Battletoads  Tagged Articles RSS Feed | Battletoads  RSS Feed on en Launch Media Network Classic SNES Titles That Should Make a Comeback On The Switch Tue, 28 Feb 2017 12:00:01 -0500 Azreen_Azmi


Given the vast library of the SNES, there’s bound to be plenty more titles that deserve a comeback. But for now, if Nintendo can remake these five SNES classics on the Switch, it’ll make plenty of Nintendo fans happy. But which SNES titles would you like to see remade? Let me know in the comments below!


Another cult classic that was underappreciated when it was released, Earthbound is a SNES title that truly deserves a comeback on the Nintendo Switch. Known for its quirky take on RPG tropes, nods to pop culture, and unique setting, Earthbound oozes with a certain charm that’s unlike any other -- even to this day.


It’s no surprise then that it manages to amass a rabid and vocal fan base that still hopes for a sequel to this day. And we can’t think of a better place for Ness and friends to make their return, than on the Nintendo Switch.

Secret of Mana

For RPG fans, the SNES was considered the golden age for RPGs, with masterpieces such as Final Fantasy III and Chrono Trigger being released. Secret of Mana was one of those masterpieces but was sadly overlooked despite sharing the same publisher as the aforementioned RPGs.


Secret of Mana manages to hold its own with its addictive real-time combat system, fun co-op gameplay, and a haunting soundtrack that’s iconic in its own right.


A full-fledged Mana title would definitely work on the Switch as it can take advantage of the console’s ability to play multiplayer locally with the Joy-Con controllers.


Whenever someone mentions Battletoads, two things come to mind; that infectious pause menu music and the hilariously difficult bike level. Despite having a reputation for being the hardest platformer ever made, Battletoads had quite a following when it was released on the SNES back in 1991.


While Battletoads went on to have several sequels and tie-ins, with the recent being a playable character on Killer Instinct, a new release that brings back the insane difficulty and cheeky humor on the Nintendo Switch is what we're clamoring for.

Earthworm Jim

Another cult classic that was much beloved on the SNES, Earthworm Jim boasted some of the most impressive animations, many of which still hold up to this day. Combine that with a zany art style, and surprisingly tight platforming gameplay, Earthworm Jim is a SNES classic that deserves a modern remake.


Given that we haven’t had a new Earthworm Jim release since the 90s, we think it’s about time that the grooviest earthworm makes his return on Nintendo’s newest console.


A cult classic among Nintendo gamers, ActRaiser is a classic SNES title that was criminally overlooked when it was released back in 1991. Mashing up two entirely different genres -- city-building and action platforming -- ActRaiser is one of those games that fans have always been clamoring for a remake.


Sure, the thought of an ActRaiser that you can play anywhere is definitely tantalizing, but unfortunately, the original developer (Quintet) has long since become defunct. So alas, it doesn’t seem like there are any plans to remake it for the Switch, but there should be.


March 3rd is just around the corner and gamers are plenty excited for the release of the Nintendo Switch.


However, what gamers should be more excited for is the prospect of Nintendo bringing back classic Nintendo titles and remaking them for the current generation. Which classic titles you may ask?


Well, here are a few that Nintendo should consider.

Killer Instinct Season 3 featuring Battletoads. Hints at new game? Wed, 05 Aug 2015 20:07:47 -0400 Larry Iaccio

It was announced at the Gamescom convention this week that Season 3 of Killer Instinct will be coming to Xbox One and Windows 10 in March 2016. To tide players over in the meantime, Microsoft released a new playable fighter that can be downloaded right now.

Rash from the Battletoads series makes his unexpected way into the hardcore fighting game and the results are about as awesome as you'd expect. Rash retains his original sense of humor and punk attitude which brings a welcome breath of fresh air into Killer Instinct.

Rash's availability is limited unfortunately. Players can only select the Battletoad as a fighter during this initial test period which runs until September 8.  Also, only those players who had previously purchased some type of Killer Instinct content or own Rare Replay will be able to currently play as Rash.

Back in November 2014 Microsoft filed for a new Battletoads trademark and there was widespread speculation across the internet of a possible new game in the series. In January of this year during a Windows 10 event, head of Xbox, Phil Spencer, was caught wearing a Battletoads shirt only further promoting speculations of a new game. A few months after this, at the Game Developers Conference this year, Microsoft also teased fans with Battletoads content for the very popular game Shovel Knight which came out for Xbox One back in April.

