Call Of Duty World War 2 Guides Tagged Articles RSS Feed | Call Of Duty World War 2 Guides RSS Feed on en Launch Media Network CoD WW2 Darkest Shore Zombie Map Easter Egg Hunt Wed, 31 Jan 2018 14:49:50 -0500 Ty Arthur

DLC is finally starting to land for CoD: WWII, offering even more 1940's firefights in Germany and beyond! The free Resistance event is running concurrently with the full, paid Resistance DLC, offering up fun new options like the prop hunt and the Darkest Shore zombie map.

A new zombie level of course means a whole new Easter egg hunt is ready to explore. Now standard in all CoD titles, these Easter eggs keep getting longer and more ludicrous as time goes on. Darkest Shore's EE may not be the worst one, but it does take a lot of work to get to the end.

If you aren't that devoted to all the tiny details, it is possible to complete a shorter, more casual side of the Easter egg and unlock the Black Winds to Darker Lands trophy. Fully completing the Easter egg and escaping the island before the bombing starts instead unlocks the Making History trophy. For that version, get ready to devote quite a few hours of your life to CoD WW2 zombie mode.

If you missed the complex Easter egg for Call Of Duty WW2's first zombie map, check out the full guide over here.

The Darkest Shore Full Easter Egg Hunt

Unlike other maps, this one starts immediately with zombies on the beach before you actually start the wave, so be prepared to rush down and take out all the enemies near the dead whale.

If you just use your axes and pistols (ignoring the machine gun turrets), you can unlock the I Got This achievement.

From there, it's time to start the actual Easter egg hunt! Be sure to check the notebook to see what parts you currently have and see if you are missing anything on the casual or hardcore sides.

Turn on Power / Activate Pack-A-Punch

This is always the first course of action in any given CoD zombie map. To turn on power, flip the switches on the walls inside the U-boat pens and the artillery bunker.

CoD World War II Easter Egg step one 
Turning on the first power switch

With the power on, take the mine cart (watch out for the bomber zombies!) to one of three locations and grab the Elektroschnalle fuse on the floor, then repeat the process with the next two locations:

  • Submarine Pen to Bunker 1 (Graben)
  • Beach (Strand) to Submarine Pen (U-Boat Hohle)
  • Bunker 1 (Graben) to Beach (Strand)

After collecting the three Elektroschnalle, use them on the machine found by Bunker 3 to fix the elevator, which will bring you the Pack-A-Punch for upgrading weapons.

Construct Ripsaw Weapon

Head down to the Artillery Bunker to grab the Ripsaw wonder weapon's handle near the armor station, then grab the blade component on a dead body in Bunker 3 by the wall gun.

With both parts in hand, find the weapon-crafting bench in the tunnel by the U-Boat Pens to construct the weapon. After constructing the saw, use your overpowered execution kill on random zombies until a spine with an attached fuse drops.

Take the fuse back to the saw-crafting bench and insert it at the start of a wave. Kill zombies near the bench to collect souls until the upgraded Ripsaw is ready to go.

Unlock The Door

Head down the mine cart track to locate an area on the map marked as an "ancient door." Lure a bomber zombie over to the giant ammunition shell by the door's location, and shoot it there to open the door and immediately access the new area. It's easy to miss since you'll be on the track, so prepare to do this more than once.

Once inside, a new object will automatically appear in your notebook to mark your Easter egg progress. In addition to that Notebook entry, search the room for a monk's head on the floor, then take the head to the freezer in the U-Boat Pens.

How to open door in CoD WWII Easter egg hunt 
Shoot a bomber zombie here to open the door.

Use The Cannon

In the U-Boat Pens, activate the machine and then lure bomber zombies up by the cannon. Keep killing zombies in this area to charge the cannon, then take a look at the map on the wall. 

Here things get a little tricky, as there isn't one specific answer to follow. You need to figure out how to configure the cannon to fire on the ship based on its position, using the table on the map to calculate the proper distance.

Activate the devices on the sides of the cannon to set your calibration and then fire. If you mess up the positioning, just kill more zombies to charge the gun and redo your math to fire again.

Son Of Nerthus

With the German ship destroyed, check outside the entrances to all the bunkers until you find a radio component (the exact bunker is randomized on each playthrough).

The second piece of the radio can be found by firing the Ripsaw at the arm of a corpse dangling from the edge of a cliff face. Take both pieces to the table near the Bunker 2 entrance to construct the radio.

Next, head to the cliff edge by the 750-point flak cannon, and activate it to fire on the rocks nearby. Run down to the area where the debris lands and pick up the first Son Of Nerthus tablet, then take it to the hidden room behind the ancient door to place it on the hole in the wall.

There are two more holes to fill with tablets still, though. One can be found by using charged melee attacks on enemies until a red spine drops. Place that spine in the big skull bowl in the U-Boat Pens area and wait for a zombie to appear, but don't kill him! Instead, follow him as he runs into the water and then comes back out with the second tablet.

Place that tablet in the secret room, then head to the cliffside area with the Ripsaw and fire it at the red rocks. The exact rock to contain the third tablet is randomized, so keep shooting at them until you find the right one, then take that tablet back to the secret room behind the ancient door.

Call of Duty: World War 2 Easter egg step Placing the tablets

Sacrifice Zombies

For this next part of the Easter egg, you need to sacrifice three different types of zombies -- pest, wustling, and meuchler.

For all three, use the Ripsaw's charged melee attacks to kill zombies until the appropriate type of spine randomly drops. As before, place the spine in the skull bowl in the U-Boat Pens area.

Pest Zombie

When the pest zombie spawns, use the Ripsaw to fire at the colored fuse boxes to send a fuse flying towards him of the correct color. The zombie will then change colors and run to a new area, where you have to repeat the process of firing on a colored fuse box to again change his color.

You will have do this five separate times, sometimes aiming your shots to ricochet off other fuse boxes first to get the right color in the zombie's path.

Once that's all done, return to the secret room and kill the pest zombie to grab the Anointed Pest Head and set it on the sacrificial hook.

Wustling Zombie

When the wustling zombie spawns, lead him around the map to the following perk machines in this exact order: Kugelblitz, Faustblitz (Artillery Bunker), Laufenblitz, and Lebenblitz.

If he tries to go to a different area out of that order, fire at him to herd him in the right direction. After checking out the final perk machine, he will disappear.

At this point, head back to the secret room, and again kill the zombie and place his head on the sacrificial hook.

Tracking a zombie in CoD WW2 
Following the zombie to a perk machine

Meuchler Zombie

When this zombie spawns, it's time to play a game of hide and seek! He will rush off into the fog, and it's your job to find him by following the screams.

