Dlc Tagged Articles RSS Feed | GameSkinny.com Dlc RSS Feed on GameSkinny.com https://www.gameskinny.com/ en Launch Media Network Monster Hunter: World's First Major Expansion Revealed https://www.gameskinny.com/1itkw/monster-hunter-worlds-first-major-expansion-revealed https://www.gameskinny.com/1itkw/monster-hunter-worlds-first-major-expansion-revealed Mon, 10 Dec 2018 14:46:22 -0500 William R. Parks

Since its release in January, Monster Hunter: World has kept fans engaged with new monsters, frequent crossovers, and seasonal events. Now, Capcom has revealed its plan to continue to keep players slaying monsters and crafting gear: a "massive expansion" called Iceborne.

Announced through a trailer at this morning's Special Developer Update, the events of Monster Hunter: World: Iceborne will take place just after those that transpired in the base game. Additionally, the expansion will include new quests, monsters, locations, equipment, and more, and the trailer also confirms that Monster Hunter: World will be required in order to play Iceborne.

While the news of a significant content update is likely to be exciting for many players, Iceborne is still a ways off. The trailer indicates that release is currently scheduled for autumn 2019, though Capcom has promised more details on the expansion, including its price tag, in the spring. 

Little more than what has been outlined can be gleaned from today's trailer, which primarily depicts Rathlos flying out across a vast body of water. That said, the title of the expansion certainly suggests that a frigid biome is in the future for monster hunters the world over.

Capcom is no stranger to post-launch support for its Monster Hunter titles. As stated, they have continually added new, free content to Monster Hunter: World, and the previous entries in the franchise all have enhanced and expanded releases.

These "Ultimate" versions often include many of the features that are to come with Monster Hunter: World: Iceborne, however, there is one common component that is not directly addressed in today's trailer: "G Rank."

When a Monster Hunter title is released, there are often two difficulty settings for each monster, Low Rank and High Rank. G Rank is typically a post-launch addition, and it gives players a third, and more difficult, version of the game's beasts. In G Rank, monsters may hit harder, have more HP, and have more attacks in their arsenal (which they will execute more frequently).

Now that players have throughly explored what Monster Hunter: World has to offer, and others are getting a chance to try the game for free, the addition of G Rank has been a frequent topic of conversation amongst the community. It is possible that fans may still see G Rank come with Icebore, however, it does seem that Capcom may be currently focused on supporting Monster Hunter: World with new content, rather than reworking the game's older monster.

Spider-Man: The Heist DLC Review -- Too Purr-fect to Pass Up https://www.gameskinny.com/2u27f/spider-man-the-heist-dlc-review-too-purr-fect-to-pass-up https://www.gameskinny.com/2u27f/spider-man-the-heist-dlc-review-too-purr-fect-to-pass-up Wed, 31 Oct 2018 12:07:39 -0400 Joseph Ocasio

Just over a month after Marvel's Spider-Man launched to universal acclaim, the webslinger swings back into action. After saving the city from near disaster, the Peter Parker's latest adventure see's him jumping back into the red spandex and taking on New York's most persistent criminals.

This time, things get complicated with his long time frenemy, Black Cat.

The Heist DLC hasn't changed much in the way of gameplay, but it's solid refinement of the base-game stands out, and it tells a great Spider-Man/ Black Cat story, one well worthy of the comics it takes inspiration from. 

When we last met Felecia, she stole back her suit and gadget, while leaving a new outfit for Spidey to play around with. Now, Ms. Hardy is in deep trouble as she's looking from something that Hammerhead, another member of Spider-Man's rogues gallery, stole -- and, of course, she needs help from Spider-Man to get it back. I won't spoil what the major plot point is, but just that things aren't that clear when Black Cat is involved.

Overall, the story offers a fun new take on the Spidey/Black Cat dynamic, while still staying true to the duo's roots. While the climax is a bit predictable, it does do a good job in setting up the next batch of DLC stories that are due later this year.

The pacing is great, as the nearly 3-4 hours it takes to beat never drags once. 

Spider-Man hangs upside down in front of Black Cat

Along with excellent storytelling, combat has been spiced up to keep things fresh. While you don't get to play as Black Cat in The Heist, later sections have you teaming up with her while both beating bad guys to a pulp and stealthily sneaking past them. These sections aren't as refined or as interesting as the sections in Arkham Knight where you team up with Robin, but they're still handled well enough to keep things unique. 

Enemies are all the same from the main game, but the new brute enemy type does make for some interesting battles. You can't just web them up, as they now feature Gatling guns that'll do a ton of damage. It makes for a fun shake-up to battles, even if most enemies will still go down with a few punches and finishing moves.

Black Cat pins Spider-Man down

Challenge Missions, from the main game, return with a twist, too.

Screwball, the social media fiend from the main game, makes a return by offering up some optional challenges to partake in. Some, like having to web up some generators in the right order, are fun new additions, while others can be considered throwaways.

Meanwhile, returning Taskmaster missions are relatively unchanged, but are sprinkled with a new photo mechanic that let's you gain extra points to spice things up. 

Lastly, with Black Cat on the scene, it's only fitting that The Heist's new collectibles involve stolen pieces of art. You'll be chasing them down, much like the backpacks in the main game, and you'll get more info about Black Cat's history, particularly that of her Father, the original Black Cat (it's a long story). 

Close up of Black Cat against city skyline

The only real complaint I had were some various glitches that popped up throughout my time. Some are small, but others will force you to reload the last checkpoint. None are game breaking, but they could of been ironed out. Hopefully, we won't see them in future releases. 

Overall, Spider-Man: The Heist adds enough new content to justify its price. The story is short but sweet and, once you wrap up the main quest, you can unlock 3 new costumes that you can use in New Game+.

