Clone Wars Tagged Articles RSS Feed | Clone Wars RSS Feed on en Launch Media Network 8 Things That Battlefront 2 Must Do To Make the Franchise Great Again Mon, 24 Apr 2017 12:00:02 -0400 Nick Lee

The next Star Wars Battlefront 2 game has gamers buzzing about the litany of new features and customization coming to the game, but what's more important is rectifying mistakes of the previous game.

In order to make the franchise what most of the fan bases' childhood encompassed, there are a few things EA Dice and the collaborative teams need to consider before the release this November.

Let's check em' out.

Don't Give Us Galactic Conquest

Before the backlash begins, we need to make sure that the game mode from the original Battlefront 2 does not make an appearance in this game. Galactic Conquest allowed players to move their fleets in an era-based series of planet or fleet battles against friends or NPC's. This mode, while not overly impressive on its' own, does not need to be in the upcoming game.

A mode like this would only benefit a handful of players and wouldn't have the resources or time put behind developing it in order to truly make it shine. If anything, EA Dice could look into an online game of some kind that encompass those elements, but it should not be in Star Wars Battlefront 2 just to appease fans reminiscing ideals.

Don't Pay to Win

I don't have major concerns with this considering EA Dice has said they are moving away from the current season pass system used, but hopefully they truly learned from this mistake. The primary appeal of progressing through a game is that we don't feel as though players are beyond a level of beating simply because they paid an additional price for a cool blaster.

Games that utilize play to win techniques are notoriously upsetting to new players who don't realize they have those systems. Even more so, pay to win has come to be known with a negative connotation for a reason.

We beg you -- listen to the ghost of Christmas past and don't repeat this offense in any form.

Include Larger Heroes Only Modes

Currently, with at least the "Outer Rim" DLC players can fight 4 v 4 matches of heroes with additional foot soldiers on each side. This isn't enough as the original game had full matches with all the various heroes across all eras able to fight against each other.

Massive hero gameplay may not always take the most skill or challenge players but it is certainly the most fun. Especially when elements of offline or co-op game play can be added in to really incorporate gaming with friends.

Pay Attention to Offline and Co-Op

So far the results of skirmish allowing players to play two different game modes across only a few base game planets was underwhelming to say the least. Offline modes are meant to not just be filler for when the internet is down or when servers are down.

Instead, offline is meant to be the sort of training grounds for players, a fun time if another person is able to play alongside you, and just a quick game without worrying about the skill variances of online gaming. The franchise needs to take time to consider that Co-Op gameplay is what really tied in legendary games.

At times, Co-Op brings back a sense of nostalgia for gamers who are able to remember having a friends or family play their favorite game with them -- or crush their dreams because we played Battlefront 2 religiously.

Provide Additional Content, Especially Heroes

At launch of the new game, there will definitely be more heroes and villains than there currently are. In order to improve this EA Dice and the other collaborating studios need to continue working towards giving players all that Star Wars has to offer. With a litany of diverse worlds and wacky characters there is no shortage of places to go when it comes to adding content.

In order to gain back the appreciation of players who were disappointed, more fixes and additions need to keep being made at a pace that signifies a game that they care about; not a game they seem to have not finished.

Devs Who Keep Accepting and Listening

EA Dice has done a phenomenal job in listening to the players and should be commended by the fan base for such efforts. Development studios have to keep these efforts up however and remember that the fans will always complain but it won't always be without merit.

The shortcomings of the last game acted as a lesson. Thus I am confidant that EA Dice, in collaboration with others, have been able to internalize these changes to create what looks to be a fun and amazing game.

Don't Mix Era Soldiers, Only Heroes

So far there has been a promise to be able to fight across all era's with heroes being able to cross fight against one another. Star Wars Battlefront 2 must make sure this sticks to the heroes only however, as there have been rising calls to include soldiers in that mix as well.

The resulting mix would be clones versus stormtroopers or droids versus rebels. This mix while crafting some confusing battles at times, would not serve anything but a fantasy demand that hasn't proven large enough to warrant action in the game.

Include Interactive Natives

One thing that is odd when in the current game is arriving to a planet like Tatooine and only catching glimpses of tusken raiders and little to no interaction with native species. Here and there there are bugs and critters that may pass by and fleeing Ewoks on Endor, but these aren't enough.

To add an extra layer of immersion as the original games did, more species specific to the planet being played on should be included. This could range from being able to play as wookiees on Kashyyyk but rarely elsewhere. Changes like these remind us of the diverse and changing worlds that encompass Star Wars.


Utilizing these changes will truly add to the glory that was the original games while also allowing for new changes to improve the game. One of the best aspects of the originals was all the content and options available to players. As long as that is the focus, the franchise will once more be great again.

Next Star Wars Battlefront Game Will Appear at EA Play Event Fri, 24 Mar 2017 06:18:25 -0400 Nick Lee

In an announcement today from EA Play on their upcoming event, the anticipated Star Wars Battlefront 2 will finally be revealed, this comes after clues to development being left by the devs for the past several months. While some have anticipated the official release will be around December of 2017, this look will help to reveal in-game questions -- such as the desire for more planets and maps, heroes/villains, and the addition of the Clone Wars era.

Until now, the devs have been pretty quiet on the actual progress of the game, leaving various tweets. The most notable and recent by senior media/video editor for EA, Randy Evans, in February:

While the event makes no promise of a Star Wars trailer -- direct game play would be good, especially after the promise to incorporate "More eras," and "bigger and better worlds" by EA CFO Blake Jorgensen on two separate occasions.

For those planning, or who wish to attend, the event, tickets go on sale April 20, 2017 at 9:00 am PST. EA will also be unveiling other games during the three day event, but please EA, leave out Jar Jar.

Follow GameSkinny for more news and reveals from EA's upcoming EA Play and for Star Wars Battlefront.

Battlefront 3 On The Brink of Completion Before Cancellation Sat, 01 Dec 2012 16:27:24 -0500 Imayen Etim

Its been a pretty crazy few months for Star Wars, no?

Lucasfilm has been bought out by the Mouse, Clone Wars faced cancellation on Cartoon Network as a result of the new management, Star Wars: The Old Republic began its decent, and eventually stepped into free-to-play territory, and we have movie sequels in development. 

As all of this LucasArts talk swirls, Steve Ellis, co-founder of Free Radical -- the studio charged with the now-cancelled Battlefront 3 -- is coming out into the spotlight with more information about the long defunct project. 

In an interview, Ellis revealed that the game was "99% finished," before it was canned due to a lack of funds. This financial crisis eventually led to the studio packing up and closing shop. Free Radical was bought out by the German Crytek, and is currently serving as Crytek UK, where they are developing Crysis 3.

This was, at least in part, due to the dismal reception of Free Radical's 2008 title, Haze. As ex-project manager Martin Wakely explained, the relationship between the studio and LucasArts became "distant" and strained due to new leadership in the Lucas camp and the bad press that dogged Free Radical. 

Ellis is pleased, however, that about an hour of preliminary game play was leaked back in July and was met with positive feedback. Fans got an opportunity to see what the studio had put their hearts into creating, bugs and all. That footage has been stifled at all costs by LucasArts, citing copyright.

Still it seems like a waste, that such an ambitious and anticipated game was so close to being finished. Although the folks at LucasArts did try to shop it around, at the end of the day, for whatever reason, they decided to shelf it. There is no word on a possible release of a finished product.