Clock Tower Tagged Articles RSS Feed | GameSkinny.com Clock Tower RSS Feed on GameSkinny.com https://www.gameskinny.com/ en Launch Media Network 11 Most Expensive Horror Games of All Time https://www.gameskinny.com/qbt18/11-most-expensive-horror-games-of-all-time https://www.gameskinny.com/qbt18/11-most-expensive-horror-games-of-all-time Fri, 19 Oct 2018 09:36:16 -0400 Oscar Gonzalez

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Silent Hill 2

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As seen on this list, certain games increase in value because of their age or lack of availability. However, in the case of Silent Hill 2, the game jumped in value because it's just so damn good.

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Silent Hill 2 is not only considered the best entry of the Silent Hill franchise, but many would also argue it's the best survival horror game ever made.

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Not only are general game collectors trying to get their hands on factory sealed copies to complete their collections, but Silent Hill fans are also spending big money for brand new copies.

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Thing is, finding a sealed copy of the game is tricky since so man people bought the game to actually play it.

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The Greatest Hits version of Silent Hill 2 is worth around $150, but a factory sealed copy of the original version of the game sold for $213 this past September.

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And there you have it; the most expensive horror games of all time -- so far.

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Those who want to possibly dip their toe into video game collecting will have to save up quite a bit of money to complete a collection, that's for sure. The next best option is to wait for the collector bubble to burst and see prices on these games fall to their deaths. 

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But that might be a long, long time. 

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Let us know if you'd be willing to pay these horrendous prices for these horror games in the comments below. 

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Rule of Rose

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Rule of Rose is another PlayStation 2 game that is surprisingly rare and could easily be one of the newest games to see a severalfold increase in value since its release date.

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The game takes place in an abandoned orphanage in England during 1930. This, of course, means dealing with creepy kids, which is never fun.

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Maybe that was one reason why critics didn't care for the game. Another victim of lackluster sales, the Rule of Rose was gutted when it released two months before the release of the PlayStation 3. 

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Earlier this month, a factory sealed copy of Rule of Rose sold for $412.

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Haunting Ground

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With every new generation of consoles comes another generation considered to be "retro." This means PlayStation 2 games are now becoming rarer and increasing in value. One example is 2005's Haunting Ground.

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Considering a spiritual successor to Clock Tower 3, Haunting Ground was another survival horror game that saw players controlling Fiona and her brave doggo, Hewie. Like other games in the Clock Tower series, Haunting Ground didn't blow critics away when it came out -- but fans loved it. 

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However, because of lower than expected sales, there are not many copies of Haunting Ground floating around. That means prices for the game have surged on eBay.

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One factory sealed copy of the game sold for $260 back in August.

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Uninvited

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In the 80s, ICOM Simulation created multiple point-and-click adventure games for Macintosh computers, which were then ported to the NES by Japanese publisher Kemco. The trifecta of adventure games ported were Déjà Vu, Shadowgate, and Uninvited.

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Like many horror games, Uninvited is set in an old mansion. Players search for their sister while trying to avoid an array of traps, ghosts, and other entities -- all hellbent on killing you.

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The game will also kill your wallet as a brand-new copy of Uninvited can go for $233.

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Enemy Zero

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Due to their high quality and low availability, many rare games on the Sega Saturn were among the first to dramatically increase in price following the console's demise. Games such as Panzer Dragoon Saga, Shining Force III and Dragon Force soared in price as collector's scrambled to add them to their collections.

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Enemy Zero, while not considered one of the best games on the system, became one of those games. 

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The second entry in the D franchise, Enemy Zero is much different than the previous game. Here, players have to contend with invisible enemies using only sound to find their location, whereas the original was a more point-and-click affair. 

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To get a copy of Enemy Zero will cost approximately $150.

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A Nightmare on Elm Street

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Before Dead by Daylight and its multiplayer horror action became popular, it was Nightmare on Elm Street on the NES that pitted four players against Freddy Krueger.

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Developed by the license shovelware extraordinaire LJN, Nightmare on Elm Street has players control up to four teenagers who need to collect Freddy's bones a la Nightmare on Elm Street 3: Dream Warriors

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The game itself is nothing remarkable -- as is the case with most games LJN made during the NES era. However, there has been a surge in popularity for speedrunning the game in due to its unique four-player gameplay.

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A complete copy of the game can fetch close to $200 on eBay.

