Criterion Games Tagged Articles RSS Feed | Criterion Games RSS Feed on en Launch Media Network Burnout Paradise Gets Remastered Tue, 20 Feb 2018 14:18:06 -0500 Joseph Ocasio

It's been nine years since Burnout Paradise graced the PS3 and Xbox 360. Since then, EA and Criterion have focused on the Need for Speed series, with the latter handing it over to Ghost Games as lead developer for the franchise, and the Burnout series has been quiet since. However, EA has teamed with Stellar Entertainment to remaster Burnout: Paradise for modern consoles.

Releasing on March 16th at $39.99, Paradise Remastered will contain all DLC from the original game, while also running at 60 FPS in 4K, supporting Xbox One X and PS4 Pro. It's also confirmed to come out on PC, but no word on when that version will be released.

EA originally had no plans to remaster any of its games, but it would seem that they've changed their mind on that decision. Check out the trailer for it below:

Burnout Developer's Extreme Sports game canceled for more Star Wars games Wed, 22 Jun 2016 04:20:02 -0400 Joseph Ocasio

Back at 2014's E3, EA announced a new extreme sports game by Burnout and Need for Speed developer, Criterion Games. However, this unnamed game is no longer in development, as the publisher has cancelled it altogether. Instead, Criterion has now shifted its focus towards supporting other developers in making new Star Wars games.

An EA representative told Gamespot:

"While they've moved on from the previous project they've spoken about and aren't pursuing it, they are continuing to build new ideas and experiment with new IP for EA, in addition to continuing to collaborate with other EA studios."

The cancelled game was only a prototype when it was first announced. And it would not only include the car racing and crashing that studio was known for, but it was also going to include ATVs, helicopters, planes, jet skis, wing suits, motorbikes, and much more. Check out the video below to see what it could of been like:



How do you feel about EA's cancellation of this unnamed vehicle project? Leave a comment down below.

Dangerous Golf — The Best of Burnout Now Indoors Tue, 03 May 2016 15:22:42 -0400 Ian Ilano

From Three Fields Entertainment comes Dangerous Golf, a game reminiscent of Burnout's good ol' crash mode.

Players will play through a variety of courses and game modes, wreaking havoc where they please. The mixture of chaos, fast-paced destruction, and arcade-styled gameplay will make for an experience that is quite literally smashing.

Eager buyers can expect the game to release for digital download on June 3.

Dangerous Gold

Destruction lovers are just salivating at the opportunities here.

The goal of the game is simple: complete the courses, and cause as much damage as you possibly can. 

The game will feature:
  • Four unique locations. Battle it out in an American Kitchen, English Castle, French Palace, or Australian Outback. 
  • A world tour mode. Players will get the chance to embark on a "world tour of destruction." They'll be taken to a variety of courses around the world, each featuring distinctive gameplay mechanics.
  • Cooperative play. Take the destruction to new heights with your friends and families. Two golfers can play simultaneously and double the amount of damage done.
  • Party golf mode. Pass the controller around and see who sets the highest score.

Dangerous Golf

Each location will require you to utilize different gameplay mechanics.

It's been a while since I've played Burnout, and unfortunately, no game has successfully managed to replicate the experience of the game's crash mode. Dangerous Golf seems like the closest thing we'll get, and so far, it looks amazing.

Stay tuned for further updates as the game progresses.

Criterion Games has an "amazing" announcement to reveal soon Sun, 12 Jul 2015 09:37:02 -0400 Ford James

Developer of the hugely popular Burnout franchise and recently Need for Speed: Most Wanted, Criterion Games, has teased “something amazing” is in the works, and we won’t have to wait long for it to be revealed.

At E3 2014, Criterion showed an extreme sports game featuring a multitude of vehicles - including helicopters, planes, wingsuits, jetskis, wingsuits and more. However, this mystery title was nowhere to be seen at E3 2015. Could this be Criterion’s big reveal?

In an interview on the Criterion website, producer Pete Lake had this to say:

“I’ve been working on a couple of super-secret things that I can’t talk about yet. But we’ll have something amazing to reveal soon…!”

Gamescom is right around the corner, so perhaps we’ll see some news there? Personally, I’m hoping for a new Burnout title on the current generation, ideally in the same vein as Burnout 3: Takedown. Some of the crashes and explosions were fantastic fun. At the same time, a brand new IP would be very welcome too, especially if it is the unannounced project shown at E3 2014.

