Bastion Internship Tagged Articles RSS Feed | Bastion Internship RSS Feed on en Launch Media Network A Grizzled Veteran Looks Back at the JTP Tue, 03 Dec 2013 17:37:00 -0500 Amanda Wallace

My involvement with GameSkinny predates many of my peers. I'm one of the few surviving members of the Beta phase. Since then, I've weathered Bastion, Orzhov, Survivor, and now JTP. (We used to have fancier sounding phase names) If there's a grizzled veteran of GS, it's probably me. Steph's sweeter. 

All the phases have started to run together. Team Omega becoming Team Omegacron, being a team lead to becoming just a member of a team -- it's been an interesting process since I first found out about GameSkinny while browsing Reddit. 

I've been writing for a long time, but that doesn't mean that I haven't felt the influence of the internship program. There really is nothing like that first article that goes viral, the days you spend checking to see if you've hit over a hundred views a day on your dashboard, or finding out that you have an article that has hit 10k views. It's awesome, but it's more than that. It feels exactly as rewarding as winning a spelling bee or any air-fist-pumping moment in a John Hughes movie

It's going to sound boring and technical, but probably one of the best lessons I've pulled from GS has been how to properly utilize SEO and titling. Not the most riveting topic, I know, but it's been the one I've felt the strongest growth in. When you've been here as long as I have, you start to notice which topics are going to really take off on this site (Pornhub + PS4) and which ones are going to lie stagnant in a pile of refuse.  

There was something I said back when I first started the program; "What's the point of writing good content, if no one is going to read it." And that still holds true today. It's been the best lesson of the internship and JTP as a whole; how to produce good content that you can then get people to look at. 

2013 E3: Contrast Sat, 29 Jun 2013 00:01:58 -0400 Brighton Early

At E3, the main focus was mostly on big name titles and big bad consoles, but one of the most surprising games on the show floor was a tiny game with huge inspiration behind it. The platform/puzzler, Contrast, was created by indie game development studio Compulsion Games in the middle of Montreal, Canada. Contrast has a look and feel inspired by film noir and cabaret. It was showcased at both SCEA and Focus Home Interactive's booths at E3 2013.

With a story unlike anything you've seen so far, the game is set during the 1920’s. The artistic designers made an unmistakable charm and hidden mystery into the levels and in the characters. You play as Dawn, an imaginary friend to Didi, who happens to be a 9 year old girl. Dawn can be controlled in in third person in a 3D environment and then can be turned into a shadow. Then Dawn’s movements are controlled in the same way a 2D side-scrolling game is played.

As a plus, with an original jazz-based soundtrack featuring the rich voice of Laura Ellis, Contrast looks to move from the shadows to the big wide world. The game will be looking at releasing this year for the PC, PlayStation® Store and Xbox LIVE® Arcade.

Iwata Doesn't Recall Saying He'd Resign Fri, 28 Jun 2013 23:29:18 -0400 Brighton Early

Japanese press had claimed that Nintendo president Satoru Iwata stated he would resign if he was unable to achieve 100 billion yen (US$1.09963 billion) as income for the company for the next year. Back in January, it was widely reported that Iwata suggested that he would step down if Nintendo failed to meet this goal.

Moreover, in a more recent analyst meeting, Iwata replied to questions about the resignation. Iwata plainly said, "I don't recall saying I'd resign."

He also stated that the company doesn't focus on failure and puts all its effort into achieving its goal.

Thank god Iwata isn't resigning. I know I wouldn't resign if I was president of Nintendo! Why and how even the Japanese press had this little misunderstanding is beyond me. Nothing seems like it is set in stone and who knows what might happen in the next eight months. That said...

What are you thinking about Iwata's position and stance at Nintendo?

Being a Kickass Lady Writer and Not Making a Big Deal About It Fri, 28 Jun 2013 17:46:23 -0400 Amanda Wallace

I’ve never really taken being a girl that seriously. I happen to be female, that is true, but the stereotypes of femininity never really applied to me. I played with Hot Wheels as a kid, I still can’t put on my own make-up, and I liked rough and tumble sports and action films. I love video games, so it made sense for me to write about them.