Top that with some new challenge missions and you get an addition that's just too purr-fect to pass up.

New Rocket League Hot Wheels DLC Coming September 24 https://www.gameskinny.com/r0007/new-rocket-league-hot-wheels-dlc-coming-september-24 https://www.gameskinny.com/r0007/new-rocket-league-hot-wheels-dlc-coming-september-24 Tue, 18 Sep 2018 12:26:46 -0400 Allison M Reilly

Hot Wheels and Rocket League developers Psyonix have partnered up once again to announce an exclusive DLC pack. The Hot Wheels Triple Threat pack, costing $5.99 launches on all available platforms September 24.

The DLC features three premium Battle-Cars: the Gazella GT, the MR11, and the Fast 4WD. Four unique details are available for each vehicle as well as three car toppers: a gorilla, a snake, and a spider.

To celebrate Hot Wheels' 50th anniversary, free content will also launch alongside the DLC. The free content includes a new rival arena and 50th-anniversary themed customization items.

Beginning in mid-October, the die-cast Hot Wheels Rocket League 5-Pack will be available in stores worldwide. The pack includes the premium Battle-Cars plus the Bone Shaker and Twin Mill III, the Hot Wheels DLC cars from last year. The real world diecast cars will feature Rocket League-branded paint jobs, and select packs will include a code for an exclusive in-game item, the "Hot Hot Wheels."

We gave Rocket League a 9 out of 10 when it released, and it's continued to impress us year after year.

Total War: Warhammer II "The Queen and the Crone" DLC Review https://www.gameskinny.com/vjcip/total-war-warhammer-ii-the-queen-and-the-crone-dlc-review https://www.gameskinny.com/vjcip/total-war-warhammer-ii-the-queen-and-the-crone-dlc-review Thu, 31 May 2018 13:33:51 -0400 Ty Arthur

Although there's a steep learning curve and plenty of quirks to wrap your head around, Total War: Warhammer II is easily one of the best representations of this tabletop franchise in PC form, and among the best RTS titles out there.

Between the base game, the combined Mortal Empires mega-campaign, and the previous "Tomb Kings" DLC, Warhammer II is already a massive game, and it just got a whole lot bigger.

"The Queen and the Crone" expands the experience out even further with new Lords, extra units, revamped gameplay mechanics, and individualized quests for both High Elves and Dark Elves. 

 Light or Dark - the choice is yours!

Shaking Up the Vortex Experience

New units and quests are all well and good, but the big draw here is how "The Queen and the Crone" offers potential changes to your play style. If you've already demolished every single playthrough with each of the other Legendary Lords, there's finally reason to boot the game back up again.

Adding another layer of strategy, the Widowmaker magic weapon is up for grabs for any faction now, and it can change the course of a game immediately with huge buffs. No matter what race or Lord you are playing, this hugely powerful sword must be dealt with in one way or another.

Each of the new Lords includes a unique mechanic to further alter the Vortex campaign so you have a reason to start over. Alith Anar (who is also available for free even if you don't grab the DLC), for instance, is all about stealth and ambushing.

For the Dark Elves, the Death Night mechanic added with Hellebron feels exactly like the sort of thing you'd expect from these debased worshipers of Chaos gods, abducting and murdering their own kin for big bonuses. If you let too long a time elapse between these murderous rampages, though, the bonuses melt away and become major hindrances instead.

Holding new Death Nights means giving up slaves, and you need those to keep your economy running, so it's a delicate balancing act. You need to keep conquering and grabbing new slaves to prevent everything from collapsing, so it's easy to overextend yourself.

Here's the thing, though: Hellebron is Hellabroken. It's not just a lame YouTube comment -- it's actually true. At this point, if you aren't using her and making a beeline for the Cursed Sword quest, you are just playing the game wrong.

She absolutely dominates with that particular weapon ability activated, and can even make up for a lack of skill or knowledge of the game's strategy. It remains to be seen if she will be nerfed down to a manageable level in a patch or will remain a powerhouse that has to be dealt with by crafty players.


A similar bonus/penalty mechanic is available for new High Elf Legendary Lord Alarielle, but is based instead on protecting her homeland and preventing High Elf territory from being conquered or invaded. You start out with enemies behind your lines with Alarielle the Radiant's campaign, making it more difficult in the early game to get ahead.

Besides those Legendary Lords, a host of unit types arrive to shake up the combat. Amazing archers like the Sisters of Avelorn, devastatingly powerful cavalry like the Firehorn, aerial harassers for the Dark Elves like the Feral Manticore and Raven Heralds, and many more are all up for grabs (check out the full list of new "Queen and Crone" units here.)

The Bottom Line

Hellebron's overpowered nature aside, there's a whole lot of challenge here for Total War: Warhammer II veterans, and a massive expansion on tactics and play styles for newbies to try out.

For $7.99, this is a lot of new content for Warhammer II, and well worth it if you love the base game but want some new options to try out for the Elves.

The additions don't stop there, though, as a bunch of new arrivals hit today beyond just this DLC, including the Norsca faction added to Mortal Empires. There's never been a better time to jump in on Total War: Warhammer II, so get to conquering your enemies and enacting that Vortex ritual already!

Cities: Skylines Parklife DLC Review https://www.gameskinny.com/holma/cities-skylines-parklife-dlc-review https://www.gameskinny.com/holma/cities-skylines-parklife-dlc-review Wed, 23 May 2018 18:15:02 -0400 Fox Doucette

Cities: Skylines, arguably 2015's Game of the Year, continues to get new DLC three years after its launch, and "Parklife," the latest, seeks to blend the resurgent amusement park genre of games like Rollercoaster Tycoon and Parkitect into the classic SimCity formula that Skylines has otherwise been following since launch.

