Deathgarden Guides Tagged Articles RSS Feed | Deathgarden Guides RSS Feed on en Launch Media Network Deathgarden Guide: The Right Way to Play as the Hunter Tue, 21 Aug 2018 13:13:01 -0400 Zack Palm

For those who have been enjoying Deathgarden over the free weekend, you may have likely spent more time as a runner than as the hunter. Those who do assume the hunter role can likely be categorized as strong-willed and stubborn because this role is not for the faint of heart.

Not only do you have to keep track of the objectives the runners are after, you have to carefully eye the supplies scattered throughout the map and ensure that the runners who go down, stay down. There are so many things to keep track of you'll easily get lost during your first match. Here are some great things to keep in mind while you play the hunter to ensure you achieve victory.

Always Trust The Shotgun

The hunter can choose from between six different weapons to take with them into the garden. Of the six weapons, two of them are shotguns, and you need to make sure you take at least one of them in with you.

The shotgun can reliably land several more hits on a runner than the other choices, leading to them getting downed more frequently in a match. What are your other choices? There's a standard assault rifle, an LMG, a sniper rifle, and a bolt-action rifle. If you're looking to make the runner's time truly difficult, avoid any one of the sniper rifles. While they do massive amounts of damage, it's too easy for you to miss and waste time reloading. The runners have probably already dashed away into the foliage while you're busy reloading your next round. 

It's important to keep in mind that you're only going to have seconds to react to take down a runner. Using one of the shotguns changes the variables of the chase, thereby forcing a runner to duck and dive far more than they would otherwise. The runners have a limited amount of rolls they can use at one time and a shotgun would demand they use those rolls earlier than later. Always trust your shotgun to get the job done.

Gravitate Towards The Center

Regardless of what game mode you're playing, your eyes are going to dash all over the place as you attempt to keep track of your precious objectives scattered throughout the map. Because of the way they're spread out, the objectives can feel miles away from each other. The best way to keep them all in reach is to center yourself as close to the center of the map as you feel comfortable being.

Those runners are going to be all over, trying to avoid you and seeing if they can't steal an objective while one of their teammates distract you (trust me, I told them to.) The most optimal strategy to chase down a runner while they're handling an objective is to never be too far from any of your objectives. Staying close to the center means you react to any of the objectives at a moment's notice.

Plus, if you're close to the center and go after one runner, chances are their teammates are going to react to you having moved and try to steal one of the other objectives. Smart runners won't rely on straight communication, and instead react to each other accordingly and remain distant from each other. One runner may be acting as a distraction while the others go for another objective -- being at the center gives you a higher chance of eliminating the decoy runner and still protecting your other two objectives located on the other side of the map.

Do Not Lure Runners 

One strategy some hunters have chosen to lean on is using downed runners as bait. They pull away from the downed runner, wait a little bit for a teammate to revive them and then down the would-be rescuer. The thought is to remove as many runners as possible from acquiring objectives and gain several bloodpost notches at the same time. Though this strategy may seem valuable, mostly it's a waste of time.

Because you're contending with five runners on your own you can't solely focus on outright taking them out. You need to think about protecting your objectives and taking runners out as they go for them. The biggest downside to attempting to bait other runners is the fact you'll lose objectives while you're waiting. It takes time for a runner to bleed out and their teammates will use that time to go for objectives. 

Sure, having one less runner to deal with and being one step closer to victory is important, but you're likely to lose far more with this strategy. There's too much chance for error to rely on this. You'll find it better to down a runner and then return to the center to see if any runners go for an objective.

Stamina Means Everything

The hunter's stamina bar, the recharging meter with a lightning bolt, determines how long you can use your dash and disrupt abilities. While the disrupt ability only uses a chunk of your stamina bar at a time, the dash will go until there's no more stamina left. It's easy to activate your dash and then forget about it while you're chasing down a runner. 

You need to keep your eye on this and not drain it in one go. Having access to this meter can mean the difference between killing a runner and losing an objective point. If you go for a runner on one side of the map, chances are their teammates are doing something fishy on the other side. When your dash is down you'll never able to get to them.

Think of the stamina bar like your health, where running out means you're moderately vulnerable to the agile runners who can already move significantly quicker than you. 

Don't Always Jump Off The Cliffs

Runners are extraordinarily good at climbing the terrain in this game. This means they can hoist themselves up trees or rock faces like they're nothing. Unfortunately, the hunter can't do this and must rely on finding a lower ledge before getting to the highest point. A smart runner will remember this and use it to their advantage.

When a runner dashes off a ledge, take a second to lean over to the side and wait a second. Chances are the runner expected you to barrel down the ledge after them, and will already have started making their way back up the rock face. Because you didn't follow them down, when they return to the top your gun will be ready to greet them.

The important thing to remember is you have two guns at your disposal, and you do not have a damaging melee attack. You don't have to hit these runners at close range. You have distance and you need to use it to your advantage, despite how quick and agile your opponents are.


Hunters may not have it easy in Deathgarden, but not all of the odds are stacked against them. Think before you dash off after a runner, and don't expect to win every single round you play. Switch up your strategy to find what works for your playstyle!

For more on Deathgarden, keep it here at GameSkinny and check out our tips on how to play as the runners!

