Dlc Tagged Articles RSS Feed | GameSkinny.com Dlc RSS Feed on GameSkinny.com https://www.gameskinny.com/ en Launch Media Network Aiden Pearce Returns in Watch Dogs Legion Bloodline DLC https://www.gameskinny.com/0d43y/aiden-pearce-returns-in-watch-dogs-legion-bloodline-dlc https://www.gameskinny.com/0d43y/aiden-pearce-returns-in-watch-dogs-legion-bloodline-dlc Sat, 12 Jun 2021 20:45:52 -0400 Aaron Bayne

While Watch Dogs: Legion is all about playing as anyone. Its upcoming DLC, Bloodline, is about playing as two specific characters. Aiden Pearce, the protagonist of the first game, and Wrench, a character from the second, will return to Watch Dogs next month on July 6. 

The latest story expansion, which comes included in the Watch Dogs: Legion Season Pass, sees Pearce travel to London to steal a small device that grants control of an army of killer robots. Yup, killer robots. 

However, Pearce's plans are scuppered when Wrench gets there first. The result is a race against time as Pearce's nephew is taken hostage, with Pearce forced to retrieve the device from Wrench.  

Bloodline will allow players to add Pearce and Wrench to their roster of DedSec operators in both the campaign and online. The story will act as a prequel to the main narrative of Watch Dogs: Legion. 

Watch Dogs: Legion fans have been eagerly awaiting post-launch support, with most post-launch content suffering delays due to the ongoing hybrid work status brought about by COVID-19. However, with the online portion launching in MarchLegion is steadily becoming a stacked experience. 

To anyone without the Season Pass that is interested in Bloodline, this story DLC will set you back $14.99 when it launches. 

Assassin's Creed Valhalla Siege of Paris DLC Releases in Summer 2021 https://www.gameskinny.com/fq2ob/assassins-creed-valhalla-siege-of-paris-dlc-releases-in-summer-2021 https://www.gameskinny.com/fq2ob/assassins-creed-valhalla-siege-of-paris-dlc-releases-in-summer-2021 Sat, 12 Jun 2021 18:36:36 -0400 Josh Broadwell

Assassin's Creed Valhalla The Siege of Paris DLC releases this summer, Ubisoft announced during the Ubisoft Forward E3 2021 presentation. It's the second AC Valhalla expansion following Wrath of the Druids, and it won't be the last.

The Siege of Paris follows Eivor as the game recreates the Vikings' attempt to conquer the Frankish capital. Expect new enemies, abilities, and more, but more importantly, black box missions are coming back to Assassin's Creed.

Some of those abilities will probably revolve around the new single-handed swords Ubisoft is adding to Valhalla in a new patch releasing this summer. Black box missions task you with infiltrating a location and accomplishing a specific goal, but how you get in and carry out your charge is entirely up to you.

Fast forward to 2:22 in the video below to learn more about The Siege of Paris DLC. 

Ubisoft also promised further support for Assassin's Creed Valhalla into 2022. Some of that support includes another expansion. Ubisoft didn't mention what that might be, but the developer did tease a connection to Odin.

On top of that, the Assassin's Creed Viking Age discovery tour is set to release this fall. It will be similar in nature to the discovery tour made available for Assassin's Creed: Odyssey. Instead of following everyday people in ancient Greece, you'll, of course, follow everyday Vikings and people living during that time. It will be free to those who own Valhalla

Stay tuned for more on the Siege of Paris DLC expansion for Assassin's Creed Valhalla as we learn more about it. 

Far Cry 6 DLC Lets You Be Bad, Very Bad https://www.gameskinny.com/4m58k/far-cry-6-dlc-lets-you-be-bad-very-bad https://www.gameskinny.com/4m58k/far-cry-6-dlc-lets-you-be-bad-very-bad Sat, 12 Jun 2021 18:25:19 -0400 Josh Broadwell

Far Cry 6 DLC is going to be a thing after all, though we're not exactly sure what it's all about yet. It's part of the Far Cry 6 Season Pass and resurrects villains from Far Cry's past.

Each clip in the Season Pass segment shown at E3 2021 begins with a short text blurb saying "You are..." and then shows a character's name — Vaas, Pagan, Joseph. Diego Castillo might not be Vaas, but this is the next best thing. According to Ubisoft, these will split into three distinct episodes. 

It's not clear how these DLC episodes will work, though. Each villain seems to be trapped inside a twisted version of their own realities and is just as unsure about what's going on as we are. Ubisoft did not expand further, though an official description says:

Set in twisted worlds inside the minds of each character that feature locations from Far Cry 3, Far Cry 4, and Far Cry 5, each DLC will see you getting stronger the longer you survive by unlocking perks and finding new weapons. Each time you die, you’ll start over from scratch and use the knowledge you’ve gained to push further into the villain’s psyche.

The developer and publisher also said that Far Cry 3: Blood Dragon, the Far Cry 3 spinoff that Netflix is also turning into an anime would be included in the Far Cry 6 Season Pass. Console players will have access to the classic edition of Blood Dragon, while PC players will have access to the standard edition. 

It's not clear when the Far Cry 6 DLC will release or how much the episodes will cost outside of the Season Pass, though, presumably, it won't be long after the game's October 7, 2021, release date. The Gold Edition of Far Cry 6 includes the Season Pass. Stay tune for more. 

Pioneers of Olive Town Expansion Pass Part Two Live Now https://www.gameskinny.com/7ikxu/pioneers-of-olive-town-expansion-pass-part-two-live-now https://www.gameskinny.com/7ikxu/pioneers-of-olive-town-expansion-pass-part-two-live-now Fri, 28 May 2021 12:48:43 -0400 Josh Broadwell

Part two of the Story of Seasons: Pioneers of Olive Town expansion pass is live now, bringing with it a new area, new clothes, and some new faces to Olive Town that should be familiar to series fans.