When you find the zombie, hit him once with a melee attack, and then repeat the process two more times when he hides again. Just as before, go to the secret room, kill the zombie, and set the head on the sacrificial hook.

Darkest Shore Easter Egg Boss Fight

We're almost at the end for the inevitable big bad boss fight! Head back to the freezer and grab the monk's head and hang it on the final sacrificial hook to unlock a door.

After fighting the zombie wave, you can now grab the Barbarossa's Pommel item inside the room. Go back to the radio you built before and throw the Pommel at the radio, then have the full team interact with the radio to activate the boss fight.

As with all the CoD zombie mode boss fights, there are multiple phases. Fight off the zombies and meuchlers until the mine cart is activated and can be used, which starts the next phase. Repeat this process four times to finish the fight and complete the hardcore version of the Darkest Shore Easter egg!

COD WWII soldiers looking skyward 
The zombie shenanigans aren't done yet -- there's still another map coming later this year!

Special thanks to YouTuber MrDalekJD for the screenshots above. Did you find any other aspects to the Easter egg hunt that we missed? Let us know in the comments below!

How to Dive in CoD WW2 Mon, 29 Jan 2018 14:43:25 -0500 Ty Arthur

Finally shifting away from jet packs and space combat in favor of a boots-on-the-ground experience in the most famous theater of battle of all time, CoD: WWII brought the fan base exactly what they'd been asking for over the years.

Along with that big change on the single-player front, of course the online matches and zombie modes also saw some revamping, including the return of the infamous dolphin dive.

Similar to the power slide, this divisive technique has been around at least since the original Black Ops, arriving in different forms across the franchise's various multiplayer modes.

Some swear by it and find the Call Of Duty dive ability to be an absolute lifesaver, while others don't like the dive downtime or find it to be a cheap way to escape gunfire that's on par with jet packing or that annoying constant jumping move.

 Dolphin diving away from gunfire and explosions to safety (thanks to YouTuber defjnee for the screenshot)

Call Of Duty WW2 Dolphin Diving 

After seeing another player perform that majestic swan dive through the air into safety, the first question on everyone's mind is: How do I dive in Call Of Duty WW2?

Otherwise known as the "dive to prone," this technique is a little tough to pull off if you've never tried before, but it can mean the difference between life and death.

Performing a proper jump dive into the prone position behind cover is slightly different depending on whether you are playing CoD WW2 on console or the PC edition.

WW2 Diving PC 

Because you can change the key bindings on the PC edition of this World War II simulation, the exact key combo to dolphin dive can vary between players. Head into Settings and then the Controls menu, and scroll to the Movement section.

While you'd think the key you are looking for is to crouch or go prone, for the dolphin dive you actually need to use the "change stance" option available on the Windows edition. By default it isn't bound to any key, so you need to set this keyboard option to something like X or C to quickly tap while running.

To initiate a dolphin dive, you need to be in a full-on sprint for a few seconds, then hold the change stance button to dive forward into the prone position. Just pressing the key will only stop you from sprinting and change your stance, so make sure to hold it down instead.

While you could initially dolphin dive repeatedly, one of the patches changed this, so there's now a short cooldown time, and you are unable to immediately fire after diving.

 Diving forward on PC (thanks to Zertehq Yo for the screenshot)

WW2 Diving PS4 / Xbox One

Unlike with the PC edition, you don't need to change a keybinding to dolphin dive on console. Just initiate a sprint, and then hold the button to change stances for your particular console (by default this is B on the Xbox One or Circle on the PS4 controller).

You have to time this move carefully, as it's easy to run out of stamina and hit the button as you are ending a sprint, which just makes you crouch or go prone instead.

Sadly, at the moment, it doesn't appear Call Of Duty WWII will actually be coming to the Switch anytime soon, so there are no diving controls on that platform yet, but we'll update this article if it ever does arrive.


That's all you need to know to perform an epic CoD WW2 dive maneuver in multiplayer! Have you gotten it to work yet? Let us know about your most crazy dolphin dive save so far in the comments below!

You'll soon have even more maps on which to try out the dolphin dive, as after the hilarious limited-time prop hunt event, the "Resistance DLC Pack" lands early on January 30th for PS4 players, then officially arrives a month later for Xbox One and PC players.

How to Play Prop Hunt in CoD WW2 Resistance DLC Wed, 24 Jan 2018 16:21:24 -0500 Ty Arthur

Keeping the multiplayer community alive and well is always a struggle with yearly franchises, but Call Of Duty: WWII just gave players a big reason to keep logging back in during the free Resistance event -- a Prop Hunt!

Originally arriving with the remastered Modern Warfare, this is only the second time an official Prop Hunt has been available straight from the devs in Call Of Duty history (rather than as a mod from players). 

Sadly, at the moment, this tongue-in-cheek mode is set to be a limited time addition that ends when the Resistance event shuts down next month. Worst of all, it won't even be available for the entire duration of the event!

Prop Hunt playlists are only currently slated to be available the first week of the new event, as well as the final week of February 20-27. Everybody should get in the forums and demand it stay, though, because this is the most fun Call Of Duty has offered up in a multiplayer mode since the addition of zombie mode!

Call Of Duty WW2 Prop Hunt Basics

So, how does Prop Hunt work? Everyone on the first team is changed from a 1940s solder into a random object of varying size and has a limited time to set themselves up in a stealthy location (and you thought being a bush in Fortnite was as wacky as it could get!).

During this prop setup time, the second team is blindfolded and can run around but can't see anything. There's a fun mini-game to get into the center of the map by moving up first, but it doesn't offer any bonuses if you win.

    Masquerading as sandbag cover in Prop Hunt mode (thanks to MarleyThirteen for the screenshot)

After the blindfold period ends, the opposing team has to figure out what's a real, in-game object and what's a secret player masquerading as an object.

XP is earned every few seconds you remain undetected as a prop -- with a bonus for picking a bigger prop model -- or whenever you hit a prop as the opposing team.

There was an absolutely massive XP boost for killing props or staying alive as a telephone booth that was letting people level every single match, but it was quickly patched out (RIP).

CoD WW2 Prop Hunt Strategy

Having a strong knowledge of the map layout is a big help in Prop Hunt, as well as knowing what types of objects are typically found in any given area. Blood will pop out of items when you shoot them if they are a player, and any movement is likely to be a player since there are fewer human characters running around.

As a prop, it works best to set yourself next to similar items so you don't look out of place, or if you are a smaller item, be sure set yourself in an out-of-the-way location.