This has been an internship program that has proven time and again that I don’t need to be self-conscious about being a lady. People make a big deal about women in the games industry, about whether they’re legit gamers or if they’re just being hired to be a pretty face or what not. It all seems rather silly to me. I feel, for the most part, about sexism the way that Morgan Freeman is often quoted as thinking about racism – if we stop talking about it, that takes away a lot of its power.

What I meant about this internship not making it a big deal is that most of the people I’ve worked with on this for the last two phases have been ladies (sorry Kevin, but you’re the hold out dude). I've had the pleasure to work with Miranda, Stephanie, and Jamie. My internship boss is a lady (shout out to Katy) and there’s also Amy, and we’ve interacted a few times with Ashley – almost all our correspondence has been with women.

But I suppose what’s great about it, is that it hasn’t been a huge deal. We’re not writing about being ladies in the gaming industry, about how tough it is to do your nails and then handle a controller, or about how hard it is to find geek t-shirts that are awesome and fit our giant breasts (that’s a lady concern, right?). There are some exceptions. Jamie has written a great piece about GTFO, for example, and I’ve written about how inaccurately women are presented in a lot of fighting games (can we please get some clothing? Just a little?). But for the most part, we just write about what we’re passionate about: video games.

I think there needs to be a dialogue about the problems facing women in games. Sexism is rampant. But I think it’s important that we don’t just write about those problems, that we don’t just talk about how ridiculous it is that the games are named after Zelda but she’s not a playable character or about how Peach’s powers are derived from her emotions or that people missed out on the seriously kickass voice acting on Fem Shep in Mass Effect. It’s important, for the future of women in gaming, that we talk about the same things the dudes talk about.

It’s been great working with these ladies (and Kevin, maybe we’ll make him an honorary chick) and we’re going on to do great, awesome things. Farewell Bastion phase.


Goodnight and good luck. Peace out homies. 

Not Another Bastion Phase Reflection Article! Fri, 28 Jun 2013 17:28:55 -0400 ErinV

Yes, I am an intern for the Bastion phase here at GameSkinny. And yes, this is another corny yet slightly inspiration article about my experiences. But if you're expecting another hardcore gamer saying that this internship is what I've tried to find for years, then you're wrong... or at least you are mostly wrong. (Which is sort of like being mostly dead.)

Truth is, I am one of the last people you would have expected to apply for a gaming internship. 

This internship is what I've been after for a while now, but I didn't find it because I was looking through gaming sites or because I'm heavily involved in the gaming world or even because I had heard of GameSkinny. No, my dad stumbled upon a listing for the internship and told me about it. I thought, "Hey, it's writing experience!" And then sent in an application/resume without really stopping to figure out what I would be doing.

As a BFA Creative Writing major at a small liberal arts college, I understand how difficult it is to break into the writing world. I work very hard to have an eclectic range of writing experiences in order be a well-rounded applicant (or employee) when I graduate. Of course, when I saw that I would be writing articles - something that is way out of my comfort zone - I signed up without adequate intel in order to pad my resume.

I got the position and then had the brilliant idea to go look at what sort of articles I would actually be writing. 

So here's sort of how that went:

  1. Clicked on an article (it had a snazzy title and a cool username)
  2. Started reading the article
  3. Brain did not comprehend
  4. Ensue face

Yeah, I had just signed myself up for disaster with a side of inevitable failure.

But I pride myself on keeping my commitments and working through difficult situations. I had told the lovely Katy that I would be doing the internship and it just felt cheap to back out without a good reason. 

I started brainstorming and hoped my writing abilities would be enough to get me through the intership.

By the end of the second day, I had a list of twelve article ideas. My first article was one of the team assignments. (Basically, I rehashed old news in the most original way possible.) It was a good transition into the writing style and the gaming world. Next? Well, if you've been following my articles, you know what happened next.

If not, I'll let you in on the secret. I wrote an article entitled, Back to the Classics: Why We Are Missing Out With Today's Games. The article did surprisingly well. It was a nice little boost to the ego, but it got views mostly because it was controversial. I essentially attacked the games my readers love so much with a half-baked argument that sparked a lot of comments. It was a great learning experience for me, but it probably wasn't the best way to start the internship.

Luckily, the writing was better than the argument. I realized that I was going to need more investment and less cynicism if I was going to survive the Bastion Phase so I buckled down.

And here comes the cliched (but inevitable) transformation and realization.

