Comic Con Tagged Articles RSS Feed | Comic Con RSS Feed on en Launch Media Network Two Mad Max cosplayers with disabilities show cosplay is limitless Fri, 11 Sep 2015 05:55:38 -0400 Andrea Koenig

Coming up with a cool cosplay for yourself can be incredibly difficult. Many people find themselves unable to find a character that they can represent because they belief that they are limited due to their gender, age, race, or some physical attribute like weight or a disability.

However, two Mad Max: Fury Road cosplayers Laura Vaughn and Ben Carpenter are proving that there are no limits.

Laura Vaughn - Furiosa

Laura Vaughn is considered the most real Furiosa cosplayers on convention floors. She, like the Mad Max character, sports a fetal amputee arm disability, born with a missing limb.

She's also a cosplayer with a customized prosthetic of Furiosa's bionic arm.

The arm was created by Michelle Sleeper of Overworld Designs. Sleeper was taken with Vaughn's love of action films and Mad Max: Fury Road, and quickly turned her much anticipated project, a Terminator Endo Arm, into a Furiosa bionic arm instead.

laura vaughn furiosa mad max fury road cosplay prosthetic arm

Vaughn's arm was plaster-casted and 3D scanned via Xbox Kinect. Then, it was 3D printed in order to cut down on weight for its user. Sleeper posted the entire process online and delivered the prosthetic in time for DragonCon.

Earlier this summer, Vaughn spoke with writer Kyle Hill of Nerdist Podcast about her Furiosa cosplay. Her admiration for the Mad Max character played a key-note in this cosplay decision; she told him:

"I just get Furiosa, and I feel like she gets me."

She also called Furiosa "a triumph" for the portrayal of amputees. She personally runs a Tumblr page dedicated to advocating for positive portrayals of people with disabilities in entertainment media. There, she states:

"Facebook started talking about how amazing [Mad Max: Fury Road] was and I just couldn’t put it off any longer. So that’s how I ended up in a theater last night, completely by myself – not another soul in the room, sobbing my eyes out.

Because you guys. I am turning 30 years old next week. I’ve been a fan of action film my entire life. And I have NEVER seen a physically disabled, kickass, female lead character in a Hollywood movie EVER – not once, until yesterday [May 21, 2015]."

awesome furiosa cosplayer mad max

Laura Vaughn found herself connecting with an amputee character; it gives proof that cosplay is truly limitless if you put your appearance aside and just have fun with it. 

Ben Carpenter - Blood Bag Max

mad max fury road cosplay blood bag rig

Ben Carpenter is a 20-year-old engineering student at the University of Central Florida. He was born with spinal muscular atrophy and he built a war rig from his wheelchair for his wheelchair.

His rig is inspired by all things Mad Max: Fury Road. Fans of the film may recognize it from the beginning of the film as Max serves as a blood bag for his Warboy, friend Amy Brumfield.

The whole piece comes complete with choice of either chariot or buggy (which he also created), and was completed in time to début at Tampa Bay ComicCon.


Based on notes from his Instagram, he moved his wheelchair to standing position and attached the rest of the rig. His control joystick mounted to the seatback to move. It seems finding his Warboy might have been the most difficult part.

Ben Carpenter posted photos of the completed work and gave thanks for his internet-wide support over Reddit, making the front page. At one user's question, he responds:

This one only took a couple of weeks because we already had the mounting plate built for our full car rig, and the rolling platform we built for fun about a year ago. All we really had to do was modify the barrel and attach everything to the chair!

He plans on tricking his rig out even more in the future, potentially as a guitar guy cosplay, also from Fury Road, as his next project.

Until then, he shall ride eternal, shiny and chrome. 

These two aren't the only ones that find no limits in cosplay, but in light of recent popularity of the film and the release of the Mad Max video game, they seemed to exemplify it best at this moment.

So, if you're having an issue finding a character to cosplay because your appearance doesn't match up completely, put that aside. Cosplay who you want to be, and have fun. Make cool additions. Be creative.

Don't let your appearance hinder having fun. Cosplay is limitless.

Marvel Heroes 2015 unveils Ant-Man and 6 other playable characters at Comic Con Sun, 12 Jul 2015 17:36:12 -0400 Jackson Ingram

Near the end of last year, the wildly popular MMORPG Marvel Heroes 2015 announced the Advance Pack 2, featuring a star-studded lineup of all-new playable characters to be released gradually throughout the year. So far, the roster has given us the Winter Soldier, Iceman, She-Hulk, Vision, and the primary antagonist himself, Dr. Doom. Developer Gazillion joined Marvel at San Diego Comic Con to clue us in on future upcoming characters.

While he wasn't listed as a part of Advance Pack 2, Ant-Man will lead the charge into the second half of 2015. This addition is available now for pre-order, just in time for the character's feature film release starring Paul Rudd.

From what we've seen of his gamplay, Ant-Man will have three types of abilities at his disposal. The first, "Particle Brawling," capitalizes on his varying size. Shrink down to land quick, powerful blows or grow to titanic proportions and crush your enemies like a bug. Equipment-based moves can utilize technology like bio-electric blasting "stingers," or call on "Friends in Low Places" by summoning 10,000 ants. Finally, we have the "Insect Constructs" category. What are you constructing exactly? Use your imagination. Have you ever thought about punching your enemies in the face with a giant fist made of ants? Well, I bet you're thinking about it now.

Marvel Heroes Advance Pack 2

Gazillion will follow this up with War Machine, Tony Stark's closest ally and recurring character in the Marvel Cinematic Universe. While the suit was originally built by Stark, Gazilion promises that Rhodey's personal upgrades will make War Machine's gameplay differ greatly from Iron Man's. How it will differ remains to be seen. Machine guns are cool though, so let's keep an open mind.

Heroes 51 through 54 shouldn't be a surprise to anyone, as Blade, Kitty Pryde, Iron Fist, and Black Cat had already been confirmed in the Advance Pack 2 announcement. Lucky number 55, however, remains a mystery.

Gazillion has opened up a poll to registered players on their official site to choose the 7th playable hero. Our options include Wasp, Magik, Nick Fury, Kamala Khan's Ms. Marvel, Green Goblin, or Miles Morales's Spider-Man. Whoever wins will make it into the game. Eventually. If your favorite doesn't come out on top though, don't fret. Gazilion has confirmed that the poll losers aren't completely out of the running and are being individually considered for future Advance Packs.

Marvel Heroes 2015 is free-to-play and available now for Windows and Mac.

Capcom Creates a wearable Mega Man helmet with all bells and whistles Update: Available for Winter 2015 Pre-order for $150 Wed, 08 Jul 2015 07:07:56 -0400 Courtney Gamache

At this year's San Diego Comic-Con, Capcom representatives will be there with some awesome gear they plan to sell. Among the gear they will be showing off is this fully functional Mega Man helmet.

Replica Helmet   

When Capcom created this functional helmet, they threw in all the bells and whistles, including working LED lights along with a clamshell hinge that makes putting on the helmet very easy. With a padded interior, the helmet may be a bit stuffy, but you'll get to look like Mega Man in this Blue Bomber helmet replica.

