Dante Tagged Articles RSS Feed | GameSkinny.com Dante RSS Feed on GameSkinny.com https://www.gameskinny.com/ en Launch Media Network Devil May Cry 4 Special Edition Detailed and Includes Playable Vergil, Lady, and Trish https://www.gameskinny.com/dyjku/devil-may-cry-4-special-edition-detailed-and-includes-playable-vergil-lady-and-trish https://www.gameskinny.com/dyjku/devil-may-cry-4-special-edition-detailed-and-includes-playable-vergil-lady-and-trish Tue, 24 Mar 2015 08:54:54 -0400 Elijah Beahm

It's only a little while since DmC: Definitive Edition rolled out with an extensive amount of new tweaks, modes, and wrinkles to the original game.

Now Capcom is rolling out an even crazier remaster for Devil May Cry 4 Special Edition. The new content is staggeringly impressive.

First off, those of you who played Devil May Cry 4 will remember that you could play as two different characters, Dante and Nero. Now, in addition to the original two protagonists, three new playable characters enter the fray, and two offer drastically new styles of play.

Vergil will combine elements from his Devil May Cry 3 design and some of the ideas behind his most recent incarnation in DmC: Devil May Cry. So expect plenty of teleporting, along with a new emphasis on precise movements. Devil May Cry 4's Vergil will become more deadly the greater style and precision you use thanks to a new "Concentration" mechanic. He will also be fully upgradeable, and playable on all missions in the campaign.

Trish has been in the series since the very beginning, nearly running Dante over with a motorcycle in the first of the series many crazy brawls. She's not been a playable character since the divisive Devil May Cry 2 though, so this is a surprising return.

Unlike the rest of the cast, she doesn't swap between tons of weapons or focus on major combos. Instead, Trish has a greater focus on a core set of abilities and limited moves. She's right up the alley of fans of games such as Virtua Fighter 5, with a heavy meta-strategy to her playstyle instead of an extremely long list of moves.

And for the first time, the gun-toting Lady will be playable in a Devil May Cry game. Unlike the rest of the cast, her focus will be on firearms and ranged attacks, meaning she'll be a drastic change in playstyle. It's not entirely clear how that will work, but Lady's new combat mechanics sound incredibly ambitious.

In addition to the new lead characters, the game will have a new game mode that was originally a PC exclusive feature to Devil May Cry 4. Legendary Dark Knight Mode pits you against a ludicrous numbers of enemies. Think something like XL Mode in Star Wars: Battlefront 2. On top of this, there will be Turbo Mode, which speeds the entire game up by 20%.

There will also be the traditional re-release high-resolution textures, 1080p support, bonus skins and costumes, minor tweaks to the game balancing, and the series hallmark 60 FPS gameplay. It will release digitally for North America on Xbox One, PS4, and PC this summer.

Are you excited for the return of Devil May Cry 4? Do you think the new playable characters and modes make the game worth playing again? Let us know in the comments below!

Images and video: Capcom

DmC: Devil May Cry Definitive Edition is an Unneeded Re-Release https://www.gameskinny.com/xnt4c/dmc-devil-may-cry-definitive-edition-is-an-unneeded-re-release https://www.gameskinny.com/xnt4c/dmc-devil-may-cry-definitive-edition-is-an-unneeded-re-release Wed, 18 Mar 2015 17:23:03 -0400 Stan Rezaee

DmC: Devil May Cry created such friction with the community that mentioning its very name erupts into a civil war among gamers. So one has to wonder what is Capcom thinking by re-releasing one of the most polarizing games on Next-Gen consoles.

If Capcom was planning to reclaim some lost revenue or hoping that gamers had forgotten about how one of their most iconic games was bastardized, then re-realsing DmC: Devil May Cry has to be their worst idea since Resident Evil 6.

It has almost been two years since the game was originally released and the only demographic that will easily forget a grave injustice like that are midterm and undecided voters. 

This reboot takes players to a world were humanity is secretly ruled by demons who keep the population dumb with mindless entertainment and enslaved through debt. Dante is an outcast who is guided by Virgil in unlocking his origins and mastering his powers. After learing the truth, he joins the rebellion to free humanity from the gripe of Mundus tyranny.

The only redeeming aspect of the game is the story which tries its best to be deep and insightful. Combining the elements of both The Matrix and V for Vendetta, this modern retelling of The Inferno has Dante battle his ways through the Nine circles of modern society.  

Yet the story is not enough to make-up for everything that is wrong with this remake.

Like most icons that were redesigned for the Seventh Generation era, Ninja Theory dumbed down the core gameplay in attempt to appeal to casual gamers. The gameplay elements that made Devil May Cry an icon back in the day were lost and in its place is a generic hack & slash setup that offered nothing unique. There is nothing in the gameplay that makes it standout from other hack & slash titles except for the a title that tricks the audience into thinking they are about to play a legitimate Devil May Cry game.

Next is the fact that one of gaming's iconic characters has now become one of the most unbearable brats. Despite what a few casual gamers in the media like to think, it has nothing to do with Dante's hair.

The original Dante was the type of demon hunter that gamers could connect with or admire. He was a character that gamers could both connect with and respect. He could easily be described as what Han Solo would be like if he were a demon hunter. With this character came a unique sense of humor that brought a sense of light to this dark hero. 

This rendition of Dante has lost all the characteristics that gamers loved about the original while being the concept of what a 13 year-old would define as "badass". To make matters worst is that there is nothing about this Dante that is likable as he is just an obnoxious brat. In the end, this rendition of Dante is not only a great insult to the original character but an injustice to the legacy of Dante Alighieri. 

