Bethesda Softworks Tagged Articles RSS Feed | Bethesda Softworks RSS Feed on en Launch Media Network First Doom Eternal Update Conjures Empowered Demons, XP Event Fri, 15 May 2020 17:56:32 -0400 Daniel Hollis

The first major update for Doom Eternal is here, bringing a number of new upgrades to both single-player and multiplayer modes, including empowered demons and a limited-time XP event. 

Bethesda Softworks announced that the update is now available for PC, PS4, Xbox One, and Stadia.

New Features

New to Doom Eternal are Empowered Demons. When a player is killed by a demon in the campaign, there's a chance that the demon might appear in another player's game, bigger and badder. It's up to other players to avenge their ghostly fallen comrades by killing the demon. Their reward? Extra resources and bonus XP. 

On top of that is the new Precious Metals Event, which consists of new weekly challenges, offering the opportunity to earn bonus event XP towards new shiny cosmetics, including the MC Pain Master Collection.

Quality of Life Improvements

Both single-player and Battlemode get quality of life updates, too. According to Bethesda, the idea is to make both more accessible and to address some of the primary issues players have pointed out about the modes. Here's what's been changed, taken from the official blog post on Slayers Club:

Single-player Quality of Life Updates:
  • Reduced damage taken while swimming.
  • Added vertical Dash ability when in water.
  • Moved the Rad Suit in Taras Nabad directly in-front of the water area so the player clearly sees it when entering the arena.
  • Removed all difficulty damage scaling for both Water/Slime.
  • Added Maykr Drone campaign tutorial during first encounter in Urdak.
  • Increased the effectiveness of the Plasma Rifle Microwave Mod damage over time.
  • Added an option for Hold (Default) or Press functionality for Double Dash in the Game tab of the Main Menu Options.
    • Hold allows the player to dash twice by holding the input. Press requires the player to press the input twice.
Battlemode Quality of Life Updates:
  • Batllemode Tutorials are now required for first-time players when entering the mode.
  • Added functionality to take disciplinary action against players who exploit Batllemode by prematurely exiting matches or are abusive on voice chat.
  • Batllemode Death Report Deaths in Batllemode now display a damage report showing players exactly what killed them.
  • New Indicator for Healing Demon Players New FX display under player headers in Batllemode when they are actively healing. This is visible to all players.
  • New Messaging in Batllemode has been added to improve the clarity of server and lobby states
  • New Network Icons in Batllemode will display when network conditions introduce latency or packet loss.

This is the first major update for Doom Eternal, with more expected in the future. Currently, two single-player DLC packs are in the works. There is no confirmed date for either of the upcoming DLC packs as of yet.

Be sure to check our review of Doom Eternal, where we said: "Doom Eternal absolutely delivers on all-fronts by blasting us with one of the most intense and satisfying single-player shooter campaigns in years."

The Elder Scrolls Heads to Tables Everywhere with Call to Arms Wed, 29 May 2019 12:26:46 -0400 Glitchieetv

Building off the critical acclaim of games like The Elder Scrolls V: Skyrim and The Elder Scrolls Online, British games publisher Modiphius has announced a new entry to the overarching franchise: The Elder Scrolls: Call to Arms

Call to Arms is a tabletop miniature game. 

This is not the first time Modiphius has teamed up with Bethesda. Fallout: Wasteland Warfare was their first partnership with the video games company; the game is currently shipping out pre-orders.

Because of the positive reception of that game from board game and tabletop players alike, Bethesda and Modiphius decided to turn their attention to Bethesda's other critically acclaimed franchise, The Elder Scrolls

Call to Arms uses the same base as Wasteland Warfare. However, it has been revamped by writer, editor, and game designer Mark Latham to accommodate the inhabitants of Tamriel. 

Players will pick factions, heroes, and troops while managing stamina and magicka as they move across the board. Advanced AI enemies lurk around every narrative twist and bend. 

Forces will typically include 1-6 heroes and 3-15 troops. Familiar Elder Scrolls faces such as Lydia, Hadvar, Ulfric Stormcloak, and Mjoll the Lioness, will make appearances among others. These heroes will lead troops through Dwemer Ruins, into Drauger infested tombs, and across the frozen wilderness of Skyrim.

On top of the miniatures game, Modiphius is also releasing an exclusive figure, Dragonborn Triumphant. Standing 32mm tall, the multi-part resin miniature will be shipped in three waves starting in June, July, and August. The figure is also available for purchase at the UK Games Expo in June and at GenCon in Indianapolis, Indiana, in August.

A Two-Player Starter Set coming in December will have instructions on playing the Dragonborn.

Included in the set will be scenarios for various play modes, including co-op, PvP, and solo missions revolving around Stormcloaks vs. Imperials. Reinforcement sets will be released at the same time to bolster available troops.

Planned future content will expand on Skyrim as well as encompass Oblivion and Elder Scrolls Online characters, settings, and quests. Available extras include settlement journals, metal tokens, deluxe dice bags and more to enhance the gameplay experience.

Will you be playing Call to Arms this holiday season?

Rage 2: Hands-On First Impressions Wed, 30 Jan 2019 10:00:01 -0500 Joey Marrazzo

In 2011, Bethesda came out with a brand new IP titled Rage, which was developed by id Software. It was an open-world adventure game set in the post-apocalypse, and it received decent critical response.

However, at first glance, many players may have thought it looked bland and not that exciting. I for one passed on the game due to it seeming pretty boring.

Fast forward to 2019 where id Software has partnered with Avalanche to develop a sequel to the game in Rage 2. I was able to get hands-on with the new title last week to see if it feels more interesting than the original from eight years ago.

The Story

You play as a character named Walker (who is a lefty by the way), and you can decide whether you want Walker to be a male or female at the very beginning of the game. You are now in the post-post-apocalyptic world where you have the basic necessities to survive and go on with your day.

The Authority from the first Rage entry is back and taking on your home town. You and three other secondary characters work together in order to bring down the Authority with something called the Dagger Project.

Despite the return of the Authority and the Wasteland itself, you won’t feel lost in the new game even if you didn’t play the first Rage, as Rage 2 is set up to be a stand-alone title.

The Missions

While there is a lot of story you can play through, there are a lot of side missions available as well. The two optional mission types that I was able to play were a bounty mission and a car race.

To find a mission, you can pause the game, look at your map, and see a bunch of different icons appear on what seems to be a pretty big area of land. When I asked id Software Studio Director Tim Willits about the size of the map, he mentioned that it wasn’t the company's goal to create a big map, but instead it focused on making the world dense with a lot of activities and side missions to play.

Whether you are taking down enemy camps or just driving around in the Wasteland, you will always find something to do in Rage 2.

The Combat

Killing enemies, whether they are weird looking creatures or just ravagers in camps, was a lot of fun. Using a combo of weapons and abilities, taking down opponents never got old in my time with the game.

Furthermore, there are a vast array of weapons available in the game that you can access through your weapon wheel (think Doom). Each weapon has an iron sight equipped and an alternative fire option. 

My favorite weapon was the Firestorm Revolver, which allows you to shoot charges at enemies, and then you get to watch the enemies blow up. It was always a satisfying view.

There is also something called a Wingstick. It basically acts like a badass boomerang that can do serious damage and sometimes kill the enemy. 

Then there are the abilities that I mentioned — freaking awesome. These abilities are called Nanotrites, and they are the core of the progression system in Rage 2.

Throughout the map, you will see Arc Centers, which can be a bit difficult to complete, but they reward loot and Project Points. Those Project Points allow you to upgrade your group's stats on the Project Tree and unlocking abilities — Willits mentioned that you will be able to deal serious damage once your abilities are fully unlocked.

There are a few abilities that stood out to me. One of those abilities is called Slam, which allows you to rise above the ground and then slam down, killing or injuring the surrounding enemies. Another one is called Shatter, where you basically use the Force to kill any enemies that are right in front of you.

You are allowed to continually use these abilities, but there is around a 20 second refresh time. You can’t just spam the same ability over and over again.

A refresh timer is in place for the dash mechanic as well, but it is only around five seconds here. Dash allows you to quickly move forward, backward, or side to side with a press of a button, and you will definitely want to use it in combat when a giant monster is running towards you.

Furthermore, after using your guns, grenades, and abilities to go on a nice killing spree, your Overdrive meter will fill up. When filled, you can unleash your Overdrive to get full health and make your weapons do extra damage. You should definitely save this for when you are surrounded by a good amount of enemies, or a single enormous one, because it helps out a lot.

The Gameplay

This game is a lot of fun to play, and while I didn’t get to choose a difficulty, the game had challenging moments. For example, enemies don’t just stand there and wait for you to move, they rush you and will deal damage.

The part of the game I played was about 25% into the story, and I had to get into a club owned by Klegg Clayton, a rich, celebrity loving egomaniac. Why does that sound so familiar?

In order to get into his club, I had to be famous, and, in order to become famous, I had to go on two television shows. The first TV show turned out to be test to see how good I was at killing enemies, and, using a combination of the rifle, shotgun, and abilities, I was able to take down most of the enemies.

The next TV show I had to appear put me in a car race. Casually driving around the Wasteland was a lot of fun and felt pretty good — it wasn’t wonky to me like the driving in Just Cause 4 — but, when I was racing, the controls did feel a little weird.

To be fair, I was boosting to gain extra speed for most of the race, so that could be the reason for the strange handling. Or I may just be a terrible driver in video games. In either case, I was able to win the race, despite being in last place and getting derailed for the majority of it.

The World

The world in Rage 2 is something that you want to take in. There are different biomes throughout the map, and you will see many items that can assist you as you explore. 

That might be giant barrels that you can shoot to blow up near an enemy or ammo and health crates that always come in handy. There is also some humor here, and I found a box that was labeled "Just a Box." Of course, I had to pick that up.

This humor extends to talking with NPC’s and reading signs that say things like “Don’t clap back. If you basic, you basic.” You can immediately tell that this game is a lot of fun from its world.

Additionally, the characters that populate the world have a cartoony look to them and varied personalities. The graphics are not in the style of The Last of Us, but they are good and fit with the tone of the game.