"Made of high quality ABS plastic with a high polish finish, authentic proportions and details, plus working LED lights! A unique clamshell hinge allows the front and back half of the helmet to easily open up to comfortably fit your head inside the soft padded interior for a perfect fit."

"Comes shipped in a decorated box suitable for displaying your helmet when not in use." - Capcom 

By finally providing the gaming community with a fully-functional helmet, Capcom is able to reach different parts of the community all at once. Whether you're a collector or cosplayer, you'll enjoy having this helmet in your collection.

Capcom has updated their store to make Pre-Orders available for this anticipated helmet. For the whopping price of $150 you can become the owner of this functional helmet that also comes with a display case for your collection. Better grab this while you can, cause once this goes out of stock the price will skyrocket on eBay and other auction websites.

Exciting Cosplay Ideas For 2015 Mon, 09 Feb 2015 11:07:22 -0500 Venisia Gonzalez


Don't forget about Talion from Middle-earth: Shadow of Mordor either. You could probably do some amazing things with contacts for the eye effects when he uses his abilities.


These are just but a few ideas to assist in your costume ideas whether it be cosplay at conventions, competitions, or even for Halloween. I can't wait to see what amazing creations cosplayers will come up with!


If you want to creep people out and impress them with your cosplay and make-up artist skills; how about being an Uruk Orc from Middle-earth: Shadow of Mordor?


Add in Dying Light's main character Kyle Crane with Jade and now you have a couples themed cosplay.


Dying Light's Jade by Techland Games is simply badass.


Throw in Vesemir from The Witcher series and now you have a 4-person group cosplay.


Yennefer from The Witcher series is a great addition to the group idea or as an individual one.


Geralt from The Witcher series by CD Projekt RED is amazing, not only as an individual, but can be done as a group with the other characters.


I don't know about you ladies, but I think Triss from The Witcher series by CD Projekt RED is stunning.


Is anyone looking to turn some heads on your way to the convention dressed as characters from Hotline Miami and Hotline Miami 2 by Dennation Games and Devolver Digital? The look on people's faces would be absolutely priceless--just like Visa.


The Knights from The Order: 1886 by Red at Dawn, SCE Santa Monica Studios and Sony Computer Entertainment, would be a great group cosplay for friends. There's nothing like doing a cosplay theme with your fellow cosplay comrades.


Mortal Kombat X's Kano would be a fun cosplay for any guy looking to show off his gym efforts.


Of course, seeing Bigby, also from The Wolf Among Us by Telltale Games, walking around a convention center perhaps "approaching" Bloody Mary would be epic.


Bloody Mary from The Wolf Among Us by Telltale Games would be pretty amazing and scary to see in-person.


The Goliath monster from the upcoming Evolve release by Turtle Rock Studios and 2K looks to be like quite another challenge, but also so amazing if pulled off.


Want to really challenge your cosplay skills? How about this creature from the recent release Dragon Age Inquisition? Talk about a challenge and making a statement.


Another idea from Bloodborne that I believe is worth checking out is the Bell Maiden. My goodness that just screams creative genius all over!


The Raven Hunter from the greatly anticipated Bloodborne release by From Software and Sony Computer Entertainment is the stuff of nightmares. Think of the impressions you'll make as everyone stops to look!


Aurora from Child of Light by Ubisoft Montreal gives some great variations as she grows, that you can really make your costume something to remember!


Next we have the character classes from Destiny by Bungie. The Titan, Warlock, and Hunter have so many shaders and armor in the game, that you could really come up with something unique.


Hello folks! It's about that time of year again when we start prepping our ideas for our cosplay costumes for all the upcoming conventions, such as PAX South and as far ahead as NYCC. Here at GameSkinny, we want to assist you with sharing some great ideas to get those creative juices flowing.


First up is the upcoming release of Hyper Light Drifter by Heart Machine that was successfully funded on Kickstarter.

Rise in Assault at San Diego Comic Con Tue, 29 Jul 2014 18:49:23 -0400 Venisia Gonzalez

There is always news regarding assault, sexual harrassment, and comic con policies when it comes to any convention. This year at the San Diego Comic Con has most certainly raised some serious concerns as to the safety of all attendees. Despite claims of increased security and presence of local San Diego Police Department, incidents still occurred.

The most horrifying of incidents involved a female minor cosplayer attending the convention in celebration of her birthday. It was reported that after a disagreement, the victim ran off and was later discovered on the side of a road--unconcious and bloody. The victim's friends and family reached out, along with the San Diego Harbor Police Department, to anyone with any information to contact them. The victim is listed in critical condition at a San Diego Hospital. The victim's identity is being concealed since she is a minor.

Press Release from the San Diego Harbor Police Department:

Incident Type: Arrest

Incident Date/Time: July 27, 2014 1:15am

Location: 333 W Harbor DR.

Case #: 14-03122

Prepared by: Sergeant Todd Rakos

Harbor Police arrested a 29-year-old man early Sunday morning, July 27th in a hotel at 333 West Harbor Drive. He was booked into San Diego County Jail at 11:20 am on charges of sexual contact with a minor and contributing to the delinquency of minor. The victim, a juvenile female, was transported to a hospital for evaluation and treatment. The Harbor Police Investigations Unit is handling the incident. This investigation is ongoing.

We here at GameSkinny send our best wishes to the victim and her family for a full and speedy recovery.

This wasn't the only assault out of SDCC either. Adrainne Curry was noted for coming to the aide of a friend and fellow cosplayer, Alicia Marie, after being assaulted by an attendee. As someone who frequents conventions, incidents such as these, concern me greatly. Why are we not safe? Why aren't officials doing a better job at prevention?

All of this begs to question consent. A word that is becoming extinct for all intents and purposes. Since when has behavior such as these become the "norm?" Something needs to be done and it starts with each and every one of you.

Have Thoughts on What You Want from Mass Effect 4? Bioware Wants to Know Wed, 16 Jul 2014 15:08:14 -0400 onpv3rtigo1

If you are a HUGE Mass Effect fan like me, then you are probably clamoring for any new information to surface about Mass Effect 4. While this is not any new information, Bioware is asking their fan base for feedback on what we would like to see from the next installment.

The feedback they are looking for comes in the form of a survey. The survey is an effort to make Mass Effect 4 "the best one yet". According to Bioware Producer Michael Gamble, the response has been "overwhelming". Gamble stated that within the first two hours of the survey going live, he had enough reading material for a month. Bioware and Gamble still want to hear our feedback though and have asked us to "keep it coming".

The survey focuses on RPG gaming in general and asks you what games you have played, how often you play them and what activities are most important to you. The survey goes on to ask what part of the new Mass Effect you are most looking forward to: story, exploration, combat, or customization. These choices come with the ability to rank them from 1 to 7 based on their importance to you. Bioware has also asked us to elaborate on anything that we feel is missing from the survey.

