Assassins Tagged Articles RSS Feed | GameSkinny.com Assassins RSS Feed on GameSkinny.com https://www.gameskinny.com/ en Launch Media Network Now That We're in Season 7... Which League of Legends Assassins Are Actually Worth Playing? https://www.gameskinny.com/i14s8/now-that-were-in-season-7-which-league-of-legends-assassins-are-actually-worth-playing https://www.gameskinny.com/i14s8/now-that-were-in-season-7-which-league-of-legends-assassins-are-actually-worth-playing Tue, 24 Jan 2017 00:59:21 -0500 Henri Herrera

League of Legends is a multiplayer online battle arena video game, developed and published by Riot Games. In League of Legends, players assume the role of an unseen "summoner" that controls a "champion" with unique abilities, and battles against a team of other players or computer-controlled champions. The goal is usually to destroy the opposing team's "nexus" -- a structure which lies at the heart of a base protected by defensive structures.

Each League of Legends match is discrete, with all champions starting off fairly weak but increasing in strength by accumulating items and experience over the course of the game. It was inspired by the Warcraft III: The Frozen Throne mod, Defense of the Ancients (DotA).

This pre-season Riot Games wanted to do something new with the assassins, and updated them with two goals in mind: push the thematics/play patterns of the individual champions, and increase the overall game health of the class. They wanted to bring new functionality to the class as a whole, as well as ensure they have the systemic tools they need to succeed. They wanted to make sure that assassins have items that suit their class strengths. Finally, we’re revisiting stealth, a mechanic which has traditionally belonged to assassins.

Riot Games believe that assassins should have the ability to massively outplay their opponents, which also leaves them open to being outplayed. Overall, we want them to have strong success cases, strong failure cases, and clear ways for opponents to attempt to avoid dying. They also want to make assassins fairer, which isn’t the same as reducing assassin damage. In some cases, that means giving you more ability to fire back. In other cases, you need to be able to see an assassin coming and try to escape them. We want the Ashe who just got styled on to think “welp, I got outplayed,” not “that was bullshit.”

They also made some changes to different aspect of the assassins:

Assassin Itemization

Current AD assassin items barely do more than increase the raw damage output of their wielders. While items still need to pack a punch so assassins can close out their kills, we're updating them to include more tricks to help assassins set-up, stalk, and ambush -- not just burst. Also flat armor penetration has been changed to Lethality. While they're pretty much the same thing, the bulk of Lethality's penetration scales with your opponent's level. This makes it less snowbally, meaning we can give Assassins more of it than we could flat armor penetration!

Camouflage

Camouflage is what they call 'strategic' stealth. It's strongest when used to get around the map unseen, moving from one victim to the next. Evelynn's had this mechanic for a while, and it's being extended it to Rengar and Twitch as well.

Control Wards

Now that Rengar and Twitch are in the Camouflage camp, they're able to give power back to stealth champions. So, Vision Wards have been updated into a more focused anti-vision tool: Control Wards. Control Wards still grant their own vision, but also provide strong vision denial -- they reveal and disable nearby enemy wards and traps -- but they don't reveal Invisible champs.

Best Assassins

Shaco

Shaco with his burst damage and stealth is a nightmare playing as a jungler. Also the changes to his R now dropping three boxes at the same time when the clone dies is a serious deal.

Katarina

Katarina now has gameplay relying almost completely on throwing and grabbing her dagger, increasing her mobility and tactical play needed to be deadly. Keeping her burst damage and also decreasing healing. She tends to be more dangerous on bronze, silver and sometimes gold due to the lack of skill to cast crowd control on you to avoid your deadly ultimate.

LeBlanc

LeBlanc with her possible big damage and amazing mobility is an assassin really scary for enemies when played right. She allows more possibilities for different kinds of situations, but also she demands a higher level of skill than with the other assassins to unlock her full potential.

