Company Of Heroes Tagged Articles RSS Feed | Company Of Heroes RSS Feed on en Launch Media Network Diablo 3 Director Exits Gaming Industry Tue, 07 Jun 2016 14:48:10 -0400 JunaeBenne

Jay Wilson, director of Diablo III, reveals he is leaving the video game industry through a tweet.

After 10 years with Blizzard Entertainment, Wilson decided to leave the video game industry and head back to his true passion, writing. Wilson served as director of Diablo III for seven years with some memorable controversial comments.

“I’m leaving to pursue my original passion, writing. It’s what I was doing when I fell into this job, and I’ve always wanted to return to it.”

An example came from his Facebook comment about Diablo’s designer, David Brevik’s, in which he called him a loser. Wilson later apologized for this comment and stated that he should better communicate what’s going on with Diablo.

Wilson later left the project in 2013 with a post on that stated,

“I feel I have made many mistakes in managing that relationship, but my intent was always to provide a great gaming experience, and be as open and receptive as possible while still sticking true to the vision the Diablo team has for the game.”

Wilson also worked on Warcraft expansion Warlords of Draenor. He’s been in the gaming industry since 1999. Relic Entertainment is where he spent some time working on Warhammer 40,000: Dawn of War and Company of Heroes.

Humble THQ Bundle Ends; Tops $5 Million in Proceeds Thu, 13 Dec 2012 02:12:15 -0500 Imayen Etim

And that's a wrap for the massively popular (and equally controversial) Humble THQ Bundle

The promotion ended its run on Wednesday night with 885,285 bundles sold for a grand total of $5,097,437.82. In the first 24 hours alone, the Humble THQ Bundle soared, garnering $2 million.

THQ president Jason Rubin ended the night as the top donor, chipping in $11,050 during the Bundle's run. $10,000 of that was a last minute donation. THQ CEO Brian Farrell also made a big splash, shelling out $1,650.

The average bundler didn't reach those heights, however. By the end, the average donation was $5.67. Contributing below that magic "average" mark bagged fans Darksider, Metro 2033 (currently free on Facebook), Company of Heroes (and expansions Opposing Fronts and Tales of Valor). 

Hitting or exceeding the average mark netted donors Saints Row The Third, Titan Quest, and Warhammer 40,000: Dawn of War, and Red Faction: Armageddon DLC, in addition to the other five titles.

The Humble THQ Bundle stayed just behind Humble Indie Bundle V in total earnings. Humble Indie Bundle V included highly acclaimed indie titles like Limbo, Psychonauts, Superbrothers, Amnesia, and Bastion, and pulled in over $5.1 million with about $600,000 bundles sold. 

Humble THQ Bundle donors chose whether their contribution went to benefit the financially troubled THQ, the folks at Humble Bundle, charities like Child's Play and the Red Cross, or all of them.

This was definitely a great move for THQ. They got some great press out of it, their stock prices rose, and they surely got a bit of the proceeds. Good luck to them as they pull themselves out of the financial hole they're in.

If you liked this Humble Bundle, go to their site and sign up for updates about upcoming packages.

Source: Humble Bundle

THQ Teams With Humble Bundle -- Who Comes Out On Top? Sun, 02 Dec 2012 00:56:27 -0500 Imayen Etim

Another fortnight (or so), another Humble Bundle. This go 'round, however, bucks the set and expected trend.  Instead of collaborating with indies to raise money for charities (the ubiquitous Child's Play and the Red Cross, in this case) and devs, Humble Bundle is showcasing AAA titles from the troubled THQ.  For a donation of a buck or more, you can pick up Darksiders, Metro 2033, Red Faction: Armageddon, Company of Heroes (and it's Opposing Fronts and Tales of Valor expansions). For pledging the average amount (currently $5.67), you can also pick up Saint's Row the Third, and the soundtracks of all of the games. While any charitable effort is obviously laudable, somehow I'm still conflicted. 

I'm not conflicted enough not to buy it, though. On one hand, the part of me that loves games just as much as I love charity and a decent deal fell right into their hands. Conversely, the conscious part of me can see right though this ploy, and I'm a little uneasy about the whole thing.

Its no new news that THQ has been going through the fire. They're millions and millions of dollars in the hole, they've lost their CFO (okay, that was kind of for the best), and even tattoo artists are going after what little of the pie is left. So, then, its obvious that THQ could benefit from a little good press while making some money for themselves. One of the biggest contributors to the Humble THQ Bundle campaign has been the CEO of THQ himself, Jason Rubin, who donated all of his offering to charity. Since, quite obviously, he doesn't need the games, he donated his Bundle to one lucky Twitt...uh...

Twitterer? Tweeter? Twitter follower. There we go.

Others have followed suit, buying a Bundle and giving it away, just to try to offer their cash to the "Save THQ" cause. 

And, man, they are taking a hit on the prices, but the sheer amount that they have sold, and will continue to sell makes it worth it. On the marketplace, the total value of the offered games would be something like $190. I liken it to a digital liquidation -- sell as much of this limitless virtual inventory as possible, as quickly as possible. 

And, hey -- that tactic has worked for them in the short time that the campaign has been live. At the time of publishing, the Humble Bundle had been available for two days, and raised upward of $3 million, and there are still ten days remaining. Additionally, shares of THQ stock has increased by 40 percent.

Yeah, so the price of one share is still in the $1 range.

Man, 40 percent is 40 percent, how ever you cut it. The price nearly doubled on the day the Humble Bundle was released. Now, there are other factors that contributed to its buoyancy  but I don't believe in coincidence; I'm sure the Bundle publicity shares some of the credit.

So we've determined that this is a pretty good set up for THQ. There's no losing for them.

Humble Bundle, though? The same can't be said.

I can guarantee that Humble Bundle's traffic and proceeds have risen dramatically as a result of this partnership; you know, they turn a profit from these, too. However, any time that an entity that has focused on anything indie "goes mainstream," so to speak, they're going to lose part of their core. The folks who supported the grassroots efforts may feel alienated to an extent. Kind of like the "I liked it before it was cool" thing. I'm sure they considered this, though, and are acting in what they believe is the best interest for their future. 

People are also throwing shade their way because, instead of showcasing the up-and-coming, grassroots fueled games (and music, and books), they're merely trying to repair a brand that has run itself into the ground. And they're veering so far from the DRM-free movement that was once their hallmark. Instead of supporting different OS's, you must have Windows. There is no free flow and openness with this one, folks. 

I'm kind of bummed that Humble Bundle is becoming a willful pawn, but even for me, consumerism wins out in the end. As long as that's the case, indie endeavors are going to continue to do things like this to increase their bottom line, and there really may not be anything wrong with that. One of my favorite sayings is "get in where you fit in," and it is certainly applicable in this case.