Club Nintendo Rewards  Tagged Articles RSS Feed | GameSkinny.com Club Nintendo Rewards  RSS Feed on GameSkinny.com https://www.gameskinny.com/ en Launch Media Network Kid Icarus Shorts Coming To Japan's My Nintendo https://www.gameskinny.com/vlib8/kid-icarus-shorts-coming-to-japans-my-nintendo https://www.gameskinny.com/vlib8/kid-icarus-shorts-coming-to-japans-my-nintendo Tue, 07 Jun 2016 07:35:48 -0400 Austin Katz

In order to promote Kid Icarus: Uprising -- the first new entry for the Kid Icarus series in 21 years -- Nintendo has decided to release anime shorts through the Nintendo Video App on the 3DS.

Nintendo contacted three studios (Studio °4c, Shaft and Production I.G.) to create these shorts, with great success. Each short has its own unique storyline and art style that highlights aspects of gameplay, plot, and characters. 

Once these shorts disappeared from the app, there was no way to watch them in a higher quality outside the blurry videos on YouTube. However, Nintendo just announced that these shorts will be available only in Japan as a rewards on Japan's My Nintendo. 

The shorts will be 80 platinum coins each, and include: Medusa's Revenge (Studio °4c), Palutena's Revolting Dinner parts 1 and 2 (Shaft) and Thanatos Rising parts 1, 2 and 3 (Production I.G.).

There is no word on if these rewards will be coming to other countries outside of Japan. 

(Image Courtesy of Perfectly Nintendo)

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Farewell coin available for loyal fans as European Club Nintendo closes https://www.gameskinny.com/6zsu1/farewell-coin-available-for-loyal-fans-as-european-club-nintendo-closes https://www.gameskinny.com/6zsu1/farewell-coin-available-for-loyal-fans-as-european-club-nintendo-closes Thu, 03 Sep 2015 05:44:08 -0400 Courtney Gamache

Club Nintendo is closing their European outlet and giving the fans a huge farewell in goods and products available for purchase with their Stars until September 30th, 2015.

The last addition to European Club Nintendo is the commemorative "Thank you" coin that is obtainable for 2,000 Stars, and comes in a velvet protection pouch.

A thoughtful Farwell

Featured on the silver-plated "Thank you" coin is the dynamic duo of Mario and Luigi waving goodbye with the text "thank you" in Japanese on one side. Upon the other side of the coin and pouch is the popular Club Nintendo logo with the Mario cap.

The full dimensions of the coin is 40mm in diameter and 3mm thick. (For reference, a US Sacagawea dollar coin is 26.5mm and 2mm.) The drawstring velvet pouch dimensions are 50mm x 60mm.

The products on Europe's Club Nintendo are regionally available to Australian and European users that registered products on that website. Though North American Nintendo fans aren't able to get the items with Stars, they're bound to turn up on online outlets such as eBay.

Future memberships with Nintendo

While Club Nintendo in North America came to a close on June 30th of 2015 and the European branch is ending on September 30th, Nintendo is making way for a new membership program that they will implement over the upcoming years.

The only catch is that all funds through Stars and Coins won't carry over to the next program, so spend them while you can!

What do you think of the new product on Club Nintendo's Europe website? Is it enough of a farewell for the loyal fans around the world? What would you have liked to see? Give us your thoughts below!

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Why I am happy Club Nintendo is gone https://www.gameskinny.com/fkp6t/why-i-am-happy-club-nintendo-is-gone https://www.gameskinny.com/fkp6t/why-i-am-happy-club-nintendo-is-gone Wed, 01 Jul 2015 12:23:33 -0400 Michael Slevin

There was a time when Club Nintendo was pretty cool. Rewards like Game and Watch systems, Mario hats, and more were offered to avid players of Nintendo games.

Towards the end of the program's life cycle, however, the rewards became stale and boring, and many lost interest. Meanwhile, PlayStation and Xbox developed programs where players get free games consistently, whereas Club Nintendo will give you a small and repetitive handful of titles to choose from.