Phil Spencer wearing a Battletoad shirt during a Windows 10 conference

Keeping all of this in mind while looking at this new Killer Instinct update and even the release of Rare Replay, Microsoft seems to be doing a lot of promotion for the Battletoads series. Is a new game in the works, and if so could this be our first look at what the characters could look like?

All that big Xbox Gamescom News: Scalebound, Chat Pads, and More. Tue, 04 Aug 2015 14:41:13 -0400 Phillip W

This is a brief roundup of all the big news from Microsoft's GamesCom Press-Conference.


Remedy Studio, the people behind cult classic Alan Wake, new time bending game, Quantum Break is now being released on April 5, 2015.

The first gameplay for the Crackdown reboot, has a lot of explosions.

Platinum Studio's Xbox exclusive Scalebound is being released holiday 2016. The first gameplay trailer is below.

Rash from Battletoads is a new playable guest character in Killer Instinct. He is available to play right now.

From Software showed off some brand new Dark Souls III gameplay.

Gameplay from the long dormant Homefront: Revolution was shown off today. Along with the announcement of an Xbox One beta.

The newest gameplay trailer for Rise of the Tomb Raider.

Halo Wars 2 is coming Fall 2016! Here is the first cinematic trailer.

ID@Xbox announces new games coming first to consoles on Xbox including City:Skylines and We Happy Few.

Features and Hardware:

Xbox backwards compatibility comes to everyone in November. All games with gold games from now on will be backwards compatible at launch.

DVR functionality will let you stream and record to any windows 10 device in 2016.

A new Limited Edition Halo 5 Xbox One is coming October 20, 2015. Pre-orders are up now.

A new Xbox one chat pad is coming in November 2016.


Stay Tuned to GameSkinny for more Gamescom news and impressions.

8 Games to Look Forward to in August Tue, 21 Jul 2015 20:42:13 -0400 Bryan C. Tan

Rare Replay

What's better than one game? 30 games!


After developing over a hundred video games in the past three decades, Rare has picked out 30 hits to celebrate their 30th anniversary in the business, all for only $30.


By earning up to 10,000 Gamerscore across all 30 games, which include gems like Banjo-KazooieBattletoads, and Perfect Dark, players can unlock more content, with Gamerscore previously earned for the Xbox 360 games carrying over. 


Old-school features like scanlines and rewind are available for some games, as well as online multiplayer and most downloadable content, while a new feature called Snapshots presents small segments of the games as challenges for the player. 


In addition, a one-hour documentary feature on the history of the studio is included in the compilation, along with concept art and information about unreleased Rare games.


Replay through 30 years of video gaming history on Xbox One on August 4th.




What games are you excited about this coming August? Talk about your favorites in the comments below. 

Five Nights at Freddy's 4: The Final Chapter

What better way to celebrate the one-year anniversary of the YouTube phenomenon Five Nights at Freddy's than to release the final game in the indie point-and-click horror series?


Developer Scott Cawthon has taken over the world with a trilogy of crafty jump scares, disturbing characters, and surprisingly cohesive stories.


But the latest iteration of horrifying animatronic bears may be taking it one step too far, as the wiry monsters will be let loose out of public property and into personal homes.


As a little child armed with only a flashlight, players will have their hands full as they try to stay alive to watch the sun rise five times.


Stay up for The Final Chapter on Steam on August 8th.

Everybody's Gone to the Rapture

Story-driven games have grown in popularity in recent years, and one of the best has arguably been Dear Esther by The Chinese Room. 


But while their first game didn't really have much in the way of interactivity, the British developer's first game on console is complemented with not only the freedom to interact with the environment, but much, much more.


Everybody's Gone to the Rapture takes place in 1984 in the English countryside of Yaughton Valley, Shropshire. Through six different characters, each with their own story, players immerse themselves in a beautifully detailed open world to discover and uncover the mystery of the apocalypse.


Homes are left empty to be explored, and environments are left with traces of those lost. With a haunting soundtrack, revolutionary environments, and non-linear interactive storytelling, Everybody's Gone to the Rapture is an innovation deserving of the current generation of consoles.


Discover the Rapture exclusively on PlayStation 4 on August 11th.


After 20 years, the team behind The Neverhood and Earthworm Jim are back for another clay animated point-and-click adventure game.


A space explorer named Tommynaut crash lands on a weird planet and ends up locked in a mysterious fortress called Armikrog. Together with his blind alien talking dog, Beak-Beak, Tommynaut has to find his way out through clever puzzles and uninviting characters.