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Chiller

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Chiller is one NES game that many owners of the console never saw. Originally released in the arcades in 1986 and then ported to the NES in 1990, Chiller is a light gun game unlike any other.

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In the console version, players kill monsters in five stages, which is different than the arcade game where players tortured people strapped in various medieval devices. Still, for an NES game, it's quite graphic.

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The reason why NES owners didn't get their hands on a copy of Chiller back in the 90s was that it was an unlicensed game, and unlicensed games meant (and mean) BIG money.

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A copy of the game with a box, not even brand new, went for $124 last month.

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Splatterhouse 3

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Another classic series full of monsters and gore is Splatterhouse. Beating demons to a bloody pulp may not seem like a big deal these days, but back when it came out for the Sega Genesis in 1993, the game was controversial and popular.

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Unfortunately, Splatterhouse 3 also released just ahead of the Sega 32X in the U.S. and the Sega Saturn, making it a game that was easily looked over. It also didn't help that the marketing behind it was lackluster and any hype it had quickly died off. 

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The result is that these days, new copies of Splatterhouse 3 typically go for $150-$200 on eBay.

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Clock Tower

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Clock Tower on the PlayStation is the second game of the series, but the first to make it across the Pacific. Its localization was likely due to the success of the first Resident Evil, which was released the year before.

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Despite its creepy, foreboding atmosphere and terrifying antagonist, Clock Tower didn't wow critics when it came out in 1997, but it had the kind of scares horror fans loved, making it a much-revered cult classic. 

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Clock Tower became one of the PlayStation's sleeper games and eventually became (very) hard to find. A collector looking to complete their horror collection today will need to put up some big bucks as a sealed copy of the game went for $500 in September.

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Castlevania

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Castlevania on the NES is undoubtedly a classic. It was the start of a long-running franchise that would still be in development if Konami was willing to start making new games again (ahem).

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But that's not why we're here; we're here to talk about the absurd price this game can fetch on the collector's market.

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The first adventure of Simon Belmont had gamers take on iconic horror characters such as Frankenstein's Monster, the Mummy, and, of course, Dracula himself. That made is a hot commodity then and most certainly one now. 

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The original Castlevania is not a hard game to find, but obtaining a brand-new copy is.

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A 32-year-old sealed game is worth its weight in gold, especially if it has a horizontal seam, or H-seam. And that's the key; the seam is where the factory that produced the cartridge sealed the package, and it's an indicator of whether a game has been resealed or not.

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Unfortunately, some scammers have found ways of recreating the H-seam, thus causing additional concern for collectors.

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However, last month, one sealed copy of Castlevania sold for $449.95. And one rare, sealed Dracula variant sold for a whopping $699.99 in 2016. 

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Resident Evil: Gaiden

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Although it isn't the first survival horror game, many would consider Resident Evil to be the game that put horror games in the public conscious. Starting in 1996, the franchise sold millions of games in multiple console generations and earned Capcom billions of dollars.

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However, one game in the series didn't sell so well, making it a valuable collector's item.

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Resident Evil: Gaiden came out in the U.S. in 2002 for the Game Boy Color. When it released, reviewers didn't quite know what to make of it and gave it below average scores (we're talking 4/10s, here). This, of course, resulted in the game not selling all that well.

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But a game selling poorly is music to a collector's ears as copies of Resident Evil: Gaiden can now go for $200-$300 for a sealed copy. That's a far cry from the original price of $29.99.

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There's never a bad time to play some retro horror games.

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Instead of listing out the best or lesser-known titles designed to scare, this list will instead shock with the ridiculous prices these games fetch on eBay.

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Thanks to an inflated collectors market, vintage games have shot up in price in recent years. Even mediocre games have increased in value several times due to a growing group of individuals attempting to complete their respective libraries. 

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Whether from the Sega Genesis PlayStation 2, Gameboy, or Sega Saturn, these are the most horrifyingly expensive horror games of all time. 

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Obscure horror games: Clock Tower 2: The Struggle Within (PlayStation) https://www.gameskinny.com/hwl6b/obscure-horror-games-clock-tower-2-the-struggle-within-playstation https://www.gameskinny.com/hwl6b/obscure-horror-games-clock-tower-2-the-struggle-within-playstation Mon, 17 Aug 2015 20:01:27 -0400 katlaborde

As we continue our look into the Clock Tower franchise, we hit our first bump in the road. Although both Clock Tower titles for Super Famicom and PlayStation were not perfect games, each featured unique gameplay as well as having interesting story moments. Clock Tower 2: The Struggle Within is not as fortunate as its predecessors. 

