Doom Tagged Articles RSS Feed | Doom RSS Feed on en Launch Media Network DOOM's second DLC is coming October 27th Tue, 25 Oct 2016 06:34:48 -0400 Damien Smith

The second of three DLC packs for DOOM has been announced on Twitter. The pack Hell Followed introduces an array of new features to the game's multiplayer. It will release on October 27th.

What will the pack contain?

Hell Followed will contain an array of new content for DOOM's multiplayer experience. The new features include:

  • Three new maps
  • One new playable demon
  • One new weapon
  • One new equipment item
  • A host of new armor sets
  • New taunts
  • New Hack modules

The new DLC pack is looking to give players plenty of new features to give their experience a fresh feel since Unto The Evil's release in August.

How much will it cost?

There is a season pass for DOOM's DLC that costs $39.99. This pass will give you access to the first pack immediately, and Hell Followed upon release on Friday. It will also give you access to the third DLC once it is released.

Alternatively, you can purchase the first DLC for $14.99. While the price of the new pack is yet to be announced it can be assumed it will cost the same as the first.

Will you be buying the new DLC? What are your thoughts on it? Let me know it the comments below!

DOOM Review - The Modern DOOM Fans Wanted Mon, 24 Oct 2016 09:47:44 -0400 Damien Smith

I am a bit late to the party with this review. Unfortunately, upon release, I was struck with a list of issues. It took three weeks before a patch arrived that allowed me to play the game. It is, however, only recently that I really sat down and played from start to finish. Release issues aside, let's take a look at the return of the FPS king DOOM.

DOOM is an old-school FPS developed by Id Software and published by Bethesda Softworks. It released May 13th on PC, Xbox One and PS4. It is a reboot of the original 1993 title DOOM. The campaign is good old fashioned fast-paced action with the gameplay of the original adapted and modernized. Sadly the multiplayer and Snapmap do let the product down a bit as an entire package.

The return of the Doom Slayer

You take on the role of the DOOM marine. Referred to in-game as the Doom Slayer and commonly known to the community as DoomGuy. Doom Slayer awakens to find himself chained to a stone slab with monsters approaching. Using all his strength he breaks the chains, kills one of the monsters and grabs a gun that lays on the floor.

After dealing with the monsters, he leaves the room to find his suit of armor. Equipped and ready for action, he approaches a computer to the side of where his armor lay. He is contacted by a Dr. Samuel Hayden.

With pure aggression, Doom Slayer pushes the computer away and begins his rampage on the demon forces of hell. Begrudgingly with Hayden's help -- he must find a way to close the portal and put a stop to the invasion.

While DOOM is a reboot of the original game, its story is vastly different. Due to humanity having an energy crisis the UAC open a portal to hell to retrieve its energy source and use it as power. In the original game, a portal to hell was opened due to teleportation experiments going wrong.

As for the Doom Slayer, in the original game, he was a marine on the Mars base while here he's a being feared by demons. His backstory is revealed throughout the game. While DOOM is a reboot, it's story is technically a sequel. Various aspects of the game take the previous games stories into account including DOOM, DOOM 2 and DOOM 64.

Most of the background story is told through the dossier by collecting various data logs throughout the game. Overall the storyline, Doom Slayer's background, UAC, hell, Hayden, and the antagonist Olivia Pierce are all interesting. The new direction of the storyline is also something I greatly appreciate as oppose to it being direct from the original.

It is well paced and told. The entire story is slowly revealed while the action is kept fast and furious with little delay. There are segments with dialogue that halt the gameplay but they are few and far between. When it comes to the story -- it's really well implemented while not taking anything away from what DOOM is known for.

Shamelessly violent and gory fast paced action

That would be how you would describe DOOM's gameplay in a single sentence. The gameplay takes the old-school approach to FPS combat. Big guns, no reload and lots of enemies to use them on. The new addition to the combat is the glory kill mechanic.

I appreciate the tremendous amount of work that went into the mechanic. There is a different unique kill from every angle of every enemy. Each of the glory kills being extremely gruesome. From ripping zombies arms off and slapping them with it, to pulling a Cacodemon's eyeball out -- They truly are glorious.

While the mechanic is cool and fun its impact is short-lived. You can perform a glory kill on every single enemy if you want. After executing about fifty glory kills in the first two levels, it becomes repetitive -- I wish they implemented it as an occasional reward as oppose to it always being available.

The chainsaw also makes a return, with it having its own useful mechanic. Essentially it is the go to weapon when ammunition is low. Upon killing an enemy with it (instantly), they drop a large amount of various ammo. While in reality, this makes no sense, from a gameplay perspective it works well.

The gameplay is a great modern adaption of the original DOOM style. It is fast, adrenaline filled frantic action with tonnes of gore. It is the DOOM experience that the fans of the original really wanted as oppose to the horror themed DOOM 3.

