Arma Tagged Articles RSS Feed | Arma RSS Feed on en Launch Media Network 5 Problems In Gaming That Have Been Around For A While Wed, 19 Aug 2015 06:41:10 -0400 Stan Rezaee

According to many old school gamers, we are living in a dark age of gaming thanks to all the filthy casual gamers and lazy developers. It’s no longer about making good games but to quickly release a new title then milk it dry before moving on to the next cash cow.

Most of us old school gamers need to realize that we are not living in a dark age because many of these problems in gaming have been around for a long time. From sleazy freemium games to constant re-releases, gamers have seen them back in the days when the N64 and PlayStation were king.

These are five common problems in gaming today that have been around for a long time.

5. Series Never Changes

Gamers hear this a lot about franchises like Call of Duty and Assassin's Creed, every game in series is the same with little changes. Despite a few tweaks, it’s going to be the same game with the same gameplay, same story, same events and same predictable plot twist that any gamer could see coming. By the fourth title, you know exactly which character is going to be killed-off and it's not even going to bother you. Call of Duty is the obvious target while Ubisoft has faced similar criticism, but at least they put more of an effort than Scott Cawthon and his Five Nights at Freddy's series.

It’s easy to say developers have become lazy or publishers have become greedy and are trying to milk a series, yet gamers forget that this has been going on for a long time. This has been going on with hit franchises since the 90’s, yet a lot of those games are now seen as classics.    

Today considered a classic, Grand Theft Auto: Vice City and San Andreas were sometimes criticized for having the same gameplay as Grand Theft Auto III  with only minor changes. Even today, some gamers felt that Grand Theft Auto V was no different than its predecessors. Resident Evil 2 is often hailed as the best game in the series and one of the most iconic PlayStation games, but its gameplay was exactly like its predecessor. Also one should ask what is difference between Doom and Doom II in regards to their gameplay.

Developers are going to operate on a “don’t fix it if it isn’t broken” mentality when having to release a new title within two years after the release of the original. To make up for the lack of changes in the gameplay, they will be more focused on expanding the story and character development.

4. HD Remakes

The Next-Gen consoles is the next stage of the gaming industry and yet almost the majority of games being released are just HD remakes. Most of the hit titles released for the PlayStation 4 and Xbox One are just HD versions of games from the last console. Grand Theft Auto V, The Last Of Us, and the Halo series have all been re-released on the Next-Gen consoles while there is very little original titles that takes advantage of the new hardware.

Looking back, this is not a new phenomenon as past console featured a variety of updated versions of titles from the last console generation. Some of the early games for the Xbox 360 and PlayStation 2 were just ports of successful PC titles like Far Cry and Unreal Tournament. Going even futher one could also recall some of the early games for the Nintendo 64 were ports of hit PC games. Titles like Doom 64, Duke Nukem 64, Asteroids, Command & Conquer were available alongside many original launch titles.

Gamers seem to forget that it takes time for developers to switch over to the hardware of the new console. Publishers also would like to see which console is going to be the dominant one so they know who their main audience is going to be. Hence, the early games of a new console are going to be ports from the previous console generation or the PC.

3. Freemium Games

Freemium has grown to become a cancer of the gaming world as developers make s*** games then try to milk stupid casual gamers just to advance to the next level. It's because of parasites like Angry Birds and Candy Crush Saga that is ruining the gaming industry as developers are trying to focus more on half-ass mobile games.  

However the concept of paying to play has been around for a very long time, only it was once known as the arcade. Gamers had to pay $.25 - $2 to play a game that would last depending on a person's own skill set (but it didn’t last that long). Sure the games in the arcade were a better quality compared to the freemium games today, but paying $1 to play Time Crisis 2 is still a rip-off.

When the consoles began to dominate the gaming market, arcades became obsolete and would soon fade away. In its absence, the freemium market emerged to take its place thanks to rise of smartphones. Now gamers could enjoy that arcade feeling once again only by paying to play very dumb games that offer no real satisfaction.

