Decks  Tagged Articles RSS Feed | Decks  RSS Feed on en Launch Media Network Chronicle: RuneScape Legends Dungeoneering Drafting Guide Mon, 20 Jun 2016 08:30:52 -0400 Serhii Patskan

If you like to play Arena in Hearthstone, then you will definitely enjoy Dungeoneering in Chronicle: RuneScape Legends just as much. All you need is to achieve a total level 15 with your Legends and you will have access to the Dungeoneering mode.

Each round costs 1500 coins or 100 ingots, and it is really easy to return the investment, as you need to win only 3 out of 12 possible match-ups in order to make your 1500 coins back (500 coins and a booster pack). So, it’s worth Dungeoneering as soon as you can.

But first, you need to learn what cards to draft for each of your Legends, if you want to bring a truly winning deck into the dungeons of Chronicle: RuneScape Legends.

General Strategy

Correct choice of cards is at the core of your Dungeoneering success. You need to know the cards of each class very well to be able to create a deck with enough early game, synergies and, most importantly, the win condition. Also, you need to know which cards to avoid and never draft in your deck.

This guide offers a set of 12+ cards for each Legend that would easily make a solid basis for any type of deck you wish to draft. If you get at least half of these cards in your deck and have enough early cards, then you should be expecting at least 3 wins.

Ariane Drafting Guide

Chronicle: RuneScape Legends ariane

Ariane is the best class for Dungeoneering just like she is for laddering due to her spells and other cards that are very strong on their own.

As soon as the drafting begins you will be given 15 rounds of 5 cards each to choose from. You can put two cards from every round into your deck, thus ending up with a 30 card deck, which is, of course, more than enough.

Here are the cards that you should be looking for in your Ariane Dungeoneering draft.

Basic/Common cards:

  • Archmage Sedridor – this is a perfect early card with a strong effect that is also extremely cheap.
  • Earth Blast – one of Ariane’s most powerful spells, although a bit expensive. It deals damage that equals double your hand size, so play it when you are left with quite a few cards in your hand. This card can also easily serve as the win condition of your deck.
  • Haunted Soul – this is another cheap and effective card for early/mid game that deals 5 damage to your opponent.
  • KGP Agent – despite having a negative effect (discarding a card), this creature is excellent for early game, as it grants you one additional attack.

Honorable mentions: Crawling Hand, Enfeeble, Sergeant Slimetoes.

Uncommon cards:

  • Stagger – this card works well against your opponent by removing one of his base attack points.
  • Full Tetsu – grants you 7 armor and 7 health points for mere 5 gold, so if you see this card in the draft never doubt to choose it.
  • Earth Wave – this is your late game finisher, a powerful spell that can destroy your opponent, but will discard your whole hand, so play it right before you are ready to finish the match.
  • Lady Hefin – this support card restores 2 health points to your Legend for each card in your hand for 3 gold.

Honorable mentions: Solomon Madini, Zamorakian Occultist

Rare cards:

  • Ancient Spellbook – powerful late game spell that adds 4 more spells to your hand with the following effects: Blood, Ice, Shadow, and Smoke Barrage.
  • Lunar Spellbook – a companion card to Ancient Spellbook with effects of its own: Boost, Borrowed Power, Group Heal, and Vengeance.
  • Shug – an effective ally that swaps the attack and health of your next creature. It works very well with such cards like Kalphite Soldier and Slimetoe.
  • Tormented Demon – a creature with 10 health and 4 attack points that deals 4 damage to both Legends and grants you a 4/2 weapon. Use it alongside Shug and you can win very quickly.

Honorable mentions: TzTok-Jad.

Very rare cards:

  • Kayle – super cheap enemy card that gives you a 4/2 weapon.
  • Kyzaj Tournament – your Legend will gain one additional point of base attack in exchange for 3 gold to your opponent.
  • Lexicus Runewright – insanely good card that gives you 3 random spells and 4 gold.
  • Morwenna – another super effective enemy card that deals damage to your opponent and boosts health of their next creature.

Honorable mentions: Full Dharok, Rolo the Stout, Yelps.

