D:os Guide  Tagged Articles RSS Feed | GameSkinny.com D:os Guide  RSS Feed on GameSkinny.com https://www.gameskinny.com/ en Launch Media Network Divinity: Original Sin Quest Guide - The Philosopher https://www.gameskinny.com/vn0d4/divinity-original-sin-quest-guide-the-philosopher https://www.gameskinny.com/vn0d4/divinity-original-sin-quest-guide-the-philosopher Tue, 05 Aug 2014 16:21:57 -0400 Ashley Shankle

This is one Divinity: Original Sin quest that is not easily taken care of even if you have a keen eye, if simply because one aspect of it is bugged. Luckily enough, you can still progress despite this issue.

The ghost of Nemris, a famous philosopher who claims his works to be found in every library across the land, wants you to read his greatest work, Philosophy of Death. The quest itself can be started by digging up a particular grave in Cyseal's graveyard.

Normally this would be a straightforward quest to finish, but the book itself has no words within. This is not intentional, and hopefully later builds of the game will address this issue. If you would like to see for yourself, you can find Philosophy of Death in the library above the mayor's home.

Even if you can't read the text, you can still complete this quest as Nemris will still ask if you are prepared for his test. The questions posed and their answers can be found below. Do note you should have your partner character agree with your choices to avoid potentially arguing over the answers and getting them wrong. You do not get any second chances at answering his questions.

Answers to Nemris's questions

Question: "Between life and death, death is the greater force, so argues the clergyman. Is he correct?"
Answer: "Of course not."

Question: "Let us proceed. Life is life's own goal: the question that is itself the answer. Good! Now I am unburdened of all worries, am I not?"
Answer: "Not entirely, no."

Question: "Last query. Boldly do I scorn the bonds of faith and fear. Death I dub thee life's equal! Is this my salvation or my undoing?"
Answer: "Your salvation."

Provide him with the answers seen above and he will reward your party with a nice chunk of EXP.

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Divinity: Original Sin Quest Guide - The Philosopher https://www.gameskinny.com/vn0d4/divinity-original-sin-quest-guide-the-philosopher https://www.gameskinny.com/vn0d4/divinity-original-sin-quest-guide-the-philosopher Tue, 05 Aug 2014 16:21:57 -0400 Ashley Shankle

This is one Divinity: Original Sin quest that is not easily taken care of even if you have a keen eye, if simply because one aspect of it is bugged. Luckily enough, you can still progress despite this issue.

The ghost of Nemris, a famous philosopher who claims his works to be found in every library across the land, wants you to read his greatest work, Philosophy of Death. The quest itself can be started by digging up a particular grave in Cyseal's graveyard.

Normally this would be a straightforward quest to finish, but the book itself has no words within. This is not intentional, and hopefully later builds of the game will address this issue. If you would like to see for yourself, you can find Philosophy of Death in the library above the mayor's home.

Even if you can't read the text, you can still complete this quest as Nemris will still ask if you are prepared for his test. The questions posed and their answers can be found below. Do note you should have your partner character agree with your choices to avoid potentially arguing over the answers and getting them wrong. You do not get any second chances at answering his questions.

Answers to Nemris's questions

Question: "Between life and death, death is the greater force, so argues the clergyman. Is he correct?"
Answer: "Of course not."

Question: "Let us proceed. Life is life's own goal: the question that is itself the answer. Good! Now I am unburdened of all worries, am I not?"
Answer: "Not entirely, no."

Question: "Last query. Boldly do I scorn the bonds of faith and fear. Death I dub thee life's equal! Is this my salvation or my undoing?"
Answer: "Your salvation."

Provide him with the answers seen above and he will reward your party with a nice chunk of EXP.

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Divinity: Original Sin Quest Guide - Lost Love at the Lighthouse https://www.gameskinny.com/hc6yb/divinity-original-sin-quest-guide-lost-love-at-the-lighthouse https://www.gameskinny.com/hc6yb/divinity-original-sin-quest-guide-lost-love-at-the-lighthouse Thu, 31 Jul 2014 13:46:02 -0400 Ashley Shankle

Lost Love at the Lighthouse is one of the earliest quests you receive in Divinity: Original Sin, and deceptively simple if you progress through the game trying to complete other sidequests.

The ghost of the lighthouse, Samson, laments over his decision to sink his wife's ship and hopes to one day have her forgiveness. Your party is the only group brave enough to approach the lighthouse, and you are put to the task of helping Samson find peace.

As with my other Divinity: Original Sin quest or puzzle guides, spoiler markers (---) for those who just need a nudge in the right direction are in key segments of this article. If you feel you've gotten all the information you want or need to progress, do not read past the (---) marker.

Much like Kitty Love, Lost Love at the Lighthouse requires you to complete the quest Crabs Versus Skeletons. If you have done that quest, you can fulfill the requirements. If not, you can either choose to rush to Crabs Versus Skeletons or wait until you've stumbled upon it yourself.

