Cuphead  Tagged Articles RSS Feed | GameSkinny.com Cuphead  RSS Feed on GameSkinny.com https://www.gameskinny.com/ en Launch Media Network Cuphead is Coming to the Nintendo Switch This Spring https://www.gameskinny.com/gij12/cuphead-is-coming-to-the-nintendo-switch-this-spring https://www.gameskinny.com/gij12/cuphead-is-coming-to-the-nintendo-switch-this-spring Thu, 21 Mar 2019 11:42:09 -0400 Joey Marrazzo

To start off the Nindies Showcase on Wednesday, viewers were treated to a rather weird tutorial on how to pour milk. At the end of the tutorial, though, Cuphead and Mugman popped out of the bowl to confirm that the Dark Souls of Platformers is making its way to the Nintendo Switch on April 18.

Originally released back in 2017, Cuphead is a critically praised platformer for the Xbox One and PC; our review said it "it is probably the best example of the genre released in the past 15 years."

Behind its tough gameplay, Cuphead was beloved for its beautiful soundtrack and jaw-dropping art style, becoming a hit with fans and critics alike, holding an 86% on Metacritic

Cuphead on Switch will, of course, support two-player co-op, letting friends die together or make their way through the game's ludicrously difficult levels.

After the premiere trailer, Nintendo thanked "our friends at Microsoft" for allowing this to happen.

Of course, there have been the recent rumors about Xbox Game Pass making its way to Switch along with a port of Ori and the Blind Forest, which might not seem too far fetched considering Microsoft is planning to bring Xbox Live to the Switch

What's more, in a tweet after the showcase by Larry Hyrb (Major Nelson), it was confirmed that players will be able to unlock Xbox Achievements on the Switch port of the game, and that they'll be able to play as Mugman during the single-player mode thanks to a post-launch patch.

Interested players can pre-order Cuphead for the Nintendo Switch here for $19.99. The game is currently available for the Xbox One, PC, and MacOS. 

The Nindies Showcase also unveiled a surprise mashup between The Legend of Zelda and Crypt of the Necrodancer

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2007 vs 2017: A Decade in the Making https://www.gameskinny.com/x1xdc/2007-vs-2017-a-decade-in-the-making https://www.gameskinny.com/x1xdc/2007-vs-2017-a-decade-in-the-making Sun, 31 Dec 2017 14:15:34 -0500 H. Rhodes Hancock

Around a decade ago, I watched a video on GameTrailers called the Top 10 Years of Gaming, and the #1 was 2007. Considering that this video was made and uploaded at the tail end of 2007, it almost seemed presumptuous to call a year that was just on its way out the “Best Year in Gaming.” Now here we are, 10 years later, and people are already declaring 2017 to be another “Best Year in Gaming.” And you know what, both are right.

2007 and 2017 are two great years in the history of video games. 2007 gave us Assassin’s Creed, Mass Effect, Portal, Modern Warfare, BioShock, and Super Mario Galaxy. 2017 gave us Cuphead, NierAutomata, Horizon: Zero Dawn, Breath of the Wild, Persona 5, and Super Mario Odyssey. And those are just all I can name off the top of my head. The sheer volume of quality games that came out in both years is amazing.

However, in retrospect, it wasn’t just the quality and the quantity of the games released that made it a historic year for the medium. It was how those games changed the landscape.

[Image courtesy of BioShock Wiki]

Take BioShock for example. The ideas it helped popularize have become so commonplace that its impact almost feels subdued. The way it uses audio logs to tell you its story, or how you are given moral choices that will impact the outcome of the game, were brought into the mainstream by BioShock and have become mainstays of video game design to the point that those once revolutionary mechanics feel clichéd.

How about Call of Duty: Modern Warfare? Not only did it break the military shooter subgenre out of World War II and into the modern era, but it also promoted the perk system in multiplayer and (for better and for worse) the idea that single-player campaigns could be highly scripted, cinematic roller coaster rides where you are taken from one set piece to the next.

In fact, when you think about it, the franchises and trends that defined 2007 either reinvented themselves or were phased out. In 2007, the Assassin’s Creed franchise begins. In 2017, the franchise gets a soft reboot with Assassins Creed: Origins. In 2007, the Call of Duty franchise does a huge shakeup by going to the modern era after the World War II setting begins to grow stale. In 2017, the Call of Duty franchise decides to go back to the World War II setting after the modern era setting grows stale. In 2007, Half-Life 2: Episode 2 ends in a huge cliffhanger that will ultimately set-up Half-Life 3. In 2017, Half-Life 3 is released in the form of a plot summary on Pastebin.

