Amp  Tagged Articles RSS Feed | GameSkinny.com Amp  RSS Feed on GameSkinny.com https://www.gameskinny.com/ en Launch Media Network Wildstar - AMP Locations - Master Guide https://www.gameskinny.com/5uqck/wildstar-amp-locations-master-guide https://www.gameskinny.com/5uqck/wildstar-amp-locations-master-guide Fri, 30 May 2014 11:54:52 -0400 GameSkinny Staff

AMPs are WildStar's answer to talent trees and are a little more complex than typical MMOs. Unfortunately, they also are not terribly well explained in-game and new players are finding themselves spamming chat with: "how/where do I get X AMP?" and "WTB [insert X AMP]."

Here's where you can find every AMP in WildStar for each class. The following charts list every AMP and what they do, sorted by leveling locations. Articles are split in two, covering separate locations for the Dominion and the Exile

To see our full WildStar AMP Location Guide in convenient Google spreadsheet form, click here or goo.gl/vp4M5v.
  • Engineer AMP Location Guide
  • Esper AMP Location Guide
  • Medic AMP Location Guide
  • Spellslinger AMP Location Guide
  • Stalker AMP Location Guide
  • Warrior AMP Location Guide

Note: If there are discrepancies, please let me know in the comments section below the article that contains the error. Or, contact me via Twitter @ZacaJay.

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WildStar - AMP Location Guide - Esper https://www.gameskinny.com/jq3d8/wildstar-amp-location-guide-esper https://www.gameskinny.com/jq3d8/wildstar-amp-location-guide-esper Fri, 30 May 2014 10:44:28 -0400 GameSkinny Staff

AMP Location Master Guide.

Here's where you can find every AMP in WildStar for the Esper class. The following charts list every AMP and AMP effect, sorted by leveling locations. This article covers the separate locations for the Dominion and the Exile.

Tip for using this guide: Ctrl+F is your friend. Additionally, a great resource for sorting through AMPs by Tier and Assault/Support/Utility/Hybrid categories is WS-Base's AMP calculator.

To see our full WildStar AMP Location Guide in convenient Google spreadsheet form, click here or goo.gl/vp4M5v.

Note: If there are discrepancies, please let me know in the comments.

Dominion Esper AMP Locations 

Dominion - Esper - AMP Locations
AMP Name AMP Effect Zone Location Vendor
Me Worry? (T3) (S/U) Dropping below 25% health, grants a Beacon. This can only occur every 60s. Beacon: Increases healing received by 28% for 10s. Auroria, Hycrest -2432, -1884 Merchant Voxic
Mental Overflow (U) When you would gain a Psi Point while at full Psi Points, a Psi Point Orb spawns near your location and lasts for 5s. Auroria, Hycrest -2432, -1884 Merchant Voxic
Focus Mastery (S) While below 15% Focus, your Support Finishers generate 50 Focus. This can only occur every 15s. Auroria, Hycrest -2432, -1884 Merchant Voxic
Stand Strong (S/U) When dropping below 35% health you gain a Defense. Defense: Increase Armor by 50% for 6s. This can only occur every 30s. Auroria, Hycrest -2432, -1884 Merchant Voxic
Build Up (S) Healing an ally with a Builder grants 1 stack of Build Up. When healing an Ally with 3 stacks, you restore an additional 36% health and the stacks are removed. Spearclaw Post -5487, -1089 Apprentice Laveka
Molasses (U) Being Rooted, Snared, or Tethered grants an Absorption Effect that lasts for 5s and absorbs 30% damage. This can only occur every 10s. Spearclaw Post -5487, -1089 Apprentice Laveka
Quick Response (T3) (A) Landing a Critical Hit with a Finisher grants a 100% chance to reduce your cooldowns by 45%. This can only occur every 15s. Spearclaw Post -5487, -1089 Apprentice Laveka
Build Up (S) Healing an ally with a Builder grants 1 stack of Build Up. When healing an Ally with 3 stacks, you restore an additional 36% health and the stacks are removed. Ellevar, Vigilant's Stand -3180, 3671 Starts at: Gaurdian Zelcon
Molasses (U) Being Rooted, Snared, or Tethered grants an Absorption Effect that lasts for 5s and absorbs 30% damage. This can only occur every 10s. Ellevar, Vigilant's Stand -3180, 3671 Starts at: Gaurdian Zelcon
Quick Reponse (T3) (A) Landing a Critical Hit with a Finisher grants a 100% chance to reduce your cooldowns by 45%. This can only occur every 15s. Ellevar, Vigilant's Stand -3180, 3671 Starts at: Gaurdian Zelcon
Inspiration (S) Landing a Basic Heal grants healed allies a Defense. Defense: Increases Magic Resistances by 8.5% for 5s. Deradune, Bloodfire Village -5621, -709 Mika
Iron Reflexes (U) When you are CC'd you gain a Defense. Defense: Increases Armor by 35% for 5s. This can only occur every 15s. Deradune, Bloodfire Village -5621, -709 Mika
Refund (A/S) Whenever a Finisher is Deflected, gain 3 Psi Points. Can only occur every 5s. Ellevar, Lightreach Mission -2555-3500 Lady Saphis
Inspiration (S) Landing a Finisher grants a Swiftness. Swiftness: Increases Movement Speed by 12% for 3s. Ellevar, Lightreach Mission -2555-3500 Lady Saphis
