Captain Toad: Treasure Tracker  Tagged Articles RSS Feed | Captain Toad: Treasure Tracker  RSS Feed on en Launch Media Network Captain Toad Treasure Tracker - A Refreshing Game Wed, 14 Jan 2015 19:35:23 -0500 CommanderBidoof

Released in early December for us here in the U.S. to generally positive reviews, Captain Toad Treasure Tracker is a game that deserves those reviews. It looked like a risky idea "Let's take those levels from a previous Mario game and give them their own game!" but really, it was a great idea.

First things first, the mechanics; rotate the camera and use the Gamepad to find your way to the star and collect 3 hidden gems along the way, simple; but simple doesn't mean bad. The game is at the right difficulty of challenge for anyone, be it the kid who just got the Wii U and the game for Christmas, or someone like me with thirteen consoles and also a PC gamer.

Does Captain Toad Get Boring?  

Secondly, repetition; the game would be more repetitive, had Nintendo not done something very wise, break the whole game into multiple parts of eighteen levels. Breaking the "more than 70 levels" into multiple parts manages to take out a big chunk of any feelings of repetition (for me at least, but hey, all puzzle games can feel repetitive). Not only this, but there’s a wonderful spectrum of level variety. Be it running across falling planks with haste, using the Gamepad to throw turnips, tapping to rearrange blocks in the level, using a crank to turn platforms around to expose new sets of obstacles or evade bullet-bills, using a second you to solve the puzzles, and how I could go on!

But What Does it Look Like? 

Moving on, how the game looks. By now, no one should have to explain “Well, graphics don’t make a game for me but…” and frankly, graphics are utterly meaningless to me, I find myself not affected by how graphics are, even if the consensus is that they’re bad. Regardless, I’m still capable of enjoying a game that I know looks nice. That said; I was really taken with Captain Toad. With it being on the Wii U, it’s not far-fetched to think it’s up with Mario Kart 8 on the list of ‘Best Looking Wii U Games’ because it was most likely done on the same engine. What’s the result of a quirky idea constructed on an engine already proven capable? An entertaining game on the Wii U that is beautiful to look at and enjoyable to play.

It's not far-fetched to think it's up with Mario Kart 8 on the list of 'Best Looking Wii U Games"

Finally, just how fun is it? I got the game on Christmas with Smash 4 on the Wii U. Of the two I have put more time into collecting gems and solving puzzles than I have settling ‘it’ in Smash. That may be from my lack of competitive nature in fighting games, or that I’d already played Smash 4 on the 3DS plenty. All I know for sure is that my curiosity about what tracking treasure was like beat out the yearning to see Smash 4 looking better than I’d already seen it.

Is This the Game for Me?

Do I like Captain Toad? Yes. Would I recommend it? Of course! Do I have any grievances with it? I can’t say I do. How difficult is it? Often I feel like it is too easy, but that’s part of the experience. You’re not supposed to struggle to find the way to the star, you’re supposed to take your time and find all the gems which adds a slight degree of difficulty but extends just how enjoyable it is. What about the boss fights? They’re also challenging but fun. They require precise timing, which isn’t too hard to manage, but going for all 3 gems is tricky.

Am I biased? Probably a little, but this is a game I saw and decided I wanted to try. I didn’t hype it up, I didn’t count down the days until it released, I went in with an open mind and wanted to be impressed and I was, and I genuinely think that this is a good game. Should you buy it? If you want to pick up a game that will challenge a little, be fun to play, and won’t have the commitment requirements as most games, yes. If you have transcended the realm of the most hard-core gamers and you don’t find enjoyment in anything that isn’t built to challenge or you can’t (or don’t) like sometimes slowing down and enjoying the simpler things, then no. It’s a game for most everyone. 

Nintendo Direct Amiibo News: Fourth Wave Smash Bros, Special Mario Edition, and Marth Reprint Wed, 14 Jan 2015 08:25:16 -0500 Esteban Padilla

Calling all collectors! Looks like Nintendo is bringing out a whole new line of Amiibos to break your wallet over.