I started looking at the internship as a competition with myself. I wanted to best my articles. I wanted to produce things worth reading because they were informed and actually contained tidbits of gaming knowledge. The second week brought E3 and a chance to do exactly that. 

I've already written an article about how E3 completely changed my gaming perspective so I'll spare you the blather and cut to the chase. My love for gaming and my hopes for the gaming world were reinvigorated. I had revived an old interest and I was doing that ridiculous thing when all I ever talked about was the internship or my articles or the newest game I had found out about. I probably sounded like a broken record considering I started all my conversations with, "I've probably already told you about this, but it's so cool and I just want to talk about it so..."

Week three was exciting, but this last week was when it all started falling into place. I had an exclusive interview with Alan Emrich thanks to a personal connection and I found the company Jagex.

For the first time in my life, I'm actually considering pursuing a job in gaming. 

Lifelong dream: living in England/Europe.

When I chose the assignment on Jagex's profitable year, I didn't realize I would wind up wanting to work there. Not only is Jagex successful, but it is located in Cambridge, is considered one of the best places to work, and it is comprised of the kind of geeks I would love to work with. Seriously, just check out their website. They are fantastically creative and have a great sense of humor.

I may have two years of college left, but I'm already thinking about how I could work for the company and relocate to England... after graduation, of course.

And finally the spiel about how you should do the Orzhov Phase or any other internship at GameSkinny.

No, really. Do the internship. Apply right now. Go.

Honestly, this is one of the best decisions I have made in a long time. Not only did I take away valuable experience from this internship, but I now have writing experience in a subject I never thought I would be involved with. 

This internship is incredibly flexible and entirely remote. I never thought I would find such a rewarding and short internship opportunity that wouldn't get in the way of my summer job. (I'm a college student. I have to find the seemingly unattainable balance between my moolah and my resume somehow.)

Sure, there were some rough days and we lost some team members, but in the end I could not be happier that I stuck with it. Stepping (way) out of my comfort zone has made my world just a little bit bigger. I have new knowledge, new connections, and a seriously fantastic portfolio of articles. 

This internship was worth every IV drip of caffeine I had to insert into my arm and every writer's block induced headache. I only wish I could continue onto the next phase, but alas other commitments beckon.

And now, my final article for GameSkinny comes to an end as I implore you to apply for Orzhov. If you've followed me this far, give me some final feedback in the comments below.

Sayonara, folks.

Kickstarter To Be Available in Canada This Summer Thu, 27 Jun 2013 15:35:00 -0400 Mary Yeager

Kickstarter, an American based fund-raising platform for independent creatives, will soon be available to Canadians. The news was broken to the public via their official twitter channel. Right now, as it stands, Canadians can only fund projects if they have a bank account that is situated in the United States. According to the launch page for Canada, this new feature to be able to launch projects of their own is coming later this summer.

The Kickstarter Canadian launch page allows users to submit their email address and the category of the project that they are interesting in funding. From there, Kickstarter will be emailing to let the user know when everything is set and ready to roll. Want to sign up? Just go to the Kickstarter Canadian launch page.

About Kickstarter

Kickstarter is a fundraising platform for independent creatives to fund their projects in fields such as:

  • films,
  • games,
  • music,
  • design, and
  • technology.

As long as your project meets their guidelines, anyone is able to launch a project for help in bringing their idea to life. People who back projects are rewarded by the project owners through the various levels of rewards for how much the backers donate. Currently, only users based in the US and the UK over the age of 18 can create projects on Kickstarter.

Grab Your Gear and Be Prepared: Rift is Being Invaded Wed, 26 Jun 2013 23:54:36 -0400 Mary Yeager

Silverwood and Freemarch are in trouble. Both the initial starting zones for both Defiant and Guardian sides (after the tutorial) are being invaded. They are calling all inhabitants of Telara to unite and get rid of the forces of the planes that are coming. Grab your swords and shields, guys, it might get a little rough.

From June 27th to July 2nd, players have the chance to either mentor a lower level player or create a new one to play for this new event that is ranked for levels 7 through 19.The rewards are definitely on for this event. One thing mentioned (which is important for players that mentor down) is bonus planar currency that is set for your level. There will also be new achievements from the events for players to collect.