Deathgarden Cooperative Guide for Runners Mon, 20 Aug 2018 10:10:10 -0400 Zack Palm

In Deathgarden, you're either a team of five runners attempting to complete a series of objectives while avoiding a relentless, dangerous hunter who's out to get you -- or you're the sole hunter going after the runners. If you're a runner, you want to do your best to not only complete the round's objectives, but you want to make sure you're helping your team out as much as possible to ensure they don't get caught.

Being the best on your team of runners doesn't mean anything if your teammates are struggling to outpace the hunter. After having played several rounds in Deathgarden, here are some excellent things to keep in mind to assist you in getting your team of runners to succeed.

Mark Every Component You See

There's plenty of useful resources all over the map for your team to utilize while attempting to evade the hunter. Such as ammo, health, and upgrade crates. Unfortunately, they're not easy to see and your teammates may run past them if they're in a hurry -- especially if the hunter is nearby!

The only way to ensure your team notices any of these resources is to mark them using your standard arrows. Hitting them with the arrow lights them up for everyone on your team, enabling them to see it from anywhere they are in the garden. To make sure you're always highlighting these resources, you need to regularly reload at an ammo crate to replenish your arrows. Remember, these arrows do not harm or bother the hunter. Do not waste it on them. You're given these arrows to mark objectives and useful crates you see in the garden.

You're encouraged to mark resources and objectives in the garden because this is how you acquire NPI -- the resource that powers your special, class-based arrows. Once those run out, you'll have to complete objectives or mark resource caches to gain more.

Knowledge is key in Deathgarden and keeping your teammates informed about what's available to them, along with what you're doing, will ensure you have a higher chance of success.

Develop A Distant Buddy System

In cooperative games, normally you want to stay close to your teammates to help them out while attempting to conquer your foe. Because of the way Deathgarden works, though, being too close to your teammates can prove problematic. The hunter would have two runners to shoot at instead of one. If you both go down, this gives the hunter two notches for their bloodpost, meaning your entire team suffers. Staying close is not an option in Deathgarden. 

The best way to help your teammates is to keep a safe distance away from them. You'll see a soft, white outline of them as they move throughout the garden, ensuring you can always locate them if they go down or attempt to go for an objective. You can support your team best by keeping your distance and jumping into action when they need a helping hand -- remember, you can't always hold their hand. This only leads to the hunter taking down multiple runners at once. 

However, if you notice a teammate near an upgrade or ammo crate you should go to them to acquire those resources at the same time. This way you won't waste time attempting to find another nearby and you won't have multiple resource caches going on cooldown.

Divide And Conquer

An added benefit to splitting up while playing as runners is you can focus on capturing different objectives at the same time. If you have a teammate attempting to capture pillar B, see if you can find pillars A or C and go for those. The hunter will have to choose which of the objectives they want to attack, but if they react too late one of the points will go to your team.

There are two game modes you can play in Deathgarden, point capture and key capture. Point capture forces you to stand at a pillar and capture it, whereas in key capture you have to find objective caches hidden on the map. Once you've obtained a charge from one of these caches you take it to one of the three objectives -- you need three charges to capture a pillar in this mode.

Because of the way the map is designed you're encouraged to divide the hunter's attention as much as possible. Focusing on a single objective will only make it easier for the hunter to take down multiple runners at the same time. Runners are agile and were designed to move more quickly than the hunter. Make it difficult for your opponent to protect a single point and bounce between objectives.

A great way to get this strategy across to the rest of your teammates is going to parts of the map they are not. For example, if you're noticing you have at least three teammates on one side of the map, and you're in the middle, go in the opposite direction as them. While you're over there, locate an objective and start taking it. This way you'll draw the hunter's attention towards you, but this frees up the rest of your team to handle any objectives they're near. Just make sure you leave yourself enough time to escape before the hunter arrives to deal with you!

Specialize in Two Roles

A team of runners has three classes to choose from before they enter the garden: support, torment, and control. While knowing about each class is good, you should make sure you're proficient with at least two of them to make sure your team composition varies each match. Having too many of one class may hinder you. 

By becoming efficient with at least two of the three classes, you can seamlessly change between your preferences to accommodate your team. To do this effectively you may need to hold back and accept your role right before the gates open to the garden. 

It's recommended to always have at least two support classes on your team, but you do not want more. Having more than two support runners means you're giving up much-needed aggressive abilities your team will need to disrupt the hunter and escape them. It's better to have at least two covering the entire team as they scour for objectives, though having too few forces the only support runner to watch out for everyone -- with four players to watch, it may prove too much for some.

Turn On Voice Chat

For whatever reason, this setting is automatically set to "off" in the options menu. You won't have to search for long in your settings to find it. It's on the first page. All you have to do is click the box and there you go! Communicate with your teammates about the hunter's location, where they're headed, and craft a sneaky game plan to outwit your opponent.

Because the voice feature is automatically turned off, not everyone uses voice chat, but when they do and you have a pair of people talking on your team, you're going to get a lot more done. It's better to have it ready to go than constantly communicating to your teammates through the game's text. Luckily, voice chat is not required as the arrows make useful resources in the garden apparent to everyone on the team.


And those are some of the great useful tips you can use during your first match in Deathgarden as a runner! Make sure to communicate to your teammates as much as possible through voice chat or by using your arrows.

For more on Deathgarden and other games being released this season, keep it here at GameSkinny!