Clock Tower 2: The Struggle Within (PlayStation), Human Entertainment

Released for the PlayStation in 1998, the sequel to Clock Tower has absolutely nothing to do with the story events from the first two games. The gameplay remains the same as the first two titles, but Jennifer and Scissorman are noticeably absent. When released, the game was met with mixed to negative reception with reviewers citing issues with the game's story and gameplay mechanics.

Story

Even Alyssa knows this is going to be bad.

The story introduces us to Alyssa Hale, a young schoolgirl with multiple personality disorder. Alyssa's other personality is that of a cold-blooded male personality known as Bates. Alyssa has just been released from a mental hospital when she arrives at the home of Phillip and Kathryn Tate, her aunt and uncle. Not all is quite right in the Tate household as the Tate's youngest daughter, Stephanie, attempts to stab Alyssa with a knife. Alyssa soon discovers Phillip is keeping a statue sent to him by Alan Hale, Alyssa's father. Similar to the other titles, the statue is the cause of Stephanie's murderous intent. 

The prologue is decent, it is certainly better and more exciting than the prologue for Clock Tower (PlayStation). However, after the prologue, the story gets really muddled and a bit silly. I know the other Clock Tower titles have a charming cheesy quality to them, but Clock Tower 2's story is ridiculous. I do not want to delve into the later story, for spoiler reasons, but I will briefly mention what happens after the prologue. 


Someone thought this was a good idea.

After the incident at the Tate household, Alyssa wakes up in a hospital. Alyssa is speaking to another person about the incident when a scream is heard. When she goes to investigate it, she finds the hospital has been overrun with zombies. Alright. Yes, the Clock Tower games have had supernatural elements, but the zombies make absolutely no sense. The game's explanation for the zombies is they are a result of a family curse. If it is the same curse which possessed Stephanie, why didn't it turn Stephanie or the other Tate family members into zombies? The game is littered with similar plot holes throughout making it difficult to buy into the game's silly story.

Gameplay

Bates takes over Alyssa or she is just being a jerk.

The gameplay is pretty much similar to the first two games with a few notable additions. In order to perform some specific actions in the game, Alyssa must allow her Bates to take control of her. Although this gameplay aspect is interesting, it is not executed very well. Frustration can occur if you encounter an event without the right personality often resulting in one of the many tacked on endings.

During the hospital level, Alyssa has the ability to shoot the zombies. With the game's point and click gameplay, this mechanic feels incredibly awkward. The mouse moves slowly making it difficult to aim at the target. Perhaps if you could play with a mouse and keyboard, it might be better. However, with a PlayStation controller, it is an absolute nightmare. 


Just go away, please.

Another problem with the gameplay is when Alyssa is being pursued. During the prologue, there wasn't much of an issue. However, when the game has zombies and a guy in an Oni mask pursuing Alyssa, running away becomes incredibly redundant. I am assuming the developer was trying to make pursuits more exciting, but with awkward shooting and clunky mouse controls, dealing with pursuits becomes tedious.

Finally, the game has a total of 12 endings, but the majority of them can occur during the prologue. In addition, the only difference between several of them is a snippet of dialogue. Unlike the other titles, the replayability is severely lacking with the sequel. I did not see the point of going back to see what happens if the difference is relatively minor.

Thoughts

Although my perspective on Clock Tower 2 is mostly negative, there are a few good aspects of the game. The prologue is interesting and exciting. I had a problem with Clock Tower's prologue being incredibly dull. The prologue for the sequel is reminiscent of a killer doll movie, like Child's Play, which is a lot more entertaining than talking to random NPCs. In addition, the added gameplay mechanic of switching between Alyssa and Bates is interesting, but is not that well utilized.

Overall, for survival horror fans, I can't recommend this lackluster sequel. Some of the cutscenes are good for a laugh, but watch them on YouTube instead. 

Click here for my review of Clock Tower (SNES) and Clock Tower (PlayStation)!

Sources: YouTube, Clock Tower Wikia [2], & Rice Digital.