Developed by Doug TenNapel and Pencil Test Studios, the 2013 Kickstarter success is inhabited with characters that are brought to life by well-known actors such as Jon Heder, Rob Paulsen, and Michael J. Nelson. 


Enhanced by an original soundtrack by American songwriter and record producer Terry Taylor, the tongue-in-cheek adventures of Tommynaut and Beak-Beak is one not to be missed.


Escape Armikrog on Windows, Mac, and Linux on August 18th, and PlayStation 4 and Wii U in the near future.


The latest game from award-winning indie game designer Mike Bithell is a narrative stealth action game inspired by the father of all great stealth games, Metal Gear.


As Robert Locksley, players act as a futuristic Robin Hood robbing from the rich and giving to the unheard using the heist-simulating device, Volume.


In the face of a country-running CEO played by critically acclaimed actor Andy Serkis, Locksley seeks to take down the corporatocary over 100 levels of intense stealth action.


In addition, a full set of creation tools is provided for endless level-building and sharing, featuring an arsenal of gadgets to avoid, distract, and evade detection.


With the full campaign playable using pre-made or user-generated levels, the challenges in Volume never cease to excite.


Enter the Volume on Windows, Mac, PlayStation 4, and PlayStation Vita on August 18th.

Until Dawn

There aren't many successful horror games these days; same goes for PlayStation 4 exclusives.


But this summer, Sony Computer Entertainment developer Supermassive Games is looking to change that with a survival horror adventure made specifically for the current generation of consoles.


Until Dawn tells the story of eight high-schoolers who spend the night in a cabin in the mountains, unaware that their night is about to turn into a real-life nightmare.


Every decision that the player makes leads to consequences that can save someone's life or result in their death. 


Beautifully realized through an evolved Killzone Shadow Fall engine, the eight characters play a role in countless scenarios and multiple endings, where the death as well as the survival of all eight is possible.


But players cannot change the decisions they make, as a strict auto-save system prevents players from reloading a previous save file to an earlier point in the game, so every single choice bears an important amount of scrutiny.


Survive Until Dawn exclusively on PlayStation 4 on August 25th.

Satellite Reign

From Brisbane-based 5 Lives Studios comes a real-time, class-based strategy game set in an open world cyberpunk city.


Billed as a spiritual successor to the sci-fi Syndicate series, the 2013 Kickstarter success lets players command a group of 4 agents to climb up the corporate ladder and take over the most powerful monopoly of all time through every devious mean possible.


The city of Satellite Reign functions like a living, breathing world, where civilians, police, and corporate soldiers react uniquely to the actions of the player as they explore the manipulative world and uncover new missions seamlessly.


Each of the four agents can be customized for any play-style through different skills, weapons, gear, augmentations, and genetic base, while the freedom of choice also seeps into the emergent game-play, as a wide range of strategic options is available at every opportunity.


Reign supreme on Windows, Mac, and Linux on August 28th.

Disney Infinity 3.0

Disney Interactive Studios' popular toys-to-life series, Disney Infinity, is back again this year, and this time it's filled with battles of galactic proportions, as Star Wars will be the next mega-franchise to take over Disney's plastic universe.


Developed by Avalanche Software, Disney Infinity 3.0 will include three Star Wars Play Sets spanning both trilogies and the upcoming Star Wars: The Force Awakens, as well as a Disney•Pixar Play Set based on the film Inside Out, and a Marvel Play Set based on Avengers: Age of Ultron.


All-new multiplayer Toy Box Expansion Games such as Toy Box Takeover and Toy Box Speedway will allow every character from all three installments of Disney Infinity to play together in Toy Box 3.0, so there'll be lightsabers, superheroes, pirates, and more!


Fly to Infinity and beyond in a galaxy far, far away on Windows, PlayStation 3, Playstation 4, Xbox 360, Xbox One, Wii U, iOS, and Android on August 30th.


Summer Blues


As we approach the month of August, major game releases seem to slow down, as well as the buzz from major industry events of the previous months.


Students prepare to go back to school, and developers prepare to make a good impression during the holiday season at the end of the year. But that doesn't mean we won't have some great new games coming out to keep us busy before the frantic flurry of the fall.


So to close out the summer, here are 8 games to look forward to in the warm, sunny month of August.

Brand New Destiny Screenshots Show Off Their Shooty Goodness Tue, 29 Apr 2014 04:18:22 -0400 Elijah Beahm


"Can we keep him?"


"No, he tried to eat my banana gun!"


We interrupt this list of Destiny screenshots to give you Battletoads HD.


"Boba Fett!? Boba Fett!? Where!?"


