Diablo Guide  Tagged Articles RSS Feed | GameSkinny.com Diablo Guide  RSS Feed on GameSkinny.com https://www.gameskinny.com/ en Launch Media Network Diablo Immortal: How to Change Difficulty https://www.gameskinny.com/bpjkq/diablo-immortal-how-to-change-difficulty https://www.gameskinny.com/bpjkq/diablo-immortal-how-to-change-difficulty Thu, 09 Jun 2022 09:58:38 -0400 Joseph Rowe

Diablo and similar series in its genre most often have an extremely high replayability factor due to their end-game progression, which involves replaying the game on a higher difficulty. Diablo Immortal is no different, and after unlocking the requirements, learning how to change the difficulty is pretty straightforward.

Why Should You Change the Difficulty in Diablo Immortal?

One of the biggest draws of this genre is the ability to earn powerful new armor sets, weapons, and skills. The main game, from start to finish, is usually just a taste of what's to come in the end game. The real fun doesn't start until you're grouping up with other players tackling your favorite boss on the Hell difficulties.

That's when the game's most challenging encounters and most powerful rewards become available. You can't get the best legendaries and end-game sets without grinding (or paying an insane amount of money).

Requirements for Changing the Difficulty

You must meet the following requirements to change the difficulty in Diablo Immortal:

  • Reach level 60.
  • Complete the main story quests.

These requirements will likely take you the longest time to finish, but they are worth doing anyway, since completing these quests gives an ample amount of exp.

How to Change Difficulty

Once you've met the requirements, you can boost the difficulty level. The end game difficulty is called Hell, and there are currently four levels that correspond to your paragon levels and the enemy monster combat rating.

To change the difficulty, you must enter Westmarch, open your map, and click the skull icon. From this menu, you can play on whatever level of Hell you have unlocked so far. For example, those who have just finished the Normal difficulty and are level 60 unlock Hell 1.

The different levels of Hell difficulty correspond to the paragon levels and monster combat ratings as follows:

  • Hell 1: Paragon Levels 1-60 and Monster Combat Rating 390.
  • Hell 2: Paragon Levels 30-130 and Monster Combat Rating 1190.
  • Hell 3: Paragon Levels 90-210 and Monster Combat Rating 2150.
  • Hell 4: Paragon Levels 160-300 and Monster Combat Rating 3270.

Paragon Levels

After hitting level 60, for every new level you reach, you gain a paragon level and paragon point instead of a base level.

Paragon levels are one of the ways of measuring your end-game abilities. The more paragon levels and points you have, the more you can flesh out your paragon skill trees. The allocation of paragon points depends on your class and your end-game build goal. 

Combat Rating

Your combat rating is a measurement of your strength. A monster's combat rating is the same, well, for a monster. Your rating will be affected by things like armor and weapons, gems, and stat boosts unlocked through the Helliquary. The better your gear and gems, and the more stat boosts you have, the higher your combat rating will be, and you will be able to fight stronger enemies on higher difficulty levels.

You can check their combat rating by opening up their inventory, looking at their player attributes, and then clicking or touching the button labeled "more attributes."

That's it for our guide on how to change the difficulty in Diablo Immortal. Now you know how to unlock the option to change the difficulty, as well as how the paragon system and your combat rating affect it. If you're interested in learning how to change your character's appearance, check out our guide here.

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Diablo 3's massive content update (Patch 2.4) https://www.gameskinny.com/symcn/diablo-3s-massive-content-update-patch-24 https://www.gameskinny.com/symcn/diablo-3s-massive-content-update-patch-24 Thu, 14 Jan 2016 07:04:03 -0500 Coyle.Edmondson

Diablo 3: Reaper of Souls has quietly become one of the best action RPGs of 2015. What started off as a heavily criticized and substandard title has seen a significant amount of production changes. I've been following this game since beta, and I'll be the first one to admit that the title just wasn't fun launch.

That being said, over the course of the last few years there have been significant improvements to the core system. One tinker here, another change a few patches later, and suddenly standing on the brink of a new content patch, we are really looking at an entirely unique and different game.  So what's changing in the upcoming patch?