Looking inconspicuous is the name of the game here. A bucket in the corner near a door is frequently going to be overlooked. A giant bookshelf out in the middle of the road will get shot quickly, on the other hand.

Prop characters aren't stuck in one spot either -- you can move if you are spotted, and even transform into a different object if you find a better hiding spot and then drop up to 3 decoy props of yourself to lead players off your trail while running away.

 Dropping door decoys to lead players in the wrong direction (thanks to PrestigeIsKey for the screenshot)

Got any other Prop Hunt tips and tricks we should try out? Let us know in the comments! The free Call Of Duty WWII Resistance event lasts until February 27, with a full paid DLC also titled The Resistance slated to arrive on January 30.

How to Unlock Winter Siege Weapons in Call of Duty: WWII Fri, 15 Dec 2017 11:05:48 -0500 Sergey_3847

If you're playing Call of Duty: WWII, you now have the chance to take part in the special Winter Siege event that will last until January 2, 2018. During the event, you will be able to unlock three new ranged weapons and two melee weapons.

There are several different ways to get these weapons, some of which are easier than others. But in any case, if you're struggling to find all five of them, then just follow this quick guide.

All Winter Siege Weapons in Call of Duty: WWII

In order to unlock all new weapons in Call of Duty: WWII, you can follow one of these steps:

  • In the Headquarters, you can complete a special order given to you by Major Howard. These orders are time-sensitive and rotate frequently, giving you options for different guns. If you complete these special orders, as a reward you will receive a base version of one new weapon.
  • If you want to unlock a modified version of a weapon, then go to Quartermaster and complete one of the Winter Siege collections by buying all the required weapons for each corresponding collection. As a reward, the Quartermaster will grant you the special variant of one new weapon. 
  • Lastly, you can simply unlock them from a special Winter Siege supply drop.
Gewehr 43

This semi-automatic rifle was featured previously in many other Call of Duty games, including Black Ops and World at War. Now you can also have it in Call of Duty: WWII if you complete the Chiller collection at Quartermaster.


Sten is an excellent SMG that can be obtained either through a Special SMG Order from Major Howard, which will have you complete 50 multiplayer matches, or through a Frosty collection at Quartermaster.


Also known as Breda M1930, this light machine gun is extremely accurate for its class. You can get one in Winter Siege by completing the Hand Warmer collection at Quartermaster.

Trench Knife and Ice Pick

The last two melee weapons are a knife and a pick. Nothing too fancy, but if you can complete the Screwed Up and Gold Digger collections, then you will have both of them.


That is all on how to unlock the new Winter Siege weapons, and if you need some other Call of Duty: WWII guides, then be sure to check them out below:

How to Unlock and Use the V2 Rocket in CoD: WW2 Wed, 15 Nov 2017 16:13:16 -0500 Brandon Janeway

It's another year and, so, there's another Call of Duty game, with this year's title being the highly anticipated Call of Duty: WWII. This title has brought back an all time Call of Duty favorite scorestreak, the nuke. This time around, it's the V2 Rocket, only it's not the type of nuke you might be familiar with from previous entries.

What Are Scorestreaks and Nukes?

A scorestreak in CoD games rewards players with special items for earning an unbroken stream of points, either for completing objectives or wracking up kills. Nukes are a type of scorestreak reward, and in previous entries, they would immediately end a multiplayer match.

The V2 Rocket

The V2 Rocket is a special Call of Duty multiplayer function that allows players to call down a bomb and kill any player that is not under some form of cover. This special ability is only available in ranked online multiplayer matches, so you won't be able to access it in private matches.

It's not the same powerhouse seen in earlier games, but still has the potential to change the course of the match. This nuke no longer ends the game, but will give you enough points to tip the balance in your favor.

How to Unlock

If you want to access the V2 Rocket, you're going to have to do a couple of things.


First, you need to prestige in all 5 divisions of the game: Infantry, Armored, Airborne, Mountain, and Expeditionary. This will take some time to achieve, so don't expect to have this ability as soon as you play the game, and plan on grinding a fair amount. 

The divisions are the class system for COD: WWII, and you can prestige each by playing them repeatedly in multiplayer. Completing objectives is the easiest way to earn XP, but certain modes, like Domination and Hardpoint, where you earn steady streams of XP for defending certain points, or Deathmatch, which gives you extra XP for the number of kills you make.Each of the divisions has their own unique loadout combinations, so you'll have to adjust to different play styles.

Unlike other scorestreaks, you don't need to equip the V2 Rocket to a loadout to use it. It is automatically given to you as a scorestreak once you achieve  prestige in all 5 divisions. 


Once you have unlocked the V2 rocket, the next challenge is using it. You must obtain a 25 player killstreak of 25. If you're not aware what a killstreak it is, it's essentially the number of kills you have achieved in succession without dying (and you start from 0 if you do die). The 25 player killstreak must obtained without using another score streak, so you need to avoid using any other scorestreaks you unlock while in a match. After the 25th kill, a message will appear on the screen that the V2 Rocket is unlocked, and it will tell you what button to press to use it. 

How to Use

When you use the V2 Rocket, you'll need to consider the situation, including the state of the match. You  want to use it when you know enemies are not under or near cover for it to be effective. This also means it is not the most useful in areas that have a lot of cover and inside areas, so you should weigh the risk of obtaining the rocket versus your other scorestreaks that might be more effective more often. 

One method would be to use teamwork, creating distractions or luring as many opponents out from cover as possible before launching the V2 and securing victory. Consider too whether it's better to use  sooner or later, since it no longer ends the match automatically. For example, if you turn the tables too soon, it can mean you've used the best weapon available and still have the chance to lose later on.


Not many people have used the nuke yet, given how long it takes to unlock it, so how it affects the multiplayer scene and what strategies players developer around it remain to be seen.

Let us know in the comments if you've used the V2 Rocket already or if you think it's worth it, and be sure to check out our other Call of Duty: WWII guides!

Call Of Duty World War 2 Prestige Weapons List Tue, 07 Nov 2017 15:30:52 -0500 Ty Arthur

Considering it only takes about five or six hours to go from the invasion of Normandy to rolling across the Rhine and conquering Germany, the main draw for Call Of Duty WW2 has got to be the multiplayer experience over the single-player campaign.

If fighting waves of Nazi zombies in co-op aren't your thing, there's the player versus player mode to dive into. What keeps people coming back for match after match of run and gun action? Besides the frantic trench warfare and ability to unlock awesome streak kill weapons, its the ability to level up and gain prestige.

You can gain prestige for your personal character, for your specific division, and even for your individual weapons. Prestige is added by leveling up that particular element (character, division, or weapon) to the maximum rank.

