Assassin Tagged Articles RSS Feed | GameSkinny.com Assassin RSS Feed on GameSkinny.com https://www.gameskinny.com/ en Launch Media Network Diablo II Amazon Cassia to Join Heroes of the Storm https://www.gameskinny.com/nzt9z/diablo-ii-amazon-cassia-to-join-heroes-of-the-storm https://www.gameskinny.com/nzt9z/diablo-ii-amazon-cassia-to-join-heroes-of-the-storm Wed, 29 Mar 2017 16:26:02 -0400 Perchance to Game

Alongside the unveiling of Heroes 2.0 update, Blizzard also announced its next champion for Heroes of the Storm -- Cassia. Hailing back to the Amazon character from Diablo II, this highly-requested champion will be joining the fray later this month.

Back in 2015, Blizzard tried to assure players that an Amazon-themed skin for Nova didn't mean that a standalone Amazonian hero would never be in the game. Cassia's release should finally lay to rest the fear that certain skins can mean a hero's exclusion from Heroes of the Storm.

Cassia Combat Style and Abilities

In Blizzard's Hero Spotlight video for Cassia, we learn that she'll be a ranged assassin who excels against auto-attacking heroes. Her kit grants her a strong laning presence, as well as some powerful maneuvers that will let her pressure and disrupt enemies. 

Passive: Avoidance

While moving unmounted, Cassia gains 65 physical armor against Heroic basic attacks, reducing the damage taken by 65% 

This hero trait lends itself well to trading attacks in lane, which will allow Cassie to potentially outlast opposing heroes whose damage primarily comes from basic attacks -- like Raynor, Valla, or Illidan.  But you'll need to be wary of poke damage spellcasters such as Chromie, Jaina, or Azmodan.

Q: Lightning Fury

Hurl a lightning javelin that deals 175 damage to the first enemy hit and splits into two lightning bolts that deal 175 damage to enemies in their path.

This will be your primary source of poke damage, keeping you at a safe distance from melee ability damage assassins (like Kerrigan, Greymane or Alarak).

Lightning javelin

W: Blinding Light

After 0.5 seconds, Blind enemies in the target area for two seconds. Passive: Cassia deals increased damage to Blinded targets.

This is another ability made to shut down auto-attackers, but it will do next to nothing against long-range casters if you are unable to capitalize on the damage increase.

Blinding Light

E: Fend

Charge at an enemy, and upon arriving channel for up to 1.5 seconds, dealing damage in front of Cassia every 0.25 seconds.  Deals 50% reduced damage to non-heroes.

Despite the damage reduction to non-heroes, this sounds like Cassia's primary method of wave clear.  It's an adequate fallback when enemy mercs and minions are closing in on your fort or keep. But really, you'll want to leave the farming to better suited allies.  

For optimal use against enemy heroes, have a tank body-block for you while you maximize your channel time in team fights.   

Fend

Heroic: Ball Lightning

Throw a ball of lightning at an enemy Hero that bounces up to six times between nearby enemy Heroes and Cassia, dealing heavy damage to enemies.

League of Legends players will find this attack similar to Ryze's Spell Flux ability -- bouncing between the player and surrounding enemies. Naturally, you'll need to use this ability to best effect in team fights, especially when a large component of the opposing team is relatively fragile (and lacking in spell armor).

Ball Lightning

Heroic: Valkyrie

Summon a Valkyrie that rushes to Cassia after 0.75 seconds, pulling the first enemy Hero hit, dealing 190 damage and Stunning them for 0.5 seconds at the end of her path.  The Valkyrie knocks back all other enemy Heroes in her way. 

This is a good hard crowd control ability, which will be best used to drag backline heroes out of position -- disrupting their team's formation in the process.  Try to make sure the rest of your team is ready to follow up, though, since Cassia seems more adept at sustained damage rather than burst damage.

This could also be good for securing a kill on an escaping foe.

Valkyrie

Cassia will soon enter beta testing for players who are interested in trying her out. Only time will tell if her kit and combat style lives up to the expectations of Diablo II fans. 

What are your thoughts on Cassia?  Which other Diablo II characters are you hoping will enter the Nexus?  Comment and let us know!

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League of Legends' Assassin Update Completely Misses the Mark https://www.gameskinny.com/0hagv/league-of-legends-assassin-update-completely-misses-the-mark https://www.gameskinny.com/0hagv/league-of-legends-assassin-update-completely-misses-the-mark Sun, 27 Nov 2016 05:10:52 -0500 Kris Cornelisse (Delfeir)

At first glance, the 2017 Preseason update for League of Legends looked like a dream come true for long-time players of the game. A new client? Replays? Sandbox mode? We’ve been joking about the lack of that functionality for years, but now it’s finally on the horizon.

All we had to do was survive the next class update: The Assassins.

That was something more of a cause for concern, because many of the previous class updates shook up the meta substantially. Usually, this was because one or two heroes in the update -- perhaps even unintended targets -- became so overpowered that they dominated or reshaped the meta until they were eventually nerfed into oblivion.

Prior to this preseason, we were still feeling the effects of the last update: that of the mages. With high burst, powerful crowd control and excellent wave clear, characters like Syndra, Ryze, Viktor and Orianna continue to dominate the game. In fact, the ideal counter to this kind of character would be an assassin that could just shut them down… but they were so dominant that assassins couldn’t really contend with them.

So the assassin update swoops in with the intent to change that, giving the assassin class a set of flashy new tools to get to their target, kill them and then get out. The oppressive mages would have their counters, the old 100-0 style of assassins would now have counterplay (or else be bested by tanks), and the only ones really struggling would be the marksmen -- who everyone keeps obliterating anyway.

Competitive play would see a widening of the champion pool and there’d be interesting potential and balance across the board.

Did it pan out this way? Nope. Not at all.

See Hero, Kill Hero

When people think of assassins, they think of characters that close the gap to their targets and then straight up kill them in a matter of moments. Picture the iconic Zed ultimate as he teleports onto a squishy target, unleashes his combo on them and then explodes a moment later because you are already dead. Or imagine Rengar, the stealthy hunter emerging from invisibility and leaping onto the face of his target, mercilessly striking them down in an instant.

It’s a strong class fantasy, but for the person on the receiving end of the touch of death, it’s far from a satisfying experience. Often, it’s so quick and sudden that there’s no time to react. It can be quite oppressive, and that’s something that Riot Games has tried to avoid at all costs.

As such, much of the assassin update focused on strengthening character identity and providing them options rather than raw power.

LeBlanc has the potential to be more deceptive and use her clones to better effect. Katarina can bounce around and skirmish without having to wait for that perfect moment to unleash her Death Lotus. Talon does parkour all over the map now. Few if any of the character changes in the assassin update actually made characters considerably more powerful, or if they did, it’s largely through giving them options to better use strengths they already possessed.

Credit where credit is due: Riot definitely nailed this aspect of the update. The changed characters look and feel great. They’re seeing a resurgence not necessarily because they’re super strong, but because they’re a lot of fun to play. Watching an assassin make full use of their kit to appear, outplay an opponent and then somehow get out of dodge is a sight to behold.

Their aim is still to kill their opponents, of course, but there’s very little of that in ways that seem brutally unfair. Talon jumping on you and pressing all his buttons won’t instantly kill you unless he’s already quite fed; his strength comes from flanking you in ways you don’t expect and getting kills that way. Rengar… well, he’ll still pounce on you out of nowhere and kill you, but he can’t see the entire team in the process and so he has less options to do so without winding up in the middle of a pile of enemies. Kha’zix will hurt if he catches you isolated, but that’s much harder to accomplish once teamfights roll around.

So in that sense, the update was largely a success, and it didn’t create too many oppressively overbearing champions that one-shot people without a chance to respond. The balance team saw to that nicely.

There’s only one problem: that kind of hero already existed in League of Legends prior to the update, and it isn't assassins.

If most of these updated assassins are to be played in the mid-lane, you’ll likely be going up against them in most games. And while in a perfectly balanced world you’d be their counter, it’s rarely going to work that way.

After all...

Anything you can do, mages do better

While it’s certainly possible in League to dominate a lane so hard that you will lead your team to victory without ever leaving it, the key to a good snowball effect is to take your advantage and then apply it to other lanes. Many of the updated assassins can do just that, what with Talon bounding across the terrain or Fizz launching sharks from an unsuspecting brush.

To best accomplish this, however, you need to be winning your lane first. If you can’t kill or at least force your lane opponent to back off, they will simply clear the minion wave you leave behind and then follow you for a countergank.