Find secrets, complete challenges and power up 

Id Software couldn't make a return to the old style of DOOM without adding in secret areas. Throughout the game, there are lots of them to find. Some are more useful than others. There are hidden areas that contain powerups like the Elite Guard armor chip and argent cells. While others may hold a few supplies.

There are of course also collectables such as varying Doom Slayer figurines to collect and hidden retro levels to unlock from the original two games. I feel that a few secrets were put in for the sake of it more than a general purpose -- Never the less they are all fun to seek out.

The armor chips belonging to Elite guards are used to upgrade your armor. Upgrades include protection from explosive damage, map reading, upgrading power-ups and more. The more upgrades you place into a category the more chips are required for the next upgrade.


Next up are the weapon upgrades. As you progress throughout the game you will find small robots with boxes attached to them. These boxes contain weapon mods. Nearly all the weapons each contain two different weapon mods. Each mod then has a number of upgrades.

Just like with the armor upgrades, the cost of an upgrade increases with each addition. You gain weapon upgrades for completing challenges, finding secrets and killing enemies in each level. The final upgrade of a weapon mod requires a specific challenge to be completed to unlock it.

Then you have the rune trials. These are challenges found throughout specific levels that upon completion, will reward you with a rune. The runes can then be equipped to grant the player special bonuses. They may also be upgraded by completing specific challenges, each rune having its own. You can equip up to three runes in total.

Finally is the argent cell upgrades. Upon finding an argent cell, you may upgrade your total health, armor or ammo total. Each category may be upgraded a total of five times.

The upgrade and power up systems are all fun. Most of the upgrades are well hidden and require a bit of exploration and determination to find. Despite that, there may be a few too many upgrades for this form of a game. I often found myself forgetting about them while becoming absorbed with the combat.

This is particularly the case with the runes. I only had two equipped throughout the entire game and forgot about them for the rest of it. Never the less, they are a nice addition to the game that brings more depth than what would be expected of DOOM's name.

Impressive enemy and weapon redesign

All the enemies in the game are entirely redesigned from their models in previous games. Unlike in DOOM 64 and DOOM 3 however, they are more reminiscent of those from DOOM and DOOM 2. This is most noticeable with the Cacodemon, Mancubus, Lost Soul and the Pinky demon.

All the enemy redesigns are fantastic and they look exactly as you would envision them with modern graphics. They all act in their own unique ways too. The imp, for example, is fast moving and capable of jumping great heights. The Mancubus, on the other hand, is a slow wall of flesh with powerful weapons. A few new enemies such as the Summoner was also introduced.

Most of the weapons have also been redesigned. The only exception is the Super Shotgun, with its classic double barrel shotgun look. How could you perfect the look of the Super Shotgun any further anyway?

Some of the weapons have changed both in type and function. The pistol is now a self-recharging laser weapon and the pump-action shotgun is now a combat shotgun, as an example.

There is also the introduction of the Gauss Rifle, a new addition to the series and the assault rifle that was only present in DOOM 3. As for the BFG 9000, it has never looked or functioned with such a badass manner. All the weapons designs look great and they are all amazing satisfactory to use.

Good level design and great atmosphere

The level design of DOOM is generally good. The levels vary enough that they never become boring. A nice change from the repetitive and dull environment found in DOOM 3. They are easy to follow, never resulting in confusion or getting lost.

The hell levels look amazing too. They are pretty much what you would expect hell to be. If I was to complain about anything in relation to the level design it would be that certain levels cut you off from the first half. If you missed any secrets prior to falling down a hole you can't return through, you need to restart the whole level to get them. A mistake on a game that encourages exploration.

The only other complaint I would have it the Argent Tower level. Here you must find a way of climbing to the top of the tower. I find it awkward in places and it just slows down the pace of the game. Other than that I would have no issues with the level design.

As for the atmosphere, it's brilliant. During the quiet moments in between the adrenaline-filled action and soundtrack, there is an eerie ambiance with sound effects to be found. It really gives a feeling of being alone on a doomed demon infested base far away from home.

Disappointing multiplayer and a lacking Snapmap

The multiplayer to DOOM has always been something of negativity. It wasn't until I experienced it for myself that I found out why. First off, there is no balancing between players. For example, you could be going up against a group of other players that are levels 40+ while you could only be about 10 if not lower.

This gives them a big advantage. Firstly, they will know the maps like the back of their hands. Secondly, they will have unlocked hacks and weapons that you would have no access to. Generally more powerful weapons at that. The second issue is that all the modes except deathmatch (recently added) and team deathmatch are also dead.

It could take anything from up to five minutes if not longer to get a match started. I also feel that the multiplayer has too much of a modern FPS approach to it than the name DOOM would bring to mind. It takes the very much generic class system into play as oppose to just having a blank slate and letting it rip.

