Curse Of Naxxramas  Tagged Articles RSS Feed | GameSkinny.com Curse Of Naxxramas  RSS Feed on GameSkinny.com https://www.gameskinny.com/ en Launch Media Network 5 Ways to Beat the Mech Mage Meta in Hearthstone https://www.gameskinny.com/0lqgu/5-ways-to-beat-the-mech-mage-meta-in-hearthstone https://www.gameskinny.com/0lqgu/5-ways-to-beat-the-mech-mage-meta-in-hearthstone Wed, 04 Mar 2015 17:28:47 -0500 ElektedKing

You're climbing that ladder, your deck is nigh unbeatable, and you've not had any troubles yet - things are working in your favor. When all of a sudden, the Mech Mage attacked.

What works best against something like that, though? Not only does the Mage class have plenty of destructive spells at its disposal, it's got freezing cards and secrets galore - on top of the mechs that just keep coming out. Sometimes it can feel like a little too much to deal with all at once - especially early game. So how do you beat the new meta?

We all know the Mech Mage is like a Zoolock deck; you've got to be able to play control or mid-range. Another aggro deck will only make it angry, right? So, what's the easiest way to beat her and her fireballs of hatred? We're going to take a look at our favorite Heroes and go into detail on how exactly to use them to win in a Mech Mage fight.

Face Hunter Rexxar

The Hunter, the hero power that deals two direct damage to the enemy hero every turn if you so desire - but not against a Mech Mage.

So, what hunter deck will take care of this for you? Simple answer, Face Hunter. Bonus, it's cheap to make. To make this deck from square one, you'll need 2,720 dust - not too bad for you new players!

The benefit of this deck is that it's still an aggro deck, and everyone can play those! But to play it well, you have to know what you're doing - I'm here to help with that.

Hero Power is something you want to use every turn possible, so when you're not clearing the enemy board make sure you leave enough mana to use it! Before your opponent has a chance to play any taunts play your Wolfriders, Arcane Golem and Unleash the Hounds, then go for face. This means attack your enemy as quickly as possible, and take them out quick. If you come up against taunts, that's what the Ironbeak Owl is for! Remember that the point of this deck is to win before you make it to late game. 

Freeze Mage with Jaina

What better way to fight a mage than with another mage? In order to beat the ever-present mech horde that's knocking at your door, you're going to need something a little more than just stronger cards. With this deck, your answer is to freeze everything. The overall cost to create this deck from scratch is 5,580 dust.

The bad thing about a Freeze Mage is the cost, if you're relatively new to the game and don't have enough for the Legendaries and Epics, you will have a hard time using a cheap freeze deck. The idea here is to keep your enemies frozen if they're not dead, while you continually deal damage to the enemy hero through minions and spells. RDU specifically built this deck to face against Amaz in the Dreamhack Cup in 2014, so it's been tried and proven true already - plus the Freeze Mage is making a comeback to the meta. When you see that Mechwarper make its appearance, don't be afraid to use your Frostbolt to take it out - no sense it letting the game be easier for the enemy!

Oil Rogue Valeera

One of the best ways I've personally seen to beat the mech mage - or any aggro deck for that matter - would be an Oil Rogue. This is one of the decks to use when it's 3AM and you've been up against the same aggro deck for the past 3 games, you just want to destroy them so bad that they get off for the night. To make this deck, you need to at least have 3,540 dust. Otherwise it may turn out to be a dud.

The point of an Oil Rogue is to clear the board and wait until you've got a good 20+ damage combo to unleash against the enemy hero. Between your ability to always have a weapon equipped, the oils that add additional damage to it, and Blade Fury to finish, this deck makes Mech Mage easy work. (Or any aggro deck for that matter.) You're going to get your combo off mid to late game, so Sprint will come in handy - especially after a long day of clearing that board over and over!

Handlock with Gul'dan

What better way to fight against the meta than to turn to our best friend, Mr. Draw Cards for Days. One of the better ways I've seen to counter the Mech Mage is a good, old-fashioned Handlock. What makes this such a danger in general are the giants, Molten Giant and Mountain Giant, both of which cost (1) less for each card in your hand. If you think you want this deck (and I know you do), it'll cost you a whopping 6,580 dust - so definitely not a good choice for newer players.

