Coins  Tagged Articles RSS Feed | Coins  RSS Feed on en Launch Media Network Wonder Boy: The Dragon's Trap - Collecting Coins Guide Sat, 29 Apr 2017 16:56:15 -0400 Craig Snyder

Wonder Boy: The Dragon's Trap is a unique and action-filled title that hit the Switch eShop recently. It's another game that follows the trend of Nintendo taking classic games and putting a fresh spin on them. I wrote about how they've done this for many of the Switch's fighting games here

After picking it up about a week ago, it took me quite a while before I felt like I could put it down and continue on with life. I'm still playing through the game today, but I've managed to come across a massive tip on how to progress through (arguably) the game's most tedious task.

Collecting coins is a big part of this Metroidvania title. The game is kept fresh and set apart from being a vanilla platformer by introducing RPG-esque mechanics, like acquiring armor and weapons. However, the way you get these armor and weapons isn't by farming mobs -- it's by visiting the many shops set throughout the game. They're not cheap though, so you effectively are farming mobs… except you get to pick your "drop" by spending the coinage you get from them on whatever you want. It's a nice touch and gives some freedom of choice to the user.

That being said, no one wants to spend day and night grinding for coins. Let me show you the optimal strategy.

Farming at the Sphinx

From the hub world, you want to go to the windmill and then jump up to the second door. Go through that door and continue right until you reach yet another door. Go through it and then you should find yourself in a desert level.

When you get to the desert, keep going left until you find the pyramid. Make your way over to the pyramid, avoiding the clouds on the way, and on the left side (at the bottom of the pyramid) you should find a Sphinx.

Get comfortable, because you're probably going to be here for a while.

There's a single pig-like enemy here that you're going to farm over and over. He should drop a bag of anywhere between 25 and 68 coins per kill, which is massive compared to anywhere else in the game. He's the only enemy that spawns here, so you can chill and listen to some music without feeling like you're under the stress of constantly dying while you beat this guy up. Once you've killed him, you can enter the door and exit it again to instantly respawn him.

If you're doing this efficiently, you should be able to make well over 1000 coins in an hour. With some of the best items in the game being just over 3000 coins, that's a small time investment to pay to get completely decked out with the game's best gear!

Let us know in the comments below if you manage to find a better place to farm in Wonder Boy: The Dragon's Trap. If you need any more help finding the spot, just ask and we'll get back to you.

My Nintendo E3 Scavenger Hunt Guide Thu, 16 Jun 2016 10:07:55 -0400 Austin Katz

Bonus: Mii

If you go to the bottom games section and hover over the treehouse with your mouse, a Mii will appear. Click on that Mii for a secret surprise of 10 platinum coins, not listed in the missions page. 

Z Icon

The hidden Z icon can be found in the videos page, specifically on the bottom left-hand corner of the Zelda E3 trailer. Click on this especially hidden icon for a whopping 30 platinum coins.  

Sheikah Slate

The Sheikah Slate can be found on the bottom on the homepage. Be sure to look at all of the tweets, because it is known to move around depending on the amount of times Nintendo tweets. Click on the slate for 10 coins. 

Sheikah Eye

The Sheikah Eye can be found on the bottom of the Legend of Zelda: Breath of the Wild page, next to the Snapchat icon. Click the eye to receive 20 platinum coins.  


Nintendo has added a scavenger hunt to its E3 page where you must find items throughout the area -- with a final reward of 70 platinum coins! So we whipped up this guide to help you find these items before they disappear on June 17th.


Note: Make sure you are logged into your My Nintendo account before starting this quest!

Video Game Econ: 6 currencies that make no sense Wed, 17 Jun 2015 02:30:02 -0400 Jackson Ingram


Super Mario - Coins


The fiscal details of the Mushroom Kingdom have always been a little nebulous. Peach is obviously wealthy. She's a princess. She has a castle. Simple enough. But what about Mario? What kind of job market exists in a world where plumbers are regularly employed as princess rescuers? And does Bowser come from money or is the Koopa cache dried up? Is he actually paying all of his minions or are they volunteers with a passion for mindlessly chasing Italian men in overalls?


Don't even get me started on the coin itself. First of all, there is not a wallet in the kingdom big enough to carry around a hundred giant golden coins. Not that you'd need one, because as soon as you hit the triple digits, they all magically morph into an extra life.


I should warn you that I'm no scientist, but I'm still having trouble figuring out how collecting these things gives you extra air while underwater. Is Mario eating them? Maybe it's oxidized metal and Mario has a super useful digestive/respiratory system? Or it's an allegory for wealthy citizens having better access to nutrition and medical care, therefore granting them greater longevity? I dunno, man. I'm still trying to figure out how eight red coins can be used to summon a power star.


What are your favorite (and least favorite) video game currencies? Are there any that you feel should have made this list? Tell us in the comments below!


Kid Icarus - Hearts


Granted, the economic climate of Angel Land seems pretty stable. There are stores. Jobs. A thriving black market. You could make a decent living here. As long as you don't have a problem with the currency.


Upon being slayed, every monster drops a heart, probably symbolic of some sort of spirit or soul or something. More powerful monster, more valuable heart. Cute little angel Pit can collect these. He's basically scooping up souls. And then what does he do? He turns around and sells them. Every store in Angel Land is more than happy to take souls in exchange for goods. What are these merchants doing with all of these monster hearts? Haven't they considered a credit system?


Pokémon - Pokédollars


Seriously, is everyone in the Pokémon universe so obsessed with the "pocket monsters" that they even named their currency after them?  Is there anyone in these games that does anything less than eat, sleep, and breathe all things Pokémon? Does anyone have an actual job here?


