David Cage  Tagged Articles RSS Feed | GameSkinny.com David Cage  RSS Feed on GameSkinny.com https://www.gameskinny.com/ en Launch Media Network David Cage Says Video Game Narratives Are Still Inferior to Films https://www.gameskinny.com/5kmsn/david-cage-says-video-game-narratives-are-still-inferior-to-films https://www.gameskinny.com/5kmsn/david-cage-says-video-game-narratives-are-still-inferior-to-films Thu, 22 May 2014 18:25:10 -0400 Kibret.Tsige

David Cage, head of developer Quantic Dream along with writer and director of Omikron: The Nomad SoulIndigo Prophecy, Heavy Rain, and Beyond: Two Souls, has become well known for the cinematic style of his games. Those three titles rely heavily on cutscenes while also giving the player choices that change the story. In an interview with Play Magazine, Cage said that he wants to tell stories with a "3D script that includes time, space and interactivity" instead of a "2D script, like a film, which just moves through time and space."

Cage has been praised for his writing, winning the BAFTA Games Award for Story and being called a "genius" and one of the best writers in gaming by Warren Spector, co-creator of Deus Ex, System Shock, and ThiefIn the interview with Play, Cage stated his belief that "[b]y far, video games are the most fascinating medium mankind has ever created" but "we have nothing in games that gets anywhere near to a good film in terms of narrative and characterization."  

David Cage's Games Imitate Films By Using Motion-Captured Actors 

Image from beyond.wikia.com

David Cage also spoke out against the game industry's "restrictive idea of interactivity" that revolves around "performing physical actions, like shooting or jumping, in loops." Many have argued that David Cage's titles are more film than video game because of their reliance on quick-time events and context sensitive button prompts to make up most of the gameplay. 

In response to this Cage says:

My characters don't carry guns or shoot every person they meet. They lead normal lives and do mundane things. They have emotions and relationships. This, to me, is what interactivity is about--creating real empathy between a player and their character. But games are a conservative industry. It's hard to convince hardcore players to accept these new kinds of interactivity.

David Cage's Heavy Reliance On Button Prompts Has Annoyed Many Gamers

Image from destructoid.com

David Cage believes that video games have "the power to make you think in ways that books and films have not achieved" and that we "currently use them as a toy, but they have the potential to be meaningful." Still, Cage believes that games won't reach their potential within his lifetime because the games industry isn't receptive to "different creative directions."

A Big Step for Gaming: David Cage has Earned the Legion of Honour https://www.gameskinny.com/1z5gp/a-big-step-for-gaming-david-cage-has-earned-the-legion-of-honour https://www.gameskinny.com/1z5gp/a-big-step-for-gaming-david-cage-has-earned-the-legion-of-honour Mon, 17 Feb 2014 06:25:22 -0500 Fathoms_4209

Yeah, we continue to see studies concerning the dangerous effects of video games. The mainstream press continues to use the industry as a scapegoat at every turn. Many still believe gaming is highly addictive and still just a "kid's toy."

All those stereotypes exist in abundance, unfortunately. However, news like this should be embraced by gamers everywhere, because it directly combats those bad vibes.

Quantic Dream founder and artistic visionary David Cage will receive France's highest honor: The Legion of Honour.

He's the first video game developer to earn the prestigious award. It will be presented by Fleur Pellerin, French Minister Delegate with responsibility for Small and Medium-Sized Enterprises, Innovation and the Digital Economy.

Cage is known for creating narrative-driven games, which he often dubs "interactive dramas." Heavy Rain was a critical and sales success, and although last year's Beyond: Two Souls fell a little shy of the mark (according to most critics), it was still a top-tier achievement.

France has paid tribute to other industry greats, such as Nintendo's Shigeru Miyamoto and Ubisoft's Michel Ancel; each received the Order of Arts and Letters. Cage is the first game designer to receive the Legion of Honour, though, and that's pretty darn special. Here's hoping this is the kind of press that gets mainstream attention, even though I'm willing to bet most news outlets still want "kid kills grandmother after playing GTA" headlines.

Really Ubisoft? Why does everything need to be a big franchise? https://www.gameskinny.com/wxdm9/really-ubisoft-why-does-everything-need-to-be-a-big-franchise https://www.gameskinny.com/wxdm9/really-ubisoft-why-does-everything-need-to-be-a-big-franchise Mon, 12 Aug 2013 15:08:49 -0400 StayNoLonger

So most people in the gaming community now know Ubisoft has announced that in the future they are not going to even bother thinking about making a game that does not have the potential to be made into a franchise.

"That's what all our games are about; we won't even start if we don't think we can build a franchise out of it. There's no more fire and forget – it's too expensive."

Tony Key in an interview with [a]ListDaily


Not Every Story Needs a Sequel

Does this mean that they are going to continue smothering their IPs with a pillow until there is no life left in them whatsoever? While I personally hope that they pack in endless sequels to Assassin’s Creed because I have really enjoyed those games; I'll admit even I have been getting a bit tired of AC since Revelations.

Some games only require one game to be able to tell their story, and there are some games from Ubisoft, like The Division, which at first glance don’t seem to have much need for a sequel. But Ubisoft’s Senior Vice President of Sales and Marketing, Tony Key, said “It is too expensive"... Really?


Budget Vs. Quality

Just because they are making a game does not mean it needs a big AAA budget.

If you look at the overall spending used for The Witcher 2: Assassins of Kings next to the marketing cost alone for both Battlefield 3 and Call of Duty it is nearly twenty times as much, not to mention that the graphics in Witcher were absolutely breath taking.

For those whom are interested in the figures, in total the development costs of the vanilla version of Witcher 2 set CD Projekt Red back $7.97 million, whereas the marketing both Battlefield 3 and Modern Warfare 3 was budgeted by EA and Activition at around $100 million each, meaning that you could develop the vanilla version of witcher more that ten times before you hit even one of their marketing figures!

Not All or Nothing

I am not saying that all games should be stand alone; different ideas have different levels of story capabilities, and some work well across a franchise. But I feel that Ubisoft is making a mistake - there are games that aren’t franchises which are successful. A good example of standalone games is every game from Quantic Dream, who use writing from David Cage to deliver great games like Omikron: The Nomad Soul and Fahrenheit, which don’t require a sequel, and they are releasing yet another new IP in October, Beyond: Two Souls starring the voice of Ellen Page.

Come on Ubisoft - don't pass up a great game just because it's a challenge.