Cat Tagged Articles RSS Feed | Cat RSS Feed on en Launch Media Network Futuristic sci-fi game lets you play as a cat Mon, 11 Jul 2016 11:49:10 -0400 Anthony Pelone

In one of the more unique games in development comes HK. HK is the latest sci-fi action game starring a cat. Details on the game are sparse, but here's what we know so far.

Set in dystopian Hong Kong (hence the game's title "HK"),  the game centers around a cat who sneaks around the nooks and crannies of a robot-filled city. Much of the game's premise remains unknown: it takes place in an indefinite period and we don't know what exactly the cat's carrying on its back.

Various graphic tests can be found on the game's official blog, which is also host to a tongue-in-cheek FAQ. --"Why are the updates so infrequent? Because one of the team's two cats is responsible for communication"-- HK's slated for launch on PC with possible releases on PS4 and Xbox One. Currently, it's still in the prototype phase with no release schedule as of today.

Do you, too, wish to play as a cat in future Hong Kong? Let us know in the comments below.

Cats and video games: GaMERcaT is my favorite comic Sat, 11 Jul 2015 13:30:02 -0400 Courtney Gamache

I've never been really big into reading online comics such as The Oatmeal and Scandanavia and the World. But when I saw The GaMERCaT, I instantly fell in love with the content, comic style, and the story - which focuses on a cat. Who wouldn't love that?

A little about the Comic

The comic GaMERCaT is about a male video-game-playing cat named GaMERCaT, who has to hide his secret joy from his owner, Malcolm. Malcolm is completely unaware that his cats have been playing his video games, and even adding to his growing collection. Like a typical cat owner, he is oblivious to the mischief that his cats reign on his world. 

Amid GaMERCaT's friends is his partner named Annoying Fairy that resembles the fairy in Ocarina of Time. She is one of the main reasons GaMERCaT gets into as much mischief as he does. Glitch, another main character, is a stray kitten that GaMERCaT brought home to Malcolm and is slowly teaching the ways of video games, making him a sort of apprentice. Although Glitch is very young and naïve, he catches onto the many video games that they play together.

A few other characters are Sweet and Pixel. As the comic has developed, GaMERCaT has started seeking a group to play games with and slowly finds two new additions. Sweet is a tubby, mean-looking cat with a mellow attitude, and Pixel is one of the first female additions that brings a sort of gender rivalry in the GaMERCaT world. With a mixture of such personalities, it represents different types of gamers.

Subjects covered in the comic

The comic and stories are created by Samantha Whitten, and although there is tons of personal material based on her gaming experience, she also does wonderful takes on important topics and events in the gaming world.

Most recently a comic she developed was the take on E3 2015 from GaMERCaT's perspective.

As many gamers during the holiday season become obsessed with release dates and planning a purchase system, Samantha embodied that emotion with GaMERCaT, as he obsesses over the subject. I feel as though I can personally relate to the emotions GaMERCaT expresses, while he feels overwhelmed and excited for new games and consoles being released.

A final piece I found particularly amusing in the GaMERCaT comic was her take on the announcement of the "New" Nintendo 3DS, and how Nintendo chose such a hand-held console name. Like many Nintendo fans, I thought the name for the new 3DS system was a bit unoriginal, so this comic was very amusing from my perspective.

What to expect

According to the archives, the comic released on June 10th, 2011 with a storm of game related information. With a new comic every Monday, and content spanning from games such as Assassin's Creed to Splatoon, you'll never know what to expect in the GaMERCaT world, which is why I love it.

Supporting GaMERCaT

Samantha Whitten has provided some great ways to support GaMERCaT that not only give publicity to the comic, but also offer some great perks to take advantage of. The most common way of providing a revenue for the comic is of course through PayPal, but she also has a GaMERCaT Support Program which gives special offers, doodles and sketches, and bonus images to the supporters. The more that adds up, the more milestones you go through to earn more. 

The last and my favorite way of supporting GaMERCaT is through the Sugar Bunny Shop that Samantha Whitten has partaken in. There's tons of GaMERCaT merchandise available for purchase such as plushies, bags, and DS skins. I can't wait to take advantage of these products and stock my closet with them as soon as I can.

Being a loyal reader, I can't wait to see how GaMERCaT develops over time with the video game industry.

Are there any special comics out there that you guys like and identify with? Share with me, I'd love your opinions.

League of... Cats? Thu, 08 Jan 2015 12:24:03 -0500 Neej Yang

WARNING: Lots of fur, cuteness, pawesome-ness abound.

There's a new sheriff in town and it's not human... It's a, it's a...