The question becomes whether this is a clever fusion of genres or whether you're essentially being asked to pay 15 bucks for content that's either superfluous, poorly integrated, or both.

And the answer to that? Well, it's the same answer as every DLC to come out for Skylines so far, and for every DLC to come out for publisher Paradox's other games that use this model, like Crusader Kings II and Europa Universalis IV.

Repeat after me: “It depends on your playstyle.”

I loaded up a city that was fairly bog standard and still very much a work in progress (pop. 3,500 or so and just starting to expand across the freeway for the first time) and used the game's districting tool, repurposed to “create a park area,” to carve out some land like Walt Disney looking out at bare ground in Anaheim in the 1950s.

And here ... is where things got a little underwhelming.

A Place With All the Zip of Nuka-Cola

You get four broad templates to work from: City Park, Zoo, Nature Reserve, and Amusement Park.

Each has its own flavor, and Colossal Order clearly had broad city types from its previous DLCs and the basegame in mind. The Zoo and Nature Reserve in particular are supposed to appeal to the same people who got the most out of the Green Cities DLC, while the City and Amusement parks reminded me, respectively, of New York's Central Park and Disneyland.

Parks start off at the first of five levels; you build an entryway connected to the main road, then use park paths to direct people on foot through your park, building attractions, places to eat, and places to use the bathroom.

Broadly, this is the same no matter what park type you choose. The parks level up pretty much by themselves as their visitor counts and entertainment ratings increase, allowing you to charge higher gate fees (or use the parks as loss leaders to beautify and enhance the neighborhoods they're in).

They're also very pretty for screenshots, especially on higher-end computers taking advantage of the game's prettier graphics features; this effect is going to be lessened on potato-mode PCs.

At the top level, you get a cool attraction to draw more tourism into town, and the coveted “Castle of Lord Chirpwick” is Mad King Ludwig meets Skylines' not-at-all-angry bird.

The Player Style Problem

There's just one little-bitty thing wrong with all this fun:

Min-maxers and efficiency fans will hate it.

Calling up the land-value overlay shows that just plunking down a residential zone with a Japanese Garden or a basketball court will do more for your tax base and your city's ongoing maintenance costs than the DLC offers.

What's more, by the time your city is big enough to sustain the visitor traffic required to make the park into an actual revenue source, you might not want to redesign your infrastructure around a big park when you're already balancing it against a stadium or some monuments or whatever else you've already got in place from the game's leisure and land value choices.

Which leaves you with a choice: Either design your city around being a tourist haven, or stick to conventional park-building tools from the basegame. Which you'd rather do is the final arbiter of whether you'll get anything out of this DLC.

The Verdict

"Parklife" is also $14.99 US, which is full price for a game like Stardew Valley.

If you really want to dive into city beautification and quality-of-life and tourism and all that, wait for a sale and pick this up at half price. Otherwise, you can safely give it a miss.

Disclaimer: The reviewer was provided with a Steam key by the publisher.

Final Fantasy 15 Has Four More Episodes Incoming https://www.gameskinny.com/ngkac/final-fantasy-15-has-four-more-episodes-incoming https://www.gameskinny.com/ngkac/final-fantasy-15-has-four-more-episodes-incoming Mon, 09 Apr 2018 11:12:17 -0400 Lewis Parsons

Final Fantasy 15 is nowhere near final according to a Square Enix panel held at PAX East on Friday, April 6, 2018.

While discussing the Windows version of the well-received JRPG, Square announced multiple further pieces of content for FFXV. This includes two expansions to the game's "Comrades" multiplayer mode as well as four, yes four, additional episodes of character- and story-based content to be released in 2019. These are:

  • Episode: Ardyn -- “The Conflict of the Sage”
    Possibly the most demanded piece of content, this story puts you in the shoes of antagonist Ardyn. Experience his seething resentment towards the house of Lucis and his battles with the Astrals.
  • Episode: Aranea -- “The Beginning of the End”
    A side story about the Starscourge depicted from the Niflheim’s perspective. See the final day of the Empire from the enigmatic Aranea's perspective. 
  • Episode: Lunafreya -- “The Choice of Freedom”
    Another anticipated piece of story content, play as Luna as she battles to save the one she loves and change fate.
  • Episode: Noctis -- “The Final Strike”
    Offering an "alternative grand finale" to the game, embark on Noctis' final battle for the future of his people.

Square Enix still sees value in FFXV, so if you were thinking of playing a complete run through, you might want to wait to see what these episodes have in store. They started off a bit rough but have been building in quality, and hopefully this trend will continue. Stick with GameSkinny for more Final Fantasy 15 news and information as it develops.

Shantae: Half-Genie Hero Costume Pack DLC Release Date Confirmed https://www.gameskinny.com/nr7ou/shantae-half-genie-hero-costume-pack-dlc-release-date-confirmed https://www.gameskinny.com/nr7ou/shantae-half-genie-hero-costume-pack-dlc-release-date-confirmed Fri, 06 Apr 2018 14:17:11 -0400 Greyson Ditzler

WayForward has released a new trailer for the final DLC add-on to Shantae: Half-Genie Hero, which is set to be the final piece of DLC for the game, simply titled "Costume Pack." While the title of the DLC is simple, the DLC itself is much more than just new outfits for Shantae, as each costume comes with its own unique mechanics and alternative story modes to the main game. 