Cards you should never draft:

Cabin Boy, Explosive Potion, Kree'arra, Silverlight, Unholy Cursebearer, Antifire Potion, Chain Shot Cannon, Lumpnose, Cerberus, Dragith Nurn, Ice Troll, Balance Elemental, Wise Old Man, Zemouregal.

Raptor Drafting Guide

Chronicle: RuneScape Legends raptor

Raptor’s cards should help your Legend stack up a lot of armor and base attack points either using allies or equipment/weapons.

Basic/Common cards:

  • Dragon Longsword – a card of utmost importance for Raptor, as it grants him a 5/3 weapon.
  • Fishing Trawler – a healing card that can restore up to 24 points of health.
  • Nastroth – your first ally that grants you an additional base attack.
  • Sergeant Slimetoes – an important universal enemy card giving you both armor and weapon charges.

Honorable mentions: KGP Agent, Stamina Potion.

Uncommon cards:

  • Amulet of Fury – a slightly expensive, but truly rewarding card that boosts your base attack with 2 additional points for 8 gold.
  • Gorajo Hoardstalker – an incredibly powerful card that heals you and equips a strong 5/2 weapon.
  • Solomon Madini – similar to Gorajo, but gives armor instead of heath.
  • Strength Potion – a quick and cheap boost to your damage.

Honorable mentions: Full Tetsu.

Rare cards:

  • TzTok-Jad – use Strength Potion before dealing with this enemy card and gain even more base attack.
  • Preparation – use this before fighting TzTok-Jad and gain 8 gold for free.
  • Count Draynor – helps you steal health from your next creature.
  • Commander Zilyana – a strong enemy, but the rewards consisting of 7 gold and 12 additional health points are totally worth it.

Honorable mentions: Shug, Tormented Demon.

Very rare cards:

  • Barricade – an excellent support card that weakens your next enemy and grants you 10 armor.
  • Full Dharok – equipment that gives you 2 base attack points for mere 2 gold.
  • Abyssal Whip – a truly powerful card that gives you both a strong weapon and steals health from your next creature.
  • Corporeal Beast – a very strong enemy, but having a lot of health will grant you an equal amount of armor.

Honorable mentions: Kayle, Kyzaj Tournament.

Cards you should never draft:

Cabin Boy, Explosive Potion, Kree'arra, Silverlight, Chain Shot Cannon, Lumpnose, Penguin Sheep, Unstable Concoction, Dragith Nurn, Ice Troll, Balance Elemental, Papa Mambo, Zemouregal.

Ozan Drafting Guide

Chronicle: RuneScape Legends ozan

Despite being the weakest class in Chronicle: RuneScape Legends, Ozan has some strong spells that can easily contest with those of Ariane’s.

Basic/Common cards:

  • Dragon set – excellent late game equipment that gives you tons of armor and a 5/3 weapon.
  • Dragon Scimitar – a cheaper type of weapon equipment that also deals damage to your opponent.
  • Skeleton Champion – mid-game enemy card that grants you a 6/1 weapon and deals 5 damage to the rival.
  • Stamina Potion – a necessary addition to your deck that restores your health and buffs your base attack.

Honorable mentions: KGP Agent, Dragon Longsword, Nastroth, Sergeant Slimetoes.

Uncommon cards:

  • Hope Devourer – a deciding late game creature that steals base attack from your rival.
  • Darren Lightfinger – a great cheap card that also makes your support cards cheaper.
  • Customs Officer – this cheap early enemy gives you half as much gold as that of your opponent’s.
  • Leela – can be very effective in the early game for gaining additional base attack point, but not so much in the late game.

Honorable mentions: Full Tetsu, Gorajo Hoardstalker, Solomon Madini, Strength Potion.

Rare cards:

  • Deathtouched Darts – powerful late game equipment that works well with some strong creature.
  • Eruni, Ayuni & Leeuni – another late game finisher that has the same effect as Deathtouched Darts.
  • Granite Maul – another mid-game equipment that deals damage to your rival.
  • Tenebra – a strong late game creature that should be combined with Deathtouched Darts or Eruni, Ayuni & Leeuni. It will also steal a lot of health from your rival. Tenebra can easily be your deck’s win condition.

Honorable mentions: Shug, Tormented Demon, TzTok-Jad.