For those of you who will be attending the San Diego Comic Con this year, Bioware will be holding a Mass Effect 4 panel. The panel is entitled "Charting a Course: Developing the Next Mass Effect" and will consist of ME4's Lead Animator, two Producers, the Senior Artist and the Community Manager. Although no major news or announcements will most likely come out of the panel, small tidbits of information will most likely be available.

Stay tuned to Gameskinny as any and more information become available on Bioware's next installment of Mass Effect. Until then, my name is onpv3rtigo1 and this is my favorite website on the Citadel. Keelah se'lai.

Mass Effect Devs Discuss its Future at Comic-Con! Tue, 15 Jul 2014 14:13:21 -0400 Yasmin Curren

So... Who's looking forward to the next Mass Effect? (I AM, I AM!) But how on Earth (or any planet for that matter) do they plan on continuing without Commander Shepard?!

Some questions could be answered on Saturday, July the 26th in this years San Diego Comic-Con where BioWare will be 'sharing their experiences in shaping the next Mass Effect game with new possibilities while staying true to the critically acclaimed series.' Either this or they will just tease us with open-ended answers, but either way I'm excited to hear what they have to say.

Mass Effect developers from the Edmonton and Montreal studios will sit the panel, including: Carl Boulay (lead animator), Fabrice Condominas (producer), Mike Gamble (producer),Noel Lukasewich (senior artist) and Jessica Merizan (community manager). So make sure to have your questions at the ready! Will you be reusing planets? Have you thought of any cool new species? Will there still be awkward relationship decisions? Will there ever be a nod towards Shepard's story or past decisions? These are just a fraction of my own.

If you're lucky enough to be attending Comic-Con this year then make sure to be in Room 25 ABC at 2pm early enough to grab a seat; with over 200 people claiming to attend already on the Comic-Con website it's bound to fill up quickly!

But if you can't wait that long then make sure to join in with molding the next Mass Effect game yourself by filling out the Mass Effect fan feedback survey. This quick survey mainly asks what you enjoy most about RPG games, which for myself has to be exploration and character development. What are you hoping will be included in the next Mass Effect?

"We start by asking fans what they want... New places, new characters, new people to fall in love with. We're taking you to a whole new region of space."

- E3 2014 Mass Effect 4 Trailer 

Con Preparation: 5 Simple Items for Surviving the Expo Hall Thu, 01 May 2014 20:05:26 -0400 RobS_451


There are numerous simple items that can let you travel smarter and lighter.  These are just a few of the options that many overlook, from what I've observed in panel lines.  If you have any other great tips or items that you use to get around the expo hall, feel free to drop them in the comments.  Beyond all the clever gadgets, the best advice I can give is to be safe, plan ahead, and have fun out there!


After a few years, I have learned that carrying a full-size laptop around the expo hall for 8+ hours is blunder on par with fighting a land war in Asia.  Still, it's a safe assumption that you're going to have at least a few items on hand that will need charging at some point or another.  AC outlets aren't necessarily rare in any convention space, but pack enough people in and they're bound to become a commodity, and USB charging stations still haven't spread too far beyond airport terminals.  Having a compact, multi-port power strip on hand could make you a hero of foresight, especially if you're with a group or bargaining for space around a crowded wall socket.


There are numerous options available in most stores and online, at varying quality and price points. I recommend the Belkin pictured above for its solid design and small form-factor, as well as the fairly reasonable price.  It was a great addition during my last convention trip, when traveling with two other people all carrying at least a phone, laptop and 3DS.


As I mentioned before, one of the drawbacks to an open backpack like the Herschel is a lack of smaller pockets: though there are a couple, they're not ideal.  Even with more compartmental packs, small-item storage is usually less efficient.  For those who need to manage attachments for a million gadgets, these Grid-It organizer boards are the closest thing to perfect I've found.


I was skeptical of their practicality before I picked one up, but took a chance on it anyway.  Having the option to pull out one notebook-sized boards, and instantly have all of my charge cables, thumb drives and pens out and ready is fantastic.  Best of all, the boards are supremely modular; there is a band that will hold anything from a micro-SD card to a full size wireless mouse, and you can configure everything in multiple ways.  Also, the bands are interwoven in a way that makes them easy to access, but you can rattle the board around all you want inside your bag and everything stays put.


These are a bit pricier than I would prefer: the smallest option will set you back about $20, but it's hard to argue price for how well-made these are.  Still, after over a year mine is still in perfect shape, and has become an absolute must for both everyday use and my convention trips.


Doubtless you are already aware, but staying hydrated is, like, super important. It's pretty much a requirement when you're spending 3 days on your feet, unless passing out is kind of your thing.  Carrying a hard plastic bottle big enough for a full day is a chore, and the marked-up water sold by vendors can hit your weekend's budget pretty hard.  Once again, the backpacking crowd saves the day: a collapsible bottle is an easy way to keep water on hand, and still save space when it's empty.


There are a lot of great options available, including camelbaks, and if you're lucky vendors even give out soft plastic bottles for free on occasion.  I chose the Vapur bottle above as an example for several reasons:

  • It's extremely durable and well-built. mine has seen over a year of moderate use with hardly any wear.
  • \n
  • It's larger than most collapsible bottles, and holds just under 1 liter of water.
  • \n
  • The design is great.  The empty bottle to be rolled up and tucked under the attached clip, and you can stash it practically anywhere.
  • \n
  • It's absurdly cheap for what you get.
  • \n

If you expect to have access to a fairly reliable source of free clean water (avoiding the hall water fountains is advisable in most cities) a bottle like this can be a time and space saver, and odds are you'll wonder why you ever bothered to go without one.


Backpackers and campers have been innovating with minimalism since before video games had 3 dimensions. Balancing comfort while saving space and weight is a specialty of the outdoor crowd, and something that those of us more acclimated to indoor trekking can learn from.


The newest addition to my trade show trick bag seems obvious: a pillow.  Long line waits are a perfect place to grab a nap (as long as you keep one eye on your stuff,) but even if you find a decent gap to stretch out or a wall to lean against, chances are your backpack is either too bulky for a headrest, or cleverly disguises the sharp edges of its contents.  In addition, sleeping on the plane without a pillow can be just as bad as not napping at all.  Collapsible backpacking pillows are a great tool if you have the space for them, as they're light and soft, but easily compress into themselves to be small and portable.  Best of all, they're fairly cheap.


Item 1: The Pack


Before you start to get clever with the stuff you carry, you're going to need someplace to put it.  After years at school, I was convinced that messenger bags were the apex of comfort and storage space. After a few conventions I quickly realized that not only did they stress out my shoulders disproportionately, but they were awkward for carrying anything more complex than a heavy textbook.


Chances are you have a backpack lying around at home, but that ancient Jansport you cram your books into every day has probably seen better days and puts some serious strain on your shoulders.  My personal choice (both for conventions and everyday carry) is Herschel Supply's "Little America." Based on the design of early mountaineering packs, this one is sturdy, spacious and surprising comfortable for its traditional design.  If your bags tend to fill with bulky items like T-shirts or plushes, this pack is almost a must.