Rengar

Rengar is a jungler to be feared in the hands of a skilled player. The changes made to him allows a more skill dependant gameplay, exactly what Riot Games wanted and allowing yourself to be a tactical predator.

Kha'zix

Kha'zix became a serious threat in the jungle now with the possibility to heal  himself and how destructive he is with isolated targets. The possibility to lower the cooldown of his Q dramatically, restart the cooldown of his E, and also the possibility to get even more stealth time when he enters in a bush makes him a deadly assassin that requires a higher skillcap now.

Honorable Mentions: Fizz, Ekko, Zed

These three assassins are pretty good but lack the destructive force in comparison that the others have, which is why they are honorable mentions.

Despite the assassin you decide to master one thing is sure, you will be deadly using any of the assassins listed here, but you will need to practice a lot in exchange. That simply makes the gameplay with assassins what it always should be... a deadly demonstration of skill.

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Assassin's Creed Begins a New Journey with Last Descendants https://www.gameskinny.com/yhl0a/assassins-creed-begins-a-new-journey-with-last-descendants https://www.gameskinny.com/yhl0a/assassins-creed-begins-a-new-journey-with-last-descendants Fri, 02 Sep 2016 04:35:27 -0400 Glitchieetv

Assassin's Creed, a long running franchise from Ubisoft, revolves around various assassins and their descendants, where players are transported between modern day and history. Modern events are enlightened by delving deep into a player's memories and living the events of the past. Branching into new territory, writer Matthew J. Kirby has written a new Assassin's Creed tale. Now available, Last Descendants, the first of a series, is a young adult novel seeping in Assassin's Creed lore.

Introducing a new character, Owen, alongside five other teens who are tasked with exploring a memory that is shared within their DNA. Rushing to gain the location and possession of an artifact of great power, Owen and his friends are sent back to New York City circa 1863. A fan of the series, Kirby has kept the overarching themes of Assassin's Creed in his writing, including references to previous characters.

Live this harrowing tale with the flip of the pages. Last Descendants is available now for purchase. Will you be joining the fight against the Templars?

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Assassin's Creed Ideas: Modern https://www.gameskinny.com/72rlf/assassins-creed-ideas-modern https://www.gameskinny.com/72rlf/assassins-creed-ideas-modern Tue, 23 Feb 2016 22:50:33 -0500 BlackTideTV

Welcome back to Assassin's Creed Ideas, where we look at possible settings for the next Assassin's Creed game each and every Tuesday -- there are a lot of possibilities after all...

If you missed any of our previous entries, you can catch up with the following links:

Before we talk about a possible modern setting in Assassin's Creed's future, we need to talk about the modern setting that we've already seen in the series. Part of the AC games usually takes place in a modern world with a  character using a special machine - an Animus - to relive ancestors' memories through DNA. If you're new to the series or only started playing since "next-gen" consoles came out, you probably haven't experienced a lot of this, as the games have been slowly waning out of their original plot.

Desmond Miles

Desmond Miles Assassin's Creed Trilogy

In what I like to refer to as "the original trilogy" (Assassin's Creed 1-3 including Brotherhood and Revelations as Assassin's Creed 2.1 and 2.2) Desmond was the main character and pushed the rather confusing story forward in both modern and historical times. Let's take a look at this guy's backstory, how he changed Assassin's Creed, and why he isn't in the games anymore.

Originally part of the modern-day Assassin's Order, Desmond decided to "pursue his own dreams" and ran away to become a bartender (it's as ridiculous as it sounds). In September of 2012, a Templar organization known as Abstergo Industries kidnapped and forced Desmond to relive his ancestors' memories through the use of the Animus so that the Templars could find "Pieces of Eden," extremely powerful weapons/artifacts. Here marks the beginning of the original Assassin's Creed game. 

After some time, Desmond breaks out with the help of an undercover Assassin. He then joins forces with her Italian-based Assassin cell and begins to train his abilities with the help of a new Animus in Assassin's Creed II.