Can the assassins do this? Well, some can. Most of the mid-lane assassins will have moderate abilities to poke their opponents and clear the wave.

But contrast this to their likely lane opponents -- mages. Can the mages do this? Oh, yes, absolutely they can.

In my recent article talking about the best assassins to play this season, you’ll find that the number one pick offered strong wave clear and team utility in addition to strong damage and mobility. The issue is that most of the strong mages in this game already have that too, far beyond what most assassin classes can provide.

Let’s do a hypothetical lane here: Talon vs. Viktor. Talon farms the minion wave with his Rake ability, but because he’s melee Viktor pokes him a little bit and nullifies some of the trade with his Siphon Power shield. If Talon attempts to jump on Viktor, there’s a very real chance that he’ll get stuck in the Gravity Field reply, so he instead finishes off the wave and heads to bot-lane for a gank attempt.

Viktor then proceeds to clear the entire remaining minion wave with his Death Ray far faster than Talon could have and follows him. He might be walking straight down the river, sure, but when he gets there his AoE burst damage and stun is going to be far more effective than anything Talon can do at cleaning up the remains of a fight. Or else he can just choose to farm another wave, apply pressure to the mid turret, and then delete Talon upon his return to lane.

Regardless of the matchup, you’ll find that the results are largely the same. Unless an assassin can seriously outplay and get ahead against their lane opponent early, they’ll be outclassed by any strong mage, who can usually farm better than them, often provides utility or crowd control for the team and can easily burst a key target down far faster than the current assassins ever could.

Perhaps the best assassin at circumventing all of this is LeBlanc… but guess what? She’s a mage too.

Orianna Shockwaves can turn games around in an instant. Syndra can point and click with her ultimate and boom, target deleted. Aurelion Sol can comfortably poke you while you push the lane and then follow you like a comet. Should you attempt to leave Ryze’s lane to gank, he’ll just clear the wave and then teleport to countergank before you can even get there!

This is hardly the fault of the assassin update, sure, but as long as the mages currently offer more utility and reliability, it’s unlikely you’ll see much of assassin play in the mid-lane, except from the very best players. This is especially true in high level and competitive play, where safety and overall functionality will often trump niche picks. Perhaps there will be the potential for a cheesy strategy to utilize them, but it's unlikely.

It’s a Jungle out there

It’s almost tradition at this point that once a new season drops, the jungle completely changes. Jungle players have had to adapt and relearn their role and champion pool arguably more than any other kind of League player. This year’s model is much the same, with many of the smaller buffs available in the jungle removed in order to provide a smoother and more consistent pace.

Well, that’s the theory. Unfortunately, it’s hard to be smooth and consistent when two of the smaller monster packs have doubled in size, requiring a lot more effort and time in order to farm them safely. There are numerous jungling champions that have to completely circumvent the Krugs or Raptors because they take too long and simply deal too much damage to be worth it.

Remember Nidalee and how she was frequently banned or else first picked throughout the entirety of Worlds? Well, she’s dropped off almost entirely now without a single change to her.

The real winners in this current jungle iteration are those who farm it super quickly. The newly changed Shyvana steamrolls through the camps without concern and rapidly outlevels everyone in the game. Hecarim twirls his weapon a few times and then charges into lane without remorse. But the absolute king of the jungle is Lee Sin, since he can clear it quickly and safely, then do enough damage to obliterate his chosen target while still building super tanky, all while jumping to safety.

You’ll also see a number of very tanky champions such as Vi or Zac being picked up a lot, but that’s more related to other shifts in the meta; I’ll cover that soon enough.

Regardless, you’ll find that a lot of assassins don’t really fit the bill for this, even if they previously might have jungled as a cheese strategy. Rengar and Kha’zix can certainly survive this new jungle, but they can’t farm it as quickly as others, so they’re still reliant on getting those early kills to stay relevant (or just building tanky in the case of Rengar). The same is true of champs like Evelynn.

In the past, trying to sneak in and delete the enemy jungler while they go about their business was a potential strategy for assassins. Depending on who they select, it still is. But now, with tanky junglers being the flavour of the month, such a strategy isn’t viable. Worse, trying it will likely find you against somebody multiple levels higher than you who can easily punish your transgression.

Time for a tank meta… AGAIN

In fact, tanks are traditionally meant to be the counter to assassins. If assassins can beat mages by outdamaging them, then tanks should prove to be a wall that the assassins can’t penetrate, but who are ultimately beaten by mages as magic resist is harder and less viable to accumulate. Rock, paper, scissors. Except with mages so strong, there’s really no need to pick the assassins, as we’ve mentioned, and doubly so when you can’t get through the ridiculously tough tanks.

This is only made more relevant because of the changes to Keystone masteries in the preseason. Courage of the Colossus, the new tank mastery, provides a sizable shield whenever a wielder is able to use hard crowd control on an enemy champion. This shield is so strong, in fact, that once they go in and lock down a target it’s nigh impossible to trade with them.

Remember how I mentioned that tanky junglers are like Zac, Hecarim and Vi are dominant right now? This is why. They farm up the jungle safely, then jump on an enemy and become too tough to directly fight. And if you’re an assassin who already struggles against tanks, you simply have no hope of fighting this at all. In the case of Rengar, you’re simply best off using your Bolas to trigger this same mastery and joining the horde of tanks rampaging through the Rift right now.

League of Legends balancing is often cyclical. Without fail, every season has seen a time where a tank meta becomes the standard. When tank items allow you to dish out a relevant amount of damage without letting you die, why pick a squishier person who can do slightly more damage but can’t take the punishment in response? This is a trap that the balance team always seems to fall into. For better or worse, we’ve stumbled into that meta early.

But for an assassin, such a meta sees them largely impotent, and their shiny new toolkits just don’t provide enough to make up for this.

In conclusion, the rework made assassins interesting, but it didn’t make them relevant

It’s almost a shame that this class update happened now, right on the cusp of a new season when balance is traditionally in flux and new metas are redefined. The mid-year mage and juggernaut updates occurred without a host of other changes, and as such it saw them get a chance to carve out a niche for themselves in an unsuspecting game. Contrast this to the assassins, who are completely overshadowed by all the other updates.

There’s still hope for them, sure. As Riot loves to say, it’s preseason: nothing is set in stone and anything could change at a moment’s notice. Many of the complaints and weaknesses of the assassins could still be addressed, and with the Courage of the Colossus mastery so rampantly strong right now, it’ll inevitably be nerfed.

For the moment, there are just too many weaknesses that assassins as a whole simply cannot overcome without them just joining the competition as LeBlanc and Rengar have. While burst mages are so strong, assassins can’t compete. While tanks are so strong, assassins can’t compete.

This is arguably one of the better reworks that Riot has done. The character changes aren’t massively overbearing, and many of them successfully provide new and exciting ways to play their respective champions. Plenty of the changes provide thematic sense or make for interesting options rather than raw power.

Sadly, in lieu of everything else happening in the game right now, assassins are probably going to be staying in the shadows for some time to come.
But then, perhaps that's just the way they like it.

How do you feel about the assassin update or the other preseason changes? I'd love to hear your thoughts about it in the comments.

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What's Changing in League of Legends Pre-Season Patch 6.22 (And How that Affects You) https://www.gameskinny.com/wlxd0/whats-changing-in-league-of-legends-pre-season-patch-622-and-how-that-affects-you https://www.gameskinny.com/wlxd0/whats-changing-in-league-of-legends-pre-season-patch-622-and-how-that-affects-you Wed, 26 Oct 2016 08:00:45 -0400 Lydia M

League of Legends is getting a major update in preparations for the 2017 season. Riot has recognized multiple mistakes they made in 2016 and is making adjustments so that 2017 can be the best year for League yet.

As with any pre-season update, there are lots of balance and champion updates that will change up the meta and keep things fresh for Season 7. The Assassin and Jungle changes in particular will bring big meta switches for 2017. Players will have to focus more on strategy and planning moves, rather than simply burning up abilities to take down opponents.

The jungle will have to be played differently, with the addition of various growths which could (or could not) wave in your favor. New stealth modes will offer ways to trick your enemies for potentially powerful kill shots. But be careful, as your opponents could be using the same tactics against you.

