Definitive Edition  Tagged Articles RSS Feed | GameSkinny.com Definitive Edition  RSS Feed on GameSkinny.com https://www.gameskinny.com/ en Launch Media Network Metal Gear Solid V: Definitive Experience coming in October https://www.gameskinny.com/pcznv/metal-gear-solid-v-definitive-experience-coming-in-october https://www.gameskinny.com/pcznv/metal-gear-solid-v-definitive-experience-coming-in-october Tue, 30 Aug 2016 02:46:39 -0400 Brawler1993

In a move that honestly shouldn't surprise anyone who knows how the triple-A gaming world works, Konami has officially confirmed that Metal Gear Solid V will be receiving a re-release that comes packaged with all of the game's DLC. MGSV: Definitive Edition will cost £34.99 in the UK and looks set to be the perfect version of the game for anyone who passed on it the first time.

It will be released on PS4, Xbox One, and PC on October 14th. Aside from the original Phantom Pain that was released back in 2015, it will also include the prologue game, Ground Zeroes, that came out in 2014. There will also be additional DLC content (weapons, costumes etc.), including Ground Zeroes' Deja Vu and Jamais Vu missions, which were originally console exclusive. Finally, for those that actually play Metal Gear Online, the bundle comes with that game's 'Cloaked in Silence' expansion pack too, along with a variety of Appeal Packs.

MGSV continues the adventures of Solid Snake's predecessor, Big Boss, and was the last game to be worked on by series creator Hideo Kojima; who has since created his own studio and is working on a new game, Death Stranding, with Norman Reedus seemingly starring as the protagonist.

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Ori and the Blind Forest: Definitive Edition is on its way https://www.gameskinny.com/59zj3/ori-and-the-blind-forest-definitive-edition-is-on-its-way https://www.gameskinny.com/59zj3/ori-and-the-blind-forest-definitive-edition-is-on-its-way Sat, 08 Aug 2015 11:18:59 -0400 Michael Slevin

Moon Studios' Ori and the Blind Forest will be receiving a definitive edition this holiday season. Details are at a premium, but Moon Studios has stated that new artwork, new areas and abilities, and revamped gameplay are all on the table, thanks to fan feedback.

An adventure platformer, Ori and the Blind Forest was a big critical and commercial success. The game became profitable merely a week after its release, and received stellar reviews from most major outlets.

My hope is that the definitive edition offers something truly new to the experience, otherwise I don't see much point in making a definitive edition. Especially because the base game was released less than 6 months ago, back in March. 

That being said, the mention of new areas, abilities, and mechanics all sound promising, so I look forward to hearing more about what the definitive edition will entail.

Did you play Ori and the Blind Forest? If so, does the definitive edition sound enticing enough to play it a second time? Let me know in the comments. 

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New guns and boss in Ratchet & Clank's leaked E3 demo https://www.gameskinny.com/a1fug/new-guns-and-boss-in-ratchet-clanks-leaked-e3-demo https://www.gameskinny.com/a1fug/new-guns-and-boss-in-ratchet-clanks-leaked-e3-demo Wed, 10 Jun 2015 11:26:03 -0400 Elijah Beahm

It's only been a few hours since the Ratchet & Clank trailer officially unveiled in advance of E3 2015. So, as if to make up for lost time, a leak on the upcoming "game, based on a movie, based on a game" has come out of the woodwork. YouTuber SuperNormalMode posted a full playthrough of both portions of the demo that will be reportedly be playable at E3.

We see two different sections. The first level is set early in the game, in Aleero City, with Ratchet using both some familiar and new weapons. Most notable amongst the new weapons is the Pixelizer, which fires like a shotgun, but depending on the range, will cause enemies to turn into pixelated cubes of varying sizes. The more shots fired, the bigger the pixels become.

The Groovitron and Warmonger both also make a return from, Ratchet & Clank: Full Frontal Assault.

There's some regular exploration and combat like all fans are familiar with, but then the game throws in a train sequence heavily inspired by Uncharted 2: Among Thieves. Ratchet grapples along and fights a variety of enemies in order to stop a bomb from exploding. After stopping the bomb, Ratchet calls out to an ally named Brax, and informs him that they are on the way to the hall of heroes. Then the first section ends.