DmC: Devil May Cry could have been a good hack & slash if it didn't pretend to be a Devil May Cry game with an unlikable hero. In the end Capcom should just go back to drawing board and try again rather than forcing this new rendition of an icon on a dissatisfied audience. 

Guild Wars 2 Fashion - Dante from Devil May Cry 4 https://www.gameskinny.com/l65qr/guild-wars-2-fashion-dante-from-devil-may-cry-4 https://www.gameskinny.com/l65qr/guild-wars-2-fashion-dante-from-devil-may-cry-4 Fri, 02 Aug 2013 19:23:53 -0400 Chykun

What? Really? Why?

Dante is simply my favorite video game character. The Devil May Cry series, with the exception of DmC: Devil May Cry, is my favorite action game series of all time.


Dante himself from Devil May Cry 4.


But wait, there's more...

Dante isn't complete without his Devil Trigger look. So I had to wait until July 28 (achievement rewards) to fully complete his devil transformed look. Without further ado...

Original Dante's Devil Trigger image (left). Imitation in GW2 (right)

Wait.. What.. How?

Dante's Look

- Head Armor: none

- Shoulder Armor: none

- Chest Armor: Shaman Reward Breastplate (Citadel of Flame reward)

- Hand Armor: Heritage Armguards (Hall of Monuments reward)

- Leg Armor: Falconer's Leggings (Tier 2 Human Cultural Armor)

- Foot Armor: Krytan Boots (Krytan Armor from Gem Store)

- Weapon: Ghastly Greatsword (Ascalonian Catacombs reward)

- Posing: /shrug


- Flame Dye and Charred Dye - For a more awesome red and brown color. They both bring out more details in the armor than most dyes. And Midnight Fire Dye for darkest brown dye.

Bonus: Dante's Devil Trigger look

Head Armor: Hellfire Warhelm (Achievement reward)

Shoulder Armor: Hellfire Mantle (Achievement reward)

Chest Armor: Divinity Council Chestguard (Caudecus' Manor reward)

Hand Armor: Medium Fused Gauntlets (Frost and Flame living story reward)

Leg Armor: Falconer's Leggings (Tier 2 Human Cultural Armor)

Foot Armor: Krytan Boots (Krytan Armor from Gem Store)

Weapon: Twilight (and Bolt on secondary slot for lightning-aura effect on armor using weapon swap trick)

- Posing: This is quite complicated to explain - First, unsheathe your weapon and then activate walk (Options->Control Options->Walk). NPC or object behind the camera is necessary and should be selected so your character will look to it while walking.


- Flame Dye and Charred Dye - Sticking with the nice red and brown color. They both bring out more details in the armor than most dyes. And Midnight Fire Dye for darkest brown dye.

User: ChyrosNX.1834

What Exactly is Project X Zone? https://www.gameskinny.com/rmmtx/what-exactly-is-project-x-zone https://www.gameskinny.com/rmmtx/what-exactly-is-project-x-zone Wed, 26 Jun 2013 19:03:11 -0400 Aneudys Tejeda

A match made in heaven, that's what Project X Zone is!

Released in Japan on the 3DS back in October, Project X Zone was finally localized and released in North  America on June 25th. The game has been receiving some positive reviews, with a solid 74 on Metacritic, but what exactly is it?

Project X Zone is a hybrid tactical role-playing game. It mixes characters from 3 well-respected studios: Namco Bandai, Capcom and Sega. Boasting a roster of over 60 characters, this game is why I want a 3DS. 


The Portalstone has been stolen, and heroes and villains from various franchises are suddenly jumping through dimensions to retrieve it. Like most dimension-jumping plots in games, the story gets more and more complex with each new character introduced. Before long, things get so out of hand that most reviewers don't even know what's really going on in this game.


Stages in Project X Zone take place throughout various areas of the franchises of Capcom, Sega and Namco Bandai on a grid-based board much like Fire Emblem. Each friendly unit is made up of two characters known as a Pair Unit. A third character can be added for once-per-battle assistance. Units can move freely within their range on the map.

The battle system is called the Cross Active Battle System. Pressing the A button in combination with the D-Pad performs up to five basic attack combos. Other gameplay elements include Support Attacks which allow you to call in a nearby ally for assistance, and Cross Hit, which freezes the target in place during simultaneous attacks from multiple units.

As the player's units deal damage, the player's Cross Power (XP) gauge fills up and can be used for special attacks and defensive moves on the map. Damage done via Cross Hits can fill this gauge up to 150%.

Character Roster

As I mentioned, the game features 60 playable characters. With the gameplay using its unique Cross Active Battle System, you can mix and match your team of two as well as another solo unit. So imagine the ability to have Heihachi from the Tekken series and Ulala from Space Channel 5 on your team. I'm not going to list the whole roster (for that you can check out Gamesradar), but I will go ahead and list some notable characters featured in Project X Zone to get you excited.

  • Sega
    • Vashyron from Resonance of Fate
    • Imca from Valkyria Chronicles III
    • Akira Yuki & Pai Chan from Virtua Fighter series
  • Capcom
    • Arthur from Ghost'n Goblins
    • Juri Han from Street Fighter
    • Frank West from Dead Rising
    • Hsien-Ko from Dark Stalkers
  • Namco Bandai
    • Heihachi from the Tekken Series
    • Black Rose from .hack
    • KOS-MOS from Xrnosaga

For a fan of Namco Bandai and grid-based RPGs, this game looks to blend a crazy set of characters with a unique battle system accessible for anyone. Truly a game that makes me want a 3DS.