Windswept Falls is the new Pioneers of Olive Town area accessed via your boat. It's a cozy little nook with some houses, a waterwheel, and perhaps more importantly, people who want to marry you.

Neil and Felicia, both from A New Beginning, join the game as new marriage candidates — and yes, you can ditch your current partner to mingle again — along with Dunhill and Hina as new regular NPCs.

Pioneers of Olive Town expansion pass part two also adds some new clothes. You can don the school uniform set, and you can direct the other 10 marriage candidates to wear it as well.

The new expansion pass update arrives shortly after the Pioneers of Olive Town 1.05 update which vastly improves some of the game's less pleasant features, including maker and cooking times, NPC dialogue, and the framerate drop problem around the farm and other areas.

Zombie Army 4: Dead War Season 3 Wakes to a New Nightmare https://www.gameskinny.com/5hg5u/zombie-army-4-dead-war-season-3-wakes-to-a-new-nightmare https://www.gameskinny.com/5hg5u/zombie-army-4-dead-war-season-3-wakes-to-a-new-nightmare Tue, 04 May 2021 16:34:28 -0400 Jonathan Moore

Rebellion's Sniper Elite spinoff series, Zombie Army, released its fourth installment in February 2020. Since then, the development studio has steadily provided updates that expand the lore and mechanics of the zombie-slaying third-person shooter, Zombie Army 4: Dead War. Now, the game has woken to a new nightmare and onslaught in Season 3. 

As Rebellion has done with previous seasons in Zombie Army 4: Dead War, there's a mixture of free and premium content available to kick off the game's newest chapter. 

The free content includes a brand-new Nightmare mode for one or two players, in which they take on the game's campaign and face what Rebellion calls "the ultimate test." Nightmare mode is unlocked after completing the main campaign mode and is available as part of the base game. 

Also part of the free package is "a new horde mode map, new voice selection feature, and quality of life improvements." Those QoL improvements include, according to Rebellion, rebalancing for some of the game's maps, including Zombie Zoo and Rotten Coast. 

As for the paid content, Season 3 is much like previous Zombie Army 4: Dead War seasons and includes a new campaign level called Terminal Terror. This level is the first of three campaign missions that will round out the season. It is available as a stand-alone purchase for $6.99 or as part of the Season 3 pass, which costs $34.99. 

On top of Terminal Terror, other additions include: 

  • Undercover Marie Outfit
  • Zombie Headgear Pack
  • MI934 Pistol Bundle
  • Elemental Weapon Skins
  • Zombie Charm Pack

Again, like content from previous seasons, such as that found in Season 1 and Season 2, all of this is included in the Season 3 pass or can be purchased as individual DLC packs for prices ranging from $2.99 to $3.99 each. 

Rebellion also provided fans a glimpse at what they can expect out of the rest of Season 3, though they, unfortunately, didn't get into too much of the nitty-gritty. The roadmap says that there will be a total of three campaign missions released across Season 3, as well as "5 character skin packs, 5 weapon bundles, 5 weapon skin packs, 4 headgear packs, [and] 4 charm packs." 

Zombie Army 4: Dead War recently received next-gen upgrades for PlayStation 5 and Xbox Series X|S. The game now runs at 4K 60fps (DRS enabled quality mode) on the PS5 and XSX, and 1080p 120fps on the latter. 

We enjoyed our time with Zombie Army 4: Dead War when we reviewed it last year, calling it a "solid mix of Sniper Elite-  and Left-4-Dead-style gameplay." It is out now on PC, PS4, PS5, Xbox One, Xbox Series X|S, and Google Stadia. 

Captain Tsubasa Scores New Story Update and Challengers https://www.gameskinny.com/wvhl1/captain-tsubasa-scores-new-story-update-and-challengers https://www.gameskinny.com/wvhl1/captain-tsubasa-scores-new-story-update-and-challengers Thu, 22 Apr 2021 13:58:23 -0400 David Carcasole

A new story update and three new playable characters are now available through the Captain Tsubasa: Rise of New Champions Character Pass.

The additions from Developer Tamsoft Corporations and publisher Bandai Namco mean there have been six total characters added to the game since March, and there are now a total of nine characters in the Character Pass.

The new story content continues Episode: New Hero with the Tachibana twins, Kazuo and Masao, in the Hanawa MS Route. You'll also be able to develop new aerial skills like the Skylab Triangle and take advantage of a new appeal command, Tachibana's Scheme.

The characters added in DLC 3 include Pepe, Xiao Junguang, and Taichi Nakanishi, and each of them comes with their own special abilities. 

If you've not yet purchased the Captain Tsubasa: Rise of New Champions Character Pass, it is available on all platforms for $24.99. For more details on what else to expect in the update, check the official announcement on Bandai Namco's website.

Captain Tsubasa: Rise of New Champions released for PC, PS4, and Nintendo Switch on August 27, 2020. In our review, we called it "the best arcade sports title to come out since Rocket League," high praise for any game.  

Immortals Fenyx Rising: The Lost Gods Review — Something (Kinda) Different https://www.gameskinny.com/nkiws/immortals-fenyx-rising-the-lost-gods-review-something-kinda-different https://www.gameskinny.com/nkiws/immortals-fenyx-rising-the-lost-gods-review-something-kinda-different Tue, 20 Apr 2021 15:42:39 -0400 Jordan Baranowski

The DLC updates for Immortals Fenyx Rising have come quickly and generally expanded on the best parts of the game. The first, A New God, was a continuation of the already great story and featured some of the most difficult and complex puzzles in the game. The second, Myths of the Eastern Realm, was essentially a bite-sized sequel with an all-new setting based on Chinese mythology.

The latest DLC, The Lost Gods, tries its hand at remixing Rising's base gameplay, shifting things from a third-person action game to an overhead brawler.

It's certainly a big swing and an odd one.

The combat in Immortals Fenyx Rising is perfectly fine already. Though it's fast-paced and well animated  if a little simplistic  the core centers on well-done climbing and exploration mechanics. Tackling the massive world of the Golden Isle as Fenyx pulls players into the excellently silly story, and the perspective brings it all together.