Next is a sequence set underground on Nebula G34, where Ratchet & Clank are dropped into a boss fight against a giant, lava-loving Blargian Snagglebeast. The demo actually messes up for a moment mid-cutscene, having the Snagglebeast's foot hang in view at the top of the screen before dropping back into view. However, it bounces back from this by giving us our first scene with the series' charmingly stupid Captain Quark, who communicates with Ratchet via headset.

Here we are introduced to another new weapon, the Predator Missle Launcher.

It requires you paint several targets by aiming, then once you have a lock, it fires a barrage of smart missiles that will hunt out their targets, making it great for crowd control. We also see the return of fan favorite Mr. Zurkon, the little assistant drone that follows you by your side as fire support. There's also a return of the Fusion Bomb launcher, another notable gun from Full Frontal Assault.

On top of the expanded arsenal, we get to see a much more minimized and sleaker heads up display. Unlike past entries, which had big health bars and large targeting reticules, there seems to be an emphasis on keeping information as integrated into the experience as possible.

Despite this being a remake of the original PlayStation 2 classic, the inclusion of newer gameplay mechanics and ideas in the demo makes this feel almost like a brand new game entirely. While some story beats will remain from the first game, fans of more recent entries will be right at home. Here's hoping Insomniac turns this into the definitive version of the original story for gamers new and old to enjoy.

So, how do you feel about the demo? Do you feel it's absurd we've had so many E3 leaks this year? Let us know in the comments below!

[Image Source: PushSquare]
[Video Source: SuperNormalMode]

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Lara's Face Goes Under the Knife Again in Tomb Raider: The Definitive Edition https://www.gameskinny.com/c2f0f/laras-face-goes-under-the-knife-again-in-tomb-raider-the-definitive-edition https://www.gameskinny.com/c2f0f/laras-face-goes-under-the-knife-again-in-tomb-raider-the-definitive-edition Fri, 03 Jan 2014 17:48:28 -0500 Stephanie Tang

It took ages for Crystal Dynamics to settle on a body and face model for iconic Lara Croft in their franchise reboot of the Tomb Raider series. Readers of Tomb Raider: The Final Hours Digital Book (available on Steam) will remember the time and effort it took to get her just right, with a body and a face that is both curvaceous, yet realistic.

Well, now they've done it again.

For the upcoming, updated PlayStation 4 port, The Definitive Edition, Lara has undergone a few more new changes. 

As you can see in the recent trailer they released on announcing the port, you might have noticed that there have been a few changes to the hero's face - notably, a slightly wider jawline and deeper-set, darker eyes. 

The question is: why?


Scot Amose, executive producer had a few things to say about it:

"Our Sr. Art Director, Brian Horton, directed the exploration and development of the next-gen Lara as seen in Tomb Raider: Definitive Edition. We did start with the idea of updating just her skin or a few extra polygons, but as we started to learn more about the hardware and what was possible, we felt Lara deserved even more attention. So we had the same folks who built her for the initial PS3/X360 version dedicated to reworking her for the next-gen version. In the end... we're excited about both this new step in upgrading Lara with her new TressFX hair, new sub-surface scattering on skin, and overall new look. But we're never satisfied ... meaning Brian and team are anxiously looking forward to feedback from everyone when they see her live on PS4/Xbox One in January as we listen to all feedback and will greedily take and reflect on your inputs for ways we could even improve her further in the future."

All of this is aimed to add more realism to her appearance. As you can see in the video below, the TressFX hair physics were created specifically with Lara in mind. They will be used for other characters in the future, but the primary focus was for Lara in this game.

Just when we started getting used to the new face of the Tomb Raider franchise, they go and change it on us - in the same game, even! It's worse than Doctor Who. Well, there might be new changes for her in the future, but Amos certainly isn't telling:

"I’d say that Lara’s looks are just the start for what we will continue to evolve for all future iterations of Tomb Raider on next-gen."

What do you think of Lara's new face? 

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