Doom 2016  Tagged Articles RSS Feed | Doom 2016  RSS Feed on en Launch Media Network Doom Soundtrack Contains Satanic Hidden Message Wed, 01 Jun 2016 12:10:49 -0400 Jordan DiPirro

Last month on May 13th, a new Doom game was released -- and with it came the soundtrack. In the time since then, Imgur user Tom Butcher made the alarming discovery that the tune Cyberdemon contains a satanic hidden message.


Tom Butcher put the song through a spectrogram after the composer of the soundtrack, Mick Gordon, teased about it in a YouTube video. In the spectrogram, the music frequencies make the shapes of pentagrams -- and the number 666, the devil’s number, is displayed frequently. Mick Gordon later confirmed the existence of these images on Twitter.


This isn't the only Doom easter egg -- the game also references Terminator 2. This can be seen when a player jumps into molten lave and submerges to his death while simultaneously giving a thumbs up.

In the 90s, Doom was a first person shooter video game that scared most parents with its “graphic” violence and “satanic” imagery. The game was also one of the first to be given a Mature rating from the Entertainment Software Rating Board due to these complaints. Some even consider Doom to be one of the most controversial games of all time.

It’s clear that the creators of Doom consider this controversy to be part of the game’s image. They’ve even gone the extra mile to make sure we all know of the game’s true intent. There may be more hidden messages in the game, everyone will just have to wait and see.

DOOM (2016) Review Wed, 01 Jun 2016 06:03:35 -0400 Dennis Adame

As a long time gamer, I have known about DOOM since the original game released in 1993. I also knew about the big impact it had on the gaming industry back then. The game set the tone for many FPS games to come -- and if you look at games like Halo, BioShock and even Dead Space, you can see a clear influence. So when I heard that Bethesda, my favorite gaming company, was making a new addition to the series with Doom (2016), I knew I had to check it out. And "boy oh boy" I was not disappointed.

From the get-go, the game puts you right into the action. I’m not kidding -- within 30 seconds of starting up the game, you will be fighting. I played on PC and on maxed out graphics and the game looks great. There are lots of nice textures in the guns, the environment, and the gore. In true DOOM fashion, the gore is over the top. Blood will cover the walls and floor when you're blowing away a demon with a super shotgun or a grenade. 

DOOM 2016

The story isn't totally there, but the action makes up for it

The one area of the game that is lacking is the story. Granted, when you think of great stories in games, DOOM isn’t the first game that pops into anyone’s head. But it’s still important to note. DOOM isn’t something that you will want to play for the story, but rather for the experience.

Fighting your way through hell will be super satisfying as you shoot hordes of demons with your trusty arsenal of guns. The new glory kill mechanic is something that I am a big fan of as well. When enemies are low on health, they will glow blue and yellow (unless you turn this off in the settings). Then when you melee them, you will get a fatality-like killing move. From kneeing an enemy in the face and making its head explode to ripping out a demon’s teeth and stabbing it in the eye with it...the glory kills are an over the top. They are a satisfying way to make a final blow to your enemy.

With all of this over-the-top action and a head banging metal soundtrack backing it all up, there isn't much not to like about the game. 

Glory kill in action.

Overall, I feel that this is a solid addition to the DOOM franchise, and I am looking forward to what Bethesda has in store for the future of the series.  If you are a fan of the game Killing Floor, then this is a game for you. 

What DOOM Needs to Live up to its Legacy Mon, 11 Apr 2016 15:05:13 -0400 Synzer

DOOM is one of the oldest first-person shooters and the new game has a lot of hype. When a game series is this popular, and it has been such a long time since the last game, it becomes hard to live up to expectations.

The original DOOM came out in 1993 and featured 3 episodes that were 9 levels each. You played as an unnamed space marine stationed on Mars. Teleportation experiments went wrong and demons started to come through the gates on one of the moons, Phobos. You job was to fight through the hordes of demons to escape.

DOOM II: Hell on Earth was a direct sequel in 1995 that had the main character going to Earth to stop the demons. DOOM 3 was basically a retelling of the original game with an updated engine and better graphics in 2004.

There are a few core things that the new DOOM game needs to live up to its legacy. Let's go over them.

Gore and Demons

Something that DOOM is known for is how violent the game gets. You fight your way through demons by any means necessary, leaving a bloody mess in your wake. Sometimes, this means taking a chainsaw and going to town.

DOOM is certainly not for kids, it needs to basically be an FPS version of Mortal Kombat. From what I have seen of the single player, and played in the beta, it will not disappoint in that department.

Speed and Intensity

Something that was common in previous DOOM games is the speed at which you went through the game and the adrenaline rush players felt around every corner. The new games needs to have that and it appears to, for better or worse, accomplish it.

This is definitely welcomed in the single player, though in multiplayer it is easy for things to go wrong. I'm all for classic style FPS action, but I still want to feel like I'm shooting people and have a reason to use something other than the Super Shotgun



Anyone who know about DOOM, knows about this gun. It has to be in the new game, and thankfully it is. This is the most popular gun, and most powerful, in the DOOM series.

You should pick this up, look at demons, then blast them into oblivion. When you get the BFG, you know something is going to die hard.

Multiplayer and Player Created Content

DOOM was also very popular for its multiplayer and had plenty of mods created by players. The new DOOM needs to put a good focus on making all multiplayer modes solid experiences.