The point of this deck is to end the game early with hard hitters (i.e. the giants), while still maintaining control of the board. Loetheb is in there to ensure that your enemy at least has one turn where spells are just - well - inaccessible. And it includes Dr. Boom for the obvious reasons. When your opponent gets lucky and plays out a monster - I'm talking to the priests with the Lightwell combos here - Big Game Hunter becomes your best friend. Overall, if you have the dust and don't mind spending it, Handlock is one of the better decks to climb the ladder in general.

Ramp Druid with Malfurion

Druids have some of the most troubling mid-late game actions in Hearthstone, with their constant buffs and ability to turn even a 1 attack minion into a 10 attack monster after a single turn, multiple times, all the while playing other hard hitting cards. So this must be one of the fabled 10k dust decks you've been hearing about, right? Wrong. Fortunately for you, it doesn't have the cost of a Control Warrior and comes to a median 5,880 total dust to create.

The point of this deck isn't combos - it's to survive long enough to play consistently mid through late into the game. Sludge Belcher and Sunwalker are your best defenders, with The Black Knight coming out to destroy any enemy taunt minion and Big Game Hunter to deal with any over the top enemies. Ragnaros the Firelord will be your best friend -while he doesn't attack, he does deal 8 damage directly to a random enemy. Overall, it's a very straightforward deck and one that has the ability to completely eradicate a Mech Mage.

That ends us up for five different ways to beat the pesky new meta Mech Mage.

While there are more ways to beat her than what I've listed here, these have been the most consistent from what I've seen and experienced myself. Remember, each deck has its own playstyle - so if you prefer aggro decks more than the others, take the Face Hunter - it's got the closest style of play to what you're used to, etc.

If you have any questions about any of the decks presented feel free to ask in the comments below and we will get you an answer!

 

 

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Hearthstone Naxxramas Plague Quarter Guide https://www.gameskinny.com/hwak3/hearthstone-naxxramas-plague-quarter-guide https://www.gameskinny.com/hwak3/hearthstone-naxxramas-plague-quarter-guide Tue, 29 Jul 2014 12:33:25 -0400 GameSkinny Staff

This guide will cover hero abilities, strategies, and recommended classes for taking down the three bosses of Hearthstone's Naxxramas Plague Quarter.

Naxxramas features a host of deathrattle specific cards, the full list can be found here on Hearthpwn. I recommend every class have a few silences against these bosses to avoid deathrattle synergies. Also, deathrattle is slow - take advantage of this by going for the face and try to end the fight before the bosses ramp up.

Deathrattle aside, the real key to bringing down the Naxxramas bosses is understanding how to combat their unique and totally OP Hero Powers.

Plague Quarter features: Noth, Heigan, and Loatheb.

Noth the Plaguebringer - 30 HP/45 HP Heroic

Hero Power (Passive) - Raise Dead: Whenever an enemy dies, raise a 1/1 Skeleton. (0 Mana)

Heroic Power (Passive) - Raise Dead: Whenever an enemy dies, raise a 5/5 Skeleton. (0 Mana)

General strategy and recommended classes for Noth:

Any sort of AOE or ping decks can deal with Noth's 1/1 adds. The best thing to do on both normal and heroic is just try not to lose minions. High health, heals, Divine Shields, and removal spells will negate most of what Noth can do.

Also, Noth can't do much of anything against big beefy minions - stall early and bust out every huge legendary you have!

Try these classes:

Mage: Mages can easily ping off Noth's 1/1 skeletons with the Mage's Hero Power, making her an obvious choice. Play control and take some AOE. Arcane Missiles is your friend! In heroic, if the adds get out of control, just throw in some AOE freeze.

Warlock: Finally, a chance for hand-lock to shine! Keep you hand large with Life Tap and get out early Twilight Drakes and giants. Soulfire and Mortal Coil are reasonable early spells if you need to control the board.

Priest: Abuse the hell out of the Priest's healing abilities and health buffs. Every trick in the Priest's book is useful against Noth.