CoD WW2 Prestige Weapons

You can prestige your individual weapons in two locations -- either at the gunsmith in Headquarters, or on the main soldier screen when you are picking your loadoutt. 

So what does weapon prestige even do? Basically, it lets you add a clan tag the first time you prestige the weapon at level 1, then put on a kill counter the second time you gain weapon prestige for level 2. They aren't exactly game changing features, but if you want to unlock everything, weapon prestige is worth working towards.

 Accessing Prestige Weapons Through The Gunsmith 

The player kill counter shows up physically on a section of the gun during a match (kudos for this being something to unlock and not a pre-order exclusive!), and it varies in location from weapon to weapon. Usually you can see it best while zooming in. You also again earn XP awards for each weapon level after adding prestige at either rank 1 or rank 2.

Those are some cool perks, but there's actually a pretty big downside to adding prestige: gaining weapon prestige resets that weapon. Any attachments you earned along the way? Gone, and permanently (until you unlock them again).

Since you have to gain weapon prestige twice to get to the kill counter, this means those attachments will be reset both times. If you play a lot and quickly level up a gun that won't be a big deal, but for the more casual player, prestiging a weapon might not actually be worth the effort.

 Adding Clan Tag With Prestige Level 1

CoD WW2 Division Prestige Weapon List

Beyond prestiging an individual weapon, you can also earn special prestige weapons by gaining division prestige at Headquarters when you hit level 5 for your division.

Gaining division prestige unlocks the Divisional Commander achievement and nabs you one of these unique and special weapons:

  • Rifle: SVT-40 (Infantry Division Prestige Weapon)
  • Light Machine Gun: MG 42 (Armored Division Prestige Weapon)
  • Sub Machine Gun: MP-40 (Airborne Division Prestige Weapon)
  • Sniper Rifle: KAR-98k (Expeditionary Division Prestige Weapon)
  • Shotgun: Sawed Off Shotgun (Mountain Division Prestige Weapon)

Obviously, each unlockable gun is slightly more powerful than their standard counterparts for the division, giving you an edge in combat, and of course you can level them up like any other gun.

You can even add weapon prestige to each of these division prestige weapons, eventually unlocking the clan tag and kill count tracker.

 Mountain Division Sawed Off Shotgun Prestige Weapon

That's everything you need to know about earning weapon prestige and unlock the special division prestige armory! Still need help with any other aspect of Call Of Duty WW2's multiplayer experience? Be sure to check out our full list of CoD WW2 walkthrough content here:

Call Of Duty WW2: Every Single Memento Collectible Location Revealed Mon, 06 Nov 2017 17:40:47 -0500 Ty Arthur

Whether you are invading the beaches of France, roasting Nazis to a crisp in their bunkers, or crossing the last bridge towards Berlin, there's a lot to do in Call Of Duty WW2's single player campaign.

From performing heroic actions to using squad skills, the completionist won't be lacking in objectives and achievements to hunt down, like picking up all the collectibles. 

Three memento collectibles are found in every single level (minus the Epilogue), for a total of 33. These mementos are scattered in some pretty hard to find locations, so its easy to miss a bunch of them if you are just playing through and not actively searching every inch of the maps.

Mission 1: D-Day Mementos

Memento #1

During the Ascend The Bluffs objective while Red is clearing the trenches, you will move underneath a wooden trench bridge and then forward a bit will be a machine gun nest facing towards the beach. The first memento is a Nazi knife sitting near the sandbags at the front of the nest.

 Memento 1 - Nazi Knife

Memento #2

Later in the same mission when your objective is to clear the third out of five bunkers in the trenches, there's a point where you can go forward into the bunker (your team should be standing right outside) or turn left and go down another trench tunnel. Go left and forward, then turn right into a small building that isn't part of the bunker clearing objective. This compass memento is sitting on a box right inside.

 Memento 2 - Compass

Memento #3

During the Destroy The Artillery objective, just after you are given thermite to blow up the artillery cannon, go into the barn building nearby. If you enter the far-right open entrance, the pathfinder patch memento is directly to your right on the bench.

 Memento 3 - Pathfinder Patch

Mission 2: Cobra Mementos

Memento #4

In the beginning during the Get On The Tank objective, instead of going forward towards the tank, turn right and head off to the side where there's a chair and two soldiers by a stack of barrels. The lighter memento is sitting on one of the upright barrels.

 Memento 4 - Lighter

Memento #5

When Red and the platoon are trying to reach the AA gun, there's a segment where you run across a large field that's partially on fire and has a bunch of random objects like a wagon and some barrels. Instead of running towards the objective, stay to the left to find a small shack in the corner. The pocket watch memento is on the desk inside the shack.

 Memento 5 - Pocket Watch

Memento #6

When you are pushing forward and using the tanks for cover, head over to the far right side of the area and look for a burning mine shaft entrance. The gas mas memento is on a Nazi corpse in the corner of the underground area.

 Memento 6 - Gas Mask

Mission 3: Stronghold Mementos

Memento #7

When your objective is to Take The Church and you have to fight past the Nazis hiding behind the cars in front of a destroyed building, head inside the building and go up the stairs to second floor.

There's a spot where it looks like you should jump across the broken floor to another location, but don't actually jump. Instead, go right to the edge and then turn around, and you will see the locket memento hanging on the other side of the wall.

 Memento 7 - Locket

Memento #8

Inside the church, when snipers are shooting at from the area high above, go forward past the ammo box and piano then hang a right into the open area nearby. Turn around so you are facing the front of the church and look down to find the SS pin memento in a broken section of floor.

 Memento 8 - SS Pin

Memento #9

When you have to defend against hordes of troops coming up the right and left paths, go slightly down the right side path and look for a broken segment of ground in front of a door. The fuel canister memento is on the ground in front of the door.

 Memento 9 - Fuel Canister

Mission 4: S.O.E. Mementos

Memento #10

During the Stop The Train objective, go inside the house with the car parked outside and wagon wheel near the door. Head all the way through the house to the cobblestone parking area on the back side. The memento is in a hidden barrel that's just out of sight behind a bush and next to the two bodies.

 Memento 10 - White Rose Poster

Memento #11

During the same objective you will walk by a huge bonfire into a house. Go forward into the back room and look for the memento sitting on a desk to your left next to a vase of flowers.

 Memento 11 - Dog Collar

Memento #12

After the train chase when the objective is Rally With Your Squad, crouch underneath the fallen segment of train, then hang a right and go forward to find a corner with a bunch of destroyed boxes. The memento is on top of a box.

