Cube World Alpha  Tagged Articles RSS Feed | GameSkinny.com Cube World Alpha  RSS Feed on GameSkinny.com https://www.gameskinny.com/ en Launch Media Network Cube World coming back to life https://www.gameskinny.com/kz0as/cube-world-coming-back-to-life https://www.gameskinny.com/kz0as/cube-world-coming-back-to-life Thu, 15 Oct 2015 16:33:16 -0400 KaosuDrake

Anyone who loves voxel-based RPGs will be happy to hear that Cube World is now receiving updates once again. The creator of Cube World, Wolfram von Funck, stopped sending updates for the game on July 23, 2013. A year after that, he stopped posting on Twitter in July 2014, leaving fans with a cliffhanger about a quest mode he had just added to the game.

Beginning on October 10th, however, Wolfram started tweeting about new music and characters added to Cube World.

Some pictures posted to Twitter suggest new factions such as the Cult of Doom and the Order of Light. So it looks like we'll ability to join factions for a possible story quest, and fight against a mutual enemy called the Steel Empire. The main story may first involve a fight between the factions that you can join. Then all the factions are forced to fight together against a mutual enemy that is invading their realms. Quests that are already in Cube World may be built upon as well. 

Even with the new additions and the possibility for even more, is there anyone who will play Cube World again? Or did Wolfram's dead air ruin his chances? I believe there are still willing players, even though it's probably fewer than before. There is one thing for sure: once the players of Cube World find out that it has come back and was updated, they'll at least have to take a look at the new game.

All those who want to join in on the Cube World experience will have to wait until further notice. Even though the game is a free alpha, creating a new account has been disabled. And you have to have an account in order to play.

Source: Twitter, Picroma, Reddit

Via: Robert Sgotto

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Cube World Running Your Processor Hot? Limit Your FPS! https://www.gameskinny.com/i2edg/cube-world-running-your-processor-hot-limit-your-fps https://www.gameskinny.com/i2edg/cube-world-running-your-processor-hot-limit-your-fps Sun, 28 Jul 2013 22:57:19 -0400 Ashley Shankle

Boy, do I love some Cube World! But man, I hate how hot my CPU gets while running around on my Lizard Ninja. The jet engine noises coming from my fan are not suitable background noise.

If you're not using a newer processor, chances are Cube World is taking your CPU temperature up past 80°C and potentially into the danger zone of 95°C to 105°C. This is decidedly bad and is absolutely not a temperature range you want your processor to be sitting at. You do not want any of your computer components to get hot enough to slowly fry an egg on.

The latest patch released July 23rd adds an fps limit option that may help keep your CPU at a manageable temperature. If you are having overheating issues, try setting the maximum fps value to 30. 30fps may not be ideal for elitists but I and several others have seen lower CPU temperatures after this adjustment.

The default fps limit is 111fps, which both makes little sense and leaves the game to bounce between super high and super low frame rates as your processor jumps and chugs trying to render the game. Setting the maximum to 30fps means there is a ceiling to keep it from jumping too high and hence eating the entirety of your processing power.

Do note that this is not a sure way to fix the issue, and it will not necessarily get your temperature down to optimum levels. That said, I have seen a 5°C to 10°C drop in CPU temperature since limiting my fps. You can keep an eye on your core temperatures using a program like Core Temp (Note: Click 'More downloads...' instead of the big 'Download' button.) or one of the many other utilities floating around on the internet.

Good luck, and happy adventuring!

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Cube World Forum Community Content - Pokemon Models https://www.gameskinny.com/kcrut/cube-world-forum-community-content-pokemon-models https://www.gameskinny.com/kcrut/cube-world-forum-community-content-pokemon-models Thu, 25 Jul 2013 03:40:43 -0400 Ashley Shankle

Have a special place in your heart for Cube World and Pokemon? Have no fear, my friend! The Cube World Forum community is always hard at work at modifying the game to fit everyone's interests, and this time around we're looking at the Pokemon .cub mods available for you to make your adventure a little more to your liking.

Before the mods

One of the best things about Cube World is the fact that every in-game model can be modified, as can several other of the game's files to make for a more customized experience. In order to take advantage of these .cub file modifications, you must download a model editor and launch the game via a custom launcher.

You can choose either CWME or CWModelEditor to modify your files, and the custom launcher can be found here. Each link has directions on how to get things up and running. Be not intimidated! The modification process is simple and relatively painless.

Cube World x Pokemon

A thread on the forums is dedicated to the topic of taking the in-game monster models and swapping them out with Pokemon. Want to replace bats with Zubat? BAM! You can do that!

Want some more Bulbasaur in your life? BAM! You can do that too!

It is really amazing to see the dedication of fans when they put their mind to something! At the time of writing, there are 40 Pokemon monster reskins listed and available in the main thread. If you are feeling a bit lazy, you can grab the pack right here. There are even instructions to change monster names to their Pokemon counterparts in the readme file.

The 40 that are currently available are certainly not the last, as the forum's .cub Gallery mega-thread is packed with skins just waiting to be installed. If you do not feel like wading through a ocean of posts, sticking to the Pokemon-specific thread will get you plenty of reskins with some patience.

Gotta catch'em all with Ashe Ketchum

Want to make your Pokemon experience almost complete? One forum user has created a mod to swap out the Lizard race for Ash Ketchum, complete with hair color and cap options available in the character creation process.

Here is a link to the direct download of this mod, which can be installed using the same method as the Pokemon skins above.

Of course, these are not the only mods for Cube World. Be sure to check out the Modding/Downloads section of Cube World Forum to check for other mods that may tickle your fancy. New mods are being added all day everyday. Be sure to head on over and say thank you to the fans hard at work making the game all it can be!

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Cube World Official Site Finally Updated, Upcoming Changes Listed https://www.gameskinny.com/yhe2m/cube-world-official-site-finally-updated-upcoming-changes-listed https://www.gameskinny.com/yhe2m/cube-world-official-site-finally-updated-upcoming-changes-listed Tue, 23 Jul 2013 22:13:59 -0400 Ashley Shankle

Cube World has proven to be very popular since its paid alpha release last month, even as a repeated barrage of DDoS attacks locked people from buying the game. People actually want a voxel-based exploration RPG--who would have thought?

After over two weeks with no updates from the dynamic duo over at Picroma, Wollay has stepped forward and made a post on the official site, giving an overview of what he and co-developer Pixxie will be bringing to the game in the near future.

There are a lot of possibilities with a game like this and I'm sure there are some features you would like to see before others, but these are Picroma's priorities moving forward with the game:

  • Bug fixes
  • DirectX initialization issues
  • Client and server optimization for improved performance
  • Remappable controls
  • Scalable GUI with improved low resolution support
  • More server configuration options
  • New content such as new creatures

It may be disappointing to hear we won't be getting any mind-blowing features with Cube World's next big update, but a number of performance and server improvements will make the game more accessible and easier to configure.

The small hiccup during the game's initial weeks seem to be over at this point, and now it's time to settle and play in Picroma's impressive sandbox as Wolley and Pixxie improve upon the groundwork we've already come to know and love. The next few patches will show whether they can make Cube World live up to its potential. Here's to the future, and to riding frogs into the sunset!

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