At the end of each match, you gain experience depending on your performance. You also unlock new hacks, armor pieces, and weapons as you level up. While the multiplayer can be fun, it is definitely not what is expected of DOOM multiplayer. I find it to be just so, generic and very much like your typical COD sessions in a sense.

Then we have the feature of Snapmap. Essentially a level editor that allows you to publish and share your level through the Snapmap system. The level editor is basic enough and easy to use, allowing anyone to create their own levels.

If anything I feel it may be a bit too basic to a degree and not give quite enough freedom. You wouldn't gain the freedom like Legend of Grimrock's editor would. You can also play any maps that have been published by the community.

As a whole, Snapmap is alright. It is nothing fantastic nor is many of the dozen or so levels I have played on it. Overall the multiplayer and Snapmap have their own fun to be had but bring down DOOM as a package.

The modern DOOM fans wanted

Overall as a whole package DOOM is pretty good. The campaign is excellent with a good plot, fun and deep gameplay and generally good level design and atmosphere. The multiplayer is fun but only if you are looking for a deathmatch or team deathmatch.

The Snapmap is easy to use and does offer some fun but doesn't give anything thrilling. I would give the campaign a 9, multiplayer 7 and Snapmap 6 rounding off the overall score of the package at 7 out of 10. It is a great game for so many reasons but it is the single player campaign that saves it from being an average game.

DOOM now on sale at 50% off on Steam Thu, 20 Oct 2016 03:03:17 -0400 Damien Smith

If you are yet to play Id Software's reboot of FPS title DOOM, then now may be just the time to do it. DOOM is currently on sale with 50% off until October 25th. During the sale, it will cost $29.99/£19.99 before returning to the full price of $59.99/£39.99.

What is DOOM?

DOOM is an FPS game developed by Id Software and published by Bethesda Softworks. It is a reboot of the 1993 title of the same name. You take on the role of the Doom Slayer, who is awoken to find himself on the Mars UAC base. A portal to Hell has been opened resulting in most of the employees on the base being either killed or possessed.

With the help of Dr Samuel Hayden, Doom Slayer must put a stop to the invasion. In his attempt to stop the demons Doom Slayer will slaughter tonnes of demon in the most gruesome and violent ways possible. Armed with an arsenal of big guns and the powerful praetor suit prepare to rip and tear through the hordes of hell.

Blast some hell spawn

DOOM has received a positive response across the board. GameSkinny's Synzer praised DOOM's gameplay as well, specifically talking about how fun and satisfying it is. If you were simply not able to buy it upon release or had doubts for the game at the time, with the sale there is no better time to get playing.

DOOM is on sale at $29.99/£19.99 until October 25th.

This Guy Recreated No Man's Sky in Doom, and It Only Took Him a Month Fri, 23 Sep 2016 11:29:54 -0400 Jared Elliott

For the past three weeks, indie developer and Youtuber Robert Prest has toiled over the source code of Doom, recreating the highly anticipated, yet widely-panned No Man's Sky. Prest posted a link and setup instructions for his new mod, No Guy's Sky, on the DoomZ website yesterday.

Surprisingly, Prest has managed to replicate the procedural generation capabilities of No Man's Sky that made the game such a novelty. In his DoomZ post above, Prest said of the mod:

Everything is randomly generated from an array, including the scenery, sky, floor, plans and aliens etc. There is plenty more that can be added relatively simply, and due to the flipbook style randomisation on the creatures, each addition makes exponentially more creatures and possible planets...


Now that is impressive, especially considering that Prest has never even played No Man's Sky:

There is probably lots that doesn’t match up to the game, but I’ve yet to get round to playing it, so just went with what I saw in the trailer.

That's right - he recreated a rough version of the game based on the trailer alone. Whether this says more about No Man's Sky or Prest's ingenuity remains to be seen, but there's no question of this mod's popularity. With over 400,000 views on Youtube, we're sure to see the addition of more features from its growing fanbase.

Who knows - at this rate, the popularity of No Guy's Sky could even outlive that of its high-budget rival.

Best Video Game Items Ported to Real Life Fri, 15 Jul 2016 10:55:01 -0400 Joey Marrazzo

When you play a game, certain things might stick out to you. It might be the amazing story that you will remember for the rest of your life. It might be the characters that you play as and fall in love with. It also might be the weapons that you use to destroy the enemy. Or the other cool items that you come across in your journey.

Have you ever wondered what these in-game items would look like in real life? You aren't alone. Some folks have even gone far enough to recreate them in the real world. Here are some of the best video game creations from passionate gamers.

1. B.F.G (DOOM)

This recreation of the famous gun from DOOM was made by My Mini Factory. Built using a 3D printer, it took over 1,000 hours to design and put together this amazing creation. iD software, the developer of DOOM, gave My Mini Factory the in-game files for the B.F.G to make the gun as realistic as possible. And it looks amazing. 