Druid: Ramp up, own face. Use Wild Growth and Innervate to get mid and late game minions out early. The Druid's direct removal spells and face smacking powers (Claw is great for early removal) should be able to handle most of what Noth can throw at you.

Note: Other classes are viable, but these seem to be the most effective. Let us know how you beat Noth!

Reward:

(Top)

Heigan the Unclean- 30 HP/45 HP Heroic


Hero Power - Eruption: Deal 2 damage to the left-most enemy minion. (1 Mana)

Heroic Power - Eruption: Deal 3 damage to the left-most enemy minion. (0 Mana)

General strategy to defeat Heigan the Unclean

One of the nicest things about this boss is that Heigan encourages you to use the Naxxramus cards you've already earned: he basically is a deathrattle-triggering machine. If you got here, that means you just received two brand new Stoneskin Gargoyle cards - now is a good time to use them!

Put a Stoneskin Gargoyle on the left-most side, control board, and watch as Heigan fails to kill it every turn. Alternatively, any sort of token or deathrattle oriented deck will thrive in this matchup.

Nerubian Eggs and Haunted Creepers are great minions to throw at Eruption. A turn 2 Nerubian Egg will set you up for some heavy hitting early power.

There are also 5 neutral Divine Shield minions, 10 if you get two of each, that all can absorb at least one Eruption each.

Try these classes:

Warlock: Deathrattle zoo-lock is a perfect recipe for taking down Heigan quickly. Populate your board with tons of low cost creatures to just absorb each hit and overwhelm Heigan.

Paladin: Tokens are great Eruption fodder and the Paladin's natural removal and Divine Shields help to minimize Heigan's aggression. With a focus on Divine Shields, you could potentially have 12 (+2 more from Hand of Protection) Divine Shields - potentially even making Blood Knight a viable choice.

Shaman: Again, tokens = Eruption fodder and removal = great control. A little spell power and you'll be able to hit like a truck. Ancestral Healing and Ancestral Spirit will also reliably help to minimize Eruption's damage.

Priest: Health buffs and healing are a beautiful thing. Holy Nova, beefy creatures, and even shadow removal are all wonderful things - not to mention that Eruption gives Priests a reliable way to beef up Gurubashi Bezerker.

Note: Other classes are viable, but these seem to be the most effective. Let us know how you beat Heigan!

Reward:

(Top)

Loatheb - 75 HP/99 HP Heroic

Hero Power - Necrotic Aura: Deal 3 damage to the enemy hero. (2 Mana)

Heroic Power - Necrotic Aura: Deal 3 damage to the enemy hero. (0 Mana)

General strategy to defeat Loatheb

STOP! I know that you're already freaking out about all that health! Thankfully there is no need to worry, Loatheb has a set of Spore mechanics that actually makes that health number easy to deal with if you know about it in advance. The only thing is that Necrotic Aura puts you on a bit of a timer - on heroic you have 10 turns max to kill Loatheb.

Spore mechanics: Loatheb has two cards that will generate Spores (below) for you to kill - and Spores give your minions +8 attack permanently. All you need to do is play cards that force Loatheb to use Deathbloom and Sporeburst.

Generally, any class that can generate a lot of minions to take advantage of the Spore buff will do well. Also, windfury minions LOVE to eat up Spores and hit like trucks!

If you ever played WoW, this fight actually echos the Loatheb raid fight: Loatheb had a gargantuan amount of health and killing Spores gave the raid attack buffs - all you needed to do was coordinate clearing out the Spores within a time limit. Same thing here!

P.S. Murloc rush decks on any class can ROLL on Loatheb pretty hard.

Try these classes:

Shaman: Grab as many totems as possible and even beef them up with Ancestral Might! Each Spore is already a beefed-up Bloodlust, so take advantage of windfury cards to get the most out of the Spore buffs. Even a totem with windfury can still hit for at least 16 damage if you kill a Spore first.

Warlock: Zoo-lock pure and simple. Populate your board ASAP with as many minions as possible - if you need more cards, Life Tap. Murloc-lock is also very potent!

Hunter: Keep your hand healthy with card draw and stall for the right opportunities to use Unleash the Hounds. Unleash + one or two Spores will devestate Loatheb with ease! Note: because of this you don't need Timber Wolf nor Dire Wolf Alpha - use other zoo minions to draw out the Spore-generating spells.