Reckful (A) Landing a 5 Psi Point Assault Finisher grants an Empower. Empower: Increases your Critical Hit Severity by 18% for 5s. Ellevar, Lightreach Mission -2555-3500 Lady Saphis
Companion (T3) (S) When healing, you have a 20% chance to summon a Companion. It restores 21% health per second and lasts for 10s. This can only occur every 10s. Farside, Virtue's Landing 5354, -4556 Dakahari
Figment (T3) (A) While above 70% health, damaging a foe has a 20% chance to manifest a Figment that deals 27% magic damage per second for 10s. Can only occur every 10s. Farside, Virtue's Landing 5354, -4556 Dakahari
Fisticuffs (T3) (A/S) Taking damage from a foe you are facing grants a Defense. Defense: Increases all Resistances by 8.5% for 5s. Farside, Virtue's Landing 5354, -4556 Dakahari
Rupture (T3) (A/U) Killing a foe has a 100% chance to spawn a Health Orb at their location, it can be picked up to restore 360% health. This can only occur every 5s. Farside, Virtue's Landing 5354, -4556 Dakahari
Duelist (A/U) Landing a hit with an Assault Finisher has a 50% chance to grant an Empower. Empower: Increases your PvP Offensive by 4.5% for 5s. Illium, Legion's Way -2856, -496 Supply Officer Phenoxia
From the Grave (S/U) Upon death, heal all allies within the area for 670% health. This can occur every 2 minutes. Illium, Legion's Way -2856, -496 Supply Officer Phenoxia
No Remorse (A/U) Deals an additional 18% magic damage to Snared Foes. Illium, Legion's Way -2856, -496 Supply Officer Phenoxia
Payback (T3) (S/U) When your spells are interrupted gain 2 Interrupt Armor for 6s. This can only occur once every 25s. Illium, Legion's Way -2856, -496 Supply Officer Phenoxia
Psychic Barrier (S/U) Increases the bonus you receive from the following Gadgets by 35%: Power, Cruelty, Severity, Precision, and Ferocity. Illium, Legion's Way -2856, -496 Supply Officer Phenoxia
Shocked (A/U) Landing a hit has a 25% chance to apply an Expose. Expose: Reduce the enemies PvP Defense by 4% of their current maximum for 5s. This can only occur every 1s. Illium, Legion's Way -2856, -496 Supply Officer Phenoxia
True Sight (A) While above 3 Psi Points gain an Empower. Empower: Increases Strikethrough Chance by 8%. Illium, Legion's Way -2856, -496 Supply Officer Phenoxia
No Pain No... (A/S) Taking damage has a 10% chance to generate a Psi Point. Whitevale, Palerock Post 2137, -785 Zephix
The Power! (A) Landing a Critical Hit grants an Empower. Empower: Increases your Moxie by 16% for 3s. Whitevale, Palerock Post 2137, -785 Zephix
Spectral Shield (S) When you critically heal an ally they gain a 50% Absorption Shield. Whitevale, Palerock Post 2137, -785 Zephix
Hard to Hit (S) Your heals have a 15% chance to grant a Defense. Defense: Increases Deflect Chance by 8% for 10s. Whitevale, Palerock Post 2137, -785 Zephix
Inspirational Charge (U) Landing a Finisher grants a Swiftness. Swiftness: Increases Movement Speed by 12% for 3s. Whitevale, Palerock Post 2137, -785 Zephix
Superiority (A) While at 100% Health, gain an Empower. Empower: Increases Moxie by 25% of your current maximum. Whitevale, Palerock Post 2137, -785 Zephix
B-I-N-G-O (T3) (A/S) Landing a Critical Hit with a Builder has a 20% chance to generate 2 Psi Points. Wilderrun, Fort Vigilance 1271, -2009 Provisioner Jazira
Bounce Back (S/U) Taking damage from a Critical Hit, you have a 25% chance to restore 34% health. Wilderrun, Fort Vigilance 1271, -2009 Provisioner Jazira
Defensive Maneuvers (U) Dashing grants a Defense. Defense: Damage Mitigation is increased by 6% for 5s. Wilderrun, Fort Vigilance 1271, -2009 Provisioner Jazira
Not Snackworthy (A/S) Taking shield damage grants a 100% chance to deal 3.3% technology damage every 1s for 3s to your attacker. Stacks 3 times. Wilderrun, Fort Vigilance 1271, -2009 Provisioner Jazira
Slow it Down (T3) (A/U) Landing a hit has a 25% chance to apply a Snare. Snare: Reduces movement speed by 30% for 5s. Wilderrun, Fort Vigilance 1271, -2009 Provisioner Jazira
Cheat Death (T3) (U) Upon dying, enter an immobile spirit form, which allows you to continue casting spells for 6s. Wilderrun, Fort Vigilance 1271, -2009 Provisioner Jazira
Feedback (T3) (U) When your shields become depleted, you apply a 60% Snare to 5 foes within 5m for 10s. This can only occur every 30s. Wilderrun, Fort Vigilance 1271, -2009 Provisioner Jazira
Follow Through (A) Landing an Assault Finisher grants an Empower. Empower: Assault Power is increased by 10.5% for 5s. Unknown, Random Drop ????, ???? ?????
Healing Touch (T3) (S) Whenever you use a Support Finisher on an ally below 30% health you heal an additional 110% health. This can only occur every 8s. Unknown, Random Drop ????, ???? ?????
Tactician (A/S) Dashing grants an Empower and a Bastion. Empower: Magic Damage Dealt increases by 4% for 5s. Bastion: Outgoing healing increases by 4% for 5s. Unknown, Random Drop ????, ???? ?????
The Humanity (A/U) Landing a Finisher on a foe below 30% health deals an additional 43% magic damage. Unknown, Random Drop ????, ???? ?????