2017 feels like a new chapter is currently being written. The Nintendo Switch is blurring the lines between handheld games and console games. The surprise success of Nier: Automata saved Platinum Games. SEGA’s long-standing Yakuza franchise finally broke out of its niche. Cuphead surpassed the sales of the more heavily marketed Star Wars Battlefront II by a huge margin. The Legend of Zelda: Breath of the Wild reinvented the open-world mechanic.

The game industry is always changing. But this past year, just like 10 years ago, is where we are going to see the roots of many defining trends for years to come. Games will start taking cues from Breath of the Wild and how it constructed its world, while companies will begin to start assessing the Nintendo Switch and its potential after its first lucrative year.

What do you think? Are we gonna see some trends emerge from this year like we did from 2007's releases? What's it gonna be like reading this article in 2027? Let us know in the comments.

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New Cuphead Platforming Stages! https://www.gameskinny.com/kglzn/new-cuphead-platforming-stages https://www.gameskinny.com/kglzn/new-cuphead-platforming-stages Thu, 09 Jun 2016 15:57:56 -0400 Austin Katz

Ign just revealed a gameplay trailer for the platforming sections for Studio MDHR's upcoming game Cuphead, and it looks like a cross between traditional Mario and Mega Man platformers, with all of their difficulty.

Cuphead was originally just going to contain boss fights, however platforming sections were hinted at during PAX East back in April. The creators said they needed platforming sections to break up the continuous boss fights.  Even though the scope of the game has increased, Studio MDHR said Cuphead is still intended for a 2016 release for Xbox One and PC.  

Cuphead was first announced during E3 2014 with a trailer showcasing the game's plot and some gameplay elements. The game is inspired by 1930's animation akin to the works of Walt Disney. This is the first game by Studio MDHR. 

With E3 rapidly approaching, hopefully more information on Cuphead will be released soon.

(Video courtesy of Ign. Photo courtesy of Studio MDHR.)

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Indie Platformer/Run and Gun Cuphead Makes An Old Look New Again https://www.gameskinny.com/g7b0w/indie-platformerrun-and-gun-cuphead-makes-an-old-look-new-again https://www.gameskinny.com/g7b0w/indie-platformerrun-and-gun-cuphead-makes-an-old-look-new-again Mon, 16 Jun 2014 08:47:52 -0400 Kibret.Tsige

At Microsoft's E3 press conference this year there were many indie titles that viewers only got a brief look at. Several new indie games flashed on the screen in a montage but no further details were given on them. One of the most interesting titles that we only got a glance at was Studio MDHR's Cuphead. However, that peek at the game was enough to pique many people's interest due to Cuphead's unique aesthetic and animation.

Studio MDHR really went the extra mile to get the look of a 1930s cartoon and it shows. Cuphead looks just like a Felix the Cat short or one of Disney's earliest works. Everything moves with the same rhythm and pace as characters from that era did, and it makes Cuphead look almost indistinguishable from that period in animation history. The game even has added smudges and film projector effects to make it more accurate to the time period. 

Cuphead's Aesthetic Gives it a Retro Animated Look and Feel

Image from studiomdhr.com

According to Studio MDHR's press release, Cuphead's gameplay is inspired by classic 2-D run and gun action games such as Gunstar Heroes, Contra III and Contra Hard Corps but also on games such as Super Mario World, Thunderforce and Street Fighter III. This peculiar mix of source material starts to make more sense after looking at the game mechanics Cuphead touts.

Cuphead is designed to be accessible to newcomers but also contains a lot more depth for veterans of the genre. Studio MDHR claims they're designing the game for speedruns, have included "a unique parry defense system," a "wide variety of wacky weapons, supers and secrets," and "schmup levels throughout to test your skill."

The Hand Drawn Characters and Environments Are Awe Inspiring

Image from studiomdhr.com

Cuphead will also include original jazz compositions that were recorded live for the game, two playable characters (the titular Cuphead and his pal Mugman), a co-op mode and an "irreverent and wacky sense of humor inspired by '30s cartoons." Judging from the press release and the amount of detail shown in the game's animations it seems that Studio MDHR is putting a gargantuan amount of work into this title.  If they can pull it off, Cuphead will be a phenomenal game. In the meantime, I'm gonna keep an eye on this one and you should too.

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