*sigh* We interrupt this list of Destiny screenshots to give you Borderlands.



"Please stop calling us that..."


Pre-order now to unlock Deathstroke and two exclusive challenge maps.


This is the "Warlock Refinery" screenshot. In the world of Destiny, you refine warlocks with bullets, apparently.


Okay, you came up with levels that don't look like other games, right? Right?!


OOOVERRR 9000!!!!!!!!!


Oh come on, really? Okay... We interrupt this list of Destiny screenshots to give you Halo 4.


And now we interrupt this list of Destiny screenshots to give you Fallout: New Vegas.


Oh? Really? Already? Okay, um, we interrupt this list of Destiny screenshots to give you Spec Ops: The Line.


We interrupt this list of Destiny screenshots to give you Half-Life 2.


Coming from post-apocalyptic Milan, it's the latest fashion craze, Neo-Feudal Knightware, giving you both protection and style as you strut across the barren and hostile universe.


Luke! Don't forget to go to Tashi Station for some power convertors!


We interrupt this list of Destiny screenshots to give you Knights of the Old Republic.


The Hound! is now making guest appearances outside of Game of Thrones. Call 555-555-555, and he can be at your own Red Wedding or Bar Mitzvah.


"And as you can see the rent here is very cheap. While there's no central heating, the view through the hole in the wall is AMAAAZING!"


We interrupt this list of Destiny screenshots to give you Dead Space.


"You will respect the banana gun!"

Is "Hardcore" Gaming A Thing of the Past? Wed, 05 Feb 2014 18:58:40 -0500 Graduated Gamer

I’ve never been called a “hardcore gamer,” and I’m not sure how to feel about that. On one hand, I feel that my dedication to gaming throughout the last 22 years of my life warrants recognition as hardcore. On the other hand, while I’ve played games for a long time, I’ve always been a bit of a casual gamer--one who picks up a game, plays it through once, and then sets it aside for a long time (or forever). There are obvious exceptions I can point to (Final Fantasy VII, Super Mario RPG: Legend of the Seven Stars, and Starfox 64), but overall I’m not someone to attempt true mastery or 100% completion of every game which, to me, means a gamer is hardcore.

However, it seems that my definition may not accurately reflect the current generation of games and gamers, and it’s something that I’m not sure how to feel about.

To me, beating Contra with only 3 lives, finding and destroying every ultimate weapon in FFVII, or getting a high score on a classic arcade cabinet like Joust is hardcore and would allow you to claim such a title. However, it seems things have changed dramatically from a world where simply beating a game could be considered hardcore (I’m looking at you Battletoads and Super Ghouls ‘N’ Ghosts), to a world where pwning n00bs and insulting them about it makes you hardcore.

Now, even as I write this, I know right away that this can be seen as an unfair assessment of the gaming landscape today.

I’ll clarify that I am aware that there are games that still give the gamer a way to be completionist and try for high scores. I’ve played PacMan Championship Edition, and I’m currently working on 100% on GTA V so I know this first-hand.

Still, there’s something to be said about how achievements, trophies, and online multiplayers have warped people’s views of what makes someone “hardcore." I even fell into the trap earlier of thinking that getting all achievements in a game would make me hardcore, only to be extremely dissatisfied with my experience. I found that I wasn’t playing for fun, but rather playing to increase my Gamerscore so others would see it and think “wow, that dude’s gotta be a hardcore gamer.”

Certain games and series have been highly influential in what I see as the “end of hardcore” as I knew it in my youth. You probably saw this coming a mile away, but series like Gears of War, Halo, Call of Duty, and Battlefield have certainly changed the culture of what makes a hardcore gamer, especially in online multiplayer.

I tried playing Call of Duty: Modern Warfare 2 and Battlefield 2 online with my dad on a few occasions, and I simply couldn’t stand it. I’m not going to sit here and say that getting my ass handed to me was fun and didn’t influence this feeling, but the biggest issue I had was the culture of gamers both on my team and not. It seemed that no matter what you did, you weren’t good enough. Even when I moved from dead last on my team to a respectable third in kills and points, I still felt like I was crap and more of a liability. It didn’t help that obscene insults and childish whining flew around more than bullets, and with that I decided that this wasn’t the scene for me.

In my opinion, best played without a headset...or really any volume at all.

Still, there are millions of people out there that live and breathe those franchises and consider themselves hardcore, and anyone else that doesn’t is a n00b (among other things).