 

Exile Esper AMP Locations

Exile - Esper - AMP Locations
AMP Name AMP Effect Zone Location Vendor
Me Worry? (T3) (S/U) Dropping below 25% health, grants a Beacon. This can only occur every 60s. Beacon: Increases healing received by 28% for 10s. Galeras, Skywatch 5758, -2582 Provisions Officer Windfree
Mental Overflow (U) When you would gain a Psi Point while at full Psi Points, a Psi Point Orb spawns near your location and lasts for 5s. Galeras, Skywatch 5758, -2582 Provisions Officer Windfree
Focus Mastery (S) While below 15% Focus, your Support Finishers generate 50 Focus. This can only occur every 15s. Galeras, Skywatch 5758, -2582 Provisions Officer Windfree
Stand Strong (S/U) When dropping below 35% health you gain a Defense. Defense: Increase Armor by 50% for 6s. This can only occur every 30s. Galeras, Skywatch 5758, -2582 Provisions Officer Windfree
Build Up (S) Healing an ally with a Builder grants 1 stack of Build Up. When healing an Ally with 3 stacks, you restore an additional 36% health and the stacks are removed. Celestion, Gienview's Bulkwark 1028, -3059 Starts at: Arwick Redleaf
Molasses (U) Being Rooted, Snared, or Tethered grants an Absorption Effect that lasts for 5s and absorbs 30% damage. This can only occur every 10s. Celestion, Gienview's Bulkwark 1028, -3059 Starts at: Arwick Redleaf
Quick Response (T3) (A) Landing a Critical Hit with a Finisher grants a 100% chance to reduce your cooldowns by 45%. This can only occur every 15s. Celestion, Gienview's Bulkwark 1028, -3059 Starts at: Arwick Redleaf
Build Up (S) Healing an ally with a Builder grants 1 stack of Build Up. When healing an Ally with 3 stacks, you restore an additional 36% health and the stacks are removed. Algoroc, Tremor Ridge 3766, -4650 Starts at: Pappy Grizzleston
Molasses (U) Being Rooted, Snared, or Tethered grants an Absorption Effect that lasts for 5s and absorbs 30% damage. This can only occur every 10s. Algoroc, Tremor Ridge 3766, -4650 Starts at: Pappy Grizzleston
Quick Reponse (T3) (A) Landing a Critical Hit with a Finisher grants a 100% chance to reduce your cooldowns by 45%. This can only occur every 15s. Algoroc, Tremor Ridge 3766, -4650 Starts at: Pappy Grizzleston
Inspiration (S) Landing a Basic Heal grants healed allies a Defense. Defense: Increases Magic Resistances by 8.5% for 5s. Algoroc, Gallow 4089, -3938 Merchant Clara Clearfield
Iron Reflexes (U) When you are CC'd you gain a Defense. Defense: Increases Armor by 35% for 5s. This can only occur every 15s. Algoroc, Gallow 4089, -3938 Merchant Clara Clearfield
Refund (A/S) Whenever a Finisher is Deflected, gain 3 Psi Points. Can only occur every 5s. Celestion, Sylvan Glade 2706, -2406 Melri Gladewalker
Inspiration (S) Landing a Finisher grants a Swiftness. Swiftness: Increases Movement Speed by 12% for 3s. Celestion, Sylvan Glade 2706, -2406 Melri Gladewalker
Reckful (A) Landing a 5 Psi Point Assault Finisher grants an Empower. Empower: Increases your Critical Hit Severity by 18% for 5s. Celestion, Sylvan Glade 2706, -2406 Melri Gladewalker
Companion (T3) (S) When healing, you have a 20% chance to summon a Companion. It restores 21% health per second and lasts for 10s. This can only occur every 10s. Farside, Walker's Landing 5899, -4951 Reya Resinbough
Figment (T3) (A) While above 70% health, damaging a foe has a 20% chance to manifest a Figment that deals 27% magic damage per second for 10s. Can only occur every 10s. Farside, Walker's Landing 5899, -4951 Reya Resinbough
Fisticuffs (T3) (A/S) Taking damage from a foe you are facing grants a Defense. Defense: Increases all Resistances by 8.5% for 5s. Farside, Walker's Landing 5899, -4951 Reya Resinbough
Rupture (T3) (A/U) Killing a foe has a 100% chance to spawn a Health Orb at their location, it can be picked up to restore 360% health. This can only occur every 5s. Farside, Walker's Landing 5899, -4951 Reya Resinbough
Duelist (A/U) Landing a hit with an Assault Finisher has a 50% chance to grant an Empower. Empower: Increases your PvP Offensive by 4.5% for 5s. Thayd, FCON Headquarters 4215, -2257 Supply Officer Clayre
From the Grave (S/U) Upon death, heal all allies within the area for 670% health. This can occur every 2 minutes. Thayd, FCON Headquarters 4215, -2257 Supply Officer Clayre
No Remorse (A/U) Deals an additional 18% magic damage to Snared Foes. Thayd, FCON Headquarters 4215, -2257 Supply Officer Clayre