The pack contains three outfits/modes for Shantae. First, there's the ninja, which prioritizes swift movement and utilizing new techniques such as wall jumping, throwing stars, and short-range teleportation. There's the Beach Costume, which also comes with its own moves, that adds a new heat mechanic that necessitates that Shantae not stay in the sun too long without sunscreen or a quick duck in the shade, which adds a ticking clock element to the gameplay. Lastly, there's the Officer Costume, which pays direct homage to WayForward's Mighty Switch Force! series of puzzle games and allows Shantae to phase certain blocks in the environment in and out of existence as she hunts down escaped criminal hooligans.

These modes will also all have their own "what-if" storylines, with new dialogue and voice acting as well as different end-screens based on the player's item collection skills and speed in completing them. And similar to the previous "Friends to the End" DLC, players will be able to gradually level up the strength of Shantae's weapons in each mode as they progress. 

The "Costume Pack" DLC for Shantae: Half-Genie Hero will be available on all platforms on April 10. The DLC will be free to all the backers of the game, as all previous DLC was, and will be included in the full package of Shantae: Half-Genie Hero Ultimate Edition.

No Man's Sky Is Coming to Xbox One https://www.gameskinny.com/vp9qf/no-mans-sky-is-coming-to-xbox-one https://www.gameskinny.com/vp9qf/no-mans-sky-is-coming-to-xbox-one Thu, 29 Mar 2018 10:53:10 -0400 StrongerStrange

All has been quiet from No Man's Sky's developer Developer Hello Games, but behind the scenes, they've been busy with the game's biggest update so far.

This summer, No Man's Sky will be coming to Xbox One, bringing with it a massive update simply called “NEXT.” Currently there is no word on what will be included, but as the previous updates -- Foundation, Pathfinder, and Atlas Rises -- all built upon the game's foundations, we can assume that there will be some significant additions.

When No Man's Sky arrives on the Xbox One, it will include all the content of the three major updates since launch, plus graphic enhancements for the Xbox One X and support HDR and 4K.

When the game initially released on the PC and PlayStation 4, it was met with disappointment; perhaps the “NEXT” update will win fans over this time around.

Will you be getting No Man's Sky when it launches on the Xbox One? Do you still play No Man's Sky? Let us know in the comments down below.

What's New in Final Fantasy XV: Royal Edition? https://www.gameskinny.com/n53dh/whats-new-in-final-fantasy-xv-royal-edition https://www.gameskinny.com/n53dh/whats-new-in-final-fantasy-xv-royal-edition Tue, 06 Mar 2018 14:41:57 -0500 Andrew Krajewski

Final Fantasy XV keeps getting new content! After a shaky launch, FFXV felt ... underwhelming. But after many updates and content that addressed early criticisms, the game today is much more fulfilling than when it first came out. Royal Edition, which comes out today, March 6th, offers the complete experience for anyone who hasn't given the game a shot yet. Final Fantasy XV: Royal Edition, for both Xbox One and PS4, includes the complete game, episodes "Gladiolus," "Prompto," and "Ignis," and the Multiplayer: Comrades DLC. 

The Royal Edition also includes a bunch of new content for players, which can also be bought as the Royal Pack DLC if you already own the base game. The new content highlights include:

  • New trophies and achievements for all the achievement hunters out there
  • A first-person mode and a whole new fighting mode called Armiger Unleashed 
  • A new map called the Insignia City Ruins, which leads players to the end of the game (so it might be best to play through the game once before giving this area a go)
  • New skins, weapons, and quests for the characters
  • The ability to navigate the Royal Cruiser

Will you be picking up Final Fantasy XV: Royal Edition? Let us know in the comments below. As always, stick with GameSkinny for more Final Fantasy news as it develops.

Rocket League 1.42 Mini Update Brings More Superheroes and Minor Changes https://www.gameskinny.com/0lss9/rocket-league-142-mini-update-brings-more-superheroes-and-minor-changes https://www.gameskinny.com/0lss9/rocket-league-142-mini-update-brings-more-superheroes-and-minor-changes Mon, 05 Mar 2018 15:43:37 -0500 Andrew Krajewski

Rocket League has excelled at licensing other IPs and including them in their game. With the latest update, players can get even more DC superhero stuff for their cars.

Previously, players could buy a Batman-themed car and a few antennas. Rocket League update 1.42 brings two actual Batmobiles, the fan favorite '89 Batmobile and The Dark Knight Rises Batmobile. There are also a ton of other super hero customizables for different cars, including Cyborg, The Flash, and Green Lantern, among others.

The DC Super Heroes DLC is available now for $3.99

The 1.42 update also changes the appearance of the the Season 6 diamond level wheels. When first announced, the wheels were criticized for being too similar to the platinum wheels that were awarded. Psyonix heard its fans and responded with a visual change.

Image courtesy of GIPHY

Be sure to stay tuned to GameSkinny for more information on Rocket League and any updates as they develop.

Dragon Ball FighterZ and Xenoverse 2 getting DLC https://www.gameskinny.com/f3rcl/dragon-ball-fighterz-and-xenoverse-2-getting-dlc https://www.gameskinny.com/f3rcl/dragon-ball-fighterz-and-xenoverse-2-getting-dlc Sat, 17 Feb 2018 15:36:30 -0500 Joseph Ocasio

Dragon Ball fans will be getting a lot of new content for both the recently released Dagon Ball FighterZ and 2016's Xenoverse 2. Recently confirmed in this month's issue of V-Jump, Both titles will be releasing new characters for each game. For FighterZ, Broly the Legendary Super Saiyan and Bardock will be added into the game's roster and Xenoverse 2 will be adding Jiren and Ultra Instinct Goku. 

As seen above, Broly will be able to use a lot of his trademarked abilities, including his "Gigantic Meteor" as a level 3 special move, while Bardock can use his "Revenger Assault" which has him turning into a Super Saiyan and attacking his foes, like he did in the Episode of Bardock special.