 

 

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Obscure horror games: Clock Tower (PlayStation) https://www.gameskinny.com/6uadq/obscure-horror-games-clock-tower-playstation https://www.gameskinny.com/6uadq/obscure-horror-games-clock-tower-playstation Tue, 11 Aug 2015 08:53:55 -0400 katlaborde

Last week, I started this series with a look at Clock Tower for the Super Famicom. This week, I'm continuing my look at the franchise with the first title officially released in the United States. 

Clock Tower (PlayStation), Human Entertainment

Clock Tower released for the PlayStation in October 1997. The game received mixed reception with some criticizing the slow dialogue-heavy portions and others praising the game's unique gameplay. Regardless, the game has garnered a cult status among survival horror fans with its iconic villain, branching storyline, and cheesy dialogue.  

Story


Helen caring for a distraught Jennifer.

The story of Clock Tower follows Jennifer Simpson, the protagonist from the first game, undergoing psychiatric help to recover from the horrific nightmare at the Barrows Mansions. The game opens with Samuel Barton, Jennifer's therapist, and Helen Maxwell, Barton's assistant, and Jennifer's guardian, conducting hypnosis on Jennifer. Helen gets frustrated at Barton's insistent probing of Jennifer about the murders and takes the worn-out Jennifer home. 

Although the game focuses on both Helen and Jennifer's stories, the player controls Barton in the opening sequence. Through this sequence, we learn a little about the characters including Harris, a worker at the university, who has a creepy infatuation in Jennifer and Nolan, a reporter, who interviews Barton about the murders. 

Depending on choices made during the opening, the player can either control Jennifer or Helen. With having two different paths to follow as well as multiple endings, the story can come to a quick end or advance further towards uncovering the mystery behind the resurgence of Scissorman murders. Although the voice-acting and dialogue can be cheesy at times, the story is satisfying in its simplicity while also maintaining an element of mystery. Without giving away too much, the branching character paths, as well as the multiple endings, add to the game's replayability.

Gameplay

Helen fights back at library.

The stealth gameplay present in the original game is still the core gameplay mechanic of Clock Tower. Jennifer and Helen explore various environments, searching for clues and items while occasionally being chased by Scissorman. 

Similar to the original, the player can halt Scissorman's pursuit by hiding or interacting with certain items.  My favorite one is in the university scenario where Jennifer tosses a bicycle at Scissorman.  There is something about a teenage girl tossing a Huffy at a small, scissor-wielding psychopath that is charmingly hilarious and awesome.  

However, the game still suffers from some of the frustrations of its predecessor.  Scissorman can still be annoying with the game's seemingly random triggering of his pursuit. The player could have just evaded Scissorman, only to walk into another room to encounter a triggering point for another pursuit from the murderer.  

Some of the triggering points are highly amusing though and should be witnessed. I have a long list of favorites, but the short list is Scissorman sending a fax, walking in on Scissorman watching cartoons, and Scissorman's so-0not-obvious hiding spot behind a fish tank.

Thoughts

Scissorman's mad Microsoft Word skills.

Clock Tower is one of my favorite horror games even if the game does suffer from issues such as the previously mentioned frustration of Scissorman's often relentless pursuits.  Also, the game does suffer from an incredibly tedious and painfully boring opening introduction. Even though the introduction does provide exposition to the game's story, I really wish they could have executed it better.  Running around the university as Barton and talking to very slow speaking characters can become incredibly monotonous very quickly.  

However, the game's pace does pick up after the introduction.  With the story diverting in different directions and not always reaching the same end, Clock Tower has a lot of replayability. Unlike a TellTale game where the player feels as if their initial playthrough is the definitive story, I wanted to explore the various story paths in Clock Tower. And, of course, this might sound like a negative, but there are plenty of delightfully cheesy moments.  From Nolan and Jennifer's unusual relationship to some supernatural elements (fighting off an entire dining room set, for instance), Clock Tower is worth a playthrough for these campy and strange moments alone. If you are a fan of the survival horror genre and can appreciate corniness, definitely check this one out!

Next week I will be moving on to the next game in the franchise. In the meantime check out my article on Clock Tower (SNES)!

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The Downfall of Survival Horror Games https://www.gameskinny.com/0dwg7/the-downfall-of-survival-horror-games https://www.gameskinny.com/0dwg7/the-downfall-of-survival-horror-games Tue, 30 Apr 2013 01:23:31 -0400 Reilly C.

What is Survival Horror?