Alongside the third wave of Amiibos set to be released in Febuary, Nintendo anounced a fourth wave of Super Smash Bros figures AND a special set of Mario series figures.

Mario universe Amiibos (March 20th release date):

  • Mario (bundled with select versions of Mario Party 10)
  • Luigi
  • Peach
  • Yoshi
  • Bowser
  • Toad 

Smash Amiibos (April 24th release date):

  • Robin
  • Lucina
  • Ness
  • Wario
  • Pac-Man
  • Charizard

With the exception the new Toad figure (which will have a neat feature when used with Captain Toad: Treasure Tracker), the Mario series characters have all been previously featured in the Smash Bros Amiibo line. The new set will feature alternate character designs on a red platform, though.

The special Mario series set debut will coincide with the release of Mario Party 10, as the game will have an exclusive game mode dedicated to Amiibo. Any old or new Mario franchise Amiibo figure can be used to create a character specific gameboard to play on, such as a Luigi board where the goal is to use the Poltergust 3000 to steal stars from other players.

A word of caution, though: any Amiibo figure that has been used with saved data from Super Smash Bros will have its memory overwritten when used with Mario Party 10 as Amiibo figures can only carry data for one game at a time. Not all games that use Amiibo will write over Amiibo data, though. A full list of Amiibo compatible games and whether they have read-only or data writing features can be found here and will update as Nintendo releases titles and figures.

Nintendo also showed off some of the snazzy new Amiibo features we will be seeing in future games besides Mario Party 10 during the Direct, including certain status buffs and hats when you use Kirby series Amiibos in Kirby and the Rainbow Curse and Fire Emblem party members when you use their respective Amiibos in Code Name: S.T.E.A.M.

That last announcement came with an interesting footnote: the all-too rare Marth Amiibo will be receiving a reprint. A while back, we had reported that Nintendo would be discontinuing less popular Amiibo. They seemed to have reversed their decision in this case, suggesting that there may still be hope if you are trying to nab a specific Amiibo and couldn't before. No word on a date for the Marth Amiibo re-release, but expect it to be sometime later this year.

Are you excited about any of the new Amiibo figures or features? What kinds of things would you like to see from Amiibo in the future? Let us know in the comments below.

Nintendo's Toad Characters May Actually be Transsexual, Not Genderless Tue, 18 Nov 2014 05:42:38 -0500 | Narz |

Despite having clear indications of gender, Nintendo's producer Koichi Hayashida states that regardless of gendered characteristics Toads are a genderless race. In addition, Toad and Toadette are not romantically involved with one another because Nintendo never settled on a specific gender for the Toads. 

The simple fact that Toads show the appearance of identifying with a gender disproves that they are genderless...

I have come to the conclusion that Toads suffer from GID or Gender Identity DIsorder; a confliction between a person's physical gender and the gender s/he identifies with. According to research [1] , GID is relatively rare condition of atypical gender development in which there is a psychological perception of self as masculine or feminine which is incongruent with ones phenotype. The simple fact that Toads show the appearance of identifying with a gender disproves that they are genderless, as Hayashida states. The definition of Genderless is lacking qualities typically associated with either sex according to Merriam-Webster's dictionary.

In 1994, the DSM-IV replaced the term Transsexualism with GID, validating that Toads are indeed transgendered. This isn't the first time Nintendo has displayed a transgendered character either. Birdo, a pink red ribbon-wearing dinosaur from Super Mario Bros 2, was described in the game's manual as "He thinks he's a girl...." 

Nintendo may not have stated they are either sex, but placing characteristics of a gender on the lovable Toads does mess with our heads. Or maybe they just don't want to admit the truth?