 Memento 12 - Rocket Blueprint

Mission 5: Liberation Mementos

Memento #13

When you get inside the building and enter the main ground floor room to start looking for your contact, go forward through the open double doors and past the black cage. Turn right and then open the bathroom door. The collectible is on the floor inside one of the open stalls.

 Memento 13 - Propaganda Poster

Memento #14

After killing the Nazi with the broken bottle you enter a stealth segment where you need to sneak past guards to plant the explosives. Instead of jumping down, go to the right of the banister outside the window and jump across to another ledge that's barely visible. Head forward underneath the big red banners and take out the guard patrolling the upper area.

Go inside the window to your right and head out of the room into the waiting area, where you have to kill another guard. Go down the stairs and towards the room with the truck where you are supposed to plant the explosives. Instead of doing that, pick the lock on the door next to the truck. Turn right and go up the stairs to the second floor. Head into the office to find the next memento on the floor right next to the door.

 Memento 14 - Liquor Bottle

Memento #15

When the mission switches back to Red and you need to assault the garrison, there's a segment when you can look to your right to see the large building with the search lights going behind. Cross the bridge and go forward to the area with the semi-circle half walls. The memento is on the table beyond the half wall.

 Memento 15 - German Medal

Mission 6: Collateral Damage Mementos

Memento #16

When you go by the statue on the way to finding the hotel, head to the right past the cars and craters and run to the end of the street beyond the signs. Turn left to see your squad sitting there waiting. The memento is on top of the piano by the wall.

 Memento 16 - Music Sheet

Memento #17

In the building with the large holes in the walls (where you perform a heroic action), there's a point where you can go forward and up through another blasted hole, or instead turn left at a painting. Go forward past the painting instead of turning left, then head up to the next floor and go down the hallway. Jump across the open chasm to the other room with the couch to find the memento sitting on the fireplace.

 Memento 17 - Cigarette Box

Memento #18

After pushing the truck out of the way and blowing up the wall to gain access to the hotel, immediately turn right and go inside the first door on the right hand side of the hallway. The memento is near the floor on the back side of the counter.

 Memento 18 - Hotel Pen

Mission 7: Death Factory Mementos

Memento #19

During the Eliminate The Mortar Team objective, jump down into the area with the trucks and supplies and head to the back of one of the trucks. The memento is on the stack of boxes next to the rear of the truck.

 Memento 19 - German Flare Gun

Memento #20

In the Find Your Squad objective segment, go past the dead paratrooper hanging from the tree and jump over the broken piece of plane wing to the left. Jump over some logs and shoot the dog that rushes towards you, then look directly to your left to see the memento in the cockpit section of the crashed plane.

 Memento 20 - Food Container

Memento #21

In the sniper segment when you have to crawl through the maze, open the thick steel door leading to the sniper nest where a soldier rushes out and hits you with the butt of his gun. After taking out the Nazi, head upstairs and kill the sniper when he jumps out of hiding.

Turn around so you are facing the stairs going down, and jump across to a ledge. Turn around again so you are facing back towards the sniper's nest, and you will see the memento on the floor.

 Memento 21 - US Army Rations

Mission 8: Hill 493 Mementos

Memento #22

When you have to escort the engineer up the hill towards the bunker, there's a dead soldier lying by a tree stump on the right side. The memento is directly n ext to the soldier's body.

 Memento 22 - Journal

Memento #23

When you are in the trenches for the Destroy The Artillery objective, directly to the right of the artillery piece is a hidden alcove where the next memento is located.

 Memento 23 - Pipe

Memento #24

After opening another heavy steel door, you will be commanded to sweep the area before you can get to the next artillery gun. Turn left down the trench and run all the way forward until you see a partially hidden cement pillbox. The memento is on the open window section.

 Memento 24 - Bill Fold

Mission 9: Battle Of The Bulge Mementos

Memento #25

When you gain control of Red and are supposed to deliver a case of ammo, the memento is available almost immediately. Just ahead and to your right are several soldiers talking. Just in front of them is a camera sitting on the rock to your right.

 Memento 25 - Camera

Memento #26

Immediately after delivering the ammo box at the base of the Christmas tree, this memento can be found on the right side of the dug out segment next to a branch.

 Memento 26 - Comic Book

Memento #27

During the Hold The Line objective when everyone is behind the half wall cover, go to the far right side of the line and then turn around and go up a short path to find another dug out section covered in tarp. The memento is on a box on the left side.

 Memento 27 - US Metal Wings

Mission 10: Ambush Mementos

Memento #28

During the Reach The Overwatch Position objective, climb under a hole in the fence near the ground and go inside the bunker immediately to your right (a truck will be on your left). Head forward out the side door of the bunker, then enter the next bunker across from you. The memento is on the table with the lamp.

 Memento 28 - Magazine

Memento #29

During the Reach The Tower objective, run into the red bunkhouse. The memento is on the right side of the bunkhouse on top of a night stand near the closed door.

 Memento 29 - Silver Flask

Memento #30

During the segment where you are supposed to provide overwatch for Piers on, head into the tower but don't go up the stairs yet. Instead, turn right to find this memento sitting on some boxes underneath the metal support beams.

 Memento 30 - German Wings Medal

Mission 11: The Rhine Mementos

Memento #31

During the objective to Secure The Tower where you have to run up the open tower on the right, run up two flights of stairs so you are on the second to top floor. The memento is in the middle of the floor by a dead soldier and a series of boxes.

 Memento 31 - German Canteen

Memento #32

When you next have to go up a tower on the left side, head to the second floor and grab this memento sitting on a table near the staircase.

 Memento 32 - Beer Stein

Memento #33

The final memento is in the exact same tower as the previous one. Head up to the top floor to find this memento sitting on a box next to a machine gun.

 Memento 33 - Letter

That's all 33 Call Of Duty WW2 mementos to collect during the single player campaign, snagging you the Pieces Of History achievement! Special thanks to Power Pyx for the screenshot help.

Looking for help with the rest of this sprawling World War 2 epic? Be sure to check out our full list of CoD WW2 walkthrough content here:

Call Of Duty: WW2 Guide -- Nazi Zombie Easter Egg Walkthrough Mon, 06 Nov 2017 09:58:38 -0500 Ty Arthur

If you've already powered through the single player campaign's tale of heroism in the face of overwhelming danger, then it's time to move on to the real goods with Call Of Duty: World War 2 -- Nazi Zombie Mode!

While surviving wave after wave of increasingly powerful undead soldiers is always a good time, it's the Easter egg you should really be going after so you can tackle the big bad end boss with your friends.

CoD Easter eggs have been getting more and more ludicrous with every new iteration, and WW2's Nazi Zombie Easter egg doesn't disappoint.