Here’s a rundown of the balance changes coming in Patch 6.22:

 

  • Game Client
    • Beta access to a complete overhaul of the game client will be available for download in this patch.
  • Ranked Queues
    • Solo/Duo Queue is back. Riot is also adding Flex Queue, allowing up to five players to queue up together.
  • Replays
    • Replay downloads will be available from match history, along with a recording tool to save highlights as video files that can be shared.
  • Practice Tool
    • Practice Tool will allow you to gain extra training in Summoner’s Rift to master every tricky mechanic. The Practice Tool will allow you to set certain scenarios like infinite gold, cooldown resets, level lock, and more.
  • Gameplay Changes
    • New growths in the Rift offer bonuses throughout the game -- such as a Blast Cone to jump into a jungle camp, Scryer’s Bloom that releases pollen for vision, and Honeyfruit that allows for quick healing when you’re in a bind.
  • Stealth Changes
    • Camouflage and Invisibility are added as new versions of Stealth
    • When Stealth-Camouflaged, you can be revealed by nearby enemy champions and turrets.
    • When Stealth-Invisible you only be revealed by nearby enemy turrets.

 

Assassin Class and Champion Changes

LeBlanc

LeBlanc's kit will be reworked so that she can bait and switch her enemies with an increased movement speed, along with rewarding enemies who successfully catch her tricks. Sigil of Malice (Passive) will be added, with all of LeBlanc’s abilities inflicting it. Sigil of Malice can be detonated and consumed by her other abilities as well.

If Shatter Orb (Q) strikes a Sigiled target, it will bounce to next nearest Sigiled target too, dealing 70% damage to minions. This added Passive will be strong for LeBlanc as a minion clearer and jungler. She will also have an alternate mode that creates a copy of LeBlanc anywhere on the map who runs towards the nearest enemy champion and casts a zero damage copy of her last spell cast.

Talon

Instead of being a direct hit champion, Talon will utilize the area around him to target his enemies. Blade’s End (Passive) will be added, allowing his abilities put a stacking wound on champions up to three. Auto-attacking a triple stacked target causes a bleed for 60-160 over two seconds.

Noxian Diplomacy (Q) now deals a critical strike if used at melee range, rather than leaping. Assassin’s Path (E) will be added, allowing Talon to vault over terrain in a specified direction. However, enemies who see Talon vault over a wall will get a notification of which walls he has recently vaulted.

Rengar

The focus of Rengar's kit changes is to allow his empowered abilities to stand alone, rather than being part of a chain of attacks. His Leap range will be increased heavily from 600 to 725, along with a speed and time-to-target adjustment on larger leaps for bigger gank potential.

Savagery (Q) will be redesigned as a skill shot that deals damage in an arc, rather than a line. Each hit deals 50-220 damage based on level. Battle Roar will get a redesign as well, dealing magic damage as an AoE and healing for 50% of the damage taken in last 1.5s.

Katarina

Katarina's abilities are fairly limited right now. She has to be quite careful in picking her targets, and a minor mistake can make the biggest difference. This update will give her more mobility so she's better able to jump in and out of fights.

Replacing Sinister Steel with Preperation (W) lets Katarina throw a dagger in the air, gaining decaying movement speed. Changes to Shunpo (E) will allow for targeting daggers and dealing damage to the nearest enemies, making her spell casts more useful.

Other Changes

This pre-season update also includes a handful of minor changes to other champions, including Fizz, Kha’Zix, Ekko, Shaco, Akali, and Zed.

Assassin items have been reworked as well. These item changes should allow assassins to have more thought-out strategies, rather than just bursting down all their enemies.

This massive update should be released sometime early November, after the completion of the 2016 season. Season 7 of League will begin on December 6th. You can see all the detailed patch notes for 6.22 over at the official League of Legends website.

How do you feel about the gameplay and class changes coming in this patch? Think it will make the assassin class more exciting to play? Let us know down in the comments!

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Riot shines a light on the upcoming Assassin class changes https://www.gameskinny.com/wdv7m/riot-shines-a-light-on-the-upcoming-assassin-class-changes https://www.gameskinny.com/wdv7m/riot-shines-a-light-on-the-upcoming-assassin-class-changes Mon, 27 Jun 2016 05:33:07 -0400 Kevin Malkiewicz

Riot posted on its forums recently about upcoming plans to adjust the Assassin class in League of Legends. The developer has learned from past class adjustments and is planning to put quality of change over quantity of change -- even though it seems like a daunting task to correctly address some of the major concerns with the champions grouped in the Assassin class.

Some of the issues addressed in the post are Assassin damage, their survivability, and their usefulness to the team as a whole. Riot poster, Statikk, reassures players that they want the gameplay of Assassins to be healthy -- giving both sides, attacker and victim, chances to outplay one another. These small windows will allow for player skill to shine, as opposed to people feeling helpless when going up against one another.

There was not a time table given for release of this update; however, Riot did provide a loose list of champions they'd would like to address with this class adjustment. Those champions are as follow:

  • Akali
  • Ekko
  • Evelyn
  • Fizz
  • Kassadin
  • Katarina
  • Kha’Zix
  • LeBlanc
  • Rengar
  • Shaco
  • Talon
  • Zed

This list was reiterated to not be a definitive list, but to be used as a guideline for potential updates.

Which champions would you like to see tweaked or overhauled with this class adjustment pass?

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Leap of Fate, the new cyberpunk roguelike game with a twist is available now! https://www.gameskinny.com/vifek/leap-of-fate-the-new-cyberpunk-roguelike-game-with-a-twist-is-available-now https://www.gameskinny.com/vifek/leap-of-fate-the-new-cyberpunk-roguelike-game-with-a-twist-is-available-now Thu, 31 Mar 2016 04:35:20 -0400 Ian Ilano

From husband-and-wife developer Clever-Plays comes the new action roguelike game, Leap of Fate.

The game is available on the Steam and Humble Store for $15.99. 

Leap of Fate has been in development for some time, and is a terrific example of how positive community feedback and Steam Early Access can help guide indie developers in the right direction.

Leap of Fate

So what exactly is, Leap of Fate?

Simply put, Leap of Fate is a narrative-driven, cyberpunk action roguelike game. Lead developer Mattiue Bégin said:

"With Leap of Fate we wanted to make a fresh roguelike with more narrative substance."

The game will combine elements of your typical action roguelike game, with powerful narratives and cinematics. There isn't a typical "big boss" in the end. The primary enemy you'll be fighting is yourself. It's this new — dark — narrative, combined with your traditional hack-n-slash gameplay that makes Leap of Fate so intriguing. 

Key features include:

  • Hundreds of randomly placed enemies with unique designs.
  • Upgrades on 100+ magical skills through an innovated skill tree system.
  • Fast-paced action utilizing the extremely mobile "Shadow Walk" ability.
  • Procedurally-generated levels.
  • A fleshed out narrative plus cinematics.
  • Controller support and a developed UI.
  • Four characters: Aeon, Big Mo, Mukai, and Rasimov — each with their own distinct gameplay and story.

The game has received nothing but positive comments from players. The developers made the effort to listen to all player feedback when the game was still in Early Access.

If you're into roguelike gameplay, enjoy becoming immersed in a deep and exciting narrative, and want to experience a polished Early Access game, then Leap of Fate sounds right up your alley.

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Nina set to join the roster of Tekken 7: Fated Retribution https://www.gameskinny.com/gtewt/nina-set-to-join-the-roster-of-tekken-7-fated-retribution https://www.gameskinny.com/gtewt/nina-set-to-join-the-roster-of-tekken-7-fated-retribution Wed, 27 Jan 2016 16:31:52 -0500 shox_reboot

Fans of Bandai Namco's arcade fighting franchise Tekken will recognize the iconic Irish assassin,Nina, showing off her moves in a reveal trailer that made its debut on YouTube today.  

This is (probably) great news for fans of the franchise, as Nina is one of the best characters available for unleashing a flurry of combos with speed and strength that can only be matched by few. She's known for her ability to chain throws as well, which leaves little to no room for counterplay if mastered. So it's safe to say that fans have a love/hate relationship with this particular character.

The only clue we have about her story for this installment of Tekken is that she's garbed in a bride's dress. Maybe she was finally on the verge of settling down with someone and saw them killed on her wedding day, setting her off in a revenge-fueled rage? (I know, my imagination lacks creativity). 

We'll just have to wait until Tekken 7: Fated Retribution (the update to Tekken 7) releases later this year on the PlayStation 4. While it's unclear if it will be releasing on the Xbox One and/or PC, it's not too unlikely, as Bandai Namco Entertainment hasn't outright dismissed the possibility.

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Hitman's New Release Date https://www.gameskinny.com/wm337/hitmans-new-release-date https://www.gameskinny.com/wm337/hitmans-new-release-date Tue, 29 Sep 2015 20:22:29 -0400 Jason Green

The silent assassin is back. Square Enix and IO Interactive have confirmed that the next Hitman title will be released March 11th, 2016. This release is several months away from the original December release date. Along with the game, a new "digital launch package" was detailed. 