In a Q&A, Willits basically said that there is going to be DLC for Rage 2. He couldn’t say what the DLC will be because even the developers don’t know at this time, but they are going to create the post-launch content based on what the players seem to be enjoying. So if players say they are enjoying going to enemy camps and causing chaos, then that may be the focus in future DLC.

It was also stated that there will be free and paid DLC. This was not elaborated on since the developers are still finalizing details. It is also being decided if microtransactions are going to be included in the finished product.

The Specs

If you are an owner of the Xbox One X or PlayStation 4 Pro, you will be playing Rage 2 at 60 FPS. It will not be in 4K because they wanted to focus on making the game super smooth to play.

Before I even asked if the game was coming to Nintendo Switch, Willits led off the Q&A session by saying that they are investigating it. While they were able to put Doom and the upcoming Doom Eternal on Switch, I really hope that they find a way to bring this open-world craziness to Nintendo's console as well. 

Final Thoughts

Rage 2 is Sunset Overdrive if it had a crazier and edgier cousin that loved the color pink. The open-world of the Wasteland is full of entertaining people and a lot of missions to complete besides the main story. This is a fun game. 

Rage 2 releases for PC, PlayStation 4, and Xbox One on May 14.

I definitely had a great time playing Rage 2, and thank you to id Software and Bethesda for letting me check out the game.

Fallout 76 Microtransactions Are Under Fire Mon, 17 Dec 2018 22:46:38 -0500 William R. Parks

Despite the many criticisms leveled at Fallout 76, and Bethesda's practices surrounding its launch, the new multiplayer RPG has established a committed player base. That said, these dedicated fans are still willing to raise concern about the game's problems, and their latest target appears to be its microtransactions.

As pointed out in a popular thread on Reddit, new holiday themed cosmetics have just been introduced to Fallout 76's virtual storefront, the Atomic Shop. These seasonal items can be purchased using an in-game currency called Atoms, and, for some players, the price tag on them is simply excessive.

Specifically, the newly added Holidays Emote Bundle, which consists of 12 icons that can be displayed near a player's character, costs 1,200 Atoms. The Bundle: Comin' to Town consists of Santa and Mrs. Claus character skins, a reindeer camp decoration, and two emotes at the price of 2,000 Atoms.

For clarity, Atoms can be purchased at a rate of approximately $1 per 100 Atoms, meaning these two packs cost nearly $12 and $20 respectively. A Reddit users summarizes a portion of the player base's position on these costs:

That's $20.00... one-third of the full game. Twice as much as most DLCs combined... This Santa outfit will be relevant for less than two weeks. COME ON BETHESDA! Fallout 76 is already selling for $26.00 at some retailers!

While the thread is filled with many players echoing the same opinion, there is a dissenting faction that accurately points out that Atoms can be acquired through standard gameplay. This is certainly true, however, the original poster suggests that Atom acquisition slows down significantly as players reach Fallout 76's end-game, and players interested in cosmetics will likely need to spend real-world money as a result.

Furthermore, some players note that these cosmetic items have no gameplay impact, and players can choose to ignore them. While this is currently accurate, recent data mining suggests that new game-changing items called Lunchboxes may be on their way to the Atomic Shop. Reports suggest that these Lunchboxes will increase a player's damage capabilities, XP gains, and more.

If Bethesda does indeed add purchasable items with real effects on gameplay, it seems likely that the current frustration over Fallout 76's microtransactions will continue. This will be even more true if the costs are in line with these newly added winter cosmetics.

The conversation surrounding the winter cosmetics can be found on Reddit. The Lunchbox data mining is located there as well.

Fallout 76: Power Armor Edition Owners Offered Compensation Thu, 29 Nov 2018 13:47:32 -0500 William R. Parks

Following the release of Fallout 76, Bethesda has been under frequent fire for the subpar state of the game, as well as the massive price reductions that have come less than two weeks after its launch. Now, purchasers of the Fallout 76: Power Armor Edition are the ones up in arms, and the company has announced that they will be offering them compensation.

The Fallout 76: Power Armor Edition is a $200 version of Bethesda's new multiplayer RPG, and it features several collectibles, including a wearable Power Armor helmet and figurines. The initial marketing also indicated that it would come with a canvas duffle bag; however, as players began to receive their copies, they found that this had been replaced with a cheaper nylon version.

Understandably, purchasers were upset, and one took to Reddit to share a correspondence with Bethesda Gear Store Support. In this correspondence, a representative indicated that the material change was due to the high cost of the canvas bag's production, and nothing would be done in the way of compensation. This post caught the attention of many, gaining 127,000 upvotes in one day, with some users providing further corroboration of Bethesda's position.

Since, the company has backtracked on this stance, and a Tweet from the official Fallout Twitter account offers an apology and provides information on how owners of the Fallout 76: Power Armor Edition can claim compensation of 500 Atoms:

Atoms are Fallout 76's approach to microtransactions. While they can be earned by completing in-game tasks, they can also be bought with real-world money, at approximately $1 per 100 Atoms, and are used to purchase in-game cosmetic items. To be clear, this means that the compensation currently being offered to owners of the Fallout 76: Power Armor Edition is around $5 in virtual items.

Further, this about-face from Bethesda has left some players confused about the responses they were receiving from Bethesda Gear Store Support. The company has answered with another Tweet:

While it is unclear if players will consider this level of compensation acceptable, it is certainly an improvement upon the position taken by Bethesda Gear Store Support. The company has recently promised to be more communicative about the gameplay improvements they have planned for Fallout 76, but these updates may be for naught if they continue to alienate their customers at the cash register.

The initial conversation surrounding the bag controversy can be found on Reddit.

Bethesda's Elder Scrolls VI Announcement Was Pure Damage Control Sat, 16 Jun 2018 12:40:58 -0400 Fox Doucette

Bethesda announced plenty of stuff at their big E3 2018 presentation Sunday night, but for a certain segment of their audience, no announcement was bigger than the confirmation that yes, Bethesda is working on Elder Scrolls VI.

It was also the biggest case of pure damage control of the entire sordid weekend. It was, flat out, an admission of defeat and a sign that they knew that Fallout 76 would go over like a fart in church with their fanbase.

The Internet exploded when Todd Howard said that “every other character will be a live human being”, referring to 76's DayZ/Ark/Rust-like online survival gameplay.

After all, if you want to find something more toxic than nuclear fallout and Forced Evolutionary Virus combined, the player community in online survival fits the bill.

Searching the #SavePlayer1 hashtag on Twitter pretty well sums up the reaction.

Enter an announcement for a singleplayer experience. Bethesda knew.

More than once in the past, Howard has been a big proponent of the short hype cycle.

Fallout 4 was announced at E3 2015; it released just four months later.

Fallout 76 will be out this fall, another super-short hype cycle, plus Bethesda's already taking sign-ups for the public beta.

It's clear that Bethesda's operating strategy is to keep the jackals in the gaming press at bay; they don't want to waste precious development time constantly stoking the hype machine. Because as Extra Credits pointed out in one of their videos, as soon as you commit to that road, you're committing to wasting a lot of development resources. You're spending more time making playable demos and creating video mashups for E3 or PAX or GDC or wherever else than you are creating a tight, focused experience that will actually be in retail stores and on Steam come launch day.

So why did Bethesda announce Elder Scrolls VI? Why throw away one of their biggest competitive advantages in terms of being able to manage the hype cycle and keep their development dollars spent on stuff that's actually going into the finished game rather than press demos that rarely end up producing any usable assets for the game itself?

Damage control. They angered their fans, and in order to keep those fans from descending into open revolt, beating up their brand so badly that by the time TESVI is ready for actual launch—and, with the game in pre-production, that could be 2021 or later—their former fans won't even care about them anymore and will therefore have no desire to pre-order? A lot can happen in three years, and “just another EA” as brand perception risks permanent “never again” customer loss.

Bethesda knew what they were doing. They were, in essence, condensing 1985 for the Coca-Cola Company into one hour.

Fallout 76 is New Coke in this instance. If Twitter loved it, if the reaction was universally positive, if everything was just ducky, Todd Howard and Pete Hines would've been more than willing to stand and fight on the hill, hyping up 76 and making it the centerpiece of the entire gaming news cycle.

And, of course, 76 wasn't a complete failure; plenty of the kinds of gamers who like the Fallout mythos and prefer their games to be online with others rather than the solitary pursuit that previous entries in the series are have been more than willing to rally to the Vault Boy banner.

But there was a supercritical mass of people who hated the news. And the people at Bethesda, who had TESVI as their “Coca-Cola Classic Card”, decided to play it.

Todd Howard would've preferred to sit on “Skyrim 2” for years until the game was ready. Sure, he'd coyly refused to comment on the game, even occasionally looking annoyed that he'd been typecast as the “Elder Scrolls and Fallout guy.”

No creative person likes being typecast, not if they're an RPG developer or if they're a sportswriter who took a video game gig in part to write about something other than scurrilous rumors about LeBron James and the Los Angeles Lakers.

But when push comes to shove, that's what Bethesda's brand is.

And for that reason, they announced The Elder Scrolls VI, coming forever and an age from now to a PC, console, phone, tablet, smart home personal assistant, handheld, and refrigerator near you.

It was damage control. Bethesda knew the reaction to Fallout 76 was going to be severe, and the only way to keep the community in line was to announce a new Elder Scrolls at the same time. It's just too perfect.

Fallout 76 Won't Suck, Fail, or Bomb -- And Here's Why Wed, 13 Jun 2018 15:37:37 -0400 RobertPIngram

When Bethesda launched a live stream hinting at news in the Fallout universe, excitement was high, but initial reactions to rumors the game would be an online survival game were mixed. Hot takes came thick and fast, with many worried that such a drastic change to the Fallout fans know and love was a surefire recipe for failure, despite knowing little to nothing about how the game would be executed.

With Bethesda's E3 presentation in the rear window, we now have actual information about the game to base our opinions on -- and everyone expecting Fallout 76 to bomb have YumYum Deviled Egg on their face.

This is shaping up to be a totally new Fallout experience, one that we've never seen before. And it's going to be great. 

Here's why. 