Does this make me any less of a gamer? Of course not. Does being a badass in those games make you hardcore? I don’t really know. Perhaps it does, just like collecting all the Chaos Emeralds in Sonic the Hedgehog or unlocking every car and winning on all courses in Gran Turismo 3: A-Spec would be back in my day. Perhaps I’m just getting old and I want nothing more than to hold on to the nostalgia of the past where achievements were “Not Dying” and “Saving the Princess.” Perhaps I’m just yelling at kids to get off my lawn.

I honestly don’t know anymore, so I’ll just say that to me the idea of “hardcore” is gone for me in today’s generation of games. It doesn’t mean that it doesn’t exist for the current generation of gamers, and one day they may feel the same as me, but I prefer to stick to high scores in arcades and the brutality of 16-bit side-scrollers to define my core as hard.

7 NES Games That Were Nearly Impossible to Beat Sun, 04 Aug 2013 21:24:16 -0400 Wokendreamer

The Nintendo Entertainment System introduced a lot of people to the joys of video gaming.  This new and exciting form of digital entertainment gave entire families a chance to explore new worlds from the relaxing comfort of their living room couch.

Those games are not what I will be talking about today.

The NES was also home to some of the most unfairly hard games ever created.  Join me in remembering them and gritting my teeth at the memories.

Let's begin.

Ninja Gaiden

The original ninja platformer, Ninja Gaiden was undeniably an awesome game.  It had ninjas, it had jumping puzzles, you could climb on walls, and it even had a semblance of a plot.

It was also hard enough to make you feel like an actual ninja if you could beat it.  The jumping puzzles were unforgiving, particularly with birds swooping to knock you to your death, and enemies were everywhere.  Throw in some brutal bosses and Ninja Gaiden is definitely a game anyone can be proud to have beaten.

Ghosts N' Goblins

The second platformer on our list, Ghosts N' Goblins was another game with enemies coming at the player from every direction, often literally rising from the ground at your feet.  One hit would not kill you, but it would remove your armor.  A second hit before finding one of the armor power-ups was all it took to drop you and send you back to the start of the level.

Even more frustrating, when you finally beat the last boss, instead of winning the game he sends you back to the start.  You have to then beat the game a second time, with even more enemies everywhere, before you actually win.  Talk about a sore loser.


One of the most internet-famous video games of all time, Battletoads got its fame for a reason.  The basic gameplay itself featured genuinely tough enemies and the many mini-games and unique stage mechanics, while fun, generally only required one misstep to lose a life.  Then, of course, there are the speeder levels like at the top of the page.  That section of the game, by the way, features 108 separate obstacles over the course of two minutes.

Teenage Mutant Ninja Turtles

The heroes in a half shell were serious business back in the days of the NES. Unfortunately for many many frustrated gamers, so was the game they had on the console.  The turtles themselves all shared the same life pool, meaning players would cycle through them and had to make do with whichever turtle they happened to have for the situation.

Then there was the Dam level, where players had to swim to deactivate bombs within a time limit.  See those pink water-weeds?  They kill you if you touch them. You know, because algae does that.

Mike Tyson's Punch Out

Okay, to be fair, this game was about pattern recognition.  Every enemy had a specific pattern they followed that you just had to learn and abuse.  If you knew the patterns and did not mess up, you could beat the game every time.

The margin for error was extremely unforgiving, however.  The last boss (Tyson himself, of course) could beat you if you made even a single mistake, with a window a vulnerability on his own side quick enough to miss it by blinking.  Perfection was required at all times.

Silver Surfer

There are plenty of difficult flying shooters.  Silver Surfer was both top-down and side-scrolling, depending on what specific level you were on.  The game threw lots of enemies at you all the time, most of which required several direct hits from your arbitrary rapid-fire attack.

What set the game apart as being absurdly difficult is how literally everything is hostile. The enemies, the walls, the ground... All of it would kill you if you touched it.

Did I mention you didn't have any health, so a single hit killed you no matter what it was?

Mega Man

Mega Man is one of the series that has defined side-scrolling and platforming both. The fond memories gamers have of the blue bomber came, almost universally, from the other Mega Man games.

The original game, while loads of fun, was almost extremely harsh.  Enemies everywhere mixed with difficult jumping puzzles made for endless hours of frustration.  No saving also meant every time one of those enemies knocked you down a bottomless pit you were that much closer to having wasted hours of your time.

The legacy all of these games have left us is a mixture of skill and frustration.  In a sense, I miss having games come out nowadays with similar difficulty levels to them.  As they say, though, it was good, but it is good that it was.