These days, we expect that game companies offer great deals and free games for our loyalty, and Club Nintendo had been falling behind.

Let's be honest, these companies have no obligations to offer us anything for free

However, Nintendo's efforts in rewarding their players paled in comparison to PlayStation's and Xbox's.

While I suppose it is the end of the Club Nintendo era, I look forward to Nintendo going back to the drawing board and figuring out how to properly reward their fans.

Right now Assassin's Creed IV is free for Xbox Live Gold subscribers, while Elite Club Nintendo users were essentially offered 1 decent game for all of their purchases over the year, mixed in with $5 NES games. From PlayStation, Metal Gear Solid V: Ground Zeroes is free. In two weeks, Xbox Live Gold subscribers will get Gears of War 3 for free.

You do not have to buy anything other than PlayStation Plus or Xbox Live Gold, both of which you need anyways to fully experience the PS3/PS4 or Xbox 360/Xbox One. There are great games on these services that people want to play. Add in smaller titles and update the free games every month, and you are providing your users a reason to remain loyal.

Club Nintendo being gone is a good thing 

Club Nintendo's extinction means that Nintendo needs to take a long hard look at how they need reward their fans. Competition creates excellency. It means that we don't need to accept underwhelming rewards, awkwardly smiling as we are offered Super Mario Bros. or The Legend of Zelda for the millionth time.

It is time that Nintendo gets with the times and offers a premium rewards program for it's users, that also offers cross-buy. Because even though we received our digital code for Super Mario Bros., or The Legend of Zelda, we could not play on 3DS and Wii U. You can only pick one.

For those like me who suffered through the painfully repetitive rewards offered by Club Nintendo, it is time to move on and hope that this time Nintendo gets it.

We do not know what Nintendo's next reward program will be, but it better be a much stronger effort, because that is what we have come to expect.

Here's hoping for more physical rewards, and what originally made Club Nintendo a cool and special service.

 

 

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Goodbye North America's Club Nintendo - Shuts Down Today, June 30th https://www.gameskinny.com/xudt8/goodbye-north-americas-club-nintendo-shuts-down-today-june-30th https://www.gameskinny.com/xudt8/goodbye-north-americas-club-nintendo-shuts-down-today-june-30th Tue, 30 Jun 2015 20:16:16 -0400 Courtney Gamache

Today in North America, we say goodbye to a six-year old loyalty program that Nintendo developed for the gamers to enjoy.

It's sad to see you go

It's very sad to see this loyalty program being shut down. The program gave the Nintendo fan-base an extra incentive when purchasing games - because when purchased "New", they came with that special Club Nintendo code. I for one have saved up tons of coins over the past six years, and bought some collectible posters for A Link Between Worlds and Animal Crossing: New Leaf. After 11:59 PDT this evening all accounts and coins will be deleted, so if you haven't had the chance to use yours up, better get to it. 

Club Nintendo's Final List

Club Nintendo has added many exclusive games to the rewards list, where you can spend virtual coins for them. Among this list includes many Nintendo Wii U, Wii, and 3DS games. 

Some of the popular Wii U games include:

  • Super Mario World (200 Coins)
  • Zelda II: The Adventure of Link (200 Coins)
  • Wii Fit U (600 Coins)
  • Wii Party U (600 Coins)

A few of the Wii games are:

  • Super Smash Bros. (250 Coins)
  • 1080 Snowboarding (250 Coins)
  • Paper Mario (250 Coins)
  • Star Fox 64 (250 Coins)
  • The Legend of Zelda: Majora's Mask (250 Coins)
  • Mario Kart 64 (250 Coins)
  • Super Mario 64 (250 Coins)

Lastly, some Nintendo 3DS games included:

  • The Legend of Zelda: Link's Awakening (250 Coins)
  • New Super Mario Bros. 2 (600 Coins)
  • Star Fox 64 3D (700 Coins)
  • Super Mario 3D Land (600 Coins)

For a full list of all games available, please refer to the Rewards Catalogue on Club Nintendo. Let's all give Club Nintendo a great send off after their six-year gift to the gaming community.