What are you guys hoping for? Let me know in the comments!

How to Win the Hot Pursuit Grand Tour in Need for Speed: Rivals Sat, 31 Jan 2015 15:29:51 -0500 Ciara Guibault

Need for Speed: Rivals is a fast-paced racing game, designed to capture the intense atmosphere between racers and cops. Throughout the game, players will be able to experience many different game modes, such as hot pursuits, interceptors, time-trials, and races. You can choose to be with the racers or the cops, but for those of you who chose to side with the racers, here are some tips on completing the final race. 

Introduction to the Grand Tour

The Grand Tour is a hot pursuit racing type, and by far the hardest and most difficult to complete. This is the longest race in the game, taking most players at least 10 minutes to complete. There are 54 total checkpoints, and a whopping 28.1 miles to complete, while racing against five other racers and trying to avoid the dozens of cops you'll run into. The Grand Tour will take you all around the map, so hopefully by the time you've unlocked this final mission, you've gotten to know the map pretty well. 

Choosing a Car and Pursuit Tech

I used the Lamborghini Aventador LP 720-4 50th Anniversary Edition and the shockwave and ESF as my two pursuit tech options. However, any pursuit tech will work just fine, but I wouldn't recommend the jammer or the EMP. The EMP takes several seconds to lock on, and with some of the roads being insanely curvy, many of the EMPs will fail. The jammer is good against the use of an enemy using an EMP on you, but it won't stagger the enemy vehicles in any way, and it isn't too difficult to drive under the influence of an EMP. You can use level one of any of the pursuit tech options, but it helps greatly to upgrade them as much as possible. As for your car, upgrading the durability to level 5 is a must, as it will be very difficult to complete the race with anything less. 

Be Aware of Your Enemy

Although it may seem that the cops are your biggest concern in the race, it's best to ignore them as much as you can and concentrate on the racers. Your goal is to try and complete the race in first place, so making sure you concentrate only on your objective and the other racers will prove to be beneficial. Use your pursuit tech sparingly, but efficiently. Try to only use your pursuit tech when you're near an enemy, as the pursuit tech will protect you and harm the other racers. Using your pursuit tech too much can cause you to run out when you might need it most.

Look for Repair Stations Consistently

Repair stations are your lifesavers in this race. They are the only option you have in repairing your vehicle, and driving through one is also the only way to gain your pursuit tech back. Repair stations can be found by looking for a blue wrench on your map, and I highly recommend driving through every station you see. You'll have several racers and cops all trying to wreck you, so your vehicle will need repaired often. If the critical damage alert appears on your screen, drive as safely as possible until you can reach a repair station. Do NOT pass one up while this message is active, or you will most likely lose the race!

Using the World Tour to Boost Your SP

If your vehicle hasn't been upgraded or you don't have enough SP to upgrade your pursuit tech, use the World Tour as an opportunity to boost. Getting about halfway through the race can earn you anywhere between 20,000-40,000 SP, or more. By finding hideouts throughout your map (the house icon), stop at one and bank your SP when you're satisfied with the amount you've earned. Use the SP to upgrade your vehicle and pursuit tech, and repeat the process as many times as you'd like. By doing this, you can have your vehicle and pursuit tech fully upgraded, which will help you win the race when you decide to complete it. 

Criterion Founders Headed for Greener Pastures Wed, 05 Mar 2014 15:33:43 -0500 Proto Foe

Twitter is the land of breaking news.

Alex Ward announced that he and Fiona Sperry, founding members of the EA owned studio Criterion, who bought us the crash and smash hit franchise Burnout have founded a new company. We know very little about the studio's aims so far, though they have a website and Twitter account to follow.

Say hello to...  

Today we are excited to announce our new British games company -Three Fields Entertainment," Ward said. “We are looking for talented Staff who are skilled in at least three fields of creating electronic entertainment.

Criterion is currently based in Guildford, England. The location seems popular for a lot of studios, large and small. Will Three Fields Entertainment stay there? I'd say it is a safe bet...

I for one very excited by this. I can only dream about them getting the Burnout rights back from EA. Did you play any of the Burnout franchise? Do you want a fresh IP? Let us know in the comments section below!