Alternatively, a "tactical" pack like this one places more of a focus on comfort and modularity.  The biggest selling point for this bag is the single cross-chest strap, which tends to distribute weight more evenly, and the option for essentials to be strapped to the outside for easy access. Unlike the Herschel, this pack has more compartments but less open space, making it more ideal for those who tend to bring more supplies (water, gadgets, etc.) but are less inclined to accumulate "swag" along the way.


With convention season underway, many of us are gearing up for that gloriously grueling weekend of lines: panel lines, game demo lines, autograph lines...lines to get to the lines.


Conventions are a ton of fun, but it's easy to burn out from the long hours on your feet and moving around, lugging gadgets and accumulating merch along the way.  After a few years experience with some of the biggest and busiest cons, I've managed to compile a list of surprisingly useful items that can save time, space, and stress to streamline your trade show tour and make it that much better.

Walking Dead Actor Chandler Riggs Is Hooked On League Of Legends Thu, 24 Apr 2014 14:05:29 -0400 John Gaudiosi

SALT LAKE CITY – Actor Chandler Riggs is best known to millions of fans of The Walking Dead as Carl Grimes, the son of Rick Grimes (played by Andrew Lincoln). Riggs has been a mainstay of the TV adaptation of Robert Kirkman’s bestselling comic book, growing up on camera over the past five years. The 14 year-old Atlanta, Georgia native spends a lot of his free time either playing video games or watching eSports.

Riggs made news in the video game press recently when he signed onto Twitch and livestreamed a game of League of Legends.

“It was awesome,” said Riggs, who was at Salt Lake Comic Con meeting with fans. “I didn’t think that I would get like 30,000 people watching some Bronze IV playing League of Legends. But it was awesome.”

Riggs is a fan of eSports.

“I actually wanted to watch the Cloud 9 game and TSM game today, but I wasn’t able to watch it because of Comic Con,” said Riggs, who would give up his job as a Hollywood actor to become a professional gamer.

“I would love to join them,” said Riggs. “Honestly, I think it would be awesome.”

Unfortunately, the actor is far better in front of a camera than behind a keyboard and mouse with Riot Games’ eSports staple.

“With League of Legends I’m kind of in the worst tier possible, so I’m not amazing, obviously,” said Riggs, who does dedicate time each week to the game.

“It’s normally on Fridays that we play,” said Riggs. “I don’t even go home. I just ride home with my friends and we play League until like 2:00 in the morning. We call them League Fridays and it’s awesome.”

It was on one of those Friday gaming sessions that Riggs decided to let the world watch him play. And it’s something that LoL fans will likely be seeing more of from the actor.

“Yeah, for sure (I’ll do it again),” said Riggs. “I just did it just for fun. I didn’t think I would get 30,000 people watching. I got to play with a bunch of professionals and it was awesome. It was like the best Friday I’ve ever had.”

Riggs lives in Georgia, so he didn’t make the trek out to Los Angeles for the League of Legends Finals at the Staples Center last year, but he was familiar with the big event.

When it comes to filming in Georgia, Riggs doesn’t have much free time to play any games on location.

“We’re a little busy onset,” said Riggs. “I have ten hour days so it’s pretty long days, but off set I go over to my friend’s house and we play games until like 2:00 in the morning.”

When it comes to videogames, Riggs finds time for games outside of the MOBA genre.

“I play some Minecraft with my friends here and there,” said Riggs. “I play a lot of DayZ. I like The Walking Dead game, the Telltale one. They did a good job with that one.”

Riggs hasn’t tried out Activision’s The Walking Dead: Survival Instinct yet, but he wants to play it.

According to his girlfriend, actress Hana Hayes, Riggs doesn’t own a PlayStation. The actress, who provided the motion capture work for Ellie in Naughty Dog’s The Last of Us, was in Utah with Riggs connecting with her gaming fans.

“He doesn’t have a PS4 or a PS3,” said Hayes. “It’s horrible. I’m like, ‘Really you play like every other video game.’ If he gets the PS4 then yeah, he’s going to play The Last of Us. But he’s always playing League of Legends.”

Like many gamers – and pro gamers, Riggs is a well-rounded eSports fan. The actor stays active by swimming, mountain biking, roller blading and skiing, which likely helps him get through the grueling Georgia heat filming The Walking Dead.

With Season 5 of zombie series being mapped out by Kirkman and producer/showrunner Scott Gimple, Riggs is keeping busy with promotional appearances like Salt Lake Comic Con (which is now the third largest Con in North America). Gamers can look forward to interacting with the actor on Twitch in the future.

How to Attend A Convention: How I Survived New York Comic Con Fri, 18 Oct 2013 21:46:59 -0400 Steve Lawton

I have never attended a major convention such as Comic Con before in the past (neither as a fan nor a member of the press). Being able to attend NYCC was a once in a lifetime opportunity and I had a blast attending. I wasn't entirely sure what to expect from the event but I did learn a few things along the way that may help newcomers at these types of large conventions. What follows are some general thoughts and tips that are crucial to surviving your next convention event.

1) The Amount of People Attending

Take the number of people you think will be there and times it by 10. Before getting to Comic Con I had originally intended to create a gallery or article of some kind chronicling the best cosplaying. The amount of people on the showroom floor made it next to impossible to stop someone and take their picture or interview them about their costume (It is possible with the proper equipment and such but all you're doing is aggravating everyone around you). Imagine going shopping at Wal-Mart on Black Friday and expecting to be able to browse the TV selections calmly. You will just end up frustrated.

***This is the line to see Dan Harmon***

Just be aware that everything will take longer than you think it will. You may think "Oh this event isn't mainstream like The Walking Dead, not many people will be there..." Wrong. The panel will be filled. If you're not waiting in line before it starts, you may not get a seat.

2) Pre-plan Everything

NYCC had free booklets that listed all of the booths, artists and panels that were going on for the whole Con. It had maps, descriptions of panels etc... I'd imagine most events like NYCC have something similar. Live by this booklet. Whether you're going as a fan or a member of the press; make sure you know where and what time everything is you want to attend. If you want a good seat at a panel get in line at least half an hour early.

You can't go to everything so pick what is most important to you and make sure you don't miss it. NYCC had an App for your phone that allowed you to flag certain events and send you reminders when they approached. Realize some things will change. Events and signings could be postponed or added entirely. Be on the lookout on social media for updates about everything you are attending.

NYCC had a personal list to surviving the con that you can see here. My favorite quote from the book was "Naked is not a costume" which forced me to reconsider my attire for the entire week.

***Who let this guy in?***

 3) Bring Sandwiches!

Seriously. The last thing you want to do is spend over an hour in line to spend 10 dollars on 2 frozen chicken tenders and 4 fries. Don't try to leave and get something outside of the Con either. It's a waste of time and money. Bring a backpack and make a sandwich before leaving.

A backpack is also good to have for all the cool stuff you'll either buy or otherwise acquire. It's not called a "Swag Bag" for nothing!