2. Companion Cube (Portal)

One of my favorite games is Portal -- and when I found out that someone created the companion cube, I freaked out and wanted to make one myself. The companion cube is used to direct lasers into certain directions to solve puzzles. The AWE me channel on YouTube shows you how to build items from video games, and this one is my favorite. If only I could get a working Portal gun...

3. Needler Gun (Halo)

If you play Halo, you know this weapon. Although it doesn't do much damage in the game, it still looks really cool. Tested on YouTube created the weapon to exact specifications that he found online. 

4. Chainsaw Machine Gun (Gears of War)

Let's go back to the AWE me channel for this next creation. One of the best feelings in Gears of War is when you get to execute people. It is way more fun than just shooting them. You get close and you break out this bad boy and split 'em in half. Let's hope that this gun returns in Gears of War 4

5. Reinhardt Hammer (Overwatch)

I can't have an article that doesn't include something Overwatch related. How about Reinhardt's hammer? If you have played Overwatch, you know that this hammer can take you out in one swing. It has power.

Youtuber ZaziNombies Lego Creations created the hammer out of Legos and it looks incredible. Let's just hope that it doesn't do as much damage as the one in the video game. 

What are some of your favorite real-world versions of in-game items? Let me know in the comments!

DOOM Soundtrack Has Hidden Satanic Easter Egg Tue, 31 May 2016 12:06:25 -0400 Rick Ormsby

After the incredible utter failure of long awaited fourth installments like Duke Nukem Forever, a lot of fans were pretty skeptical when they heard that DOOM was getting a reboot in 2016. Everyone breathed a sigh of relief when the final product wasn't just functional, it was awesome! It turns out there are quite a few Easter eggs tucked away through out the game, but they're a little bit harder to find than usual. One neat little extra is hidden within the song 'Cyberdemon' but you'll need to actually SEE the song to find the Easter egg. If you run the track through a spectrograph you can easily find 666, the mark of the beast, and a pentagram embedded within the higher frequencies. Now that's a deep pull!

Doom 2 in Unreal Engine 4 is Crazy Go Nuts Fri, 27 May 2016 12:07:09 -0400 Chris Cooper

Doom mods are everywhere and they're all worth checking out at least one. Some titles, such as Brutal Doom, are the pinnacle of what to play while others meander about with some one off gimmick that's fun for a moment but that's about it. 

This however, well, this is a bit different. It's a total overhaul and remake of Doom 2 in Unreal Engine 4. This is some new stuff right here. It's not an attempt to make a brand new Doom experience with the flashy tech. After all, the new Doom pretty much is the evolution of Doom gameplay into 2016. 

Instead, this is sticking straight to the original idea of Doom as it was 20 years ago. Narrow hallways of odd colors and ceilings made out of more light bulbs than the Vegas strip make up the geometry of the faithfully remade level design. The Imps need some work but as a rough look goes, here's to hoping this gets some more teeth.

Modders Are Already Putting New Doom in Old Doom Thu, 26 May 2016 12:38:17 -0400 Chris Cooper

Brutal Doom and various other mods are already fantastic! Now we're getting mods for Doom 1 and 2 that add many of the new weapons, features and enemies in sprite form into the original Doom engines. 

The DOOM (4) for DooM project is stuffing all of the new Doom into old Doom and it looks pretty damn awesome. The video above highlights how the project is coming along so far. It's only the famous 4 Mancubus fight that's ceremoniously featured in the new Doom as a nod to the old Doom but this is definitely high on my wanted list when it's finally finished. 

The Drone Carry Glitch in Doom Thu, 19 May 2016 12:43:38 -0400 Chris Cooper

Youtuber Captain Motorcycle captured footage of a weird glitch that occurred while playing through the Lazarus levels of the newly released game.

These small drones carry modules you need to unlock weapon upgrades so they're highly sought after. The second you see one you immediately try to figure out a way to get to it. In a few instances they start to fly off and wait for you to re-discover them half way through the level. Well, in one area of the Lazarus facility (around where you find that electrified water flooding part of the floor) a drone appears then flies off to a catwalk as soon as you approach. 

Apparently there's a glitch that can help you bypass part of the level and still score the upgrade. If you run towards the drone and try to melee it before it gets out of range it "locks" your character to it and you wind up going for a ride. It drops you off when it reaches its final destination and you can play like nothing ever happened. 

Since the exact same thing happened to me during my play through of this level I can confirm this isn't a one off oddity.

Someone Already Beat Doom's Ultra Nightmare Difficulty Thu, 19 May 2016 05:08:30 -0400 Chris Cooper

The new Doom does a pretty decent job of bringing back some of the difficulty of 90's era games. Of course, they offer up their own increased difficulties should you want a harder challenge. Nightmare is a pretty tough mode but manageable with some practice and skill.