2. Too Many Re-Releases

Resident Evil 4 was the game that changed the concept of horror survival, yet Capcom has re-released it so many times that it has become annoying among gamers. This has grown to become an annoying trend among gamers who are craving something new and original. Yet when a publisher is constantly re-releasing the same game, it's obvious they have gone bankrupt regarding creativity.  

Yet gamers seem to forget that publishers are always re-releasing their games. Want proof, guess how many times the original Resident Evil was released for the PS1? Answer: three times! There was the original release, a Director's Cut and the Dual Shock Edition. Meanwhile the original Doom has been re-released on almost every handheld device ever since the release of the Gameboy Advance.  

Rockstar Games is also guilty of this as they have re-released Grand Theft Auto III, ViceCity and San Andreas on multiple systems. Originally released for the PS2 followed by a PC version while Xbox gamers had to wait a few extra years. All three would be later re-released for the PS3 and Xbox 360 as part of an anniversary edition followed by a mobile phone port. Metal Gear Solid 2 and 3 were re-released as Substance for the PS2 followed by an HD remastering for all major consoles and part of the Legacy collection for the PS3.

So why do publishers re-release their games? Part of it is they feel the new hardware could improve a classic title while also wanting to introduce their games to a new generation. Resident Evil 4 on a Next-Gen console means nothing to someone who played it for the PS2 or GameCube but Capcom is hoping that it will introduce the series to a new audience.

1. Online Trash Talk

Besides lag, the one thing we all hate about multiplayer games is the trash talk and the lack of sportsmanship within the community. Call of Duty fans have the unfortunate luck of being seen as the lowest common denominator of the multiplayer world. They are often labeled as being pre-teen brats who are constantly using homophobic and racist slurs while lacking any sense of sportsmanship. Sometimes an old school gamer wonders why can’t they be more like those who play Counter-Strike or ArmA, a gaming communities that has a good concept of sportsmanship while no tolerance for trash talk

However we all need to remember that at one point, we were all 13 while thinking it was cool to use homophobic and racist slurs. Back in the day it was no different, we were all calling each other “f****-noobs” followed by “suck my ****” during a game of Counter-Strike (or some other multiplayer game). Every single one of us has a story about seeing trash talk or doing the trash talk, so get-off your high horse.

The only reason Call of Duty gamers are slapped with this label is because of the games demographic while those of us who play Counter-Strike got old and matured. The minute a new popular shooter series comes along, it will be the older Call of Duty fans that will be bickering about the trash talk and immaturity of a gaming community.

Hence, branding a fan base as juvenile is almost the video game equivalent of bickering about how the next generation is stupid and will doom us all. 

Was there any gamer problems you agreed with ot felt were missed, share your thoughts in the comments.

Arma 3 Zeus DLC Sun, 16 Feb 2014 23:53:22 -0500 Pierre Fouquet

The Zeus DLC looks like the MMC mod, which simply allows one or more players to control, in real-time, the scenario. Along with players battling it out, playing the game. The Zeus player can do everything within a 3D editor, but there is a 2D editor for the quick and dirty edits.

And many trolls were made that day! Well that would be the case if there wasn't an area in which Zeus cannot place any units, but Zeus can place movement waypoints for the AI.

As you can see, you can set your own custom objectives on the fly. So, want to stop someone destroying your special tank, even though you told them to? Well, just cancel that objective, and make a new one, which would be to capture the tank.

Make your own stories, let players loose, and change the mission when it's too hard, or too easy.

Or if something is going wrong, make the objective fail and call a retreat.

This is why it's called Zeus; you get to rain down lighting strikes which will destroy anything they touch, if you have enough points.

Mega troll mode activate! Well, you can just use for atmosphere, please just use it for atmosphere!

Say bye-bye (see image above) to your evening. Bohemia Interactive did a livestream showing Zeus DLC gameplay, which during this they released on to the development build of the game.

See the exlivestream here.

What do you think of this type of DLC? Put your thoughts in the comments bellow.

