Complete Edition  Tagged Articles RSS Feed | GameSkinny.com Complete Edition  RSS Feed on GameSkinny.com https://www.gameskinny.com/ en Launch Media Network Digimon Story: Cyber Sleuth Complete Edition Coming to Nintendo Switch and PC https://www.gameskinny.com/dr15l/digimon-story-cyber-sleuth-complete-edition-coming-to-nintendo-switch-and-pc https://www.gameskinny.com/dr15l/digimon-story-cyber-sleuth-complete-edition-coming-to-nintendo-switch-and-pc Mon, 08 Jul 2019 09:09:22 -0400 Erroll Maas

At the Future of Digimon panel during Anime Expo 2019, Bandai Namco revealed that Digimon Story: Cyber Sleuth Complete Edition would be coming to Nintendo Switch and PC on October 18, 2019.

This complete edition includes both the original Digimon Story: Cyber Sleuth game as well as Digimon Story: Cyber Sleuth Hacker's Memory, which shows the story of the original game from another side. It is currently unknown if the complete edition will have any exclusive content or feature previously exclusive content.

The first Digimon Story: Cyber Sleuth game released in Japan for PlayStation 4 and PlayStation Vita on March 12, 2015. The western localization was announced at Anime Expo 2015 and launched in North America on February 2, 2016 and in Europe on February 5, 2016.

The following game, Digimon Story: Cyber Sleuth - Hacker's Memory launched for PlayStation 4 and PlayStation Vita on December 14, 2017 and worldwide on January 19, 2018.

The western version of Hacker's Memory did not include a feature which allows players to transfer their Digimon from an original Cyber Sleuth save file, which was present in the Japanese version. It is currently unknown if the complete edition will now include this feature.

Digimon Story: Cyber Sleuth Complete Edition will launch worldwide for Nintendo Switch and PC on October 18, 2019. Here's to hoping for some more information from Bandai Namco over the coming months.

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Grand Theft Auto IV Now Backwards Compatible https://www.gameskinny.com/rpx50/grand-theft-auto-iv-now-backwards-compatible https://www.gameskinny.com/rpx50/grand-theft-auto-iv-now-backwards-compatible Thu, 09 Feb 2017 17:12:48 -0500 Venisia Gonzalez

Calling all fans of Grand Theft Auto IV and Grand Theft Auto: Episodes from Liberty City. Both games are now available to play on Xbox One thanks to backwards compatibility

The Twitter announcement made today is making a lot of gamers quite happy. Grand Theft Auto IV: The Complete Edition is also compatible on the Xbox One. Digital game owners have instant access on Xbox One -- just download it from your “ready to install” section. If you physically own a copy, just insert the Xbox 360 game disc into your Xbox One to download. Original game saves will transfer if you saved to the cloud on Xbox 360. For those who don’t have Grand Theft Auto IV, grab it in the Xbox store.

Enter GTA IV to rehash memories of playing Niko Bellic in Liberty City as you strive for the American Dream. Revisit Roman, Vlad, Dimitri, Mikhail and Michelle once again. Grab the expansions "The Ballad of Gay Tony" and "The Lost and the Damned" while you're at it too.

 

Rockstar Games is hosting a sweepstakes for a special giveaway of collectibles and gear for entry through February 20th. One Social Club member will win a Grand Theft Auto IV commemorative prize pack which includes the GTA IV dartboard, pool cue, Statue of Happiness, license plate, TW@ mousepad, and a collection of  GTA IV t-shirts. Ten runners-up will receive a Grand Theft Auto IV license plate and TW@ mousepad. Best of luck to all!

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Why Season Passes Are Nothing But a Cash Grab! https://www.gameskinny.com/41uqk/why-season-passes-are-nothing-but-a-cash-grab https://www.gameskinny.com/41uqk/why-season-passes-are-nothing-but-a-cash-grab Sat, 19 Nov 2016 09:41:23 -0500 StraightEdge434

Do you remember when video games came out as the whole package and didn't require you to waste money on expansions for you to fully experience the game? Good times, right?! 