Solo-Play is Still Around

The loudest complaints following the teaser for Fallout 76 revolved around transforming the solo series into a collaborative one. As Bethesda's Todd Howard was quick to point out, there's nothing forcing you to team up in Fallout 76.

Players intent on clinging to past iterations can still experience the entirety of Fallout 76's plot without ganging up, enjoying all of the environmental storytelling in prior games have excelled and avoiding the horrors of human co-operation.

So, what's different? Instead of the fine details of the world being rounded out by stilted NPCs, your world will be shaped by dynamic interaction with other real players building their own civilizations to explore, interact with, or attack!

So we'll be getting some of the best of both worlds, which is a win-win. 

Your Friends Can Join the Fun, Too

Just because you can complete your quests alone doesn't mean you have to, though. Fallout 76 will allow you to join up to three friends on your wasteland pillaging, and your activities together can range from your standard post-apocalyptic warfare to building a nice quiet camp and having a jam session together.

Gone are the "joys" of your allies running into walls or shooting the dirt absentmindedly. Now, when you run into a snag in your questing and just can't seem to get past a difficult section, you can call in the help of your friends and take it on as a team. Replacing NPC sidekicks with real, living allies allows for significantly more nuanced strategies when tackling tasks, as your teammates are no longer bound by the limited options available in their AI.

If you want to revel in more of the same old Fallout you know and love? Great. That's still there. But if you want something more than that, Fallout 76 is here for you.

That's a huge plus. 

No Closed Servers Makes Group Play Easy

A common element of online survival games is the binding of your character to a specific game server. While this does offer benefits such as maintaining a consistent world which your character lives in, it also means that if your friend is playing on a different server, you can't simply cross over and join up for some fun together.

That's a major flaw for anyone looking to do some social gaming.

Fallout 76 will be played on dedicated servers but no characters will be bound to any specific one, which means that if you've spent tens of hours building your character and discover your friend is playing as well, neither of you has to start over to join up with the other.

This is great news for gamers, and bad news for, well, nobody. Simply join together in a party and get out there! Those Super Mutants aren't going to fight themselves.

Well, they may, but it's more fun when you do it.

Death is Only a Temporary Problem

Watching an enemy rob you of your final bits of health in an online survival game is often a heartbreaking experience because it means starting anew and losing your progress. Sitting quietly in place for minutes on end waiting for a patrol to pass is boring. Attacking the building they're patrolling around to see what's inside is fun, and some would argue that having fun is an important element of gaming.

In Fallout 76, dying may cost you some of your recently acquired gains, but won't set you back to square one, meaning you don't have to avoid exploration for fear of regression. See something interesting on the map? Go find it, and if you die trying, try again!

Games should always encourage players to push the limits and enjoy themselves, and with soft survival elements, Fallout 76 is set up to do just that.

Bombs Away!

One of the primary characters in every Fallout game is also, mostly, an absentee actor in prior games -- your friend the nuclear bomb! Although Megaton prominently featured an (initially) undetonated nuke at the heart of town, and the Fat Man allowed players and foes alike to launch mini-nukes, prior editions have taken place at a time when the earth was good and scorched already.

Fallout 76 serves as a prequel to all prior games; set sometime between 2077 and 2102, it is more mid-apocalyptic than post-apocalyptic.

So, in addition to players exploring a world that is more lush and living than fans are used to, vault escapees are also released into a world where nuclear missiles are still a viable threat to be fought over -- and utilized. By getting your hands on a full set of keys, you can launch a nuke which not only levels a settlement to the ground but creates a fallout zone ripe for looting of its rare and valuable materials. This is a brand new playground that Fallout players have never had access to, and it is sure to deliver.

Building Just Got Better

Perhaps the biggest innovation in Fallout 4 was the building system. No longer were the tiny trinkets you looted from the vaults and towns you explored mere junk, instead they were base elements for your construction projects. From defenses to protect your civilizations to the raw structures required to build an entirely new town, build mode let players unleash their inner architect and it yielded some truly stunning creations.

In Fallout 76, this build mode will be taken to a new level, with players able to carry a portable Construction and Assembly Mobile Platform (C.A.M.P.) out into the world with them. You no longer face restrictions on where you can build. Players are restricted only by their own creativity and if the past is any indication, this new building system is going to lead to the construction of playgrounds that even the game's designers couldn't have imagined.

Anything which opens the door to innovation for players is a certified check in the "positives" column.

There's More to Explore Than Ever Before

Where all of Bethesda's open world games are at their best is when you're out on the open road encountering the many stories and secrets hidden around the map. Who hasn't booted up a Fallout or Elder Scrolls with a quest already active, only to spend three hours wandering the map without completing it because you kept finding new leads to chase on your way to the original destination?

Fallout 4 raised the bar for Bethesda maps, with an area nearly double that of Fallout 3's Capital Wasteland -- but that's nothing compared to what Fallout 76 promises. Howard announced that the West Virginia mountains would comprise an area that is four times as large as its Boston-based predecessor.

It's hard to see how any Fallout fan's mouth didn't begin to water at the thought of exploring such an expansive world. You'd have to be a hater to not be excited to get out on those country roads as soon as possible.

A Beta Means a Less-Bethesda Launch

Bethesda's open world RPG games are known for a great deal of positive traits which carry over from release to release, but not everything we've come to expect from their titles is a good thing. Just as sure as each new game will most likely ship with a vast world full of interesting characters, it also comes with a dazzling array of glitches and goofs which have escaped detection.

The announcement of a Beta prior to launch is great news to fans for two reasons. First, there is the potential for early access to the game prior to its November 14 release, and who wouldn't want to get their hands on this one early? If you miss out on the Beta, however, you'll still benefit from the bug detection it offers as it should allow Bethesda to produce a cleaner, consumer-ready game on launch day. Everybody wins!


All of this should have fans excited for what's to come when Fallout 76 drops. So, what do you think? Are you ready to put in your pre-order yesterday, or are you still in the camp which will spend the next five months swearing that Bethesday has killed Fallout, then quietly go pick up a copy at your friendly local game store this November?

E3 2018 Bethesda Showcase Recap: Attention, There's a New Elder Scrolls in the Works Sun, 10 Jun 2018 23:50:13 -0400 Jonathan Moore

Going into E3 2018, Bethesda's press conference was one of the most hotly-anticipated keynotes of the entire show. With surprise pre-show reveals for both Rage 2 and Fallout 76 landing in May, Bethesda gave fans, critics, and journalists alike plenty of reasons to get hyped. 

So like rapt little lemmings, we all did the only thing there was to do: we tuned in. 

Thankfully, we were all right in thinking this showcase was going to have some truly killer trailers. Bethesda kept things moving fast; they showed lots of trailers and (mostly) kept the pontificating to a minimum. On top of the trailers, there were also some big (BIG) reveals. And we got a lot more info on both Rage 2 and Fallout 76

Here's everything you need to know if you (somehow) missed the livestream. 

Elder Scrolls 6

We got an Elder Scrolls 6 reveal. Holy shit. We have a teaser trailer. I repeat we have a teaser trailer. You can view it above.

We don't have a release date yet, but it's coming, folks. It's freaking coming. 


Fallout 76

Fallout 76 will release on November 14. 

First revealed on May 30, we finally got confirmation that Fallout 76 is, in fact, an entirely online open world survival RPG. You can play it solo, experiencing a story and leveling up by completing quests and other normal wasteland activities. However, the big draw is teaming up with a group of friends and exploring the wasteland. 

And to make things fit even more with the Fallout ethos, there won't be hundreds or thousands of players running around the wasteland at a single time. Instead, there will be only "dozens" of players in a given instance.  

Earlier in the day, another Fallout 76 trailer was shown during the Microsoft conference. There, Bethesda's Todd Howard said that the game would be a prequel set 25 years after the first bombs dropped. He also confirmed that the game would take place in the Appalachian Moutains of West Virginia -- and that it would be "four times bigger" than Fallout 4

But at Bethesda's press conference, we were shown more of the game. 

Players will find themselves emerging from one of the very first vaults to open up after the bombs fell. With a brand-new gameplay trailer, we got to see what the game will actually play like. I won't even try to steal the other awesomeness and beauty of it from you. You can view it above.  

Fallout 76 will employ all new rendering tech to achieve 16x the detail for the environment and weather across the map when compared to Fallout 4. And new Fallout creatures will make their debuts in Fallout 76, many of which not only look completely amazing, but ones that also use the real-life folklore of West Virginia as inspiration. 

A series of "informational" videos was also shown that expanded on what we'll see in Fallout 76's gameplay -- and how some of the game's systems work in multiplayer. You'll be able to team up with friends and create camps and settlements complete with all the accouterments you'll need to explore and conquer the wasteland. You can build wherever you want and move your settlements and camps wherever you want.

Additionally, there will also be multiple atomic missile sites peppered around the Fallout 76 map. In the vein of player agency, you can literally do whatever you want with them. You'll need to work with friends to acquire codes -- or take them off dead bodies -- to access the missiles that you can then launch on a rival camp ... or anything else you want to rain devastation upon. You'll be able to farm rare and valuable resources from the fallout areas. 

The game will feature 100% dedicated servers, and Bethesda is planning on supporting the game for years to come.  

There will be a Power Armor collector's edition that will feature a fully functional T-51 power armor helmet, an awesome glow in the dark map, figurines, and in-game bonuses. A price for the collector's edition was not revealed. Lastly, there will be a beta for the game, but no further details were revealed as of this writing. 

Rage 2

Many gamers were surprised when Bethesda announced Rage 2 back in May. Depending on what forums or social media networks you visited, you might know that a lot of fans weren't too keen on a followup to Rage, a game that met with mixed reviews when it was originally released. 

However, here we are nonetheless, talking about what we now know about the FPS sequel. But from what Bethesda has shown so far, the game doesn't look half bad. 

Following a live performance from Andrew W.K., the gameplay trailer above was shown. Player will find themselves in the shoes of Walker, the last ranger of the wasteland -- and someone who is, of course, going to save the world as he knows it.

Set against a dystopian backdrop, where the future is full of mangled and irradiated wasteland gangs, Rage 2 embraces its ludicrous nature and give players all the guns, powers, and vehicular combat they could want.