Criterion Co-Founders Leave: An Anomaly Or A Trend Mon, 06 Jan 2014 02:40:36 -0500 Coatedpolecat

In 2000, two friends created a gaming studio from Criterion Software, which is a tech company that developed RenderWare. The studio's name is Criterion--they created the Burnout series, which are a collection of profitable arcade-like racing games. 

Due to their success, they were eventually handed the Need for Speed franchise by EA. Last week, both founders of Criterion left. Is leaving a major AAA studio the only way to express your creativity? Are there any major studios that understand how to help harness the developers' creativity?

Oh how the mighty have fallen

No one ever likes to see any gaming development studio struggle, regardless of size. Earlier in 2013, Electronic Arts moved "60 - 65 people" from the creators of Burnout Paradise. They transitioned over to another studio owned by EA called Ghost Games.

In the same month of the 'transitional period', Criterion's Need for Speed franchise was handed off to the Senior Vice President of EA Sports. With this move, Need for Speed was then given to Ghost Games studio.

Ghost Games has now acquired about 80% of Criterion's employees, leaving a dismal 20 hard-working people to complete any remaining projects. This has been followed up by the co-founder, creative director, and vice president Alex Ward, leaving Criterion. Along-side his departure is studio director and co-founder Fionna Sperry.

As Polygon originally published this story, they also updated a tweet that came from Mr. Ward himself.

"Just decided to start afresh and start a new games company with Fionna Sperry."

Everyone's jumping ship!

This isn't the first departure of important people from EA within the last year. CEO John Riccitiello resigned due to poor financial performance in early 2013. In addition to a $300 million "whoops" that led to the closure of studio Playfish.

A few months back, news broke that the founder of EA, Trip Hawkins, left to create a new studio, If You Can. This independent studio is attempting to focus on an educational game for kids called If. He's teamed up with professionals on children's psyche to help develop a sense of empathy. The idea is to teach our little ones how to empathize more.

The premise for the game sounds like a slam dunk idea. EA has many studios under its umbrella; yet none are best suited to approach the task.

This begs the question:

Why do developers feel the need to leave a financially secure company to make genuinely unique experiences?

The obvious answer seems like the lack of risk-taking when analyzing the financial aspect of game creation. Why make something you're not sure will turn profit? Lets take a look at a good example of what of going indie may lead to. Then we'll take a look at a possible solution to the AAA dream crusher. 

...And they lived happily ever after

A great example of some highly creative minds wanting to leave the low-risk environment similar to EA's structure would be The Fullbright Company. The team is composed of folks who worked on and created the unforgettable Bioshock 2 DLC, Minerva's Den, XCOM, and Bioshock Infinite.

Fullbright created Gone Home, which has been a critical and financial success. In many circles, it won Game Of The Year, which isn't typical considering it's an indie game. You play as a female who's searching through a house for clues. The impressions about the game seem to highlight the emotion conveyed so eloquently through interacting with objects and finding clues as the story unfolds.

There's always the exception to the rule

Though that is just one example of a successful indie studio created from top-notch content creators. Not all is grim and terrible in the land of innovation paired with AAA development. The exception to the rule would be Ubisoft. They're a high-profile Publisher and Studio that makes games like Assassin's Creed, Tom Clancy titles, and Rayman to name a few.

Recently, they've announced a small group of passionate developers are hard at work on an indie title, Child of Light. CoL is a creative and financial risk, one that's creating quite the buzz. The overwhelming positive feedback from the community is a prime example of why major companies should make low-cost, high-risk games.

These developers are obviously wanting to do more than the same old, tired, and predictable games. With indie studios being the only outlet for most of these outstanding developers, this trend of bailing on the large studios will continue. In other words, AAA devs and publishers need to pull their heads out of their butts and realize what gamers are craving.

Give 'em what they want for Pete's sake

It seems like innovation is what the consumers and developers are craving right now. If these large studios/publishers don't realize that soon, well... no one wants to see a group of people struggle simply because they're attempting to bring us something different, something entertaining, and something we keep asking for. Can EA turn it around in time to salvage what talent they do have left? Only time will tell.

What are your thoughts--how can we avoid anymore downsizing? Is it just that these large company environments are squashing out any sense of true innovation? Or is it simply supply and demand; people go where good games are? If you're not making good games, you lose your staff, get relocated, or even close the doors for good. Sound off below and lets hear your thoughts.