Unfortunately, we are in the age of video games where developers try to shove DLCs and season passes down our throats, expecting us to spend hundreds of dollars in return. DLCs are one thing because they actually do expand our engagement with the game. As for Season Passes? They are nothing but a scam and cash grab! Let's talk about why.

Season pass for Infinite Warfare. What a scam...

Living Dangerously

When you buy a season pass for a game, you are making an automatic commitment! In other words, now that you have the pass, you must get all the DLCs the pass covers to get our money's worth. However, you have no idea what the DLCs will be!

You don't know whether they are going to be excellent, or if they're going to be terrible garbage. You are basically gambling -- a.k.a. living dangerously! And what if the DLCs suck? You'll obviously be disappointed and probably wish you did not waste your money on that awful season pass to begin with, making you all the more leery of them for future games. 

I know what you are thinking: Oh, but I saved like $10 for getting the season pass, right? Wrong! By not getting the season pass, you have a choice between which DLCs to get and which to avoid.

When DLCs come out, you can review the footage through other players' gameplay videos, read reviews, etc., and act accordingly. If you like it, spend the money on that DLC. If not, then don't get it! Like I said before, with passes, you are making a commitment and have no choice but to suffer through all the DLCs, even the bad ones!

Nothing But a Ripoff!

Fallout 4 season pass. Not only was the price increase a total ripoff, but most of the DLCs were barely considered DLCs in the first place!

This Reddit thread discusses the disappointment that Fallout 4's season pass is. And there is good reason to think that! The season pass was originally $30, but the price was later increased to $50. And what did players get? Two pieces of actual DLC -- the rest weren't even DLCs! They barely expanded the game. And yes, I'm talking about the Vault-Tec "DLC," and those terrible settlement ones as well. 

I'll be honest. I fell for the trap...I bought the season pass before the price increase. And even now I feel ripped off and cheated because I didn't get my money's worth. Currently, "Far Harbor" is priced for $29.99 and "Nuka-World" is priced for $19.99 on the PSN store. If I didn't get that scam-of-a-season pass, then I would just get the two major DLCs separately, and avoid all the other ones because they aren't worth it. 

Be Patient!

Witcher 3: The Complete Edition. Better than getting the season pass

One thing game developers do right is that they eventually release either the bundled version, GOTY version or the complete edition of the game. And THAT is a much better alternative to ANY season pass! Why? For obvious reasons:

  • YOU SAVE MONEY. I cannot stress this enough. With the complete edition of ANY game, you get everything! The base game PLUS (usually) all the DLCs. Sometimes at a lower price than the season pass itself! 

Just this past summer, I bought the complete edition of Witcher 3. Best decision I have made. Not only am I enjoying the game itself, but I have yet to play the two expansions. Oh, and it cost me $50! Now, if I got the base game ($60) and the season pass ($25), I would spend a total of $85. However, I waited and got the whole thing for $50! 

Bundling It All Together

 

Be the smart person that you really are and don't be fooled by false promises, scams and the total ripoffs that are called season passes. Wait for the complete version and buy that instead at a reduced price!

Or if you are an impatient type, get the game and the DLCs that you like -- separately. Unless you like all of them, in which case...still get the complete edition when it comes out!

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The Witcher 3 Complete Edition Coming This Month https://www.gameskinny.com/8avh1/the-witcher-3-complete-edition-coming-this-month https://www.gameskinny.com/8avh1/the-witcher-3-complete-edition-coming-this-month Thu, 11 Aug 2016 08:36:26 -0400 Angie Harvey

Game Director at CD Projekt Red, Konrad Tomaszkiewicz, has taken to the PlayStation Blog to announce that The Witcher 3: Wild Hunt Complete Edition will arrive on PS4, Xbox One and PC on August 30.

