Dfo Global  Tagged Articles RSS Feed | GameSkinny.com Dfo Global  RSS Feed on GameSkinny.com https://www.gameskinny.com/ en Launch Media Network DFO Global - Neople's communication is second to none https://www.gameskinny.com/i4gze/dfo-global-neoples-communication-is-second-to-none https://www.gameskinny.com/i4gze/dfo-global-neoples-communication-is-second-to-none Sat, 23 May 2015 13:30:01 -0400 Ashley Shankle

MMORPG communities rise and fall, but have any come back as strong as Dungeon Fighter Online's? And have any had such personal dealings with the publishers?

Dungeon Fighter Online (DFO Global) rose from the dead to a bouncing open beta earlier this year under the wing of Neople, the game's Korea-based developer and new Western publisher. The circumstances surrounding DFO Global's return are certainly unique, but they're not as surprising as how Neople has been dealing with the game's English-speaking community.

From pre-open beta launch during the hype stream, you could tell Neople was going to be handling the English community in a very informal way. CEO In Lee was up front about the game's chance of failure, stating the chance of failure being 80% during the stream. The community representatives and developers were also very up front, but very excited.

Neople's positive energy has continued through the past couple months, with the DFO Global Facebook page packed to the brim with not only hype over updates, but rants about gold sellers and bots and personal stories from the company's English speaking members.

You get it, Danjun.

Scrolling through the official Facebook is really a sight to behold, and one has to wonder why more MMORPG publishers don't get so involved with their communities. I know I'm enjoying reading about how the game's developers came to Neople -- just as much as I'm enjoying the candid honesty about the state of the game. Is it really so hard to actually put effort forth and connect with your playerbase?

As terrible as it is to say it, my continued support of Dungeon Fighter Online is in large part because Neople have been in such close contact with their playerbase. I want to support these people that have been so candid with the community, I want to see how the game grows, and I want to see Jerry lose weight and get healthy.

The connection Neople has made with its English-speaking community is unprecedented, and it may be one of the reasons the game makes it to launch and (hopefully) succeeds. This is how communicating with consumers should be: Completely organic.

Is Dragon Nest Going the Way of DFO Global Under Nexon? https://www.gameskinny.com/d95k3/is-dragon-nest-going-the-way-of-dfo-global-under-nexon https://www.gameskinny.com/d95k3/is-dragon-nest-going-the-way-of-dfo-global-under-nexon Sun, 19 Apr 2015 17:55:29 -0400 Ashley Shankle

If you played Nexon's version of Dungeon Fighter Online, you probably found your way to Dragon Nest at one point or another in hopes of getting your action MMO fix without the crippling game support. I know I did -- though in many ways Dragon Nest impressed me much less than DFO did. But that's not the point here.

Dragon Nest and Dungeon Fighter Online are similar in that they are basically hub-based MMO action games with an emphasis on party play and PvP. Neither, surprisingly, have done great in the West under Nexon.

I've talked about this before -- specifically, whether or not DFO Global's initial failure was due to Nexon or the style of game.

I'd love to place the blame solely on Nexon, but (if you recall) the now-defunct Rusty Hearts was run by Perfect World Entertainment and died. It was another hub-based action MMO. It may very well be the market, but it'd be a bold-faced lie to say Perfect World Entertainment handled Rusty Hearts well either.

Repeating history

If we went back in time to 2012 and 2013 and looked at Nexon's DFO Global,we'd see a game very much in the same state Dragon Nest is right now: Slow with actual content updates (and even cosmetics), a website with totally out of date information, abysmal customer service, and ultimately a pathetically small playerbase.

On the plus side for Dragon Nest, Nexon is still pumping out mini-events. But all the other signs are certainly not looking so hot. In a way it feels like I'm watching history repeat itself.

It's a little depressing.

Dragon Nest, much like Dungeon Fighter Online, has done very well in Asia. Not as well, but it still has quite a few player number notches in its belt. This is an established and popular game. And it's dying in the West like many other Korean-developed games before it.

One could argue all the reasons these types of games just fall off once they come out in English. Could it be the Asia-based publishers that don't understand (nor care to cater to) the Western market? Could these games just not be the type that do well here? It's not like they're bad games by any stretch, sans the restrictions of a free-to-play title.

Dragon Nest's time will come, sooner or later. And unfortunately I think that time is coming faster than its playerbase would like.

Dungeon Fighter Online OBT2 Has Begun, Brings Knight and Events https://www.gameskinny.com/0fyyx/dungeon-fighter-online-obt2-has-begun-brings-knight-and-events https://www.gameskinny.com/0fyyx/dungeon-fighter-online-obt2-has-begun-brings-knight-and-events Tue, 14 Apr 2015 07:19:57 -0400 Ashley Shankle

Was it really two days ago that Dungeon Fighter Online's first open beta ended? Yep, and here we are: It's already time for OBT2.