We're sure to see more of the game ahead of its Spring 2019 release.

Elder Scrolls Legends

Elder Scrolls Legends will be relaunching with improved visuals later this year. It will be coming to the Nintendo Switch, PS4, and Xbox One. 

That's basically it. The game is still the same kickass card game you've come to love -- just now on more platforms!  

Elder Scrolls Online

Named MMO of the year for the past three years, the Elder Scrolls Online has only gotten better in the last year, with the release of the Morrowind and Summerset DLCs greatly expanding the game.

Bethesda announced two brand-new DLCs -- both slated to come out some time this year. The first will be a dungeon-centric DLC named Wolfhunter. All we currently know is that it will "be based on werewolves." No other information was provided.

The other DLC will be story DLC set in Murkmire. This one will go into deep Argonian lore and culture. 

Yep, we're going back to Blackmarsh. 

Doom Eternal

It was just a trailer, but Doom guy facing off against hordes of demons and hellknights in a hellscape right here on Earth. Crushing skulls and pumping shotties, Doom guy  is ready to save the world (again). 

Doom Eternal will be a direct sequel to 2016's rebooted Doom. The Doom-slayer will be even more powerful this time around, facing off against twice as many demons than in the original game. 

A pure callback to Doom II: Hell on Earth, Doom Eternal will premiere in full at Quake Con in August. 


If you haven't played Prey, you should do yourself a favor: stop reading this and go play it. 

And considering how good the game is and well players and critics alike have received it, there was little doubt it would be eventually receiving DLC. 

In fact, it's receiving two DLC packs. 

"Mooncrash" (a $19.99 add-on available right now) sees the player venture to the moon and fight mimics and all things that are bad. From the trailer above, it looks like a survival battle simulation gauntlet. It also looks like you'll probably die a lot. 

Then there's "Typhon Hunter", which features a tense MP mode of 1v5. Here, in what's essentially Extinction, one player goes toe to toe with five mimics, who can be anything in the game, creating a fierce game of cat and mouse.\

"Typhon Hunter" will be available later this summer, and it will support VR.


Starting things off, Wolfenstein 2 will be coming to the Nintendo Switch on June 29. 

However, that's not the biggest news of the night featuring our favorite Nazi killer.

Wolfenstein's next adventure will put players in the boots of BJ's twin daughters. Wolfenstein: Young Blood pushes the Wolfenstein story forward to the 1980s, where the future is a bleak and violent place.

It will be a co-op experience, where you can play solo but also with friends. Young Blood is set to release sometime in 2019

Lastly, Wolfenstein: Cyber Pilot will is a VR game currently in the works. The only information given was that players will be able to hack into Nazi units to save the world. 

Fallout Shelter

The mobile simulation game that's been played by 120 million people since its release three years ago, Fallout Shelter is about to see an influx of even more players. 

The big news is that the game will be coming to the PS4 and the Nintendo Switch -- right now. It's completely free.  

Elder Scrolls: Blades

Elder Scrolls: Blades is taking the franchise back to its roots in games like Elder Scrolls: Arena. Set to release for mobile devices this fall, players can currently sign up for early access at It will be free to play. 

The game uses touch controls to move -- or those with dual sticks can use those as well. Procedurally generated dungeons and hand-crafted levels is set to bring the Elder Scrolls experience to a small screen -- but with a big bang. 

Blades will have several modes, such as The Abyss, a roguelike experience with endless dungeons, and The Arena, where players will do battle one on one with other players. 

What's more, there will be a story and quest mode that will employ a town hub. You'll be tasked with rebuilding your home town, upgrading structures, and decorating buildings. As your town levels, you'll get new NPCs and quests. 

Blades will be coming to phones every device Bethesda can get it on: PCs, consoles, VR on mobile, and high-end VR on PCs. All of the platforms will connect to each other, where, for example, mobile players can play against VR players.


It's been 25 years since Bethesda developed a brand-new franchise. And in a look at the future of the company, Todd Harris showed that new IP during the company's presser.

The trailer starts out in space, with the camera looking down at the edge of a planet as a star peeks out from behind the bottom edge of the planet. A space station comes into view and the trailer ends as something appears to engulf the space station (or perhaps it goes into a type of hyperspace?).

Either way, the trailer looks great despite not knowing a single thing about it outside of the name and that it's probably set in space and some type of sci-fi RPG (yes, that last part is me just guessing).

There is no release date for Starfield at this time. 


Stay tuned to GameSkinny for more news and information on all of these games as they develop. 

Fallout 76: The Biggest Mistake in Franchise History Thu, 31 May 2018 16:06:26 -0400 Ty Arthur

As E3 nears, speculation builds on the biggest announcements for the most anticipated games of the year, from Gears of War 5 to the long-overdue Cyberpunk 2077. Bethesda went and took the wind out of every other studio's sails, however, with an early glimpse at the unexpected Fallout 76.

We finally found out the title after a patience-straining exercise of sitting through that agonizingly long Twitch "announcement" feed. More than 18 hours of staring at a blank screen with a bobblehead while nothing happened (apart from balloons or coffee sipping every few hours to avoid Twitch's rules on being AFK) resulted in a severely divided fan base.

Some were pretty ticked off at the whole stunt, while others were just glad to hear about new Fallout. Now that the dust has cleared and information is starting to come to light, there's a whole new element of this debacle for fans to argue about.

As it turns out, war eventually does change, and so does the Fallout franchise. Apparently, Fallout 76 is going to be an online survival RPG in the vein of Rust, DayZ, ARK, Conan Exiles, and Metal Gear Survive.

Wait ... what? 

Editor's Note: This is all entirely based on preliminary information. While the voice-over segment from the teaser and leaked info from a reliable source all indicate this is the direction the game will go, we don't have official confirmation on that from Bethesda yet (and won't until E3).

Chasing Trends 

According to a report from Kotaku, what was originally a planned multiplayer aspect for Fallout 4 eventually became the survival experience that will be presented in Fallout 76. 

After the disappointing step backward that was Fallout 4, it's clear the series needed a change ... but it seems like this is the exact wrong change to make. Fans wanted a better story and more dialogue choices, not less of that and more of the settlement building.

Like the current field of battle royale games, the survival genre is already starting to feel a little crowded and overblown. Chasing trends worked out extremely well for Fortnite but seems like it's less likely to be a slam dunk here with Fallout.

All the current survival RPGs have their fair share of bugs and issues that make it feel like we haven't yet seen the pinnacle of this style of game. But since we're talking about Bethesda, the notion that Fallout 76 will arrive bug-free is laughable.

 Clearly, nothing like this will ever be seen in Fallout 76.

A Cash Grab That's Destined to Fail

Expanding out the settlement-building element is not in itself a terrible notion, but making survival and building the focus of the game at the expense of the core Fallout gameplay is a resoundingly bad idea.

A huge opportunity for microtransactions and getting nickel-and-dimed on cosmetic DLC is obvious with a survival entry. Sadly, the scourge that is games-as-a-service is here, and it's here to stay until people stop buying those games and spending money on those loot boxes.

The only way to win this battle is to not play at all, forcing the publishers and developers to give gamers what they want by voting with their wallets.

Most bizarre of all is that we know ahead of time that this will be a flop without even having to look at the fan reaction. There was a case study just a few months back examining how this change in style can crash and burn for a big-name developer. Just ask Metal Gear Survive how well that transition went.

 Yeah, me too.

History Repeats Itself

When you see where the comments from the fans are going, just how poorly Fallout 76 is going to perform becomes crystal clear.

Comments on the announcement video page and most every single post about this game are filled to the brim with "please be single player, please be single player, please be single player" comments or a hashtag like #saveplayer1.

The fans know what they want, and they know what hasn't worked in the past. When this series tries to leave its roots, the results are never as well received as the base games.

For all the hardcore fan fury over Fallout 3 basically being Elder Scrolls with guns, even the later Bethesda numbered entries are still a significant improvement over the spin-offs.

Personally, I was a fan of Fallout Tactics (with a few patches and mods to fix the bigger issues), but there's no question that it lagged in sales and had major flaws. That unfortunate Brotherhood of Steel console spin-off was easily the worst of the series and an experiment best forgotten entirely. 

Fallout Shelter, meanwhile, is an amusing oddity to idle away your time in the bathroom, but not really anything to devote hundreds of hours in like Fallout 2 or New Vegas.

Why Won't Bethesda Listen to the Fans?

While it's certainly not out of the question for Fallout to be successful by branching out in new ways, that hasn't ever been the case in the past.

Exploring a wilder, less settled wasteland a mere 20 years after the bombs dropped is ripe for an excellent story and a killer game experience, but exploring that setting in a multiplayer survival mode is seriously dampening fan enthusiasm.

The consensus among online comments is clear: We want Obsidian to give us a New Vegas 2. Barring that -- and it is sadly clear that won't be happening -- we want a single-player Fallout game that gets rid of the issues from Fallout 4, with more dialogue options that actually change quest outcomes.

A return to isometric, old-school goodness would be cool (and we've seen that retro style work and sell with Pillars of Eternity, Tyranny, Torment: Tides of Numenera, and so on), but even something like Fallout 3 with none of the missteps of its erstwhile successor would be fabulous.

Sadly, we're going to get a trend-chasing spin-off that will inevitably fail to live up to the spirit of the series.

What do you think -- are you excited at the prospect of a Fallout survival game, or will you be saving your hard-earned caps for the next single-player iteration?

Bethesda Announces Fallout 76 Wed, 30 May 2018 10:33:19 -0400 Jonathan Moore

Update 5/31: According to sources, Fallout 76 will be an online survival game in the vein of Rust and DayZ. 

After hours and hours and hours of livestream teasing, Bethesda finally unveiled the next installment of the Fallout franchise this morning: Fallout 76

Details on the game are scant (read: basically nonexistent). All we know about the game so far is what's shown in the teaser video above, its name, and that it will have "online" capabilities -- which in the age of the Internet tells us very, very little. 