The Witcher 3: Wild Hunt Complete Edition will have a price tag of only $49.99, which is an incredibly good deal for all the content you will receive. The complete edition will feature both expansion packs, Hearts of Stone and Blood and Wine, along with all additional content that has been released since the game's launch on May 19 2015.

The Witcher 3 was the most awarded game in 2015, so if you are still yet to pick it up, this is the perfect opportunity to immerse yourself into its 150 hour, action packed, open world adventure!

Full details on all the content that will be included in The Witcher 3: Wild Hunt Complete Edition can be found here. While you’re waiting for the end of the month, check out the trailer for the Complete Edition below.

Will you be picking up The Witcher 3: Wild Hunt Complete Edition? Let us know in the comment section below!

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Watch Dogs: Complete Edition for Xbox One https://www.gameskinny.com/4t3qu/watch-dogs-complete-edition-for-xbox-one https://www.gameskinny.com/4t3qu/watch-dogs-complete-edition-for-xbox-one Thu, 27 Aug 2015 04:58:52 -0400 Charly Mottet

For those of you, if any, still waiting on some news about Watch Dogs 2, don't hold your breath. Seriously, do not. Because Ubisoft has decided to release a Watch Dogs: Complete Edition for the Xbox One, while fans are wondering about a sequel. 

For $50, Xbox One gamers can obtain this edition, complete with the full game, its season pass, a new game mode, new weapons, outfits and missions, as well as a few DLCs, including the Access Granted Pack, the Conspiracy Digital Trip, and the Bad Blood story expansion. That last one allows gamers to play as the "legendary hacker" T-Bone (no, the legendary hacker is not even Aiden Pierce). 

For now, PlayStation 4 and PC do not have release dates for their versions of the Watch Dogs: Complete Edition, but announcements should be just around the corner. 

Watch Dogs 2?

Watch Dogs, when revealed for the first time at E3 2012, made gamers want the game. Need the game. But then, all of the magic surrounding the game disappeared when it was finally released. Perhaps it was because of the numerous bugs going on in the PC version of Watch Dogs. Maybe it was because Aiden Pierce was just... not fit to be a main character (a.k.a bo-ring). In any case, the game just did not have the success most expected from it. 

Many rumors about Watch Dogs 2 have been going around. Unfortunately, Ubisoft does not seem intent on giving fans a sequel (yet?). 

However, the developer is releasing a Complete Editon for Far Cry 4 next month. So it's not like Ubisoft hasn't been busy. 

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Need For Speed Rivals Gets a Complete Edition https://www.gameskinny.com/mz8h4/need-for-speed-rivals-gets-a-complete-edition https://www.gameskinny.com/mz8h4/need-for-speed-rivals-gets-a-complete-edition Fri, 19 Sep 2014 16:00:12 -0400 WesleyG

EA announced yesterday that they are releasing Need For Speed Rivals Complete Edition in North America and Europe. You'll still be able to play on both sides, and this edition will include Need for Speed Rivals and six pieces of DLC, including:

  • Ferrari Edition Special Complete Pack
  • Simply Jaguar Complete Pack 
  • Concept Lamborghini Complete Pack 
  • The Koenigsegg Agera One
  • Complete Movie Pack
  • Loaded Garage Pack

That makes up all the DLC now available for Need for Speed Rivals minus the Timesaver Pack, which is just a way to unlock all the modifications and upgrades for each car. While there isn't word yet on what the Complete Edition will sell for, the DLC it promises to come with is currently valued at $30 dollars combined.

With Forza Horizon 2 and DRIVECLUB coming out on September 30th and October 7th respectively, the month of October is really shaping up to be a big month for racing fans.

Need for Speed Rivals Complete Edition will be released October 21st in North America and October 24th in Europe for PS4, PS3, Xbox One, Xbox 360, and Origin.