Once the game releases, this content pack will include the Paris, Sapienza, and Marrakesh locations, all together comprising six campaign missions. On top of that, user generated missions will be available, allowing players to designate new targets. 

Hitman will be updated often after launch, as well. IO Interactive will release one new location per month in April, May and June, each with their own targets. 

The Hitman series chronicles the life of Agent 47, a cold and calculating assassin who never misses his target. The newest game, simply titled Hitman, is the sixth game in the series and, as of now, does not seem to follow the story set up by the previous title Hitman: Absolution.

Hitman will hit its target on March 11th, 2016 for PS4, Xbox One and PC.

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Surviving Against Assassin Champions: How to Beat the Antagonists of League of Legends https://www.gameskinny.com/rf5ji/surviving-against-assassin-champions-how-to-beat-the-antagonists-of-league-of-legends https://www.gameskinny.com/rf5ji/surviving-against-assassin-champions-how-to-beat-the-antagonists-of-league-of-legends Thu, 05 Mar 2015 10:31:38 -0500 ElektedKing

Everyone knows that an assassin champion will ruin your day quicker than any other type of champion in League of Legends - but some still don't know how to properly deal with them yet. What I would like to go over are some basic tips and tricks to get you on the right track of avoiding an untimely death.

Throughout this guide, I'm going to be talking about the different tactics most of the top ranked players use (and let's face it, more should) to keep themselves alive when faced against these tricky murderers. We'll discuss strategies including facing them directly, countering their jungle tactics, and what you can do to gain advantage even when they're not in your lane.

When the Assassin is in Another Lane

Warding is one of the best things you can do to keep an assassin from another lane out of yours. If there's no easy kill, why would they go for it? It's common knowledge, I know: but all too often we'll forget our wards have died and we're running blind. It's alright, it happens when you're having fun and concentrating. But when your lane is pushed, you're an easy assassination target - no matter which lane you're in.

Warding Top
  • When you're sitting top in a lane that's losing, it's best to ward the river bush. That way when you go to stabilize the lane, you know if there's someone waiting for you or not.
    • Don't ward at the very top of the bush either, you want it right at the bottom for the best view of what's down the river.
  • If you're ahead, it's best to place the ward in the opponent's tri-bush just below their turret. This way you see ganks coming from both river and the enemy jungle. However, if this is the case I always suggest double warding with the upgraded yellow trinket.
Warding Mid
  • It may come as a surprise to you that there are two perfect spots to ward that will give you an advance notice of the enemy, as well as remaining inconspicuous early game - the mini bushes in the river. Right by both of the long bushes on either side of the lane are two tiny bushes, perfect for your wards whether you're behind or ahead.
  • Another place junglers and assassins will come from would be the side path right beside your turret - and it really is an easy kill if they get you from there. The best warding spot to prevent this would be the side bush just past that single bush I mentioned a moment ago.
Warding Bot
  • Any support who's worth their chops knows the warding spots for bot, but just in case your support is D/C'd or just AFK, there are a few spots to know. The tri-bush right by your turret is the best. If you're in a single lane, it really should be the most important ward you place, the enemy will not be forgiving that your support decided to rage quit and they will do everything possible for easy kills.
  • If by some grace of skill you outplay the lane and you're ready to push up - keep that tri-bush warded! It doesn't matter if you're doing well or not, an assassin can and will still come right behind you uncontested otherwise.
    • The next best place to ward is right in front of Dragon, this lets your entire team know when the enemy is going for it and also gives you warning when the enemy is coming from mid lane or jungle as well.

Warding alone will not save the day, but it is highly important to do. It allows you to keep an eye on that mini-map, making sure you're ahead of the game, not just a part of it.

The next best thing you want to do is help your jungler! If you're doing fine mid and you know your jungler just isn't coming up to par, pay attention to his actions and watch for the enemy jungler. This ensures your jungle remains unmolested and your jungler has a chance to be effective.

A happy jungler will help to take down any assassin from any lane, if they're effective enough to do so. The ward map below should give you a good idea of where the most effective warding places are, but remember certain locations are more situational than others.

If the Assassin is Your Lane Opponent


Alright, we know what we can do if the enemy assassin is in another lane, but what if you're going head to head? There's a few things you can do and most are the difference between life and death.

Activated Items
  • Zhonya's Hourglass is the best idea against an assassin (or really almost any mid lane matchup for an AP champion). Take Zed for example, we all know his Death Mark will probably kill us if he can get it off properly. When you see that mark on your champion, press the key you have associated with the item and you'll go invincible momentarily - ensuring his ultimate doesn't trigger your demise.
  • Mercurial Scimitar is AD version of Zhonya's and a highly suggested item if you're the one being targeted. Exact same instructions as before as well, it's that simple!

Another great way to avoid death is to play passively and harass from a distance. It can be very tempting to go up in range of the enemy abilities, but if you're behind it's not the best idea unless you're sitting under turret (make them work for it if they get the kill). If your dodging isn't on par with what you'd like it to be, you'll probably end up as food.

Remember to wait for your jungler, and get assistance - if you've gotten stronger, so have they. 

When the Assassin is the Enemy Jungler


When they're coming out from the trees you may be in a little trouble, right? Wrong. There's no more to fear from a wandering assassin jungling than there is when they're from another lane. The best option is again to ward. It's been proven to be the most effective protection against "ff at 20" posts from the rest of the team. Activated items are also a big help if you notice the continual presence somewhere close by, they're more than likely waiting you out.

The next best thing you could possibly do against an assassin jungler is to freeze your lane. That means keeping the lane either close to your tower or right in the middle by last hitting enemy minions.

Keep in mind that last hitting is all about hitting a minion when it's at the very last remainder of it's health, not when there's just barely enough health left to one shot it. Believe me, this makes all the difference when you're looking to freeze out the enemy.

TL;DR: Stay Calm

Overall, the best way to prevent death from an assassin would be to ensure you keep an eye on your team and the mini-map at all times! Without that, you're just a little fish in a much bigger pond - regardless of how fed you may be. If you are fed, help your team! Sure it's fun to keep killing someone over and over again (cruel, but fun), but there's no better feeling than pulling a win out of a losing match by helping your teammates get caught up.

The lesson here, if you manage to keep a cool head on your shoulders and your wards up at all times, you never have to unsuspectingly fall victim to an assassin again.

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[21+] Get Fragged: Pairing Ubisoft's Assassin's Creed IV: Black Flag with Appleton Estate Rum https://www.gameskinny.com/36lk5/21-get-fragged-pairing-ubisofts-assassins-creed-iv-black-flag-with-appleton-estate-rum https://www.gameskinny.com/36lk5/21-get-fragged-pairing-ubisofts-assassins-creed-iv-black-flag-with-appleton-estate-rum Fri, 13 Dec 2013 06:00:48 -0500 Eli "The Mad Man" Shayotovich

Ahoy mateys! Welcome back to another episode of - at least for this week... Get Skallywagged: A Game & Booze Pairing Guide! Aaaarrr!

Over the last few weeks I've been running around the house swigging rum and talking like a pirate. I blame Assassin's Creed IV: Black Flag for my evolution from a fun-loving game writer (I refuse to label myself a "journalist" since I'm no such thing) into a despicable pirate.

I think I went a bit too far when I called my wife a wench though. Hey, at least I haven't tried to perch on top of my roof and swan dive into... well, a pile of snow here in Colorado. 

Geeeronimoooooo... wait, wrong genre. Jack Spaaaarrroooooooooow!

To be perfectly clear... I'm sucking down rum as I write this in order to: 1) get into the spirit of the article, 2) fight off scurvy, and 3) keep my ass warm. It's been so cold in Colorado I desperately wish I was walking across a warm beach in Jamaica searching for booty. The buried treasure kind of booty... perverts!

Yo ho ho and a bottle of rum!

Rum was the beverage of choice for every pirate, so it became the defacto pairing for Black Flag. In fact, when I mentioned I was writing a "Get Fragged" entry for this game a number of people said "It better be rum!"

But... what is Rum exactly?

Rum [noun /rəm/] is a distilled alcoholic beverage made from molasses or some other fermented sugarcane product or sugarcane juice. After fermentation the liquid is aged in oak barrels.

The majority of the world's rum comes from the Caribbean and Latin America, but it's produced around the world. Since no standards exist for what constitutes rum, it's been left to the various nations that produce the spirit to define it. All these different definitions can (but don't necessarily) include the spirit proof, minimum aging, and naming standards.