If you think about it, you don't get to have a source of income unless you're a successful trainer or you work at the Poké Mart. I guess you could find and sell things. Things that are probably related to Pokémon. Maybe there's some elaborate underground trading going on that we're not privy to. I mean, no one ever seems to be starving in the streets, so I would assume all the citizens are getting money from somewhere.


Kingdom Hearts - Munny


"Munny," a cute misspelling of "money," is the main currency in the Kingdom Hearts series. Though each piece is inconveniently round and large, I can get behind the idea of some kind of mystical coinage that magically stores itself in one of Sora's many over-sized pockets.


What I'm not so sure of is how everyone uses munny as some sort of universal currency, despite the barriers dividing each world. I get that the Moogles are exempt from this separation, but we've canonically used munny to buy things through shops in Traverse Town, Radiant Garden, and Twilight Town. The only explanation I can think of is that people used munny back when "the World" was a proper noun and physically a single unit before the events of the Keyblade War. And then everyone was too lazy to make any changes to it for thousands of years . . .


The Legend of Zelda - Rupees


One would think that eventually Hyrule would stop using precious gemstones as everyday currency. Seriously, who is meticulously cutting all of these into perfectly hexagonal shapes? There's no way that can be naturally occurring, despite the fact that we find these babies just chillin' in the tall grass. Maybe I could buy them being used in some country-wide scavenger hunt that everyone has conveniently forgotten about until Link goes traipsing through the wilderness.


Things are especially weird in the original Legend of Zelda. Every time Link shoots his bow, he loses a Rupee. Like, what is going on here? Is Link actually shooting gems at his enemies? Or is his bow like an automated vending machine that will only dispense arrows at a high speed if you insert a Rupee and turn the dial twice clockwise?


Animal Crossing - Bells


If you've ever played any of the Animal Crossing games, you know the drill. You've just rolled into town, nervous to leave home, but excited about the prospect of living on your own, when suddenly some thieving raccoon has you cornered and, a short one-sided conversation later, you're suddenly on the wrong end of a life-debt while good 'ole Tom Nook has his boys build you a shack. Seeing as how, in Wild World, you are briefly forced into indentured servitude to make up for money you owe, bells must be very important in this sleepy little village.


Or are they? Despite the hefty sum hanging over your head, bells can literally be found anywhere, notably inside rocks and growing on trees. When those sources dry up, you can always sell bugs, fish, and fossils (all of which are suspiciously localized).


What exactly is Nook (or Cyrus and Reese) doing with all of these specimen? Are they somehow undercutting Redd's black market? Or are they secretly rich collectors? Also, how is it that none of the villagers have jobs? Who is supporting all of these shops? Something's fishy, and we're not just talking about the river.


Between scouring dungeons for loot, trading with merchants, and paying off shady businesspersons, money is a major component of many video games.


Maybe developers realized that greed is good and that the accumulation of wealth is hugely motivating. Or maybe it's a subtle reminder that capitalism dictates every moment of our lives away from the controller. For whatever reason, a currency counter is always at the top of our inventories.


Out-of-universe, this at least makes sense for some kind of point system. In-game, however, sometimes the cash flow doesn't make a whole lot of sense. Here are a few of the least functional video game economies and the currencies on which they are based.

Amazon Offers Sale On Hearthstone Card Packs: $26 Worth for $20 Wed, 15 Apr 2015 11:35:43 -0400 Ryan Mayle

It looks like Amazon is pretty excited about the release of Hearthstone on its Android app store. So excited, that they are looking to help new and veteran players get card packs on a discount. 

If you download Hearthstone from the Amazon app store when you purchase card packs, you purchase them through Amazon. This gives Amazon the ability to give you kickbacks, such as rewarding your account with Amazon Coins. These coins can be used just like cash in the app store and with in-app purchases.

So for every $20 you spend in Hearthstone on card packs, they will give you 30% back in the form of Amazon Coins. Amazon coins have a value of about 1¢ to 1 coin. This means that when you spend $20, you will then get 600 coins, or $6.00 to spend on more card packs. 

Remember, these cards are tied to your account, so you could essentially buy your cards for sale on your phone, then continue to play the game on whatever device you choose. Not a bad deal if I say so myself. Be sure to check out Amazon's official page on the matter.

Super Mario 64: Let's Play - RetroGaming Sat, 25 Jan 2014 08:11:11 -0500 TheOnlyShaft

Super Mario 64 was the first 3D adventure scroller released for the 64-bit Nintendo 64. It was ground-breaking in many ways, deviating from the side-scroller mechanics of its predecessors, and incorporating more top-down elements from games like Zelda. The result is a rich environment filled with textured polygons, with much more of the enjoyable environment interaction that Mario has always been known for.

Many titles since this release, including most games within the Mario franchise and many outside as well, have borrowed or downright stolen aspects of this work. It is arguably the most ground-breaking single release of all time, graduating from its 16-bit predecessor Super Mario World in many necessary ways (most notably, the groundbreaking, if frustrating, camera system) if it was to thrive in the 64-Bit Era.

In this brief introduction, Shaft and Lunalae introduce themselves, and discuss a bit of the history behind the Mario franchise.

Episode One
Shaft runs through the first three levels of the Bob-omb stage. Missions include: King Bob-omb, Foot Race with Koopa the Quick, and Collect 8 Red Coins

Episode Two (To be released tomorrow, January 25, 2014)
In this episode, Shaft and Lunalae alternate turns going through the Slippin' Slide, Whomp's Castle, and the Sunken Ship.