Personally, I think it's great! As I have never been a dab-hand at using the 2D editor in Arma 3, and find 3D editors a lot easier, I hope this is still the case with Arma 3. I will be able to create scenarios, and make them nice and easy. Hey! I need to look good sometimes.

Arma 3 Game Update 0.72: Lets Get Some Beta Action Fri, 19 Jul 2013 05:58:39 -0400 Pierre Fouquet

Spotrep #00007

Game Update 0.72

There are a massive amount of updates in this one, as is usual with betas. This decently sized ~885MB update for the Arma 3 Beta is going to be adding a lot of new content.

As there is so much content being added I will outline the main updates for the beta, as well as how that has been improved in this update.

So what is beta in the beta? (reusable jokes are...sorry)

Remember that one mission in Call of Duty: Modern Warfare 2 called The Pit? Yes, it's that one, where you shoot targets, or even that mission in its predecessor Call of Duty 4: Modern Warfare, F.N.G, yep the one where you storm a ship, except made of cardboard... Well you can now do that in Arma, except it is a lot more complex, and involves weapon switching, and leaning, also longer distance shooting of moving and static targets, with prone and crouch added for extra difficulty. Well they have now added a few improvements to this.

  • "For lazy Mr. Endstar" there is now an automatic reload and resupply added upon restart of the mission.
  • Ability to quit after finishing the CoF (Course of Fire), meaning you can now quit when you finish that Firing Drill Challenge, you can just quit if you're a Mr/Mrs Perfect.
  • The last change I will talk about is the addition of an audio cue when you are going over the another medal, just so you know you are being Mr/Mrs Slow Coach.
Now some changes on other things:
  • Helicopters are now more agile.
  • Parachutes have been added to light helicopters, and all passengers in all helicopters can now eject and paradrop on those pesky enemy lines. Hopefully not Band of Brothers style (scattered over half of the place you are landing in).
  • Cargo parachutes for supports are here too!
Staying with the vehicle theme:
  • You now cannot go from the cargo/flatbed of a Truck to the cabin, meaning getting out and stopping running around and getting it, realism can be a pain sometimes, but I like this one.
  • Collision damage is tweaked for vehicles, they will now be more resistance especially at lower speeds.
  • Wheels of APCs have now be moved from a flying vehicle, to actually being on the road.
  • The Zamak's wheels destruction has been tweaked, changing the radius of those destroyed wheels.
For some weapons:
  • OPFOR Recon should have its guns back (GUNZZ I SAY!).
  • Katiba has it's variants back.
  • Aiming of the ACP-C2 has been adjusted, and it now uses .45 magazines.
  • Also with the ACP-C2, but also the Vermin, they now have sound suppressors, for their .45 ammo.

Right--I think that is all with that, otherwise this will go on too long.

Let's talk about Engine updates.
  • Steam friend invites! Woop. Wait...does that mean I can invite my friends, with less effort, happy times for Lazies, that's the second Lazies fix.
  • Wind synchronisation is now in MP.
  • The body damage system has been improved, well at least the detection part of it.
  • AI use Thermal Imaging when available, so stay frosty.
  • You can now get into vehicles which cannot move, so shooting from a techne with no engine will be a good tactile option, if there is only 2 enemies, who are not looking at you, and do not have any sort of explosive weapons.
  • No copying backpacks, when trying to place a vest or uniform in there.

To see all the updates, check out the source.

For buying the game on Steam, or directly from Bohemia, click on the respective name, and when the beta ends, you get access to the full game.

For any other information about the beta, click here.

Bohemia Hacked, May Have Compromised User Information Fri, 12 Jul 2013 12:30:21 -0400 Cupcakecrisis

The developers behind Arma and Day Z have announced they were the victims of an “illegal attempt” to access personal usernames and information on their servers.  On July 11th hackers obtained “a database containing usernames, email addresses and encrypted passwords.”

 According to the security update on their interactive website...

“Please note due to the encryption of the passwords it is very unlikely that anything nefarious can be done with this information.”