I love rum. Rumy, rum, rum. Here it goes down, down into my belly!

The aging process produces various types of rum, like light (aka "silver" or "white"), gold (or amber) and dark. The color difference comes from the amount of time spent inside the (usually) charred, white oak barrels used for making Bourbon whiskey.

Spiced rum gets its flavor through the addition of spices like cinnamon, rosemary, aniseed, or pepper. Flavored rums are infused with fruits like banana, mango, orange, coconut or lime, and are usually less than 40% ABV (80 proof). Overproof rum is higher than the standard 40% ABV (80 proof), with many as high as 80% (160 proof).

Instant pirate... just add rum!

The broadly accepted time frame for the "Golden Age of Piracy" ran from the 1650s to the 1730s. 

So what's the deal with pirates and rum? In 1655 the British Royal Navy captured the island of Jamaica and soon discovered the joys of locally produced rum. It didn't take long for them to change the daily liquor ration given to seamen from French brandy to Jamaican rum.

Over time rum became very valuable as a trading commodity with British privateers (like Edward Kenway). When those privateers became pirates their fondness for rum didn't just vanish.

Add Robert Louis Stevenson's Treasure Island (published in 1883) to the mix and a pirate's predilection for rum was solidified forever.

Enter Appleton Estate Rum

The leading maker of rum in Jamaica has been around since 1749. Two hundred and sixty four years is a long time to be in business, which means Appleton Estate knows rum. Check out the website for their history and special distillation methods. 

They produce a number of different rum lines, so let's go with a standard that - if you're going to be a pirate - must be in your liquor cabinet: V/X.

V/X is bold, fruity, and spicy. You'll pick up hints of banana, orange peel, some molasses, and the tiniest hint of copper. The burn at the back of your throat is from the alcohol.

(... Yup, that's exactly what I tasted just now.)

This "burn" makes V/X a top-shelf mixing rum as opposed to a straight sipper. My choice of mixers with most alcohol is ginger... ale, beer or muddled. But if ginger doesn't float your boat, check out some of these many recipes using Appleton, or watch a video on how to make a Jamaican Delight.

Rum is to piracy as eggnog is to Christmas
How Appleton Rum Enhances ACIV: Black Flag

Let's be honest, the numero uno reason to get loaded to the gunwalls on Rum Runners while playing Black Flag is simple: rum is to piracy as eggnog is to Christmas. To drink anything else while playing this game would be a heinous crime worthy of walking the plank.

Shiver me timbers, Landlubber!

The land portions of Black Flag are similar to other Assassin's Creed games. Havana, Nassau and Kingston are smaller than Rome or Constantinople, but you still clamber up buildings to reveal chests, taverns (to drink in, play games and recruit crew members), stores and side quests (i.e., assassination missions and warehouse raids).

All that running and climbing works up a mighty big thirst, so my Edward Kenway spends a lot of time in the taverns drinking rum.

Here's a little trick: have five drinks and... well, I don't want to spoil the end result, but I will say you'll earn yourself an achievement for your troubles (whilst also completing an Abstergo Challenge to boot).

The ability to slide up to a bar and virtually drink makes Black Flask... er, Black Flag, the perfect drinking game! Literally. Every time you pass by a tavern - drink! Every time you make Edward drink... go ahead and drink one too! The possibilities are truly endless. 

(... Speaking of... another clap of thunder, wench! Ok, my wife really hates me now.)

Three Sheets to the Wind!

As the game's story unfolds you'll chill out with the likes of James Kidd (Captain Kidd) and Edward Teach (Blackbeard), who teach you how to sail... and that's where the glory of Black Flag really shines.

Half of the game is spent on the Jackdaw (your ship) sailing the high seas where you'll engage in fierce ship-to-ship battles, harpoon whales, take over sea forts, explore tiny archipelago islands, fight sharks, look for treasure at the bottom of the sea in a diving bell, swoop across decks Errol Flynn style to hijack ships... all the things that make a pirate a pirate!

(... Sounds like the plot of the next Hangover movie, right?)

The sailing system is basically ripped straight from Assassin’s Creed III, so if you want an authentic sailing sim... get a boat. Personally, I couldn't be happier with it. Once I earned my Captain's tricorne I spent more time at sea then I did on land. Which means I drank more because I made it my personal mission to pillage every ship I came upon... and take a shot of rum once it was scuttled!

There are multiplayer modes in Black Flag, but no one plays Assassin's Creed games for the multiplayer.

While they're good for a quick distraction, and certainly more fun than getting your ship bilged on her anchor, they're not nearly as fun as cracking Jenny's teacup. 

Aaaaaaar! It's a pirate's life for me, matey! 

Until next time... keep your gaming rig's poop deck swabbed and your tankard full of Nelson's folly! 

 ** GameSkinny reminds you that you must be at least 21 years of age in the good ole U.S. of A to con­sume alco­hol. If you or someone you know has a problem with alcohol... get them help immediately. Seriously!  If you or someone you know has a problem using a keyboard and mouse, well... you can't fix evolution. We don't condone any of the following:  alcoholism, underage drinking, driving under the influence, binge drinking on cheap booze, lying under oath, or cheering for the Dodgers. WARNING: The consumption of alcohol may create the illusion that you are a smarter, faster and have a better K/D ration than all other gamers. GameSkinny encourages you to drink and frag responsibly! 

]]>
[21+] Get Fragged: Pairing Ubisoft's Assassin's Creed IV: Black Flag with Appleton Estate Rum https://www.gameskinny.com/36lk5/21-get-fragged-pairing-ubisofts-assassins-creed-iv-black-flag-with-appleton-estate-rum https://www.gameskinny.com/36lk5/21-get-fragged-pairing-ubisofts-assassins-creed-iv-black-flag-with-appleton-estate-rum Fri, 13 Dec 2013 06:00:48 -0500 Eli "The Mad Man" Shayotovich

Ahoy mateys! Welcome back to another episode of - at least for this week... Get Skallywagged: A Game & Booze Pairing Guide! Aaaarrr!

Over the last few weeks I've been running around the house swigging rum and talking like a pirate. I blame Assassin's Creed IV: Black Flag for my evolution from a fun-loving game writer (I refuse to label myself a "journalist" since I'm no such thing) into a despicable pirate.

I think I went a bit too far when I called my wife a wench though. Hey, at least I haven't tried to perch on top of my roof and swan dive into... well, a pile of snow here in Colorado. 

Geeeronimoooooo... wait, wrong genre. Jack Spaaaarrroooooooooow!

To be perfectly clear... I'm sucking down rum as I write this in order to: 1) get into the spirit of the article, 2) fight off scurvy, and 3) keep my ass warm. It's been so cold in Colorado I desperately wish I was walking across a warm beach in Jamaica searching for booty. The buried treasure kind of booty... perverts!

Yo ho ho and a bottle of rum!

Rum was the beverage of choice for every pirate, so it became the defacto pairing for Black Flag. In fact, when I mentioned I was writing a "Get Fragged" entry for this game a number of people said "It better be rum!"

But... what is Rum exactly?

Rum [noun /rəm/] is a distilled alcoholic beverage made from molasses or some other fermented sugarcane product or sugarcane juice. After fermentation the liquid is aged in oak barrels.

The majority of the world's rum comes from the Caribbean and Latin America, but it's produced around the world. Since no standards exist for what constitutes rum, it's been left to the various nations that produce the spirit to define it. All these different definitions can (but don't necessarily) include the spirit proof, minimum aging, and naming standards.

I love rum. Rumy, rum, rum. Here it goes down, down into my belly!

The aging process produces various types of rum, like light (aka "silver" or "white"), gold (or amber) and dark. The color difference comes from the amount of time spent inside the (usually) charred, white oak barrels used for making Bourbon whiskey.

Spiced rum gets its flavor through the addition of spices like cinnamon, rosemary, aniseed, or pepper. Flavored rums are infused with fruits like banana, mango, orange, coconut or lime, and are usually less than 40% ABV (80 proof). Overproof rum is higher than the standard 40% ABV (80 proof), with many as high as 80% (160 proof).

Instant pirate... just add rum!

The broadly accepted time frame for the "Golden Age of Piracy" ran from the 1650s to the 1730s. 

So what's the deal with pirates and rum? In 1655 the British Royal Navy captured the island of Jamaica and soon discovered the joys of locally produced rum. It didn't take long for them to change the daily liquor ration given to seamen from French brandy to Jamaican rum.