The second open beta phase brings the Knight class to DFO Global for the first time ever, and she is just too cute to ignore. Unlike the Creator and Dark Knight (both of which added in OBT1), the Knight is a full-fledged class with two subclasses.

Along with the new class is the Level up Challenge, which will give big rewards to new characters if they reach a pre-determined level before the end of open beta. Players will also be awarded with a free 15 day SD Danjun pet and will receive gifts at level 16, 26, and so on until the end of open beta.

I have to admit, I didn't expect the second open beta phase to get here so quickly -- but Neople knows they have to ride the hype wave to keep people interested, and that's just what they've done.

As always, if you're a fan of Dungeon Fighter Online, be sure to get the word out and let your friends know it's is back in action. The more people who show interest in the game, the more likely it is we'll see DFO Global enter its second full launch in the West.

Dungeon Fighter Online OBT 1 Ends Tomorrow, OBT 2 Brings Knight https://www.gameskinny.com/m0aj7/dungeon-fighter-online-obt-1-ends-tomorrow-obt-2-brings-knight https://www.gameskinny.com/m0aj7/dungeon-fighter-online-obt-1-ends-tomorrow-obt-2-brings-knight Sat, 11 Apr 2015 17:35:23 -0400 Ashley Shankle

I'm more than a little excited that Dungeon Fighter Online is coming back, and on that same token I'm sad to see the first open beta phase come to a close tomorrow.

This first beta phase began on March 24th, with much fanfare from Neople themselves and the English-speaking community. It's been just under three weeks, and the positive energy from both the fans and the developers has been a real treat.

Thanks to the overwhelming response from the community, Neople are pushing forward with the second open beta phase in the near future. OBT 2 will be bringing the Knight class to DFO Global for the first time ever.

The trailer shown in the header above shows off the Knight, as well as her two subclasses, the Elven Knight and Chaos. This marks the game's first (and likely only) sword and board character.

While things look bright for now, Neople is still calling out to the Dungeon Fighter Online community to bring more people in and play the game come the second open beta phase. They need to see more interest to solidify the game's new global release -- so if you haven't gotten the word out to your friends, get to it! The future of DFO Global is in the community's hands.

For now, let's have some fun and bid OBT 1 farewell. OBT 2 will come soon enough, as will the Knight.

Dungeon Fighter Online's Future's Up in the Air, but I'm Hopeful https://www.gameskinny.com/zai5q/dungeon-fighter-onlines-futures-up-in-the-air-but-im-hopeful https://www.gameskinny.com/zai5q/dungeon-fighter-onlines-futures-up-in-the-air-but-im-hopeful Sun, 29 Mar 2015 16:42:46 -0400 Ashley Shankle

Does the name Dungeon Fighter Online mean anything to you? Maybe not, but to millions of beat'em up fans worldwide, it means a lot. And a small portion of those are outside Asian gaming markets.

Dungeon Fighter Online has the international notoriety of being one of the most popular and longest-lasting MMORPGs out there. This is all thanks to its hybrid beat'em up and fighter gameplay, paired with some pretty nice spritework and an emphasis on group play and PvP.

Despite its success in China, Japan, and Korea; DFO Global didn't do well during its first release under publisher Nexon. Is it because of a lack of Western interest or Nexon's lack of support? It's hard to say, especially since it's been two years since the global version closed down.

It's funny - the original English version was labeled as a global release, when DFO Global initially had a widespread IP block. Potential players outside of North America had to use a VPN to play, and the game's iffy server infrastructure made it a complete nightmare.

... But that's all in the past. As of last week, Dungeon Fighter Online is back on the global market, and there are no IP blocks.

DFO's success elsewhere

This is a rare case of a game dying in a particular market and being brought back to life on a hunch. Anyone who played DFO Global during its last years under Nexon knows how empty the game was at that point -- and is well-aware of the lack of content updates and support at the time. Why the game's developer, Neople, has chosen to give it another go and self-publish is a mystery; and to someone unaware of the game and its international history it may seem like a big gamble.

Dungeon Fighter Online has been very successful in Korea, Japan, and China ever since its release in those countries. The Chinese version even reported to have reached over 3 million concurrent players in August 2012; despite being five years old in the Chinese market at the time. The game has done similarly well in its native land of Korea, maintaining its position as one of the top MMORPGs since its release in 2005.

And it's still going strong in China.

Somehow in these other markets, DFO has staying power. The question is whether it will now that it's released again using the same Fatigue system seen in the other versions of the game.