Lore                                                    

From the Blizzard Website:

"Death continues to stretch its icy grasp over the world of Sanctuary. The terrors that await will crush the life from your fragile frames, and know that I shall be patiently observing from the threshold of existence.  Let us examine the trials ahead together, that we might better prepare for your inevitable doom."

New Zone

The biggest feature for this content patch is Greyhollow Island, a unique zone that ties into Adventure Mode. This new zone features several new monster types, environment effects, and places the player in a very Gothic setting.

he gameplay footage from the trailer definitely pays homage to the original Diablo. Everything looks darker, the environment dares you to explore instead of enticing you like the Diablo 3 maps did.

Set Dungeons

These are going to be custom designed set dungeons! Each dungeon features a pre-constructed dungeon that will unlock unique class specific gear. 

Empowered Rifts

This gives players the opportunity to spend their gold to empower a Greater Rift, giving the player an opportunity to upgrade a Legendary Gem. Gold will vary depending on the tier of Greater Rift level attempted, only giving the bonus to players who actually complete the rift.

A full list of changes can be found here on the development blog post. This content patch releases 1/15/16, so get ready!

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Heroes of the Storm - Diablo Guide https://www.gameskinny.com/zq8uq/heroes-of-the-storm-diablo-guide https://www.gameskinny.com/zq8uq/heroes-of-the-storm-diablo-guide Mon, 07 Apr 2014 03:21:52 -0400 Joseph Rowe

Welcome to the Heroes of the Storm build guide for Diablo. In this guide, you will find basic information on the game and Diablo, as well as tips on how to play and build him.

This guide will break down into six categories:

  • Introduction - A breakdown of the kind of character you're playing
  • Starter Abilities - The abilities your character starts with at the beginning of the match.
  • Heroic Abilities - Pick from one of these two ultimate-like abilities at team level 10
  • Talents - The character improvements you can choose from to custom build your hero
  • Talent Builds - Recommended builds that I have personally found success with
  • Playstyle Tips - Extra information about the character to help you play your best

Introduction

In Heroes of the Storm, Diablo is a melee warrior with a great kit for tanking and doing a good amount of damage.

Diablo is best played when in lane with another damage dealing character if playing as a tank or a support if playing as a damage dealer.

Starter Abilities

  • Black Soulstone (Combat Trait)
  • Gather souls by killing enemies in order to resurrect faster.

  • Shadow Charge (Q)
  • Cooldown: 10 seconds
  • Charge to target enemy and push them back.

  • Fire Stomp (W)
  • Cooldown: 6 seconds
  • Unleash fire waves in all directions.

  • Overpower (E)
  • Cooldown: 12 seconds
  • Grab an enemy and slam them behind Diablo, stunning them and dealing damage.

Heroic Abilities (Choose One)

  • Apocalypse (R)
  • Cooldown: 100 seconds
  • Fire attacks all enemy Heroes on the battleground.

  • Lightning Breath (R)
  • Cooldown: 60 seconds
  • Channeled spell that damages enemies. Can be realmed.

Talents (Choose One from Each Tier)

Tier 1

  • Regeneration Master: Gather 3 Regeneration Globes to permanently grant you +3 health per second.
  • Devil's Due (Trait): Diablo retains 25% of his souls when killed.
  • Soul Feast (Trait): For each soul gathered, Diablo gains an additional 5 Health and 0.1 Health Regeneration per second.
  • Soul Steal (E): Using Overpower grants Diablo up to 3 souls.
Tier 2

  • Amplified Healing: Increases healing taken and regeneration effects by 30%.
  • Firestorm (W): Fire Stomp waves that don't hit a target return to Diablo, dealing 50% damage.
  • Pierce (W): Fire Stomp waves are no longer destroyed upon impact.
Tier 3

  • Block: Periodically reduces the damage received from Hero Basic Attacks by 50%. Stores up to 2 charges.
  • Battle Momentum: Basic Attacks reduce your Ability cooldowns by 0.5 seconds.
  • Endless Death (Trait): Diablo can hold up to 250 souls.
  • Siphon the Dead (D): Diablo can consume 1 soul a second to regenerate 3% of his total Health.
Tier 4

