The Grandaddy of all space sims has a spring in his step, a twinkle in his eye and fistful of missiles as the alpha test of Elite: Dangerous' combat engine gets underway.
Somewhere in Cambridge, UK, re-imagined Cobra Mk. IIIs and Sidewinders are spooling up their hyperdrives and charging their pulse lasers for the first time in decades.
The kickstarted return of the 3D space sim that launched a genre will be embracing the virtual reality tech that is literally turning heads across the industry.
With only two weeks to go until the end of the Kickstarter fund-raising period, Elite: Dangerous developers release more information in a bid to bring back the classic.
In 1984, David Braben gave the world the first real-time 3D game. Now, a mere 28 years later, a new version of his sci-fi classic is coming. This is huge news, but can it be a success?