However, unless Fallout 76 dramatically deviates from the other games in the franchise, we can safely say this new game from Bethesda is going to be either an ARPG like Fallout 3, Fallout: New Vegas, and Fallout 4 or a return to the franchise's isometric roots a la Fallout and Fallout 2

Dare we get excited for a new Fallout: Tactics?

We'll know a lot more about the game come E3 2018. Bethesda will be hosting its press conference June 10 at 6:30 p.m. PDT.  You can watch the livestream of the event on Bethesda's Twitch and YouTube channels. 

Stay tuned to GameSkinny for more news and information on Fallout 76 as it develops.  

Elder Scrolls Online: Summerset -- New Trailer Released Tue, 17 Apr 2018 14:43:10 -0400 Zach Hunt

Ever since Bethesda Softworks and ZeniMax Online Studios announced that the next chapter in ESO would take place on Summerset Isle, players have been salivating over the prospect of exploring the legendary home of the High Elves for the first time since The Elder Scrolls: Arena way back in 1994. Today, Bethesda released a brand-new video that offers a glimpse into what ESO players can expect when The Elder Scrolls Online: Summerset is released.

Called "Journey to Summerset," the nearly two-minute-long trailer provides a narrated tour of some of the locales, characters, and creatures ESO players are soon to encounter, all accompanied by a sweeping orchestral score. While the vibrant colors of lush gardens and endemic fauna initially evoke a magical idyll, it doesn't take long before we catch glimpses of the "new threat [that] emerges from the depths of the sea." 

With the largest zone of any ESO chapter yet, players can ascend Summerset's tallest peak to reach the mountaintop city of Cloudrest or head to the island of Atraeum in search of a new skill line and abilities granted by the secretive Psijic Order of mages. From the looks of this video (and from what we know so far), there doesn't seem to be any lack of adventure awaiting fans in this storied realm of Tamriel.

The Elder Scrolls Online: Summerset will release for PC and Mac on May 21, followed by PlayStation 4 and Xbox One releases on June 5. Stay tuned to GameSkinny for more info on ESO: Summerset as it becomes available.

5 of the Best Elder Scrolls Games Tue, 20 Feb 2018 13:19:35 -0500 Nilufer Gadgieva

Some of the greatest memories I made as a kid revolved around the Elder Scrolls series -- the music, the characters, the gameplay, the combat -- all of it was majestic and addictive, and my father often had to pull the plug to get me off the console on a school night. I had been a consistent player of the series (along with other RPGs) for a long time, but I, unfortunately, took an arrow to the knee. 

A three-hour Skyrim OST later, I was convinced that I needed to run the games through again. Upon a few Google searches, turns out I wasn't alone in my undying love for the series.

Bethesda knows how to deliver to its fanbase, and boy has it delivered. Year after year, the games seemed to get better and better in every sense of the word (even if some aspects of the older games can never be outweighed by the newer and shinier releases). Read on for my top five games in the Elder Scrolls series.

5. Elder Scrolls Online

Elder Scrolls Online gets a pass only because it's a first for the series. To launch a massive MMORPG on the foundation of the Elder Scrolls is quite a task, and it was done well. The objectives are well structured, the music is breathtaking, the guilds are a great break from all the hubbub of the main game, and the scenery is mind-blowing. However, this defies the point of the single-player experience to me. What had made a game from the Elder Scrolls series so special was its addictive solo play, and ESO kind of kills that off whether you like it or not. But as the characters, story, and combat settings are familiar, the game grows on you with time.

4. Oblivion

The success of Morrowind had given Bethesda a little ego -- a small, new map, sloppy combat, and foreign settings threw fans off at first. Characters were also definitely not as graphically attractive as those of the sequel and the prequel.  It still deserves a place on this list because it had a brilliant historical story that stands out in the series. Oblivion also introduced fast travel to the infrastructure and formulated objective logs for the quests.

3. Daggerfall

Daggerfall was once the biggest open-world game in history, at a ridiculous 62,000 square miles of (mostly) barren land. You would find yourself wandering eerily in the middle of nowhere without an explanation. Moreover, this is where the adventure with the Elder Scrolls series began for most of us. Pixels aside, the game was structured in line with a serious open-world attitude, building a life for your character and exploring dungeons and cities as you go. 

2. Morrowind

While this is going against the current, note that I'm not undermining the beauty of Morrowind (or its magnificent soundtrack). It was unique in the sense that both the story and the graphics were fantastic and unexpectedly blended to create a first-person epic unlike any other that Elder Scrolls has released. The bizarre setting of the island, surrounded by Dunmer (dark elves) and challenging objectives made for a memorable play -- which probably explains the demand for a remaster. I could play it a thousand times and never tire. Morrowind marks the beginning of an era that would enchant us for years to come.

1. Skyrim

Not everyone would agree, but doubtlessly Skyrim was the game of the decade that gave Bethesda -- and the Elder Scrolls series -- serious celebrity status. It was enjoyable for casual and core gamers alike, and especially for lovers of RPGs, sci-fi, fantasy, and most of all, dragons. Dragons were a new theme in the series, and they became a fan favorite for most. What Skyrim lacked in story it made up for in marvelous graphics, intricate detail, diverse combat, and endless questing that keeps you playing into the depths of the night. That said, Skyrim was also the first to literally get modded to death. Hence, it is the best-selling Elder Scrolls game to date, without a competitor as of yet. Not at all surprised.

Merely going vanilla throughout the series at least once has its benefits -- you really get to appreciate the genuine infrastructure of the game and admire it for what it really is.

While rumor has it that Bethesda is walking on water with Elder Scrolls 6 somewhere in the distant future, it has fans, myself included, inevitably anxious and excited for what is to come. 

Do you feel the same way about the evolution of the series? Do you disagree with the rankings (inevitably, as Morrowind fans will argue)? Let us know in the comments below.


The Elder Scrolls: Legends Return to Clockwork City Expansion Available Now Thu, 30 Nov 2017 10:28:22 -0500 Josh Broadwell

Return to Clockwork City, the latest expansion in the popular strategy card game The Elder Scrolls: Legends, is now available to download on PC, iOS, and Android. It features three brand-new acts, new mechanics, and new cards, all taking inspiration from adventure tales of old.

The expansion takes place hundreds of years after Sotha Sil's downfall and sees players attempting to make their way to the mysterious city of legend in search of unimaginable treasure. Of course, there's danger to face, too. Not only will players deal with betrayal and terrible creatures along their journeys to Clockwork City; there's also the danger in the city itself, and players are the ones who will ultimately determine the fate of Clockwork City, now a rusted shadow of its former glory.

Return to Clockwork City takes place over three expansive acts, made up of 35 sprawling missions and a variety of "challenging scenarios" to overcome. However, players will have some handy extras to help them on their way. The new Assemble mechanic gives players the ability to choose two bonuses when they play an Assemble creature. These bonuses will apply to that creature and also to all Factotums in players' decks and hands. Then there's the new Treasure Hunt mechanic. A hunter watches every player move, waiting for them to draw the treasure it seeks. Once they've drawn everything it's looking for, they'll be rewarded.

In addition to 50 new collectible cards, the Return to Clockwork City DLC also introduces a new class of playable creature: Fabricants, the offspring of Sotha Sil. These are a mixture of flesh and metal that reward you for playing neutral cards. There are five Fabricants total, corresponding with the five attributes.

Players can purchase a bundle of all three acts, along with alternate Laaneth card art, for $19.99, or they can purchase individual acts for $7.99 (or 1,000 gold) a piece. 


Are you planning on downloading the new expansion? Let us know in the comments!

Make America Nazi-Free Again With Wolfenstein 2: The New Colossus Fri, 27 Oct 2017 17:26:45 -0400 Ty Arthur

Now that you've had time to get your fix of Destiny 2 and Quake Champions, it's time to shift gears to a hallowed American tradition: putting down the Nazis! 

Call Of Duty, of course, is about to switch from futuristic space battles to classic WWII gunplay next month, but first up we've got this utterly black-hearted (in a good way) alternate history with Wolfenstein 2: The New Colossus.

In a world where the Third Reich built the atom bomb first, the U.S. is obviously a very different place in the 1960s. And that's where broken hero B.J. Blazkowicz comes in, ready to make America Nazi-free again, one hatchet throw and robotic body slam at a time.

 Or if that's not your thing, you could always dual wield grenade
launchers and human-melting laser guns!

A One Man Guerrilla War

As a single-player focused experience (more of those please, developers!), there's some really interesting world building going on that will make you think of the Homefront series. There's even a bit of something like 1984 in this tale of America gone horribly wrong.

Unfortunately, as a whole, the game doesn't have the openness of the latest Homefront, although it does break out of the typical corridor shooter fare with some unique level design. What sets the battle areas apart are the many ways to travel under, around, over, and through to flank your opponents (or more likely, be horribly flanked by dozens of Nazis). Learning these layouts is crucial to success -- using vents, side hallways, hidden staircases, and so on to stay alive. 

It's sort of a weird juxtaposition for a Nazi-killing guy with a giant laser gun in a suit of metallic power armor to be pulling a Dishonored and emulating Corvo, but stealth is actually a legitimate option in many places in Wolfenstein 2. Killing the commanding officers from stealth can be critical to staying alive -- and not getting swarmed by enemies. Plus, it's just satisfying to poke some SS officer on the shoulder, see the look on his shocked face, and then hatchet him to death.

Whether you go stealthy or loud, though, there's a high degree of difficulty in many of these levels, so get ready to git gud! Make sure to use the save feature, as the checkpoints aren't always forgiving and there are frustrating firefights you don't want to redo.

 Some of the levels will make you want to pick the pacifier difficulty

And Now For Something Completely Different

Those difficult levels where a one-man personal war is waged against the Nazi regime will frequently surprise you with their oddity and ingenuity. After taking a grenade blast and having half his intestines removed in an impromptu surgery, B.J. obviously isn't in tip-top shape, spending months in bed and starting the real action of the game in a wheelchair.

This reviewer was surprised and delighted to discover you actually play the first level fully in the wheelchair. MachineGames did a phenomenal job of making that feel organic and using clever level design to make that paradigm work (since obviously, you can't go up or down staircases). From using huge cogs to get across areas to a harrowing gun battle on a conveyor belt that keeps getting reversed, there is some ace level design on display in The New Colossus.