Sadly, The Lost Gods' new take on things isn't quite up to the level of the base game and the other DLCs released so far. It still tells a strong subplot, but it's ultimately a step back.

Immortals Fenyx Rising: The Lost Gods Review — Something (Kinda) Different

The Lost Gods returns to Fenyx's storyline after it shifted to a new protagonist in Myths of the Eastern Realm. The newest addition to the pantheon is struggling, as the world continues to suffer from all sorts of natural disasters.

Fenyx and Athena think it's because Zeus alienated some of the other gods, including his brothers. The Olympians themselves can't interfere directly, so they recruit a mortal champion named Ash to bring Poseidon, Hades, and the rest of the gods back into the fold.

Ash is likable enough, but she's far too much like Fenyx, especially if you played the female version of the character in the base game. It feels a bit like a retread; she's clever, sarcastic, and completely dumbfounded by the task given to her by the gods.

A New God was all about Fenyx's transition from mortal to joining the pantheon, and The Lost Gods is her first foray into flexing her new powers as an Olympian. She's just as well-acted as ever, and she has some strong banter with Ash.

Beyond that, the writing and voice acting are still pretty darn excellent all around. If you're fascinated by the way Immortals Fenyx Rising handled its characters and depictions of Greek mythology, there's a lot of new content to unearth in The Lost Gods.

However, by essentially starting from scratch with a new mortal character, The Lost Gods feels like starting all over again, especially considering the combat hasn't evolved much from the base game despite the perspective shift.

The DLC slowly doles out upgrades once again, something that leads to a bit of frustration after you've played the main game through. Movement feels slow for quite some time since you have to re-learn abilities like double jump and reclaim your mount, and everything that made the "new beginning" of Myths of the Eastern Realm work is completely ignored here.

There are some customizations you can make this time around; as you work your way through the DLC, you obtain different "blessings" that focus on certain combat areas. Enemies drop items you can pick up and use to further enhance these abilities, too. For example, an item can be added to your sword fighting blessing to let you swing in midair. Additions get a little more complex as you work your way through the DLC, but it's a system that, in theory, allows you to beef up the weapons and styles you like to use.

In practice, however, it takes far too long to get to the same point you are at the end of the base game. You do get a few fancy tricks up your sleeve as you work your way through, but it's just a really odd thematic choice to completely de-power your character in continuation to the game.

Ultimately, that's The Lost Gods biggest downfall. The other two DLCs find ways to build on the successes of Immortals Fenyx Rising, but this expansion feels like a simplified retread of things. The Lost Gods feels too similar despite its deviations to really come together.

Immortals Fenyx Rising: The Lost Gods DLC The Bottom Line


  • Changes up the gameplay formula
  • Continuation of a strong story
  • Excellent voice acting and introduction of new, likable characters


  • Feels like a simplified version of the main game
  • Also feels a bit like a retread of the main plot
  • Overhead camera makes it difficult to appreciate the world or orient yourself in it
  • Combat gets a bit mind-numbing, and there is a lot of it

The other DLCs for Immortals Fenyx Rising are nothing spectacular, but they add significant value to the game and provide new ways to explore the world. The New Gods takes the biggest risks of any of the post-release content by completely changing up the way things play, but those risks ultimately don't pay off.

It's commendable what The New Gods is going for, but this isn't something most people will be interested in unless they're very interested in seeing the story of Immortals Fenyx Rising through to the end.

[Note: Ubisoft provided the copy of Immortals Fenyx Rising: The Lost Gods DLC used for this review.]

The Binding of Isaac: Repentance DLC Review — Once More Unto the Basement https://www.gameskinny.com/zyplf/the-binding-of-isaac-repentance-dlc-review-once-more-unto-the-basement https://www.gameskinny.com/zyplf/the-binding-of-isaac-repentance-dlc-review-once-more-unto-the-basement Tue, 13 Apr 2021 12:32:43 -0400 Jordan Baranowski

The Binding of Isaac is a pretty incredible story of indie game success. Originally released in 2011, it was part of the indie roguelike boom, but its combination of seemingly limitless variations alongside its charming, scatological style and deep cut Biblical references helped it stand above the rest.

Ten years later, and The Binding of Isaac: Repentance is yet another full game-sized DLC that provides dozens more hours of this deceptively difficult bullet hell game.

Repentance doesn't add anything particularly game-altering to the formula; it's not going to win you over if you don't like this style of roguelike. What it does do, however, is add huge amounts of content to the already massive base game (and other DLCS) that is The Binding of Isaac.

On top of that, there's some even more hardcore endgame content, including a series of new, game-breaking characters to unlock. Not bad for $15.

The Binding of Isaac: Repentance DLC Review

If you're totally uninitiated, let's catch you up real quick. 

The Binding of Isaac is a top-down roguelike that has some elements of old-school action and bullet hell games. Also, glancing at a few screenshots might remind you of exploring dungeons in the original Legend of Zelda. You move between rooms, collecting items and fighting enemies, eventually reaching a boss and descending to a new floor.

It's a simple concept that anyone who has played video games can learn in a hurry.

Things start to pick up with the roguelike elements. As you delve further and further, enemies and bosses get insanely difficult. You must scale yourself in order to stand a chance, and some of the combos you find throughout your runs are ridiculous. You'll put together combinations that make you practically impossible to kill, and you'll shred through even the most difficult of bosses. On other runs, a few mistimed movements mean your health will be taken down by a single foe.

On top of all that, there's a bonkers story that straddles the line between "This has to be a joke" and "Is it?" You are a child named Isaac (or one of his other Biblically named friends), and your mother is slowly driven insane. One day, when she tries to kill you, you flee into your basement. Or, maybe not. There's a ton of backstory and lore going on here, and lots of little hints at the true nature of what's happening.