Very rare cards:

  • Lady Keli – a mid-game enemy with great value adding 3 strong spells to your hand: Snap Shot, Dazing Shot, and Deadshot.
  • Rolo the Stout – cheap early enemy that gives you armor and equips a ½ weapon.
  • Sir Tiffy Cashien – this support card grants you 12 armor for just 3 gold.
  • Bilrach – late game enemy that can potentially restore enormous amounts of health to your Legend.

Honorable mentions: Kayle, Kyzaj Tournament, Morwenna.

Cards you should never draft:

Cabin Boy, Explosive Potion, Kree'arra, Obsidian Golem, Silverlight, Antifire Potion, Chain Shot Cannon, Lumpnose, Penguin Sheep, Cerberus, Dragith Nurn, Ice Troll, Balance Elemental.

Linza Drafting Guide

Chronicle: RuneScape Legends linza

Linza is similar to Raptor in regard that she is utilizing a lot of weapons and accumulates a lot of armor throughout the match-up.

Basic/Common cards:

  • Karam – a very good mid-game ally card that removes 2 points of base attack from opponent for 7 gold.
  • Pulverise – a super strong and cheap spell that doubles your weapon damage.
  • Goblin Raider – early game minion that grants you a starting weapon and armor.
  • Ice Warrior – a companion card to Goblin Raider with the same effect.

Honorable mentions: KGP Agent, Dragon Longsword, Sergeant Slimetoes.

Uncommon cards:

  • Chaotic Longsword – a cheap and powerful equipment that gives you a 6/2 weapon for 4 gold.
  • Dust Devil – this enemy removes 1 base attack point from your rival in exchange for your weapon.
  • Chaotic Rapier – this equipment card is especially effective against other armor-based Legends, as it grants you a weapon with charge the equals half of your rival’s armor.
  • Crassian Warrior – a cheap minion that draws you 2 cards without any drawbacks.

Honorable mentions: Major Mary Rancour, Work Order.

Rare cards:

  • Repurpose – an entirely free spell that exchanges your weapon for 10 armor.
  • Wormbrain – cheap enemy with a completely unique effect that can change your entire gameplan.
  • Black Demon – a strong enemy that deals a lot of damage to your opponent.
  • Dragon Forge – a powerful spell that reinforces your weapon’s durability.

Honorable mentions: Shug, TzTok-Jad, Tormented Demon.

Very rare cards:

  • Tetsu Katana – probably the strongest equipment card in the entire game granting you an 8/3 weapon.
  • Lady Zay – potentially a very dangerous card, if you can get one or more Cannonballs in your hand.
  • Zulrah – late game card that can grant you a lot of gold.
  • Partyhat – another card that can quickly give you a lot of gold in exchange for a few cards in your hand.

Honorable mentions: Abyssal Whip, Kayle, Kyzaj Tournament.

Cards you should never draft:

Bartak's Anvil, Cabin Boy, Explosive Potion, Kree'arra, Silverlight, Antifire Potion, Chain Shot Cannon, Lumpnose, Cerberus, Dragith Nurn, Balance Elemental.

Venescula Drafting Guide

Chronicle: RuneScape Legends venescula

This Legend can be described as the hybrid of Ariane and Ozan. She relies a lot on spells that steal and manipulate her opponents’ health.

Basic/Common cards:

  • Alpha Werewolf – a relatively strong mid-game enemy card that can deal up to 8 damage to your rival.
  • Gorge – a mid-game spell that can steal up to 6 damage from your opponent.
  • Meiyerditch Prisoner – an early enemy that gives you health and an additional card draw.
  • Mass Drain – super strong a cheap spell that steals health from all your creatures.

Honorable mentions: Dreadnaut, Flying Leech, Vyrewatch.

Uncommon cards:

  • Gravecreeper – potentially a very dangerous card in the late game and a possible win condition.
  • Afflicted – mid-game enemy that steals health from your rival’s creatures.
  • Giant Rat – a cheap enemy that destroys your rival’s weapon.
  • Jogre Shaman – one of the strongest cards you can have in your deck, as it can single-handedly deal a lot of damage to the opponent.