Meanwhile, Xenoverse 2 will be getting both Jiren, the main antagonist from Dragon Ball Super's final storyline, the Universe Survival Saga, as well Goku's "perfected" Ultra Instinct, which has yet to be introduced in Dragon Ball Super, but will most likely be in it's final episodes. This version see's Goku with Silver Hair and, In Xenoverse 2, has "Accelerated Battle Aura" which charges his ki and allows him to perform another attack even if his rush attack misses. 

Their's no word on a release date or price for either bit's of DLC.


LEGO Marvel Super Heroes 2 Adds “Black Panther” DLC Pack https://www.gameskinny.com/dgzst/lego-marvel-super-heroes-2-adds-black-panther-dlc-pack https://www.gameskinny.com/dgzst/lego-marvel-super-heroes-2-adds-black-panther-dlc-pack Tue, 13 Feb 2018 12:23:52 -0500 Nicolas Entrabartolo

Get ready, LEGO fans: Black Panther is coming to Marvel Super Heroes 2. Warner Bros. Interactive Entertainment recently announced the new DLC for the game, which allows players to adventure through a whole new level and introduces characters inspired by the new movie Black Panther. The standalone DLC will cost $2.99, but it is also included as part of the season pass, which is $14.99.

The new level and story follows the Black Panther and his sister Shuri on dangerous missions within the kingdom of Wakanda. You will be pitted against abnormal monsters and Wakandan nemesis Eric Killmonger's army. Characters include the Black Panther, Shuri, Okoye, Nakia, Erik Killmonger, Ulysses Klaue, and Everett K. Ross, adding to the already extensive roster of over 200 super heroes and villains.

Be sure to pick up the DLC and join your friends and heroes in iconic Marvel locations. Stay tuned to GameSkinny for more LEGO and Marvel news!


Nintendo Wasted a Massive Amount of Potential with Breath of the Wild https://www.gameskinny.com/kwcw8/nintendo-wasted-a-massive-amount-of-potential-with-breath-of-the-wild https://www.gameskinny.com/kwcw8/nintendo-wasted-a-massive-amount-of-potential-with-breath-of-the-wild Tue, 13 Feb 2018 12:13:35 -0500 Nerdburglars

Nintendo has been very slow to embrace digital services when compared to the likes of Sony and Microsoft. Having personally spent time using the networking features on the 3DS, Wii, and Wii U, it is very clear that building an online gaming network was very low on Nintendo's list of priorities for these systems. DLC, when implemented correctly, has become one of the greatest things for hardcore fans of various games. We no longer need to wait years for more content, as developers can simply release more bite-size chunks of content for a game that has already been released. Why is it that Nintendo is not grasping the potential here?

With the introduction of the Switch, Nintendo has had a change of heart and definitely seems to have an interest, but they are still years behind the competition. The Legend of Zelda: Breath of the Wild is likely going to be the biggest release on the Nintendo Switch for quite some time, possibly until the next Zelda game is released. Speaking as someone who has been a massive Zelda fan since first playing The Legend of Zelda on the NES, I would eat up every piece of DLC that would be released for this game. Breath of the Wild is a massive open-world game with endless potential for additional content. The potential alone for additional content that takes place after the game's ending is massive. Breath of The Wild has sold over 5 million copies on the Switch, which is an absolutely staggering amount considering it was a launch game for a new gaming system. This is over 5 million people that Nintendo had the potential to make more money from.

There is a $20 season pass on the eStore for Breath of the Wild. This adds some new content to the game, but it's really not THAT substantial when you compare it to the level of DLC released for similar games like The Witcher 3 and Fallout 4. Currently there are 2 DLC packs for Breath of the Wild. In a recent interview with Famitsu, Breath of the Wild producer Eiji Aonuma clarified that development on this game has finished, making "The Champions Ballad" the final DLC pack. This seems like a massive waste of the huge potential they had to create new content for this game without having to completely build a new game.

Don't get my wrong, I think Nintendo is doing a great job with the Switch so far, and I am incredibly grateful they are not stuffing microtransactions down our throats like Ubisoft is. I am sure I speak for most gamers when I say that I am sick of getting games that are completely stripped of content and that need you to pay for the rest at a later date. It just feels like Nintendo has missed out on a massive opportunity to give Zelda fans more content and, from their end, make a lot more money from selling this content. Some might argue that it is better for them to move onto a new game instead of staying stuck in the past, and this does make sense -- but not in this context. Nintendo is working on the next game, but it's likely four to five years from release. At this stage in the process, it will be a lot of work to nail down a story, quests, concept art, and other planning that takes place before the development begins. Why not keep the programmers and 3D designers busy making more content for the previous game while other members of the team plan the new game?

As much as I would love to, I do not have any insight into the Nintendo mindset, so I can't answer this. I am sure Nintendo has its reasons, but I think a lot of that might come down to an underestimation of the digital market and the demand for DLC. For now, we can at least be thankful that they gave us the masterpiece that is Breath of the Wild.

Extinction Releases for PS4, Xbox One, and PC in April https://www.gameskinny.com/b2xjt/extinction-releases-for-ps4-xbox-one-and-pc-in-april https://www.gameskinny.com/b2xjt/extinction-releases-for-ps4-xbox-one-and-pc-in-april Wed, 31 Jan 2018 12:59:52 -0500 Erroll Maas

Publisher Modus Games and developer Iron Galaxy have announced that their ogre-slaying action adventure game, Extinction, will be heading to PlayStation 4, Xbox One, and PC on April 10, 2018. Physical preorders are now available, while digital preorders will be available in early February.