Which brings us to The Binding of Isaac: Repentance. This DLC is, at its heart, taking a recent fan mod and sprucing it up for an official release. The big draw here is the endgame content: there is a new "official" final area, including new bosses and endings. There are also two brand new characters and a "tainted" variation of every character in the game, many of which offer completely new playstyles and wildly powerful abilities.

Essentially, Repentance brings the game's playable character count up to nearly three dozen.

The Binding of Isaac: Repentance also completely reworks co op mode. Instead of additional players joining as the co op "babies" from previous versions, Repentance allows up to four people to join in as actual characters. This changes The Binding of Isaac in a huge way, and the screen becomes extremely chaotic.

Finally, there's just more of everything: over 100 new items and enemies, new bosses, new environments, new challenges, achievements... there is a ton of new stuff in Repentance.

That's always been the joy of The Binding of Isaac, though. There is so dang much that even after hundreds of hours of play, you're likely to find new combinations and interactions, unlock new items, and find new ways to slam your head down in frustration after dying during a particularly late-game boss. Things are made even more unfair in Repentance, but the fun comes in finding your own perfect builds to counter the game's steep challenge.

Luckily, not everything new in Repentance is confined to the late game. You start encountering new enemies and environments from the very beginning, though getting to most of those new playable characters takes some serious slaying skills. Unlocking tainted characters and successfully challenging the new final bosses is no easy feat and should provide a challenge to even the savviest of Isaac fans.

It isn't hard to recommend Repentance to anyone: hardcore fans of The Binding of Isaac probably are already sweeping through it. If you've never played Isaac or it's been sitting dormant in your library for a while, grabbing some new DLC and giving it a whirl will suck you right in. 

For $15, you'll add dozens of more hours to an already spectacular game. What's not to love?

The Binding of Isaac: Repentance DLC Review —The Bottom Line


  • Great endgame content
  • Tons of new characters are a challenge to unlock and offer new twists
  • New elements are scattered throughout, giving new enemies and items in even the earliest areas
  • New challenges and co-op offer variations to tackle


  • Ultimately, it's just more. If you didn't already like The Binding of IsaacRepentance isn't going to change your mind
  • Much of the biggest surprises are extremely late game  a large chunk of players won't ever reach it

Reviewing something like Repentance is difficult: it's just more content for an already great and long-lived title. Maybe the reworked co op is a draw for some that otherwise wouldn't give it a second look, but that's about it.

That said, The Binding of Isaac: Repentance is more of a good thing, and we all know that's generally what we want from a roguelike. It's a no-brainer if you're already a fan. If you've already moved on from Isaac, your mileage may vary.

[Note: The reviewer purchased the copy of The Binding of Isaac: Repentance used for this review. GameSkinny provided reimbursement.]

Bloodstained: Ritual Of The Night Mobile Update Brings Zangetsu Mode https://www.gameskinny.com/f7oca/bloodstained-ritual-of-the-night-mobile-update-brings-zangetsu-mode https://www.gameskinny.com/f7oca/bloodstained-ritual-of-the-night-mobile-update-brings-zangetsu-mode Tue, 06 Apr 2021 14:03:49 -0400 David Carcasole

The mobile version of Bloodstained: Ritual Of The Night has just received a free update in the form of Zangetsu mode, putting it almost on par with the PC and console versions of the game.

The new addition works just the way it does on other platforms, in that you must complete the game first with the good ending to unlock Zangetsu in all his sword-wielding-chain-hooking glory. Once you've begun your journey, Zangetsu comes equipped with his own special abilities and skills right from the start, giving players a fresh experience through the campaign. 

This now further rounds out the additions previously made to the mobile version of Bloodstained: Ritual Of The Night after the last DLC release for all versions just two short months ago. 

The mobile version of Bloodstained: Ritual Of The Night only released in December 2020, and the continued support for it through added DLC and modes available on the PC and console versions should indicate the mobile version will soon be up to par with its PC and console siblings.

The next piece of the puzzle will hopefully be the addition of Classic Mode, which turns the clocks back on the 2.5-D perspective to a traditional 2D perspective. Until then, Bloodstained: Ritual Of The Night and the rest of the DLC and modes are available on iOS and Android for $9.99

Prison Architect Going Green Review: To Greener Pastures https://www.gameskinny.com/w0yt8/prison-architect-going-green-review-to-greener-pastures https://www.gameskinny.com/w0yt8/prison-architect-going-green-review-to-greener-pastures Fri, 12 Feb 2021 16:07:00 -0500 Ashley Shankle

Farming and general agriculture is a typical facet of the management sim genre at large, but it was never something the playerbase expected from Prison Architect outside of the modding community.

Prison Architect: Going Green defies that expectation, giving wardens the ability to put their prisoners to work in the fields to feed the compound and even export crops out to bring money in for the prison. Of course, having them toil in the fields brings new places for prisoners to cause trouble, as well as new contraband for you to deal with. (Surprise: They really want to make moonshine.)

Prison Architect Going Green Review: To Greener Pastures

The idea of farm work is novel within the confines of Prison Architect, considering the holistic nature of the job compared to the other means of employment the game's prisoners had available previously. Though you are certainly free to instead just hire farmers to do the job and make your prisoners watch from the sidelines — because why not!

Having your prisoners work the fields in Going Green isn't too different from assigning them to other jobs, though the same cannot be said for getting solar power up and running.

Hooking up and using a solar power system requires solar panels, batteries, a transformer, and a power export meter should you want to export excess power for cold hard cash. It's a tempting route to take, but you may want to supplement it with the traditional power station just in case.

At the time of writing, there are a number of bugs related to the game's new solar energy system that can be particularly cumbersome, especially when trying to move the new solar-related facilities around once they are set. There are plenty more besides those, though.

A patch is being released soon that will hopefully sort these and a number of other newly-introduced bugs out, but it is something to bear in mind before purchase as some of these new bugs are so prevalent they do diminish even my enjoyment of the expansion for the time being.