Over time rum became very valuable as a trading commodity with British privateers (like Edward Kenway). When those privateers became pirates their fondness for rum didn't just vanish.

Add Robert Louis Stevenson's Treasure Island (published in 1883) to the mix and a pirate's predilection for rum was solidified forever.

Enter Appleton Estate Rum

The leading maker of rum in Jamaica has been around since 1749. Two hundred and sixty four years is a long time to be in business, which means Appleton Estate knows rum. Check out the website for their history and special distillation methods. 

They produce a number of different rum lines, so let's go with a standard that - if you're going to be a pirate - must be in your liquor cabinet: V/X.

V/X is bold, fruity, and spicy. You'll pick up hints of banana, orange peel, some molasses, and the tiniest hint of copper. The burn at the back of your throat is from the alcohol.

(... Yup, that's exactly what I tasted just now.)

This "burn" makes V/X a top-shelf mixing rum as opposed to a straight sipper. My choice of mixers with most alcohol is ginger... ale, beer or muddled. But if ginger doesn't float your boat, check out some of these many recipes using Appleton, or watch a video on how to make a Jamaican Delight.

Rum is to piracy as eggnog is to Christmas
How Appleton Rum Enhances ACIV: Black Flag

Let's be honest, the numero uno reason to get loaded to the gunwalls on Rum Runners while playing Black Flag is simple: rum is to piracy as eggnog is to Christmas. To drink anything else while playing this game would be a heinous crime worthy of walking the plank.

Shiver me timbers, Landlubber!

The land portions of Black Flag are similar to other Assassin's Creed games. Havana, Nassau and Kingston are smaller than Rome or Constantinople, but you still clamber up buildings to reveal chests, taverns (to drink in, play games and recruit crew members), stores and side quests (i.e., assassination missions and warehouse raids).

All that running and climbing works up a mighty big thirst, so my Edward Kenway spends a lot of time in the taverns drinking rum.

Here's a little trick: have five drinks and... well, I don't want to spoil the end result, but I will say you'll earn yourself an achievement for your troubles (whilst also completing an Abstergo Challenge to boot).

The ability to slide up to a bar and virtually drink makes Black Flask... er, Black Flag, the perfect drinking game! Literally. Every time you pass by a tavern - drink! Every time you make Edward drink... go ahead and drink one too! The possibilities are truly endless. 

(... Speaking of... another clap of thunder, wench! Ok, my wife really hates me now.)

Three Sheets to the Wind!

As the game's story unfolds you'll chill out with the likes of James Kidd (Captain Kidd) and Edward Teach (Blackbeard), who teach you how to sail... and that's where the glory of Black Flag really shines.

Half of the game is spent on the Jackdaw (your ship) sailing the high seas where you'll engage in fierce ship-to-ship battles, harpoon whales, take over sea forts, explore tiny archipelago islands, fight sharks, look for treasure at the bottom of the sea in a diving bell, swoop across decks Errol Flynn style to hijack ships... all the things that make a pirate a pirate!

(... Sounds like the plot of the next Hangover movie, right?)

The sailing system is basically ripped straight from Assassin’s Creed III, so if you want an authentic sailing sim... get a boat. Personally, I couldn't be happier with it. Once I earned my Captain's tricorne I spent more time at sea then I did on land. Which means I drank more because I made it my personal mission to pillage every ship I came upon... and take a shot of rum once it was scuttled!

There are multiplayer modes in Black Flag, but no one plays Assassin's Creed games for the multiplayer.

While they're good for a quick distraction, and certainly more fun than getting your ship bilged on her anchor, they're not nearly as fun as cracking Jenny's teacup. 

Aaaaaaar! It's a pirate's life for me, matey! 

Until next time... keep your gaming rig's poop deck swabbed and your tankard full of Nelson's folly! 

 ** GameSkinny reminds you that you must be at least 21 years of age in the good ole U.S. of A to con­sume alco­hol. If you or someone you know has a problem with alcohol... get them help immediately. Seriously!  If you or someone you know has a problem using a keyboard and mouse, well... you can't fix evolution. We don't condone any of the following:  alcoholism, underage drinking, driving under the influence, binge drinking on cheap booze, lying under oath, or cheering for the Dodgers. WARNING: The consumption of alcohol may create the illusion that you are a smarter, faster and have a better K/D ration than all other gamers. GameSkinny encourages you to drink and frag responsibly! 

]]>
[RUMOR] New Assassin's Creed IV: Black Flag DLC Leaked - Backbeard's Wrath https://www.gameskinny.com/vatal/rumor-new-assassins-creed-iv-black-flag-dlc-leaked-backbeards-wrath https://www.gameskinny.com/vatal/rumor-new-assassins-creed-iv-black-flag-dlc-leaked-backbeards-wrath Wed, 20 Nov 2013 22:54:41 -0500 Courtney Gamache

I know that Assassin's Creed IV: Black Flag recently debuted in all it's pirate glory, but now we have a new DLC that's been leaked to hit the game, and hit it hard. This DLC is almost essential to make the game more authentic and ten times better. The DLC is yet to be confirmed, and considered a rumor until a price and date has been released.

What is this DLC?

The DLC "Blackbeard's Wrath" will add Blackbeard and three new classes to the multiplayer of Assassin's Creed IV: Black Flag. Along with this new character will bring into the game The Jaguar and The Orchid. By having these new characters, you'll get to play like a real pirate on multiplayer and kick some butt.

Trophies, Trophies, Trophies!

One of the trophies to collect by getting this DLC is called "Queen Anne's Revenge". To gain the trophy you'll have to carry out both an acrobatic and gun kill within 10 seconds while playing as Blackbeard.

I'll be surely keeping my eyes peered for any new DLCs to form for Assassin's Creed IV: Black Flag, and if they bring more to the game than normal story-line. With these DLCs it'll prove to be a great addition to the Assassin's Creed franchise.

]]>
[RUMOR] New Assassin's Creed IV: Black Flag DLC Leaked - Backbeard's Wrath https://www.gameskinny.com/vatal/rumor-new-assassins-creed-iv-black-flag-dlc-leaked-backbeards-wrath https://www.gameskinny.com/vatal/rumor-new-assassins-creed-iv-black-flag-dlc-leaked-backbeards-wrath Wed, 20 Nov 2013 22:54:41 -0500 Courtney Gamache

I know that Assassin's Creed IV: Black Flag recently debuted in all it's pirate glory, but now we have a new DLC that's been leaked to hit the game, and hit it hard. This DLC is almost essential to make the game more authentic and ten times better. The DLC is yet to be confirmed, and considered a rumor until a price and date has been released.

What is this DLC?

The DLC "Blackbeard's Wrath" will add Blackbeard and three new classes to the multiplayer of Assassin's Creed IV: Black Flag. Along with this new character will bring into the game The Jaguar and The Orchid. By having these new characters, you'll get to play like a real pirate on multiplayer and kick some butt.

Trophies, Trophies, Trophies!

One of the trophies to collect by getting this DLC is called "Queen Anne's Revenge". To gain the trophy you'll have to carry out both an acrobatic and gun kill within 10 seconds while playing as Blackbeard.

I'll be surely keeping my eyes peered for any new DLCs to form for Assassin's Creed IV: Black Flag, and if they bring more to the game than normal story-line. With these DLCs it'll prove to be a great addition to the Assassin's Creed franchise.

]]>
Assassin's Creed: Liberation HD Slated For Release in Early 2014 https://www.gameskinny.com/n3slr/assassins-creed-liberation-hd-slated-for-release-in-early-2014 https://www.gameskinny.com/n3slr/assassins-creed-liberation-hd-slated-for-release-in-early-2014 Thu, 24 Oct 2013 00:41:45 -0400 Stephanie Tang

Never let it be said that Ubisoft is above jumping into the sweeping HD remake craze. Their critically acclaimed, if not supremely profitable, Beyond Good & Evil was remastered and re-released in HD for Xbox Live Arcade and the PlayStation Network back in 2011. And now they're stepping it up and doing the same thing to one of their biggest franchises.

Assassin's Creed spans five games in the main series and eight spinoff titles as well as a variety of comics, novels, and short films. While the last three may occasionally throw a wrench into the canon (as all such spinoff media does), they also further expand the franchise, deepen the lore, and widen the fans' character perspective.

What's interesting is that with several AC releases just waiting in the wings (Black Flag is already out for preorder and due for release at the end of this month, mobile games Utopia and Pirates have been announced for release sometime later this year), Ubisoft has revealed that it has even more on its plate, and that Assassin's Creed Liberation HD will be coming to the PlayStation 3 via the PlayStation Store on January 14. It can also be found on Xbox Live Arcade, and is already out for preorder on Steam.