From Blitz to Fatigue

Nexon's DFO Global used what was called the Blitz system, which effectively replaced the Fatigue system and allowed players to level as quickly as they wanted and even awarded more EXP the more they played.

Now we have the Fatigue system, which (as in the game's other territories), limits how much a single character can progress each day. It does this by deducting one point out of that character's Fatigue Point bar each time they enter a new room in a dungeon. Once that character is out of Fatigue, they can run towers or PvP; but they cannot run standard dungeons.

This type of system is not common in Western MMO releases, and anyone taking a look at the DFO Global Facebook can see how upset some people are over this change in particular. Sure, the game may be completely different from when Nexon was in control -- but the Fatigue system will just not do for some.

I personally am in favor of Fatigue systems, when they're done right. When my friends and I start on a new game, we're able to stay within the same level range and I don't worry about getting sucked in for nine hours straight. It also encourages me to roll new characters and try new things. For me, this is a win-win; but for many others it's downright unbearable.

The game is only in open beta, and it's just been a week, so we've yet to see how Neople will handle the Fatigue system moving forward. It has the very real benefit of slowing down bots and the game has been designed from the bottom up to use Fatigue, but Neople may find the Western market just can't deal with it.

The future of DFO Global

We've seen that Dungeon Fighter Online can do well in other markets, but only time will tell if it will be able to survive on a global scale.

The game has had a rough time in the West in the past, so it's hard to say this new release will be a definite success. The community holds it dear to their hearts and has a tendency to blame Nexon alone for the game's initial failing, but we may end up seeing a sad reality in a year or two once the hype has died down and the rose-tinted glasses are off.

At least I'll always have the memories with mai waifu Seria and our pet cricket Bugi.

I hope DFO Global does well, and intend to support it and Neople as the game moves forward. The changes brought about in open beta in comparison to the alpha and Nexon builds are very exciting, and it's great to finally have more content to do -- it's even better that a lot of this content is more difficult and dynamic than what we had before.

If you love the game, be sure to support it. This doesn't necessarily mean throwing money at Neople once the cash shop is open, but share it with your friends and get the word out. This time around it's even more important than before that we, the DFO Global community, get active and spread the word that Dungeon Fighter Online is back and better than ever despite the Fatigue system.

Dungeon Fighter Online OBT Starts Tuesday with a New Coat of Paint https://www.gameskinny.com/prfb8/dungeon-fighter-online-obt-starts-tuesday-with-a-new-coat-of-paint https://www.gameskinny.com/prfb8/dungeon-fighter-online-obt-starts-tuesday-with-a-new-coat-of-paint Sun, 22 Mar 2015 21:16:09 -0400 Ashley Shankle

Ahh, DFO. How I've waited for your return! It's been about a year since Neople launched a limited alpha to test the waters, and here we are on the cusp of the game's first open beta phase. It's hard not to get hype as a beat'em up fan.

Dungeon Fighter Online will be handled by its original developer Neople this time around. Finally DFO is out of Nexon's hands and into the hands of a team that, at least partially, cares about the game.

Out with Blitz and in with Fatigue

Veteran players may find themselves surprised at the lack of the Blitz system in Neople's release. The Blitz system allowed for fast leveling and buffs, allowing players (and bots) to level at high speeds -- which is how botting got so far out of hand on DFO Global.

Instead of the old Blitz system, we'll be seeing the return of the Fatigue system. Veterans from way back may remember Fatigue, and those familiar with particular Asian MMOs may be familiar with it as well. The Fatigue system will limit how much EXP you can gain per day, effectively capping your leveling speed.

While I am not particularly fond of Fatigue systems, in games like Dungeon Fighter Online (and even Blade & Soul), they are much easier to stomach due to the fast-paced gameplay that just begs for players to roll multiple alts. As much as I like hitting level cap within a few days, I enjoy a stable playerbase and economy much more.

New classes

Oh wait, what's that? New classes in DFO? Is this a dream?

Yes, my friends. DFO Global will be seeing new classes with the OBT launch: The Creator and the Dark Knight.

Dark Knight is a Slayer subclass known in international versions for its high damage in endgame PvE and PvP.

The Creator brings a new gameplay style to DFO, requiring players to move their character with the keyboard and use their mouse to aim/draw their abilities out. That said, it's not known for its endgame domination like the Dark Knight.

I'm more into Priest subclasses myself, but both these new additions sound exciting in comparison to the lull in content we saw during Dungeon Fighter Online's Nexon run. The future looks pretty bright!

If you're just as hype as I am, keep an eye on the official DFO Facebook page over the next day and a half as we edge closer and closer to OBT launch. Neople will be hosting a stream via Twitch starting at 1PM PDT on Monday to celebrate launch and show off what's to come. Get hype!