Asymmetrical Pvp  Tagged Articles RSS Feed | Asymmetrical Pvp  RSS Feed on en Launch Media Network LeatherFace Chainsaws His Way Into Dead By Daylight Mobile Fri, 15 May 2020 17:24:15 -0400 Daniel Hollis

Classic horror legend, LeatherFace, has joined the roster of characters in the mobile version of Dead By Daylight, just as the game has hit the 3 million downloads milestone, as announced by developer, Behaviour Interactive.

The popular villain from The Texas Chainsaw Massacre joins an already impressive array of characters, ranging from the likes of Michael Myers (Halloween) to the Demogorgon, from the hit Netflix show, Stranger Things.

The inclusion of LeatherFace brings three new perks to the game, as well as new additions into the update:

  • The progression system is now tied to characters versus the Bloodweb.
  • Individual character XP can be earned by playing the character and receiving emblems for each played game.
  • A new “Treacherous Waters Collection” outfit that players will be able to unlock with in-game currency.

This is alongside many quality-of-life improvements that fans will no doubt be happy to receive. 

Dead By Daylight mobile is the counterpart to the popular asymmetrical, 4v1 horror game currently out on PC and consoles. It's available to download on the App Store and Google Play Store.

Be sure to check our Dead By Daylight guides here, and stay tuned to GameSkinny for more news or updates as they happen.

Resident Evil: Resistance Review — An Asymmetrical Mixed Bag Fri, 10 Apr 2020 12:27:14 -0400 David Jagneaux

Resident Evil: Resistance launched late last week as a multiplayer addendum to the Resident Evil 3 Remake. While technically existing as a separate game entirely, they're sold as a single $59.99 package.

In Resistance four survivor players are pitted against a Mastermind player that controls traps on the map, spawns enemies, and tries to stop the survivors from escaping — or at least slow them down. It's a lot like Dead By Daylight and Friday the 13th, but with some pretty major unique features.

I generally enjoyed what I played, but just like any game as a service, Resistance will live and die by its post-launch support.

Resident Evil: Resistance Review — An Asymmetrical Mixed Bag

There is a good assortment of maps in Resistance, ranging from industrial-style research facilities ripped out of the Resident Evil 3 campaign itself to bright and colorful casinos bustling with visual noise. Predictably, you don't get to pick the level; that's random as far as I can tell.

Instead, you pick from a list of survivors that all have different voice lines, personalities, and skills that make them unique. For example, Valerie is like the medic of the group and uses an AoE heal skill. She can also send out an AoE pulse that locates objectives more quickly, and other survivors have more defensive or offensive-minded skills. You can't have duplicates in a group, so picking the survivor you want in the lobby ASAP is important. 

Resistance is all about time management. Each game begins with five minutes on the clock and every positive thing you do (such as killing zombies and disabling traps) adds more time. Bad things (like getting attacked or triggering traps) deduct time. 

The levels are split into phases that have different objectives, like needing to find a keycard to power a door terminal or finding missing pieces of a map puzzle to solve. Once you finish whatever that area's objectives are, the next room opens, but you can't transition until the entire party is gathered at the door to move on.

This creates natural bottlenecks for the action and helps balance things since the Mastermind doesn't necessarily need to track down and kill each survivor to win like in other games such as Dead By Daylight

It's a good, dynamic system that encourages replayability and variety. Since the Mastermind has such a wide variety of abilities, it makes each game genuinely different from the last in terms of what happens from moment to moment. You could play the same map five times with five different Masterminds and the way they each approach things will be extremely different. 

As you progress through levels, you'll collect cash that can be used at buy stations to get new guns, purchase ammo, and gather healing items. It's all very Resident Evil with the way inventory management works, but Capcom has converted every gun to a universal "ammo" system, getting rid of different ammo types. Compared to its contemporaries, the survivors in Resistance are far more capable and able to fight back.

My main issue with Resistance is how floaty and clunky the controls feel. It doesn't have the snappy accuracy of the Resident Evil 2 or 3 Remakes, and it feels like Capcom tried to make it more of an action game than a survival horror game, feeling disjointed as a result. 

Becoming the Mastermind

For the most part, playing as a Survivor doesn't jive with me all that well in Resistance, although playing with a full team on voice chat helps a lot. The Mastermind, however, is very interesting. In games like Dead by Daylight and Friday the 13th, you're locked into playing as whatever killer you pick from the start. Instead of survivors fighting back much, they spend most of their time running away and hiding. Resistance is very different.

As the Mastermind behind the screens, you need to switch between various camera angles to keep an eye on things throughout a match. You'll spend your points on upgrades that let you turn cameras into machine guns, summon enemies like zombies and the fast-crawling lickers, and eventually, you can enter the game as a tyrant like the nearly unstoppable Mr. X from the Resident Evil 2 Remake.

Once these are deployed you can wreak absolute havoc on survivors, downing them and forcing respawns in just a few hits. You certainly feel powerful and dangerous.