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December-January Club Nintendo Rewards Breakdown https://www.gameskinny.com/7esdn/december-january-club-nintendo-rewards-breakdown https://www.gameskinny.com/7esdn/december-january-club-nintendo-rewards-breakdown Tue, 16 Dec 2014 08:54:21 -0500 Esteban Padilla

It’s that time of year again!  No, not Christmas (…well, I guess that one too…).  I mean it’s time for the December-January wave of Club Nintendo Rewards.  From December 16th, 2014 to January 19th, 2015, Club Nintendo is offering 8 games through its Rewards program.  Each game can be purchased through the various Nintendo eShop services normally throughout the year.  But for a limited time, you can cash any Coins received through Club Nintendo for a code that lets you download a game of your choice (or more if you have the funds).  Here’s the skinny on everything being offered:

Wii U 

Kirby’s Dream Land 3 – 200 Coins or $7.99

A SNES classic, this Kirby game has features never seen in any other game in the series, the most notable being the use of animal companions.  By teaming up with each animal friend, who can be controlled by a second player, Kirby can access their unique talents to perform some tricks and attacks unavailable otherwise.  This game is perfect for some friendly co-op and at 200 Coins is a steal.

Metroid – 200 Coins or $4.99

The first in the flagship series, Metroid is a must have for that oldschool gamer that thinks games are waaaaaaaay too easy these days.  Be prepared to be hopelessly lost and die a lot without the use of an online game guide or walkthrough while exploring the labrynth of planet Zebes.  Even still, I recommend playing without the use of one and making your own maps out of pen and paper to recapture that nostalgic feeling of isolation this title beautifully created.

Wii

(NOTE: for both these games, a Classic Controller or Nintendo GameCube controller are required for each player.) 

Super Mario Kart – 250 Coins or 800 Wii Points (roughly $8)

I probably don’t need to say anything about this one.  If you were a gamer in the 90s, you played this game.  Still, it can be a blast to see how far this game (and it’s ridiculously hard AI) have come.  A solid purchase for some classic competitive play with a friend or to simply relive Nintendo’s glory days.

1080° SNOWBOARDING – 250 Coins or 1000 Wii Points (roughly $10)

Besides getting the award for the "Most Loosely Related to Christmas” game on this list, 1080° SNOWBOARDING also has the distinction of being the only game to feature an IGN review on its Club Nintendo description.  Challenging and fun with some great 2-Player competitive modes, this one is definitely worth hitting the slops for.

Nintendo 3DS 

A Kappa’s Trail – 200 Coins or $4.99

Every Club Nintendo roundup tends to offer Western audiences at least one game inspired by Japanese culture and folklore, possibly as a means to inspire cultural awareness and acceptance.  A Kappa’s Trail takes that concept on its head by having the player guide a kappa, or Japanese river spirit, through a human world.  The controls are all touch-based and the game looks freaking adorable.  If you want something unique and charming, I would pick this game.  Be sure to check back for a more detailed review.

Kid Icarus of Myths and Monsters – 150 Coins or $3.99

Long before reviving his franchise on the 3DS, Pit was staring in a sequel to his classic adventure on a much older, grayer handheld.  A forgotten gem in gaming history, Kid Icarus of Myth and Monsters may not have received as much love as the original NES hit, but is worth a second look.   Keep an eye out for a review of this one in the near future.

Bird & Beans – 150 Coins or $2.99

This DSi Ware game looks an App game that got ported to a handheld, but is actually a full version of a microgame from the WarioWare series.   The gameplay is fun enough, although simple and repetitive: you are a bird and you eat beans that fall from the sky. There’s really not much more to say about it and at 150 Coins, I would probably pass on it unless you are really into birds, beans, and minigames.