However, it's the Ultra Nightmare mode that id Software kept flaunting as their end all be all difficulty. A game mode so hard that none of the actual developers were able to finish the game while playing it. What made Ultra Nightmare truly difficult was the fact that it was a single life mode. Permadeath in all its glory. You could be hours into a run when one slip up happens and your day was just wasted. Start back over again. Break a controller. Crack a keyboard over your knee. 

Proving that players will always break, beat or crack open parts of a game devs spent YEARS working on as soon as you release it, Youtuber Zero Master managed the complete Ultra Nightmare mode just one day after the game was released!

Check out his whole speed run up top and take notes.

More Shooters Should Be Like Doom Tue, 17 May 2016 18:28:19 -0400 Logan Moore

The newest entry in the Doom franchise released a few days ago, and I have already played through the game's campaign. In short, it's a really fun game and I definitely recommend it. I wasn't sure how I would feel about it though, because I had never played a Doom game until this point.

I know that the original Doom is arguably the most important shooter ever made, but it was released before I was even born and I never went back to play it when I became older. Now with the new Doom released, I wanted to play it and see what makes this franchise so unique. 

The first thing I noticed about this game is that it's fast. It's unlike any other shooter I've played in recent memory, because the game forces you to keep moving and unloading bullets into the swarms of enemies that are coming at you. Movement is the key to staying alive. Most shooters today want you to hide behind cover and protect yourself while slowly sniping enemies from a distance. Doom is the exact opposite. The best way to eliminate demons in this game is to just run straight towards them and unload a few shotgun shells into their chests. 

This idea of constant movement and close quarters combat was such a breath of fresh air. Too many shooters require you to take cover and be patient instead of going all out and spraying bullets everywhere. If I were to play other shooters the same way that I played Doom, I would surely die instantly. 

Another thing I loved about Doom was the health system. While having a health bar isn't necessarily unique to Doom, the way in which you replenish your health is unique. The best way to heal yourself is to simply kill more enemies. If you're low on HP, then you should probably start killing demons and hope that they drop some health in the process. Compare this to many other shooters -- when you lose health, typically the first thing you do is run and hide in a corner. You wait for your health to replenish before once again charging into battle. This slows down the combat and forces you to have to sit and wait before engaging in the action again. 

But the Glory Kill system in Doom ensures that you will always get health when you kill a staggered enemy with a melee animation. However, this means you'll have to get up close and personal with enemies, which could force you to lose health yourself. The risk/reward system is great. 

I also absolutely love that 95% of the shots I fired in this game were from the hip. Most shooters have you aiming down the sights and lining up shots. Doom is less about precision and more about firing as many shots you can in the direction of the enemies that are rushing at you. Ammo isn't very scarce, and the more you fire your gun, the better you're going to do. 

Doom does a fantastic job of keeping you in the action. The game is always subliminally forcing you to engage in some sort of combat. Low on health? Kill enemies. Need to progress to the next area? Kill enemies. The main goal of this game is to make sure that you are always moving and shooting as often as possible.

For this being my first experience with a Doom game, I would say that I wasn't let down. I loved how different it was from every other shooter I've played and most importantly, it was just fun. With a quicker pace and a disregard for cover, Doom keeps you engaged in the action which is exactly what a first-person shooter should be doing. 

DOOM Review: Scuffing the luster of a franchise Tue, 17 May 2016 12:55:27 -0400 Curt Reisinger

So, what happens when the lead scientist of a paranormal research facility turns cult leader, you ask? Only humanity facing the brink of total annihilation, or dare I say DOOM. Realizing that an attempt to merge the underworld with our universe was made by a crazed scientist, it is up to the Doom Marine, a mech scientist, and the facility’s AI to save humanity before Hell takes over. Smashing, blasting, and weaving through the demons of the ether, Doom Marine stops at nothing, even if that means having to lay waste to the entire population of the underworld. Or, at least that is what it feels like.

Why I Differ

While the game has been reviewed with high praise by Synzer of GameSkinny, there were quite a few things that left me disappointed. In Synzer's review, he really punctuates on what it is about DOOM that gives us the classic take on first person shooters. I feel that while there is nostalgia to be reached, this is the game's biggest error. An acute storyline followed by a campaign that overstayed it’s welcome, exhaustingly intense and redundant gameplay, dry environments, and just an overall lack of depth, may have actually scuffed the luster on the franchise. Or, at least dimmed the excitement of this highly anticipated reboot.

Campaign Shmampaign

The most notoriously popular, violent, gory, and archaically controversial first person shooter is back and boy is it toting all of those things. Excessive brutality and fast paced non-stop combat definitely has DOOM written all over it, and it's good, for a while. In the campaign, you immediately begin the trek of carnage. In a short time you are introduced to the glory kill, a feature that allows you to execute a finishing move on demons. While it’s flashy and fun to watch, it also offers more health pick-ups in return. As you progress through the campaign, you encounter a variety of demon enemies. Each demon carries diverse abilities and damage thresholds while defined by grotesque and unique character designs. There are multiple waves of these enemies that are practically small army assaults that are so tightly knit together it makes the campaign an adrenaline fueled nightmare. Thus making the gameplay difficult to take, if not in small doses.