Payback (T3) (S/U) When your spells are interrupted gain 2 Interrupt Armor for 6s. This can only occur once every 25s. Thayd, FCON Headquarters 4215, -2257 Supply Officer Clayre
Psychic Barrier (S/U) Increases the bonus you receive from the following Gadgets by 35%: Power, Cruelty, Severity, Precision, and Ferocity. Thayd, FCON Headquarters 4215, -2257 Supply Officer Clayre
Shocked (A/U) Landing a hit has a 25% chance to apply an Expose. Expose: Reduce the enemies PvP Defense by 4% of their current maximum for 5s. This can only occur every 1s. Thayd, FCON Headquarters 4215, -2257 Supply Officer Clayre
True Sight (A) While above 3 Psi Points gain an Empower. Empower: Increases Strikethrough Chance by 8%. Thayd, FCON Headquarters 4215, -2257 Supply Officer Clayre
No Pain No... (A/S) Taking damage has a 10% chance to generate a Psi Point. Whitevale, Thermock Hold 4578, -791 Fenan Sunstrider
The Power! (A) Landing a Critical Hit grants an Empower. Empower: Increases your Moxie by 16% for 3s. Whitevale, Thermock Hold 4578, -791 Fenan Sunstrider
Spectral Shield (S) When you critically heal an ally they gain a 50% Absorption Shield. Whitevale, Thermock Hold 4578, -791 Fenan Sunstrider
Hard to Hit (S) Your heals have a 15% chance to grant a Defense. Defense: Increases Deflect Chance by 8% for 10s. Whitevale, Thermock Hold 4578, -791 Fenan Sunstrider
Inspirational Charge (U) Landing a Finisher grants a Swiftness. Swiftness: Increases Movement Speed by 12% for 3s. Whitevale, Thermock Hold 4578, -791 Fenan Sunstrider
Superiority (A) While at 100% Health, gain an Empower. Empower: Increases Moxie by 25% of your current maximum. Whitevale, Thermock Hold 4578, -791 Fenan Sunstrider
B-I-N-G-O (T3) (A/S) Landing a Critical Hit with a Builder has a 20% chance to generate 2 Psi Points. Wilderrun, Fool's Hope 2066, -1729 Merchant Snowglimmer
Bounce Back (S/U) Taking damage from a Critical Hit, you have a 25% chance to restore 34% health. Wilderrun, Fool's Hope 2066, -1729 Merchant Snowglimmer
Defensive Maneuvers (U) Dashing grants a Defense. Defense: Damage Mitigation is increased by 6% for 5s. Wilderrun, Fool's Hope 2066, -1729 Merchant Snowglimmer
Not Snackworthy (A/S) Taking shield damage grants a 100% chance to deal 3.3% technology damage every 1s for 3s to your attacker. Stacks 3 times. Wilderrun, Fool's Hope 2066, -1729 Merchant Snowglimmer
Slow it Down (T3) (A/U) Landing a hit has a 25% chance to apply a Snare. Snare: Reduces movement speed by 30% for 5s. Wilderrun, Fool's Hope 2066, -1729 Merchant Snowglimmer
Cheat Death (T3) (U) Upon dying, enter an immobile spirit form, which allows you to continue casting spells for 6s. Wilderrun, Fool's Hope 2066, -1729 Merchant Snowglimmer
Feedback (T3) (U) When your shields become depleted, you apply a 60% Snare to 5 foes within 5m for 10s. This can only occur every 30s. Wilderrun, Fool's Hope 2066, -1729 Merchant Snowglimmer
Follow Through (A) Landing an Assault Finisher grants an Empower. Empower: Assault Power is increased by 10.5% for 5s. Unknown, Random Drop ????, ???? ?????
Healing Touch (T3) (S) Whenever you use a Support Finisher on an ally below 30% health you heal an additional 110% health. This can only occur every 8s. Unknown, Random Drop ????, ???? ?????
Tactician (A/S) Dashing grants an Empower and a Bastion. Empower: Magic Damage Dealt increases by 4% for 5s. Bastion: Outgoing healing increases by 4% for 5s. Unknown, Random Drop ????, ???? ?????
The Humanity (A/U) Landing a Finisher on a foe below 30% health deals an additional 43% magic damage. Unknown, Random Drop ????, ???? ?????
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WildStar - AMP Locations Guide - Warrior https://www.gameskinny.com/w5iyx/wildstar-amp-locations-guide-warrior https://www.gameskinny.com/w5iyx/wildstar-amp-locations-guide-warrior Fri, 30 May 2014 10:26:17 -0400 GameSkinny Staff

AMP Location Master Guide.

Here's where you can find every AMP in WildStar for the Warrior class. The following charts list every AMP and AMP effect, sorted by leveling locations. This article covers the separate locations for the Dominion and the Exile.

Tip for using this guide: Ctrl+F is your friend. Additionally, a great resource for sorting through AMPs by Tier and Assault/Support/Utility/Hybrid categories is WS-Base's AMP calculator.

To see our full WildStar AMP Location Guide in convenient Google spreadsheet form, click here or goo.gl/vp4M5v.

Note: If there are discrepancies, please let me know in the comments.

