Boss Fights  Tagged Articles RSS Feed | Boss Fights  RSS Feed on en Launch Media Network Monster Hunter: World's Five Hardest Monsters to Slay Sat, 24 Feb 2018 15:25:54 -0500 wlkrjesse


#1: Kelbi


They're just deer. They aren't even magical deer. Their description in almost every game mentions how they're known for their gentle demeanor.

You tell me how you can go from killing a T. Rex with a sword that's made to knock over a building to one of these and I'll quit writing. What's even worse is the game basically forces you to kill them for certain items and it never gets any easier.


#2: Teostra


If the Diablos is Mr. Sandman, a storied fighter who appears in every game as a "tough but fair" challenge, meet Mike Tyson. Teostra is the epitome of everything Western civilization has imagined a dragon to be. Ancient, wrinkly faced, a regal demeanor. He has that old school, end boss feeling, and definitely makes you work for it. Aggressive, insane strength, and with an incredibly devious suicide attack, Teostra takes no prisoners.

Finding an opening is a challenge in and of itself, as Teostra is constantly bombarding you with enormous pillars of flame in the vein of Kid Dynamite's uppercut assault. Fire is a fitting element for the beast as you truly have nowhere to hide, no secret to the fight. You have to mount an assault by throwing yourself into the flames, or you'll just get rubbed out by Teostra because he will eventually flush you out. Fire resistant armor does not make the fight easier, but rather gives you the opportunity to even engage in the fight. Without it, don't even bother.

What's even dirtier is Teostra's final blow, where he unleashes a giant explosion that instantly wipes anyone in range with no exceptions. Get clipped by that and it's game over for your whole party.

And to think that he's even harder in Monster Hunter: Freedom Unite.


#3: Diablos


I love this guy. He defines Monster Hunter, up there with Rathalos as the face of the series. Diablos is another wall, and is far more infamous than the Anjanath. He's been around since the first Monster Hunter game and has even learned some new tricks in World.

The second you and Diablos are together it's like Tom and Jerry. He's in your face all day, and there really isn't any downtime. You can't out box him due to his massive horns, and if you thought about going behind him think again because you'll get tail whipped real good. Diablos is a monster you have to confront  up close and personal, which goes against all of your instincts as a monster hunter. Not to mention his infamous burrow attack can one-shot you.

Diablos has never been an easy fight, no matter what game he's in. In many ways, he reminds me of Mega Man's Yellow Demon. You know what he does if you're a mainstay of the franchise, but it's never something you can just walk through. Remember how I said he's got some new tools? In Monster Hunter World he can jump out of walls, so have fun.


#4: Kirin


One of the worst designed fights in the game, not because of difficulty, but for just how annoying it is. Kirin loves to run away all the live long day, throwing lightning around like that's its god damn job.

This is a fight of extremes, where it's either insanely easy with a ranged weapon or a complete waste of time with melee. If you have the Thunderproof Mantle, the fight is even easier. At least you can flash the Kushala to create an opening. The Kirin just runs and demands you chase it.

Though knocking it out with a hammer was incredibly satisfying, nothing can make up for the hassle of chasing this stupid unicorn around the world.


#5: Anjanath


This entry is not so much for me, but in tribute of my friend who stayed up for an entire night on the beta and just couldn't get from A to B on this thing. For many new hunters, Anjanath is the first wall of the game.

The Anjanath has a ton of hit points, and does the damage to match, all while you're at a fairly early point in the game. This will be the first time in the game where utilizing traps will really come in handy, as well as a literal trial by fire to remember to always eat before you hunt.


I love Monster Hunter, so I love Monster Hunter: World. While it isn't my favorite entry in the franchise (that honor belongs to Portable 3rd), getting to play a fully realized Monster Hunter game on my PlayStation from the comfort of my couch as opposed to struggling with the PSP's crappy joy stick is reward enough.

Here's a list of five of the most difficult fights in the game.

7 Best Bosses in Final Fantasy Tue, 06 Feb 2018 12:22:41 -0500 wlkrjesse


Boss fights are designed to be memorable because great villains always stick out in your head, no matter what the reason is, and that's the beauty of a boss fight. It can range anywhere from the brutal simplicity of an overwhelming foe to a climactic battle that caps off the entirety of the game.

And sometimes, you're lucky enough to get both.


Kefka Palazzo

Final Fantasy VI

The greatest video game bosses, like any villain, are ones that are made and not born. I find an end boss far more engrossing if I can see what they were like before they were such a horrible fear, and Final Fantasy VI is a documentary on Kefka.

If we break down the actual gameplay, Kefka's fight isn't really phenomenal in terms of raw gameplay. What makes this fight insane is we know Kefka. You know Kefka. Think about who he was when you first saw him. A weird little jester? Almost like an Ultros? And what is he now? God. Halfway through the game, Kefka turns into God.

I'll never forget this fight simply for that weight behind it, the weight that Kefka accomplished his goal. Kefka isn't Sephiroth, a tragic mistake who just couldn't accept his faith. Nor is he an Ozma, a natural force that you were unfortunate enough to disturb. Kefka is the God of Magic, and his rule is marked by an unstable disgust for the world around him. He got his hands on the statues of the Warring Triad and made the conscious decision to plunge the world into darkness. And he started as a joke, a character who the game he is in seems to care little for.

You really can feel a sense of agency behind Kefka, almost like Lucas in Mother 3. Lucas is NOT supposed to be the protagonist of Mother 3. Flint is. All you hear about at the start of the game is how much reverence everyone in Tazmily has for Flint, similar to Ness at the start of Earthbound. But Flint isn't the protagonist. Lucas has to accept this reluctant role, one that he is very much not suited for. The game tells us as much when it calls him a crybaby at every turn. Kefka is NOT supposed to be the villain. Gestahl is. Why would it be the weird clown, right? You just never see it coming. The story is written in such a way that it feels like it was hijacked. Kefka's rise to power (at halfway through the game) is such a fantastic bait-and-switch. And having to climb that tower to get to Kefka on his throne, this Luciferian figure? There's really nothing quite like it. 



Final Fantasy IX, Final Fantasy XIV

My favorite entry on this list: The Ball.

Ozma is strange, and I think legitimately frightening when you give it some thought. Really think about Ozma. A completely optional fight that you only encounter if you trade in years off your life to complete the Chocobo Hot and Cold treasure hunt side quest, which is the longest side quest in Final Fantasy IX, which is already full of long side quests because it's a Final Fantasy game. Once you've successfully cashed in your human energy for a digital reward in an old, old PlayStation game, you are granted admission to a cave tucked away in the back of the Air Garden. And there's Ozma.

Ozma doesn't talk. Ozma doesn't heal. Ozma does nothing but try to end your life. Just non-stop, never-ceasing dull thuds coming straight at you and your party the moment you're in the same zip code like nuclear god damn bombs. And Ozma is aiming for the throat. Ozma casts Curse? You're dead. Meteor? Dead. Have a party member susceptible to Lv5 Death? Not anymore because they're dead. Or it'll just cast Death and skip the formalities altogether. Oh, and Ozma has counter attacks, so watch out for Berserk and Curaga because they're in the mix once it hits a certain HP threshold. This thing has no brakes and no interest in explaining itself to you or anyone else, so your victory must be earned.

What I find especially cool about Ozma is how little we know about it. Just to reiterate, this is not the final boss or a mandatory boss or anything. Ozma is a completely 100% optional fight. Mene warns you when you approach the cave and says he "feels a strange presence...not of this world," but that's it. Eidolons are creatures that come from people telling legends, similar to personas, but Ozma is just a colored sphere. Maybe it's a legend so old that everyone who exists has simply forgotten what it is, and it's attacking you because you came into its home as the first visitor in eons, Shadow of the Colossus style.

Creepy, beautiful, mysterious, and a giant pain in the ass, Ozma certainly makes its ancestor Warmech proud.



Final Fantasy V - XIII-2

Gilgamesh is a combination of Ultros and Goku, and that's OK with me.

All he wants to do is fight -- so much so that he'll follow you into different games after being sucked into a dimensional portal. It is this tasteful repetition, not unlike our octopus friend from earlier, that makes Gilgamesh so memorable. However, what really lands him on the list is the fight in Final Fantasy XIII-2.

Gilgamesh being back, with yet another new arrangement of his theme song Pokey's March style, and ready to get right into it with you and the party. But this battle isn't just another fun but silly fight with Gilgamesh; it's a celebration of the character and the series as a whole. He comes equipped with famous swords from the Final Fantasy series, fourth wall breaks and references galore.

Gilgamesh has been with the series since Final Fantasy V, and to see such a lovingly crafted fight for him shows a real level of reverence for how far Final Fantasy has come since then. This is Final Fantasy's Liquid Ocelot v. Snake.



Final Fantasy VII

It's impossible not to have Safer-Sephiroth (or Seraph-Sephiroth if we believe the mistranslation fan theory) on this list somewhere. He's legendary, a member of the Ivy League of boss battle alumni along with Jubileus from Bayonetta, Liquid Ocelot in Metal Gear Solid 4, and those ducks that Warren Robinett claims are dragons from Adventure.

There's nothing I can tell you about Safer-Sephiroth that you don't already know. He looks like Tetsuo by way of Angel's Egg and can hurt you with a short film Supernova. One-Winged Angel is one of the most recognizable songs in video game history, and it was the first Final Fantasy song to include vocals.

While some people might say that Safer-Sephiroth has lost some bite so many years later, I disagree. The buildup to this fight is excellent -- you've spent all this time grasping at Jenova's clones, and then, when you finally come face to face with the man himself, you aren't shown a radiant, heavenly beauty but are instead confronted with a twisted quasi deity crafted out of jagged polygons. It's haunting, but you're unable to look away.



Final Fantasy

Whether you prefer "Warmech" or "Death Machine," just don't call it the wrong thing, or it might show up at the worst possible time.

You only have a 3-in-64 chance to encounter Warmech, and it only appears when you get into a random battle in the Flying Fortress, but I love everything about it: the weird choice of salmon pink for the color scheme, its one big eye just right in the center, always looking slightly up and to the corner. It reminds me of a bad early-gen Pokemon, but it certainly doesn't fight like one. Warmech is a beast, and it's called the first "superboss" in Final Fantasy, referring to optional fights against massively difficult monster. It boasts the same HP as the end boss, not to mention the ability to regenerate 5% of its massive health pool every round. Not only that, but it also has access to Atomize, an incredibly strong non-elemental spell that hits the entire party.