If you're just getting started with Zombie Mode, be sure to head over to these guides first so you know how to stay alive and upgrade your weapons before kicking off the epic Easter egg hunt:

COD WW2 Nazi Zombie Easter Egg Guide

Open The Sewers/Bunker

After unlocking the first gate around the second or third wave, you can move into the Village Square where you will find a locked bunker door and a generator near a blocked hole in the ground.

To get the Easter egg hunt started, turn on all three pumps connected to the generator (just follow the cables on the ground to reach each pump). Be careful, though -- the pumps take about 20 seconds to prime, which leaves you vulnerable.

 Turning on the generator

After all three pumps are operational, turn on the generator and then use the pilot light (the big drill type machine near the bunker) to blow a hole in the ground. Fight off the wave of flaming zombies that crawl out.

Jump down into the sewers and turn on the second generator there (no pumps required this time) and now you can finally open the bunker door in Village Square.

Flip The Power Switches

This next part is extremely time sensitive, so it's much easier to do with a group of people instead of solo.

Use your saved-up jolts to unlock the two doors inside the bunker's Command Room area, and send one person into the Laboratory and another into the Morgue. You need to flip the switch near the end of the Lab and then the Morgue areas right after each other. If you wait too long, the switches will disengage and you'll have to start over.

It is possible to do solo if you absolutely book it from the Lab switch straight to the Morgue switch, but you'll likely end up doing this several times if you don't know where both are located during your first try.

 Laboratory Power Switch

Power And Escort The Altar

With the power on, head back into the Command Room and unlock the door to the Salt Mine. Take the right-hand path in the Mine to reach the Emperor's Chamber and turn on the machine.

You need to charge the weird Nazi altar/machine with zombie souls. Kill zombies during a wave inside the chamber to charge up the altar. You'll see a flash of red light when enough zombies have been killed.

 Turning on the machine

With the machine turned on, go back to the Command Room and look for the triangular metal device with a turn crank. Activate the turn crank (which leaves you momentarily vulnerable) and wait for the device to unfold. 

Now, quickly run up the nearby stairs and press the red button sitting next to the metal bench to activate the weapon forge. Once this is turned on, the machine from downstairs will slowly move on a track. Follow the machine and escort it on its journey, killing any zombies who attack along the way.

Building The Tesla Gun in Nazi Zombies

When the machine stops moving, just stand in the red circle beneath and kill zombies to get it going again. After the machine reaches its destination, stay nearby for about 30 seconds and wait for the Tesla barrel piece to pop out.

 Grabbing the Tesla barrel

With the barrel in hand, head back upstairs to the weapon assembly station and set down the first piece of the Tesla weapon. At this point, the machine will start moving again. Just repeat the escort process and kill zombies in the red circle as necessary to get it moving.

Eventually, it stops again and after about 30 seconds, you can grab the core piece. Go back to the weapon assembly station and drop the second Tesla piece, then escort the machine a third time. This time around, you'll be going back to the Command Room.

Assemble the third piece when it pops out, and then grab that oh, so sexy Tesla gun -- which makes zombies explode in glorious purple light. Doing all of this also unlocks the Lightning Handler achievement and trophy. 

It's so beautiful...

Power Color Puzzle

Go back down to the Emperor's Chamber and turn on the "Hand Of God" console, which doesn't seem to be functioning yet.

Return to the weapon assembly area by the Command Room, and open up the breaker on the wall. Inside you will see four colors with numbers. Your color/number combo may be different than what's shown in the screenshot below as it seems to be randomized.

For instance you might get blue, blue, green, red or instead get red, red, green, blue, or even some other combo of four colors.

Now you have to travel all over the map to turn four power stations to their equivalent colors. There isn't a color indicator on the stations, however. You have to turn the crank to the name of the color - "rot," "grun," or "blau." So for instance, if the first station's color is supposed to be red, you'd turn the crank to "rot."

The stations are found at these locations (each is marked with a number at the top so you know which color to use):

  • Station 1: Immediately to the right of the color switch panel (that's handy!)
  • Station 2: In the Sewers by the tunnel leading to the Morgue
  • Station 3: Near the Sewers upgrade station by the Riverside tunnel
  • Station 4: Near the Tower gate outside the Pub

 Color Combos

Activate the Lightning Rod

After turning on the color switches, go to the Tower area and pull the red lever to turn on the lightning rod. Here you need to defend the rod and the levers while waves of zombies arrive.

During one wave, you will be prompted to turn on two levers on opposite sides of the Tower at the same time and defend them both simultaneously.

Once that process is done, go back to the Emperor's Chamber and you can finally turn on the machine you looked at previously that wasn't functional.

 Defending the Lightning Rod at the base of the Tower

Charge Zeppelin Generators

Did you think you were done turning things on and defending them? Not even close! Return to the surface of the Final Reich map and wait for a Nazi zeppelin to appear and start raining down hellfire on your team.

Shoot at the glowing red weak point to force a generator to drop off the zeppelin. When it lands, kill zombies around the generator to power it up. Now for the fun part -- pick up the generator and carry it (leaving you very slow and vulnerable) back down to the Emperor's Chamber and set it in one of the devices.

Repeat this process two more times so you have three fully powered generators dropped from the Zeppelin, and carry each one back down onto their corresponding locations in the Emperor's Chamber.

 Shooting at the zeppelin

Activate the Voice Of God

With the devices turned on in the Emperor's Chamber, you then need to grab a Brenner head from the flamethrower zombie enemies.

The head will be used like your gun, and you have to aim it at paintings found around the map to decipher a code. Take the head and aim at these spots:

  • Painting 1: In the Pub on the wall next to the bar
  • Painting 2: Down in the Sewers near the Pack-A-Punch station
  • Painting 3: In the Mortuary in the pitch black section
  • Painting 4: In the Courtyard by the stairs

Each painting will reveal a number and an image pointing one of the cardinal directions. Write down each combo as you find it. After tracking down all four codes, return to the Emperor's Chamber and match up the symbols on the central device with the appropriate numbers.

Using the head on a painting

Boss Fight!

Next up is the final boss, so make sure you've got all the gear, auto-revives, and weapon upgrades you need. Have all four players simultaneously shoot the orange light in front of the emperor statue to retrieve the sword hilt.

Wait for the cutscene to play, and you can finally take on the Nazi Zombie mode boss: the Panzermorder!

There are three phases to this fight, but they all involve doing the same things. Repeat the process of firing at the light underneath the zeppelin to get a generator and power it up with zombie kills.

Next, shoot the boss until it's stunned, then pick up the battery and run it over to the boss to move onto the next phase. Repeat this two more times to finally kill the Panzermorder and complete the Easter egg!