Radar Mission – 150 Coins or $2.99

Battleship has seen more than its fair share of ports to consoles.  Radar Mission takes this concept a step further and lets you jump in the submarine and wage nautical war yourself.  If you want to play more faithfully to the original, the classic gamemode is also available.  This is a fun one for anyone who loves the iconic boardgame, although a 2-Player mode is sadly missing.

Other Rewards

Besides the rotating game library, Club Nintendo offers a few physical rewards.  The big prize right now is a set of three posters based off of promo art for Super Smash Bros 3DS/Wii U for 700 Coins.  It’s a hefty price tag, but as a Club Nintendo exclusive, it may be worth it for all you die-hard collectors out there.  Similarly, you can also receive a set of Mario & Luigi or Nintendogs Greeting Cards for 300 Coins each or the (Wii exclusive) Grill-Off with Ultra Hand! minigame for 80 Coins.  Personally, I’d pass on these last three and save your coins for a different game or physical reward, since Nintendo has been known to change those too every month.

A word to the wise: I know it says that physical rewards are shipped out in two weeks or less, but in my experience, expect up to eight weeks in some cases.

To Each Gamer His/Her Own

If we’re talking about Dollar per Coin value, the best games on this list are Kirby’s Dream Land 3 and 1080° SNOWBOARDINGBirds & Beans and Radar Mission are the worst investments Coin-wise.  That being said, every gamer is different and the value of each game (especially a nostalgic classic) is determined by your favorite genres and franchises.  I myself am looking forward to trying out a Kappa’s Trail as well as reliving some SNES memories with Kirby and Super Mario Kart.

What do you think about this month’s games?  Anything stick out to you and seem like a must have?  Feeling adventurous enough to try out something you may not have played before?  Let us know in the comments below!

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Club Nintendo Rewards Review: Tokyo Crash Mobs (or the Most Insane Puzzle Game You Should Be Playing Right Now) https://www.gameskinny.com/rvxab/club-nintendo-rewards-review-tokyo-crash-mobs-or-the-most-insane-puzzle-game-you-should-be-playing-right-now https://www.gameskinny.com/rvxab/club-nintendo-rewards-review-tokyo-crash-mobs-or-the-most-insane-puzzle-game-you-should-be-playing-right-now Wed, 10 Dec 2014 09:58:30 -0500 Esteban Padilla

Every month, Club Nintendo of America offers a selection of video games through their rewards program.  From anywhere between 100 to 400 coins, you can request a download code for a qualifying eShop game free of charge.  Some are classic titles, some are underappreciated gems, and some are the most ridiculous concepts for games I have ever seen.  I’ll be talking about the later today.

Disclaimer: I in no way endorse physically launching other people as a means to advance in a line or queue. Don’t try this at home.  Seriously.  I’m pretty sure it’s illegal.

In the spirit of the holidays, I thought I would talk about everyone’s least favorite thing in the world: lines.  Whether you are camping out in anticipation of Black Friday or struggling to purchase all those last minute gifts, lines are the bane of holiday cheer and the spirit of unity.  Lines take away precious minutes of our watching YouTube in the comfort of home time by forcing us to watch YouTube on our phones while standing and waiting for an overly stressed employee to tell us that they most definitely do not have that thing your brother really wanted in the back.  Nobody likes lines.  Period.

But who will fight the good fight and take on the menace that is inconvenient wait times for non-essential consumer goods?  Who will hear our exasperated sighs and see the minor annoyance we feel when we have to kill five extra minutes in line?  Fear not, my mildly irritated friends, because Tokyo Crash Mobs is here to champion your cause.

At first glance, Tokyo Crash Mobs appears to be some kind of awkward shovelware title.  It was made by Mitchel Corporation, which is known for producing that Wii Play: Motion game that was bundled with a Wii Remote Plus as well as the Polarium series (which, as a former electronics retail employee myself, I can tell you with certainty lined the bottom of every “$5 Games!” bin we had).  Both weren’t TERRIBLE games, but they didn’t receive as high marks as other puzzle games when they were first released.  I can only assume that’s why Mitchel Co. made Tokyo Crash Mobs the most absolutely asinine puzzling game I’ve ever played.