What is a Rift event without special loot to drop from the enemies? That's right, this one is no different. A few examples of new loot include (but are not limited to):

  • Sapphire Ki Rin Mount
  • Defiant/Guardian Crest Capes
  • Crimson Gothic Hat
  • Lesser Token Tablet
  • Riot Torch

I will most definitely be in Telara this weekend. Hope to see you there! If you haven't tried Rift yet, it is now free to play.

New RPG Chronos Materia For PlayStation Vita Wed, 26 Jun 2013 23:25:31 -0400 Brighton Early

Dengeki PlayStation reports that Chronos Materia is an upcoming RPG for the PlayStation Vita. Chronos Materia is being developed by devs Atelier Escha & Logy at Gust. Gust is best known for the RPG franchises Atelier and Ar Tonelico. The game involves the human civilization no longer existing and girls getting magically flown off to a new world. As a new style of RPG, Chronos Materia is made to be easy to play over and over.

Vocaloid illustrator, Nozomi Ousaka, is designing the characters for Chronos Materia--Ousaka has also worked on Nichijo, K-ON!, and Chrome Shelled Regios. These characters' names are Iris, Primula, Thyme, and Shion. An interesting fact is that all the character's names are based on plants.

Also, Chronos Materia's main theme and mechanics are based on the concept of time. The game has a system where you can change fate to break an eternal cycle. Which of course makes it easy to come back to earlier parts of the game and do better at those parts.

In Japan, Chronos Materia will be launching September 26th for 6,090 yen. I am looking forward to this PS Vita exclusive.

The Last of Us Beats the Rest of Us.. at Sales Wed, 26 Jun 2013 21:25:22 -0400 Brighton Early

The Media Create sales chart for this week has just come in. The Last of Us kicked butt to top the charts with 117,465 sales! It launched last Thursday and has been at the top for two weeks in a row now. Coming in at second place is Donkey Kong Returns 3D and third is Tomodachi Collection. Compile Heart’s God Dimension Idol Neptune PP for PS Vita comes in at fourth place as a new release as well, which got 29,933 sales. Great picks Japan!

Also in the UK, The Last of Us is crashing through the roof. It even beat Animal Crossing: New Leaf in the second week. Followed by FIFA 13 at third and then incredibly Tomb Raider at fourth, The Last of Us is proving to be one hell of a game.

Here is the official full sales chart below for Japan:

Software Sales

  1. [PS3] The Last of Us (SCEJ, 06/20/13) – 117,465 
  2. [3DS] Donkey Kong Country Returns 3D (Nintendo, 06/13/13) – 42,247 (146,816)
  3. [3DS] Tomodachi Collection: New Life (Nintendo, 04/18/13) – 34,286 (1,167,532)
  4. [PSV] God Dimension Idol Neptune PP (Compile Heart, 06/20/13) – 29,933
  5. [3SD] Kuma Tomo (Namco Bandai, 06/20/13) – 12,705 
  6. [3DS] Animal Crossing: New Leaf (Nintendo, 11/08/12) – 12,491 (3,290,847)
  7. [3DS] Luigi’s Mansion: Dark Moon (Nintendo, 03/21/13) – 11,859 (793,519)
  8. [3DS] Farewell Umihara Kawase (Agatsuma Entertainment, 06/20/13) – 11,058 
  9. [PSP] Storm Lover 2nd (D3 Publisher, 06/20/13) – 10,001
  10. [PSP] Roukyuubu! Himitsu no Otoshimono (Kadokawa Games, 06/20/13) – 9,282 
  11. [PS3] Terraria (Spike Chunsoft, 05/23/13) – 5,192 (47,741)
  12. [PS3] Resident Evil: Revelations (Capcom, 05/23/13) – 4,948 (165,068)
  13. [Wii] Taiko Drum Master Wii Super Wonderful Edition (Namco Bandai, 11/29/12) – 4,723 (502,150)
  14. [PSV] Winning Post 7 2013 (Tecmo Koei, 06/20/13) – 4,413 
  15. [3DS] Chousoku Henkei Gyrozetter: Albatross no Tsubasa (Square Enix, 06/13/13) – 4,079 (22,004)
  16. [3DS] Dragon Ball Heroes: Ultimate Mission (Namco Bandai, 02/28/13) – 3,957 (212,273)
  17. [3DS] Shin Megami Tensei IV (Atlus, 05/23/13) – 3,898 (245,568)
  18. [3DS] Monster Hunter 3 Ultimate (Best Price!) (Capcom, 11/15/12) – 3,684 (323,656)
  19. [3DS] New Super Mario Bros. 2 (Nintendo, 07/28/12) – 3,191 (2,046,263)
  20. [3DS] Mario Kart 7 (Nintendo, 12/01/11) – 3,122 (2,067,213)

Finally, The Last of Us is an amazing melee combat, zombie-killing, survival-based game. In fact, I'm going to go survive a zombie horde right now!