Going Green was released concurrently with an update to the base game, The Glasshouse. The update brought a number of quality of life improvements to the UI, particularly in regards to the building menus. I have to say it's more than welcome considering all that was added with the expansion, and noteworthy whether you dive into Going Green or not.

This is the second Prison Architect expansion to be released after Paradox Interactive took over the game's publishing and Double Even as its developer. Those that were disappointed with the first expansion, Island Bound, will find much more to love here with Going Green despite the bugs in the expansion's initial build.

Prison Architect: Going Green Review — The Bottom Line


  • Laying out fields and getting prisoners to work on them is just what the game needed
  • Prisoners' illicit use of the fields and their yields adds some fun challenge
  • New methods of bringing in cash to a prison are always welcome
  • Lots of new ways to spruce your prisons up


  • At the time of writing, there are a lot of frequent bugs
  • Some concepts come straight from a particular mod

Going Green has a great deal going for it despite its current problems. The addition of solar power is a nice touch, but the real meat to this expansion is the ability to work up essentially a farming prison colony and darn it! — it's fun.

That all said, the bugs are not to be ignored and neither is the presence of a certain mod on the workshop that adds farming to the game without the monetary investment. Prison Architect: Going Green adds much more than that mod, though, and ultimately is worth it if you're really trying to add more depth to your time with Prison Architect.

[Note: Paradox Interactive provided the copy of Prison Architect: Going Green used for this review.]

Immortals Fenyx Rising: A New God DLC Review — Testing Brain More Than Brawn https://www.gameskinny.com/uu6rg/immortals-fenyx-rising-a-new-god-dlc-review-testing-brain-more-than-brawn https://www.gameskinny.com/uu6rg/immortals-fenyx-rising-a-new-god-dlc-review-testing-brain-more-than-brawn Wed, 27 Jan 2021 14:42:48 -0500 Jordan Baranowski

Immortals Fenyx Rising took a lot of people by surprise when it launched back in December 2020. After it was announced, it was easy to dismiss it as a Breath of the Wild clone tacked into the familiar world of Greek mythology. Though it does have a lot in common with the Nintendo title, it brings plenty of new ideas and streamlined mechanics to the table. That's not to mention its clever and extremely funny script.

It isn't overly original, but it is a darn good time.

Right now, we know of three DLC releases headed to Immortals Fenyx Rising, and the first expansion in that trio is out on January 28, 2021. Titled A New God, it continues the main story and, for better or worse, gives you bigger and more difficult puzzles to play around with.

Immortals Fenyx Rising: A New God DLC Review — Testing Brain More Than Brawn

We want to avoid getting too far into spoiler territory, in case we've got readers who haven't finished the main questline yet. If you know how Immortals Fenyx Rising ends, just know that the new DLC picks up right where it left off.

The new section that A New God allows you to explore is an expansive place, and it offers another unique style that fits in nicely with where the story is headed. You'll encounter characters you already met, but this time you'll be assigned special trials from each in order to further prove your abilities.

Each of these trials is extremely difficult, and they often require that you combine several of your mastered abilities in unique ways.

A New God is serious endgame content. You'll practically need to have your full suite of abilities and your stamina upgraded near-maxed to stand a chance at completing several of them and nabbing their fun, if unspectacular, rewards.

There are some new equipment sets to build out and a few new character upgrades to be had, but this DLC is really about pushing your skills to the limit and your brain to the point of breaking as you try to figure out some of the diabolical puzzles put in front of you.

This is for better and for worse. One of the things that makes Immortals Fenyx Rising such a pleasant surprise is that it doesn't suffer from quite as much bloat as many other open-world games. There came a point in my review playthrough where I thought, "Alright, I'm done with sidequests. Let's finish this out." And I did, and I was happy. The side quests and other collectibles don't keep you from finishing the game and feeling powerful while doing it. 

As such, stepping back into the shoes of Fenyx and having Hermes say, "Oh, but wait, there's more!" wasn't exactly the big, exciting moment I was hoping for with this DLC.

When Ubisoft revealed their expansion plan for Immortals Fenyx Rising, A New God isn't the one that jumped out. The second DLC is an entirely new story, inspired by Chinese mythology, and the third DLC promises a "new top-down exploration and brawler-style combat."

So more of the same here isn't bad  it just isn't terribly exciting.

The environmental puzzles here are harder than most anything in the main game. Just figuring out what you need to do in certain areas is a monumental challenge, and putting together a run without mistakes in order to complete it and gain your reward is extremely satisfying.

There are plenty of new mechanics to make things even tougher: portals that warp blocks through walls, stamina orbs that make for extremely long sections of gliding, and laser obstacles that require stringing together all of your combat maneuvers. If you were disappointed by Immortals not being difficult enough, then you might be in luck with A New God.

Though combat is put on the back burner a bit, and the focus here is testing your brains and abilities, you'll still deal with some foes here and there in some unique combinations, even if the mechanics are essentially the same. 

Immortals Fenyx Rising: A New God DLC Review — The Bottom Line

  • Tough puzzles that force you to use all your skills in unique ways
  • Continuation of the main quest story
  • Writing and characters are just as charming
  • A bit underwhelming
  • Lack of true character development, which was such a big part of the main game

A New God is really made for players who finished Immortals Fenyx Rising and wished there was more. This is strong additional content to an already strong game, and it's nice to know that Immortals Fenyx Rising is still getting developer support. 

Judging from the response that Immortals Fenyx Rising has received since release, there seem to be plenty of players who want to dive right back into the world of Immortals and experience the new challenges that it has on offer.

[A copy of Immortals Fenyx Rising: A New God was provided by the developers for the purposes of this review.]

Monster Hunter: World's First Major Expansion Revealed https://www.gameskinny.com/1itkw/monster-hunter-worlds-first-major-expansion-revealed https://www.gameskinny.com/1itkw/monster-hunter-worlds-first-major-expansion-revealed Mon, 10 Dec 2018 14:46:22 -0500 William R. Parks

Since its release in January, Monster Hunter: World has kept fans engaged with new monsters, frequent crossovers, and seasonal events. Now, Capcom has revealed its plan to continue to keep players slaying monsters and crafting gear: a "massive expansion" called Iceborne.