4) Ask Everyone For Permission For Everything

This is mostly in reference to the cosplayers. I'd say 95% of people cosplaying are flattered when someone wants a picture of them. Professional or Amateur, they are dressed in a costume awesome enough for a picture. Just don't be a creeper about it and take candid photos. Ask the cosplayer if it's ok. If you see someone posing for pictures already don't run over and stand with everyone taking pictures. Wait for them to finish and verify it's ok. You'd hate to accidentally anger someone you admire. This goes for anyone at booths or artists as well. Just be aware some people don't want their picture taken and are just there to have a good time.

I attended an interview with Max Jay where the creator of The Witcher comic prefered to not be filmed. No ill will, it's a preference. This leads into my next point.

5) Be A Good Person

I don't mean this to sound like an after-achool special but some people really forget this. We're all human beings. So when you knock down a railing, stop and pick it up. Don't stare at it and run away (this happened A LOT). There are some horror stories from cosplayers of creepy people touching them inappropriately. Everyone hates the guy running from booth to booth taking anything free he can find.

Just because you're in a fantastical place with superheroes walking around and celebrities talking about your favorite shows doesn't mean you're not in reality. Treat everyone the way you'd like to be treated. Everyone is just there to have fun like you! So, thank you in advance for being a good person! Oh god, this did turn into an after school special didn't it.

If you guys have anything else to add to the list let me know in the comments down below!

Interview with Mass Effect Lead Writer Mac Walters Fri, 18 Oct 2013 02:03:23 -0400 Lui Galletto

Ever since its release in 2007, BioWare's Mass Effect trilogy has set the standard for deep, evocative storylines and helped to change the way we view video games as storytelling medium. Since then, the universe has expanded to include new stories in a new medium.

This weekend, I and fellow GameSkinny columnist Stephanie Tang, got the opportunity to sit down with Mass Effect series' lead writer Mac Walters at New York Comic-Con. There to promote the Mass Effect comic series by Dark Horse Comics, he was gracious enough to answer some questions for us, not only about the Mass Effect games themselves, but what it takes to be a writer for video games.


How did you get into this line of work?

I always loved writing, but when I was younger I played a game made by Brian Fargo, and I remember reading a little blurb he wrote about creating the game, and that sparked something in me.

I was working as a consultant when I met Ray Muzyka and Greg Zeschuk at a convention. When they talked to me about their company, it was apparent they had more than video game knowledge, they had a strong understanding and plan for a business. From there it is history.

What inspirations did you have when writing Mass Effect?

I believe the sci-fi genre is used to reflect society’s fears and hopes for the future. But I also feel like the stories we tell should be able to be relatable for today. I take a lot of inspiration from the news, classic science fiction stories, and even snippets of shows like House or Sons of Anarchy.

The Mass Effect 3 ending seemed to gain a lot of controversy. What made it worth changing it with a DLC ending?

From my experience, only a vocal minority were unsatisfied. At the time, I received hundreds of emails, and the overwhelming majority were supportive of how we decided to end the series.

We listened to the fans, but the decision was based on peer reviews of the game. We didn’t change anything, but rather improved upon what we had already created.

What is it like working with other artists or writers in making interesting stories including the comics? What do you think of the growing importance of spinoff media to the original series?

The comic, for example, is interesting because it is still considered canon, so you have to pay real close attention to details that already have been established in the series and expanded universe.

 Me and the seven other guys working on these comics, collaborate to create these stories with that (previous question) detail in mind, besides creating a compelling story of course.

The others have worked on Garrus, Tali, and Liara’s stories, but my main work were on James’ story and the Foundation series. It is a lot of fun, and a different challenge than the video game. It is a more precise way of storytelling and expanding on characters in ways we could not in the game.

Who is your favorite character and why?

My favorite? Oh that’s tough. I would say Garrus since he was one of the first characters I worked on heavily. When we started on him, we wanted to use him to expand on the universe we were creating. He was not only a compelling character, but a tool for the story.

But the characters I liked working on the best were Aria and The Illusive Man. They are morally ambiguous characters that are often found in grey areas. They are much more intricate and therefore much more interesting. I’ve had fans come up to me after they have beaten the game and say “oh I wanted to join the Illusive Man, he had the right idea!” or “I was so happy when that son of a b*tch died!”

For me, creating characters that are able to bring out such a range of emotions with their complexity was such a pleasure.

There have been a lot of big names in the industry such as Ken Levine, who started writing in movies before transitioning to video games. Do you think that skill gives them an advantage when creating stories?

You know, I would say not necessarily. For example, we’ve had writers who come in specializing in one thing, such as screenplays, but end up drowning when they are asked for something different. Games such as the Mass Effect series or Dragon’s Age, have stories that branch out so much, and it’s not even close to what a screen play writer is used to

What do you believe gives you an advantage in creating stories?

When I went to college I majored in psychology with a minor in writing. I feel like having the ability to get into characters’ minds and figure out their lives and motivations, really helps me create believable stories.

What advice would you give to beginning writers or people who want to get into the industry?

Play games you want to write about. If you love creating huge overlapping sagas, play Mass Effect or Dragon’s Age. If you like finite, clean-cut stories, play similar games. There is no downside in playing what you love. You have to know and understand the games and genres to write about them.

If you want it, then you have to go for it. Create your own game or find someone who programs and work with them to create something incredible. Find like-minded people who share the same ideas. You have to start somewhere, but if you show a drive, it will come to you.

For those of you interested in checking out some of Mac Walters's recent work, your first stop should definitely be right from the source at Dark Horse. They carry a whole host of Mass Effect goodies, not limited to comics and replica figurines. 

Many thanks to both Mac Walters and the people at Dark Horse! It was great talking to you!
New York Comic Con Was Not a Giant Rape Party Tue, 15 Oct 2013 22:04:59 -0400 Stephanie Tang

The madness has ended, the sea of crushing, jabbering humanity has melted away, and attendees for NYCC 2013 have staggered home to nurse the hangovers, blistered feet, and maxed-out credit cards. 

This is not to say that what happens at NYCC stays at NYCC. Immediately following the con  - and indeed, even before the con itself had actually ended - the stories began to filter throughout Facebook, Tumblr, and various other parts of the internet. 

Con creepers.

Immediately conjuring up visions of unwashed, overweight mouthbreathers squeezed into tiny sweat-stained Wonder Woman shirts with one hand clutching a camera and the other down their pants, the con creeper is a full half of the drama machine in the cosplay scene. The exacting shade of blonde for Sailor Moon's odangos and the use of satin shiny side up or down doesn't even come close. 

From such attention-gathering movements as Cosplay =/= Consent has come the steadfast resolution from cosplaying women (and men, but mostly women) that no one can treat you like a prize goat up for auction and get away with it. 

Which isn't wrong.

It is the decades-long struggle of women trying to own their own bodies so that it is possible to be sexy without it being solely for the sake of male acceptance and pleasure. This iteration just happens to be wearing a jetpack and Lycra spandex.

While I believe that much of the retaliatory ridiculousness has stemmed from good, even great, intentions, this much is true: you shouldn't have to stand for anyone being an asshole to you. 

Put in practice however, such movements have also helped spawn a back-and-forth, highly emotional, and highly personal internet war where disrespect, self-victimization, defensiveness, self-righteousness, and generalization run rampant. 