Paladin: Normally, shock-Paladin prioritizes using spells to go for the face, but in this matchup use Hammer or Wrath, Truesilver Champion, and Avenging Wrath strictly for board control. Populate your board with quick and cheap minions and pack one or two heals to give yourself some extra time against Necrotic Horror - then just hit some spore combos and you are good to go! Just as with Heigan, some Divine Shields will help keep creatures alive - take advantage of this for Spores. 

Note: Other classes are viable, but these seem to be the most effective. Let us know how you beat Loatheb!

Rewards:
 

(Top)

Reward note: you will be rewarded the cards above for the first time you defeat each boss. You will also unlock the ability to craft each card and it's gold version if you have the dust.

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GameSkinny News Roundup - July 27th https://www.gameskinny.com/5q0cw/gameskinny-news-roundup-july-27th https://www.gameskinny.com/5q0cw/gameskinny-news-roundup-july-27th Sun, 27 Jul 2014 16:52:15 -0400 Proto Foe

[Author's Note: Production quality will increase, format will evolve. Any suggestions you may have, please do not hesitate to put them forth.]

Welcome to the GameSkinny News Roundup.

This weekly feature highlights 5 articles from the previous week, with the aim to simply bring them to the attention of those who may have missed important or interesting updates due to the ever-increasing influx of games news, reviews, and more.

There will usually be 1 article from the following categories; News, Review, Interview, Guide, and Culture. Some nice, light reading at the end of the week.

Have You Googled "Rumor" Recently?

First up we have the returning rumour, this time confirmed by a reliable source, of Google purchasing Twitch.tv. This rumour first entered circulation back in May, and had a price tag of $1 billion attached to it.

Alex reports on the VentureBeat detailed report, and ends by asking:

Can Twitch retain its small, non-corporate aura as they climb the ladder of mega-corporation success?

Minor Spoilers Incoming, You Were Warned!

Angelina makes her first of two appearances this week. Firstly with her review of Telltale Games' The Walking Dead: Season 2 episode named "Amid the Ruins", scoring it a very satisfying 9 stars.

Now, I'll admit I am a little behind on the second season of TWD, so I am thankful for the lightly sprinkled review. It has made me want to wait to play the whole season in one big, walker-sized lump. You can read the review right here.

There is a looming feeling of dread on the horizon constantly during this episode.   The future seems murky for the members of Clementine’s group but as for Clementine, she learned a lot of hard but necessary lessons in this episode that will no doubt affect her in the thrilling conclusion of the Walking Dead Season 2.

Angelina on Amid the Ruins

Excuse Me, Mr. President

It's not everyday you get to interview the President of the United States of America, that day came for Angelina, or so she thought. She did, however,  get to interview Richard Nixon. What did they speak about? The end of the world, obviously.

Angelina asked Richard Nixon, the founder of Black Studios, many, many questions. One highlight for me was the straight question of  "Just what inspired you to make a game like After Reset?"

Frankly, I was desperately waiting for the real Fallout 3 that Van Buren should have become. I was disappointed when that one was canceled, as well as when Project 13 was cancelled. Oblivion's mods were able to save memories of true Fallout spirit from extinction.

-Richard Nixon on his inspiration for After Reset

The lengthy, but informative, interview can be read here.

Yes, Yes. Welcome to My Parlour

 Hearthstone has captured many a  gamer's  imagination. It has fused  together their  (read: my) love for  the Warcraft universe,  passion for  collectible card games, and the  need for  simple accessibility. The  result? Heroes of Warcraft: Hearthstone. Not happy with just allowing players to face each other in (im)mortal combat, Blizzard has added a single-player expansion titled "The Curse of Naxxramas". Pretty freaking sweet, right?

Well, yes. However, the fights are rather challenging. Bosses have cards that would make Stu Ungar want to play Snap, heroic sized health pools, and lines that wouldn't make it into a Nic Cage film.

Never fear, Jay, has you covered. Check out his guide to the Arachnid Quarter of Naxxramas.

And Finally...