One of the spinoff Assassins' Creed titles for the PlayStation Vita, Liberation tells the story of female protagonist Aveline de Grandpré, a deadly Creole Assassin with a formidable arsenal and skill set. Caught up in the events of leading up to the American Revolution in the north and Spanish forces planning to take control of Louisiana in the south, Aveline is a privileged woman brought up to become a strong-willed, avid opponent of slavery.

Fighting for the control of New Orleans against the Templars following France's handover of the city to Spain, she is instrumental in the Louisiana Rebellion that forces the Spanish and Templars out of the city for nearly two years before they are able to return in force.

But it's more than just HD.

While it seems like every major publisher is popping out HD remakes and rereleases like a pocketful of PEZ dispensers, to Ubisoft's credit, Liberation HD will not be a straight rerelease for the PS3.

When we set out to do Liberation HD, our objective was simple: improve upon what worked on the Vita and adapt the gameplay and missions to be the most fun and enjoyable they could be. As a result, each mission has been reworked in order to improve its pacing, and the challenge it poses to the player.

In addition to upgrading the title to HD, which is often an excuse to add more bloom effects to the screen, Liberation HD will also have new missions specific to Aveline's Personas.

Aveline is the first Assassin with clearly different character types - Assassin, Lady, and Servant. Each persona has its advantages and disadvantages in the 15 new missions that will delve deeper into Aveline's story, and each will generate a different reaction from those she interacts with.

What do you think?

Some fans are already a little miffed that a relatively new title (one that has not even managed to hit one year since its release) should already be getting the makeover for a new platform - particularly one that should be taking second place once the next-gen consoles are released in November. 

Is Ubisoft jumping on the current wave of female protagonist popularity, newly revived thanks in large part to Square Enix's 2013 series reboot for Tomb Raider?

Either way, it is nice to see that there are still going to be some new goodies available in the coming months for the PS3 even after the release of the PS4.

If you haven't had the chance to play Liberation on the Vita, or simply want to try it out on the big screen, Assassin's Creed: Liberation HD can be found on the PSN early next year for $19.99.

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Assassin's Creed IV: Black Flag Multiplayer Hands On https://www.gameskinny.com/5z1gr/assassins-creed-iv-black-flag-multiplayer-hands-on https://www.gameskinny.com/5z1gr/assassins-creed-iv-black-flag-multiplayer-hands-on Wed, 16 Oct 2013 19:18:10 -0400 Lui Galletto

Last weekend, I not only got the opportunity to go to New York Comic Con, but I was also able to compete against five other players in an Assassin’s Creed IV multiplayer tournament that spanned over two games. Unfortunately, I was about three kills from advancing to the finals.

Before I begin, let me say as an aside, that even though it was played on a PC, I was able to get my hands on with the PS4’s DualShock 4 controller, and it is an awesome piece of equipment. It feels great in the hands, and is super responsive. I could write a whole other article on that bad boy, so if you are planning on getting a PS4, then you are going to be pleased.

Anyway, the Assassin’s Creed IV Black Flag multiplayer is just as frantic as the previous entries. If you are unfamiliar with the multiplayer part of the series, you are constantly on the hunt for your assigned targets, but be aware, you are also being stalked by fellow players. You are the hunter, but you are also the hunted. You feel like someone is breathing down your neck, and they could come from any direction leaving you with unprecedented levels of paranoia as you weave through the crowds. You follow a small compass that points out your target player, and use it to track their movement.

The key to the game is deciding whether you want to be low-key in traditional assassin style, or go all out; giving away your position but putting some ground between you and your pursuers. Both styles have their own advantages and drawbacks, and you must find the middle ground in avoiding others, and catching your quarry.

But sometimes, you just cannot escape the players chasing after you. Thankfully, Ubisoft has given you have some tricks up your sleeves. You can either use a stun powder that hinders movement and messes with the enemies HUD, or you can use a disguise. This last one is interesting because it has offensive capabilities as well as defense, if you are smart.

This disguise will change your character to look like any of the other player models NPCs that litter the area. So for example, you can use it to hide next to other similar looking characters, buying you precious time if your pursuer accidentally kills the wrong person. Another neat trick is cutting visual sight with your pursuer and then quickly throwing on the disguise to lose them in a crowd. The offensive capabilities come in handy if your target has already spotted you. While they will be looking for your character in the crowd, you will be able to sneak up on them in another skin.

It’s a game of cat and mouse, and it is ridiculously chaotic. While you can insta-kill enemies, everyone has the ability to score points by countering an attack at the last second. If you press the counter button right before they strike, you might even be able to stop their attack, and force them to acquire a new target.

During my first round, I tried to take it safe and slow. Maybe too slow. Every time I approached a player, they saw me and managed to counter me. Although I was only killed a few times with my defensive tactics, I could only manage 3 kills. Next round I would have to do better.

I do a 180 and decide that I’m going big or going home. I sprint around the map, weaving through doors and hurdling over buildings to get my guys. The problem is in my haste, I repeatedly kill the NPCs instead of the player controlled characters. I keep fighting on, avoiding enemies by ducking through crowds and using those special abilities to lose them.

It is coming down to the last second, I am one kill behind 1st place, and it’s looking bleak. But there, in the distance, my map is pointing to a running character. I sprint full speed, ducking through other players, and at literally 0:01 left, I catch my quarry and snap their neck (with some satisfaction may I add) to win the game.

It was an awesome gameplay experience, and a definite improvement on previous iterations of the series. Most people play the Assassin’s’ Creed series for the single player story, but the multiplayer element is an often overlooked part of the game. I would suggest you not miss out on it. Assassin’s Creed IV Black Flag ships out on October 29, so you better get ready!

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Assassin's Creed IV: Black Flag Live Action Trailer https://www.gameskinny.com/ndo95/assassins-creed-iv-black-flag-live-action-trailer https://www.gameskinny.com/ndo95/assassins-creed-iv-black-flag-live-action-trailer Wed, 11 Sep 2013 15:20:28 -0400 Courtney Gamache

When making a live-action, video game trailer, a lot of work is required. The minds behind these trailers have to understand that this is real life, not a video game. I have to hand it to the guys at Defy that created the Assassin's Creed IV: Black Flag live-action trailer, they out did themselves with this one.

A Historic Challenge

The setting of Assassin's Creed IV: Black Flag definitely put the trailer producers through a bit of hell. Since the game is set in a historic time period, everything had to look it's age. It was said in the video provided here, that it took them about three weeks to make up a stage that was life size replica of a Spanish Gunboat. A lot of research was required to also make the boat and setting look it's era, and not as if it was built in modern times.

Stunts and Cameras

While making this trailer there are a few dangers that could occur, like explosions. The stuntmen involved in the video have to be very careful and precise as to where they are. It's not harmless like in a video game where you're in control - people could seriously be injured if they aren't taking the right movements.

Camera angles are another aspect that can make or break a trailer. When making this live-action trailer, they moved the camera through different levels of the ship, showing action in each level as it's taking place. They never lost the fluid movements of the camera, making it seem as if it's following the action.

After watching the live-action trailer, it gives me more anticipation for the release of Assassin's Creed IV: Black Flag November 1st. Don't worry guys, everyone should be able to enjoy the enriching story of Assassin's Creed on many consoles including, PS3, PS4, Xbox 360, Xbox One, Wii U and PC. Hope you guys enjoyed a behind the scenes look.

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Assassin's Creed IV: Black Flag Live Action Trailer https://www.gameskinny.com/ndo95/assassins-creed-iv-black-flag-live-action-trailer https://www.gameskinny.com/ndo95/assassins-creed-iv-black-flag-live-action-trailer Wed, 11 Sep 2013 15:20:28 -0400 Courtney Gamache

When making a live-action, video game trailer, a lot of work is required. The minds behind these trailers have to understand that this is real life, not a video game. I have to hand it to the guys at Defy that created the Assassin's Creed IV: Black Flag live-action trailer, they out did themselves with this one.

A Historic Challenge

The setting of Assassin's Creed IV: Black Flag definitely put the trailer producers through a bit of hell. Since the game is set in a historic time period, everything had to look it's age. It was said in the video provided here, that it took them about three weeks to make up a stage that was life size replica of a Spanish Gunboat. A lot of research was required to also make the boat and setting look it's era, and not as if it was built in modern times.