Announced through a trailer at this morning's Special Developer Update, the events of Monster Hunter: World: Iceborne will take place just after those that transpired in the base game. Additionally, the expansion will include new quests, monsters, locations, equipment, and more, and the trailer also confirms that Monster Hunter: World will be required in order to play Iceborne.

While the news of a significant content update is likely to be exciting for many players, Iceborne is still a ways off. The trailer indicates that release is currently scheduled for autumn 2019, though Capcom has promised more details on the expansion, including its price tag, in the spring. 

Little more than what has been outlined can be gleaned from today's trailer, which primarily depicts Rathlos flying out across a vast body of water. That said, the title of the expansion certainly suggests that a frigid biome is in the future for monster hunters the world over.

Capcom is no stranger to post-launch support for its Monster Hunter titles. As stated, they have continually added new, free content to Monster Hunter: World, and the previous entries in the franchise all have enhanced and expanded releases.

These "Ultimate" versions often include many of the features that are to come with Monster Hunter: World: Iceborne, however, there is one common component that is not directly addressed in today's trailer: "G Rank."

When a Monster Hunter title is released, there are often two difficulty settings for each monster, Low Rank and High Rank. G Rank is typically a post-launch addition, and it gives players a third, and more difficult, version of the game's beasts. In G Rank, monsters may hit harder, have more HP, and have more attacks in their arsenal (which they will execute more frequently).

Now that players have throughly explored what Monster Hunter: World has to offer, and others are getting a chance to try the game for free, the addition of G Rank has been a frequent topic of conversation amongst the community. It is possible that fans may still see G Rank come with Icebore, however, it does seem that Capcom may be currently focused on supporting Monster Hunter: World with new content, rather than reworking the game's older monster.

New Rocket League Hot Wheels DLC Coming September 24 https://www.gameskinny.com/r0007/new-rocket-league-hot-wheels-dlc-coming-september-24 https://www.gameskinny.com/r0007/new-rocket-league-hot-wheels-dlc-coming-september-24 Tue, 18 Sep 2018 12:26:46 -0400 Allison M Reilly

Hot Wheels and Rocket League developers Psyonix have partnered up once again to announce an exclusive DLC pack. The Hot Wheels Triple Threat pack, costing $5.99 launches on all available platforms September 24.

The DLC features three premium Battle-Cars: the Gazella GT, the MR11, and the Fast 4WD. Four unique details are available for each vehicle as well as three car toppers: a gorilla, a snake, and a spider.

To celebrate Hot Wheels' 50th anniversary, free content will also launch alongside the DLC. The free content includes a new rival arena and 50th-anniversary themed customization items.

Beginning in mid-October, the die-cast Hot Wheels Rocket League 5-Pack will be available in stores worldwide. The pack includes the premium Battle-Cars plus the Bone Shaker and Twin Mill III, the Hot Wheels DLC cars from last year. The real world diecast cars will feature Rocket League-branded paint jobs, and select packs will include a code for an exclusive in-game item, the "Hot Hot Wheels."

We gave Rocket League a 9 out of 10 when it released, and it's continued to impress us year after year.

Total War: Warhammer II "The Queen and the Crone" DLC Review https://www.gameskinny.com/vjcip/total-war-warhammer-ii-the-queen-and-the-crone-dlc-review https://www.gameskinny.com/vjcip/total-war-warhammer-ii-the-queen-and-the-crone-dlc-review Thu, 31 May 2018 13:33:51 -0400 Ty Arthur

Although there's a steep learning curve and plenty of quirks to wrap your head around, Total War: Warhammer II is easily one of the best representations of this tabletop franchise in PC form, and among the best RTS titles out there.

Between the base game, the combined Mortal Empires mega-campaign, and the previous "Tomb Kings" DLC, Warhammer II is already a massive game, and it just got a whole lot bigger.

"The Queen and the Crone" expands the experience out even further with new Lords, extra units, revamped gameplay mechanics, and individualized quests for both High Elves and Dark Elves. 

 Light or Dark - the choice is yours!

Shaking Up the Vortex Experience

New units and quests are all well and good, but the big draw here is how "The Queen and the Crone" offers potential changes to your play style. If you've already demolished every single playthrough with each of the other Legendary Lords, there's finally reason to boot the game back up again.

Adding another layer of strategy, the Widowmaker magic weapon is up for grabs for any faction now, and it can change the course of a game immediately with huge buffs. No matter what race or Lord you are playing, this hugely powerful sword must be dealt with in one way or another.

Each of the new Lords includes a unique mechanic to further alter the Vortex campaign so you have a reason to start over. Alith Anar (who is also available for free even if you don't grab the DLC), for instance, is all about stealth and ambushing.

For the Dark Elves, the Death Night mechanic added with Hellebron feels exactly like the sort of thing you'd expect from these debased worshipers of Chaos gods, abducting and murdering their own kin for big bonuses. If you let too long a time elapse between these murderous rampages, though, the bonuses melt away and become major hindrances instead.

Holding new Death Nights means giving up slaves, and you need those to keep your economy running, so it's a delicate balancing act. You need to keep conquering and grabbing new slaves to prevent everything from collapsing, so it's easy to overextend yourself.

Here's the thing, though: Hellebron is Hellabroken. It's not just a lame YouTube comment -- it's actually true. At this point, if you aren't using her and making a beeline for the Cursed Sword quest, you are just playing the game wrong.

She absolutely dominates with that particular weapon ability activated, and can even make up for a lack of skill or knowledge of the game's strategy. It remains to be seen if she will be nerfed down to a manageable level in a patch or will remain a powerhouse that has to be dealt with by crafty players.