It's a cat!

Have you seen this amazing cat play League of Legends? Furr-tastic!

From rolling its body across the keyboard to swatting the owner's hands, this kitten knows how to dominate not only a lane, but also how to be cute on camera. 

Look at those ninja-like reflexes! Look at those big eyes and go, "Ahhhhhhh." Not only is this cat showing off his skills to the world, but also to that human keeper of his. This cat is beyond god-like, but adorable to the boots. Gamemaker of the century truly belongs to this player. Perhaps he is even the future of the LCS? The future of Riot. Only time can tell. Witness the birth of a legend for yourself.

Interview with Killmonday Games: What Makes Fran Bow so Special? Sun, 31 Aug 2014 14:07:59 -0400 Yasmin Curren

Fran Bow has been grabbing the attention of many gamers hungry for some creepy point-and-click adventures. Killmonday Games has already managed to well exceed its Indiegogo funding goal, while also receiving highly positive feedback from its Steam Greenlight page; with most people falling for the game's delicate art style, eerie atmosphere, and (most importantly) Mr. Midnight.

Who is Mr. Midnight? He's an adorable black cat, but not just any cat. Mr. Midnight is the only friend to a little girl who has been sent to a mental institution after witnessing a tragic scene, and is desperately trying to escape to be reunited with him. But with a strange creature trying to prevent Fran Bow from going home, her medicine is the only chance that she has to escape; taking it, however, brings her into a whole new nightmare.
Killmonday Games' Natalia and Isak kindly set aside some from their busy schedule of game-making to indulge me in their backstory and the progression of Fran Bow.

GameSkinny: Firstly, why did you begin creating games and what do you hope to achieve from the ones you make?

Natalia and Isak: Everything began a long time ago! We wanted to create things, it didn't matter what it was. 

Our first love was to create movies!
We did many short films with a very low-budget and learned much about ourselves and how to work as a team; it was pretty awesome!
As time progressed, we needed to learn even more, so Natalia went to Animation School, and Isak started to make more music.
We had all the skills needed for animations, short films, and music videos, but something was missing... The magic of interaction and freedom of reality and space!

Then the idea of making games came up! But we had a huge problem; we didn't knew anything about programming, and that was the biggest challenge! But we love to learn, so we just tried it. Isak fell in love with programming, Natalia didn't like programming that much, so she didn't learn anything. But that's fine, because she loves to write stories, draw and animate! 

When we realised that making games involved the right amount of everything we love, we fell completely in love with the development of a project. Our only hope is that the games we create are fun to play! Also, if it's possible, make somebody dig into something special, made with lots of love!

pet rockGS: Are there any games or games companies that you look to for inspiration?

Natalia and Isak: Inspiration for us is everywhere. Even in a tiny rock you find while you walk. We have huge respect for many games and game companies, but they are not our main inspiration. 

GS: In your own words, what are the advantages and disadvantages of working in a team as small as two?

Isak: The best part is that whenever we need to change something or make game design decisions, it goes really fast from talk to action. The only disadvantage is the huge workload we both get from doing everything ourselves, but that's also (in a way) fun, to always be doing something different, as long as our mental state is balanced.

Natalia: The advantages are great! As mentioned before, we have worked together for a long time, so we work effectively as a team! Time is very hard to judge though and always seems to be against us, but we try to not panic.
The only disadvantages I see is the same as Isak, we get too tired... But we always motivate each other! Making games for us is quite new, so there is always something we crash against, but we seek solutions as soon as we realize something is wrong.

GS: Why is Fran Bow so unique and special?

Natalia and Isak: What makes Fran Bow so special for us and unique is that the project itself, has a story behind its story. It's a compilation of very personal and hard episodes of our lives. So, it's kind of the missing piece in ourselves in a way.

GS: What was the inspiration behind the story of Fran Bow?

Natalia: It's based on really bad moments in my life and involves a fantasy world that I've created since I was a little girl. I really wanted to put emphasis on what life gives you and takes away from you. 

GS: Fran Bow received over $8,000 more than what you asked for it, how did this make you feel and how is it making the game even more awesome?

Natalia and Isak: We were amazingly thankful from the moment people started to believe in our project! To get that $8,000 extra was amazing and quite unexpected! But there is one thing we want to get clear.

We don't believe that more money does a better game. Maybe you can pay for more assets, but we always love those games that already are great from the core. If we compare a good game with a diamond: you can put more and more things around this diamond, but it won't make it prettier. As gamers, we love finding a game that actually feels fun and meaningful to play. To be meaningful it doesn't have a super complex philosophy behind, but it can make you actually care for the characters and story, combined with the mechanics.

GS: What part have you had the most fun with while developing the game?

Isak: The most fun part is doing all the puzzles, since they are never the same, and adding tiny details to the world. Also, the mini games! It's always something new to code and that's very fun because I get to learn new stuff with every new room we make. 

Natalia: The most fun for me is to draw characters, animate them and give them something to say! I love writing the dialogues and all of Fran Bow's thoughts, she thinks so much! I also enjoy playing the game.
But because I have to be drawing and writing all the time I don't have the time to play the game!

GS: How is the feedback from the public so far?

Natalia and Isak: The feedback is always about how people like Fran and Mr. Midnight, they want to know what will happen with them! Generally it's all very positive and we are very thankful about the support we are getting. It makes us feel that there are people that really understand the process and nobody wants the game to be rushed and poorly done. So that always keeps us very strong and motivates us to work harder!

GS: Is there a certain part or aspect of the game that you're looking forward to sharing with your audience?

Natalia and Isak: The final trailer and the game itself of course! We are so afraid and happy and nervous and make poo poo in our pants!

(It's comments like that which make the pair both so crazily loveable!)

GS: When is the game expected to be released? 

Mr. Red: I'm Mister Red, we don't want to say nothing yet! We work, I make the coffee and keep Natalia and Isak with muscles in their fingers so that they work harder! :D

These crazy cats are certainly ones to look out for, with an obvious passion for gaming and a never-ending amount of self-motivation. I am certain that Fran Bow will be worth the wait. But if you're still left unsure then try the demo; I can say with certainty that you won't have experienced such a creepy, yet oddly adorable, game world before!

Make sure to follow Killmonday Games as well as both Natalia and Isak to stay up-to-date on the game's progress. They're constantly communicating and sharing with their audience, which is very refreshing to see!

Dead Rising 3 Will Let You Have a Robot Cat Wed, 06 Nov 2013 16:02:02 -0500 Corey Kirk

I’m not one to play many zombie-based games. In fact, the only zombie game I can think of that I have played recently is Telltale’s The Walking Dead. So it’s surprising to me that I actually got excited today over Dead Rising 3.

Why you ask? Because the team at Capcom Vancouver just released a new video that shows the main protagonist Nick Ramos using a robotic sentry cat. Yes, you read that right. It’s a freakin’ awesome robot cat! Click the video below to see it in action. 

What I think will be fun is that we will be able to bash zombie brains with it first, and then set it on auto to watch it go on a feline rampage through crowds of zombies, ripping and shredding them to pieces. It would have been cooler if it was a robotic dog of course, but hey, who am I to say I won’t find a new love for cats?

Dead Rising 3 is set to release this November 22.

CatLand Mobile App Kickstarter - How To Secretly Be A Cat Person Without Looking Weird Fri, 10 May 2013 18:27:09 -0400 Jamie K

There are a lot of us who like cats. Some of us more than others. Some of us have a house that has so many cats, dogs stay clear from it in a 10 block radius. After all, cats are smart, independent, and moody. Who wouldn't love them? 

Thanks to society, sadly, not all of us can quite enjoy the wonderful mood swings of cat ownership as we would like. What? You have ten cats? Or, You named him Snuggleboo? For some reason, these don't get the positive reception that one would think they would.  So what if you refer to your cat as if it was your child sometimes? Why should that warrant strange looks and unpleasant comments? Yet for those of the uninitiated, it does.

Fear not! There is now a Kickstarter project named CatLand, which allows you to create a virtual kitty that will actually react to you in real time, making it a decent substitute for the real thing.  It will also incorporate actual location based check ins in order to make your kitty happy and not wanting to claw your face out. If you know me at all by now, you'd know that I'm a huge fan of this sort of thing. Making a game involve something I can do in the real world too? Purrrfect. According to Lost and Found Games  - its producers - these little balls of fur will have emotions "changing from happy to content to sad depending on how well you take care of her."

Many sites have compared it to Tamagotchi from back in the day. You know, that little black and white egg shape which contained digital pets that as kids we use to think was the greatest invention since ice cream sundaes?

Their goal is a mere $15,000, and they are already 30% of the way there with 26 days left to go. They are even getting a little bold and offering an incentive for reaching past their main goal setting with additional goals of $17,000 and $20,000.

So if ever you had a closet desire to take care of a small village of cute cuddly cats, but afraid of the social backlash it might insinuate, here is your chance. Back this Kickstarter, and your new friends will be available virtually in no time.