Dominion Warrior AMP Locations 

Dominion - Warrior - AMP Locations
AMP Name AMP Effect Zone Location Vendor
Cheap Shot (A/U) Landing a direct hit against Blind, Tehered, or Knocked Down foes deals 14.64% physical damage. Auroria, Hycrest -2432, -1884 Merchant Voxic
Stance Dancer (A/S) Switching Stances no longer drains your Kinetic Energy. Auroria, Hycrest -2432, -1884 Merchant Voxic
Full Defense (S) While above 500 Kinetic Energy gain a Defense. Defense: Increases Deflect and Deflect Critical Hit chance by 5%. Deradune, Spearclaw Post -5487, -1089 Apprentice Laveka
Power Hitter (A) Landing a Critical Hit grants an Empower for 10s. Empower: Increases Critical Hit Severity by 7.5% Stacks 3 times. Deradune, Spearclaw Post -5487, -1089 Apprentice Laveka
Unyielding (U) You can no longer be Dazed. Deradune, Spearclaw Post -5487, -1089 Apprentice Laveka
Full Defense (S) While above 500 Kinetic Energy gain a Defense. Defense: Increases Deflect and Deflect Critical Hit chance by 5%. Ellevar, Vigilant's Stand -3180, 3671 Starts at: Gaurdian Zelcon
Power Hitter (A) Landing a Critical Hit grants an Empower for 10s. Empower: Increases Critical Hit Severity by 7.5% Stacks 3 times. Ellevar, Vigilant's Stand -3180, 3671 Starts at: Gaurdian Zelcon
Unyielding (U) You can no longer be Dazed. Ellevar, Vigilant's Stand -3180, 3671 Starts at: Gaurdian Zelcon
Bust Out (U) Performing a CC Break restores 28% health every 1s for 4s. Can only occur every 30s. Deradune, Bloodfire Village -5621, -709 Mika
Laceration (A) Landing a hit while above 250 Kinetic Energy has a 10% chance to deal 14.8% physical damage every 2s for 8s. Deradune, Bloodfire Village -5621, -709 Mika
Radiate (A) When you reach maximum Kinetic Energy you deal 26.8% technology damage to all foes within 8m every 2s for 6s. Deradune, Bloodfire Village -5621, -709 Mika
Shock Absorber (U) Performing a CC Break grans 1 Interrupt Armor for 5s. Can only occur every 5s. Deradune, Bloodfire Village -5621, -709 Mika
Sure Shot (A/S) When your attacks are deflected you have a 75% to gain a Bullseye for 5s. Bullseye: Your next attack cannot be deflected. Can only occur every 5s. Deradune, Bloodfire Village -5621, -709 Mika
Killing Spree (A/U) Killing a player restores 127% health. Can only occur every 10s. Deradune, Bloodfire Village -5621, -709 Mika
Sure Shot (A/S) When your attacks are deflected you have a 75% to gain a Bullseye for 5s. Bullseye: Your next attack cannot be deflected. Can only occur every 5s. Ellevar, Lightreach Mission -2555-3500 Lady Saphis
Killing Spree (A/U) Killing a player restores 127% health. Can only occur every 10s. Ellevar, Lightreach Mission -2555-3500 Lady Saphis
Bust Out (U) Performing a CC Break restores 28% health every 1s for 4s. Can only occur every 30s. Ellevar, Lightreach Mission -2555-3500 Lady Saphis
Full Force (S) Landing a hit has a 50% chance to grant a threaten for 8 secs. Threaten: Increases threat generation by 25%. Can Only occur every 15 secs. Ellevar, Lightreach Mission -2555-3500 Lady Saphis
Shock Absorber (U) Performing a CC Break grans 1 Interrupt Armor for 5s. Can only occur every 5s. Ellevar, Lightreach Mission -2555-3500 Lady Saphis
Vigor (S/U) Dashing grants a beacon for 10s. Beacon: Increases Incoming Healing by 7%. Ellevar, Lightreach Mission -2555-3500 Lady Saphis
Armor Shred (T3) (A) Landing a direct hit has a 50% chance to apply an Expose for 15s. Can only occur every 20s. Expose: Reduces all Resistances by 8.6%. Farside, Virtue's Landing 5354, -4556 Dakahari
Can't Stop, Won't Stop (T3) (U) Reduces Kinetic Energy decay while in combat by 15% and by an additional 50% while out of combat. Farside, Virtue's Landing 5354, -4556 Dakahari
Health Sponge (S/U) While below 30% health gain a beacon. Beacon: Increase incoming Healing by 57%. Farside, Virtue's Landing 5354, -4556 Dakahari
Bring It (T3) (S/U) Taking direct damage grants 1 stack of Bring It. Reaching 20 stacks of Bring It Restores 97% Health. Illium, Legion's Way -2856, -496 Supply Officer Phenoxia
Cornered (A/U) While below 30% Health gain an Empower. Empower: Increases damage dealt by 9.5% Illium, Legion's Way -2856, -496 Supply Officer Phenoxia
Festering Blade (A/U) Landing a hit applies Snare for 6s. Reduces Movement Speed by 0%. Stacks 3 times. Illium, Legion's Way -2856, -496 Supply Officer Phenoxia
Fortify (T3) (S) While above 50% shield gain a Defense. Defense: Increases Armor by 25% of your current maximum. Illium, Legion's Way -2856, -496 Supply Officer Phenoxia
Kinetic Buffer (S) While above 500 Kinetic Energy gain a Defense. Defense: Increases Damage Mitigation by 4.5%. Illium, Legion's Way -2856, -496 Supply Officer Phenoxia
No Escape (T3) (U) While within 10m of an enemy player below 30% Health, gain a Swiftness for 7s. Can only be triggered on the same player every 9s. Swiftness: Increases Movement Speed by 40%. Illium, Legion's Way -2856, -496 Supply Officer Phenoxia
Recklessness (T3) (A/U) While within 10m of a hostile player gain an empower for 8s. Can only be triggered by the same player every 10s. Empower: Increases Assualt Power by 7.5% of your current maximum. Stacks 3 times. Illium, Legion's Way -2856, -496 Supply Officer Phenoxia
Speed Burst (U) Dashing grants a Swiftness for 6s. Swiftness: Increases movement speed by 10%. Stacks 3 times. Illium, Legion's Way -2856, -496 Supply Officer Phenoxia
Sunder (T3) (A/U) Landing a Critical Hit on a player applies an Expose for 5s. Expose: Reduces PvP Defense by 6.5% Illium, Legion's Way -2856, -496 Supply Officer Phenoxia
Bloodlust (A) Landing a critical hit against a foe below 15% health deals an additional 120.88% physical damage. Whitevale, Palerock Post 2137, -785 Zephix
Reserve Power (S/U) When your shield is depleted restore 282% shield. Can only occur every 2 minutes. Whitevale, Palerock Post 2137, -785 Zephix
Anti-Magic Armor (S/U) Taking magic damage grants a 30% chance to apply snare to your attacker. Snare: Reduces Movement Speed by 0% for 5s. Whitevale, Palerock Post 2137, -785 Zephix
Spiked Armor (T3) (S/U) Taking Direct Damage causes you to deal 9% physical damage to your attacker. Can occur every 1s. Whitevale, Palerock Post 2137, -785 Zephix
Detonate (A) Using Overdrive deals 300% technology damage to 5 foes within 8m. Wilderrun, Fort Vigilance 1271, -2009 Provisioner Jazira
Kinetic Fury (T3) (A) While above 500 Kinetic Energy gain an Empower. Empower: Increases damage dealt by 7.2%. While above 750 Kinetic Energy gain an Empower. Empower: Increases damage dealt by 9%. Wilderrun, Fort Vigilance 1271, -2009 Provisioner Jazira
Energy Banks (A/S) Increases maximum Kinetic Energy by 10%. Wilderrun, Fort Vigilance 1271, -2009 Provisioner Jazira
Fury (T3) (A/S) Taking direct damage grants an Empower for 10s. Empower: Increases damage dealt by 2%. Stacks 3 times. Wilderrun, Fort Vigilance 1271, -2009 Provisioner Jazira
Overwhelming Presence (T3) (A/S) Applies an Expose to foes within 8m. Expose: Reduces Deflect chance by 6%. Wilderrun, Fort Vigilance 1271, -2009 Provisioner Jazira
Kinetic Drive (U) Build 45 Kinetic Energy every 0.25s while Sprinting in combat Unknown, Random Drop ????, ???? ?????
To the Pain (T3) (S) Taking damage that would kill you instead restores 1363% Health but drains 136.3% health every 1s for 15s. Can only occur ever 5 mins. Unknown, Random Drop ????, ???? ?????
MKII Battle Suit (S) When taking physical or technology damage you have a 10% chance to restore 80.45% health. Can occur every 3 secs. Unknown, Random Drop ????, ???? ?????
Impenetrable (S) Bulwark now grants 2 Interrupt Armor. Unknown, Random Drop ????, ???? ?????
Kinetic Burst (A/S) Your attacks that build Kinetic Energy will build an additional 200 Kinetic Energy. Can only occur every 8s. Unknown, Random Drop ????, ???? ?????