The fantastic thing about Warmech is that it's this odd robot monster that launches nukes, and Final Fantasy 1 takes place in a medieval fantasy world. This would be like if in the original Dungeons & Dragons, there was a secret entry in the Monster Manual for Tinker the Robot.


Neo Exdeath

Final Fantasy V

While Exdeath's gimmick of wanting to end reality by bringing the existence as a whole into the void was never really the most compelling goal (in Final Fantasy V, a game that wasn't really all that compelling to begin with), Neo Exdeath makes the list solely on the virtue of looking like a high-ranking Berserk apostle. Just look at this dude. This is monster design by way of the electric kool-aid acid test. There's a skeleton, he's got some kind of the Predator in there, a bunch of ladies, and a big ol' bat up top to bring it all back home. Neo Exdeath looks like something Ultraman would fight if Ultraman was created by Jan Švankmajer.


Throw in the fact that the Neo Exdeath boss fight actually has separate attack patterns that revolve around his jigsawed appearance, and it's a neat battle.



Final Fantasy VI, Final Fantasy XII-2, Final Fantasy XIV, and a whole mess of other appearances.

Writing in RPGs can be tricky. Jokes don't always age well, and a joke character can very easily tread into stale. In Final Fantasy VI, I believe that Ultros comfortably falls into the former and not the latter.

Truly an anomaly, Ultros has no reason for doing what he's doing other than to just mess with the party, and it just never gets old. I have no idea why "big purple octopus who keeps threatening to eat the player" works as well as it does, but it does. It sticks, and they play it just long enough. The sixth entry in the Final Fantasy series is one of the heavier ones in terms of story, so Ultros' comic relief role always comes off as more entertaining than annoying.

That being said, he's no Negative Man, but who is?


The video game end boss, what should be a great achievement in monster design, is a dying art form. Games are always changing, bringing new ways to confront aspects of humanity that need to be addressed, and these are not always in the shape of ghoulish fantasy visions.

Final Fantasy, for all of its ups and downs, never forgot the importance of truly climactic end bosses. They're able to both satiate a desire for terrible beasts and, at times, bring about an emotional depth. Here are seven that I think deserve particular praise.

PlayStation 4 Exclusive Iconoclasts Released Tue, 23 Jan 2018 13:29:20 -0500 wlkrjesse

While we're waiting for that lovely Shadow of the Colossus reboot, Iconoclasts is looking to scratch that boss fight itch. Released today, January 23rd, this action-platformer will having you playing as a mechanic named Robin, and you'll fight over 20 bosses in this adorable pixel art action game. The official PlayStation blog further details the gameplay, stating that players will "learn to master Robin’s wrench. It can do what you expect, like twist your classic bolt, but also can be used to protect yourself from projectiles, and deflect attacks back at your opponents."

The wrench isn't all Robin is equipped with, however. The blog further goes on to reveal that Robin uses a stun gun which the player can upgrade, as well as a focus on the player using the variety of weapon forms to tackle the myriad of bosses.

Stay tuned to GameSkinny for more information on Iconoclasts as it develops.

Looking Back: The Absolute Hardest Dark Souls Bosses of All Time Tue, 18 Apr 2017 08:00:02 -0400 ReverendShmitty


Soul of Cinder

Dark Souls 3

The final boss of Dark Souls 3, the Soul of Cinder is a fittingly difficult encounter.


Starting off with a simple one-handed sword fight, he quickly begins adding movesets to his repertoire. Transforming his sword into a stave or catalyst, his fighting styles quickly raise the stakes.


Fire magic, homing missiles, healing, and a dozen other abilities, the Soul of Cinder easily has the most extensive list of abilities in the game.


And after his first health bar is depleted, he will heal himself and stop holding back. He becomes faster, hits harder, and can use a Sunlight Spear ability that has three different forms.


His typical sword form can be dealt with as with Gwyn from the first Dark Souls but beware his ultimate combo. If caught in it, he can juggle the player with his blows then slam them into the ground with a fiery explosion. This single combo is enough to completely deplete a player's health if you aren't careful.




Now you know the hardest Dark Souls bosses and what to expect, if you can get past the hair-pulling madness of dying over and over again long enough to defeat them, then you can take on anything. But if we have forgotten any of the hardest Souls bosses, let us know in the comments below!


Dragon Slayer Ornstein & Executioner Smough

Dark Souls

Just like those jerk Princes, you have to fight these guys two-on-one.


Ornstein is incredibly fast and uses various lightning spells and spear attacks to destroy you from a distance. Smough is slow but incredibly strong, and can just absolutely crush you with his gigantic hammer. Combining them makes for a very solid balance of close and long range attacks to keep you on your toes.


You must balance them, dancing back and forth and side to side, using the various pillars around for cover. And after a hard fought battle when one finally falls, they are absorbed by the other, making for a one-on-one with a now-buffed enemy.


This also means that should you go back for a second play-through, you must kill them in the opposite order and face a different second phase battle in order to get both specific drops.


Fortunately, you can summon Solaire of Astoria to help you even the odds.


Nameless King

Dark Souls 3

Wanna fight a super powerful king?


How about his wyvern?


Okay. Now how about both at the same time?


Blasting you with lightning spears while his steed bites at you and rains down fire from its maw, this guy is considered the toughest boss in all of Dark Souls 3 by a lot of folks. Just keeping your eye on them is a challenge in and of itself as they fly around you. 


And once you manage to drop the beast, the King himself is still a deadly threat. He's both fast and strong with erratic movements that can be hard to predict. His lightning blast and lunge are both particularly powerful and can easily kill an unprepared player.


Just make sure you're equipped with lightning resistant items.


Smelter Demon

Dark Souls 2

An enormous hulk covered in flames and armor, this monster is entirely optional and you should probably avoid him.


His gigantic sword puts Sephiroth's katana to shame and can reach across nearly the entire room, and once you whittle him down to half health, he covers the titanic blade in flames. Hell, even just standing close to him burns you, so get your damage in fast.


And this guy's damage is insane. He can easily kill you in only a few hits, so be vigilant as you slowly pick his gigantic health pool apart.


The Twin Princes

Dark Souls 3

Lorian, the elder Prince, despite being crippled, comes at you on his knees with sword in hand. You engage him and score a few hits when he suddenly teleports away. He charges his blade with holy energy and slams it into the ground, sending incredibly powerful light straight at you. Dodging your blows with teleports right to your blind spots and striking at you, the Prince does not fall easily.


And when he finally does, Lothric, the slimy little younger Prince revives him and gangs up on you. Jerk.


Lorian still attacks with his sword, teleporting around and coming at you from behind, but now with Lothric launching homing spells and soul spears. If that weren't annoying enough, he also revives Lorian anytime he is defeated, meaning you need to focus on the younger brother to end the fight.


The Four Kings

Dark Souls

Trapped in a pitch-black void, a single King appears before you. You battle, exchanging blows, and just when you think you've won, a second appears. Then a third. Then a fourth. Then you die.


They spawn in every 40 seconds until you're facing four Kings, giving you less than a minute to kill one before you become outnumbered. And with the four of them all wielding magic swords and homing missiles, it's all too easy to become overwhelmed if you can't slay them quickly enough.


Wipe the blood off your screen, ladies and gentlemen, 'cause we're going to look back at some of the toughest bosses that ever stomped you flat, cut you in half, or incinerated your pitiful little soul. These are of course the Dark Souls bosses which made you rage, shout, and beat you down until you finally overcame them.


But what was the first thought that popped into your head when you saw that image? Was it seething rage? Suffocating despair? Traumatic flashbacks that made you go numb?


All of the above?


Fantastic! Let's keep going and count down the hardest Dark Souls bosses to date.


It won't be pretty, but if you can make it to the end, you just might have what it takes to go back and show them who is really the boss.

How Many Endings Are in NieR: Automata? (And How Can You Get Them?) Sun, 05 Mar 2017 22:40:29 -0500 ESpalding

For those of you who are fans of the NieR series, as well as the other works of the game's director Taro Yoko, you will probably already be aware that Yoko has a love of games with multiple endings. Even the series itself was spawned from the fifth alternate ending of Drakengard. But NieR: Automata takes it to another level with having 26 possible endings. Some are pretty straight forward, while others will require a bit more work and multiple playthroughs. 

So let's look at what you'll have to do to achieve each one. 

How to Get Every Ending in NieR: Automata

Ending A: flowers for m[A]chines

So the first ending is pretty straight forward. Just complete the game following the main quest line. This ending is told from 2B's perspective.

Ending B: or not to [B]e

For this ending to come into effect, you must load the save file from your previous first time clear. Complete the game as normal. The difference being that this ending is told from 9S's perspective.

Ending C: meaningless [C]ode

Once you've loaded up the previous save file and played through the game for a third time, when you get tot he last boss you need to choose A2 and then, when the credits start to roll, you need to deny the POD's request.

Ending D: chil[D]hood's end

As with the previous ending, this can only be obtained on the third playthrough. This time, choose 9S for the final battle. During the text portion of the confrontation, chose "I'll go with you".

Ending E: the [E]nd of YoRHa

This ending is a continuation of endings C and D, so it can only be obtained on the third playthrough as well. Select either A2 or 9S and when the credits starting rolling, accept the POD's request. You will then be taken into a mini game that you will need to overcome. Doing so unlocks this ending.

Ending F: mission [F]ailed

For this ending, you need to hack the machine with attack units during the ending B playthrough. Just let the time run out while hacking.

Ending G: hun[G]ry for knowledge

After you have completed Ending A and start your next playthrough, when 9S gets to the cranes, just neglect the mission.

Ending H: a mountain too [H]igh

When the Goliath is in the city, just leave the area. This will abandon the mission.

Ending I: no [I] in team

Ending I can be obtained during your first playthrough. When you are in Copied City, you need to defeat the boss but instead of approaching 9S, just run away. 

Ending J: bad [J]udgment

For this ending, you need to kill the Pastor during chapter 09-01_3.

Ending K: aji wo [K]utta

After speaking to Jackass at the Desert Camp, you will be given a Mackerel. Eating the fish will trigger this ending.