New kid on the block, TiquorSJ, wanted to share this great video of Minecraft. It's essential viewing for any parent that is thinking of allowing their child to enter this brutal, horrific, savage, world.

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Curse of Naxxramas Goes Live Today https://www.gameskinny.com/2fn9v/curse-of-naxxramas-goes-live-today https://www.gameskinny.com/2fn9v/curse-of-naxxramas-goes-live-today Tue, 22 Jul 2014 14:14:10 -0400 Rocky Linderman

Blizzard has released the much anticipated expansion to its highly popular free to play card game, Hearthstone. If you already have Hearthstone installed on your computer all you'll need to do is start the Battle.net launcher and the game will take care of the rest for you. 

The following five wings will be available for gamers to play: 

  • The Arachnid Quarter- A web choked maze filled with many legged-minions. 
  • The Plague Quarter- Necromancers brew deadly plagues while a fungal monstrosity lies in wait. 
  • The Military Quarter- Tireless undead knights perfect their deadly arts within these chambers. 
  • The Construct Quarter- Abominations stitched together from the Scourge's victims stomp through these slime soaked halls. 
  • Frostwyrm Lair- Chilly abode of Sapphiron and the arch-lich Kel'thuzad himself. 

The different quarters can be bought individually using either real money or the in game currency of gold. Starting today and lasting through the rest of the month, The Arachnid Quarter will be free to all players. The other quarters of Naxxaramas will be released each week over the course of the next five weeks. 

There will be a total of 30 new cards added to Hearthstone players can unlock once all of the quarters are released. Despite "The Curse of Naxxramas" being a single player expansion, the cards earned playing it can be used in any play mode. 

The expansion also includes a Heroic Mode which will allow players to play through the quarters again on a harder difficulty once they've cleared them on normal mode. Players that test their mettle on Heroic Mode will find sweeter loot rewards to compensate them for their frustrations. 

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Hearthstone Naxxramas Arachnid Quarter Guide https://www.gameskinny.com/6h61q/hearthstone-naxxramas-arachnid-quarter-guide https://www.gameskinny.com/6h61q/hearthstone-naxxramas-arachnid-quarter-guide Tue, 22 Jul 2014 08:10:15 -0400 GameSkinny Staff

This guide will cover hero abilities, strategies, and recommended classes for taking down the three bosses of Hearthstone's Naxxramas Arachnid Quarter.

Naxxramas features a host of deathrattle specific cards, the full list can be found here on Hearthpwn. I recommend every class have a few silences against these bosses to avoid deathrattle synergies. Also, deathrattle is slow - take advantage of this by going for the face and try to end the fight before the bosses ramp up.

Deathrattle aside, the real key to bringing down the Naxxramas bosses is understanding how to combat their unique and totally OP Hero Powers.

Arachnid Quarter features: Anub'Rekhan, Faerlina, and Maexxna.

 

How to Beat: Anub'Rekhan - 30 HP/45 HP Heroic

Hero Power - Skitter: Summon a 3/1 Nerubian. (2 Mana)

Heroic Power - Skitter: Summon a 4/4 Nerubian (2 Mana)

This is the Paladin's Hero Power on steroids. A 3/1 can hit like a truck for 2 mana, but it also extremely vulnerable as well. The 4/4 Heroic version, however, is tough as nails. Abub'Rekhan also has a host of Mage and Warlock removal spells at his disposal.

General strategy and recommended classes for Anub'Rekhan:

Any sort of AOE or ping decks can deal with Anub'Rekhan's 3/1 adds. Keeping board control against those adds is key, or else you'll be overrun quickly and lose.

Try these classes:

Mage: Mages can easily ping off Anub'Rekhan's 3/1 Nerubians with the Mage's Hero Power, making her an obvious choice. Play control and take some AOE. Arcane Missiles is your friend!

Paladin: What kills a 3/1? A 1/1. The Paladin's Hero Power can also ping down the Anub'Rekhan's pesky 3/1s if you keep up AND spells like Consecrate and Avenging Wrath can easily flip the board in your favor if the Nerubians get out of hand.

Hunter: Unleash the Hounds. The current token Hunter meta brings a lot of card draw and cheap combos that can easily control the board and rush down Anub'Rekhan.