Having a sister-in-law with spina bifida, this was a nice touch that had me stoked to tell her all about Wolfenstein 2 -- where even people in wheelchairs can rack up an impressive Nazi kill count. Thanks, MachineGames, you made our day with that one!

Whether it was a deliberate attempt at inclusion on the developer's part or just a chance to show the stark contrast between the protagonists and the Nazis (despising the disabled who aren't part of the perfect race), either way, it was a welcome change of pace in a genre that often does know how to slow down, even for just a few minutes. 

 Wolfenstein is an equal-opportunity Nazi-killing simulator!

Things get even more unexpected and different from there, straddling the line between what's believable and what's just outright bonkers. Based on that description, you might think that this is something along the lines of Saint's Row or Borderlands, but that's not really the case. Wolfenstein II plays it straight most of the time and gets absurdly dark, with a few ludicrous jokes thrown in here and there. Even those jokes tend to be of the extremely morbid variety, however.

The story and characters don't pull any punches on the racism or gore fronts either. Not too many games make you relive your abusive childhood at the hands of a xenophobic father who blames all of his failures on anyone who isn't white.

Eventually, you have to decide whether or not to shoot your faithful childhood hound to avoid daddy's wrath. If you have the emotional fortitude, you can pull the trigger... or if you have a conscience, you can pull the gun to the side before firing and get a verbal beat down for your efforts. Sadly, you can't shoot the dad (I tried). 

But it all serves to show that B.J. is a broken man, and not just physically. It shows the psyche of a man on the edge, one that's out to take no prisoners. And the great thing is that it's all organic. There's actually a surprising level of storytelling going on here as he deals with the state of the world and his own family.

 An unhinged lady Nazi just hacked off my friend's head and is now making me kiss it. Anybody else ready to start shooting? 

The Bottom Line on Wolfenstein 2

The gameplay side Wolfenstein 2 is incredibly solid. There are plenty of enemy types, from SS soldiers to giant robot dogs and a whole lot in between, as well as a sense of progression as you can eventually unlock new abilities.

Besides just run-and-gunning, there are traps to utilize to microwave, burn, or electrify enemies, along with plenty of weapon types. Most of those are a pleasure to use, although unfortunately, the big, devastating guns slow you down and often aren't worth using with how quickly your health depletes.

Making up for that shortfall are spectacular levels that do very unexpected things, all offering up a cathartic experience for those who aren't super stoked about what's been going on in the news lately.

The Doom reboot sort of set the standard for frantic FPS action with insane weapons on modern consoles, and while Wolfenstein II doesn't quite hit that mark with its slower speed and harsher difficutly, it does some amazing things with the level of technology in the game's story. 

From the story to the game mechanics to collectibles and replay-ability, Wolfenstein 2: The New Colossus really delivers. If you loved the first game in this "rebooted" franchise, you're going to get more of what you love -- and then some -- with this sequel. 

Clockwork City DLC Game Pack Now Live for The Elder Scrolls Online Wed, 25 Oct 2017 09:57:20 -0400 Brandon Janeway

The world of The Elder Scrolls Online continues to grow with the long-awaited Clockwork City DLC, which is now officially available for Mac and PC. 

Packed with brand new content, the Clockwork City DLC allows players to explore the new mechanical land of Clockwork City, which includes a new array of bosses and quests, one of which is a unique story-driven line focused on the mystery of Clockwork City. In addition to the world and quests, Clockwork City also includes a 12-player team trail, which allows players to choose the difficulty of the trial, adding new strategic elements to party play. 

But the DLC offers more than just improvements to the story. The update also gives players the opportunity to obtain the new Scintillant Dovah-Fly pet and access to a new PvP mode called Crazy King. This mode is reportedly a faster version of king of the hill, where players fight for supremacy of certain points on the map; however, the twist here is that you must stay on your feet since capture points are always on the move and won't be in one place for long.

On top of that, the update also includes a transmutation system that allows players to alter gear traits, as well as a variety of bug patches. 

This update is free to ESO-plus subscribers or can be purchased for 2000 crowns in the in-game store. The update will be available for PS4 and Xbox One on November 7. 

If you want to know even more about the update, you can read the entire patch notes here

Stay tuned to GameSkinny for more about The Elder Scrolls Online

The Evil Within 2 Guide: Finding All the Locker Keys Sun, 15 Oct 2017 11:37:12 -0400 Thomas Wilde

Veterans of The Evil Within likely have a love-hate relationship with locker keys, but however they feel, they'll have to contend with them again in The Evil Within 2. Each locker key is hidden inside a small, well-hidden white statue, which must be broken before you can pick up the key. You can break some statues with your melee attack, but other statues are located high above the ground and must be shot.

Locker keys can be found just about anywhere, and are made to be missed. They can be found in blind corners, high perches, against backgrounds that they blend into, and in one memorable instance, during the run-up to a boss fight when the last thing on your mind should be keeping your eyes open for collectibles. There is almost nothing fair about the locker keys' locations, and every time you find one on your own, it should feel like a minor victory.

Your locker keys, once collected, can be used to unlock Tatiana's stash of ammunition and supplies, which is accessible by sitting in the wheelchair in Sebastian's Room. When you return there with your first locker key in hand, Tatiana will briefly introduce the concept to you, although you can see the lockers to the left the first time you go in for a green gel upgrade.

The supplies from lockers are randomized, though you tend to get more and better items as you collect and use more and more keys. As in the first game, the items you find in a locker don't have to be collected on the spot; you can and should leave them in reserve in case you need them later.

Much like the other Evil Within 2 guides, this one deserves a spoiler warning: the locations of locker keys are difficult to discuss without at least touching on the events that take place throughout the game. This guide's written to avoid as many spoilers as possible while still being specific enough to be useful, but there are still going to be a couple of mild hints as to the game's events. Try not to use this guide at all unless you've already beaten the game.

The Locker Keys and Their Statues in The Evil Within 2

Collecting and using 16 locker keys will unlock the Half the Stash trophy/achievement, while finding and using all 32 keys in a single run is worth the Locksmith trophy/achievement.

Here's where to find all the locker keys in The Evil Within 2.

Locker Key #1: The first statue is in relatively plain sight on a bench near the church outside O'Neal's safe house in Chapter 3.

Locker Key #2: Check behind the altar in the church near O'Neal's safe house in Chapter 3 to find this statue. Entering the church triggers an ambush, so don't go in unprepared.

Locker Key #3: In the small house at 322 Cedar Street in Chapter 3 you can use a hidden computer in the basement to visit the Armory section of the Marrow -- well before any point in the story in which anyone explains what the Marrow is to you. Here, you can dispatch a handful of enemies to find a valuable sawed-off shotgun.

When you head back to the entrance with the shotgun in hand, two of the Lost force their way out of a formerly-shut elevator. Once they're dealt with, you can find a statue inside the elevator car.

Locker Key #4: Check between one of the crashed trains and a wrecked white van on the west side of Union in Chapter 3 to find this sculpture.

Locker Key #5: This statue can be found in relatively plain sight on the porch of a house across the street to the east of Union Auto Repair in Chapter 3.

Locker Key #6: This sculpture is hidden against the northwest exterior corner of the workshed where you can find the parts to repair the sniper rifle in Chapter 3.

Locker Key #7: This statue is underneath the sign for the Pit Stop, east of the Union Power & Gas safe house. You have to pass right by it to complete Chapter 3.

Locker Key #8: Go behind the Pit Stop, facing its dumpster, as you do during a mission in Chapter 3, and look to the right. A locker key statue is wedged into a nearby corner of the building, where you have to shoot it to break it.

Locker Key #9: Once the Shooting Range opens in Sebastian's Room during Chapter 4, you can win this statue as a prize by scoring 2,500 points on Very Hard difficulty in Gallery Mode at the Shooting Range. This is as hard to do as the difficulty suggests, but the targets appear in a consistent, repeated pattern. It just takes a little practice.

Locker Key #10: Score 70,000 points in Chain Attack mode at the Shooting Range to nab this sculpture.

Locker Key #11: In Chapter 4, when you enter the part of the tunnels in the Marrow with the gas leak, proceed until you reach the door with the electric lock. Past it is a T-intersection with a monster to the right. Proceed left to its end and you can find the statue containing this locker key atop an oil drum.

Locker Key #12: When you get back into Union from the Marrow at the end of Chapter 4, leave the shed that contains the Marrow link and circle around to the back. The statue is between the chasm's edge and the safe room's southwest corner.

Locker Key #13: After you turn on the emitter at City Hall in Chapter 5, head back to the first floor of the building. Instead of leaving, go back through the double doors marked "Jonah Constant," where Stefano's "art" used to be. This time, the room is empty, but if you look to the right, there's a locker key statue on a desk on the other side of the archway.

Locker Key #14: In the new stretch of the Marrow that opens at the start of Chapter 6, duck through the gap in the chain-link fence into the maintenance tunnel and go back in the direction you came. The key statue is stuck in the ceiling near the end of the tunnel.

Locker Key #15: In Chapter 6, go out behind Juke's Diner in the Business District and look next to the red dumpster. The statue is tucked in between the shed and a sheet of plywood.

Locker Key #16: The statue sits atop one of the two ornamental columns on either side of the entrance of the credit union in the Business District. Since there's absolutely no other reason to know where the credit union is, here's its location on the in-game map.

Locker Key #17: Stand in front of Juke's Diner in the Business District and look up at its sign. The sculpture is sitting to the sign's right, and must be shot down.

Locker Key #18: This statue is in front of a parked blue four-wheeler in the parking lot of the movie theater in the Business District in Chapter 6, on the south side of the chasm. You can get this well before you open the way to the Grand Theater, but you have to climb over the concrete barrier behind the Krimson Plaza to do so.

Locker Key #19: On the south side of the Business District in Chapter 6, there's a big alley full of enemies and corpses. Look up and you'll see a key statue overlooking the scene from the southwest corner of one of the nearby buildings.