Bloodshot Eyes and Sore Thumbs

Expect a sore butt and stiff arms as you are constantly on the edge of your seat through every combat encounter. The combat is designed for the player to be constantly on the move as you weave through enemy projectiles and jump out of the way of charging enemies. The waves are often painstakingly long as you have to be in constant awareness of your surroundings when 20 enemies are gunning for you. Nonetheless, you can execute some really cool action sequences with the action being so fast paced. The campaign lasts roughly between 15 and 20 hours and by about the 10th hour of gameplay, a fatigue of the overly demanding combat rush may settle in and kill your motivation to move forward, but you can’t stop because humanity needs you.

The Acute RPG Dynamic

Upgrading, while not being a crucial part of the gameplay, serves it’s purpose in the single-player campaign. Obtaining a wide selection of weapons, each one carrying two special modifiers, can widen your approach of gameplay. With there being more than one mod, the modifiers are easily interchangeable using a “hot-swap” button. Each weapon is upgradable by points that are acquired by your combat ranking. The more you engage in combat and level challenges, the higher your combat ranking. The Doom armor is also upgradable, giving the player passive abilities and perks. You can also acquire skills by engaging in rune challenges. The optional challenges are activated after finding Hellish Tablets that will transport you to a challenge area to complete a short objective under a time limit. After completing the objective you are rewarded with a rune that grants you a passive ability. 

The Exploration of the Vast

Explained in a live stream a couple weeks before release, it wasn’t id Software’s intent to elaborate on a narrative for DOOM. In fact, it wasn’t even a priority. Instead, they were mostly focused on enticing players to explore the levels to find secrets; secrets being early-found weapons, upgrades, and sometimes the occasional story element. Although these things are worth looking for, the environments have a very weak call for exploration. The environments all virtually feel, navigate, and look the same as far as structure with somewhat flat and boring surroundings. There are a few exceptions where you actually perform some minor platformish puzzle solving to reach your destination. While these instances are ambitious, it generally feels forced and out of place as they are few and far between.

The Multiplayer. Well, It's There

While the campaign is intense and a non-stop firefight, the multiplayer is a lot more forgiving. The more you play and the better you do in the multiplayer, you level up and gain access to an arsenal and customizable aesthetics for your marine. That’s about it. While there are still non-stop firefights and other modes to take part in, there is definitely a noticeable shift in pace, which could serve as the perfect exhale after a long duration in the campaign. Even though the multiplayer is one third of game, it doesn't make a substantial presence. It lacks weight as it feels a lot like any multiplayer arena shooter.


Let’s not forget the sandboxy DOOM Community mode, SnapMap. A fun and very deep but easy to use mapmaker that allows the user to create or participate in maps that can virtually do almost anything you want it to do. Standard CO-OP survival mode? Sure! What about a music-making tool? There’s that too! There are basic and advance tutorials that will teach you how to program a map.


When announced at 2015’s E3, among the excitement of the juggernaut’s reboot, there was a question of what DOOM would serve in this generation of gaming. It feels as though this game in the franchise served better to a generation prior. While the fast paced survivalist last man standing gameplay definitely scratches the nostalgic itch that is DOOM, it leaves a lot to be desired in the sense that it’s depth goes no more than a flashy shooter. One can only hope that in the suggested sequel there will be room for DOOM to grow.

Doom's Honest Game Trailer Is Just Delightful Tue, 17 May 2016 05:32:34 -0400 Chris Cooper

"Masochism was what video games were about in the 90's." 

Sometimes the whole Honest Game Trailers scene gets one right so well that you forgive them for running on one gimmick for so long. Their trailer for Doom isn't about the new release specifically so much as it's about the entire Doom series as a whole. Rightfully so, it focuses on the original two Doom entries since they represent so much of what made 90's shooters fun...and infuriatingly frustrating. 

"Forcing you to run around humping walls until you find a secret door." Yup, couldn't be more honest.

How The Original Doom Truly Came To Be Sat, 14 May 2016 07:14:15 -0400 Chris Cooper

id software's massively popular FPS baby, Doom, came about through an perfect storm of technology, previously released game success and a love of science fiction and fantasy role playing. 

Despite not actually being the first FPS game around, Doom is definitely known as the true grandfather of the modern FPS genre. As we celebrate the recent release of a new Doom, take a look back at one of the finest retrospectives out there as RetroAhoy guides us through the entire process of creating Doom from the soundtrack based mostly on popular music played in the office to monsters based off Dungeons and Dragons

DOOM PC launch is plagued with issues Fri, 13 May 2016 03:47:18 -0400 Damien Smith

Id Software's latest installation in the DOOM series is off to a bad start on launch. Having just released today, already the Steam forums are full of topics from players reporting issues that they are experiencing.