Honorable mentions: Gorajo Hoardstalker, Customs Officer, Goblin Trickster.

Rare cards:

  • Crypt – a location card that can quickly restore some of your health points.
  • Haemalchemist – makes your rival’s creatures almost unbeatable by boosting their health.
  • Burntmeat – a cheap spell that draws you 4 cards.
  • Melzar the Mad – an early enemy that can deal up to 4 damage to your opponent.

Honorable mentions: Shug, Tenebra, TzTok-Jad.

Very rare cards:

  • Ranis Drakan – late game finisher that can also serve as your win condition in the case you have more health than your rival.
  • Vampyre Power – late game spell that increases you life total by 10 health points.
  • Death – another powerful late game spell that removes half of your opponent’s health.
  • Redbeard Frank – a strong enemy that strips your rival of all gold and draws you 2 cards.

Honorable mentions: Partyhat, Morwenna.

Cards you should never draft:

Dragon Warhammer, Exiled Kalphite Paragon, Chaos Druid, Crystal Flask, Keris, King Black Dragon, Mithril Dragon, Unstable Concotion, K'ril Tsutsaroth, Papa Mambo, Zemouregal.

Come back soon for more Chronicle: RuneScape Legends guides at GameSkinny!

10 powerful Gwent cards and how to get them in The Witcher 3: Wild Hunt! Mon, 18 Jan 2016 19:52:56 -0500 Alec Pearce

Geralt of Rivia

Last, but certainly not least, is the main character himself. Like Ciri, Geralt also has an insane melee attack rating of 15. He's neutral as well, so he can be played by any faction, and he is unaffected by special cards due to his hero status.


What some players would get out of two, three, or even four attack cards, you get out of one badass Witcher who can guarantee victory on rounds he takes part in. I also have to mention that he has one of the coolest card pictures out of all the Gwent characters, which would make me want one even if it was a bad card!


Geralt is only accessible after progressing through the Novigrad story arc and completing the Deadly Plot quest. After this, play Thaler immediately or find him in the Seven Cats Inn to play and win the most sought-after card in the game.

Cirilla Fiona Elen Riannon

This is what you've been waiting for -- the two best cards in the game! We'll start with none other than wonder girl Ciri.


Ciri is tied for the highest attack rating in all of Gwent, with a staggering 15 melee points. She is a neutral card, so even the monsters can get their hands on her.


She adds a huge amount of strength to any deck. Her sheer power can change the course of a match and tip the balance when you are struggling against a good opposing draw. Don't forget -- as a hero, she remains unaffected by special effects, so once she's summoned she is guaranteed to deliver 15 points to your total score.


You can obtain Ciri by beating the Scoia’tael Trader, located at a camp in Novigrad Forest, at the end of the Gwent: Big City Players quest. In theory, you could do this quite early on if you concentrate on collecting good cards and progress quickly through the main storyline.

Avallac'h (aka The Mysterious Elf)

Avallac'h is an exceedingly powerful character in the main game, but is equally effective on the tabletop. He is a spy card that gives your opponent added attack points, but allows you to draw 2 cards in exchange.


As a spy, he is basically perfect, because he does not give your opponent any extra attack. He is also a hero card, which means he cannot be stolen and used against you. Lastly, he is neutral and available to any faction. This is especially useful for Scoia'tael and Monster decks, which have no spies of their own -- compared to Nilfgaard and the Northern Realms, which have 3 each.


Avallac'h won't be available to you until you reach the Skellige Isles. It is won by defeating Gremist in Gedyneith, on Ard Skellig. By this point, you will have leveled up sufficiently and your card collection will be extensive, so you will have no issues obtaining this card.


Utilizing spies is one of the strongest tactics in the game. For more information on how to do this, follow this link and scroll down to the spy section.

Isengrim Faolitarna

So far I have rather neglected the Scoia'tael faction, but that changes now. After progressing through the main game and following Ciri's tracks to Novigrad, you will eventually have the opportunity to acquire three rare cards for an old friend, which he lets you keep. Isengrim Faolitarna is one of these -- a tough melee character with 10 attack points. He also has a special 'Morale' ability, which raises the attack of all allied melee cards by 1, further bolstering your attack strength.