Exile Warrior AMP Locations 

Exile - Warrior - AMP Locations
AMP Name AMP Effect Zone Location Vendor
Cheap Shot (A/U) Landing a direct hit against Blind, Tehered, or Knocked Down foes deals 14.64% physical damage. Galeras, Skywatch 5758, -2582 Provisions Officer Windfree
Stance Dancer (A/S) Switching Stances no longer drains your Kinetic Energy. Galeras, Skywatch 5758, -2582 Provisions Officer Windfree
Full Defense (S) While above 500 Kinetic Energy gain a Defense. Defense: Increases Deflect and Deflect Critical Hit chance by 5%. Celestion, Gienview's Bulkwark 1028, -3059 Starts at: Arwick Redleaf
Power Hitter (A) Landing a Critical Hit grants an Empower for 10s. Empower: Increases Critical Hit Severity by 7.5% Stacks 3 times. Celestion, Gienview's Bulkwark 1028, -3059 Starts at: Arwick Redleaf
Unyielding (U) You can no longer be Dazed. Celestion, Gienview's Bulkwark 1028, -3059 Starts at: Arwick Redleaf
Full Defense (U) Performing a CC Break restores 28% health every 1s for 4s. Can only occur every 30s. Algoroc, Tremor Ridge 3766, -4650 Starts at: Pappy Grizzleston
Power Hitter (A) Landing a Critical Hit grants an Empower for 10s. Empower: Increases Critical Hit Severity by 7.5% Stacks 3 times. Algoroc, Tremor Ridge 3766, -4650 Starts at: Pappy Grizzleston
Unyielding (U) You can no longer be Dazed. Algoroc, Tremor Ridge 3766, -4650 Starts at: Pappy Grizzleston
Bust Out (U) Performing a CC Break restores 28% health every 1s for 4s. Can only occur every 30s. Algoroc, Gallow 4089, -3938 Merchant Clara Clearfield
Laceration (A) Landing a hit while above 250 Kinetic Energy has a 10% chance to deal 14.8% physical damage every 2s for 8s. Algoroc, Gallow 4089, -3938 Merchant Clara Clearfield
Radiate (A) When you reach maximum Kinetic Energy you deal 26.8% technology damage to all foes within 8m every 2s for 6s. Algoroc, Gallow 4089, -3938 Merchant Clara Clearfield
Shock Absorber (U) Performing a CC Break grans 1 Interrupt Armor for 5s. Can only occur every 5s. Algoroc, Gallow 4089, -3938 Merchant Clara Clearfield
Sure Shot (A/S) When your attacks are deflected you have a 75% to gain a Bullseye for 5s. Bullseye: Your next attack cannot be deflected. Can only occur every 5s. Algoroc, Gallow 4089, -3938 Merchant Clara Clearfield
Killing Spree (A/U) Killing a player restores 127% health. Can only occur every 10s. Algoroc, Gallow 4089, -3938 Merchant Clara Clearfield
Sure Shot (A/S) When your attacks are deflected you have a 75% to gain a Bullseye for 5s. Bullseye: Your next attack cannot be deflected. Can only occur every 5s. Celestion, Sylvan Glade 2706, -2406 Melri Gladewalker
Killing Spree (A/U) Killing a player restores 127% health. Can only occur every 10s. Celestion, Sylvan Glade 2706, -2406 Melri Gladewalker
Bust Out (U) Performing a CC Break restores 28% health every 1s for 4s. Can only occur every 30s. Celestion, Sylvan Glade 2706, -2406 Melri Gladewalker
Full Force (S) Landing a hit has a 50% chance to grant a threaten for 8 secs. Threaten: Increases threat generation by 25%. Can Only occur every 15 secs. Celestion, Sylvan Glade 2706, -2406 Melri Gladewalker
Shock Absorber (U) Performing a CC Break grans 1 Interrupt Armor for 5s. Can only occur every 5s. Celestion, Sylvan Glade 2706, -2406 Melri Gladewalker
Vigor (S/U) Dashing grants a beacon for 10s. Beacon: Increases Incoming Healing by 7%. Celestion, Sylvan Glade 2706, -2406 Melri Gladewalker
Armor Shred (T3) (A) Landing a direct hit has a 50% chance to apply an Expose for 15s. Can only occur every 20s. Expose: Reduces all Resistances by 8.6%. Farside, Walker's Landing 5899, -4951 Reya Resinbough
Can't Stop, Won't Stop (T3) (U) Reduces Kinetic Energy decay while in combat by 15% and by an additional 50% while out of combat. Farside, Walker's Landing 5899, -4951 Reya Resinbough
Health Sponge (S/U) While below 30% health gain a beacon. Beacon: Increase incoming Healing by 57%. Farside, Walker's Landing 5899, -4951 Reya Resinbough
Bring It (T3) (S/U) Taking direct damage grants 1 stack of Bring It. Reaching 20 stacks of Bring It Restores 97% Health. Thayd, FCON Headquarters 4215, -2257 Supply Officer Clayre
Cornered (A/U) While below 30% Health gain an Empower. Empower: Increases damage dealt by 9.5% Thayd, FCON Headquarters 4215, -2257 Supply Officer Clayre
Festering Blade (A/U) Landing a hit applies Snare for 6s. Reduces Movement Speed by 0%. Stacks 3 times. Thayd, FCON Headquarters 4215, -2257 Supply Officer Clayre
Fortify (T3) (S) While above 50% shield gain a Defense. Defense: Increases Armor by 25% of your current maximum. Thayd, FCON Headquarters 4215, -2257 Supply Officer Clayre
Kinetic Buffer (S) While above 500 Kinetic Energy gain a Defense. Defense: Increases Damage Mitigation by 4.5%. Thayd, FCON Headquarters 4215, -2257 Supply Officer Clayre
No Escape (T3) (U) While within 10m of an enemy player below 30% Health, gain a Swiftness for 7s. Can only be triggered on the same player every 9s. Swiftness: Increases Movement Speed by 40%. Thayd, FCON Headquarters 4215, -2257 Supply Officer Clayre
Recklessness (T3) (A/U) While within 10m of a hostile player gain an empower for 8s. Can only be triggered by the same player every 10s. Empower: Increases Assualt Power by 7.5% of your current maximum. Stacks 3 times. Thayd, FCON Headquarters 4215, -2257 Supply Officer Clayre
Speed Burst (U) Dashing grants a Swiftness for 6s. Swiftness: Increases movement speed by 10%. Stacks 3 times. Thayd, FCON Headquarters 4215, -2257 Supply Officer Clayre
Sunder (T3) (A/U) Landing a Critical Hit on a player applies an Expose for 5s. Expose: Reduces PvP Defense by 6.5% Thayd, FCON Headquarters 4215, -2257 Supply Officer Clayre
Bloodlust (A) Landing a critical hit against a foe below 15% health deals an additional 120.88% physical damage. Whitevale, Thermock Hold 4578, -791 Fenan Sunstrider
Reserve Power (S/U) When your shield is depleted restore 282% shield. Can only occur every 2 minutes. Whitevale, Thermock Hold 4578, -791 Fenan Sunstrider
Anti-Magic Armor (S/U) Taking magic damage grants a 30% chance to apply snare to your attacker. Snare: Reduces Movement Speed by 0% for 5s. Whitevale, Thermock Hold 4578, -791 Fenan Sunstrider
Spiked Armor (T3) (S/U) Taking Direct Damage causes you to deal 9% physical damage to your attacker. Can occur every 1s. Whitevale, Thermock Hold 4578, -791 Fenan Sunstrider
Detonate (A) Using Overdrive deals 300% technology damage to 5 foes within 8m. Wilderrun, Fool's Hope 2066, -1729 Merchant Snowglimmer
Kinetic Fury (T3) (A) While above 500 Kinetic Energy gain an Empower. Empower: Increases damage dealt by 7.2%. While above 750 Kinetic Energy gain an Empower. Empower: Increases damage dealt by 9%. Wilderrun, Fool's Hope 2066, -1729 Merchant Snowglimmer
Energy Banks (A/S) Increases maximum Kinetic Energy by 10%. Wilderrun, Fool's Hope 2066, -1729 Merchant Snowglimmer
Fury (T3) (A/S) Taking direct damage grants an Empower for 10s. Empower: Increases damage dealt by 2%. Stacks 3 times. Wilderrun, Fool's Hope 2066, -1729 Merchant Snowglimmer
Overwhelming Presence (T3) (A/S) Applies an Expose to foes within 8m. Expose: Reduces Deflect chance by 6%. Wilderrun, Fool's Hope 2066, -1729 Merchant Snowglimmer
Kinetic Drive (U) Build 45 Kinetic Energy every 0.25s while Sprinting in combat Unknown, Random Drop ????, ???? ?????
To the Pain (T3) (S) Taking damage that would kill you instead restores 1363% Health but drains 136.3% health every 1s for 15s. Can only occur ever 5 mins. Unknown, Random Drop ????, ???? ?????
MKII Battle Suit (S) When taking physical or technology damage you have a 10% chance to restore 80.45% health. Can occur every 3 secs. Unknown, Random Drop ????, ???? ?????
Impenetrable (S) Bulwark now grants 2 Interrupt Armor. Unknown, Random Drop ????, ???? ?????
Kinetic Burst (A/S) Your attacks that build Kinetic Energy will build an additional 200 Kinetic Energy. Can only occur every 8s. Unknown, Random Drop ????, ???? ?????
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WildStar - AMP Location Guide - Engineer https://www.gameskinny.com/ihth6/wildstar-amp-location-guide-engineer https://www.gameskinny.com/ihth6/wildstar-amp-location-guide-engineer Mon, 12 May 2014 16:56:37 -0400 GameSkinny Staff