Sales Record Broken in UK: Grand Theft Auto V Wed, 26 Jun 2013 19:48:14 -0400 Mary Yeager

CVG is reporting that record breaking pre-sales for Grand Theft Auto V has occurred in the United Kingdom in numbers totaling around 3 million.

Now granted, these are pre-order numbers and some are likely to be canceled. If only half of their current pre-orders pick up their game (1.5 million), this sets the stage for GTA V to surpass the current best selling game, Call of Duty: Black Ops by Activision (which had a 1.4 million sold in one day).

It is not known how many of these numbers are for PS3 or Xbox 360 at this time. Grand Theft Auto V is set to be released globally for both consoles September 17, 2013.

About GTA V

Rockstar Games once again brings us a new installment set in Los Santos featuring three main characters:

  • Franklin, a street hustler,
  • Michael, a professional ex-con,
  • and Trevor.

Naturally, the game is set up to complete jobs of illegal nature so the three man crew will have cushy lives following their life of crime.

CoD: Black Ops 2 'Vengeance' DLC comes out with a New Replacers Gameplay Trailer Tue, 25 Jun 2013 22:08:18 -0400 Brighton Early

Activision has officially announced Call of Duty: Black Ops 2's newest DLC expansion called Vengeance. The trailer includes four maps, one zombie map, and a new Replacers video to kick-start the video with. These four maps are called:

  • Cove
  • Detour
  • Rush
  • Uplink

Activision even added some new adjustments to the classic map Summit. Of course, there is a new fun-loving zombie map titled Buried.

As an abandoned underground Old West mining town, Buried will feature some old characters and introduce new ones as you try and survive the zombie horde.
You'll even get a new weapon for Zombie mode that helps you zap zombies to death. It is called the Ray Gun Mark II.

The official description for the four new maps are:

Cove: The stage is set for all-out conflict on this small, forgotten island in the middle of the Indian Ocean, with players battling it out amongst the wreckage of a jet that crash-landed during a smuggling operation gone wrong.

Detour: A destroyed suspension bridge, high above an East Coast waterway, packed with scattered vehicles, exposed iron and collapsed pavement where the head-to-head action will play out on multiple levels.

Rush: Sets the stage for fast, close-quarters engagements in this paintball course turned full-combat arena, giving players new opportunities and challenges to use the cover to their advantage.

Uplink: "In this re-imagined adaptation of the fan-favorite multiplayer map 'Summit' from the original Call of Duty: Black Ops, players clash deep in the rain-soaked jungles of Myanmar, high atop a hi-tech mountain facility."

On July 2nd, Activision will release the DLC map pack for Xbox Live only as a timed-exclusive for 1200 Microsoft Points. Since this is going to be a timed-exclusive, we can expect the PS3 and PC versions of the DLC in early August. As a huge fan of the Call of Duty series, I will be first to kill everybody and their zombies on the new maps with my gold AK-47.

Being a GameSkinny Intern: Awesome Tue, 25 Jun 2013 20:42:14 -0400 Mary Yeager

For the past three weeks, I have had the joy of being a GameSkinny intern. Sure, it has had its moments where I was having a bad week and behind on my articles. Naturally, this led to me having to hustle to beat the deadline, but it did not keep me from enjoying the time I was having.

My Position

Though the Bastion phase was not the first round of internships GameSkinny has had, it was my first. I was assigned the role of writer as it was my top choice our of team leader, writer, editor, or social media. My only job was to write articles, including assignments set out by the GameSkinny team. By week three, I ended up not only as writer, but as backup editor as our editor was having internet issues. Editing was far easier as it just required making sure team articles were up to par for GameSkinny standards.