The Mastermind is a really unique premise and is the main selling point that helps set Resistance apart. Playing as the Mastermind is, generally speaking, next to nothing like playing as the powerful killers and monsters in other asymmetrical multiplayer games.

But despite all of those options, you never feel like you're able to fully take advantage of them due to how linear Resistance's progression is and how restricted levels feel. There are only so many chokepoints and tricky spots in which to lay traps and spawn enemies, so you won't often catch survivors off guard. 

Other than the Mastermind, the one other aspect of Resistance that really stuck out to me as something special is the clever backstory and premise Capcom created here. It's not a generic killer-hunting-people story, but instead, it has some real grounded lore within the Resident Evil universe. All of the survivor characters are actually in a test chamber undergoing trials to test strains of the virus and the mutations it creates.

It's sort of like a Saw-style playground for Jigsaw, if you will, but mixed with the right flavors of Resident Evil instead.

Resident Evil: Resistance Review — The Bottom Line

  • Clever premise and setting within Resident Evil lore
  • Exciting time-limited matches build tension
  • Mastermind role is genuinely innovative
  • Not many maps at launch
  • Objective structure makes each map feel linear and restrictive
  • Survivor controls are floaty and imprecise

Resident Evil: Resistance is a surprisingly strong contender in the now-budding asymmetrical horror multiplayer market. Between Dead By Daylight, Last Year: The Nightmare, and Friday the 13th, along with Predator: Hunting Grounds on the horizon, Resistance finds itself entering a rather crowded market. By comparison, its launch debut is much stronger than its contemporaries, and it has a strong brand tying everything together.

As of now, it's a fun addition to the Resident Evil 3 package but isn't available separately. It's got a good foundation to work with and feels unique enough to stand out if it gets the support it needs.

[Note: This review is based on a retail copy of Resident Evil: Resistance that the reviewer purchased.]

Unexplored and Underexplored Game Genres Fri, 18 Nov 2016 06:00:02 -0500 Lampstradamus

Games have come a long way from the simple days of Pong, and we've been basking in an age where all kinds of gamers can find something that scratches their itch. From mechanically dependent RTS and MOBAs to real time action RPGs and My Summer Car, we've had many things to play but there may still be some genres that could use a little more exploring.

Asymmetrical Games

In recent years, games with asymmetrical gameplay have been popping up, but what exactly is an asymmetrical game? It's when one player might have more or different traits, abilities, or knowledge than another player. Asymmetrical gameplay brings a different type of experience than symmetrical gameplay due to the gap between players.

Of course this is always something that is difficult to balance, but it is because it is complicated that it is interesting. Natural Selection 2 was one of the successful attempts at asymmetrical gameplay, and Nintendo made attempts at asymmetrical games with their Wii U console -- one player gaining an advantage with their tablet controller that the other players wouldn't have.

One of the bigger examples of this type of thing would be Evolve. The playing field for the monster and the hunters are completely different. Each side having different advantages with monsters being able to grow and evolve, but hunters having a number of advantages on top of their varied gear and powers.

Another older, but well known example would be in Left 4 Dead's PvP mode, where 4 players can play as the infected against the survivors.

Something with asymmetrical gaming that I would love to see is an RPG, with one player being the antagonist, and set up a campaign or a dungeon and control the monsters that the other players would face.

Or maybe there would be a tower defense with asymmetrical gameplay. One player tries to break into a team's fortress or the reverse.

Augmented Reality

Pokemon Go blew up when it first released this year, but the popularity of the app seems to have died down a bit since -- with 2 million players daily it's far from dead. Augmented reality games have existed for a long time but Pokemon Go seemed to be one of the first big augmented reality games with a wide appeal.

The idea of augmented reality games is interesting but Pokemon Go left many players wanting more. They wanted an app that was a little more than just opening the app to catch something, and then maybe fighting a gym. An augmented reality game with PvE or actual PvP gameplay would be interesting. Maybe an RPG with augmented reality integration where you could get certain things out in the real world to help you progress.

Virtual Reality RPG

If you've watched any anime in recent years or played anything of the .hack series then the idea of a virtual reality RPG has probably crossed your mind. The genre is something that hasn't been explored yet due to the just emerging virtual reality technology.

RPGs are known for being long extensive experiences compared to many of the demos and short term experiences that are coming out for VR now, but when it comes to stories and characters, RPGs are one of the genres where people get immersed the most. A VR RPG where you can immerse yourself in the story, and the game in first person would probably be a very interesting and mind blowing experience.


There are many types of  game genres that have been explored but there are always itches and urges that need scratching that we might not even know are there. A good example of this would be the Dark Souls/Demon Souls series of games. It scratched an itch for many players that went untapped for years and it's gone from being a cult hit to being a household name when people talk about hard games.

Just because you don't know there's a market there, doesn't mean it doesn't exist.