Bohemia also ensures,

“No other information such as credit card details is stored by us and thus was not at any risk from this illegal breach.”

To take further precaution, the developers decided to reset all passwords on site--users cannot access any of their websites or forums until they create a new password.

No word yet on who is responsible party for the security breach.

ARMA 3 Open Beta is Now Live Tue, 25 Jun 2013 16:22:19 -0400 Lui Galletto

Bohemia Interactive has opened the beta to their newest game ARMA 3. Downloads are readily available for $19.99 on their official website and on Steam.

The game is a followup to the insanely popular 2009 hit ARMA 2. The title has seen millions of downloads, both paid and free, and has spawned multiple mods, most famously DayZ.

ARMA 3 Beta will be bringing new features to players in the 20 km² island of Stratis to explore. Rugged terrain, expansive forests, and military bases will make their return as a staple of ARMA gameplay.

New types of aircraft, watercraft, trucks, and tanks will be available to play over the new terrain. You can also customize load outs and pick new gear and weapons as you approach conflict in different ways.

You can play through 8 brand new showcase missions on the Island or run through the competitive firing drills to hone your skills.

If you don't feel like playing alone, squad based gameplay will is back in full force and you can team up with friends and strangers 4 co-operative multiplayer scenarios.

The in game engine has been revamped, which means smoother animations, better graphics, clearer sound, and improved physics. The scenario editor is back so people can create new and bigger mods. With such an active community, it will not be surprising to see some incredible mods over the coming months.

The specs to run the game are not incredible, but they still require some power behind them: 

OS: Windows Vista SP2/Windows 7 SP1 (Apple OS not supported) OS: Windows Vista SP2/Windows 7 SP1 (Apple OS not supported)
Processor: Intel Dual-Core 2.4 GHz/AMD Dual-Core Athlon 2.5 GHz 512MB Processor: Intel Core i5-2300/AMD Phenom II X4 940 1GB
Memory: 2 GB RAM Memory: 4 GB RAM
Graphics: NVIDIA GeForce 8800GT/ATI Radeon HD 3830/Intel HD Graphics 4000 Graphics: Nvidia GeForce GTX 560/AMD Radeon HD 7750
Hard Drive: 15 GB free HDD space Hard Drive: 25 GB free HDD space
Audio: DirectX® compatible on-board Audio: DirectX® compatible soundcard

So, if you are interested, go sign up for the paid beta!

Bohemia Interactive Announces ArmA 3 Alpha Wed, 27 Feb 2013 08:24:12 -0500 Imayen Etim

Bohemia Interactive announced that their upcoming PC shooter, ArmA 3, will enter alpha testing March 5th. 

To gain access, hit up Steam and pre-order any edition of the game. 

The basic Alpha edition runs $32.99 and features access to the alpha run and a copy of the game when the final version is released.

The $49.99 Digital Deluxe features a digital soundtrack, map, tactical guide, and ArmA: Cold War Assault.

The $91.99 Supporter Edition nabs you all of the above, ArmA X, all upcoming DLC for ArmA 3, forum perks, and the chance to have your name in the game credits. 

Co-Creative Director Jay Crowe expressed optimism that the alpha test would lead to a better final product:

The Arma 3 Alpha is a big milestone in the project's development. Testing early and often puts us on the right track towards improving performance, stability and delivering on our goal of creating a robust final release. It's also a big opportunity to get the game in the hands of our passionate community, which enables them to start work on their own creations, tailored to the fourth generation of the Real Virtuality engine.

Not quite ready to drop cash on the game? Hopefully you have a friend that did. Those who purchased the game can invite a friend to take part in Alpha Lite, which runs from March 14 until June 15. Don't know anyone who picked it up? No worries. The ArmA folks will be randomly distributing invites through their social media channels. Alpha Lite won't have the same functionality as the standard Alpha trial -- multiplayer and modding aren't included in the deal.

With the absolutely bizarre setback Bohemia encountered in developing the title, it's great to see them moving right along.