Stunts and Cameras

While making this trailer there are a few dangers that could occur, like explosions. The stuntmen involved in the video have to be very careful and precise as to where they are. It's not harmless like in a video game where you're in control - people could seriously be injured if they aren't taking the right movements.

Camera angles are another aspect that can make or break a trailer. When making this live-action trailer, they moved the camera through different levels of the ship, showing action in each level as it's taking place. They never lost the fluid movements of the camera, making it seem as if it's following the action.

After watching the live-action trailer, it gives me more anticipation for the release of Assassin's Creed IV: Black Flag November 1st. Don't worry guys, everyone should be able to enjoy the enriching story of Assassin's Creed on many consoles including, PS3, PS4, Xbox 360, Xbox One, Wii U and PC. Hope you guys enjoyed a behind the scenes look.

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Assassin's Creed IV: Black Flag - First Look At PC Version https://www.gameskinny.com/hrvyp/assassins-creed-iv-black-flag-first-look-at-pc-version https://www.gameskinny.com/hrvyp/assassins-creed-iv-black-flag-first-look-at-pc-version Sun, 25 Aug 2013 22:33:05 -0400 Smoky Grey

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 Last week at Gamescom we got a sneak peek at the PC version of Assassin's Creed IV: Black Flag. The website PCGH.de was there in person and was able to give us a coomparison between the PC version and the PS4 version.

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"The PC version is far superior to the PS4 version. The textures are higher resolution, smoke and particle effects are on a whole other level and the appearance of the water is much more complex."

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According to PCGH.de the PC version looks a bit better due to things like TXAA anti-aliasing, higher texture resolution, and particle effects. In my opinion the PC will always beat consoles, but don't worry console lovers the PS4 and Xbox One versions will still look amazing. Check out the screenshots above, all were taken from the PC version of the game.

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Assassin's Creed IV: Black Flag is set for release on the 29th of October for the PlayStation 3 and the Xbox 360. The PlayStation 4 and Xbox One versions are both confirmed to be released by the end of November. Sadly, my PC friends, the PC version still has no official release date other than the 4th quarter of 2013.

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Sex in Video Games: How far will it go? https://www.gameskinny.com/5bjcl/sex-in-video-games-how-far-will-it-go https://www.gameskinny.com/5bjcl/sex-in-video-games-how-far-will-it-go Tue, 20 Aug 2013 22:43:08 -0400 Courtney Gamache

We've all seen it in most video games, that 'M' for mature. But how far will the games go at displaying sexual activities? A few games that come to mind for myself include the Sims franchise, God of War, Fable Series, and a bit in Assassin's Creed: II.

So parents, I know that M is rateable for blood and gore as well as sexual content, but you might want to take a better look at what games your children are playing. God of War for example, is definitely full of blood and gore, but also has sexual themes in specific parts, which don't terribly affect the game story.

Harmless Fun

A great example of harmless sexual presence in a game would be Assassin's Creed: II. In the opening scene, you see a man coerce a woman. It doesn't show anything but I think we all know what's going on. This scene just starts out the story of Ezio Auditore, and is found as very harmless and not so out-there. A way it can be seen as harmless is due to the fact it's not optional. It's a story-mode.

Another game that has a tiny bit of sexual themes includes the Fable Series. Although you become a great hero or villain, you have the choice of selecting someone to marry and have a child with. It is just harmless, yet pretty uncomfortable, flirting. Unlike The Sims, the game doesn't evolve in such way, and it's more of an achievement-type activity, than any for game-value.

Seriously, why is this even here?

A game in which sexual themes don't really matter would be God of War. An optional part in the beginning of the game is to jump in bed with a few women, and although the game doesn't view the activity, you can hear the noises in the background. My question would be, why include this within the game? It doesn't particularly add to the story, it's more of an easter-egg type of feature that only a few would find if they were curious enough.

Where sex matters

Some games out there count on sexual themes to separate them from the herd. One to name in particular is The Sims. The game is based around living the life of a person, and sexual themes are bound to come up. They can censor it as much as they want, but it's become a key activity in the game. Meet a Sim you like, court them for a while, then do the dirty deed. Not only does that make a key factor in the game, but it also counts on the idea of family, and that requires reproducing (unless you plan on Sim-adopting).

Why does sexual content matter?

Personally, I don't have a problem with games that include this material, but I wouldn't distribute it out to my younger family members. I find that they can sometimes take a great game and smack that M rating on it for silly choices, that don't per say affect the game's story or goals.

A funny video comes to mind that I found on YouTube, Warning: Sexual Content, named La Vie Sexuelle des Jeux Vidéo (Sex in Video Games), by Suricate. It slyly mocks games that have sexual actions. 

I'd love to hear your thoughts on the matter. What games do you think share this useless nonsense, or do you think it heightens the game? Comment and share your opinion.

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Assassin's Creed IV: Black Flag's Modern Setting Will be about Exploration https://www.gameskinny.com/iwyx7/assassins-creed-iv-black-flags-modern-setting-will-be-about-exploration https://www.gameskinny.com/iwyx7/assassins-creed-iv-black-flags-modern-setting-will-be-about-exploration Sun, 04 Aug 2013 13:30:54 -0400 Leah Augustine

The Assassin’s Creed franchise is known as a historical action-adventure, but with the unique twist of having gameplay split between the past and the present. The upcoming Assassin’s Creed IV: Black Flag will continue that premise.

During the main story you play as Edward Kenway, a British privateer turned pirate.  The gameplay is anticipated to be similar to past AC games – open world exploration, stealth, combat, item collecting, and hunting. But there is a new innovation, first teased in ACIII, which is the ability to command a ship into battle.

Another change in Assassin’s Creed IV’s gameplay was just announced. The modern day setting will feature no combat, and lead writer, Darby McDevitt, said it's

"all about exploring, eavesdropping and hacking.”

Gamers will play as a new employee of Abstergo, an antagonistic corporation located in Montreal, Quebec. Information can be found through eavesdropping and hacking and old characters will be making a return – but from a different point of view.

McDevitt also stated that the modern protagonist does not need a relation to Desmond or any of his previous ancestors to explore his family’s memories. McDevitt wrote,

"Abstergo's tech has improved. They have genetic memory cloud servers that allow anyone to dive into another's memories."

The writer also mentioned that player choice will be significant to the fight between the Assassins and the Templars/Abstergo, though it will be through subtle decisions.

Assassin's Creed 4: Black Flag will be released on October 29 for the PlayStation 3, Xbox 360, Wii U, and Windows PC. The game will also be released on the Xbox One and PlayStation 4.

 

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The Illusionary Assassin - Grey https://www.gameskinny.com/m6daz/the-illusionary-assassin-grey https://www.gameskinny.com/m6daz/the-illusionary-assassin-grey Sat, 03 Aug 2013 08:30:44 -0400 greyf0x

Life as an illusionary assassin can be hard, but that doesn't mean dressing like one has to be. None of the items in this outfit cost more than a few gold either directly from the trading post, or from armor vendors of the Order of Whispers and Vigil.

Ilia Grey, like most good mesmers, has an extensive wardrobe of outfits for various occasions, this red white and gold number is certainly one of her favourites though. Inspired in no small part by a certain assassin who's name starts with an 'E', the outfit is designed to be sexy, without being overly flamboyant. A few artistic liberties were taken with the shots (a "PH070 5-HOP" golem may have been involved), but a girl's gotta look her best for the fans!

Watching

'Traveler', 'Mercenary', 'Illusionist' -- these are but a few of Ilia's titles.

Waiting

To her allies, she is known as a woman of honor and dignity, a volunteer, truth-seeker, a heroic slayer of dragons

Often Outnumbered

Her enemies have no such luxury, to them she is an illusionary assassin.

Never Alone

Haunting their fractured mind, an incessant specter that whispers - 'Grey'

Assassin Chic

  • Helm: Cabalist Hood (common drop, easily bought cheap on the TP)
  • Shoulders: Conjurer Mantle (another cheap TP purchase)
  • Chest: Whisper's Garb (Purchasable from the Order of Whispers armor merchant)
  • Gloves: Acolyte Gloves (Exotic gloves, found in chests, or bought from the TP)
  • Legs: Vigil Leggings (Purchasable from the Vigil armor merchant)
  • Boots: Winged Boots (Another bargain item, bought from the TP)

The dyes are a combination of Red (Lifesblood/Red), White (Celestial), Gold (Lemon Tint) and Brown (Cocoa/Pottery). Most of these are inexpensive and if you're a budget conscious fashionista, there are alternatives to Celestial, like "White" or "Fog".

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