My Team

I think the hardest issue with our team was choosing the name. I tell you what. I ended up as the only girl on my team but these guys were so very creative when it came to names. One of the favorite suggested team names was Galatic Whale Attack. This one truly had me rolling on the floor. We ended up naming our team Veni Vidi Vici, which means I came, I saw, I conquered. We definitely tried to do that with this internship.

A Memorable Moment

The best week to me was the week of E3. Being a gaming fan, I always watch E3, especially when the next generation of consoles are coming out. I'm a huge techno geek so the new technology rumored to be coming out was boggling to the mind. This year, I had the great opportunity of not only watching E3, but being a part of it (regardless of how small) by relating the news released to the masses. The only thing better would have been to actually be at E3 (but we can't all be there, much to my dismay).

A Wrap Up

This is the final week of the Bastion Internship. I am sad to see it go but super excited for the next phase of the program, Orzhov, which begins July 8th. The friends I've made I hope to keep in touch with in the months and years to come as we've spent a great time coming together to provide you all with great reads and game related news.

If you are interested in becoming a GameSkinny intern, be sure to check out Video Game Journalism Internship: Orzhov Begins July 8th article for more information!

Final Fantasy XIV: A Realm Reborn Hits High Numbers Tue, 25 Jun 2013 19:29:18 -0400 Mary Yeager

I do not know of anyone personally that either doesn't have a favorite Final Fantasy game or has never heard of Final Fantasy. So the news out of Square Enix today does not shock me at all. (Personally, I love IX cause Vivi the Black Mage is my utmost favorite character) So what news is fresh out of Square Enix today?

High Beta Registration Numbers

At a conference held today, Yoshi-P announced that the Final Fantasy XIV: A Realm Reborn has a very high number of registrations already. At nearing a million, they have hit 920,000 beta registrations (plus one because I registered after reading the announcement on the blog). I was totally wowed at the high number of people eager to try out Final Fantasy XIV: A Realm Reborn.

Apparently Final Fantasy XIV: A Real Reborn is going to be one of the hottest MMOs since sliced bread once it releases August 27, 2013 for PS3 and PC. I wonder if I could convince my close friend S to vacate WoW to play with me.

E3 Reveals Details on Final Fantasy XIV: A Realm Reborn Mon, 24 Jun 2013 23:45:36 -0400 Brighton Early

A new video was posted for the new Final Fantasy XIV: A Realm Reborn class called the Arcanist. Final Fantasy XIV producer, Naoki Yoshida, revealed in a letter that explains the Arcanist classexpansion possibilities, Ishguard (the unreachable city-state in FF14), Free Companies (guilds), and other FF monsters and battles. Yoshida was asked to explain in more detail to English speaking fans because of the previous Japanese language portion of this letter.

  • The Arcanist class splits into two different jobs - Summoner and Scholar. Each job has a pet--Arcanists have a Carbuncle, Summoners have an avatar of a given Primal, and Scholars have a fairy. Arcanists and Summoners can change the types of pets they have, while Scholars have just the one fairy, but they will be able to change that fairy's mode. Of course, this gives off the idea that there will be more classes and jobs added to the game, maybe even before the first expansion releases.
  • The far off city-state of Ishguard will not be reachable even after the release because various quests and events that teach players about that area must be explored first. 
  • Secondly, Free Companies work a lot like the guild system in WoW. You purchase them as land from a kingdom and have a variety of permissions and roles that Free Company leaders can assign.
  • Yoshida talked about three different ways that players can pursue in breeding chocobos. Armor for chocobos will be craftable and magitek armor comes out of crafting too.
  • Plus, skirmish-type battles will letplayers fight against classic Final Fantasy monsters in various battleground types. Players will earn tokens by completing these battles as well as dungeons. 
  • The fishing system will be different from FFXI in that you can't just sell a bunch of fish for loads of gold anymore.
  • Finally, an old man is the current emperor and plays an important role in the storyline.

That covers most of all the details in the letter from Yoshida. Final Fantasy: A Realm Reborn officially releases on August 28, 2013. Stay tuned for more details about FF XIV!

Deadpool Gameplay Launch Trailer Mon, 24 Jun 2013 20:06:53 -0400 Brighton Early

Deadpool! Bang! Babes! Mayhem! These are the elements that make a great launch trailer for a lovely story about Deadpool. Nolan North will be doing the voice of Deadpool as he has done before in other media. The developers from High Moon Studios worked with former Deadpool writer Daniel Way to pen down the script. The storyline begins with Deadpool accepting a mission to assassinate Chance White, when Mister Sinister shows up to ruin the day and costing Deadpool money.