 That's one ugly Nazi S.O.B.

Good luck getting through the whole Easter egg, and many thanks to PowerPyx for the screenshots! Still need help with any other part of the game? Check out our complete listing of Call Of Duty WWII guides over here.

Call Of Duty: WW2 Zombie Mode Survival Guide Fri, 03 Nov 2017 17:12:49 -0400 Ty Arthur

It wouldn't be a new CoD without a horde mode to play with your buddies, and Call Of Duty WW2 is no exception. Finally more horror-focused, this version of the classic Zombies Mode is less tongue in cheek than the totally tubular '80s rendition from last year's Infinite Warfare.

Every Zombie Mode iteration, of course, has to bring in movie stars for its main characters, and this time we've got Dawn Of The Dead alum Ving Rhames to offer his trademark commentary while we wade through hordes of Nazi zombies. Dr. Who fans will, of course, recognize a certain Mr. Tennant as well.

Below we cover everything you need to know to get started with Nazi Zombies, from picking your loadout to powering up the map.

 Ready to kill some zombies, Ving?

Nazi Zombies Party Loadouts

The new WW2 loadout system gives you specific abilities at the start and lets you power up your character in different ways. While all the basic or custom loadouts are viable, one is head and shoulders better than the rest:

The Medic's Camouflage ability is hands-down the best offering in Nazi Zombies. Having every enemy on the map ignore you (so you can either mow them down unhindered or get away quickly to re-up your ammo or armor) is an absolutely huge advantage.

In a full group, though, multiple loadouts can work well together in tandem. For instance, Shellshock, from the Control loadout, can be a lifesaver in hairy situations where you are surrounded.

Make sure to complement your loadout by picking up randomly dropped power-ups when zombies go down. The Insta-Kill power-up is one to always be searching for, as it lets you kill any zombie with a single bullet, no matter where they are hit.

Regardless of loadout or power-ups, make sure to grab some armor and an auto-revive at the stations located around the map. If you are soloing, you simply can't progress without an auto-revive, but it's still very helpful even if you have a full party.

If your friends are low on funds and need an auto-revive or some ammo, don't forget you can drop excess jolts to give to other party members using the D-Pad.

 500 jolts is a small price to pay to stay alive!

Restoring Power/Opening The Sewers

After opening the first gate in the starting alley, you will quickly come across a generator in Village Square connected to a device that opens up a hole into the sewers. The generator isn't working, though, and you need to activate it by pumping several valves.

Restoring power to the door doesn't just give access to new locations and weapons, but more importantly, it gives you breathing room to maneuver. The waves very rapidly escalate, and there's not much space to lead zombies on chases or get into position in the early section of the Final Reich map.

 Village Square Generator

The three valves take time to turn on, so you either need someone watching your back while you turn them, or you should wait until the very end of a wave to get started. If you picked the Medic loadout, using Camouflage is also a great way to turn on valves without getting eaten.

You can find the valves by following the cables running on the ground and across the buildings from the generator. Following the cables, you can find the three valves in these locations.

  • Next to the armor station in Village Square
  • Outside the bunker door in Village Square
  • Through the Riverside gate (1,500 jolts to unlock)

After all the pressure valves are on, use the pilot light near the bunker door to blow a hole in the ground and open up a new area. Be ready for a surprise wave of flaming zombies! 

 Turning on a valve

That only helps with Village Square, though! To turn on power across the map, you need to redirect power to the command room by using the power stations in the Mortuary and the Laboratory.

There's a strict time limit here, as both must be turned on one after the other, which is much easier to do with a team. After the power is rerouted, you can access the Salt Mine door through the command room (1,500 jolts) and then turn on power across Final Reich.

Weapons And Upgrades in WW2's Nazi Zombies

Oddly enough, the shovel can be used in the first round or two to conserve ammo and save jolts, but from there, you will need a new weapon to upgrade your sad pistol.

The first wall shotgun (available just after unlocking the first fence) is worse than useless. While it can stop a zombie in its tracks right in front of you, the two shot limit and massively-long reload time leave you far too vulnerable to be worthwhile.

Your first picks should be the automatic pistol and then a trusty rifle for better aim. It's a good idea to have both a spraying gun for the fast moving pest zombies and an aiming rifle type weapon for the slower moving normal undead.

Although more powerful versions of all guns become available as you unlock new areas, upgrading your existing guns is absolutely essential to survival. The zombies constantly get more powerful, faster, and come in larger numbers, so the base versions won't cut it for long.

Guns are upgraded at a station in the sewers beneath the Village Square, but unlock the upgrade station is a quest all on its own. For full details, check out our complete Pack-A-Punch guide here

 Upgrading a weapon at the Pack-A-Punch

Those are all the basics you need to know to get started surviving waves in Call Of Duty WW2's revamped zombie mode! Have fun exploring the area while learning the map's secrets, and stay tuned for a full Easter Egg guide coming soon.

Need help with any other part of the game? Take a look at our full list of Call Of Duty: WW2 guides here.

Call Of Duty: World War 2 Nazis -- Complete Pack A Punch Guide Fri, 03 Nov 2017 14:10:57 -0400 Ty Arthur

The CoD series has come full circle with Call Of Duty WWII returning to the eponymous war. And, of course, that also means there are plenty of zombies to take out with all that glorious 1940s weaponry. 

Grab your buddies (or brave the hordes solo if you're feeling heroic -- or foolish) and get ready to put down some undead in the Final Reich map!

If you really want to dominate in Zombie Mode, you will need to quickly unlock the Pack-A-Punch weapon station to upgrade your arsenal. With just the standard old-time WWII guns, you don't stand much of a chance without it -- especially as the horde mode gets harder and harder. 

 Weapon upgrades galore await you!

COD: WW2 Pack-A-Punch Location

Before the weapon upgrade station can even be accessed, first make sure you've already turned on the power for the bunker door, as well as the generators, to gain access to the salt mine.

To get to the weapon upgrade Pack-A-Punch station, head over to the Village Square portion of the map and jump down the hole in the ground (if the hole isn't open yet, you need to activate the pilot light first). 

 Village Square underground access point

From the access hole, you can head into the underground sewers by unlocking the caged wall for 1250 jolts. 

Head down the tunnel and eventually, you will find a larger central area where the Pack-A-Punch is located. Unfortunately, it's currently locked underneath a metal cage and is inaccessible. We're going to fix that problem, though.

Near the cage is a red button with a green light on top. Press that button to activate the three disposal tubes found around the map.

 Press the button!