A similar bonus/penalty mechanic is available for new High Elf Legendary Lord Alarielle, but is based instead on protecting her homeland and preventing High Elf territory from being conquered or invaded. You start out with enemies behind your lines with Alarielle the Radiant's campaign, making it more difficult in the early game to get ahead.

Besides those Legendary Lords, a host of unit types arrive to shake up the combat. Amazing archers like the Sisters of Avelorn, devastatingly powerful cavalry like the Firehorn, aerial harassers for the Dark Elves like the Feral Manticore and Raven Heralds, and many more are all up for grabs (check out the full list of new "Queen and Crone" units here.)

The Bottom Line

Hellebron's overpowered nature aside, there's a whole lot of challenge here for Total War: Warhammer II veterans, and a massive expansion on tactics and play styles for newbies to try out.

For $7.99, this is a lot of new content for Warhammer II, and well worth it if you love the base game but want some new options to try out for the Elves.

The additions don't stop there, though, as a bunch of new arrivals hit today beyond just this DLC, including the Norsca faction added to Mortal Empires. There's never been a better time to jump in on Total War: Warhammer II, so get to conquering your enemies and enacting that Vortex ritual already!

Cities: Skylines Parklife DLC Review https://www.gameskinny.com/holma/cities-skylines-parklife-dlc-review https://www.gameskinny.com/holma/cities-skylines-parklife-dlc-review Wed, 23 May 2018 18:15:02 -0400 Fox Doucette

Cities: Skylines, arguably 2015's Game of the Year, continues to get new DLC three years after its launch, and "Parklife," the latest, seeks to blend the resurgent amusement park genre of games like Rollercoaster Tycoon and Parkitect into the classic SimCity formula that Skylines has otherwise been following since launch.

The question becomes whether this is a clever fusion of genres or whether you're essentially being asked to pay 15 bucks for content that's either superfluous, poorly integrated, or both.

And the answer to that? Well, it's the same answer as every DLC to come out for Skylines so far, and for every DLC to come out for publisher Paradox's other games that use this model, like Crusader Kings II and Europa Universalis IV.

Repeat after me: “It depends on your playstyle.”

I loaded up a city that was fairly bog standard and still very much a work in progress (pop. 3,500 or so and just starting to expand across the freeway for the first time) and used the game's districting tool, repurposed to “create a park area,” to carve out some land like Walt Disney looking out at bare ground in Anaheim in the 1950s.

And here ... is where things got a little underwhelming.

A Place With All the Zip of Nuka-Cola

You get four broad templates to work from: City Park, Zoo, Nature Reserve, and Amusement Park.

Each has its own flavor, and Colossal Order clearly had broad city types from its previous DLCs and the basegame in mind. The Zoo and Nature Reserve in particular are supposed to appeal to the same people who got the most out of the Green Cities DLC, while the City and Amusement parks reminded me, respectively, of New York's Central Park and Disneyland.

Parks start off at the first of five levels; you build an entryway connected to the main road, then use park paths to direct people on foot through your park, building attractions, places to eat, and places to use the bathroom.

Broadly, this is the same no matter what park type you choose. The parks level up pretty much by themselves as their visitor counts and entertainment ratings increase, allowing you to charge higher gate fees (or use the parks as loss leaders to beautify and enhance the neighborhoods they're in).

They're also very pretty for screenshots, especially on higher-end computers taking advantage of the game's prettier graphics features; this effect is going to be lessened on potato-mode PCs.

At the top level, you get a cool attraction to draw more tourism into town, and the coveted “Castle of Lord Chirpwick” is Mad King Ludwig meets Skylines' not-at-all-angry bird.

The Player Style Problem

There's just one little-bitty thing wrong with all this fun:

Min-maxers and efficiency fans will hate it.

Calling up the land-value overlay shows that just plunking down a residential zone with a Japanese Garden or a basketball court will do more for your tax base and your city's ongoing maintenance costs than the DLC offers.

What's more, by the time your city is big enough to sustain the visitor traffic required to make the park into an actual revenue source, you might not want to redesign your infrastructure around a big park when you're already balancing it against a stadium or some monuments or whatever else you've already got in place from the game's leisure and land value choices.

Which leaves you with a choice: Either design your city around being a tourist haven, or stick to conventional park-building tools from the basegame. Which you'd rather do is the final arbiter of whether you'll get anything out of this DLC.

The Verdict

"Parklife" is also $14.99 US, which is full price for a game like Stardew Valley.

If you really want to dive into city beautification and quality-of-life and tourism and all that, wait for a sale and pick this up at half price. Otherwise, you can safely give it a miss.

Disclaimer: The reviewer was provided with a Steam key by the publisher.

Final Fantasy 15 Has Four More Episodes Incoming https://www.gameskinny.com/ngkac/final-fantasy-15-has-four-more-episodes-incoming https://www.gameskinny.com/ngkac/final-fantasy-15-has-four-more-episodes-incoming Mon, 09 Apr 2018 11:12:17 -0400 Lewis Parsons

Final Fantasy 15 is nowhere near final according to a Square Enix panel held at PAX East on Friday, April 6, 2018.

While discussing the Windows version of the well-received JRPG, Square announced multiple further pieces of content for FFXV. This includes two expansions to the game's "Comrades" multiplayer mode as well as four, yes four, additional episodes of character- and story-based content to be released in 2019. These are:

  • Episode: Ardyn -- “The Conflict of the Sage”
    Possibly the most demanded piece of content, this story puts you in the shoes of antagonist Ardyn. Experience his seething resentment towards the house of Lucis and his battles with the Astrals.
  • Episode: Aranea -- “The Beginning of the End”
    A side story about the Starscourge depicted from the Niflheim’s perspective. See the final day of the Empire from the enigmatic Aranea's perspective. 
  • Episode: Lunafreya -- “The Choice of Freedom”
    Another anticipated piece of story content, play as Luna as she battles to save the one she loves and change fate.
  • Episode: Noctis -- “The Final Strike”
    Offering an "alternative grand finale" to the game, embark on Noctis' final battle for the future of his people.