As Deadpool seeks out his revenge on Mister Sinister, he encounters other Marvel characters like Domino, Wolverine, Cable, Death, Rogue, and Psylocke. As a third-person action game, Deadpool will gain new combos as he progresses. A combination of melee and shooting, Deadpool will use big hammers, sai, swords, guns, and laser guns. The game will rely heavily on dismemberment and decapitations as body parts and bloodstains fly everywhere. With the amazing accelerated healing factor as Deadpool's super-power, you can decide to either reattach severed limbs or wait for them to regrow.

Deadpool will be released for just the Xbox 360 and PlayStation 3 on June 25th. Published by Activision, Deadpool will come out on Steam for the PC (we just don't know when yet). With all this chaos, I can't wait for Deadpool to make comments about girls rear-ends and shoot people in the face at point-blank range!

CD Projekt RED Releases Gameplay Trailer for The Witcher 3: Wild Hunt Mon, 24 Jun 2013 16:41:57 -0400 Mary Yeager

CD Projekt RED is finishing up their newest installment of The Witcher series, The Witcher 3: Wild Hunt. This will more than likely be the last of the series as they called it "the last part of the legend" in their debut trailer of gameplay. The gameplay trailer shows off the hard work that CD Projekt RED has put into the newest installment.

Multi-Region Open World

CD Projekt RED has changed up the gameplay for The Witcher 3: Wild Hunt. Those closed world views that the first two games had is gone. CD Projekt Red introduces an open world with the new Witcher that includes several regions. And the graphics of the landscapes just look awesome. They are crystal clear and make me want to go climb the mountains in the distance.

Game Combat

CD Projekt RED has listed the combat as "dynamic & tactical combat".  Redesigning the REDengine from ground up has allowed them to improve on their combat system. From the trailer, movement seems so natural and just flawless in view.

What Else?

CD Projekt Red has proclaimed that The Witcher 3: Wild Hunt is a "crowning achievement of the RPG genre" of video games. They plan to release the game some time during 2014 for Xbox One, PS4, and PC (dvd version).

Wait..What was that?!

Did you watch the trailer? Did you catch that flash after the Witcher wolf head and before the game logo? Try playing the video and pausing rapidly to discover a secret message from CD Projekt Red!


Gaming The Old School Way: Tabletop Fri, 21 Jun 2013 23:54:07 -0400 Mary Yeager

These days, when people think of social gaming, two things may come to mind. Facebook games or MMOs. Now they may be right, but I have a totally different idea of social gaming. I still love the sound of the dice hitting the table and it hitting those magical numbers. Yes, I am talking about tabletop gaming. Sitting around the table creating stories with friends is truly a social game if nothing else is. We still play several games.


Pathfinder is a system built off Wizard of the Coast's Dungeons and Dragons 3.5 edition. This is what 4th edition should have been. The play has been smoothed over and lots of things Wizards missed has been added in. The world is massive and has an absolute great storyline to go with it. My favorite class is the cleric, and the rogue. It's a tie.

World of Darkness

While the new World of Darkness is neat, I am still a huge fan of the old edition. White Wolf was purchased by CCP Games a few years ago to get the rights to make WoD a MMO, but that game has yet to be finished (of which I am still waiting on). My favorite of the series is Vampire the Masquerade, to be closely followed by Vampire the Dark Ages. While these two games are close in play stats wise, how you play is considerably different to how different the world was at those two times. In Vampire the Masquerade, I love playing Toreadors, and in Dark Ages, I love the Cappadocians.

Dungeons and Dragons

Dungeons and Dragons is currently in its 4th edition. Its considered one of the worst editions Wizards of the Coasts has released in the tabletop circles I run with. It is one reason why we discovered the game of Pathfinder and switched to it. The game was simplified to a point where it is befitting an MMO instead of a round the table game.

Different Rewards Outside of Gaming Time Fri, 21 Jun 2013 23:33:26 -0400 Mary Yeager

Gaming time as a reward is a great idea, especially if it's allowed to accumulate. But what if they have a lot of time and are just adding on to it? There are always other options for rewards. I'm going to tell you about some of my favorite rewards that my kids absolutely love.