Locker Key #20: When you're dodging the spotlight in Chapter 8 (that's vague, but you'll get what I mean when you get there), keep an eye out for this key statue, hidden behind a raised chunk of wall near the end of the first stretch of the path. If you reach the part where you get the prompt to climb down, you're past it, and can turn around to see the statue.

Locker Key #21: In Chapter 9, when you find the crank that needs a handle, look to your left. There's a row of three closed cells in an alcove there, one of which is occupied by a single immobile zombie. The statue is in his cell, and can be accessed once you've taken the crank handle.

Locker Key #22: In the room with the big floor puzzle in Chapter 9, take a look around from ground level. One of the big statues that's holding a candle in its hands is also holding a locker key statue; specifically, it's the statue to the left of the exit gate. Shoot the statue down to get the key. It blends in very well with its surroundings, so don't be ashamed if it takes you a second to spot it.

Locker Key #23: After you fight off the waves of enemies in the farm house at the start of Chapter 10, follow the woman into the next room and look up. The key statue is looking down on you from a hole in the ceiling. Which isn't creepy at all.

Locker Key #24: In Chapter 11, look at the ceiling lamps across from the entrance to Lab 3 on the second floor of the laboratory in the Marrow. When you shoot it down, the key lands in the small empty operating theater to the left of the locked security door.

Locker Key #25: Right at the end of Chapter 11, before you give Esmerelda the green light to proceed, check behind O'Neal's gadget to find a sculpture.

Locker Key #26: Upon your return to the Business District in Chapter 13, you can leave the Post Plus safe house to discover that someone has dropped off a key statue right outside, next to the dead Mobius guard.

Locker Key #27: In Chapter 13, return to the Juke Diner to find a locker key statue in its restroom.

Locker Key #28: Go back to the Devil's Own Taproom in Chapter 13 and look at the closest intersection. There's a key statue on top of the stoplights. (We've tweaked the brightness in this screenshot to make it easier to see the statue.)

Locker Key #29: In Chapter 13, check the back room in the Devil's Own Taproom where the painting used to be. You'll find a key sculpture there. 

Locker Key #30: There used to be a building directly south of Sykes's safe house in the Business District, but in Chapter 13, that ceases to be the case. There's a nut with a flamethrower patrolling the area, but if you can kill or evade him, there's a key statue waiting for you in the rubble.

Locker Key #31: In Chapter 14, once you go upstairs from the lobby, you're dumped into an arena full of enemies. You have to find a lever in the back room to open the exit gate. If you're facing that lever, turn right and go down the hall. There's an old mine cart here with the key statue hidden inside.

Locker Key #32: Finally, in Chapter 14, when you reach the retracted staircase that leads to the final confrontation, look up to find the last key statue hiding in the pipes to the left of the stairs.

Congratulations on completing one of the tougher achievements in the game. Whoever hid these things must have had a lot of fun with it.

If you're looking for more tips, tricks, and strategies for The Evil Within 2, makes sure to check out our The Evil Within 2 guides page! 

The Evil Within 2 Guide: Collect All The Mysterious Objects Sun, 15 Oct 2017 10:47:51 -0400 Thomas Wilde

The Evil Within 2 loves nothing as much as its collectibles. As you progress through the game, you can sometimes stumble across some truly well-hidden items strewn throughout Union and the Marrow. These Mysterious Objects have no purpose in the game, but since they look cool, Sebastian will set them up on a desk in his office.

Collecting all eight of the Mysterious Objects unlocks the All In the Family achievement/trophy. If you're a completionist, you're definitely going to want to find these peculiar items. 

Spoiler warning! This is intended as a guide for players who have already found one or more of the Mysterious Objects on their own and who would like to collect the set. Keeping them a surprise is really the fun of it all. 

In addition, a couple of the objects are hidden in story-critical locations late in the plot, including one that's only available at a critical moment in the ending. It's effectively impossible to tell you where they are without it being at least an indirect spoiler. Don't read this guide unless you've already beaten the The Evil Within 2 or don't care if parts of the narrative are spoiled.

The Mysterious Objects in The Evil Within 2

Mysterious Weapon Replica

Check the corner of a rooftop on the east side of Cedar Street in Union during Chapter 3. You can get up there by hopping the fenced enclosure toward the back of the house, then crossing over via the makeshift bridge.

This may be the easiest of the lot to find, as while there aren't a lot of reasons to be on Cedar Street unless you're exploring, there's often a Lost up here with a firebomb that you can see from a long way off.

For additional clarity, here's a screenshot of the in-game map.

Mysterious Mask

This can be found inside one of the crashed commuter train cars on the west side of Union, which you can go straight for once you start Chapter 3. Fittingly, the train car in question is full of rats and severed body parts.

Mysterious Machine

Check inside one of the parked trucks in the parking lot of Tredwell Trucking on the west side of town in Chapter 3. The truck you want has its shutter facing east, toward the back of the lot.

Here's another clip of the in-game map to show you more or less where you want to be looking.

Mysterious Bobblehead

Look between a couple of big, gray shipping crates in the storage room near the Business District exit of the Marrow. You first pass this way in Chapter 6, and while there's a special encounter in this room at that point, you can still pick up the Bobblehead either immediately before or immediately after that encounter. However, the room it's in becomes permanently inaccessible in Chapter 11.

This screenshot's had its brightness tweaked a bit for legibility's sake, but it should give you a hint as to where to look. Note that if you're facing the door that leads toward the Business District exit, the Bobblehead's on the left side of the room.

Mysterious Action Figure

In Chapter 6, look inside a blue dumpster along the southern edge of the Business District. There's a fallen Mobius guard nearby who's left the "Failed Rescue" Residual Memory, which you can track with your communicator.

There are a lot of landmarks here, but it's pretty easy to get chased out of this area by an enemy ambush before you go looking for the Action Figure. Just to hedge the bet, here's another screenshot of the in-game map showing its location.

Mysterious Symbol

In Chapter 12, when you wake up in Sebastian's house, don't go downstairs right away. Visit his study and look on the table across from his desk.

Mysterious Mug

Once you've scoped out the hotel for Hoffman in Chapter 13, tell her you need to prepare, then check behind the hotel's front desk. You've already visited this hotel a couple of times over the course of the game, but the Mug won't be there before Hoffman arrives.

Mysterious Toy

In Chapter 17, when you reach Sebastian's house for the final time, don't go upstairs right away. Go around the corner to his living room and you'll find this toy on a bookshelf near the kitchen.

Yes, that's right. There's a collectible hidden in the most narrative-heavy part of the game's final chapter. There's a spoiler warning here for a reason.


All eight of the Mysterious Objects will end up displayed prominently in Sebastian's Office the next time you start a New Game Plus. Congratulations on completing your collection!

Looking for more tips, tricks, and strategies for The Evil Within 2? Make sure to check out our The Evil Within 2 guides page! 

Wolfenstein 2: The New Colossus Preview Fri, 29 Sep 2017 17:19:18 -0400 Joey Marrazzo

Two years ago, Bethesda brought back the beloved Wolfenstein franchise with Wolfenstein: The New Order. I pre-ordered it the night before it was released because I needed a new game to play and once I started playing it, I fell in love -- it ended up being my game of the year for 2014. And I wasn't the only one that thought the FPS was successful; it currently has an 82 on Metacritic. Naturally, fans were eager for a sequel. 

It's taken a little over two years, but that wait for another blast-filled journey into the heart of the Third Reich is almost here. 

At E3 this year, Bethesda pulled out another surprise by announcing Wolfenstein 2: The New Colossus and setting its release date for October. Last week, I was able to get hands-on with the New Orleans level of Wolfenstein 2 (which is a few hours into the game) to see how it plays and how it compares to the first one.

Wolfenstein 2's Weapon Upgrade System

My time with Wolfenstein 2 started out fast. There were plenty of weapon upgrades available right from the start of the level. From adding a scope to increase your accuracy to a grenade launcher to take out small groups of ads, every weapon seemed somehow customizable. You upgrade the weapons based on upgrade points you get as you go through the game. (Due to this being a demo, I had extra upgrade points so I could max out more of the weapons.)

Like in the past Wolfenstein games, you can quickly pick up ammo and weapons from fallen enemies and find armor and health packs scattered around the level. (In the beginning of the level, there weren't many health packs and that's one of my excuses for dying so often ... ahem.)

The New Colossus Gameplay

The gameplay in The New Colossus is the same style that you've grown to love from entries in the Wolfenstein series: shooting Nazis. Whether you are a silent killer that likes to dispatch foes from above or the Rambo that loves to shoot Nazi's right in the face, you can do either one in The New Colossus.

While the soldiers were easy to take down in my time with the game, the robotic/mech dogs in this level were not so easy. I found it better to use the laser gun, an extra ability that I'll talk more about in a few paragraphs, to be highly effective against the robots and tougher enemies in general. 

If you think that you'll just be using guns and lasers to take enemies down, you are wrong, my friend. Toward the end of the gameplay video above (which you can also see on GameSkinny's YouTube channel in its full NSFW glory), you will see me ride one of those robotic dogs (which breathes fire) and take out enemies in glorious fashion.

Needless to say -- it was a lot of fun, and the latter added a nice wrinkle to the series' traditional gameplay elements. 

Extra Abilities in Wolfenstein 2

Something new to Wolfenstein 2 is the presence of extra abilities. These abilities give you an additional edge in the game whether you are killing Nazis or trying to access a hard to reach part of the level. There were three accessible abilities featured in my time with the game.

The first ability is Stilts. When you double jump, B.J. gets "taller". This Wolfenstein 2 ability can help you reach new areas and take enemies down from new angles. While it is nice to get a new perspective, the stilts do slow down your speed so be careful to not corner yourself because you won't be able to escape.

The second ability is the Laser Gun I mentioned earlier. This is a gun and it shoots lasers. Pretty simple. You can access it by using your weapon wheel while you're in-game. Use it against the robotic enemies so you can save your gun ammo.

The third ability is called Ram Shackles. This allows B.J. to run through not-so-thick walls. When you see a wall that doesn't look too sturdy, don't worry about throwing grenades or shooting at it. Just sprint into the wall and it'll come down.