AMP Location Master Guide.

Here's where you can find every AMP in WildStar for the Engineer class. The following charts list every AMP and AMP effect, sorted by leveling locations. This article covers the separate locations for the Dominion and the Exile.

Tip for using this guide: Ctrl+F is your friend. Additionally, a great resource for sorting through AMPs by Tier and Assault/Support/Utility/Hybrid categories is WS-Base's AMP calculator.

To see our full WildStar AMP Location Guide in convenient Google spreadsheet form, click here or goo.gl/vp4M5v.

Note: If there are discrepancies, please let me know in the comments.

Dominion Engineer AMP Locations 

Dominion - Engineer - AMP Locations
AMP Name AMP Effect Zone Location Vendor
Deft Restoration (U) Dashing restores 31% shield Capacity. Can only occur every 10s. Auroria, Hycrest -2432, -1884 Merchant Voxic
Rejuvenating Rain (S) When you deflect an attack, restore 10.5% health to self and 2 allies within 5m. Auroria, Hycrest -2432, -1884 Merchant Voxic
Self-Destruct (A/U) Taking damage that kills your bots deals 108% damage to 5 foes within 10m of the bot. Auroria, Hycrest -2432, -1884 Merchant Voxic
Keep on Truckin' (A/S) Killing a foe restores 25.3% health every 1s for 3s. Auroria, Hycrest -2432, -1884 Merchant Voxic
Quick Restart (S) Reduces Shield Reboot Time by 2s. Auroria, Hycrest -2432, -1884 Merchant Voxic
Enmity (S) Landing a hit grants Threatening for 3s. Can only occur every 5s. Threatening: Increases Threat Generation by 25%. Spearclaw Post -5487, -1089 Apprentice Laveka
Reroute Power (S) Taking damage grants a 10% chance to gain a 76% absorb shield for 10s. Spearclaw Post -5487, -1089 Apprentice Laveka
Volatility Rising (A) While between 30 and 70 Volatility gain 7 Volatility every 1.5s. Spearclaw Post -5487, -1089 Apprentice Laveka
Enmity (S) Landing a hit grants Threatening for 3s. Can only occur every 5s. Threatening: Increases Threat Generation by 60%. Ellevar, Vigilant's Stand -3180, 3671 Starts at: Gaurdian Zelcon
Reroute Power (S) Taking damage grants a 10% chance to gain a 76% absorb shield for 10s. Ellevar, Vigilant's Stand -3180, 3671 Starts at: Gaurdian Zelcon
Volatility Rising (A) While between 30 and 70 Volatility gain 7 Volatility every 1.5s. Ellevar, Vigilant's Stand -3180, 3671 Starts at: Gaurdian Zelcon
Harmful Hits (A) Landing a Critical Hit grants an Empower for 5s. Empower: Increases Critical Hit Chance by 9%. Deradune, Bloodfire Village -5621, -709 Mika
Helpin' Hand (S/U) Taking damage grants a Beacon for 30s. Beacon: Increases Incoming Healing by 5%. Stacks 3 times. Deradune, Bloodfire Village -5621, -709 Mika
Helpin' Hand (S/U) Taking damage grants a Beacon for 30s. Beacon: Increases Incoming Healing by 5%. Stacks 3 times. Ellevar, Lightreach Mission -2555-3500 Lady Saphis
Recklass Dash (U) Dashing generates 20 Volatility. Ellevar, Lightreach Mission -2555-3500 Lady Saphis
Blast Back (A/U) While above 10 Volatility, taking critcal damage causes you to deal technology damage to 5 foes within 10m. Can only occur every 1s. 10-55 Volatility: 16.5% damage. 56-100 Volatility: 22% damage. Farside, Virtue's Landing 5354, -4556 Dakahari
Extra Hurtin' (A) While between 30 and 70 Volatility gain an Empower. Empower: Increases Armor Pierce by 15%. Farside, Virtue's Landing 5354, -4556 Dakahari
Hardened Resolve (T3) (U) While below 30% health gain a Stalwart. Stalwart: Increases CC Resilience by 50%. Farside, Virtue's Landing 5354, -4556 Dakahari
Defensive Protocol (S/U) Taking a hit that applies Stun, Root, or Knockdown, and grants you an alert for 3s. Can only occur every 5s. Alert: Adds a 13% chance to Deflect incoming attacks. Illium, Legion's Way -2856, -496 Supply Officer Phenoxia
Dirty Tricks (S/U) Landing a Taunt or Intimidate applies a Blunder for 5s. Blunder: Adds 15% chance to be Deflected. Illium, Legion's Way -2856, -496 Supply Officer Phenoxia
Disciplined Soldier (T3) (A/U) Landing a Critical Hit, gains a Beacon for 3s. Beacon: Increases Incoming Healing by 10%. Illium, Legion's Way -2856, -496 Supply Officer Phenoxia
Explosive Ammo (A) Landing a critical hit deals an addition 11.1% technology damage to the for and 4 foes within 50m. Can only occur every 1s. Illium, Legion's Way -2856, -496 Supply Officer Phenoxia
Hamstring Tear (A/S) Landing a hit while behind the target applies a Snare for 2s. Snare: Reduces Movement Speed by X%. Illium, Legion's Way -2856, -496 Supply Officer Phenoxia
No Pain, No Pain (A/U) While Snared, gain an Empower. Empower: Increases PvP Offense by 4.5% Illium, Legion's Way -2856, -496 Supply Officer Phenoxia
Protection by Deflection (T3) (S/U) When you Deflect an attack grant 1 Interrupt Armor for 5s. Illium, Legion's Way -2856, -496 Supply Officer Phenoxia
Razor's Edge (T3) (A/S) When you deflect an attack it grants an Empower for 3s. Empower: Increases Strikethrough by 11.5%. Illium, Legion's Way -2856, -496 Supply Officer Phenoxia
Turn the Tables (S/U) When CC ends restore 0.15 Shield every 1s for 3s. Illium, Legion's Way -2856, -496 Supply Officer Phenoxia
Unstable Volatility (T3) (A) Landing a hit with a direct damage applies 1 stack of Unstable Volatility. Reaching 3 stacks of Unstable Volatility deals X% damage. Illium, Legion's Way -2856, -496 Supply Officer Phenoxia
Volatile Armor (A/U) Eradication ExoSuit grants an Empower. Empower: Increases Critical Hit Chance by 10%. Illium, Legion's Way -2856, -496 Supply Officer Phenoxia
Shrapnel Rounds (A) Landing a hit will deal an additional 13.3% damage every 2s for 6s. Can only occur ever 6s. Whitevale, Palerock Post 2137, -785 Zephix
Survival Instincts (T3) (S/U) Deflecting an attack increases health Regeneration by 2% health every 2.5s for the next 5s. Can only occur every 5s. Whitevale, Palerock Post 2137, -785 Zephix
Keep It Moving (U) When affected by a Root, grants 50% chance to remove the Root immediately. Can only occur every 5s. Whitevale, Palerock Post 2137, -785 Zephix
Bust and Move (U) Performing a CC Break grants a Swiftness for 5s. Swiftness: Increases Movement Speed by 11.5%. Wilderrun, Fort Vigilance 1271, -2009 Provisioner Jazira
Can't Touch This (T3) (U) While below 50% health, dashing grants a freedom for 1.5s. Freedom: Immune to CC effects. Wilderrun, Fort Vigilance 1271, -2009 Provisioner Jazira
Cruisin' for a Bruisin' (T3) (A) When your attack is deflected, gain an Empower. Can only occur every 10s. Empower:Increases Critical Hit Chance by 20% for 5s. Wilderrun, Fort Vigilance 1271, -2009 Provisioner Jazira
Exploit Weakness (T3) (A/S) Landing a Critical Hit with a Basic Attack applies an Expose for 5s. Expose: Reduces armor by 18%. Wilderrun, Fort Vigilance 1271, -2009 Provisioner Jazira
Reflexive Actions (U) Tacking critical damage restores 1 Dash Token. Can only occur every 10s. Wilderrun, Fort Vigilance 1271, -2009 Provisioner Jazira
Repeat Business (S) When your attack is Deflected, grants a Defense for 5s. Defense: Increases Deflect Critical Hit Chance by 9.6%. Wilderrun, Fort Vigilance 1271, -2009 Provisioner Jazira
Try and Hurt Me (T3) (S) While between 30 and 70 Volatility, grant 1 stack of Try and Hurt Me! every 0.5s. Reaching 3 stacks of Try and Hurt Me! restores 62% health. Wilderrun, Fort Vigilance 1271, -2009 Provisioner Jazira
Keep Up The Pace (T3) (A/U) Landing a Hit with a Physical Attack grants a Swiftness for 2s. Swiftness: Increases Movement Speed by 15%. Wilderrun, Fort Vigilance 1271, -2009 Provisioner Jazira
The Zone (A/S) While between 30 and 70 Volatility, stance swapping no longer removes Volatility. Unknown, Random Drop ????, ???? ????
Forceful Impact (A/S) When your attacks are deflected gain an Empower for 3s. Empower: Increases Assault and Support Power by 9.6% Unknown, Random Drop ????, ???? ????
Boosted Armor (T3) (S) On taking a Heal grants a Defense for 5s. Defense: Increases Armor Rating by 12.5% Unknown, Random Drop ????, ???? ????

 