You will see these images about a million times when you score a combo.  I still have no idea what's going on, but I'm just as happy as that blonde woman is.

The game mechanics are pretty simple and straightforward….mostly.  Basically, Tokyo Crash Mobs is a Zuma clone.  You have lines of color-coded people, referred to in the game as “scenesters,” that you must eliminate by throwing or rolling an endless supply of scenesters from the back of the line until you match at least three in a row.  There are power-ups you can occasionally find (like UFOs that remove all of a certain color of scenester) and other obstacles to trip you up, like exploding beach balls and line cutters.  If that was too zany of an explanation for you, move along.  This is the sanest way possible to explain the game.

Just your average everyday UFO abducting people off the streets in Japan as they happily march to their demise.

Our main heroines in the crusade against long lines and wait times are “Throwing” Grace and “Rolling” Savannah.  From what I can tell from the game’s (barely coherent) plot, Grace is a VERY impatient girl.  She’s constantly going to restaurants and clubs that have a serving limit and refuses to pick a different spot to grab a bite to eat.  Your goal in her levels is to eliminate the scenesters that were rightfully ahead of you to be one of the first 10 people in line before time is up.  Black Friday must be horrific in this universe.

No cafeteria meal could be THAT good.

Savannah has a different situation entirely.  Instead of trying to get somewhere, she’s trying to survive.  In her levels, Savannah stands in the middle of a room while a group of scenesters merrily march around in a spiral until they reach a giant button.  If they reach the button, a tear in the fabric of time and space appears below Savannah and she is sucked into the vast emptiness of the unknown.  I’m not making this up.  For some reason, the game seems to hold Savannah wanting to escape with her sanity and life intact to the same standard as Grace being that one customer who makes every retail worker’s life misery on earth.  Because priorities.

"How did you get into Club 'End of Existence' before I did!?"

The entire game is tied together neatly with FMVs, although I use the term “neatly” ever so loosely.  The shorts are very disjointed and wholly insane.  They’re also some of the most amazing things I have ever seen.  From Grace literally tearing through a wall made of scenesters in rejected 80’s business suits to Savannah’s descent into madness as she copes with her visions of colorful death spirals, it’s oh so enjoyable.

Help!  It's a badly photoshopped wall of Japanese citizens who just found out that their culture is being exploited!

Besides the standard story mode, Tokyo Crash Mobs offers a couple of challenge modes.  For those of you who care about the gaming aspects of the game (yawn), these are worth checking out.  They have that perfect blend of too much going on at once and power-up frenzy that puzzle aficionados love. Or, if you rather, you could just play the story and movie maze modes until you’ve had your fill of crazy.  Did I mention that there are boss battles against a rainbow ninja brigade?  Oh yeah, it’s THAT kind of game.

A rainbow ninja brigade really should be a standard feature in every game.  I can't think of anything it wouldn't make better.

Tokyo Crash Mob isn’t perfect.  The interface can take some getting used to and, as always, the 3D feels a little gimmicky and tacked-on.  But the head trips from playing this game are well worth the minor investment in time.  I came expecting a mediocre puzzle game and left with the best diversion into psychosis that I’ve experienced in a while.  Well done, Tokyo Crash Mobs.  Thanks for bringing me the crazy I didn’t realize was missing in my life.

Who Should Play It: That one friend of yours obsessed with PopCap games and anyone who hates waiting in line for anything.

Who Should Avoid It: Anyone who takes gaming way too seriously, expects coherent storylines, dislikes puzzles, and hates fun. 

Tokyo Crash Mobs is available for 200 Coins through the Club Nintendo Rewards program until December 14th, 2014 or can be purchased for $6.99 on the Nintendo eShop.

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