This is not a new situation, nor has it been one for a very long time. It is the decades-long struggle of women trying to own their own bodies so that it is possible to be sexy without it being solely for the sake of male acceptance and pleasure. This iteration just happens to be wearing a jetpack and Lycra spandex.

No one side can be blamed for the constant warfare, but it is inevitable that after every convention (big name or otherwise) there are always new standout incidents that tug the sleeping dragon's tail - whether it is a case of skeevy press chasing Black Cat cosplayer Mandy Caruso's tail at NYCC 2012, "Fake Geek Girl Advisory" stickers slapped on unsuspecting cosplayer asses at RTX 2013, or Bethany Maddock's run-in with disrespectful film crews at this year's NYCC. 

Thrown into this volatile mix is this article, Buzzfeed's "What is the creepiest thing someone's said to you while cosplaying?" which seems specifically engineered to fan the flames, and kick the crowdshaming up a notch. From the enormous showfloor of New York Comic Con comes a whole host of cosplayers with little white signs detailing just what new levels of lame and cheesy this year's NYCC has sunk to.

To be sure, a large portion of these aren't actually all that creepy.

Several sound as if they were made up, and the rest run the gamut of awkward nerd humor to creepy-depending-on-the-speaker. 

While it looks like Buzzfeed is just being Buzzfeed and trying to get a rise out of people by cutting everything down into cutesy little sound bites, this kind of approach - and this kind of reaction - is largely unhelpful and unproductive. Articles like these simply polarize the situation even further - we portray cosplayers as catty, oversensitive bitches that aren't willing to do anything but snark about it after the fact, and then the people who are offended by them as misogynists who simply respond with the simplistic "don't have your ass hanging out in public if you're not willing to let anyone look." 

There were a lot of background stories to some of these situations if you're willing to look deeper, but people don't. And the article doesn't actually go on to mention any of it either. The end result simply causes an uproar without resolution, and just causes more bad blood on both sides. 

As Geek Goddess model and entertainer Kearstin Nicholson says on the subject: "This does NOT teach or tell the 'perpetrator' he/she's done something wrong. This is public crowd shaming, and it doesn't help anybody."

The incidents I have linked up above (Mandy Caruso, etc.) are all ones in which the girls in question actually tried to step up and take care of the scene as professionally and understated (as the situation allowed, anyhow) as possible. I suspect that not all of these people on Buzzfeed tried to do the same.

Like Nicholson says,

"If you put your fresh new pie on the open window sill, people walking by are going to want to smell it. Some will honestly feel like they're forced to smell it since it's in their face. Some will want to go farther and ask you what kind of pie it is. The percentage of those who ask if they can actually eat your pie is so slim it's almost embarrassing that messages people give about the community are generalized as "CONVENTIONS ARE GIANT RAPE PARTIES. THERE ARE CREEPERS EVERYWHERE AROUND EVERY CORNER. NO ONE IS SAFE". ...

[In reference to the girls in the Buzzfeed article.] Did you stop him in his sentence to tell him how inappropriate that was and how uncomfortable it made you feel? No? Did you instead, giggle awkwardly and went "ehhh okthxbai"?" ...

Some people actually have mental issues. As in, needs to be treated. I know that I have a decent amount of followers who do. I find these things out when I actually take the time to talk people who approach me. Women never consider that. Learning disabilities, etc. And it's a very big thing in the nerd scene, since that's what and where social awkwardness or instability comes from or how nerds even get stereotyped. Teach people, don't shame. Some people have the mind of a child, some don't. Doesn't matter how old they are, if they're a "grown man" or not. It's the chemicals that are brewing in their brain, the way they were raised, the downright inability to compute certain behavior. Tell them at that very moment what they did "wrong" and tell them what would have been better. Then go about your day."

I was at New York Comic Con. I was alone for a large portion of it, and I was in costume (Rinoa from FFVIII). People approached me, people complimented me. Some trashed me for my lack of perfect accuracy. One small child proposed to me, and then started to cry when I told him I was waiting for my Squall - then jammed his hand between my legs.

The good, the bad, and the ugly, all in one day.

In this case, it's not always about what happens to you, it's about how you deal with it. At a con, the situation is almost always controllable. I walked away from that last encounter with two very embarassed parents, one extremely apologetic child, and a general sense that such a thing would never happen to any other girl ever again.

The nerd world has the greatest concentration of awkward and general lack of social skills than an other kind of identifier. Even those wearing a press badge, as my coworker pointed out to me once at this year's Comic-Con, are not necessarily exempt. We may have the outer veneer of professionalism, but many of us are nerds first... and not necessarily comfortable looking you dead in the eye. 

This is by no means an excuse for skeevy film crew behavior, and an interviewer conducting said interview with your breasts should be told firmly that hey, the show's up here. You can admire someone's body, and you can talk about sex as an adult. Some people don't know how to talk like an adult. And you don't have to put up with that.

However, you also have to be clear - just like in sex, don't leave it to the guy to read your mind. Tell him when something makes you uncomfortable. Take control of the situation. Most of the guys who think they are being so clever are just fronting. They're trying to get a reaction out of you, good or bad, because they don't know how to do it right. They can and will fold like a stack of cards if you stand toe-to-toe to them, and if you know how to not to be bitchy, they will respect you all the more.

And that's what you want, right? You want to feel strong, sexy, and respected, regardless of what you're wearing.

Just remember that you aren't owed that, and running home four days later to post about it on Facebook and Tumblr won't give it to you. You have to earn it in your own way too - right then and there. 

The Sights of New York Comic Con Tue, 15 Oct 2013 21:38:44 -0400 Steve Lawton


To finish, I was playing Arkham Origins: Blackgate on Vita and turned around to see Whoopi Goldberg staring at me. Why don't you take a picture Whoopi? Jeez, this lady, am I right?




Don't Blink... This was by far my favorite of the week.


This guy was on all fours all day. Very impressive just purely based on his stamina.


Ninja Gaiden Z.


Sailor Moon rocking out.


Mysterio was 6'6. I thought it was a statue at first.


Ratchet from Ratchet and Clank.


Skeletor was on the prowl.


That guy was so excited to see this blue thing he jumped in my picture. Anyone know what the blue thing is?




Modern Lara Croft from the recent Tomb Raider.


Meanwhile, Batman and Robin await back-up (Robin is on his phone).


Some of Batman's villains. I only knew the two in the middle were Raven from Injustice. Love the glow eyes though.


Editor's note: Left is Penguin, Right is Two-Face.


Now the Cosplay! Here is a meat man. I can only think of Carrion Cake from Timesplitters but can someone tell me what this costume was from?


Scale Torque Bow. Awesome.


I wish I had more money to buy these things. Why is Catwomans $400?


There were plenty of awesome collectibles on sale at the Con. Here is a 3 foot tall Stay Puft Marshmallow Man.


I thought that guy looked exactly like Ernie Hudson... Oh Wait!


"Oh it's that Batmobile" - Batman Fans


Apparently I am the only one who thought that guy looked exactly like Micheal J. Fox.