Most think of Resident Evil or Silent Hill when someone brings up the term “survival horror”, and for good reason.  Both of those series have earned their merits and really introduced the genre to a much larger audience. Although games like Alone in the Dark really pioneered the tank controls and item management in a spooky house, Resident Evil made it addicting.  [Unrelated note: A fellow Game Skinny writer (Ashley Shankle) suggested the game Sweet Home as the first Survival Horror but I felt it was more a RPG with horror story.]

In Resident Evil it was the struggle, the fight for survival, and the ammo conservation that really made the game hard on your first play through. Your only real overlaying goals were to check for survivors and escape with your lives. This left a large mansion full of vicious, flesh eating monstrosities to try to take you down - and when zombies alone took a handful of shots, you could bet your top dollar I was running like a madman.

This is what I see as being a form of Survival Horror. If anything, this is the most basic formula of making a game to be of that genre:

  • 1 part atmosphere
  • Heaping amount of slightly overpowering enemies
  • Dash of ammo and health items (As to not over power the player)
  • Stir in a few good moments of puzzles
  • And finish it off with a fun, if not engaging, story
  • (Optional) Some psychological twist or plot twist

Games that combine these aspects are becoming less and less prevalent. In fact, they are starting to fade out of existence in placement of more action oriented versions of their former selves.

The Bad

For some reason developers look at Slip Knot and Call of Duty and think, “MAN, if games had more of THAT in it, it would get way more people to play it!” There is already a set audience out there for these types of games and when the developers screw with them by saying they need a different audience, it is like they are breaking up with their fanbase.  

This is also the fault of developers not sticking to their guns. When corporations give them unreasonable goals of sales and telling them that they need to sell millions of units of this game, they need to make changes. They could go in with a great game idea for a true Survival Horror game and then get told they will only fund it if they can sell 4 million units. Changes will need to be made.

The sad truth is that game companies no longer seem to run on taking chances and placing a bet on an unsure thing. Now everything is calculated and cold. Everyone wants to make the sales of a Call of Duty but that ain’t happening. This is when people start getting wrong ideas about what to do with a beloved series.  

Let’s look at Resident Evil 6 for an example.

Resident Evil 6 felt like the result of Call of Duty, God of War and Resident Evil 4 having an incest child that was dropped on it’s head. Not only does it control clumsily, but the fact that every five seconds I need to jam on a button (QTEs) is sorta annoying and over played in games nowadays. That and needing to have the action turned to 11 on the 1-10 scale of ACTION really shows that they just want this series dead.

Well, what about Dead Space?  I would not qualify Dead Space as Survival Horror, but more Horror Action. Even though the games are VERY predictable with its jump scares, I felt it did a great job of creating a very believable and oppressive environment that made you feel tense at all times. That and the controls were solid and really made shooting off limbs a fun and easy task - not a chore. I enjoyed the first and especially the second game, but I think we need to recognize that Dead Space is an action game that does not fit the tropes of the former Survival Horror games.  

Feels like the only ones that can experiment in this now dying genre are indie developers and people not owned by a large corporation. Amnesia: The Dark Descent, Lone Survivor, Home and to a certain extent the Condemned series the are all good examples of being able to make something different but still keep it steeped in its roots.

The Good

Some of the best definitions I got of what is survival horror is the Clock Tower series, Rule of Rose, Fatal Frame and Siren.  

Diana - Rule of Rose

  • Clock Tower has you being hunted by spirits that can not be killed. The best you can do is stun them temporarily and run and hide somewhere. The tension is always high and you really wish you had some means to fight back, but once you finally find their weakness and destroy them, you feel so satisfied and empowered.

  • Rule of Rose was a wonderfully twisted and sick tale that delved into a lot of very sensitive topics. Animal and child abuse, sexuality, sadism and capitalistic structures were all topics touched on in a very serious manner. Oh, did I mention almost all of the characters are little girls around the age of 12? A truly dark tale that had me from beginning to end that was only hindered by the abysmal combat.

  • Fatal Frame has you fighting off ghosts with a camera. Yup, ghosts have never been so scary.

  • Siren was simply terrifying for reasons of being able to see through the eyes of your mindless killing machine enemies. Looking through their eyes and hearing them rant to themselves is unnerving but when they turn a corner and you see yourself cowering in a corner as they scream in a blood thirsty delight, you freaking panic.

The Baffling

Now I will leave you with this wonderful reminder of how you needed to button mash to PUNCH A BOULDER!

I just need to punch out these emotions!

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