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CastleStorm -- InnovativeAggravation https://www.gameskinny.com/or502/castlestorm-innovativeaggravation https://www.gameskinny.com/or502/castlestorm-innovativeaggravation Wed, 23 Apr 2014 21:06:40 -0400 Elijah Beahm

The following review is for the PS Vita/PS3 versions of the CastleStorm.

I love hybrid games. They always have something new to offer even if they don't always hit their mark. Warhammer 40k: Space Marine brought brawling mechanics and sensibilities to third person shooters; Sanctum is arguably one of the better shooter/tower defense games on th emarket; and Natural Selection 2's FPS/RTS asymmetry actually got people to follow orders in a multiplayer game so that's something in of itself. So why is it I can't help but feel my brow tense at the very thought of picking up CastleStorm again?

Game Design Soup

CastleStorm is definitely a strange game to describe. Imagine Angry Birds combined with MOBA elements and a vague sense of RTS gameplay all done on a 2.5D plane. Despite throwing all these clashing elements being forced in one package, the actual execution is above average. There's a clear sense of design to make everything fit together, and it works well enough for most of the game's first campaign. However, by the time your first campaign is done, you start to see the problems.

Your primary means of playing the game firing your ballista, using different infantry and castle destroying projectiles. Ammo ranges from spears to sheep that fart rainbows, but you can only use five of the nine ammo available, so there's some strategic planning to it. Unfortunately you'll never really feel that much need to experiment since the explosive apple and stone that splits into three stones are the most powerful ammo types for castle destruction. Everything else does barely any damage to castles until you unlock a new room for your castle that increases ammo recharge speed for faster firing.

There's no deep strategy to running your army other than build orders. Handling soldiers is simply a matter of selecting five different troop types, putting a room for each in your castle, and then earning enough of the auto-generating food supply to spawn them.

Picking off infantry is fun at first, but you come to realize that precise headshots are more tedious than rewarding when trying to pull them off on either PS3 or PS Vita. What's more annoying is the delay between telling your troops to duck and your actual shots fired. I could hit X and O simultaneously and I still had a 50/50 chance of shooting one of my own men in the back of the head. Yet despite their eagerness to stand up for the slaughter, they put almost no effort at trying to fight back until a fifth of their healthbars were gone.

There's no deep strategy to running your army other than build orders.

Handling soldiers is simply a matter of selecting five different troop types, putting a room for each in your castle, and then earning enough of the auto-generating food supply to spawn them. Here is where one of the game's key problems lies though. You'll initially start off with just regular soldiers and archers, and can upgrade them as you progress through the game. However, despite getting my regular soldiers past level 4 status, they still died due to the very small incremental increases in their stats. If I had known I'd be getting stone golems and knights down the road, I would have just saved my money and invested in the only slightly more costly but far more effective units.

The game doesn't give any indication what new mechanics and twists it has next until they happen, and then forces you to grind to be able to actually use them. What's worst of all is that once you finally have them all, much like the ammo types, there are only a very few that are worth using, and at least one pair of choices that are redundant.Archers, knights, and golems are incredibly powerful and far more worth the cost than any other infantry unit.

There's no to make real strategic decisions other than using magic spells to protect or health them briefly, so they just wander back and forth across the single battle lane. The only aspect that does give flexibility is the magic system, with several useful spells that can change your playstyle. However they all have long charging timers and to cut down on the timers you need to, you guessed it, grind to get better versions through stat upgrades.


Optimizing castles for maximum productivity puts stability at risk.

Angry Birds Vikings By Any Other Name

Despite being a single purchase $10 game ($15 for the Complete Edition), CastleStorm has the sensibilities of a free to play mobile game. The excessive grinding, the incredibly light depth of strategy, and gameplay that hardly seems to need a controller to work all scream "this was meant for an iPad". Now that's not inherently a bad thing; I've played games made for both commercial and F2P mobile release before that worked quite well. Except those titles would adjust themselves depending on the platform. Not everyone wants to replay missions to grind themselves into a decent state of play twice across two campaigns (four if you have all the downloadable content). That's not replay value, that's padding the game's length.

