Batman Arkham Knight Dlc  Tagged Articles RSS Feed | Batman Arkham Knight Dlc  RSS Feed on en Launch Media Network Arkham Knight's November DLC now available, includes Batman vs Superman content Tue, 24 Nov 2015 10:01:41 -0500 astik_anand

Rocksteady has released a hefty 1.8 GB update for Xbox One and PlayStation 4 versions of Batman Arkham Knight. The 1.11 update offers minor fixes, new AR Challenge maps, and adds some new content.

Update 1.11 will also importantly introduce Batman vs Superman content from the upcoming movie. It also brings two new Arkham Episodes namely, Catwoman's Revenge, which lets you play as Catwoman, and Flip of a Coin, which lets you take control of Batman's side-kick Robin.

The 2016 Batman v Superman Batmobile pack launches today for people who own the $40 Arkham Knight DLC Pass. Everyone else can get their hands on it only after December 1 for free.

The update fixes a few bugs including the Knightfall glitch, which showed an objective marker on GCPD roof despite already triggering the Knightfall Protocol. It also allows Predator character switching. Two new AR Challenge maps: Shark Bait, and Jailbreak, are also among the contents of the update. More DLCs for the game are in line-up for December and January. The complete patch notes are given below:

  • Robin can now Quickfire Explosive Gel with R2, R2, plus Special Combo version in the usual way.
  • Azrael now has Detective Mode and the Disruptor.
  • All three DLC characters now have Critical Strikes, FreeFlow Focus Mk II, Blade Dodge Takedown and armor upgrades.
  • Harley and Batgirl now have Aerial Juggle and Special Combo Boost (RH already had these).
  • Batgirl has a ton of new Special Combo moves: Multi Ground Takedown, Disarm and Destroy, Batarang, Explosive Gel and Batclaw. SC Batarang is glitched so that it only does the explosion a small amount of the time, though.
  • Batgirl also has Batclaw Super Slam and Batclaw Weapon Disarm.
Bug fixes
  • Suit damage glitch has been fixed – you can now swap away from and back to the v8.03 and still see damage in story mode
  • ‘Knightfall glitch’ has been fixed – you no longer get an objective marker for the GCPD roof despite already triggering the Knightfall Protocol
New content
  • GCPD Lockdown AR Challenges: ‘Shark Bait’, round-based combat in the dock building, and ‘Jailbreak’, the GCPD predator environment
  • Predator character switch: select character on non-Dual Play predator maps, with unique objectives.

The game, developed by Rocksteady, is now available across PC, Xbox One, and PlayStation 4.

Got something we missed? Comment below.

Op-Ed Batman: Arkham Knight A Matter of Family DLC is a Hollow Cash Grab Wed, 15 Jul 2015 19:48:56 -0400 Ryan Martinez

After fighting and sneaking my way through every inch of the first two games in Rocksteady's infamous Batman series I expected the final installment to end on the highest possible note. In the end Batman: Arkham Knight felt like Rocksteady simply wanted to be done with the trilogy and move on. The story's major plot twist and other elements were lackluster at best.

So I had turned my hopes towards the post-release DLC to give the final piece of this epic trilogy what it was lacking. 'Batgirl: A Matter of Family' that released this week shot down those hopes; leaving me feeling like it and the games season pass were just a cash grab. The prequel story that puts players behind the cowl of Batgirl AKA Barbara Gordon was simply a let down.

The first place you'll see problems in A Matter of Family is the combat. Where Arkham Knight's main story is filled with options for sneaking or outright brawling Batgirl is linear. Your shoved into generic fights that you want to get through as fast as possible and never deal with again. Of course there are players who prefer a straight to the point experience like this; but that still isn't what Rocksteady's games are known for.

A Matter of Family's storyline is just as frustrating, doing nothing to make up for those lackluster fight scenes. Being a prequel story starring Batgirl and Robin, two important characters to the Batman universe, there was plenty of material to work with. So why does A Matter of Family have no meaningful connection to the Arkham universe? Even the case that Batgirl had become Oracle by the time of Batman: Arkham Asylum and that her previous identity wasn't a factor doesn't hold water.

Granted this a stand alone piece of DLC so we can expect massive additions to the storyline but some type of connection could have been made. The dynamic between Batgirl and Robin, which is admittedly fun to take advantage of with Dual Play, also feels like a missed opportunity. At no point does the story take time to dive into it despite countless chances to do so. 

Admittedly A Matter of Family has its good points including unique collectibles and demented amusement park settings but those don't make up for its failings. At an hour-long its hard to justify its $10 stand-alone price tag or it being part of the $40 season pass. When gamers pick up a piece of DLC they expect it to add a fair amount of length and content to justify its price. A Matter of Family doesn't give players any of that making it tough to recommend and tougher to see it as anything but a hollow cash grab.

Batgirl: A Matter of Family DLC swooping into Arkham Knight July 14th Tue, 07 Jul 2015 06:59:02 -0400 Callum Wiggins

The first screenshot and details have been released on the newest DLC for Batman: Arkham Knight, as Batgirl makes her playable debut in the gritty franchise in the A Matter of Family pack.

She played a supporting role in the main story as Barbara Gordon, aka Oracle, as her hacking expertise helped Batman battle against Scarecrow and the Arkham Knight. However, this new story will travel back in time to before the events of Arkham Asylum, when she donned her own mask and cape to battle the criminals of Gotham alongside the Dark Knight.

In this DLC, she will team up with Robin to rescue her father, Commissioner Gordon, who had been kidnapped by the Joker. It is set in Seagate Amusement Park and abandoned funhouse built on an oil rig, where the only entertainment is provided by the deranged clown's traps and thugs. Batgirl and Robin will be contained within this death trap, and will have to rely on their wits as much as their fists to escape alive with Gordon.

Justin Vasquez, the designer of the DLC, explained how his team sought to differentiate Batgirl from the Caped Crusader and his other playable allies that feature in Arkham Knight by focusing on her intelligence and hacking skills:

"Hacking is really what separates her from the other characters. It’s a gameplay mechanic with which the player can create situations for Batgirl to really shine," says Vasquez.

"Our intention was that Batgirl should be less powerful than Batman, but that Batgirl plus hacking could give her opportunities do things that not even Batman can pull off."

For those familiar to Batman comic books, this is a welcome addition to its video game series, with Batgirl becoming its second female protagonist after the antiheroine Catwoman. Furthermore, with Joker being responsible for binding her to a wheelchair as Oracle (a reference to the graphic novel The Killing Joke), this is the ideal villain for Batgirl to confront.

The DLC will be made available on July 14th for Season Pass holders for free, and then will be placed on general sale on July 21st for $6.99. As for now, this additional content will only be for the PS4 and Xbox One editions of Arkham Knight due to the complications plaguing the PC version.