Some may say that because the Toads don't have a physical attraction to the opposite sex, they can't possibly be transgendered but should be asexual. In the most simplest of context, transgender is the ideal "of or relating to people who have a sexual identity that is not clearly male or clearly female." [2] Because of the confusion because of the gendered characteristics of Toad and Toadette, asexual doesn't hold true because it means not having a sex which was the previous concept when they all looked alike. In addition, Nintendo states they are not siblings, which may entertain the notion that maybe they need to avoid the idea of incest while alluding to reproduction?

“This is maybe a little bit of a strange story, but we never really went out of our way to decide on the sex of these characters, even though they have somewhat gendered appearances, but I think what I can say is that Toadette and Toad are not siblings -- perhaps it would be more accurate to say they are adventure pals. And that’s certainly true here [in Captain Toad].”

Adventure pals indeed! I mean, whom else are they going to swap clothes with? With as many Toads as their are in the Mushroom Kingdom, it's nice to have a couple of closets to choose outfits from! Nintendo, a company still conservative in its references to gender and sexuality, seems to believe that publicly stating Toads as 'genderless' will mask the truth. Let's face the facts Hayashida, Toads are trans and Nintendo is FABULOUS!

Captain Toad: Treasure Tracker is Almost a Zelda Title Sun, 16 Nov 2014 07:24:03 -0500 Autumn Fish

Shinya Hiratake, the director of Captain Toad: Treasure Tracker, envisioned a game set inside of smaller worlds. By removing the jumping from a platformer, he reasoned that the levels could be a lot smaller and more compact. Originally, Hiratake thought that such a mechanic would have no place within the Mario universe, due to most of the characters in Mario having the inhumane ability to jump incredible heights.

The director and his team managed to scrap together a small tech-demo of this idea, starring The Legend of Zelda protagonist, Link. Link was the perfect option, as anyone who has played a Zelda game would know that Link has an inability to jump unless he walks right off of an edge.

When presenting the idea to the higher-ups, Hiratake actually reports that:

"Mr. Miyamoto asked us how we were planning on bringing these diaramas into production. He thought we were pitching him an actual product design."

That means they must have done surprisingly well.

Alas, Link was not meant to star in a compact puzzle/platformer, and the idea was quickly shot down. However, Miyamoto offered them the chance to add their design into the upcoming Super Mario 3D Land as a mini-game. This means that the team had to find a new star (because exceptions like Link appearing in Mario Kart 8 are definitely not made lightly).

Hiratake remembers seeing a certain Toad appear from Super Mario Galaxy that always carried around a backpack. Well, with a backpack on their back, a Toad could not conceivably jump at all with those stubby little legs.

After Super Mario 3D Land had a successful release, Miyamoto approached the team and requested that they make a full-fledged title out of the adorable, little minigame. And thus, Captain Toad: Treasure Tracker was born!

Captain Toad Announces Download Size Wed, 29 Oct 2014 12:51:21 -0400 TumsST

One of the games shown off at this years E3 for Nintendo was Captain Toad: Treasure Tracker. Treasure Tracker is another in the long line of "charming yet challenging" games from Nintendo. Toad hasn't had that many chances to be the star of his own game but is getting the chance with Treasure Tracker. If you didn't know, Captain Toad was first introduced to the Mario fandom in Super Mario Galaxy but didn't play the same as Treasure Tracker Captain Toad. The gameplay was introduced in Super Mario 3D World where the player was given the challenge of guiding our Fungus Captain to the star.

Treasure Tracker appears to have at least 70 levels for you to guide the good ship Toad but the question becomes "How big, data wise, could this game be?" You would think a game with massive boss encounters as well Shy Guys, Goombas, and Boos couldn't be small? It looks like Nintendo understands and the data size for Captain Toad: Treasure Tracker is a measly 1.9 GB, small considering other Nintendo games have data sizes where you're encouraged to buy an exterior harddrive. If the game isn't too big, then the price won't be too high either and thus scoring a win for Nintendo.