It also doesn't do the game any favors that its downloadable content campaigns both start off with tedious brawler missions. By tedious, I don't just mean drawn out and unnecessary considering how bland playing as a hero character for longer than ten seconds is. No, Zen Studios thought it would be a great idea to just throw tons of enemies in massive numbers with faster attack speeds coming from all directions at you for the opening missions of each DLC campaign. I couldn't even get into the third campaign because of how sheerly difficult it was to survive.

I want to be very forthcoming in this respect: it was such a pointless grind I could not finish portions of the single player after completing the game's initial campaign offering. There was literally no forseeable investment other than further unlocks to continue replaying the same missions over and over again to get more upgrades, with no variations other than what powers I brought to the table while dealing with severely dull gameplay. You can't import the gold you've earned to different campaigns unless it's unspent, even though some infantry units are little more than reskins. This means every time you start at the bottom of the barrel and have to climb your way back to the top just to go back to ground zero again.


I'll give you three guesses who the main villain of the game is.

But Wait, There's More!

There are some additional single-player options such as one-off skirmishes and survival modes based on campaign missions, but they're still just the same thing with a slight retooling, and show just how much the game expects you to grind. You could be level 1 but by a second wave of enemies will see level 8 opponents. You can't upgrade mid-battle, so this means you're locked in until you lose if you want to earn gold from these battles. Instead of making me want to get one more improvement for my units every time, it was demoralizing looking at just how hard I had to work to stack up against the game's AI.

As if this weren't bad enough, multiplayer is ANOTHER grind that ignores all the upgrades you've made in single-player. You can do split-screen multiplayer and online multiplayer, ranging from one versus one matches to two versus two. If you at least carried progress over for each faction that would be something, but that is not included. Possibly the worst sin of all though is that there isn't even cross save functionality between Vita and PS3 despite it being a cross-buy game.

This is sadly the case with CastleStorm. I'd love for it to be my "weird little indie game" of the year. It has all the right building blocks to be an amazing game. Somehow Zen manages to bash those ideas so repetitiously over your head though that it dulls your very sense of enjoyment and novelty, leaving nothing but boredom.

Yes, you read that right. You have to do EVERYTHING AGAIN on PS3/PS Vita after you beat it all on the platform you started with. You can't even import your customizable castles. You effectively have eight same-y campaigns with similar factions doing similar objectives with similar powers in-GAH! This game. Needs. Variety. Also it's soundtrack could do with more than the four songs I kept hearing end on end, looping without any pause. It's a perfectly good concept and one I'd love to see expanded upon, but the execution here is incredibly single-minded. It's like no one thought that it should still have more to show than a single new idea.


No that's not Barbie hanging over the game's logo.

A Spear to Royal Keep

I understand that developing new modes of play for a unique style of gameplay is difficult in many cases, but that doesn't change the fact that making a game monotone is bad for its longevity. Why do you think Wildstar has platforming? Why did several Final Fantasy games feature off-beat side quests and fully fleshed mini-games? Why is Watch_Dogs including a robot spider mayhem mode? Because now and then you need a breather. If you can't get that breather in a game, you will leave it, and by that point the chances of you coming back to it begin to decrease drastically.

This is sadly the case with CastleStorm. I'd love for it to be my "weird little indie game" of the year. It has all the right building blocks to be an amazing game. Somehow Zen manages to bash those ideas so repetitiously over your head though that it dulls your very sense of enjoyment and novelty, leaving nothing but boredom. It's a waste of a good concept by handled poorly by a developer of games I've otherwise enjoyed. I don't know what happened, if it was just a bad call by the lead designer or if it just wasn't in the budget, but this game lacks life despite its wide range of content. If you can handle the constantly repeating mission types and ideas, you'll be able to find something in this title. Everyone else is better off looking elsewhere.

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