That only starts the process, though, as there are still three tubes to find in different areas of the map. Like with the portals from the gloriously '80s themed zombies in Infinite Warfare, the disposal tubes are essentially your method of fast traveling the Final Reich map.

The tubes are obvious, big metal pipes sticking out of the wall with some gross sludge leaking out of them. Yes, you are going to ride that sludge.

Each one costs 250 jolts to access, and you have to use all three before unlocking the Pack-A-Punch. The disposal tubes are found in these locations:

  • Command Room
  • Laboratory
  • Tower (head through the gate in the back of the Pub area)

 Command Room Disposal Tube

Each time you use the tube, you land back in the main weapon upgrade area where a gate will be slightly slightly when you press the red button, slowly gaining access to the actual Pack-A-Punch site. 

The third time you use a disposal tube to go back to the Pack-A-Punch room, the screen will turn red and you have to face off against a wave of zombies.

When that's out of the way, the coloration goes back to normal and the cage finally raises off the Pack-A-Punch completely!

Now just throw any of your normal (non-Wonder) guns onto the weapon upgrade station, pay the requisite 5,000 jolts, and you have access to upgraded versions of the weaponry required to survive later waves of the Final Reich.

 Facing off against the red wave of Pest Zombies

That's all you need to know to get to the Call Of Duty WW2 Pack-A-Punch (and many thanks to YouTuber MrDalekJD for the screenshots).

There are other possible routes to reach it besides the Village Square though -- let us know how you got there and what you've been upgrading to kill all those zombies in the ultra hard ending waves! 

Still looking for more help with 2017's iteration of the Call Of Duty franchise? Check out the rest of our Call Of Duty WWII campaign and zombie guides.

Call Of Duty World War 2 Weapons Guide Thu, 02 Nov 2017 10:26:35 -0400 Ty Arthur

There are only a handful of hours left until we finally find out if Call Of Duty: WWII will end up dethroning Battlefield 1 or not after fans soured on the futuristic escapades from Infinite Warfare.

As we head back to war-torn Europe in the '40s, the guns up for grabs will be quite a bit different than what we've experienced lately from the more sci-fi focused titles like Advanced Warfare or Black Ops III.

Below, we've rounded up every single primary and secondary weapon that will be available in ranked or free-for-all multiplayer, along with a supporting cast of special weapons and abilities to unlock through scorestreaks.

While several of these guns will no doubt be available in the campaign, it seems likely there may be slightly different options during the actual single-player missions, and those ones will certainly have fewer attachments to better fit the story timeline.

CoD WWII Primary Weapons

From your basic infantry rifle to long-range snipers and even some light machine guns, these are the main guns that will round out your arsenal as your squad takes on the Nazis in multiplayer.

  • M1 Garand (Rifle)
  • M1941(Rifle)
  • BAR (Rifle)
  • STG 44 (Rifle)
  • M1A1 (Rifle)
  • FG 42 (Rifle)
  • SWT-40 (Rifle)
  • M1903 (Sniper)
  • Kar98k (Sniper)
  • Model 38M (Sniper)
  • Lee Enfield (Sniper)
  • M1928 (SMG)
  • M3 (SMG)
  • PPSH (SMG)
  • MP-40 (SMG)
  • Type 100 (SMG)
  • Waffe 28 (SMG)
  • Lewis (LMG)
  • MG15 (LMG)
  • Bren (LMG)
  • MG-42 (LMG)
  • Winchester 1897 (Shotgun)
  • Toggle Action (Shotgun)

 Trusty M1 Garand Rifle

CoD WWII Secondary Weapons

When you aren't sniping from afar or unloading bullets by the hundreds for your LMB, you'll need a trusty backup weapon, whether that's a hefty bazooka or a heavy bludgeoning ice pick.

  • Bazooka (Rocket Launcher)
  • Panzerschreck (Rocket Launcher)
  • Ice Pick (Melee)
  • US Shovel (Melee) 
  • 1911 (Pistol)
  • Luger (Pistol)
  • M712 (Pistol)

 Handy for breaking frozen hard ground... and Nazi skulls!

CoD WWII Equipment

When you can't see the enemy behind cover but know they are nearby, its time to pull out the grenades!

  • Mk 2 Fragmentation (Frag Grenade)
  • British N 69 (Concussion Grenade)
  • N 74 ST (Sticky Bomb)
  • Tabun Gas Grenade (Poisonous Gas)
  • M18 (Smoke Grenade)
  • Bouncing Betty (S-Mine)

 Your shrapnel hurlin' pal in the trenches!

C0D WWII Scorestreaks

The more you kill, the better you get at it, and the more deadly score streak weapons you can unlock!

  • Molotov
  • Flamethrower
  • Fighter Pilot
  • Glide Bomb
  • Mortar Strike
  • Artillery Barrage
  • Carpet Bombing

 Molotov Scorestreak

CoD WWII Division Loadouts

When first getting into multiplayer, there are five starting divisions which can be tweaked later on, but at first, define your starting guns and equipment in very specific parameters.

Besides changing which grenade or gun you get as a match begins, these divisions additionally include skills and training that change how you play, like being able to sprint longer or add additional weapon attachments.

Airborne Division
  • Stealth class
  • M3 Submachine Gun
  • M18 Smoke Grenade
  • Suppressor Skill
  • Pathfinder Training (Increased spring speed, longer sprint, faster climbing)
Mountain Division
  • Sniper class
  • M1903 Rifle
  • Bouncing Betty
  • Sharpshooter Skill
  • Scout Training (Increased minimap, see enemy names quicker, hidden to player streaks)
Infantry Division
  • Basic well-rounded class
  • M1 Garand Rifle with Bayonet
  • 1911 Pistol
  • MK. 11 Frag Grenade
  • Suppressor Skill
  • Infantryman Training (extra attachments for primary and secondary weapons)
Armored Division
  • Heavy weapons class
  • Light Machine Gun (can vehicle mount)
  • M1 Bazooka
  • Sticky Bomb
  • Bipod Skill
  • Tanker Training (extra piece of equipment, bazooka as secondary weapon, throw equipment farther while sprinting)
Expeditionary Division
  • Close range class
  • Winchester 1897 Shotgun
  • Incendiary Shells Skill
  • Sapper Training (extra magazines, immune to shell shock, less damage from explosives)

 Up close and personal with Expeditionary, or long range with Mountain?

Which weapons are you most looking forward to trying out, and what division are you planning on joining when Call Of Duty returns to its World War II roots? Let us know in the comments section!

Call Of Duty: WWII will officially drop for Xbox One, PS4, and Windows on November 3, 2017 -- see you in the trenches, recruits!