Players who preorder Extinction will receive special time trial DLC depending on where they preorder it from.

Those who preorder from Best Buy will receive the "Short Fuse" trial; those who preorder from Gamestop will receive two exclusive trials called "Last Legs" and "Heads, You Win."  Players who preorder the game on the PlayStation Store will receive the "Double Trouble" trial, and those who preorder the game on the Microsoft Store will receive the "Brightsteel City" trial. The exact details of the differences between these trials are currently unknown.

Additionally, the deluxe edition of the game will include the "Days of Dolorum" season pass. The deluxe edition of Extinction will cost $69.99, while the standard edition will cost $59.99. Players who wish to purchase the season pass at a later date can purchase it for $14.99.

Extinction was first revealed at E3 2017, and a gameplay trailer was released in October 2017. In Extinction, players take on the role of Avii, the last remaining sentinel strong enough to save humanity from its demise at the hands of giant ogres known as the Ravenii. Stay tuned to GameSkinny for more Extinction information and news as it develops.


5 Dragon Ball Characters Who Should Be DLC for Dragon Ball FighterZ https://www.gameskinny.com/5o2c1/5-dragon-ball-characters-who-should-be-dlc-for-dragon-ball-fighterz https://www.gameskinny.com/5o2c1/5-dragon-ball-characters-who-should-be-dlc-for-dragon-ball-fighterz Mon, 29 Jan 2018 15:29:36 -0500 Joseph Ocasio




When Goku and Vegeta's powers aren't enough to get the job done and they have no choice, the two will use the power of the Potara earrings to fuse and become Vegito, a super cocky warrior who possesses Goku and Vegeta's powers, plus some more. Along with the Kamehameha wave, Big Bang Attack, and the ability to go both Super Saiyan and Super Saiyan Blue, Vegito also has his mighty Spirit Sword and the powerful Final Kamehameha attack at his disposal. No questions needed as to why this fused warrior needs to be in this game. 




Master Roshi


The pervy, old sage that taught Goku and Krillin everything they know about martial arts deserves a spot on the FighterZ rooster. He's shown to be able to stand up against Frieza's forces and held his own for a while in the Universe Survival Saga in Super, so he can still go toe-to-toe with these super power combatants. He may be old and a human, but he's still got a trick or two up his sleeves ... and a dirty magazine too.  





The most recognized and popular of all of DBZ's movie villains, Broly is one of the most powerful opponents Goku and gang have ever faced. Sure, he's not the deepest villain, but he's basically the DBZ version of the Hulk: the madder he gets, the stronger he becomes. From his powerful Eraser Cannon energy blasts to his energy shield he uses as a weapon to rush towards his opponents, there's a reason why Broly is the Legendary Super Saiyan and got his own trilogy of films. 





The first female Saiyan that can turn Super Saiyan, Caulifia has already won fans' hearts with her cocky attitude and tomboy spirit. She might not have as many signature moves as Goku and the gang, but her Crush Cannon is something to watch out for. Cross your fingers for her to get a chance in the spotlight for FighterZ. Just check her out and see for yourself:



Jiren the Grey


For all those that haven't been keeping up with Dragon Ball Super online, just know that Goku and the Z-Fighter are competing in a tournament to keep their Universe alive, and they have their hands full with Jiren, an opponent that easily took Goku on and beat him in a one-on-one duel. His power is said to nearly rival the mighty Beerus, and it's taking Goku and Vegeta working together to stand a chance. 



He's become a fan favorite antagonist, and it will be interesting to see how the alien who defeated a Super Saiyan Blue (even with Kaioken 20X) would play in this latest DBZ epic.


Dragon Ball FighterZ was recently released, and critics as well as fans agree that it's spectacular. It's already contender for best fighting game of 2018 and easily the best DBZ game to come out in years. But, knowing DBZ's large cast of characters, there's no way that developer Arc System Works was able to put everyone's favorite side character/movie villain in the final product. So, like many other devs, ASW will obviously listen to fan feedback to decide which characters to bring out in the form of DLC. 


As a fan of both the show and FighterZ, here's just a few characters that I personally would love to see ASW add in at a later date. If you have a character you want to see that's not here, leave a comment below. With that said, let's begin.

Assassin's Creed Origins DLC Release Dates https://www.gameskinny.com/ij29k/assassins-creed-origins-dlc-release-dates https://www.gameskinny.com/ij29k/assassins-creed-origins-dlc-release-dates Fri, 26 Jan 2018 12:00:10 -0500 Nilufer Gadgieva

Assassin's Creed: Origins DLC pack release dates were announced by Ubisoft, offering three vastly different expansions to the story line.

In fact, Ubisoft accidentally released "The Hidden Ones" a week too early on Xbox One, when it is really due January 23rd. Luckily, those who had downloaded the game were left off the hook and are still able to access the game, in order to spare complications. "The Hidden Ones" is a story-driven expansion to take place in Sinai under Roman occupation, four years after the original story, with new objectives and items, such as weapons which you can still keep in the central game. It is sold separately $10 unless inclusive with the season pass.

"The Discovery Tour" expansion is to be released February 20th to Steam and Uplay, and will also be available separately for educators and others for $20. The expansion is said to offer a vibrant glimpse of Ancient Egypt in a violence-free mode, through the medium of a live museum presented and organized by genuine historians and experts.

Finally, "The Curse of the Pharaohs," an entirely different story line, will be available March 6th for $20. It offers players a fascinating theme of Egyptian mythology, including undead pharaohs and ancient monsters. It also provides new skills to Bayek and unlocks various items, and the objective is to explore the cause of the curse that resurrected the dead. 