Ezio Auditore di Firenze Assassin's Creed II

------------ WARNING! SPOILERS AHEAD! ------------

Cut to Assassin's Creed III and Desmond has become a fully fledged Assassin; players even get to bring him on a few missions throughout the game. He has learned of an impending doomsday (December 21st, 2012... no, really) and enters a special temple where an ancient device capable of preventing this disaster is held. Using yet another Animus, Desmond relives a different ancestor's memories and finds the key to unlock the artifact.

When he goes to retrieve the device, Desmond is confronted by two goddesses (real talk: the original AC games were all over the place). He has the option to save the world now, releasing the goddess Juno's power on it (killing everyone in the long run) or not save the world, get preserved and essentially become a god himself. Being the great hero that he is, he opted for death by releasing the Juno, stating that the remaining Assassins will deal with her. Thus ends Desmond's story. 

Other Modern Gameplay

Assassin's Creed IV: Black Flag Abstergo Entertainment Desk

Apart from Desmond, the only modern day gameplay we've had access to is as an unnamed Abstergo Entertainment employee capturing footage from Edward Kenway's memories in Black Flag, and as a gamer playing through the memories of Arno and the Frye twins in Unity and Syndicate.

But is that truly it? Some die-hard fans believe that we've already had a modern day Assassin's Creed in the form of Watch_Dogs. Check out this YouTube video on the subject as it can provide a better description of the supposed Ubisoft shared universe than I can:

The Time has come for a Modern Assassin's Game

Whether you prescribe to the shared universe conspiracy or not, it is far past time we got a modern day Assassin's Creed. With Desmond's dying breath, he asked the remaining Assassins to fight off this goddess...so where are they all? We know a couple of them are running around trying to find more Pieces of Eden, but the Assassin's Order is supposed to be this huge thing - so I ask again, where is everyone?

Sure the battle between Templar and Assassin is one that takes place in the shadows of the world and everything they do or say is kept hidden from the public eye, but the shadows are where these two forces live.

Let us take control of a modern day Assassin and send us into Abstergo to take out some high value targets and disrupt the Templars' plans! Give us access to some crazy powerful black ops Assassin team armed to the teeth with weaponry and let us go wild! 

CIA Black Ops Lego Minifigure Team

Critics claim year after year that the Assassin's Creed franchise is getting tired, but that doesn't need to be the case. With a modern setting, anything could be possible. 

That's it for today's Assassin's Creed Ideas article. If you enjoyed, agreed with anything you read, found something wrong, have any input, or an idea for a future article, let me know in the comments section!

Don't forget to read up on the last three articles: Assassin's Creed Ideas: Ancient EgyptAssassin's Creed Ideas: World War One, and Assassin's Creed Ideas: 1920s America. For all of the hottest Assassin's Creed Ideas articles, follow the ACI landing page .

For the best of Fallout 4, Assassin's Creed, and Guitar Hero Live news, guides, and opinion pieces be sure to follow BlackTideTV on GameSkinny! To stay up to date, head over to my Twitter page @BlackTideTV.

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Surviving Against Assassin Champions: How to Beat the Antagonists of League of Legends https://www.gameskinny.com/rf5ji/surviving-against-assassin-champions-how-to-beat-the-antagonists-of-league-of-legends https://www.gameskinny.com/rf5ji/surviving-against-assassin-champions-how-to-beat-the-antagonists-of-league-of-legends Thu, 05 Mar 2015 10:31:38 -0500 ElektedKing

Everyone knows that an assassin champion will ruin your day quicker than any other type of champion in League of Legends - but some still don't know how to properly deal with them yet. What I would like to go over are some basic tips and tricks to get you on the right track of avoiding an untimely death.

Throughout this guide, I'm going to be talking about the different tactics most of the top ranked players use (and let's face it, more should) to keep themselves alive when faced against these tricky murderers. We'll discuss strategies including facing them directly, countering their jungle tactics, and what you can do to gain advantage even when they're not in your lane.