The good thing is that the developers were preemptive and added a SnapMap feature. This allows players to create their own levels and content, which gives the game a lot more replay value and variety.

It is also hard to make an FPS in this age stand out while keeping the core of the game feel like it always has, but it can be done. They need to make sure they don't fall into the Call of Duty trap that most FPS' end up imitating. 


In the end, DOOM needs to be fun and offer the sense of excitement the original had. You should want to stay up all night playing the game and feel like no time has passed at all when you've actually been playing for around 20 hours.

This may not be the healthiest thing to do, but it is a good sign that the game is fun and that is ultimately what the new DOOM needs. The new DOOM beta coming out soon will gives us a better idea of what to expect.

Will DOOM meet expectations in May? Mon, 14 Mar 2016 11:09:26 -0400 Damien Smith

It has almost been 12 years since the last installment in the DOOM franchise. With the release of the long-awaited reboot just two months away, there is plenty of excitement. As excited as I may be for the new title, I can't help but wonder, will this new game deliver on its promise of returning to the series' roots?

What are the roots?

To understand what the roots in the series are we need to take a look at the original game, DOOM, released in 1993. DOOM is a fast-paced over-the-top FPS, developed by (at that point little) Id Software. At the time, it contained never-before-seen graphics, violence, and gameplay.

It is easy to see while playing the game that the gameplay, level design, and the atmosphere was the primary focus of Id Software when developing DOOM. The storyline to the game is as minimal as it gets and revolves around a Marine killing demons and entering Hell to stop them.

Despite the action being the major aspect of the game, DOOM contains an incredible amount of atmosphere with its soundtrack and level design. Even with its adrenaline-pumping gameplay, the game still has horror elements and sights which give the player chills. The horror comes from various gruesome sights -- fellow Marines laying dead on the ground or impaled on a metal rod while still alive, plus some satanic imagery.

Of course, I have not yet included the monsters themselves which come in all shapes and sizes. From the red skinned Cacodemon to the gigantic rocket launcher wielding Cyberdemon to the metallic legged plasma gun wielding Spiderdemon. All the monsters are as equally ferocious and horrifying as each other. Each demon is unique in its way making each and every one of them memorable.

DOOM is very much a game which is all about the fast-paced over-the-top action, big guns and horrifying demonic entities but it was not without its atmosphere both from music and level design. As I stated in my review of the game, everything mixed creates an experience unlike any other.

We have been here before

DOOM (2016) is not the first time the series has received a reboot. Despite its title, DOOM 3 was in fact, a reboot, just as the upcoming title is. DOOM 3 took advantage of John Carmack's groundbreaking Id Tech 4 engine and took a slightly different direction with the game.

Due to the engine's never-before-seen lighting effects, it was decided to create more of a horror shooter as opposed to the fast-paced over-the-top action that was the first title. The result was a good game with an outstanding atmosphere and lighting that stood true to the DOOM universe, but the gameplay suffered.

With the game focusing more on the horror elements, the gameplay was slower paced. It was also far more story-driven this time around, slowing the gameplay down a bit more. Often players had to read e-mails and listen to audio logs from PDAs that they picked up to receive background story. That doesn't include having to get the codes to unlock almost every supply locker in the game.

Despite being a commercial success and overall a pretty good game that caused brown trouser time for millions of players, it wasn't the adrenaline pumping DOOM the fans wanted. In most cases, players would complete DOOM 3 once, and maybe a second time, before returning to DOOM or DOOM 2. It had little replayability, as it gave everything it had to offer on the first playthrough. 

Where could DOOM go wrong?

DOOM 3 excelled in graphics, atmosphere, and horror -- but suffered slow, bland, and repetitive gameplay. Judging from gameplay trailers, the upcoming reboot is focusing primarily on the gameplay. But in doing so, I fear the atmosphere and horror elements may be lacking. As mentioned above, even in the over-the-top action shooter of DOOM in 1993, there is plenty of atmosphere and horror to experience.

On the game's Wikipedia page, it states:

"According to Hugo Martin, the game's creative director, the game was inspired by rock and roll. The team intended to create a personality for the game by adding lots of over-the-top skulls. The team did not put lots of emphasis on the game's story, as they believed that it is not an important feature of the franchise."

Every detail mentioned about the upcoming DOOM game revolves around the over-the-top fast-paced action, violence, gore, and rock and roll inspiration. There is no mention of focusing on atmosphere or level design. I fear, for all of DOOM's old school action, violence, gore, graphics, and new features of double jump and manteling, we could end up with nothing more than an average shooter with tons of blood and violence.

Without an atmosphere, you have no living world. Without the horror elements of Hell, you don't have that pure sense of being in one. Without either of them, you are missing half of what the entire experience of DOOM is. We could end up getting the complete opposite of what DOOM 3 was.

With none of the original team remaining within Id Software, the last to leave being John Carmack in 2015, there is no development experience left from that of the original game. Those working on the title have only their experience of playing the first DOOM game to guide them into creating what made the original special.

I do hope that my fears of the upcoming DOOM game being an average shooter won't become a reality. I am very much excited about the game as are many others but until otherwise proven, I will continue to have my fears for the game.

What do you think about the upcoming DOOM title? Are you excited? Will you be playing it upon release? Post your thoughts in the comments section below.

DOOM (2016) Image Source: Gamerevolution