Rogue: Ping/spellpower Rogue gets a chance to shine here with lots of cheap and quick removal as well as weapon combos that will allow you to focus on keeping adds off the board.

Note: Other classes are viable, but these seem to be the most effective. Let us know how you beat Anub'Rekhan!

Reward:

 

How to Beat: Grand Widow Faerlina - 30 HP/45 HP Heroic

Hero Power - Rain of Fire: Fire a missile for each card in your opponent's hand. (2 Mana)

Heroic Power - Rain of Fire: Fire a missile for each card in your opponent's hand. (1 Mana)

 

Rain of Fire will continuously barrage your field and deal direct damage and Faerlina will play fast and loose with her minions. At the Heroic 1 Mana cost, expect Rain of Fire every turn. Her deck contains a decent number of Warrior class cards that will take advantage of buffing damaged creatures.

General strategy to defeat Faerlina

Welcome to another episode of: "Screw That Hero Power!" Rain of Fire means you want to keep your hand small to minimize the damage - but low cost cards tend to also have low health. See the problem?

Get rid of your hand fast and rush her down.

Try these classes:

Warlock: No, not Hand-lock, this is a job for the Zoo-lock. Populate your board ASAP and keep your hand low with discard cards like Soul Fire and Succubus. If you need more cards, Life Tap.

Paladin: Zoo Paladin works well here as well: get low cost creatures out, buff them with cheap spells, and protect yourself with early secrets. Grab some life gain and you'll be set.

Druid: This is a little counter intuitive, but ramp Druid with a little bit of healing will keep Faerlina at bay as you quickly get large minions who can easily absorb damage. Faerlina can't do much against big fatty minions with taunt.

Priest: The Priest's healing can help mitigate a lot of damage and his powerful buffs can set you up for some fairly unstoppable big-minion plays.

Note: Other classes are viable, but these seem to be the most effective. Let us know how you beat Faerlina!

Reward:

 

How to Beat: Maexxna - 30 HP/45 HP Heroic

Hero Power - Web Wrap: Return a random enemy minion to your opponent's hand. (3 Mana)

Heroic Power - Web Wrap: Return 2 random enemy minions to your opponent's hand. (0 Mana)

 

Maexxna is fairly straight forward, and Web Wrap can be a pain - but it can only target one minion at a time. At Heroic, that becomes 2 minions for FREE; so plan on using cheap tokens or nearly no minions. She has the new Hunter class card (1/1 spider with card draw deathrattle).

Note on Heroic: Maexxna starts with 2 Haunted Creepers (1/2 Deathrattle: Summon a 1/1 Spiderling) on the field and usually coins out a third on turn one. 

General strategy to defeat Maexxna

Battlecry minions are exceptionally potent against Maexxna: no matter how many times she uses her Hero Power, it will only benefit you from getting additional battlecry summons!

Maexxna can't send back minions that aren't on the board. Use charge minions for removal. If you use them for direct damage and she returns them to your hand... summon and charge once again.

Direct damage is pretty powerful in this fight as well, she can't send minions back if there aren't minions on the board.

Try these classes:

Rogue: Use all the battlecry minions! Rogue combos can seriously take advantage of Maexxna's Hero Power. Abuse this free Youthful Brewmaster and you'll spank Maexxna easily.

Mage: Maexxna can't use her Hero Power against you if there aren't any minions on the board! Load up on direct damage spells, traps, and freeze/control spells and blast from afar.

Hunter: Keep your hand healthy with card draw and stall for the right opportunities to use Unleash the Hounds. Keep pinging Maexxna down with your Hero Power and then surprise her with a burst of direct damage.

Warrior: The combination of control, charge, and weaponized removal/damage makes Warrior another good pick against Maexxna. Unfortunately, you might not be able to make much use out of pirate synergy, but don't let that deter you from packing a deck full of weapons and Upgrades.

Note: Other classes are viable, but these seem to be the most effective. Let us know how you beat Maexxna!

Rewards:
 

Reward note: you will be rewarded the cards above for the first time you defeat each boss. You will also unlock the ability to craft each card and it's gold version if you have the dust.

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