Broken Game Tagged Articles RSS Feed | Broken Game RSS Feed on en Launch Media Network Nioh: Sloth Talisman Cheat for Beating any Boss Sat, 11 Feb 2017 14:54:52 -0500 Ty Arthur

In what will undoubtedly go down as one of the hardest games of the year (or maybe decade?), by now you should be aware of Nioh's strong connection to stupidly difficult games like Dark Souls or the rebooted Ninja Gaiden.

While the bosses in particular are just monstrously hard to actually defeat, even regular enemies in any given mission can be a nightmare... unless you utilize a little-known section of the Onmyo magic skill tree.

Unlocking The Sloth Talisman

It took a few days to really come to light, but now that it's been discovered, there's a simple way to breeze through the entire game. Sadly, it's not available right off the bat, and you'll have to make it through a couple of missions first without invoking this "cheat."

Following the Ocean Roars Again level you gain access to The Way of Onmyo: Adept training mission. Afterward, you can gain the Talisman: Sloth node of the Onmyo magic skill tree.

You will want to start working toward this skill early -- before its actually available -- as you'll need to spend six Onmyo magic points skill points in total, first unlocking Devigorate and Lifeseal before you can get to Sloth.

Talisman: Sloth

Now activate the Sloth ability against anyone -- even an insanely fast and aggressive boss like Hino-Enma. You'll notice she immediately drops to half her normal speed. Yep, Sloth reduces an enemy to 50 percent speed for all movement and attacks! With this ability in tow, you'd have to work pretty hard to lose a fight, turning Nioh into a total cake walk.

Nioh Easy Mode

Obviously, not everyone will want to go this route, as the high difficulty level is part of the appeal, but if you're tired of dying every second fight or so, this is a great way to experience the game without the frustration.

Considering there have already been two patches to tweak game balance in less than five days since release, you should probably jump on using this nerfed system immediately, as its almost certainly going to be corrected sooner rather than later.

For those who prefer to tackle the game without using a broken magic skill, be sure to check out our other Nioh guides:

Terraria Xbox One Update Broke the Multiplayer Thu, 07 Jul 2016 07:11:33 -0400 Pierre Fouquet

The latest update for Terraria caused the multiplayer on the Xbox One version of the game to have "serious issues." This issue was confirmed by publisher 505 Games in a recent tweet: 

By the looks of it, playing the multiplayer at all could cause the game to entirely break; 505 Games advise that all players stay clear of the multiplayer until they release a fix, but the singleplayer and local multiplayer are unaffected.

While we do not know the cause of the issue, it's likely to be something involved in the multiplayer code.

Terraria released 4 years ago in 2011 for Windows, but has since made its way to all major consoles (including 3DS and Wii U), OS X, Linux, as well as all mobile devices -- releasing on Xbox One and PS4 towards the end of 2014.

The last major update Terraria received was version 1.3 this time last year.

Anti-Preorder: Will gamers ever start voting with their wallets? Wed, 01 Jul 2015 06:51:09 -0400 Ryan Martinez

We've all heard the rallying cry to give up pre-ordering games, but will gamers ever start voting with their wallets?

After the rocky-to-failed launches of Batman: Arkham Knight, Halo: The Master Chief Collection, Diablo III, and many other games, the internet battle against pre-ordering has grown strong. Outlets like Kotaku and GameFront wrote searing articles about why we should give up on pre-ordering games altogether. Echoing many gamers' belief that it encourages developers to ship broken games because they already have our money.

That isn't the only reason that gamers have it out for pre-orders, they also say the system encourages developers to lockout content that should have come on the disc. A recent example being the Harley Quinn story missions for Batman: Arkham Knight that gamers could only get by pre-ordering. Deals like that, gamers, say are making games shorter and more expensive at the same time. South Park summed up argument against the system best:

"Kyle, 'Pre-order' doesn't mean shit"

As we've heard, over and over, pre-ordering games is bad and gamers are constantly claiming that they will "vote with their wallets" and not put money down on a game. Yet, year after year, pre-orders still plague the industry with millions of players putting down money early for upcoming games. We can't seem to give up all the exclusive items and deals that publishers put on the table.

What hope does the industry have of breaking a bad habit like pre-ordering when gamers keep encouraging it? The sad thing is we may never know, because those exclusive pre-order deals are more tempting than the far-off goal of fixing the industry.

Ubisoft's Heroes 6 Unplayable if Bought Through Steam Sat, 04 May 2013 23:26:52 -0400 Wokendreamer

You always hate to hear about stories like this, but with the current debate about always-online games (and consoles) and problematic DRM it somehow keeps happening.  Recently Might and Magic Heroes 6 went on sale on Steam.  Having been a long-time fan of the series, albeit on a budget, I decided to pick it up.  After installing the ten-gigabyte game, I started it up and went through the mildly annoying process of installing Uplay.  For those not aware, Uplay is Ubisoft's version of Steam or Origin.  So now I was running Uplay through Steam in order to run Heroes 6 through Uplay.  I went through the gorgeous opening cutscene and went to play the campaign mode.

Which then prompted me to purchase and unlock the campaign mode.  I considered this a rather silly annoyance.  I was running the game through Ubisoft's own online service, in my experience that tends to be sufficient proof that I actually am legitimate.  Still, I decided to oblige them by re-entering my CD Key as provided by Steam (again) with the further mild annoyance of being unable to copy and paste it.

The game told me the key was invalid because it was already in use.  The activation key that was in use by me, right at that moment, was unable to allow me to access the single-player campaign.  I decided to file a support ticket, then went to try out a custom game since such games tend to be where I spend the meat of my time in Heroes games anyway.

The game informed me I needed to unlock the base game to play custom matches.

I systematically confirmed the game listed absolutely nothing unlocked.  For all intents and purchases, I gave Steam (and Ubisoft by proxy) my money so I could download a ten gigabyte nothing.

I still was not convinced this was an insurmountable problem.  I went to Ubisoft's forums, certain I would find someone with a solution to this problem.  Errors and bugs which make games unplayable are surely the type of problem a company would jump to correct before they could cause a problem.  Surely.

What I found on the forums was downright shocking.  Thread after thread after thread of people having the exact same issue I was.  Over a dozen separate threads by separate people who were completely unable to access the game they had paid for.  In a cruel twist, the DLC for the game apparently works just fine, it is only the base game itself which refuses to acknowledge it is paid for.

The only help offered on the forums is repeated linking to a post about their latest patch, a patch confirmed by multiple users to have no effect on the problem.  A patch Steam automatically applies, for that matter.

I am waiting to see what the response is to my support ticket.  According to the automated response email for it, I should allow 2-3 business days for a formal response.  I am waiting, but given there are already people who have been waiting that many business days to be able to play at all, I am finding myself lacking in serious hope.

This sort of problem is exactly the sort of thing the gaming industry needs to recognize as the reason people are so against these DRM practices.  There are pirated versions of Might and Magic Heroes 6.  Those pirated versions are working just fine right now.  I actually paid for my copy.  Hundreds of other people paid the same way I did.

Why bother with DRM that causes issues like this when it obviously hasn't prevented piracy?  What defense is there for security measures that only hinder the people legitimately paying for their products?  Is this really the reward I get for doing the right thing and paying for the product fair and square, not even getting a real response on Ubisoft's own public forums for such a major problem?