Ending L: [L]one wolf

This ending can be obtained two ways. The first option is during chapter 10-02, where all you need to do is run away from the sphere boss. Alternatively, in chapter 10-01_3, you can run away instead of saving the refugee camp.

Ending M: break ti[M]e

While playing as A2, do not go into Pascal's village.

Ending N: [N]o man's village

You can get this ending by killing peaceful villagers at Pascal's village.

Ending O: just y[O]u and me

During the final battle, when planning ending C, run out of the area.

Ending P: corru[P]tion

On your third playthrough (ending C), have 2B die from the virus you acquire.

Ending Q: [Q]uestionable actions

During your Ending C playthrough, lose 2B as 9S.

Ending R: mave[R]ick

You need to be in chapter 14-05 for this ending. It entails killing the peaceful robots around Pascal.

Ending S: city e[S]cape

Leave Devola and Popola while they are protecting you as you hack the tower during your third playthrough.

Ending T: fa[T]al error

You get this ending when you remove you own OS chip.

Ending U: deb[U]nked

Destroy the Bunker by activating your own self-destruct mode.

Ending V: reckless bra[V]ery

While hacking the tower during chapter 17-01, join Devola and Popola in fighting the waves until they have used all their power and are exhausted.

Ending W: broken [W]ings

For this ending, you must die during the first mission.

Ending X: time to rela[X]

Don't help 2B as A2 when they meet at the commercial center close to full virus contamination.

Ending Y: head[Y] battle

During the quest "Emil's Determination", allow Emil to self-destruct during the boss fight.

Ending Z: over[Z]ealous

You must destroy Pascal after you save her.

How many different endings have you managed to trigger? If you are having any trouble finding any then this guide should put you right!

Nioh Third Boss Battle Guide: Hino-Enma Wed, 08 Feb 2017 16:52:22 -0500 Ty Arthur

Following the training wheels Executioner in the Tower of London and second boss Onryoki (who many already learned how to battle in the earlier demos), third boss Hino-Enma is easily one of the most difficult encounters in any Nioh mission.

Keeping the desiccated corpses of men on the ceiling of her cavern like some sort of succubus/spider mashup, Hino-Enma can paralyze you, drain your health, and launch lightning-fast, devastating attacks all in rapid succession. 

Below we cover how to stay alive for this incredibly hard boss battle. Need any other help with Nioh? Check out our other guides:

Trust me... it's not worth the danger

Weapon Choices for Hino-Enma

With so many different weapon, armor, and stance combos, the biggest challenge going into a boss is deciding on how to tackle the fight. Making slight tweaks to your loadout can turn an impossible battle into just a devastatingly hard one.

For third boss Hino-Enma, your best bet is to use a fast weapon that deals medium to high damage but allows you to get out of the way of attacks quickly: in other words, you probably want a sword in mid-stance with light armor.

Other combos can work, but this is the among the "easiest" load outs for defeating Hino-Enma. If you don't prefer sword fighting, a spear is a good option for attacking a distance to avoid her grab attack.

Learning Attack Patterns

Hino-Enma's umbrella attack is easy to dodge backwards to avoid, but this is the least of your worries. Your primary worry at the start of the battle is to watch out for the whirlwind spin wing attack that rapidly drains your Ki.

Even more devastating is the close range grab attack, which does a ton of damage and simultaneously heals Hino-Enma. She utilizes this if you get too close, so stay at the outer range of your weapon -- far enough way to avoid the grab but still just barely land your attacks.

If you get dazed by the spin attack and then grabbed, you can be taken out immediately in that two-hit combo. To make sure you can keep dodging and attacking, constantly utilizing your Ki Pulse is critical so you don't run out of stamina.

The other major attack to watch out for is the launched projectile that will paralyze William. Either dodge to the side if you've got the pattern down, otherwise dodge forward to jump under it. You can prepare for this dodge because purple mist will rise and she will make a noise just before launching the projectile.

After dealing enough damage, Hino-Enma takes to the air for swooping attacks and launching down sharp projectiles before coming back down to the ground. While in the air, stay on the defensive rather than trying to take aim with a ranged weapon, as she moves too quickly to get much damage in before you'll be taken out.

To win this fight, wait for an opportunity to attack -- allow her to chase after you a bit and utilize any of the attacks mentioned above, then when she's recovering launch a few strikes. It's also a good idea to try to get behind or to the side first, but don't let an opportunity to strike pass, since she has the ability to heal herself if she lands a grab attack.

There's a tight rope walk here on range: if you get too far away, watch for a back flip animation warning that Hino-Enma is about to quickly charge forward. Keep dodging the projectiles and eventually she'll go down.

Stay out of reach, but close enough to strike

What strategy and weapon load out did you use to beat Hino-Enma, and how many tries did it take you to finally achieve victory? Let me know in the comments.

7 Best Bosses in the Dragon Quest Universe Wed, 01 Feb 2017 19:48:49 -0500 Rob Kershaw

To date, Dragon Quest has spanned ten titles (excluding spin-offs), and over the course of these games, heroes have had to battle countless enemies. Seeing as this series has lasted for over three decades, there's naturally a lot of variety in the foes the protagonists combat.

And, as with most RPGs, the games are only as good as their stories -- and their stories are only as good as their antagonists.

There have been plenty of bosses, mini-bosses and ultimate Big Bads to defeat, but there will always be ones you remember more than others. Whether it's because their motives are a little different, their attacks are slightly kooky, or they're just generally downright weird, you can guarantee that some of them will stick with you long after you reach the end screen. 

With that in mind, we've picked out the head honchos that stood out from the pack for various reasons. They may not be the most powerful, or even have the biggest impact on the plot, but they all offered something a little different. 


1. Aamon

Appearances: Dragon Quest IV

Aamon isn't actually the main antagonist of Dragon Quest IV (at least, in the original game), nor is he the most powerful boss you'll encounter. No, Aamon gets a place on this list by being a thoroughly cruel manipulator.

Throughout the game, Aamon stirs the pot, sowing seeds of discontent within Psaro the Manslayer -- his boss -- throughout the monster community, and plotting an uprising. By playing the Hero and Psaro off against each other, Aamon attempts to have both sides destroy each other, paving the way for his ascendancy to become the Ruler of Evil.

In a final act of wonderfully dark treachery, he arranges for Psaro's love, Rose, to be killed, and succeeds in turning the Manslayer into a raging beast which launches itself at the party.

Fortunately, Aamon doesn't get away with his evil. Both Psaro and Rose are revived and -- in the sixth chapter added to the Playstation and DS versions -- Psaro can actually join the party to help destroy the Machiavellian boss forever.

2. Malroth

Appearances: Dragon Quest II, Dragon Quest IX

Considered by some to be the toughest boss in the entire canon of Dragon Quest, Malroth (Shidor in the original release) is an absolute nightmare. He is unleashed after the death of his top priest Hargon, who sacrifices himself to summon the monstrosity.

There are two things that make Malroth such a pain to fight. Firstly, he uses Full Heal like nobody's business, which turns the battle into a war of attrition. Secondly, your encounter with him comes off the back of four other consecutive boss fights in a castle -- Atlas, Bazuzu, Zarlox and Hargon. It's literally level after level of hell.

Unlike many bosses, Malroth isn't much of a talker. Instead, he prefers to smash the living crap out of you, and should be commended for his efficacy, if nothing else. He pops up again as an optional boss in Dragon Quest IX.

3. Marcello

Appearances: Dragon Quest VIII: Journey of the Cursed King

Compared to other bosses, Marcello is a bit of a damp squib since he is dispatched fairly easily. His reason for inclusion here is due to his fantastic (and tragic) story arc, which stands as one of the best in the entire series.

Marcello is a resentful figure who hated the fact that, at a young age, he and his mother were thrown out of their house by his father, who sired Marcello's half-brother Angelo -- one of the party's playable characters.

While Marcello goes on to lead the Templars, the reappearance of Angelo in the Hero's party reignites old jealousy, and when the Abbot of Marcello's order is killed saving the King, Marcello blames the party.

His descent into evil continues as he murders the Lord High Priest and takes his place, but after being defeated by the party, he is ultimately possessed by Rhapthorne who uses him to destroy a shrine and release Rhapthorne's body.

Returning to his senses, Marcello is saved by Angelo after Rhapthorne departs, leaving him to come to terms with the fact that the person he hates the most is the one that saved his life. As tragic stories go, Marcello's takes some beating.

4. Zoma

Appearances: Dragon Quest III, Dragon Quest IX

Zoma is the Big Bad in the third game, and appears around halfway through. After defeating Baramos -- whom you believe to be the main antagonist -- in a Whedonesque twist, Zoma makes an appearance as Baramos' master and the Hero's actual nemesis. You follow him through a portal into the Dark World in order to destroy him.

While his motivations are not really clear, Zoma loves death, decay and suffering. He isn't averse to letting his enemies live, just to prolong their agony. In short, he's your archetypal Evil Overlord. He also packs one hell of a punch, and if you haven't picked up the Orb of Light on your travels, you are likely to struggle to defeat him.

What's worse is that even after you beat Zoma, you end up trapped in the Dark he may be the first boss to actually beat you, even after he loses.

5. Orgodemir

Appearances: Dragon Quest VII

Orgodemir is your main adversary in Dragon Quest VII, and is one of those recurring irritants who keeps coming back for more throughout the game, even though you regularly hand him his butt.

After he defeats God (no, really), the Hero and his party send him back to wherever Demon Lords live. But, when the local populace attempt to revive God, they unwittingly resurrect Orgodemir disguised as God. It turns out that those rituals are a little haphazard at best.

For most of the game, Orgodemir spends his time pretending to be God, while bringing darkness to the world. Fortunately, you're able to see through this facade and ultimately face off against him -- although, like in many JRPGs -- he turns from a bipedal humanoid into a spiked, twisted abomination. Two legs is never enough for many bosses. Also, Orgodemir's final incarnation hits hard. Good luck with that.

6. Ultimate Dragon

Appearances: Dragon Quest VIII

Despite the series' title, dragons don't feature anywhere near as much as you might expect. The eighth game aimed to address that by offering you not one, but eight of the creatures to dispatch, in short succession.

Part of the Dragovian Trials, which are unlocked when you finish the main game, The Ultimate Dragon is -- as the name suggests -- pretty powerful. The worst thing about it isn't the boss itself, although its powers and HP are staggeringly impressive.

No, the problem you'll have is actually getting to face it. In order to reach that final encounter, you have to battle through all six of the dragons you defeated in the trials previously. Assuming you survive that, you will earn the dubious reward of taking on the toughest dragon you're likely to find on any of your quests.

7. God

Appearances: Dragon Quest VII

Yes. You can fight The Almighty in Dragon Quest. He turns up as an optional boss in a bonus dungeon in the seventh game, and if you manage to beat him in less than twenty turns, he'll give you a gift of your choice. His level of difficulty is variable -- sometimes you can wipe him out easily, and at other times he seems nigh on impossible to best.

Still, there's no denying that his inclusion as the bearded, floating immortal with long white hair is the exact embodiment of everything you're taught as a kid. The fact that God can be defeated (and therefore fallible) is a curiosity which is sadly never explored. The developers could even have riled the patriarchy and made God a woman.

Missed opportunities, ArtePiazza.

Who are your favorite Dragon Quest bosses? Did we miss some classics that you expected to see? Let us know in the comments!

10 of the Greatest RPG Boss Battle Themes Wed, 14 Sep 2016 06:11:14 -0400 ThndrMge

In an RPG, a boss battle is like a punctuation mark at the end of a dungeon or event. They can be a defining moment of a game, creating tense feelings in a player who may not have been expecting a tough battle or driving the narrative through an encounter with the primary antagonist. You tend to remember boss battles more than others, and you usually spend a lot more time in a boss battle than your run-of-the-mill encounters.

This is what makes a great boss battle soundtrack all the more important. The change from the standard battle theme to something more intense can give the player a real feeling of "shit just got real." Below are ten examples of some of the greatest boss battle themes.

Warning: This list contains mild to severe spoilers, read at your own risk.


Phantasy Star IV: The End of the Millennium

Uploaded by SNESosT

When this song starts, you know you're in for the real deal. The rockin' beat of the synthetic instruments playing the foreboding melody of this song really gets you amped up. You can just feel the intensity of this boss battle just from the song, and if you haven't been properly training or preparing for a tough boss fight this is certainly going to be the song that heralds your Game Over. I hope you saved recently!

Fight With Seymour

Final Fantasy X

Uploaded by CrazyMan03

Nobuo Uematsu really knows what he's doing, and this is why he's considered one of the most legendary video game composers in the business. Final Fantasy X features one of the greatest boss battle themes in the entire series, "Fight with Seymour". The spine-tingling electronic buildup at the beginning of the song that leads into the operatic vocals and finally into the intense percussion just gets you fired up when the blue haired antagonist of FFX engages you for what promises to be a challenging battle.

The pacing of the song keeps it upbeat, but the underlying theme of a dark and foreboding ambition really sinks in as the song progresses. There's nothing bad to say about this song, except that it only plays once or twice in the entire game.

Best Friend

Persona Q: Shadow of the Labyrinth

Uploaded by VGMOST

With a title like "Best Friend", how could you predict such a dark and ominous song would follow? This song plays as you battle the boss at the finale of the first half of Persona Q. In a game as difficult as Persona Q you know to look forward to bosses, and the game adequately warns you as you approach the chamber of each boss, providing a save point and a chance to return to the shops and heal up. However, when "Best Friend" starts playing at the beginning of the battle with this boss, you know something is seriously different.

Compared to the previous bosses, this one is no joke, and you better take it even more seriously than the others. The dread this rock song instills in you will haunt you every time you hear it afterwards, even with the tinges of hope it might include with its more upbeat sections.

Battle! (Gym Leader)

Pokemon X & Y

Uploaded by utuber6061backup

Pokemon games are about a journey through the land, taming wild creatures and bonding with them as you face the challenges of the gyms and the threat of the organized crime gangs you might encounter along the way. This journey culminates at the Elite Four, where you'll battle to become the champion of the league. This song is the anthem that plays as you battle your way through those Gyms, facing their various themed leaders.

The introduction of this song can get your skin crawling in anticipation of the challenge you're about to face from some of the most skilled trainers in Kalos. The meat of the song keeps up a steady toe-tapping beat and the uplifting music can help you focus on overcoming the difficult battle you're in. The excitement as it builds into a full fledged anthem can instill you with the confidence you need.

Dante Battle

Shin Megami Tensei: Nocturne

Uploaded by wpellot

Featuring Dante from the Devil May Cry series! This tag on the cover of the North American and European versions of Shin Megami Tensei: Nocturne has spawned a meme that echos across the internet. However, Dante's addition to Nocturne added one of the greatest battle themes in the series to the game. The first time you meet Dante you'll have to fight him, in a very unexpected encounter.

When the song fires up you know the Devil Hunter means serious business, capable of clearing out your entire team in a single round if you aren't careful. In a game as unforgiving as Nocturne, this is a serious threat. The rock tune is very befitting of both games, I could easily picture Dante flipping around and juggling a half dozen demons with his signature stylish skills in his own game as well as I can picture the Protagonist of Nocturne facing up in turn-based combat with him.

Battle Conditions

Lost Odyssey

Uploaded by Zapper101

Right from the beginning of this song you can feel the intensity, and it never drops. Nobuo Uematsu didn't screw around when he composed this brilliant piece for Lost Odyssey. Lost Odyssey can be a very punishing game if you aren't prepared properly for what lies ahead of you, and bosses are the prime example of such preparedness being mandatory!

When you hear this song kick in, you'd better hope your immortals are healed up and your mortals are well prepared to support them -- or else you're in for a beating that the main character, Kaim, will never forget. The frantic beat of the song is really emphatic about how desperate the struggle you're about to face could be, and it really sets the tone for the boss battles.


Xenoblade Chronicles X

Uploaded by Napon [OST Uploads]

This is both the first vocally driven track and the first non-turn based RPG to pop up on the list. Xenoblade X plays this track whenever you engage in combat with one of the optional bosses wandering around the world of Mira. Ranging from small to exceptionally large, these creatures are all deadly for one reason or another -- and without proper care you can find yourself walking directly into the maw of a particularly deadly monster without realizing it.

Hearing this song start up as you're wandering around the world gives you a sense of panic as you try to gauge what your best option would be, running away or standing and fighting. The vocals are gorgeous, and you just can't help but sing along once this song buries itself into your ear. Just let the beat carry you as you struggle against the hostile world of Mira.

Battle of Tribulations

Bravely Second: End Layer

Uploaded by EightGiratina

I knew I wanted to include one of the various boss themes from the Bravely series but I had a hard time choosing, they're all so good. I settled for Bravely Second's "Battle of Tribulations", as I feel it emphasizes the mood of the battle the best. As your party struggles in battle with one of the various new Asterisk -- symbols of power that grant you the ability to use special jobs -- holders in the game.

The frenetic pace of the drums and the sense of desperation the song gives off is augmented with its operatic vocal backings and glorious guitar riffs. As the song goes on, you notice that there is an underlying tone of hope that builds the more you listen to it. This song just has the perfect blend of emotional messages in it that makes it so fitting for a boss fight. Instant classic.

The Edge of Green

Radiant Historia

Uploaded by James Turner

Radiant Historia is one of those RPGs I never hear people talk about in conversations regarding the best RPGs of all time. I don't think enough people give this game the credit it deserves, and this track is a perfect example of what the game is capable of.

This boss theme is mellow compared to my previous entries, featuring both piano and violin synchronizing in perfect harmony over a heart-pounding beat that leaves you ready to do battle with the deadliest foes. Yoko Shimomura's composing work is brilliant and this is just another note on the ever expanding list of fabulous work she has done.



Uploaded by Hawelo92

You know you're in for a bad time when you hear this glorious track. Honestly, I had a hard time settling on a song to pick from Undertale, as all the boss songs are just so great. They are all perfectly thematic for their respective boss along with the tone of the story at that particular point in the game. I decided to go with "Megalovania" for a couple reasons.

I feel as if this song really drives home my point about a boss song setting a mood that should make a player feel like something serious is about to happen. Additionally to my previous point, I feel as though this song is one of the best composed in the game, as well as being memorable for having appeared in Toby Fox's other work. It is simply overall just a great track, and the battle that goes with it is one of the most well coordinated and intense fights in Undertale.

These are just a fraction of the great selection of boss tunes out there to find in all the various RPGs available to us. Did I include your favorite game? Share some of your favorites in the comments.

Two new dungeons open for exploration in World of Warcraft: Legion Wed, 10 Aug 2016 11:39:14 -0400 Sean Handler

In a recent tweet from Blizzard, two new dungeons have been revealed for the Legion expansion pack in World of Warcraft. These new dungeons are the Eye of Azshara and Neltharion's Lair. Both dungeons are meant for players of level 98 or higher, with Eye of Azshara containing five boss fights, and Neltharion's Lair containing 4. 

Pictured above is an image of the Eye of Azhara dungeon. This dungeon is an outdoor battleground located in Azsuna that will also serve as a capstone for the Azsuna storyline. According to the developers who worked on this dungeon, their insights on its unique design are as follows.

"This large outdoor dungeon, which serves as a capstone to the Azsuna storyline, was one of the first to enter development. With such a wide-open space to work with, we resolved from the start to embrace non-linearity. Though most groups will navigate the dungeon either clockwise or counter-clockwise, the first four bosses can be fought in any order. As players defeat the different bosses around the Eye, the ritual being performed at the center of the Eye progresses, causing the weather to intensify. These effects are not merely cosmetic, but include changes like periodic lightning strikes, or gusts of wind that buffet the party about. Some of these effects may interact with specific boss encounter mechanics in a way that might influence a group’s choice of boss order."

With the choice to go with a non-linear design for this new dungeon, it will present a challenge for players who are used to the linear format of prior dungeons. The weather effects are a new addition as well, which should likely encourage players to be more cautious and aware of their surroundings. As with any dungeon-crawl, boss monsters follow, and the ones that will be present to fight against are no slouch. Listed below are the five bosses that will comprise the hardest fights for the Eye of Azshara dungeon.

Serpentrix: Serpentrix is a large serpent-like naga that dwells at the Eye of Azshara in the shallow regions. It viciously attacks prey by bursting from the water with one of its many heads. 

King Deepbeard: A behemoth that resides on the ocean floor, Deepbeard can tear vessels apart with his bare hands and wears the prow of a ship as a pauldron. 

Warlord Parjesh: The commander of the Naga that has overrun Azsuna, Parjesh commands obedience with a healthy mixture of fear and respect. 

Lady Hatecoil: A naga sea witch of noble birth, Hatecoil commands the waves and sea, using them against all those who oppose the Hatecoil. 

Wrath of Azshara: The final boss of the Eye of Azshara dungeon, this Naga fights ruthlessly for her Queen and has been summoned by the Hatecoil channelers as the last line of defense. 

The second dungeon, Neltharion's Lair is a far cry from the ocean home of the Naga. Instead, it is located in Highmountain and is the remains of the lair that once belonged to Deathwing; the villain of the previous World of Warcraft expansion Cataclysm. 

As you can see in the above image, Neltharion's lair is a fortress of sorts, filled with powerful creatures and four tough boss fights to contend with. Developer insights on this new dungeon are fascinating;

"When setting out to build this dungeon, our brainstorming revolved around two pillars: this massive cavern complex used to be the home of the Earth Warder Neltharion, and thus needed a truly massive scale; we also wanted to showcase the culture of the drogbar, the primary antagonist in Highmountain, hinting at a sprawling civilization with far more sophistication than players might have realized. These twin goals led us to include vast amounts of unplayable space along the outskirts of the main player path through the dungeon, with dwellings carved into the cavern walls and massive waterwheels harnessing the power of the rapids that churn their way through the Lair. Speaking of which, those rapids also provided a natural solution to the question of how to move players quickly through the vast space we’d created!"

With rapids that quickly move players through the area, great care will be needed to ensure that players don't get swept away and lost. The four bosses within Neltharion's Lair are as unique as the area itself:

Rokmora: A massive crystal Fury used as a living weapon to kill all who stand against the Underking. It is the unfinished masterpiece of Ularogg Cragshaper. Wild magic used to shape the beast imbues all around it with Ularogg's will to crush his enemies. 

Ularogg Cragshaper: The creator of Rakmora, Ularogg is committed to his lust for power and has become the Underking's advisor. 

Naraxas: The mother of monsters, Naraxas has been worshiped by the drogbar for centuries, and is given constant sacrifices. She is the last foe players will encounter before the final boss, Dargrul the Underking. 

Dargrul the Underking: The ruler of the dragbar, Dargrul is a massive beast who murdered the Chieftan of Ulan and seized control of the Hammer of Khaz'groth's power. He uses this power from the hammer to destroy all who oppose him. 

These two dungeons look to be the most challenging yet in World of Warcraft and with a minimum level of 98 to access them; they are only for the strongest of warriors to challenge. 

Are you excited for the new dungeons and boss fights? Let me know your thoughts in the comments!

Dark Souls 3: top five bosses that are the biggest pain in the A** Sun, 12 Jun 2016 14:51:13 -0400 John Robson

Dark Souls 3's bosses are, unsurprisingly, remarkably similar to the series' previous offerings; they will categorically stomp, hack, smash, bash and wallop you repeatedly. Then, once you've been defeated five times or more, they will continue the onslaught until your controller roughly resembles a crushed car under Godzilla's massive foot. Several controllers and a hundred very loud angry rants later, you might wonder why your neighbors seem noticeably distant. Yes, that was definitely you shouting at the game death-after-death and repeatedly bashing the nearest wall with your controller in a blind rage. While that didn't technically happen to me, well, everyone's different.

So, speaking of different, here are the most rage-inducing bosses in Dark Souls 3... in my opinion...

5) Champion Gundyr

(Look deep into Champion Gundyr's eyes. Yep, he's mad)

Champion Gundyr is extremely aggravated about his earlier defeat at the beginning of your journey into un-death. His creepy, red glowing eyes aren't necessarily the truly scary aspect of this boss -- really, you should likely be concerned with his massive glaive, stupendous reach and heightened aggressiveness. He's impressively quick movement-wise and occasionally remarkably brisk when unleashing those nasty attack combinations. Sure, certain attacks are relatively predictable and, yes, you've seen them before. But, unfortunately, Champion Gundyr now really savors unleashing extremely quick shoulder barges, elbows and kicks in-between his regular glaive swings. He's just mean and he knows it.

4) Soul of Cinder

(Here he comes to wreck your day...)

The Soul of Cinder is apparently the combination of previous Lords of Cinder; that essentially means he's really powerful and competent in the art of hurting you. What makes Soul of Cinder particularly worrying is his decision to change fighting styles regularly; he'll become a sorcerer, a spearman wielding miracles, a ninja-like warrior wielding pyromancies and a regular swordsman whenever he feels like it.

Then, if you're as perceptive as me regarding how boss fights have generally proceeded in this iteration of Dark Souls, you're probably thinking, "wait a minute...." towards the end. Yes, Soul of Cinder has another form. Once you're finished with his initial health gauge, there's another, and this time he's quicker, meaner and occasionally unleashes a combo which is completely unavoidable if you're standing too close. Other notable attacks include, lightning, a devastating grab and an extremely quick kick.

3) The Nameless King

(Yes, this is going to hurt)

The Nameless King has a penchant for lightning, apparently, as demonstrated by his frequent attempts to jam his lightning-infused spear blade in your face. He also seemingly enjoys blasting lightning in a myriad of different ways. Typical lightning-related misfortunes include: blasting it into the ground, causing it to be periodically electrified; an area-of-effect stomp causing more electrical pain; a lightning pillar he thrusts into the ground connecting if you're close enough. His standard attacks are often menacing combinations of spear swings and lunges; some of these will unfortunately stagger, causing you to be sliced and diced repeatedly, with little hope of avoiding subsequent attacks.

All of the above is perfectly very bad, but, like Soul of Cinder, this isn't even his first form. Before you get the opportunity to be electrocuted repeatedly, you've got something else to worry about. Yes, he's decided to bring his pet to show and tell; a massive dragon-like monster, capable of flying around the boss arena and, naturally, blasting fire incinerating your face repeatedly, basically allowing you to literally become an ashen one.

Unfortunately, the Nameless King enjoys riding around on its back like an excited child. Even more unfortunately, he has a predilection for unleashing remarkably accurate lightning bolts as the beast flies menacingly through the sky. Furthermore, this royal chap appreciates bashing and smashing you with his massive spear if you're close to his beast.

2) The Dancer

(There's something both elegant and unnerving about this...)

At the beginning of this encounter, the boss casually walks around in a circle, seemingly uninterested in your presence. So, naturally, you relax believing everything is perfectly fine; this boss encounter should be relatively simplistic. You land a few attacks and still she's not really trying particularly hard -- things are going wonderfully. Then, you land several more... Suddenly she begins dancing around with a grace which includes frequent sword slashes.

The unfortunate aspect of this encounter is the fact her movements are unpredictable and attacks are frequently combinations; she elegantly dances around (hence the name), slicing and dicing anything in the vicinity, you included. Notable attacks to be very, very afraid of, are: her grab which will defeat you in one hit if you have low-to-average HP, a multiple spin which allows her to navigate almost the entirety of the arena, hitting anything close enough multiple times, and several different multiple-hit combinations which are super powerful.

1) The Twin Princes

(He's on his knees. That surely makes him slow! Oh, wait...)

At the beginning of this encounter, your adversary, Lorian, slowly stumbles over, clearly crippled. Naturally, you assume he's incredibly sluggish and won't be particularly difficult. For his actual movements towards you, that's actually the case, but he's got something up his sleeve which makes him arguably the most difficult boss in Dark Souls 3. After a standard attack, or flaming sword combination attack which can be dangerous on its own, he will periodically teleport instantly. So, if you're busy attacking the opponent or avoiding any of his attacks, he can teleport immediately behind, allowing him to quickly slash and bash you while caught completely off guard.

Other than the enemy's frequent teleports, this boss doesn't seem too bad. But, once you've defeated the crippled monstrosity, his brother, Lothric, joins the party. Unfortunately, he is an avid sorcerer and quite enjoys blasting you repeatedly at range. This would be perfectly fine, but unfortunately he's also revived his twin sibling, basically making it a two-on-one. Now, Lothric is constantly unleashing a blast attack and a multiple projectile attack while his sibling, constantly teleports everywhere, swinging his sword from unpredictable directions.

What makes this encounter a particular pain in the derriere, is, after reducing Lorian's health gauge to zero AGAIN, Lothric will revive him to full health. Yes, completely full health. So, if you've used all your estus before that eventuality transpires, things are bad, very bad.

So, there you have it. Those were my top 5 bosses which are the biggest pains in the a** in Dark Souls 3.

Am I right? Am I wrong? What are your toughest bosses in Dark Souls 3? Leave your answers in the comments.

GameSkinny's Expert Tips: How to Defeat Iudex Gundyr, Heir of Fire in Dark Souls 3 Sat, 14 May 2016 15:30:01 -0400 Joshua Handville

Longtime Dark Souls veterans will have already defeated Iudex Gundyr, but this first boss battle in Dark Souls 3 could easily punish amateur players still warming up to the game's mechanics and grueling difficulty. With that said, we here at GameSkinny have specifically created an expert guide on how to defeat the towering Iudex Gundyr. Hopefully, newcomers to the Dark Souls series will find our information and fight strategies extremely beneficial to their success.

Initiating the Boss Battle

Follow the short path through the Cemetery of Ash until you're led into a makeshift arena surrounded by tombstones. You'll immediately notice an immobile Iudex Gundyr kneeling in the center of the area with a Coiled Sword impaled through his chest. Removing the Coiled Sword will initiate the boss battle, so make sure any last-minute preparations are handled beforehand.

Expert Tip

After you remove the sword from his chest, Iudex Gundyr will rise to a standing position and grab his cast-iron halberd in preparation for battle. During this short three-to-four second window, you'll be able to inflict some starting damage before the battle officially begins. You'll be lucky to connect more than a few standard hits (or a couple of charged heavy attacks) on Iudex before he begins his onslaught of hard-hitting attacks, so don't get too greedy.

It should also be noted that Warrior users can benefit from their class' damage buff during this moment. Tapping the left trigger while in two-handed mode will temporarily boost the damage you inflict on Iudex. We suggest activating this buff directly after you pull the sword out of him, which will allow you to deal even more damage to him during his brief rising animation.

Stage One

The large halberd Iudex is wielding grants him amble range and significant damage output. His delayed 2-hit combos can be devastating if they connect with you, so avoiding them altogether will prove to be essential. Relying on your shield to absorb Iudex's blows will substantially drain your stamina and potentially break your guard, leaving you open to his attacks momentarily. Thus, paying attention to Iudex's choreographed attack patterns and nailing perfectly timed dodges are the keys to escaping this boss battle alive.

Lock-on to Iudex and continuously move towards your right, circling around him as you try to avoid his thrusts and vertical slashes. You'll notice that this method will allow you to side-step most of Iudex's incoming attacks, but keeping your shield up (if your character has one) while utilizing this tactic will prevent you from receiving damage from misjudged side-step or evasive maneuvers. Evade his swings and strategically attack during his recovery times to initiate the second phase of this battle. If you must replenish your health, sprint a good distance away from Iudex before you risk taking a sip from your Estus Flask.

Stage Two

Once Iudex Gundyr's health bar is depleted to approximately 50 percent, he'll initiate phase two of the boss battle by violently transforming into a grotesque monstrosity of sorts. During this particular transforming animation, there's a short window in which Iudex is vulnerable to attacks. Make the most out of this momentary opportunity by damaging him with either two-to-three standard hits or one charged heavy attack before anticipating his next move.

Almost immediately after Iudex finishes his transformation, he'll initiate an extremely long-reaching forward lunge by jumping into the air and forcefully smashing downward towards you. Roll at the last minute in order to avoid this attack. This will ensure that the last half of this two-phase boss battle doesn't end with your instantaneous demise.

The tactics utilized during the first phase of this fight won't change after Iudex's transformation. Lock-on and continue to stay close to him while simultaneously circling his perimeter by moving towards your right. The moveset Iudex wielded during the beginning of the boss battle will have mostly been replaced by long-reaching, more damage-inducing attacks that will decimate you if you're not careful. Staying as close as possible will force Iudex to almost exclusively perform only a few attacks from his new moveset repertoire. To compensate, Iudex's will rely heavily on his swiping attacks and the long-reaching forward lunge we mentioned previously. Remember not to time your evade too early on the forward lunge, or Iudex will land this devastating attack on you in full force.

Expert Tip

Iudex's second form is susceptible to fire damage. If you're lucky enough to have acquired firebombs this early on, you can toss them at him from medium range to significantly deplete his health.

The best strategy for quickly ending this last phase of the boss battle is to consistently stay behind Iudex and attack him whenever you're not performing evasive maneuvering. It's entirely possible to do tremendous amounts of damage by simply keeping his back facing you at all times, and attacking with two-to-three hit combos whenever an opportunity arises. Once again, if you must replenish depleted health or stamina, do so by backing as far away from Iudex's reach as possible. Victory is almost upon you, and an untimely death this late in the boss battle would be extremely heartbreaking.

Basking in the Rewards

Conquering Iudex Gundyr, Heir of Fire will reward you with 3,000 souls, the Coiled Sword and Ember restoration, which grants you more health and the ability to partake in multiplayer capabilities such as summoning and invading. Furthermore, embedding the aforementioned Coiled Sword into the Firelink Shrine bonfire found in the next area will restore its power. This will allow you to freely teleport to any bonfire you ignite on your journey from this point forward.

Before you leave the area, make sure you also ignite the Iudex Gundyr bonfire. Upon death, you'll respawn here instead of at the Cemetery of Ash bonfire. This will eliminate the need to painstakingly re-defeat the enemies you've already slain during your first visit through the Cemetery of Ash.

You may have defeated the first boss, but the grueling punishment of Dark Souls 3 has only just begun. Check GameSkinny often for more expert tips on how to defeat the difficult bosses of Dark Souls 3, and emerge from this deadly adventure victorious.

Top 5 easiest bosses in Dark Souls 3 Tue, 03 May 2016 16:02:16 -0400 Eric Adams


The easy ends there


These 5 creampuffs make every other boss look quite challenging. To follow the Wyvern fight with the Nameless King is just cruel but it is FromSoftware after all.


Did you struggle at all with any of the aforementioned? Have a problem with my rankings? Let me know about it in the comments below and be sure to check out the top 5 hardest bosses in Dark Souls 3.


1. Ancient Wyvern


Remember the Yhorm the Giant slide where I said FromSoftware sort of bailed you out? Welcome to bailout number 2! Ancient Wyvern is an awesome looking dragon that will just roast you in five seconds flat. He flies down and you are ready for battle.


You hit the foul flying beast, only to realize that you did nothing to him. Well, might as well run around the surrounding structure all the way to the top above the dragon and jump on its head. That’ll do the trick, a nice little drop attack with the sword.


Why did FromSoftware decide to make Wyvern a silly boss fight? Well, because the Nameless King was next. We all know how that fight unfolds.


2. Deacons of the Deep


Good lord, if this isn’t the creepiest Sunday gathering at church. The Deacons of the Deep caused everybody who played Dark Souls 3 to stop and say ‘what the hell’. A large group of undead deacons walking around slow as possible and looking like they are going to bible you to death. There are two things that everybody needs to realize and those are that you should be targeting one specific deacon, and that you will eventually be timed in the fight. Once that becomes clear, you can clear out these pesky deacons.


While the fight is intimidating upon your entrance to the arena, it becomes clear fairly early on that there is no danger here. This could have been number one but…


3. Crystal Sage


The technique of some people when playing a Souls game is really surprising sometimes. Watching someone try to dodge the Crystals being emitted from the Crystal Sage is truly humorous. A lot of trouble will be saved if you just run up to the Sage and go to town with your weapon. After that, just keep chasing the real Sage down and boom -- boss fight over.


This fight was so easy that it was painful. It may have followed with the Abyss Watchers boss fight, so in retrospect at least you felt good about yourself before you were shredded to bits.


4. Yhorm the Giant


For a Lord of Cinder, Yhorm sure was a pushover. You enter the arena to fight Yhorm and you realize that your weapon does nothing to him. You die your first try, because after hitting him 500 times he is only at half health. What could be the problem? Is it your build?


It would have been great to allow Yhorm to beat on gamers, but FromSoftware just had to drop in a little gift in the back of the arena -- the Storm Ruler weapon. After you realized that this weapon is needed to take Yhorm down in 5 hits, you also begin to realize that the developers just bailed you out of what should have been an epic boss battle.


5. High Lord Wolnir


So, Wolnir definitely gets the award for coolest-looking boss in Dark Souls 3 for me. This guy is a huge Skeleton with awesome sense of fashion with his gold bracelets and king crown. While he may look awesome, the boss fight is totally lackluster. While it could be troublesome until you learn his weak spots, once you figure it out it’s pretty much a cakewalk.



Wolnir still looks great though and he has bling that would put an Egyptian pharaoh to shame. The way he just shrouds the room in darkness and then pops his big skull head out at you is very surreal. Nice try Wolnir, but you still are relatively a breeze.


Dark Souls 3 can be an intimidating challenge to take on, as is the case with most of the games made by developers FromSoftware. Like Bloodborne and the Souls games that came before it, Dark Souls 3 has one challenging boss fight after another. However, for every tough boss there may just be an easy boss waiting around the corner to lift your spirits. It’s not likely, but there is a chance!




While certainly not the easiest game to play, Dark Souls 3 does have quite a few bosses that may look like a nightmare but fight like they’re daydreaming. I’m not saying they are the easiest…. actually, yes, that is what I’m saying. On that note, let’s get started!

Top 5 hardest bosses in Dark Souls 3 Tue, 26 Apr 2016 07:03:43 -0400 Eric Adams


The rest


Unfortunately, with the exception of the Abyss Watchers, the other bosses in Dark Souls III are not too challenging. In fact, a lot of them can be characterized as easy which, coming from the developers that are known to punish gamers, is actually kind of refreshing. However, people love the challenge of these bosses so the harder the better. Therefore, the reward of defeating these bosses will be that much sweeter.


 Who did you despise the most in Dark Souls III? Disagree with my rankings? Comment below and tell me where I went wrong. Feel free to brag about how you beat the Nameless King in one try (you didn’t) or that you believe the Dancer of the Boreal Valley should have been included. Dark Souls III is out now for PS4, Xbox One and PC.




#1. King of the Storm/The Nameless King


Good God, somebody tell this boss to calm down because he is TOO DAMN MUCH. This boss fight is 100 percent the hardest in the game and, quite frankly, it’s the greatest boss fight in the game. From the arena to the entrance of the boss on his fire-breathing dragon, everything is just epic. Basically, the Nameless King is basically Zeus and will try to kill you with his Dragon slayer sword spear and lightning based attacks. Being a two-part boss fight, the King of the Storm is the name of the dragon, which the boss rides in on. Once you kill this dragon, the Nameless King will not be happy and will battle you himself.


That is where the real boss fight begins and it is at that moment you realize that you are in way over your head. The Nameless King is hard because his attacks are sporadic and extremely difficult to dodge. The hit boxes are so unreasonably large that some of his moves are unavoidable. That is what makes the Nameless King the hardest boss in Dark Souls III.


#2. Soul of Cinder


A game where the final boss isn’t the hardest truly means From Software makes this game. While there may be a certain King that is harder than this fearsome knight, he is still an absolute monster of a boss. Equipped with pretty much every possible attack in the game, the Soul of Cinder can kill you in every way imaginable. From casting pyromancies and spells from afar to using a huge great sword and slicing you to bits, this boss is trouble. A fitting finale to the game for sure, the Soul of Cinder does its job in making the player be as sharp as possible in order to react and conquer this beast. It wouldn’t be the final boss if it didn’t challenge you in every way. However, it is not the hardest as that honor belongs to…


#3. Pontiff Sulyvahn


In my opinion, the first truly challenging boss in Dark Souls III is Pontiff Sulyvahn (sorry Abyss Watchers). Found in the Irthyll of the Boreal Valley area, Pontiff Sulyvahn just does not care about you and your little attacks. He will slash and dash you to death over and over again with no remorse. Equipped with two huge swords, Pontiff barely gives you time to use an Estus Flask. To make matters worse, Sulyvahn summons a second ‘phantom’ form for you to deal with. So you basically are facing four swords at once. Good luck with that, says Hidetaka Mayazaki.


#4. Aldrich, Devourer of the Gods


What even is Aldrich, Devourer of the Gods? Is it a worm or a snake? Is it human? These are questions I want answered but all I do know is that Aldrich can be a handful. From the magic arrows that Aldrich shoots to the fire damage added midway through the fight, the whole fight is meant to be a trap where one wrong move will get you killed. Aldrich may have been a push over for some but for others he could have been a nightmare. Personally, I think the raining arrow attack is the most unavoidable attack of any boss. There is simply no other way to dodge it but to roll and hope.


 Aldrich, you disgusting worm woman you make me cringe. Hopefully everyone handles this weird boss with care because it is just waiting to kill you and it will.


#5. Tie between Champion Gundyr/Twin Princes Lorian and Lothric



 I know, not a strong start to that whole top 5 thing. Oh well, these two boss fights belong on this list. Champion Gundyr is a tank and his Halberd weapon is one of the most powerful weapons in the game. Lorian, Elder Prince, begins the boss fight and Lothric, Younger Prince joins in halfway through as they combine to make a deadly combination of a sword using mage caster. Both fights can be characterized as difficult and are sure to give even the sharpest of Souls veterans some problems.



 I just couldn’t put one ahead of the other because they both were hard in their own right. They were also two awesome boss fights that felt a cut above the rest and that is why I decided to include them.




The dust has settled and the black eyes have been treated. Dark Souls III has been out for a little less than a month and the bosses are steadily being vanquished one by one. As with any From Software game, the boss fights are what make the game so thrilling. The difficulty of said boss fights has become the bread and butter of the Japanese video game company. As with the previous Dark Souls games as well as Bloodborne, Dark Souls III contains one perplexing boss fight after another but which boss is the hardest? There are 19 total boss fights in all of Dark Souls III and 5 (or 6) of them certainly stand out as the toughest.

How to beat the first boss in 'Feist' Sat, 25 Jul 2015 08:30:01 -0400 K.W. Colyard

Feist is a brand-new indie title from developer Bits & Beasts, published by Finji. It took six years to bring this fantasy adventure to life, and it's an absolutely fantastic title. The response from the Steam community has been overwhelmingly positive, with players noting only two negatives about the game: that it is short, and that it is difficult.

Players' complaints about difficulty stem from the fact that Feist relies heavily on physics-based platforming. The little spiky player character is speedy. Really speedy. The levels can be incredibly unforgiving, so your movement must be precise if you don't want to take massive amounts of damage from the deadly insects that populate the game's environment.

Because you're sure to spend the first screen or two just getting your bearings, the first boss fight in Feist can feel like it comes out of nowhere. Every enemy in the game is as big or bigger than you, but the porcupine-like bosses are large enough to pick you up and toss you like a football. If the going has gotten too tough, here's a guide to help you out.

How to beat the first boss in Feist

As you play through the game, you'll come upon traps like this one pretty frequently. Almost anything can trip them: enemies, thrown and pushed objects, and you. You can jump over plenty of them, but some are unavoidable. These, you've got to trip. (And from a safer distance than in the image above. Trust me.)

Eventually, though, you'll run across an oddly-placed trap. Why is this doomy contraption down there? You can obviously just run over it. You don't even have to try to avoid it!

As one does, I assumed this snare was guarding a secret collectible, which I wasn't interested in grabbing at the time. Boy, was I wrong.

A few log bridges later, you come upon this gruesome scene. Yes, that's a little spiky creature like yourself...on a spit. You can't interact with it - not that that seems like an advisable thing - and running past it reveals ...

Excuse me, sir? Can you hold this pinecone?

Mournful as he may look, that porcupine-like creature is not the Ereth to your Poppy. You've just interrupted his dinner, and you look like tomorrow's breakfast. So run. In the opposite direction. Throw the pinecone at him if you dare, but know he's highly likely to chuck it right back at you.

Also, he's faster than you. He will catch up. Thankfully, you don't have far to go.

Remember this? Yep, this is where you're headed. Just run underneath the log and wait for Mr. Porcupine to get into place. But beware: he can snatch you out of your hiding spot and toss you away, so you'll need to act fast. Just run over and trip the trap, and...

Poof. The sharpened sticks rain down, turn your porcupine-faced foe into a pile of quills, and you're free to run to the next level. Pat yourself on the back, bub. You just beat the first boss.

Have you run into another problem with Feist? Leave me a question in the comments, and I'll try to help!

Dark Souls Mod Will Let You Play as the Gigantic Bosses Sat, 13 Jun 2015 13:22:32 -0400 Victor Ren

The struggle of putting in an endless amount of hours into beating the bosses of Dark Souls is a mix of pure frustration coupled with bitter feelings of disappointment. Playing as the hero in Dark Souls is tough, because you feel so weak compared to everything else that is looking to kill you (and could in a matter of seconds). But now the tables have turned with a new mod out that gives you the opportunity to join "the dark side" and play as one of the game's grueling bosses. You can vent your anger by crushing everything with your bare feet. 

The new mod created by DaTeHaCK's lets you control the bosses throughout the game, as it takes the place of your usual protagonist. Using the new boss you choose, you get to go fight other giant monsters, creating scenes that are similar to something you would see in Godzilla

Playing through Dark Souls as the gigantic Ceaseless Discharge offers a totally new experience than before. Now instead of tears rolling down as you figure out how to beat Manus, you can literally obliterate everything that stands in your way. Instead of you cowering in fear, other monsters run away from you.

There has not been a release date for the mod yet, although there have been some videos showing what the mod is capable of. With that said, maybe crushing everything in your path will help with forgetting all those miserable hours spent on the "You Died" screen.

Bloodborne Boss Guide - Beating the Blood-starved Beast Sun, 29 Mar 2015 09:56:40 -0400 Venisia Gonzalez

Alas, good hunter, the fifth boss encounter is upon you. Yharnam has been watching you anxiously. Behind closed doors, residents are praying for your victory during the hunt--others, not so much. So be swift, cautious, and remember: blood is divine.

If you're in need, make sure to look here for tips and guides on your journey.

Preparation First

Head back to the Hunter's Dream to repair your weapons and fully stock up on needed supplies. Be sure to have Blood Echoes handy for repairs and to purchase these:

  • (20) Blood Vials
  • (10) Molotov Cocktails
  • (10) Antidotes
You'll also need these:

  • Very powerful two-handed weapons (suggestion: Saw Spear transformed & fortified as much as possible)

This is only my suggestion, feel free to use whatever you have.

Where is This Guy?

You will find the Blood-starved Beast in Old Yharnam inside a building with torches lighting both sides of the walls.

Items found in Old Yharnam:
  • Antidote
  • Beast Pellets
  • Blood Stone Shard
  • Bloodtinge Gemstone
  • Coldblood Dew
  • Madman's Knowledge
  • Molotov Cocktail
  • Poison Knife

  • Fire Paper
  • Ritual Blood
  • Tempering Blood Gemstone
  • Thick Coldblood
  • Twin Blood Stone Shard
Unique Items found in Old Yharnam:
  • Bloody Messenger Head Bandage
  • Charred Hunter Set
  • Hunter's Torch

An NPC will give you the Tonsil Stone after knocking on his door and speaking with him.

Battle Tactics


The Blood-starved Beast has 3 different forms that change when his health depletes.

  • 1st form at Full Health: He is slow in his normal form
  • 2nd form at 2/3 Heath: He is faster, more agile, and will hit you with poison
  • 3rd (Final) form at 1/3 Health: He's insanely fast, aggressive, agile, but will only hit you with poison when you're near him; it's best to keep a distance when possible

Note: Make sure to equip Molotov Cocktails, Oil Urns, and Antidotes in your Quick Item Slots.

  • Lock-on with the RS or R3 button to guide your Oil Urns and Molotov Cocktails
  • Avoid holding the Square button too long to throw them so you don't over aim; this will cause you to waste your precious asset, which can cost you dearly
  • Remember to keep moving at all times
  • Never stand still - this will result in your ultimate demise
  • Move in with your weapon to make your powerful R1 and R2 button attacks; your visceral attacks will be your greatest assests here
  • Quickly back away by using the Circle button
  • Press down on the D-pad to select Oil Urns and then Molotov Cocktails for a powerful explosion
  • Again, move in with your weapon to make your powerful R1 and R2 button attacks; remembering to keep moving at all times
  • Don't forget to keep a close eye on your health
  • Press down on the D-pad to select Antidotes when the Poison indicator is shown or your health will quickly deplete
  • Use your Blood Vials to restore your HP by using the Triangle button
  • Continue using your powerful R1 and R2 button attacks, combined with the Molotov Cocktails and Oil Urns until he is defeated

Vanquished Foe

Once you've defeated the Blood-starved Beast, you'll unlock:

  • Your next checkpoint
  • The Blood-starved Beast Trophy
  • The Chalice of Pthumeru Trophy
  • 6,600 Blood Echoes
  • And you can progress to the next stage of the game

Don't forget to look here for tips and guides on your journey. Good luck and happy hunting.

Bloodborne Boss Guide - Beating the Witch of Hemwick Sun, 29 Mar 2015 09:55:25 -0400 Venisia Gonzalez

Hello, good hunter. Blood has prepared you for your fourth boss encounter in Bloodborne. You must now make your way to face the Witch of Hemwick and she is a tricky one. She will not make this an easy battle, no.

If you're in need, make sure to look here for tips and guides on your journey.

Preparation first

Head back to the Hunter's Dream to repair your weapons and fully stock up on needed supplies. Be sure to have Blood Echoes handy for repairs and to purchase these:

  • (20) Blood Vials
  • (10) Antidotes
You'll also need these:

  • Hand Lantern (Purchase in the Hunter's Dream - 2,000 Blood Echoes; unlimited use)
    • Equip this in your Quick Item Slot
    • Select on the D-pad and hit the Square button to turn on
    • Then select another item, such as Antidotes, in the Quick Item Slot

Note: The Hand Lantern will light your way through the darkness, while allowing you to still dual-wield two weapons. Pretty sweet, right?

  • Powerful weapon (suggestion: Hunter's Axe transformed & fortified as much as possible)

This is only my suggestion, feel free to use whatever you have.

Getting to the Witch

  • Upon defeating Vicar Amelia upon exiting the room, head down the first set of stairs
  • Make an immediate right
  • Head along walkway until you reach a wooded path
  • There will be a cave ahead of you
  • Proceed ahead
  • Within this wooded area, you'll encounter armed gunman, dogs, and the Witch's minions
  • If you look on the ground the path will not lead you astray
  • Be sure to look around for highlighted corpses
  • You'll finally reach a gate, open it

Welcome to Hemwick Charnel Lane

Be sure upon entering to look around and light the lamp. This will also be the area to achieve your next trophy for the Lake Rune.

 Take a look at the Lake Rune in detail below.

The path continues and will lead you to the Witch. Keep your eye out for highlighted corpses in this new area and inside the building. Her minions are everywhere, so take them down swiftly, and without prejudice!

Battle Tactics

Note: Make sure to equip your Antidotes in your Quick Item Slots.

  • Concentrate on the each corner of the room; she is the boil-covered creature
  • Move in with your weapon to make your powerful R1 and R2 button attacks with your Hunter's Axe or preferred weapon of choice
  • Concentrate hitting her when she reappears in each corner
  • Try to avoid her other minions if possible or you can kill them
  • If she gets too close, quickly backaway by using the Circle button
  • Remember to keep moving at all times to avoid getting grabbed
  • Never stand still or this will result in your ultimate demise
  • Use the Square button to use your Antidotes when you see the Poison indicator bar up fill up; if the bar is filled, it will result in your demise
  • Again move in with your weapon to make your powerful R1 and R2 button attacks; remembering to keep moving at all times
  • Don't forget to keep a close eye on your health
  • Use your Blood Vials to restore your HP by using the Triangle button
  • Use your powerful R1 and R2 button attacks to avoid being grabbed until her health is gone

  • Once it looks as if she is defeated; you'll see two bars appear
  • Move in with your weapon to make your powerful R1 and R2 button attacks; remembering to keep moving at all times
  • Use the Square button to use your Antidotes when you see the Poison indicator bar up fill up; if the bar is filled, it will result in your demise
  • Use your Blood Vials to restore your HP by using the Triangle button
  • Continue your powerful attacks until both bars are depleted

 Victory is mine

Once you've defeated the Witch of Hemwick, you'll unlock:

  • Your next checkpoint
  • The Witch of Hemwick Trophy
  • (4) Bloodshot Eyeballs
  • 11,800 Blood Echoes
  • And you can progress to the next stage of the game

Don't forget to look here for tips and guides on your journey. Good luck and happy hunting.

Bloodborne Boss Guide - Beating Vicar Amelia Sun, 29 Mar 2015 09:52:58 -0400 Venisia Gonzalez

Hello good hunter, are you ready for the third boss encounter in Bloodborne? Come on, I know you are! Yharnam is set to unleash Vicar Amelia upon you and she is quite the "lady."

If you're in need, make sure to look here for tips and guides on your journey.

Preparation first

Head back to the Hunter's Dream to repair your weapons and fully stock up on needed supplies. Be sure to have Blood Echoes handy for repairs and to purchase these:

  • (20) Blood Vials
  • (10) Molotov Cocktails
You'll also need this:

  • Very powerful weapon (suggestion: Hunter's Axe fortified as much as possible)

This is only my suggestion, feel free to use whatever you have that will cause massive amounts of physical attack damage. This boss fight will be down to your physical attacks and swift movement to avoid her grasp.

Accessing the Cathedral Ward Round Square

You'll need to obtain the Hunter Chief Emblem, which acts as a key in order to unlock the main gate. This can be purchased in the Hunter's Dream for 10,000 Blood Echoes. This is the only way I know so far on how it can be obtained.

She can be found inside the Grand Cathedral "praying."

Battle Tactics

Note: Make sure to equip Molotov Cocktails in your Quick Item Slots.

  • Lock-on with the RS or R3 button to guide your Molotov Cocktails
  • Avoid holding the Square button too long to throw them so you don't over aim; this will cause you to waste your precious asset, which can cost you dearly
  • Remember to keep moving at all times to avoid getting grabbed
  • Never stand still or this will result in your ultimate demise
  • Move in with your weapon to make your powerful R1 and R2 button attacks with your Hunter's Axe or preferred weapon of choice
  • Quickly back away by using the Circle button
The tango between warriors
  • Again move in with your weapon to make your powerful R1 and R2 button attacks; remembering to keep moving at all times
  • Don't forget to keep a close eye on your health
  • Use your Blood Vials to restore your HP by using the Triangle button
  • Use your powerful R1 and R2 button attacks to avoid being grabbed until she is defeated

Goodnight Sweetheart

Once you've taken out Vicar Amelia with extreme prejudice, you'll unlock:

  • Your next checkpoint
  • The Gold Pendant
  • The Vicar Amelia Trophy
  • 15,000 Blood Echoes
  • And you can progress to the next stage of the game

Don't forget to look here for tips and guides on your journey. Good luck and happy hunting.

Bloodborne Boss Guide - Beating Father Gascoigne Sat, 28 Mar 2015 08:43:11 -0400 Venisia Gonzalez

You are now ready, good hunter, for the second boss encounter after surviving thus far in Bloodborne. Yharnam is set to unleash Father Gascoigne upon you and he is a unique foe.

If you're in need, make sure to look here for tips and guides on your journey.

Preparation first

Head back to the Hunter's Dream to repair your weapons and fully stock up on needed supplies. Be sure to have Blood Echoes handy for repairs and to purchase these:

  • (20) Blood Vials
  • (10) Molotov Cocktails

You'll also need these:

  • Tiny Music Box
  • Very powerful weapons

Obtaining the Tiny Music Box

You'll need to enter Central Yharnam and find the little girl in order in obtain the Tiny Music Box.

Follow these steps:

  • From the Hunter's Dream, select 'Central Yharnam'
  • Head down the stairs to the left of the lamp
  • Either run past or kill the infected man by the next staircase
  • Go down these stairs, heading left down the next set of stairs
  • Head straight past the two trolls; either kill or ignore
  • Go down the stairs
  • Activate the lever for the elevator
  • Enter the elevator for it to lower
  • Upon exiting, head towards your right to descend the ladder
  • Upon reaching the bottom, turn right
  • Head straight to the next ladder on your left avoiding the enemies on the ground; either kill or ignore
  • Ascend both ladders
  • Take your first left to head along the path
  • Make another left
  • Ascend the ladder on the far right next to the troll

Upon reaching the top, you'll see a lit, gated window on the right. Press the X button to activate the conversation. You must agree to find her Mum in order to obtain the Tiny Music Box.

Here's a helpful video above on obtaining the Tiny Music Box by Technosapien36.

Battle Tactics

Note: Make sure to equip Molotov Cocktails and the Tiny Music Box in your Quick Item Slots.

  • Lock-on with the RS or R3 button to guide your Molotov Cocktails
  • Avoid holding the Square button too long to throw them so you don't over aim; this will cause you to waste your precious asset, which can cost you dearly
  • Remember to keep moving at all times
  • Never stand still or this will result in your ultimate demise
  • Move in with your weapon to make your powerful R1 and R2 button attacks; your visceral attacks will be your greatest assests here
  • Quickly backaway by using the Circle button
  • Press down on the D-pad to select the Tiny Music Box
  • Use the Tiny Music Box by pressing the Square button once Father Gascoigne is at half health; this will also trigger Father Gascoigne's transformation
  • Again move in with your weapon to make your powerful R1 and R2 button attacks; remembering to keep moving at all times
  • Don't forget to keep a close eye on your health
  • Use your Blood Vials to restore your HP by using the Triangle button
  • Once he's at a third of his health, use the Tiny Music Box again to distract him
  • Use your powerful R1 and R2 button attacks until he is defeated

And he's out

Once you've taken out Father Gascoigne with extreme prejudice, you'll unlock:

  • Your next checkpoint
  • The Oedon Tomb Key
  • The Father Gascoigne Trophy
  • 1,800 Blood Echoes
  • And you can progress to the next stage of the game

Don't forget to look here for tips and guides on your journey. Good luck and happy hunting.

Bloodborne Boss Guide - Beating the Cleric Beast Fri, 27 Mar 2015 13:21:46 -0400 Venisia Gonzalez

You are now ready good hunter after making your way through Yharnam's treacherous streets of the infected. You are now well aware of the challenges ahead in Bloodborne.

If ever in need, make sure to look here for tips and guides on your journey.

Preparation first

Head back to the Hunter's Dream to repair your weapons and fully stock up on needed supplies. Be sure to have an extra 5,400 Blood Echoes handy to purchase these:

  • (20) Blood Vials
  • (10) Molotov Cocktails (trust me, you're going to need these)

Note: I say "extra" because repairing or fortifying your weapons does cost Blood Echoes as well.

The Great Bridge

The first boss you'll encounter will be on the Great Bridge named the Cleric Beast. You need to beat this guy if you want to unlock the next checkpoint, if not you'll be stuck at the beginning for eternity--muah haha. This monster is huge and ugly. He has one really huge arm and a smaller arm. He's not very friendly either.

Battle Tactics

Take careful note of your surroundings as this is a narrow bridge. You won't have many places to run. The Molotov Cocktails will cause 148 damage with each hit, but remember timing is key since this beast moves a lot.

  • Lock-on with the RS or R3 button to guide your Molotov Cocktails
  • Avoid holding the Square button too long to throw them so you don't over aim; this will cause you to waste your precious asset, which can cost you dearly
  • Remember to keep moving at all times
  • Never stand still or this will result in your ultimate demise

I chose to use the Saw Cleaver against this monstrous foe by using the L1 button to transform it, it's really your preference.

  • Once he's hit with the molotov, he'll fall to his knees
  • Move in with your weapon to make your powerful R1 and R2 button attacks
  • Quickly backaway by using the Circle button as he stands up
  • Avoid getting grabbed or he'll slam you to the ground; this will either takeaway precious health or instantly kill you
  • Slash at his legs and feet
  • Don't forget to keep a close eye on your health
  • Use your Blood Vials to restore your HP by using the Triangle button
  • Continue use between both your molotovs and powerful weapon attacks until your foe is defeated

Each hit will cause 363 damage when he's nailed in the face.

Note: If you run out of Molotovs, don't worry. At this point he should be near death, so just continue to avoid getting grabbed and get your hits in.

Foe is defeated

Once you've taken out the Cleric Beast with extreme prejudice, you'll unlock

  • Your next checkpoint
  • The Cleric Beast Trophy
  • The Sword Hunter Badge
  • 4,000 Blood Echoes
  • And you can progress to the next stage of the game

Don't forget to look here for tips and guides on your journey. Good luck and happy hunting.