Square Enix still sees value in FFXV, so if you were thinking of playing a complete run through, you might want to wait to see what these episodes have in store. They started off a bit rough but have been building in quality, and hopefully this trend will continue. Stick with GameSkinny for more Final Fantasy 15 news and information as it develops.

Shantae: Half-Genie Hero Costume Pack DLC Release Date Confirmed https://www.gameskinny.com/nr7ou/shantae-half-genie-hero-costume-pack-dlc-release-date-confirmed https://www.gameskinny.com/nr7ou/shantae-half-genie-hero-costume-pack-dlc-release-date-confirmed Fri, 06 Apr 2018 14:17:11 -0400 Greyson Ditzler

WayForward has released a new trailer for the final DLC add-on to Shantae: Half-Genie Hero, which is set to be the final piece of DLC for the game, simply titled "Costume Pack." While the title of the DLC is simple, the DLC itself is much more than just new outfits for Shantae, as each costume comes with its own unique mechanics and alternative story modes to the main game. 

The pack contains three outfits/modes for Shantae. First, there's the ninja, which prioritizes swift movement and utilizing new techniques such as wall jumping, throwing stars, and short-range teleportation. There's the Beach Costume, which also comes with its own moves, that adds a new heat mechanic that necessitates that Shantae not stay in the sun too long without sunscreen or a quick duck in the shade, which adds a ticking clock element to the gameplay. Lastly, there's the Officer Costume, which pays direct homage to WayForward's Mighty Switch Force! series of puzzle games and allows Shantae to phase certain blocks in the environment in and out of existence as she hunts down escaped criminal hooligans.

These modes will also all have their own "what-if" storylines, with new dialogue and voice acting as well as different end-screens based on the player's item collection skills and speed in completing them. And similar to the previous "Friends to the End" DLC, players will be able to gradually level up the strength of Shantae's weapons in each mode as they progress. 

The "Costume Pack" DLC for Shantae: Half-Genie Hero will be available on all platforms on April 10. The DLC will be free to all the backers of the game, as all previous DLC was, and will be included in the full package of Shantae: Half-Genie Hero Ultimate Edition.

No Man's Sky Is Coming to Xbox One https://www.gameskinny.com/vp9qf/no-mans-sky-is-coming-to-xbox-one https://www.gameskinny.com/vp9qf/no-mans-sky-is-coming-to-xbox-one Thu, 29 Mar 2018 10:53:10 -0400 StrongerStrange

All has been quiet from No Man's Sky's developer Developer Hello Games, but behind the scenes, they've been busy with the game's biggest update so far.

This summer, No Man's Sky will be coming to Xbox One, bringing with it a massive update simply called “NEXT.” Currently there is no word on what will be included, but as the previous updates -- Foundation, Pathfinder, and Atlas Rises -- all built upon the game's foundations, we can assume that there will be some significant additions.

When No Man's Sky arrives on the Xbox One, it will include all the content of the three major updates since launch, plus graphic enhancements for the Xbox One X and support HDR and 4K.

When the game initially released on the PC and PlayStation 4, it was met with disappointment; perhaps the “NEXT” update will win fans over this time around.

Will you be getting No Man's Sky when it launches on the Xbox One? Do you still play No Man's Sky? Let us know in the comments down below.

What's New in Final Fantasy XV: Royal Edition? https://www.gameskinny.com/n53dh/whats-new-in-final-fantasy-xv-royal-edition https://www.gameskinny.com/n53dh/whats-new-in-final-fantasy-xv-royal-edition Tue, 06 Mar 2018 14:41:57 -0500 Andrew Krajewski

Final Fantasy XV keeps getting new content! After a shaky launch, FFXV felt ... underwhelming. But after many updates and content that addressed early criticisms, the game today is much more fulfilling than when it first came out. Royal Edition, which comes out today, March 6th, offers the complete experience for anyone who hasn't given the game a shot yet. Final Fantasy XV: Royal Edition, for both Xbox One and PS4, includes the complete game, episodes "Gladiolus," "Prompto," and "Ignis," and the Multiplayer: Comrades DLC. 

The Royal Edition also includes a bunch of new content for players, which can also be bought as the Royal Pack DLC if you already own the base game. The new content highlights include:

  • New trophies and achievements for all the achievement hunters out there
  • A first-person mode and a whole new fighting mode called Armiger Unleashed 
  • A new map called the Insignia City Ruins, which leads players to the end of the game (so it might be best to play through the game once before giving this area a go)
  • New skins, weapons, and quests for the characters
  • The ability to navigate the Royal Cruiser

Will you be picking up Final Fantasy XV: Royal Edition? Let us know in the comments below. As always, stick with GameSkinny for more Final Fantasy news as it develops.

Rocket League 1.42 Mini Update Adds More Superheroes and Minor Changes https://www.gameskinny.com/0lss9/rocket-league-142-mini-update-adds-more-superheroes-and-minor-changes https://www.gameskinny.com/0lss9/rocket-league-142-mini-update-adds-more-superheroes-and-minor-changes Mon, 05 Mar 2018 15:43:37 -0500 Andrew Krajewski

Rocket League has excelled at licensing other IPs and including them in their game. With the latest update, players can get even more DC superhero stuff for their cars.

Previously, players could buy a Batman-themed car and a few antennas. Rocket League update 1.42 brings two actual Batmobiles, the fan favorite '89 Batmobile and The Dark Knight Rises Batmobile. There are also a ton of other super hero customizables for different cars, including Cyborg, The Flash, and Green Lantern, among others.

The DC Super Heroes DLC is available now for $3.99

The 1.42 update also changes the appearance of the the Season 6 diamond level wheels. When first announced, the wheels were criticized for being too similar to the platinum wheels that were awarded. Psyonix heard its fans and responded with a visual change.

Image courtesy of GIPHY

Be sure to stay tuned to GameSkinny for more information on Rocket League and any updates as they develop.