If you loved Wolfenstein: The New Order and want to continue following B.J.'s adventures as he takes on the Third Reich, then you will definitely love The New Colossus. If you haven't played Wolfenstein before but this preview has you interested, you can pick up the combo pack that includes The New Order and the story DLC, The Old Blood on Amazon for $19.99 before picking up the newest entry in the series. 

Once you are ready to buy Wolfenstein 2, you have two options. The first is a vanilla version that comes with just the game. The second option is a really cool special edition (what I pre-ordered) that comes with a B.J. Blazkowicz action figure and a steelbook. 

Wolfenstein 2: The New Colossus will be available on October 27 for PC, Xbox One, and PlayStation 4. The Nintendo Switch version will be released sometime in 2018.

The Evil Within 2 Demo Impressions: A Terrifying and Worthy Sequel Mon, 25 Sep 2017 10:59:00 -0400 Joey Marrazzo

At E3 this year, Bethesda did another surprise release dates by announcing The Evil Within 2 and having it be released this year. At a Bethesda event yesterday, I was able to get my hands on the new game and play through one of the chapters.

I never played the first Evil Within game -- but before trying out the sequel, I watched gameplay of it so I would know what I was getting myself into (since I usually hate jump scares and horror games). Both the original game and this new demo had their fair share of jump scares, and had me covering my eyes whenever I had a feeling something was going to pop up. 

If you want to check out the full gameplay reel from the demo, you can do so by checking out GameSkinny's YouTube channel here. Or keep reading to get a feel for my impressions of the game so far. 

Starting Out and Speccing Characters

I was surprised with how much I liked Evil Within 2, given my general disdain for horror games. But much to my surprise, I really enjoyed my time with it. It looked beautiful and ran great on the PC I was using. Based on the reactions of the other people I played with that have played the first one, they loved it as well. 

The weapon upgrade system (which you can see in the beginning of the video) shows a lot of different things you can do with the weapons. I took on more ammo capacity, which came in handy for the number of enemies that I had to take down.

The character upgrade screen with Tatiana is very in-depth. It's about what you'd expect in any other game that allows you to upgrade characters, so it felt familiar to navigate. Because I tend to die pretty often in new games, I opted to increase the health of my character so I could enjoy the demo without restarting all the time. The upgrade system also allows you to upgrade how quickly you recover health or stamina, among other options. So there seems to be a wide range of possibilities for upgrading your character to suit your playstyle.

Graphics & Sound Design

The graphics in The Evil Within 2 were really nice to look at. Bethesda pretty much always knocks it out of the park when it comes to making games look amazing, and this sequel is no exception. The environment around you -- along with the mental mishaps in the character's head -- looks incredible. 

The sound design was on point, too. The music never lost touch with the game's aesthetic, and always kept building the suspense. Little touches like hearing voices and items moving in the distance as you walked down a hallway added to the horror and general uneasiness that this IP is known for. 

Gameplay and Horror Factor

As you might guess, the gameplay in Evil Within 2 is similar to the original game. The combat was especially intense -- it felt like the enemies I was trying to kill were always right behind me unless I was hidden. And some of them were pretty difficult to take down, but the game encourages you to take advantage of the environment to get past certain areas. 

At the 7-minute mark of the video, you'll see an enemy that just wouldn't go down when I riddled her with regular bullets. But after surveying what was around me, I was able to take a huge chunk of its health by lighting gasoline on fire and shooting certain barrels.

There weren't many puzzles in the level I played, but I really enjoyed the puzzle you'll see at the 15-minute mark in the gameplay footage. I had to look through a camera, then explore the area to pick up a necklace and some flowers in order to solve the puzzle. This was really cool, and I kept getting spooked each time I had to turn the mannequin because I was expecting to see something. Even though nothing ever popped up, this is still a testament to how eerie the game's environments were.

Last but definitely not least, the horror and jump scares in this game are insane. There were so many times where I was scared to look at the screen or didn't want to venture into a pitch-black area because I knew something was going to pop out. Evil Within 2 puts you in a terrified mindset early on, and the sense of unease will stick with you throughout your play time.

Around the 25-minute mark, as I was nearing the end of my demo, I was straight up covering my eyes because I knew something bad was going to happen. Having the Bethesda rep come over and tell me that I wasn't "going to like what's down there" definitely didn't help the situation at all. Though the final creature was easy enough to take down with a high-powered shotgun, it definitely wasn't nice to look at and was pretty awful to face in a fight. So I can only wonder what lurks in the darker depths of the game later on in its progression. 

If you are a fan of the first Evil Within, I'd say you should definitely pick this sequel up when it releases on Friday, October 13 for PC, Xbox One and PlayStation 4. I may not be a fan of horror myself, but I will definitely be playing The Evil Within 2 when it launches, because this preview hooked me and I can't wait to get back into it.  

Hands-On Demo Impressions: All Bethesda Games on Nintendo Switch and VR Thu, 21 Sep 2017 13:01:36 -0400 Joey Marrazzo


If you are an owner of a Nintendo Switch,  HTC Vive, or PlayStation VR, then Bethesda will be your home this holiday season with its surplus of games coming out. 


While some of the games they showcased for demos aren't as polished as you'd want them to be, they all had their own element of fun that really makes it all worth it. Check out all of the games featured here when they come out before the end of the year. 


Which of these games are you most looking forward to? Let me know down in the comments!

Doom VFR (PlayStation VR & HTC Vive)

This demo was a ton of fun -- and easily the best VR game that was available to test. DOOM's graphics are really good for a VR game. And although the controls take a little bit to get used to, the game plays just like the console version that was released last year. 


When Doom comes to PSVR and HTC Vive, it will be about a 5-hour experience. The Bethesda representative I chatted with didn't mention any DLC, but this demon-addled shooter is definitely worth checking out if you own either one of the VR headsets it's been optimized for.


Doom VFR releases for both PSVR and HTC Vive on December 1.

Skyrim VR (PlayStation VR &  HTC Vive)

Entering the world of Skyrim on the PSVR was insane. Being able to take down enemies with a sword in one hand and burning enemies with fire in the other was incredibly cool while totally immersed in the world. 


The controls are simple once you get the hang of them. The VR version of Skyrim isn't as fluid as its non-VR counterparts, since the game's VR movement is based on teleports rather than walking. That said, swinging a sword and extending your hand to burn things was a lot of fun. And although using the bow and arrow did take some getting used to, I was able to get a few good shots in before my demo was finished.




The graphics aren't the greatest, though. Skyrim VR looked very blocky -- not at all what you'd expect from one of the gorgeous games released in the last decade. Of course it's understandable that graphics will take a hit in a VR port, this was more like a few uppercuts and a solid punch to the jaw. 


Is Skyrim VR worth picking up? If you like Skyrim and have PlayStation VR, sure. If you just want a new game to play on PSVR and don't feel that strongly about Skyrim, wait for it to go on sale or use the Amazon Prime discount to get it for a little less. I really wanted to be blown away by this game, but the graphics really impacted the experience. 


Skyrim for PlayStation VR will be released on November 17.

Fallout 4 (HTC Vive)

This was one of the better VR experiences I was able to try out. The graphics for the Fallout VR port aren't on par with the graphics you'll find on console or PC, but they aren't as bad as the graphics in Skyrim VR. 


Much like its fantasy counterpart, Fallout 4 VR has you teleport to move around. Using weapons in the game feels smooth and natural, making for an overall satisfying combat experience. I would definitely recommend picking this on up if you have been wanting to get into Fallout 4 or love it enough to play it again on your VR rig.


All DLC will be included when Fallout 4 for the HTC Vive is released on December 12 of this year.

Skyrim (Nintendo Switch)

When the Switch was first revealed to us last year, there was footage of Skyrim running on the console. But a port of Skyrim was never confirmed until E3 this year, when its November 17 release date was revealed. 


One of the questions that's come up frequently is: What version of Skyrim is it? The vanilla game, or the special edition that came out for Xbox One and PlayStation 4?




After speaking to the Bethesda representative, I learned that this version of Skyrim is more like the Game of the Year edition. It does include all DLC that has been released in the past but does not have the remastering that made the game look incredible for current generation consoles.


Although I imagine this choice was based on the graphical capabilities of the Switch, the fact that this isn't the remastered version of Skyrim does show when you're playing on the portable console and hurts the experience a little bit. The graphics aren't all that great -- probably comparable to the Xbox 360 graphics moreso than those on current-gen consoles. 


But despite the graphics not being up to par, the game does run really well. It's smooth and has all the quests, exploration, and looting that you'd find in every other version of the game. 


If you enjoyed Skyrim on the other consoles and want to be able to play it everywhere you go, you'll probably enjoy the Switch version. But if you've never played the game before and want to try it out, I'd recommend picking it up for PC or a current-gen, since the Switch just doesn't do this game's beautiful graphics enough justice. 

Doom (Nintendo Switch)

When this title was announced at the most recent Nintendo Direct, I was shocked that it was being ported -- and nervous about how this game would play on the portable console.


But after getting to see it for myself, I can assure you: DOOM plays really well on the Nintendo Switch. 


The graphics are comparable to the console version, but might look a little fuzzy to those who have played the game already. I played my demo using the Pro Controller, and it felt really nice. If you played the game on console or on PC using a controller, the controls are exactly the same -- so you won't feel lost when you play it on the go.




I made several attempts to get the release date out of the Bethesda representative, but she did not budge. I did, however, get confirmation that the game will include DOOM's full campaign and arcade mode. The multiplayer modes and every map released so far will be available as a download, and not on the Switch cartridge.  


DOOM will release for the Switch around the 2017 holiday season.




Bethesda has a number of big titles releasing this holiday season -- from Fallout 4 in VR to DOOM on the Nintendo Switch. Fans of the company's RPG and shooter games have a lot to look forward to as the end of the year draws closer. 


This week, I was lucky enough to get my hands on some of these upcoming games to try them out before they hit store shelves. After spending time with DOOM and Skyrim on the Switch, and the VR ports for DOOMSkyrim, and Fallout 4, here are my thoughts about what's on offer from Bethesda this year.


If you want to skip to a specific demo, you can use the links below: