City Tagged Articles RSS Feed | City RSS Feed on en Launch Media Network Celebrate Batman Day with DC and your local stores Thu, 24 Sep 2015 05:34:41 -0400 Andrea Koenig

Batman fans can head on over to their local stores or online this Saturday, September 26, dubbed "Batman Day," to get a variety of discounted and exclusive Batman games and products.

Below will be how to celebrate Batman Day in a few major stores, but if you'd like to find out what else is available in your area, like exclusive talent signings, you can find your local Batman Day Celebration right here.

The DC Website

DC is offering a huge deal on comics: Get over 1000 different Batman comics for .99 cents each from stores like Amazon, Google Play, the NOOK Store, and the iTunes store from now until September 28.

Fans can also enter one or all of the Batman Day Sweepstakes for a chance at winning special baby items, children's items, or adult figures and memorabilia in three different giveaways. For September 26 only.

The Batman Day Giveaway for Grown-Ups includes Batman: Arkham Knight figures and comics as well as the Batman: Arkham City, Batman: Arkham Knight, and Injustice: Gods Among Us video games.


Here are some highlights of what you can get your hands on at GameStop:

  • Batman: Arkham Knight for XBox One and PS4 - $59.99
  • Batman: The Dark Knight Cowl Replica - $399.99
  • POP! Vinyl figures of Batman: Arkham Knight characters - $10.99
  • Character statues from the Batman: Arkham series - $124.99
  • Jim Lee Batman BlueLine Edition Action Figure: SDCC Edition - $39.99
  • Batman: Arkham City 4 Pack figure set - $59.99

There are also special GameStop Exclusive items:

  • Batman: Arkham Knight Prop Replica of the Batarang - $29.99
  • Batman: Arkham Knight Tshirts - $9.99
  • Batman Arkham Knight Collector's Edition Strategy Guide - $36.99
  • Batman Arkham Knight Normal Strategy Guide - $24.99
  • Xbox One Lunar White Controller - $64.99

Batman fans will also get access to other apparel, toys, figures, and memorabilia. All of this is only available for these prices September 26.

PlayStation Store

The PlayStation Store plans on offering up to 60% discounts on its Batman games, such as the Batman: Arkham series and the LEGO Batman series.

Get yourself Batman: Arkham Knight for $74.99 and the Season Pass for $29.99 as part of the PlayStation "Deals of the Week" until September 30.

For the complete list of discounted Batman games, check out the Batman Day participating games list here.

Remember to check here to see DC's list of businesses participating in Batman Day. You can also check in at your local game shop, bookstore, or comic books store to see if they will be participating in any way.

Bioshock: Infinite Wed, 26 Jun 2013 16:17:47 -0400 Branden Sumerix

Bioshock Infinite starts in the highlights of Columbia. A floating sky city of so much rich, beauty, and wonder. On the other side of things it is also a very dark, corrupt city of the sky.

It might not be fair but, Bioshock Infinite is being looked to as the savior for an amazing franchise. Many people I have looked to have seen it this way and it looks that way from the outside as well. It is the savior of a first-person shooter franchise that has gone stale and boring.

That is what the first Bioshock accomplished back in 2007 with the original consoles generation. Just like the original underwater world of Bioshock, Bioshock Infinite's sky city Columbia is a very dark, odd, and strange dystopia. 

It is very fitting that Bioshock Infinite's star city is the sky city of Columbia because that is exactly where the ambitions lie. The sky is the limit right? It will make you giddy to see just how high its successes will take you. Unlike Rapture, Columbia has such a vibrant color palette and has many welcome architectures and gorgeous vistas. 

Columbia has a very rich and well-developed setting. More so than almost any other game I can think of and even better when played on the PC. It is a little extra ambitious and a little too ambitious for the Xbox 360 and PlayStation 3.

Bioshock Infinite's graphics prove a little challenging for the consoles to keep up with. Both versions have the same vast, open levels but on the consoles has a slightly muddier appearance compared to the PC version of the game. Dependent on your gaming rig, Columbia is best traversed with a computer, mouse, and keyboard. 

The story, as usual brings a lot of attention to this Bioshock, and Bioshock Infinite will not disappoint you. You are Booker Dewitt, a man who is sent to Columbia to find a girl named Elizabeth, and bring back to New York to pay off a debt. As in all the games, things slowly get weirder from this point, without ever making you question why it was put into the game. The big twist in the Bioshock games? Do not expect it to come as early as you'd hope--it is put in later in the game because, unlike the first Bioshock, Bioshock Infinite has a lower advantage in the placement due to the first few games.

Here is a quick glimpse into what you an expect... from Bioshock Infinite on the Xbox 360.


  • Graphics - While the graphics for the series are widely known as being the lower-grade graphics to make the game more of a comic book, the graphics need a major update. I give them a six out of ten.
  • Sound - The game is well renowned for the terrific audio and this is no exception. Ten out of ten!
  • Gameplay - We expected a story and got the most out of it that we possibly could. Irrational Games made a story just right for the players of the other Bioshocks in the series. Ten out of ten.
  • Overall - I give the game an overall score of eight out of ten as the graphics are starting to get old but the sound and the amazing gameplay just bring the score close to amazing.

Want to see more?

Go find the rest of the Pixel Hunters and I HERE on FaceBook and HERE for Twitter!

New Batman: Arkham Origins Trailer and More! Mon, 20 May 2013 18:34:26 -0400 Aneudys Tejeda

Did the 20 second teaser whet your appetite? Well here is the full 5 minute trailer. A beautiful CG video showing off the Batman's fighting as well as some interesting foes to come. Unfortunately, no game play. But wait, there's more! I also rundown some quick stories about a new playable character and theorize what's happening with Batman's voice actor.


I can't explain how excited I am for this game. For those who don't know what's going on with Batman: Arkham Origins, here is the quick rundown of news:

Batman: Arkham Origins is the third installment in the Arkham Franchise. Origins, however, is a prequel to both Asylum and City with no real evidence as to how many years span between games. All that is known is that you play as Batman very early into his career of crime fighting. Along with this game being a prequel to the others, it's also being developed by a different studio. Previously made by Rocksteady Studios, the series is now in the hands of WB Montreal.

Some other news that has been making its rounds is who is voicing the Batman? Kevin Conroy was the voice of Batman from the late 90s animated series as well as the last two games. But he has stated that he will not be reprising his role of the Batman if Mark Hamill is not on board as the Joker.

Shortly after the new trailer was released, it was confirmed that Roger Craig Smith (Ezio, Sonic, and Chris Redfield) would be voicing Batman and Troy Baker (Booker DeWitt of Bioshock Infinite) will be the Joker. Then, in a complete curve ball, Kevin Conroy confirmed at Dallas Comic Con that he has been recording for 9-10 months on the next Arkham.

Either he is narrating the story of his past while Roger Craig Smith does the young Batman voice, or he accidentally confirmed that he had been doing recordings for the next Arkham game for Next-Gen. Either way, it will be interesting to see what comes out of this news in the coming days.

Additionally, the character you see Batman fighting, Deathstroke, is also a playable character if you preorder. With multiplayer also making its debut in Arkham Origins, it's not clear if Deathstroke will be a playable multiplayer character or an additional single player side story much like Arkham City's Cat Woman DLC.

With E3 less than a month away, it's a safe bet we will see some gameplay and find out more about possible characters and what kind of gadgets that bat has this time around.

Well, I Guess There Will Always Be The Ceremony: SimCity Modded To Run Offline Thu, 14 Mar 2013 12:14:22 -0400 L2112Lif

Well, I previously reviewed the SimCity game and came to the conclusion that the game was pretty good despite its online DRM flaws and minor AI hiccups... I'm actually at wit's end when it comes to that review simply because of the way I mentioned the durability and intelligence of the actual simulation; apparently Glassbox isn't that great of a simulation at all, with 'agents' using simple pathing to find the shortest route between points A and B for water, sewage, power... and Sims. Rock, Paper, Shotgun explains that (paraphrased) agents shuttle sims from residential to their job to commercial districts via the shortest route, filling up whatever job/shop/home has the closest available slot without regard to what the sim had done in previous days.

While this is infuriating enough, what comes next is at least as frustrating, if not more so. To be entirely honest, this bit takes the cake for me.

SimCity, the game that prides itself on inter-connectivity via a regional multiplayer system, has been modded to run offline. Yup, folks, the game that was built with multiplayer in mind as a core feature can, and has been made to run offline, bypassing EA's servers and DRM. While this hack doesn't allow for saving, it's probably the final nail in the coffin for most would-be purchasers of SimCity. Not only does this mod afford the ability to run offline (without saving of course, since all saves are still cloud--I bet someone's working on making local saves a thing, though), but the hack supports roads and structures outside the small 2km by 2km city boundaries.

This basically flies in the face of the folks at Maxis and EA, given that they've repeated time and time again that the game has been built to take advantage of advances in cloud computing, affording an experience that can 'run on your dad's computer', and have chided gamers for complaining that the always-online requirement was solely for DRM purposes. An offline mod shows that the latter is most likely the case, given that the former also requires the AI to have some semblance of intelligent life... Which it does not.

*Sigh*, I'm pretty much done with this SimCity garbage, and I've got to find a new game to review. Guild Wars 2? No, too old. And it's too late for Fire Emblem. I need a better-paying job.

Planning Woes; Urban Development 101 Is In Session Thu, 07 Mar 2013 13:23:43 -0500 L2112Lif

I think the most important thing to take away from these reviews, Critic and Consumer alike, is that SimCity is a solid game at the heart of things. Server troubles aside, SimCity certainly builds on its predecessors with a chain of resources mechanic and the need to constantly manage these resources in an effort to balance tax revenue with revenue from business ventures, shipping ventures, gambling, and tourism.

While these 'specializations' are limited they are certainly welcome to the series, and almost fit in as if they had been there all along. There's a familiar comfort in the interface, and ease of use for the new player (water and electricity management run along roads rather than independent pipes and wires). While the omission of some micromanagement is a casualty among old players, the game more than makes up for it in its continued focus on efficient resource management and space allocation.

That being said, a number of bedbugs spoil the honeymoon. What should've been a grand return to the forefront of simulation and management has instead become a slog through DRM sludge, connection issues, and just straight resistance from every force in the world, Heavenly or otherwise, to mayors playing the game. There was a day-one patch, a day-two patch, a bug where clients would be stuck downloading nonexistent updates, 'ghost servers' (where you could connect to a server just to be kicked off for a 'network issue', a 'connection issue', or because the server was never up in the first place).

I personally, have been unable to play the game from two different residences with stable internet connections for more than ten minutes each on day two. Apparently I have logged in six hours, but I highly dispute that number (or Origin counts the amount of time I spend cursing at SimCity as playtime). I hope for nothing more than resolution; I would prefer to have a working SimCity game on my computer than 60+ dollars of Origin credit.

Server issues aside, game play does suffer some setbacks. As mentioned earlier, power and water hookups are stunted, pared down to where the roads run. City size is stunted as well, with plans in the works to offer increased sizes later down the line with new regions. Because of the smaller size, it is very difficult to build and manage a city yourself, even a region under your control is difficult to manage (given that cities pause when you leave them; freight and raw materials don't move unless you're working the city that ships them out).

I'd hate to add speculation to this review, but I wouldn't put it below EA to offer regions with increased city size as premium content, given the fact that they released what I would consider a near-finished game in beta. Coupled with so-heinous-it-ought-to-be-a-crime-against-humanity wait for Origin support, as well as Origin's resistance to doling out refunds to unsatisfied customers, SimCity might be the biggest disappointment to me since Stone Temple Pilots most recent self-titled release. It's as if I have been sold a Jackson Pollack painting with a clause that the seller may throw a sheet over the painting at any time they so choose.

I would give the game an 8/10, but I am the professor and this is a very late assignment, EA.

And I hate late assignments