The now delayed Watch Dogs booth was a thick black enclosed building that showed exclusive gameplay videos.


The Call of Duty Mega Blok car.


The South park aisle showed demos for South Park: The Stick of Truth.


An Xbox One. I wasn't able to get a hold of it but it looks very small. Much smaller than I expected (roughly two-thirds the size of the 360).


The Con floor now inhabited with people.


The line actually looped around the lobby 3 times. When the doors opened everyone just rushed in like the lines didn't matter.


The line outside waiting for the Con to begin. The Block contained many of the artists and toys and such that were for sale.


We got to the Con early on Thursday and were able to take a few pictures of the exhibitors putting the finishing touches to their booths before everyone filed in.


New York Comic Con has come and gone. I took several pictures along the way, so let's take a look at what I have on my camera.


Here we have the best Misty Cosplay I saw all week. When I asked these two to take the picture, I assumed they were together. They had never met, and thought it was funny I was putting them together.

New York Comic Con 2013 Hands On: Strider Sat, 12 Oct 2013 10:02:41 -0400 Max Jay

Originally conceived in 1989, Strider was a staple of the arcade – making Capcom a gaming giant prior to the release of Street Fighter.

Since its original release, Strider has seen several re-releases on a plethora of home consoles through the ages as well as several sequels over time. Yet, for quite some time, all has been silent on the Strider front.

Until now!

Strider is finally set to have a modern re-release, and I got my hands on the game while wandering the show floor of New York Comic Con’s Javits Center.

From the moment the demo begins Strider is oozing with style. It’s a somewhat unique, somewhat clichéd combination of old-school eastern visuals combined with the futuristic cyborg-esque enemies and surroundings. It was a juxtaposition that I really appreciated and latched on to during my playthrough.

The speed of Strider is truly exhilarating. In the shoes of the Hiryu, I was give the ability to sprint from left to right while aggressively brandishing my sword. As soon as I was dropped into the level, I immediately sprinted while wildly slicing. I, of course, died nearly instantly. 

This brings to the forefront the more intricate strategy of Striker: You can’t just run-and-gun (or run-and-slice if you will). You have to be aware of the enemies shooting at you and time your jumps, slides and attacks to both avoid and deflect enemy projectiles. Killing enemies in a timely manner will net you some more health, allowing you the pleasure of entering the next room to face its challenges.

One mechanic that concerned me was the presence of a hook that allows Hiryu to climb on walls and ceilings. It makes it kind of easy to get from place to place, and over-simplifies avoiding enemies. This is a minor complaint since the game was more than challenging enough – I’m just concerned that it could give the gameplay some uneven pacing issues.

**They didn't know what hit them (hint: it was my sword).**

Overall, Strider wasn’t on my radar before now, but after playing the demo I’m pretty excited to get my hands on the final product and slice some robot-men up. Strider will be coming out in early 2014 for the Xbox 360, Xbox One, PlayStation 3, PlayStation 4 and PC.

For all of my up to date stories and articles from New York Comic Con, be sure to F5 obsessively on GameSkinny and check my Twitters (@maxplosions) for info on all of my adventures.

What about the retro action of Strider is getting you most pumped? Sound off in the comments down below and maybe we can run super fast while slicing cyborgs all over!

New York Comic Con Showed New Footage of South Park: The Stick of Truth Fri, 11 Oct 2013 17:34:39 -0400 Steve Lawton

One of the first booths you came across while entering New York Comic Con was South Park building (above) that played about 7 minutes of new gameplay and cinematic footage for the upcoming game South Park: The Stick of Truth. I wasn't able to record any of the footage for you but here comes an in depth review of the 7 minutes I saw with my own two eyeballs.

In the beginning...

The video started as though you were watching an episode of South Park. Cartman leads his Dungeons and Dragons-esque group of misfits into a local pub (Juice Bar... you forget they're 4th graders sometimes) looking for The Bard - a fantastical (evil) songstress, poet and withholds information on The Stick of Truth (Jimmy for South Park fans). The cutscenes follow Butters and a silent, unnamed protagonist (Cartman refers to him as "Sir Douche Bag"). You traverse someone's basement (err, the wide open plains of Mordor) and find The Bard. He refuses to give you information and a battle begins.


At this point the cutscenes end and the meat of the game begins. For those unaware, SP: The Stick of Truth is a turn based RPG. You start as Butters who has a series of hammer and lightning attacks. While Sir Douche Bag has a long sword for attacking. The Bard has several elf minions fight for him while he sings and gives the elves attack/defense upgrades.

Let me stop for a second: For those of you concerned this game won't retain the South Park comedy within the game, let me put your mind at ease. The elves shoot suction cup darts at you. At one point Butters attack was to play Rock, Paper... Roshambo! Where a swift kick in the junk ends the fight. Don't get me wrong, this is not some campy joke game launched for a cash-in. Some NPC's took brutal hits and many characters got bloody or were lit on fire. This is South Park.

After the battle, The Bard scurries away and you're in hot pursuit. From here you can see some battling outside of the traditional RPG style. Sir Douche Bag can throw dodgeballs to break windows or attack upcoming enemies from a distance. Also, you can fart on people. A lot.

Final Thoughts

Unfortunately, I wasn't able to get any hands-on playtime with the game (it was just the video) but the game looks polished. It retains its South Park humor and looks like it'll be a fun experience. Whether you're a fan of the show or a fan of RPGs, don't worry. South Park: The Stick of Truth should quench your thirst.

New York Comic Con Hands On: Thief Thu, 10 Oct 2013 23:52:15 -0400 Max Jay

Square Enix’s Thief franchise (formerly owned by Eidos) was once the name in stealth action. Since then the brand has somewhat fallen off the face of the earth – until recently, when a new installment was announced.

Today I got the opportunity to go hands on with Square Enix’s upcoming Thief game, where you once again step into the shows of Garrett, the master thief, and plunder the wares of an unsuspecting city.

What was most immediately noticeable in my 30-minute demo was the general aura of the game. The contrast between lights and darks were stark, but never distracting. The game looks damn good and the immersive surroundings can take a tremendous amount of that credit. Unfortunately there was no real tutorial system in terms of gameplay, so as I was thrust into a city with four separate objectives, it took me a few minutes to get my bearings instead of just enjoying the view.

It was simple enough to pick up though: The left trigger was an auto-run (something similar to the of Assassin’s Creed) while the right trigger pulls back on one of Garrett’s arrows. For a demo such as this that was really all of the in depth direction needed.

**This guy looks like he's really important, but he's really just too drunk to walk.**

The main issue I had with the demo is the lack of fleshed out options for vertical traversal.

Garrett has the ability to climb up certain walls and vents using a hook – which frankly gives the camera a swift, exhilarating swoop. Though beyond the occasional ladder and chicken wire type grate, there are few options for upward traversal. This stunts some of the gameplay, causing you to dodge guards far more often than seems necessary while trying to figure out a really bizarre spatial puzzle. It’s not the worst thing in the world and it’s far from completely broken – but it breaks up an otherwise fluid gaming experience, turning it into a somewhat frustrating endeavor.