Ubisoft will also be providing tons of free content to the game, such as the quest "Incoming Threat," which foreshadows the first expansion.

Stick with GameSkinny for more news and information on Assassin's Creed: Origins as it develops.

Resident Evil 7 - Not A Hero Review: Return of Redfield https://www.gameskinny.com/nywba/resident-evil-7-not-a-hero-review-return-of-redfield https://www.gameskinny.com/nywba/resident-evil-7-not-a-hero-review-return-of-redfield Thu, 25 Jan 2018 13:56:15 -0500 Beckett Van Stralen

*This review contains minor spoilers for Resident Evil 7’s main campaign.

After being delayed months longer than originally planned, and as part of a final gift for an amazing Resident Evil year, Capcom released the first part of the conclusion to Resident Evil 7’s main campaign in the form of the free Not A Hero DLC on December 12, 2017. The player leaves the shoes of the previous protagonist, Ethan Winters, and adopts a more hands-on role as the classic series mainstay Chris Redfield, who is only revealed in the campaign’s final moments. While Chris’s story is a breath of fresh air, it also feels like a missed opportunity. Despite these issues, Not A Hero is still very much Resident Evil 7, and I thoroughly enjoyed my two-hour playthrough.

Not A Hero begins right as Resident Evil 7’s main campaign concludes, when Chris Redfield is revealed to be a member of New Umbrella -- a group of ex-Umbrella employees who created an organization to combat bioterrorism and correct the atrocities committed by their parent company. After tracing leads of a bioweapon trade deal to Dulvey, Louisiana, Chris Redfield and his team are dispatched to deal with the bioterrorism offenders and squash any biological threat permanently.

Chris’s story immediately feels different from Resident Evil 7’s main campaign because the player no longer controls a character that is essentially a helpless civilian. He is a well-trained combat operative, and Not A Hero plays out accordingly. This time around, successful headshots can be followed up with a physical punch attack, sending your enemy flying backwards. Chris also has access to an impressive arsenal of weapons, including a shotgun, handgun, grenades, and a combat knife, to deal with the array of Molded enemies that will mostly be encountered throughout the 2-3 hour journey.


While Not A Hero faithfully gets many aspects of Resident Evil right, its story feels like a massive missed opportunity. Most of the interesting backstory as to where Chris has been since Resident Evil 6, and why he’s part of New Umbrella, are questions that are answered by finding notes and files instead of through cut-scenes. The final showdown with Lucas also left something to be desired -- his boss fight ended too quickly and much too easily. This is likely due to the fact that the default difficulty is Normal, but the same "Normal" for Resident Evil 7 felt like it packed a much greater challenge.


Like other titles in the series, Not A Hero does offer substantial replayability for completionists. Replaying the game on a harder difficulty, finding collectibles, and performing speed runs all come with rewards for players ready for the challenge. After my first playthrough, I started a new game on Professional Difficulty. I instantly discovered that “Professional” was meant literally, as ammo was incredibly limited and forced the player to utilize the combat knife as well as physical attack prompts to stay alive.


I briefly played Not A Hero in VR and found that it was extremely nausea-inducing within about 15 minutes of play. My VR controls were set for smooth gameplay instead of set angle increment turning, which likely contributed to the motion sickness, but the fact that it felt so different from the main campaign’s VR was unexpected. I had to remove the headset and take a breather because that was the closest I’ve ever come to losing my lunch due to PSVR.


With the release of Not A Hero, the wonderful and overarching campaign of Resident Evil 7 begins to draw to a close. For not meeting the high expectations created by the main game (nor justifying the incredibly long release delay), it was still an enjoyable experience that will undoubtedly satisfy Resident Evil fans -- especially the ones who longed to be in the shoes of a familiar character. While the story is hollow, with many missed opportunities, it’s hard to forget that Not A Hero’s DNA is still very much Resident Evil, and for being a DLC that’s 100% free, players can’t go wrong in experiencing everything Not A Hero has to offer.

Shantae: Half-Genie Hero DLC "Friends to the End" Release Date Confirmed https://www.gameskinny.com/owjv5/shantae-half-genie-hero-dlc-friends-to-the-end-release-date-confirmed https://www.gameskinny.com/owjv5/shantae-half-genie-hero-dlc-friends-to-the-end-release-date-confirmed Fri, 08 Dec 2017 15:26:47 -0500 Greyson Ditzler

The recently announced DLC for Shantae: Half-Genie Hero, "Friends to the End," which will have the player taking control of Shantae's friends Sky, Bolo, and Rottytops, has been given an official trailer and a release date of December 12th. The expansion will have the player swapping between the three allies of Shantae on the fly, using their unique abilities to rescue their friend from her dark counterpart Nega-Shantae.

WayForward Technologies announced in the latest Kickstarter update for the game that the "Friends to the End" expansion will be released on December 12th to the public, and they are currently sending out codes of the DLC to backers of the game, though there has been a bit of confusion due to a temporary shortage of codes from WayForward's partners.

The trailer showed off a bit of gameplay for each of the three characters and demonstrated how the player can swap between the three on the fly in order to take on enemies and solve puzzles in a manner similar to games like TrineMystical Ninja Starring Goemon, and Castlevania III: Dracula's Curse. It was also revealed that the campaign will feature a few new levels not seen elsewhere in the main game or its other DLC, in which the team of tagalongs will navigate through nightmare worlds of Nega-Shantae's creation. 

If you'd like more details on the gameplay of "Friends to the End," then you can check out our article about the expansion or head to the expansion's Kickstarter page.

The Legend of Zelda: Breath of the Wild - The Champions' Ballad DLC Released https://www.gameskinny.com/v3a51/the-legend-of-zelda-breath-of-the-wild-the-champions-ballad-dlc-released https://www.gameskinny.com/v3a51/the-legend-of-zelda-breath-of-the-wild-the-champions-ballad-dlc-released Fri, 08 Dec 2017 14:23:54 -0500 Greyson Ditzler

Following the release of the Master Trials expansion to The Legend of Zelda: Breath of the Wild back in June, the second and last major expansion to the game included in the expansion pass, The Champions' Ballad, has been released on both Wii U and Switch as of yesterday. The DLC features a number of new additions to the game, including new weapons, armor, story elements, means of transportation, and even a new dungeon and shrines.

The expansion presents new armor sets that further reference past Zelda games, such as the Phantom Ganon armor from Ocarina of Time, the Island Lobster shirt from Wind Waker, and so on. Link will take on a new dungeon with a weapon called the One-Hit Obliterator, whose name makes its strength pretty clear, and will also gain access to the Ancient Saddle and Ancient Bridle, which will allow your horse to be summoned from far away and gain more stamina respectively.  

Most eye-catching of all, Link will in fact be able to unlock what is for all intents and purposes a fully functional motorcycle upon completing the expansion's newly presented challenges. The vehicle is called The Master Cycle Zero, and players can only obtain it once they have completed both the new dungeon as well as the new shrines in the expansion, as well as reached a point of progress in the main game where they have freed every Divine Beast. The Divine Beast and dungeon requirement also applies to the newfound story elements, where the player can learn further from Kass the Bard what became of the four champions as well as Princess Zelda, presumably before and after the invasion of Calamity Ganon. 

The Legend of Zelda: Breath of the Wild as well as all of its DLC is available now for both Wii U and Switch. You can watch a trailer for The Champion's Ballad expansion right here:

Crypt of the Necrodancer Amplified: Tips for Playing as Tempo https://www.gameskinny.com/1s0rw/crypt-of-the-necrodancer-amplified-tips-for-playing-as-tempo https://www.gameskinny.com/1s0rw/crypt-of-the-necrodancer-amplified-tips-for-playing-as-tempo Sun, 19 Nov 2017 19:31:45 -0500 Allison M Reilly

Tempo is one of the new playable characters in the Crypt of the Necrodancer DLC, "Crypt of the Necrodancer Amplified," which came out in early 2017. Tempo starts with a shovel, a blood dagger, a compass, and a torch. He jumps one space per beat like normal and has a permanent telepathy, so he can see all the enemies in the level right at the start. Although he can one-hit kill every enemy (armor still counts), what makes playing with him challenging is that Tempo can only make 16 moves before he dies to "Tempo's curse."

What is Tempo's Curse?

Unlike the other characters where you have an unlimited number of moves, Tempo starts each level with 16 moves. Besides the normal steps, opening a door, digging a dirt block, sliding across an ice tile, and missing a beat each count as one move. When Tempo runs out of moves, he dies. Fortunately, there are a few ways to replenish moves. Each action listed below brings Tempo back to 16 moves.

  • Killing an enemy
  • Eating food
  • Purchasing or picking up an item. This only counts once, so no item swapping!
  • Opening a chest
  • Taking the stairs and moving on the next level

Here are a few tips to playing as Tempo so you can get through each zone with ease!

Get to the Stairs as Fast as You Can

Because of the 16-move limit, you want to pay attention to the compass's arrow and head in the direction of the stairs. Getting stuck in a dead end means you can't find any enemies or items in time to replenish your moves before you die. There also isn't much point in backtracking or going to an adjacent room just to kill the enemies because you risk running out of moves before getting back to the stairs. Once you can take the stairs, then take them. It refreshes your moves nonetheless.

Avoid the Shop

It can be tempting to visit the shop if you pass it because Tempo accumulates gold much more quickly. Although he receives the same amount of gold from each enemy (depending on the multiplier), the levels are swamped with enemies to help the player get through each level. However, you will rarely have enough steps to go in the shop, make a purchase, and come back out with enough steps to get to an enemy to kill. Although the purchase does completely refill your number of available moves, it's unlikely you'll be able to make it out and to an enemy before the curse strikes.

Practice Each of the Zones with Another Character First

The game may vastly increase the number of enemies in each level to help you replenish your moves, but the enemies from all of the zones are included. So, for Zone 1, there are green slimes among golems, shove monsters, devils, blademasters and more. The mini bosses are zone specific, so no banshees in Zone 1, although each level now has two mini bosses that need to be killed before the stairs open up. If you're not familiar with the enemies found in each zone, or need to refresh your memory, then play through each of the zones first before making attempts with Tempo.

Have a Blood Weapon

Tempo starts with the blood dagger and can use any weapon he picks up. However, because you can't backtrack or go to the shop with Tempo, it's very difficult to pick up armor and healing items as you play. You have to hope the useful items are in the chests that are conveniently located along your path. If you come across another blood weapon, then pick it up! The new blood weapon will likely be one step above the blood dagger and is just about the only healing opportunity Tempo gets during the game. Most other weapons are useless because Tempo already one-shots every enemy.

Get Good at Throwing the Dagger

If your moves are counting down and you feel stuck, then throw the blood dagger (or blood spear if you've picked it up) as a last resort. If your weapon kills an enemy, then your moves are refilled. You're without a weapon until you can grab it, but hopefully the trick buys you enough time to grab the weapon and refill your moves again so you can continue your run.

If you haven't tried "Crypt of the Necrodancer Amplified" yet, then give the DLC and Tempo a try, especially if you're looking for a challenge. Some fans have remarked that playing as Tempo is not only difficult but also way more fun than playing through as Aria. Perhaps these tips will make the learning curve a bit easier to handle.