  • Apocalypse (R): Creates an effect under enemy Heroes. After 1.75 seconds it explodes, dealing 160 damage and stunning for 2 seconds.
  • Lightning Breath (R): Diablo becomes unstoppable and channels a cone of lightning that deals 80 damage per second. The area affected by this spell changes based on your mouse cursor's position.
Tier 5

  • Spell Shield: Periodically reduces the damage received from Hero Abilities by 50%. Stores up to 2 charges.
  • Relentless: Reduces the duration of silences, stuns, slows, and roots against your Hero by 50%.
  • From the Shadows (Q): The range of Shadow Charge is increased by 2.
  • Crippling Shadows (Q): Shadow charge also slows the target by 1+0.25-100% for 3 seconds.
Tier 6

  • Imposing Presence: Enemies that attack you have their Attack Speed slowed by 30%.
  • Swallowing Flames (W): Fire waves extend 50% farther.
  • Fire Devil (W): Casting Fire Stomp grants Diablo an aura that deals 15 damage every second for 10 seconds.
  • Continuous Overpower (E): Diablo can hold up to 2 charges of Overpower.
Tier 7

  • Storm Shield: Activate to give you and nearby allied Heroes a Shield for 20% of their max health for 3.
  • Bolt of the Storm: Activate to teleport to the target location.
  • Dying Breath (R): Diablo's death brings about the Apocalypse.
  • Endless Lightning (R): Lightning Breath lasts and reaches 50% longer.

Talent Builds

Tank/Initiator Diablo
  • Soul Feast (Trait) or Soul Steal (E): Soul Steal is great if you plan on spamming your Overpower; Soul Feast is great otherwise.
  • Any: All of these talents are viable in this build.
  • Block or Endless Death (Trait): Block will prevent you from taking some damage, but Endless Death will give you a ton of health.
  • Apocalypse (R): This will be what you use in team fights.
  • From the Shadows or Crippling Shadows (Q): Pick whichever fits your playstyle more.
  • Continuous Overpower: Gives you more control over the enemy's placement.
  • Bolt of the Storm: Allows you to get to enemies when they try to escape.

This build is all about getting tanky from your Black Soulstone, pulling an enemy out with your Overpower, and shoving them into the middle of your team to get slaughtered by using Shadow Charge.

Damage Dealing Diablo
  • Any: None of these will do much to increase your damage. Feel free to choose whichever suits your playstyle.
  • Pierce (W): Allows your Fire Stomp to reach more targets.
  • Endless Death (Trait): You will hopefully getting a ton of kills. This will make you super tanky.
  • Lightning Breath (R): This Heroic does a ton of damage.
  • Crippling Shadows (Q): Don't let your enemy escape.
  • Fire Devil (W): Gives you more AoE damage.
  • Endless Lightning (R): Makes your Lightning Breath even more insanely powerful.

This build is about doing as much damage as possible. Endless Death will make you harder to kill the more you kill. This allows Diablo to deal damage while also becoming really tanky.

Diablo Playstyle Tips

 Timing Your Heroics
  • Try to hold your Heroics until the enemy is either rooted, slowed, or stunned.
  • Apocalypse and Lightning Breath are both easy to run away from.
  • Remember: Your cursor affects your aim with Lightning Breath.
Overpower Your Enemies
  • When you get to level 20, you should try to isolate specific enemies by using your Bolt of the Storm to get behind them, using Shadow Charge to knock them into your team, using Overpower to pull them back twice if you took the talent, and then using Shadow Charge again to knock them back if it's off cooldown.
  • Rinse and repeat the above combo until all your enemies are dead.
Feed Your Soulstone
  • Do your best to feed your soulstone.
  • Keep in mind that while Heroes do give you more souls, minions still feed your soulstone.
  • More souls mean more health mean more time you can spend messing up the enemy.
  • Although having a ton of health is nice, be careful of characters with Giant Killer. They will eat through your health really fast.
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