Issues reported so far

The list of problems, along with the number of players reporting them, is rapidly expanding as the hours progress. From the moment the game went live on Steam, the forums were full of discussions of people having trouble with the game.

Here are some of the more common issues players are experiencing:

  • Performance issues (FPS Slow down)
  • Unable to start the game
  • Frequent game crashes
  • Severe multiplayer lag
  • Momentary freezing
  • Long loading times
  • Controls momentarily freezing
  • Sound issues

These are just the more common problems, and players are still reporting a lot more than the ones mentioned.

Id Software has a lot of work to do

It is disappointing having to download a game for an average of 10-24 hours -- and that's after paying $59.99 only to find so many issues. Not to mention that the game may not even start up once you do get it downloaded.

Id Software is known for their reliable launches, and to experience this is a sad day for fans of the developer.

I, too, have been plagued with issues since launch including difficulty starting it up, frequent freezing and crashing. With the list of problems ever growing, Id Software has a lot of work to do as they attempt to redeem themselves of this nightmare launch.

Have you bought and played DOOM? Are you experiencing any issue? Let me know in the comments below.

DOOM is Out Now - Take Out The Legions of Hell Thu, 12 May 2016 18:30:01 -0400 Pierre Fouquet

DOOM is out now for everyone to enjoy. Going back to its roots, DOOM will let you take on both old hell demons, as well as new ones. Did you pre-order, or are you going to buy DOOM now?

After having a troubled development, DOOM 4 was renamed to just DOOM and became a reboot of the DOOM series. Thankfully, it has not suffered the same fate as many games that have fallen into development hell. It's playable, fun, challenging, fast, and stays true to the gameplay of the originals while adding more modern mechanics.

doom id software bethesda softworks


DOOM has always been about providing an explosive, action packed, gory, and gib filled campaign, something DOOM 2016 has not forgotten. With the new id Tech 6 engine, the graphics and sound have been dragged into the modern era. Now DOOM is even more gory and even more horrific than before. Enemies are more detailed, which makes them more grotesque and fun to kill. This fun doesn't stop, literally because you have to keep moving. Like games of old there is no regenerating health. The only way to survive is to get up close and personal with the legions of Hell. Chainsaws are optional, but really who wouldn't pick that option?


Will you play as a space marine, or play as a demon? If the latter, you have to not only be accurate, but fast, and fluid with your movement. Get to the power up first and dominate for a time as the improved Revenant or classic Cyberdemon. As a space marine, clamber up ledges to give yourself a height advantage in both classic and new gamemodes.

Everything about DOOM is paying homage to the classics, and adding in the new -- it's keeping the core of what makes DOOM. The culmination of this is SnapMap, allowing players to edit maps, and create new gamemodes.

DOOM 2016 is out now for Xbox One, PS4, and Windows. Are you ready to take on the forces of Hell?

DOOM is out in the next 24 hours - We are all DOOMed tomorrow Wed, 11 May 2016 19:30:01 -0400 Pierre Fouquet

With DOOM 2016 releasing worldwide tomorrow, who's ready to bash some hell spawn, other space marines, or simply blow everything up while circle strafing? Maybe you just want to make some maps? Either way, you're covered.

doom 2016 reboot id software bethesda softworks

Guns, Maps, Speed, Smash, Create

All of the classic DOOM guns are back, the Combat Shotgun, the Heavy Assault Rifle, Rocket Launcher, and even the BFG (Big F***ing Gun, for those too young to know).

The Hell Knights, Imps, Cyberdreams and many more enemies are more than happy to lay down their lives for you. All have been redesigned to look scarier and meaner than before.

When it comes to the multiplayer of DOOM 2016, the core of what made the original multiplayer so great is still there. The fast combat, the awesome guns, the cool power ups. With a bonus ability of clambering up ledges, you will be able to reach heights which were not possible, and move even faster. This all adds a whole lot of verticality and speed to the game.

Where DOOM 2016 won't support mods out of the box, there will be a nice map editing tool called "SnapMap". It will allow easy creation of new game modes by allowing you to apply your own logic to current game modes. You can also edit currently maps, and change them up to work better for how you want to play. It sounds like the Unreal Tournament style modifiers are now supported within the game, not just via mods -- which is very nice to see. Using "SnapMap" you can also instantly play, and share your creation with friends or the world.

DOOM is out tomorrow, May 13, for Windows, Xbox One, and PS4.

Why I Can't Wait For this Proper Return to Doom Wed, 11 May 2016 07:42:36 -0400 Chris Cooper

Guns. Demons. Speed. That's the simple title to this new trailer Bethesda released as well as the philosophy behind every design choice and decision that's gone into crafting this new Doom. While I couldn't care less about the multiplayer aspect of the game, it's the single player campaign that's got me excited. 

