Bloodborne Ps4  Tagged Articles RSS Feed | Bloodborne Ps4  RSS Feed on en Launch Media Network Bloodborne servers offline for 'Emergency Maintenance' for a several days Tue, 01 Dec 2015 12:11:07 -0500 astik_anand

In case you were wondering why your beloved game, Bloodborne, is not connecting to its online servers, it's because they have been taken down for 'emergency maintenance' according to Sony Japan. The game is still playable offline, but the online features will remain down for a few days. 

"We are currently conducting emergency maintenance on the game servers. The maintenance should be complete within a few days. We will update you again once the maintenance ends.

We apologize for the inconvenience, and thank you for playing Bloodborne."

reads the official page.

The possible cause for this maintenance, according to Kotaku, may be because of the glitch which allowed players to get the $20 DLC: The Old Hunters for free. This speculation comes from a thread on subreddit titled “Old Hunter free DLC glitch.” The post has now been removed, but certain users claim that the steps actually allowed access to the DLC for free.

A post on Reddit by lead hosting engineer, Tim Wernicke, also somewhat hints towards the above speculation. In the post, he stated the reason for the emergency maintenance is to fix a big DLC exploit and some other serious issues. Getting a $20 DLC for free is a huge exploit if you ask me. Here's a screenshot of the comment.

The Old Hunters is so far the only DLC available for the PS4 game since its release in March this year. The DLC was released last week.

Bloodborne DLC The Old Hunters coming in Nov. to a PS4 near you Tue, 15 Sep 2015 05:50:54 -0400 shox_reboot

I can't remember the last time I was ever excited for DLC. I knew Bloodborne was getting one from Sony prior announcements but never did I believe we'd be getting in time for the holiday season.

According to Sony's blog, we're getting "The Old Hunters" on the 24th of November, for the price of $19.99.

Here's a bit more information about the DLC;

Set in a nightmare world where hunters from the past are trapped forever, explore brand new stages full of dangers, rewards, and deadly beasts to overcome. You’ll find multiple new outfits and weapons to add to your arsenal as well as additional magic to wield and add more variety to your combat strategy.

With new story details, learn the tale of hunters who once made Yharnam their hunting grounds, meet new NPCs, and discover another side of the history and world of Bloodborne. Here’s a brief glimpse of just some of what lies in store for you when The Old Hunters launches on November 24th, including Simon’s Bowblade weapon, and new boss enemy Ludwig.

I can guarantee Bloodborne players all over the world are rejoicing right about now. Wanted more weapons? Check. More armor sets? Check. More magic-based weapons (something the game sorely lacked)? Check. 

Well...what can we say? We have something to hold us over until Dark Souls 3. 

Praise the sun. Or the good blood. (It's difficult being a fan of both).

From Software Releasing the 'Beast' in Early 2015 with "Bloodborne" Sun, 13 Jul 2014 10:36:56 -0400 Travis McGee

The streets glisten in the pale light of a moon hanging high over the dark, overcrowded Victorian city as your boots pound a calm and slow cadence on the grime-covered cobblestones. In one hand you feel the heavy weight of a massive crimson-stained cleaver, and in your other the relative lightness of a black-powder scattergun; the barrel's still warm from the last discharge. The shadows of this strange city give you cause to use both weapons often and conceal horrible monsters out for your blood - just as you're out for theirs. You prowl farther, a beast stalking the streets where blood is the only currency that matters...

Welcome to the city of Yharnam in the world of Bloodborne: From Software's PS4 exlcusive that was until recently codenamed 'Project Beast'. At the helm of this gothic action adventure is the same brilliant mind that was behind Dark Souls: director Hidetaka Miyazaki's.

In an interview with Famitsu that took place back when the game was revealed Miyazaki explained how Bloodborne is going to be radically different from the Souls series and why.

"We were already thinking of a shift to a combat system where you would enter battle more actively than with the sword and shield-based combat of [the Souls games]," Miyazaki explained. Sony Computer Entertainment had approached From Software offering the developer a chance to design for a new console, and Miyazaki felt that new hardware needed a brand new game.

According to Digital Spy, Bloodborne will be releasing in early 2015 and will be playable at Gamescom. For a full translation of Miyazaki's interview head over to Kotaku.

Bloodborne: Can I Get a Strategic, Vagrant Story-Like Game, Please? Tue, 10 Jun 2014 19:11:30 -0400 Fathoms_4209

I know everyone loved Demon's Souls and Dark Souls. And while they're not really my cup of tea, I acknowledge them as the excellent productions they are.

Now, with From Software's new IP Bloodborne getting a ton of attention after debuting during Sony's E3 press conference, I find myself recalling a wonderful game from yesteryear: Vagrant Story.

Yes, I know it's probably just because of the medieval-type setting but as time goes on, I find myself missing those real-time/turn-based hybrids more and more. I'm sure nobody wants them now because they're just not fast enough, and today's technology is capable of so much more. I get that.

Even so, wouldn't a game like Bloodborne be fantastic if it had more strategy and role-playing elements?

Not all of us have the requisite time and skill for games like Dark Souls

I got into RPGs back in the day because I wasn't very good with action games and fighters. As time went on, I got a lot better (even managed to beat very difficult titles like Ninja Gaiden on the Xbox and Devil May Cry 3 on PS2), but I still consider such games to be more chore than entertainment. That's why Demon's Souls and Dark Souls didn't quite fall into my wheelhouse. Don't get me wrong; I loved the atmosphere but I just didn't have the necessary motivation. I also don't have the time to put into such massively demanding titles.

Now, with Bloodborne, if From Software makes a game that's very similar to their previous projects, count me out. On the other hand, if they make something that's more of a throwback, that rewards planning and micromanagement more than it rewards reflexes and dexterity, I'm on board. I still believe modern games can utilize advanced versions of hybrid battle mechanics, and no, I don't think it would be a step back.

And you know, I kinda want a really great story, too

While many like the lore in From Software's games, I'm not sure anyone reveres these titles for boasting excellent narratives. In such adventures, players tend to lose the thread of the narrative, anyway. There's just so much freedom in terms of how you approach the game, even if it's not technically an open-world structure like Grand Theft Auto or Assassin's Creed. You can keep the quasi-open-world setting from Dark Souls, but I want a stronger story with more of an emphasis on dialogue and drama.

One of the reasons Vagrant Story was so well received is because it had an amazing storyline. When you combined that with the awesome (and at the time, unique) battle mechanic, you had a singular medieval adventure with a mystical, captivating atmosphere and plot. When I look at Bloodborne, I see the potential for the same greatness.

I suppose it's too much to ask, though.