When the Assassin is in Another Lane

Warding is one of the best things you can do to keep an assassin from another lane out of yours. If there's no easy kill, why would they go for it? It's common knowledge, I know: but all too often we'll forget our wards have died and we're running blind. It's alright, it happens when you're having fun and concentrating. But when your lane is pushed, you're an easy assassination target - no matter which lane you're in.

Warding Top
  • When you're sitting top in a lane that's losing, it's best to ward the river bush. That way when you go to stabilize the lane, you know if there's someone waiting for you or not.
    • Don't ward at the very top of the bush either, you want it right at the bottom for the best view of what's down the river.
  • If you're ahead, it's best to place the ward in the opponent's tri-bush just below their turret. This way you see ganks coming from both river and the enemy jungle. However, if this is the case I always suggest double warding with the upgraded yellow trinket.
Warding Mid
  • It may come as a surprise to you that there are two perfect spots to ward that will give you an advance notice of the enemy, as well as remaining inconspicuous early game - the mini bushes in the river. Right by both of the long bushes on either side of the lane are two tiny bushes, perfect for your wards whether you're behind or ahead.
  • Another place junglers and assassins will come from would be the side path right beside your turret - and it really is an easy kill if they get you from there. The best warding spot to prevent this would be the side bush just past that single bush I mentioned a moment ago.
Warding Bot
  • Any support who's worth their chops knows the warding spots for bot, but just in case your support is D/C'd or just AFK, there are a few spots to know. The tri-bush right by your turret is the best. If you're in a single lane, it really should be the most important ward you place, the enemy will not be forgiving that your support decided to rage quit and they will do everything possible for easy kills.
  • If by some grace of skill you outplay the lane and you're ready to push up - keep that tri-bush warded! It doesn't matter if you're doing well or not, an assassin can and will still come right behind you uncontested otherwise.
    • The next best place to ward is right in front of Dragon, this lets your entire team know when the enemy is going for it and also gives you warning when the enemy is coming from mid lane or jungle as well.

Warding alone will not save the day, but it is highly important to do. It allows you to keep an eye on that mini-map, making sure you're ahead of the game, not just a part of it.

The next best thing you want to do is help your jungler! If you're doing fine mid and you know your jungler just isn't coming up to par, pay attention to his actions and watch for the enemy jungler. This ensures your jungle remains unmolested and your jungler has a chance to be effective.

A happy jungler will help to take down any assassin from any lane, if they're effective enough to do so. The ward map below should give you a good idea of where the most effective warding places are, but remember certain locations are more situational than others.

If the Assassin is Your Lane Opponent


Alright, we know what we can do if the enemy assassin is in another lane, but what if you're going head to head? There's a few things you can do and most are the difference between life and death.

Activated Items
  • Zhonya's Hourglass is the best idea against an assassin (or really almost any mid lane matchup for an AP champion). Take Zed for example, we all know his Death Mark will probably kill us if he can get it off properly. When you see that mark on your champion, press the key you have associated with the item and you'll go invincible momentarily - ensuring his ultimate doesn't trigger your demise.
  • Mercurial Scimitar is AD version of Zhonya's and a highly suggested item if you're the one being targeted. Exact same instructions as before as well, it's that simple!

Another great way to avoid death is to play passively and harass from a distance. It can be very tempting to go up in range of the enemy abilities, but if you're behind it's not the best idea unless you're sitting under turret (make them work for it if they get the kill). If your dodging isn't on par with what you'd like it to be, you'll probably end up as food.

Remember to wait for your jungler, and get assistance - if you've gotten stronger, so have they. 

When the Assassin is the Enemy Jungler


When they're coming out from the trees you may be in a little trouble, right? Wrong. There's no more to fear from a wandering assassin jungling than there is when they're from another lane. The best option is again to ward. It's been proven to be the most effective protection against "ff at 20" posts from the rest of the team. Activated items are also a big help if you notice the continual presence somewhere close by, they're more than likely waiting you out.

The next best thing you could possibly do against an assassin jungler is to freeze your lane. That means keeping the lane either close to your tower or right in the middle by last hitting enemy minions.

Keep in mind that last hitting is all about hitting a minion when it's at the very last remainder of it's health, not when there's just barely enough health left to one shot it. Believe me, this makes all the difference when you're looking to freeze out the enemy.

TL;DR: Stay Calm

Overall, the best way to prevent death from an assassin would be to ensure you keep an eye on your team and the mini-map at all times! Without that, you're just a little fish in a much bigger pond - regardless of how fed you may be. If you are fed, help your team! Sure it's fun to keep killing someone over and over again (cruel, but fun), but there's no better feeling than pulling a win out of a losing match by helping your teammates get caught up.

The lesson here, if you manage to keep a cool head on your shoulders and your wards up at all times, you never have to unsuspectingly fall victim to an assassin again.

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New Batman: Arkham Origins Launch Trailer Released https://www.gameskinny.com/tbm0c/new-batman-arkham-origins-launch-trailer-released https://www.gameskinny.com/tbm0c/new-batman-arkham-origins-launch-trailer-released Wed, 23 Oct 2013 14:18:04 -0400 MyNameIsProjekt

With Batman: Arkham Origins set to release on October 25, 2013, a new trailer was released today that shows the crime lord, Black Mask, placing the bounty on the Dark Knight.  The $50 million dollar bounty that will bring eight of the world's deadliest assassins to Gotham City on Christmas Eve to kill Batman.

Batman: Arkham Origins is set five years before the events of Batman: Arkham Asylum and will take place during Batman's second year as a crime fighter.  The new trailer shows off the young Bruce Wayne as he sets off to find Black Mask and save Gotham City.

Showcased in the trailer are many of the game's villains including Deathstroke, Firefly, Bane, and Deadshot, as well as a few other villains that players will encounter in-game.  Which means players will have their hands full once they take over control of Batman.

Fans of the Dark Knight have plenty to look forward to when the game releases worldwide on October 25, 2013.  

As a fan of the Joker, I am looking forward to seeing what tricks the psychopath has planned for Batman; but I am also excited for what Deathstroke will bring to the city of Gotham.  Which villain are you looking forward to fighting against in Batman: Arkham Origins?  Let me know in the comments below!

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Ubisoft Developing Three More Of Its Games Into Movies https://www.gameskinny.com/qnwkd/ubisoft-developing-three-more-of-its-games-into-movies https://www.gameskinny.com/qnwkd/ubisoft-developing-three-more-of-its-games-into-movies Thu, 13 Jun 2013 00:03:10 -0400 Aneudys Tejeda

Videogame adaptations to film don't always work, but maybe these movies might?

According to Variety, the film division of Ubisoft (yes, they have one) plans to  bring Watch Dogs, Far Cry and Rabbids to a theater near you. 

With Ubisoft's trio of movie propositions, the publisher aims to maintain creative control over its film projects, which means Ubisoft Motion Pictures CEO Jean-Julien Baronnet will hire the writers, directors and actors, and choose the studios Ubisoft wants to work with. So if anyone is to blame for a bad Ubisoft game-inspired movie, it isn't the director. 

Not much is known about these films, except that Baronnet has said that they will feature all-new stories and not pull directly from the games.

"These are not adaptations, We will create a brand new story. Always."

Additionally it was revealed that Michael Bay will be directing Tom Clancy's Ghost Recon. Baronnet also said the video game company wanted Bay as director because "he is a master at action movies." 

Ubisoft Motion Pictures has already set up big-screen adaptations of Assassin's Creed and Splinter Cell at New Regency Pictures, which in total amounts to 6 Ubisoft movies.

 

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