Overall the traversal is a great tool and an even better idea. However, without more options, it seems like the mechanic was kind of shoehorned in. The absence of variety in verticality doesn’t make the game challenging in a satisfying way - which is something I look for in a good title; it honestly just makes satisfying a simple objective somewhat obnoxious. To clarify: Thief is by no means bad, and with a longer, polished and more varied play session this could turn around.

Of course, Thief has not yet been finished, and as is such some bugs were encountered. During my demo I actually ran and climbed without a hitch – but I witnessed my fellow GameSkinny cohort, Steve, get stuck in mid-air in the same spot twice. Leading to the necessity of suicide so he could restart from a checkpoint. Given that this was a demo, such things are forgivable. Yet if something like this ever made it into the full release it could really ruin what is otherwise a pretty good time.

In general the game looks good. The shadows are comfortably dark and the space under lamps are shockingly bright - giving the player an uncomfortable feeling until they crouch and venture back into cover. The surroundings are equally fitting and impressive looking, giving the legitimate aura of being in a Victorian themed area with the objective of stealing priceless works.

**No means no Garrett! No means no!**

When I stood up from the demo I can’t say I was either disappointed or excited. I can confidently say that I am more curious about Thief than I was before. I want to know more about the game, and I wouldn’t mind getting another shot at playing it.

Thief is expected to release on February 25, 2014.

For all of the coolest news coming out of New York Comic Con make sure you keep your browser obsessively refreshed on GameSkinny. Furthermore, make sure you check on my profile, and tweet @maxplosions for any story requests or questions.

Does the news on the new Thief make you itch with anticipation to once again step into the nimble boots of Garrett? Or will you hold out for another romp from Big Boss. Sound off in the comments down below and maybe – just maybe – I wont steal that priceless painting you keep delicately hanged on the wall of your Victorian flat!

PSA: New York Comic Con Starts Tomorrow Wed, 09 Oct 2013 15:35:04 -0400 Max Jay

New York Comic Con 2013 is finally upon us.

It's the time of year when nerds of all shapes and sizes emerge from their summer hideaway (complete with air conditioning and no sunlight) to dress up as their favorite hero and venture to the event with their brethren.

Fortunately for you, GameSkinny is going to be there! You'll be sure to hear some news and previews on some of your most anticipated games for this generation and the next. Want to know some more about Thief? We'll have that. What about the anticipated HD reboot for Strider? Yup, we're all over that.

**Yes, I know - Strider looks awesome.**

You can also expect to see some news regarding that teased graphic novel based on The Witcherand hopefully we'll be delivering some amazing interviews (with people/man crushes like Troy Baker) and video features from Steve and yours truly.

So make sure you're obsessively pushing F5 on your browser to get ALL of our updates and happy Comic Con type news. Also make sure to follow me on the Twitter machines (@maxplosions) for slightly more real-time updates.

What are you looking forward to from Comic Con this year? Is there anything special you want me personally to look into for you? Sound off in the comments down below and I'll definitely show you whatever cool stuff I get - you can't touch the stuff though. 

No one can touch the stuff - ever.

Unmask Scribblenauts Unmasked: September 24th Mon, 02 Sep 2013 18:17:43 -0400 Courtney Gamache

If you guys don't remember from E3 and Comic Con, Scribblenauts Unmasked: A DC Comics Adventure, is due to release this fall... and, well, this month! Not only does it bring your favorite DC Comic characters to life, but you get to solve problems using the DC comic theme!

Gameplay not so different, but wait - Superheros... and Villains?!

Like the other Scribblenaut games, you'll be in control of Maxwell, while spawning items and, in this case, superheros to help you solve puzzles throughout the game. A great example would be in the likely case of using Superman's heat vision to help out during a puzzle. Don't forget, you can also change the superheros by adding adjectives to their  character. We might just get the chance to make a "zombie-batman."

But with all good, comes the other hand of evil. You'll also have the ability to spawn in the shady characters of the DC comics world such as the Joker and Doomsday. The possibility of being able to customize them is definite as seen in the trailer with the tricked out Doomsday. 

Turning it up a notch, Scribblenauts style

In the game, you'll be in the DC world, so you might recognize some locations such as Aquaman's Atlantis, Gotham City, and the base of the Green Lantern on Oa. Not only will that be familiar, but you might not be able to recognize your favorite characters since they've added over one hundred Green Lanterns, and thirty-four Batmans. They definitely out did themselves this time with the creativity level in Scribblenauts Unmasked.

The Bat-Computer is Bat-Tastic

A new feature in the game is the Batcomputer, which is like your own personal encyclopedia for the DC world. This will become probably the only way to keep track of the 2,000 or more characters. I know when I play the game I'll be making a lot of references to this little gadget!

So my verdict is, if you love comic books, and love being imaginative and creative in Scribblenauts, you might wanna check this game out. It'll be available on the Wii U, Nintendo 3DS, and for PC. We can only hope it'll be available on Steam like its earlier Scribblenaut game, Scribblenauts: Unlimited. 

Soul Calibur 2 HD Online On Its Way This Fall Sun, 21 Jul 2013 21:25:00 -0400 MirandaCB

Namco Bandai announced at San Diego Comic Con that it will be releasing a remastered high-definition version of Soul Calibur 2 equipped with an online. Battle friends or strangers online on your Xbox 360 and Playstation 3 this fall. 

If you were like me, Soul Calibur 2 was a staple in your Playstation 2 game collection. It evoked anger and triumph, especially fighting Talim or Kilik, and encouraged you to purchase the succeeding Soul Calibur renditions. Remember the days when Ivy wore slightly more fabric? Additionally, the remake will contain all of the original content and modes to spend even more hours with. 

If you had the Playstation 2 version, Heihachi was the cameo character, and we can expect him back. It's unknown if the Xbox's surprise character Spawn will make a return; it's highly unlikely we'll be saying hello to Gamecube's Link again. 

Joystiq composed a great comparison video showing the difference 10 years makes between the original and some HD footage. Enjoy. 


Battlestar Galactica Writer Working on New Game with God of War Developer Fri, 19 Jul 2013 12:53:47 -0400 Leah Augustine

Michael Angeli, writer for the TV shows Battlestar Galactica and Monk, has stated that he has been working with God of War studio Santa Monica on a brand new game. The announcement was made this week during a Comic-Con panel. He mentions that his experience writing Battlestar Galactica and his journalism background is what helped him land the job with Santa Monica.

According to Angeli, he has been with the project for the past 2.5 years. He also said that after God of War: Ascension wrapped 150 staffers were moved over to the new title.

Unfortunately, not much information could be given out as the title has yet to be announced. Angeli did reveal that the title will not be related to the God of War franchise – meaning an entirely new game.

There is speculation that it might be related to the secret message decoded by players earlier this year. Hidden in God of War: Ascension is an image of Earth with the message, “When the Earth stops, the journey begins…”

Santa Monica has yet to comment on Angeli or the new project. We're just going to have to wait on this one.