Exile Engineer AMP Locations

Exile - Engineer - AMP Locations
AMP Name AMP Effect Zone Location Vendor
Deft Restoration (U) Dashing restores 31% shield Capacity. Can only occur every 10s. Galeras, Skywatch 5758, -2582 Provisions Officer Windfree
Rejuvenating (S) When you deflect an attack, restore 10.5% health to self and 2 allies within 5m. Galeras, Skywatch 5758, -2582 Provisions Officer Windfree
Self-Destruct (A/U) Taking damage that kills your bots deals 108% damage to 5 foes within 10m of the bot. Galeras, Skywatch 5758, -2582 Provisions Officer Windfree
Keep on Truckin' (A/S) Killing a foe restores 25.3% health every 1s for 3s. Galeras, Skywatch 5758, -2582 Provisions Officer Windfree
Quick Restart (S) Reduces Shield Reboot Time by 2s. Galeras, Skywatch 5758, -2582 Provisions Officer Windfree
Enmity (S) Landing a hit grants Threatening for 3s. Can only occur every 5s. Threatening: Increases Threat Generation by 25%. Celestion, Gienview's Bulkwark 1028, -3059 Starts at: Arwick Redleaf
Reroute Power (S) Taking damage grants a 10% chance to gain a 76% absorb shield for 10s. Celestion, Gienview's Bulkwark 1028, -3059 Starts at: Arwick Redleaf
Volatility Rising (A) While between 30 and 70 Volatility gain 7 Volatility every 1.5s. Celestion, Gienview's Bulkwark 1028, -3059 Starts at: Arwick Redleaf
Enmity (S) Landing a hit grants Threatening for 3s. Can only occur every 5s. Threatening: Increases Threat Generation by 60%. Algoroc, Tremor Ridge 3766, -4650 Starts at: Pappy Grizzleston
Reroute Power (S) Taking damage grants a 10% chance to gain a 76% absorb shield for 10s. Algoroc, Tremor Ridge 3766, -4650 Starts at: Pappy Grizzleston
Volatility Rising (A) While between 30 and 70 Volatility gain 7 Volatility every 1.5s. Algoroc, Tremor Ridge 3766, -4650 Starts at: Pappy Grizzleston
Harmful Hits (A) Landing a Critical Hit grants an Empower for 5s. Empower: Increases Critical Hit Chance by 9%. Algoroc, Gallow 4089, -3938 Merchant Clara Clearfield
Helpin' Hand (S/U) Taking damage grants a Beacon for 30s. Beacon: Increases Incoming Healing by 5%. Stacks 3 times. Algoroc, Gallow 4089, -3938 Merchant Clara Clearfield
Helpin' Hand (S/U) Taking damage grants a Beacon for 30s. Beacon: Increases Incoming Healing by 5%. Stacks 3 times. Celestion, Sylvan Glade 2706, -2406 Melri Gladewalker
Recklass Dash (S) Landing a hit grants Threatening for 3s. Can only occur every 5s. Threatening: Increases Threat Generation by 60%. Celestion, Sylvan Glade 2706, -2406 Melri Gladewalker
Blast Back (A/U) While above 10 Volatility, taking critcal damage causes you to deal technology damage to 5 foes within 10m. Can only occur every 1s. 10-55 Volatility: 16.5% damage. 56-100 Volatility: 22% damage. Farside, Virtue's Landing 5354, -4556 Dakahari
Extra Hurtin' (A) While between 30 and 70 Volatility gain an Empower. Empower: Increases Armor Pierce by 15%. Farside, Virtue's Landing 5354, -4556 Dakahari
Hardened Resolve (T3) While below 30% health gain a Stalwart. Stalwart: Increases CC Resilience by 50%. Farside, Virtue's Landing 5354, -4556 Dakahari
Defensive Protocol (S/U) Taking a hit that applies Stun, Root, or Knockdown, and grants you an alert for 3s. Can only occur every 5s. Alert: Adds a 13% chance to Deflect incoming attacks. Thayd, FCON Headquarters 4215, -2257 Supply Officer Clayre
Dirty Tricks (S/U) Landing a Taunt or Intimidate applies a Blunder for 5s. Blunder: Adds 15% chance to be Deflected. Thayd, FCON Headquarters 4215, -2257 Supply Officer Clayre
Disciplined Soldier (T3) (A/U) Landing a Critical Hit, gains a Beacon for 3s. Beacon: Increases Incoming Healing by 10%. Thayd, FCON Headquarters 4215, -2257 Supply Officer Clayre
Explosive Ammo (A) Landing a critical hit deals an addition 11.1% technology damage to the for and 4 foes within 50m. Can only occur every 1s. Thayd, FCON Headquarters 4215, -2257 Supply Officer Clayre
Hamstring Tear (A/S) Landing a hit while behind the target applies a Snare for 2s. Snare: Reduces Movement Speed by X%. Thayd, FCON Headquarters 4215, -2257 Supply Officer Clayre
No Pain, No Pain (A/U) While Snared, gain an Empower. Empower: Increases PvP Offense by 4.5% Thayd, FCON Headquarters 4215, -2257 Supply Officer Clayre
Protection by Deflection (T3) (S/U) When you Deflect an attack grant 1 Interrupt Armor for 5s. Thayd, FCON Headquarters 4215, -2257 Supply Officer Clayre
Razor's Edge (T3) (A/S) When you deflect an attack it grants an Empower for 3s. Empower: Increases Strikethrough by 11.5%. Thayd, FCON Headquarters 4215, -2257 Supply Officer Clayre
Turn the Tables (S/U) When CC ends restore 0.15 Shield every 1s for 3s. Thayd, FCON Headquarters 4215, -2257 Supply Officer Clayre
Unstable Volatility (T3) (A) Landing a hit with a direct damage applies 1 stack of Unstable Volatility. Reaching 3 stacks of Unstable Volatility deals X% damage. Thayd, FCON Headquarters 4215, -2257 Supply Officer Clayre
Volatile Armor (A/U) Eradication ExoSuit grants an Empower. Empower: Increases Critical Hit Chance by 10%. Thayd, FCON Headquarters 4215, -2257 Supply Officer Clayre
Shrapnel Rounds (A) Landing a hit will deal an additional 13.3% damage every 2s for 6s. Can only occur ever 6s. Whitevale, Palerock Post 2137, -785 Zephix
Survival Instincts (T3) (S/U) Deflecting an attack increases health Regeneration by 2% health every 2.5s for the next 5s. Can only occur every 5s. Whitevale, Palerock Post 2137, -785 Zephix
Keep It Moving (U) When affected by a Root, grants 50% chance to remove the Root immediately. Can only occur every 5s. Whitevale, Palerock Post 2137, -785 Zephix
Bust and Move (U) Performing a CC Break grants a Swiftness for 5s. Swiftness: Increases Movement Speed by 11.5%. Wilderrun, Fool's Hope 2066, -1729 Merchant Snowglimmer
Can't Touch This (T3) (U) While below 50% health, dashing grants a freedom for 1.5s. Freedom: Immune to CC effects. Wilderrun, Fool's Hope 2066, -1729 Merchant Snowglimmer
Cruisin' for a Bruisin' (T3) (A) When your attack is deflected, gain an Empower. Can only occur every 10s. Empower:Increases Critical Hit Chance by 20% for 5s. Wilderrun, Fool's Hope 2066, -1729 Merchant Snowglimmer
Exploit Weakness (T3) (A/S) Landing a Critical Hit with a Basic Attack applies an Expose for 5s. Expose: Reduces armor by 18%. Wilderrun, Fool's Hope 2066, -1729 Merchant Snowglimmer
Reflexive Actions (U) Tacking critical damage restores 1 Dash Token. Can only occur every 10s. Wilderrun, Fool's Hope 2066, -1729 Merchant Snowglimmer
Repeat Business (S) When your attack is Deflected, grants a Defense for 5s. Defense: Increases Deflect Critical Hit Chance by 9.6%. Wilderrun, Fool's Hope 2066, -1729 Merchant Snowglimmer
Try and Hurt Me (T3) (S) While between 30 and 70 Volatility, grant 1 stack of Try and Hurt Me! every 0.5s. Reaching 3 stacks of Try and Hurt Me! restores 62% health. Wilderrun, Fool's Hope 2066, -1729 Merchant Snowglimmer
Keep Up The Pace (T3) (A/U) Landing a Hit with a Physical Attack grants a Swiftness for 2s. Swiftness: Increases Movement Speed by 15%. Wilderrun, Fool's Hope 2066, -1729 Merchant Snowglimmer
The Zone (A/S) While between 30 and 70 Volatility, stance swapping no longer removes Volatility. Unknown, Random Drop ????, ???? ????
Forceful Impact (A/S) When your attacks are deflected gain an Empower for 3s. Empower: Increases Assault and Support Power by 9.6% Unknown, Random Drop ????, ???? ????
Boosted Armor (T3) (S) On taking a Heal grants a Defense for 5s. Defense: Increases Armor Rating by 12.5% Unknown, Random Drop ????, ???? ????
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