Microsoft Points

One thing my daughter loves is dressing and redressing her avatar. Of course, shopping the avatar store she loves even more. It gives her a freedom to choose whatever she wants. Of course, this come at a price. If she completes her chores for the week, she gets $5 worth of rewards points to spend on the Xbox. This allows her not only to shop for her avatar, but to get games (pending parent approval of course).

Since the Microsoft points are about to be phased out, I'm having to decide whether to keep this reward or change to a different system. Since they are moving to a cash system, I am more than likely to keep it at $5 dollars a week, but this time, just straight out cash.

New Games

Another reward I like to do is to give her a choice between the points for that week, or to save that $5 towards a new game. If she chooses to save it, I add it to an Excel spreadsheet that I use to keep track of her rewards she receives for jobs well done. When she reaches a set goal of $60, we make the great journey to the nearest gaming store and let her shop for a new game. She loves this trip especially.

Rewards are great motivators for kids. Sure I could just flood them with cash, but they don't learn much from having cash other than they want to spend it on junk that just clutters up my house. So gaming rewards not only helps keep them occupied and learning, but also keeps my house nice and clean. It is a total win-win situation!

Used Games Market: One Developer Speaks Out Fri, 21 Jun 2013 15:38:36 -0400 Mary Yeager

Video games are fun, but for most of us, we have to make careful decisions on which games we want to get due to prices being quite high. Sure, some might say $60 or so isn't too bad to spend on a game, but to some, that $60 bucks could mean the difference between one game or another.

The used game market allows our buck to go a bit further.

For the same $60 that we could purchase one brand new game, we could get two or more games used for the same amount.

Edge spoke to one developer and got the skinny on how developers see the used game market. Co-founder of Bitmonster Games (and former lead designer at Epic Games), Lee Perry, had quite a bit to say about the the gaming market as it stands now from the developer's point of view. His first point was one to take into consideration. "You should have the choice to buy a used game, but you should also choose not to."

Lee Perry agrees with a lot of points we gamers make everyday. One of our biggest issue is naturally that game pricing is high. He doesn't dispute that fact at all. He also doesn't agree with the "always on" scenario like Microsoft has recently renounced from the Xbox One.

The main point that Perry wants people to understand is the fact that developers get paid from new game sales, yet see nothing from used game sales.

This in itself is the greatest problem. Say 10 people purchase a game new and then sell it back when done, they only get profit from those 10 people, even if 100 people then buy the used copies. Gaming companies spend thousands of dollars to develop and market a game to the industry before it's released. These funds are paid in hopes of big sales from the game. If few people purchase new while everyone purchases used, then it ends in gaming companies taking heavy losses, or even closing their doors.

Perry had several other points to make about how people complain about games being too short and trading them in or having to buy DLCs to make their game last longer. These are understandable concerns but one thing to remember is that computers are not developing these games. These are real people behind the making of these games that are just like you and me. They work hard to see something they enjoy come to fruition so we can all enjoy it.

Hotline Miami 2: Wrong Number Announced Thu, 20 Jun 2013 22:22:22 -0400 Kolbias

Late last year, an indie game called Hotline Miami captivated the gaming world. With an outstanding soundtrack and stylish, gory gameplay, the game skyrocketed to many people's yearly top ten list. Yesterday a sequel to the 2012 cult hit was announced complete with an expected violent teaser trailer.

Hotline Miami 2: Wrong Number will again put players in the shoes of a bloodthirsty killer. With similar top-down gameplay, this installment will feature some new content and a new story. In Wrong Number, the player will now play in a faction called The Fans. Dennis Wedin told Joystiq that "The Fans really are the fans." Claiming that the protagonists of the new game are Fans of the original character from Hotline Miami and are taking their fandom to ultra-violent lengths.

With other features teased such as multiple player characters, more mask and even a horde mode, what's not to be excited about?

We can expect to see more from Hotline Miami 2: Wrong Number in the coming months and hope to see a release date later this year or early 2014. The developer and publisher Devolver Digital has also stated that this installment will conclude the series.

Hotline Miami is currently available on PC and Mac and is coming soon to PS3. Hotline Miami 2 is confirmed to be released on PC and Mac again but will we see it on PS3 as well?