Isengrim can be found inside Zed's home in Novigrad during the Dangerous Game quest, but is only obtainable if you opt to take the cards at the end. 

Menno Coehoorn

Menno Coehoorn is another Nilfgaardian hero, but an especially powerful one. Not only does he have a melee attack rating of 10 but he -- like Yennefer -- is a medic who can bring a card back from the discard pile when summoned. This can really be the difference between winning and losing in particularly close games.


To add Coehoorn to your collection, you must defeat the last innkeeper in the Gwent: Playing Innkeepers quest. You can find him at the Crossroads Inn in Velen.

Tibor Eggebracht

This is where things start to get a bit tougher. The following cards can only be acquired by completing Gwent-specific quests, which means you will have to defeat much tougher opponents with stronger decks. 


Tibor Eggebracht is one of Nilfgaard's famous heroes, and has a ranged attack value of 10. He will be the first hero card you obtain for this powerful faction and will basically be a wolf among sheep compared to your other cards this early in your Gwent career. 


Eggebracht can be won very early on. You win him from Olivier in the Kingfisher Inn in Novigrad, as part of the Gwent: Playing Innkeepers questline. Unfortunately, you will have to collect more standard cards for Nilfgaard before you can actually utilize him, but for anyone playing this faction, he is an obvious inclusion.

Philippa Eilhart

Another sorceress hero, this time exclusive to the Northern Realms, Phillipa is most certainly a must-have if you're keen on playing with this faction. As with most of the strongest heroes, she has an attack value of 10, and can be used in conjunction with the North's powerful siege weapons to help boost your attacking power.


She is also won randomly by defeating NPCs, and could possibly be the very first card you unlock. Just another incentive to keep grinding out those victories against helpless innkeepers and merchants!


If you're keen to build a strong Monster deck then Imlerith is an essential addition. He has a melee attack rating of 10, making him the strongest card of his faction. His hero status renders card effects futile against him.


Monster decks are all about power, flooding the field with many creatures and buffing their attack power to overwhelm your opponent. Imlerith is perfect for this strategy, even though as a hero he can't be buffed. Not to mention, he looks so friggin' cool!


Considering how powerful he is, you may be surprised to hear that this card is also obtained at random, after defeating Gwent NPCs throughout the land. Keep churning out those victories and eventually Imlerith will be yours.


Villentretenmerth is another neutral card that can work with all Gwent factions. It has a melee attack rating of 7, which is excellent for a non-hero card. It also has a bonus 'Scorch' effect, which will destroy the strongest enemy melee unit(s), if the total enemy melee score is over 10. If combined correctly with decoys or medics, this card can be used over and over again to maintain battlefield superiority.


The good news about acquiring Villentretenmerth is that it can be obtained from any non-quest related Gwent player in the world. That means any innkeeper, merchant, blacksmith or armorer that plays Gwent could give you this card randomly after you defeat them. It is down to chance though, so you'll most likely need a good few wins before getting the card.

Yennefer of Vengerberg

With her ranged attack power of 7, the sorceress Yennefer is probably one of the first strong cards you'll come across in the game. As a neutral, the card can be used with any of the four factions. She has the added bonus of being both a hero AND a medic. This means that when summoned, you can bring back a non-hero unit from the discard pile and she will remain immune to special cards and card effects when on the battlefield.


You can obtain Yennefer by beating Stjepan, the innkeeper of Alchemy Inn in Oxenfurt. This can be done very early in the game after leaving White Orchard.


If you're already a huge fan of Gwent like myself, then you have most likely collected every card in the game already. If you're new to it all however, then I am going to tell you where and how to find 10 very powerful cards that are essential when building your decks.


If you haven't been interested in Gwent before, now might be a good time to get into it, considering that the new DLC, 'Blood and Wine', is getting ever closer to release.


Of course you will want to eventually collect all the cards, heroes included, to complete your collection. This will take a lot of hard work and many wins. However, this list also contains a number of strong but easily obtainable cards to get you on your way. Many of them are available early in the game.


For a step by step guide on how to play Gwent click here.


If you love to play then let me know! Tell me about which faction you use, your deck builds, and strategies in the comments below.