When Wolfenstein: The New Order dropped in 2014, it was praised for bringing back the model of the classic shooter. It was frantic, lacked rebounding health and demanded quick thinking from the player instead of the pop and shoot game play that seems to be the standard for every shooter these days. Bethesda appears to have built on this and the new Doom is poised to return us back to the era of dodging enemy fire, circle strafing and frantic movement that made old school "twitch" shooters so much fun in the first place. Even the majority of the fights shown so far in the game are "arena" like encounters that give you a large area and plenty of firepower to tear through waves and waves of Hell spawn. Personally, this sure beats the slower more atmospheric approach of Doom 3.


DOOM is out Next Week - Blast Some Demon Skulls Soon Thu, 05 May 2016 19:30:01 -0400 Pierre Fouquet

Id Software is just a week away from releasing the first full new DOOM game since Doom 3 in 2004. On May 13, players will be able to get their hands on the reboot of the beloved franchise.

doom id software bethesda softworks

A retrospect of DOOM


Released in 1993 for MS DOS, the original DOOM kinda blew everyone'cs minds. While it wasn't true 3D, and relied on trickery to appear 3D, it looked and played like a dream. The engine it ran off, id Tech 1 (or the Doom game engine) was a revolution for games. The source code was released 4 years after the release of the game in 1997, and is still being modded to this day.

DOOM II: Hell on Earth

Released in 1994, again for MS DOS first and again with the id Tech 1 engine. It didn't do anything with the original game's formula, and had no massive improvements in many areas. The biggest improvement was having more intricate and larger arenas, possible due to hardware improvements.


The first game in the series to come to console, it ran off the vastly improved id Tech 4 engine, and was released in 2004. This game took a turn towards horror. While also being an action game, it had moments of terror. This was in part due to the id Tech 4 engine, and a new real-time lighting system. Where most games had pre-rendered lightmaps, DOOM 3 ran all the lighting in real-time, allowing shadows to be cast by any non-static object, like enemies, or cans. This wasn't fully featured in id Tech 5.

It also was one of the first games to do away with a "use key." Instead, the crosshair acted as a mouse for any computer screens in-game, a feature you can see in the upcoming DOOM.

Doom 3: BFG Edition

Released in 2012 for PS3 and Xbox 360, as well as Windows, and Linux. With the engine released as open source the same year. This isn't a new game, but an upgraded version of all the previous DOOM games, with better lighting, sound, and a checkpoint save system for DOOM 3. (Yes, at one point these did not exist...imagine that.)

A big part of DOOM was also the multiplayer. Along with the likes of Unreal Tournament and Quake, it revolutionized the multiplayer arena shooter -- this being a large part of the series' longevity.

DOOM 2016
Companies need to stop this whole naming the reboot the same as the first game thing, it's confusing.

This reboot aims to capture the spirit of the single player and multiplayer of its predecessors, while bringing the series up to modern shooter standards. So far, the closed and open betas receiving very mixed reactions from gamers. The main issues people have are with the color palette, and bland-looking enemy and map design. DOOM was always about over-the-top enemies and fast-paced action, the latter of which can be found in the reboot. It's running off a brand new engine, the id Tech 6, which is taking advantage low level GPU programming with Vulcan API -- the OpenGL equivalent of DirectX 12 (what AMD's Mantle API has become). Id Tech 6 is also bringing back full real-time lighting as was seen in id Tech 4, with DOOM 3.

DOOM 2016 releases worldwide in exactly a week, on May 13, for PS4, Xbox One, and Windows.

Fans send mixed signals about DOOM beta Sun, 01 May 2016 12:55:00 -0400 JunaeBenne

Doom beta testers are sending out mixed signals. It's a little hard to gauge the potential success of Doom off of the beta and the feedback received from players. 

Many gamers didn’t like what they played in the beta. A few said it reminded them of Halo, Call of DutyUnreal Tournament and it doesn’t feel like Doom. common complaint was that the classic atmosphere for the arena shooter is missing. The next few complaints revolve around Doom not being consistent or captivating.

Check out a few of these Tweets to see what fans were saying:


With only 37% of the reviews being positive, this stat makes Doom's beta the second lowest rated Bethesda offering on Steam -- the first being Fallout 4’s Wasteland Workshop DLC.

There has been a number of technical improvements on the game since the closed beta aired March 31 through April 3. The frame rate on the PC has been increased to around 60, and movement speed was noticeably increased as well. There’s also now an option to hide damage numbers and the view of the slider. The overall performance is smoother plus, Games of Warpath is easier to find -- so matchmaking is much simpler.

Doom is set to release May 13 for all platforms. We're not sure how much could be changed in that small window, but you never know.