(---)

How do you give Samson peace?

You must find his wife, Desdemona, who is located in the very same cave (Black Cove) as both the Crabs Versus Skeletons quest.

If you have Pet Pal and have not accepted the Kitty Love quest, go back to the King Crab Inn before heading to Black Cove and get the quest. You can knock out several birds with one stone in Black Cove if you are diligent with quest grabbing.

Where is Samson's wife?

After completing Crabs Versus Skeletons and grabbing the loot found along the way, you will have a Black Ominous Key. This is used on the Black Ominous Gate found where the fight between orcs and skeleton pirates took place.

(---)

You will come across a level 6 boss fight down the path beyond the Black Ominous Gate. After the fight is over, go the area behind the boss's body to find Desdemona's ghost.

Quest completion

Head back to the lighthouse after speaking with Desdemona to complete the quest with Samson.

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Divinity: Original Sin Quest Guide - Lost Love at the Lighthouse https://www.gameskinny.com/hc6yb/divinity-original-sin-quest-guide-lost-love-at-the-lighthouse https://www.gameskinny.com/hc6yb/divinity-original-sin-quest-guide-lost-love-at-the-lighthouse Thu, 31 Jul 2014 13:46:02 -0400 Ashley Shankle

Lost Love at the Lighthouse is one of the earliest quests you receive in Divinity: Original Sin, and deceptively simple if you progress through the game trying to complete other sidequests.

The ghost of the lighthouse, Samson, laments over his decision to sink his wife's ship and hopes to one day have her forgiveness. Your party is the only group brave enough to approach the lighthouse, and you are put to the task of helping Samson find peace.

As with my other Divinity: Original Sin quest or puzzle guides, spoiler markers (---) for those who just need a nudge in the right direction are in key segments of this article. If you feel you've gotten all the information you want or need to progress, do not read past the (---) marker.

Much like Kitty Love, Lost Love at the Lighthouse requires you to complete the quest Crabs Versus Skeletons. If you have done that quest, you can fulfill the requirements. If not, you can either choose to rush to Crabs Versus Skeletons or wait until you've stumbled upon it yourself.

(---)

How do you give Samson peace?

You must find his wife, Desdemona, who is located in the very same cave (Black Cove) as both the Crabs Versus Skeletons quest.

If you have Pet Pal and have not accepted the Kitty Love quest, go back to the King Crab Inn before heading to Black Cove and get the quest. You can knock out several birds with one stone in Black Cove if you are diligent with quest grabbing.

Where is Samson's wife?

After completing Crabs Versus Skeletons and grabbing the loot found along the way, you will have a Black Ominous Key. This is used on the Black Ominous Gate found where the fight between orcs and skeleton pirates took place.

(---)

You will come across a level 6 boss fight down the path beyond the Black Ominous Gate. After the fight is over, go the area behind the boss's body to find Desdemona's ghost.

Quest completion

Head back to the lighthouse after speaking with Desdemona to complete the quest with Samson.

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Divinity: Original Sin Quest Guide - The Talking Statues https://www.gameskinny.com/uitqh/divinity-original-sin-quest-guide-the-talking-statues https://www.gameskinny.com/uitqh/divinity-original-sin-quest-guide-the-talking-statues Thu, 31 Jul 2014 13:41:07 -0400 Ashley Shankle

A beggar on the eastern side of the city of Cyseal tells you his story of a statue on the cliffs to the west convincing him to burn his worldly possessions, leaving him penniless and homeless. Your natural curiosity sends implores you to seek it out.

The Talking Statues can be an obtuse quest if you let it be that way. What cliffs are the man talking about? Where are they, and what are you supposed to do with them once you get there?

As with my other Divinity: Original Sin quest or puzzle guides, spoiler markers (---) for those who just need a nudge in the right direction are in key segments of this article. If you feel you've gotten all the information you want or need to progress, do not read past the (---) marker.

Where are the talking statues?

You can find the talking statues in Cyseal Northwest, and to get there you must go through a cave located in the forest just north of town.

(---)

The exact location of the cave is found here:

There is an exit on the other side of the cave, from which you will end up on Cyseal Northwest.

Note: There is a fight found within the cave, based on your choices and the quests you've picked up before getting to this point.

(---)

From the cave, head to the location marked on the map below to find the statues.

Do note there is at least one fight along the way depending on the route you take.

(---)

What do you do with the talking statues? *basically spoiler-free answer*

Notice there is a sign for an element under each one? Those are the key to finishing this quest.

(---)

What do you do with the talking statues? *straight answer*

The elemental sign held by each statue shows you what to do: use an offensive skill of that element on the statue. And don't forget poison skills are Geomancy, and hence are Earth skills.

Do this only one at a time.

(---)

Use an Earth skill on the green statue, a Water skill on the deep blue statue, an Air skill on the teal statue (the one to the upper right), and a Fire skill on the red statue.

When you hit a statue with its corresponding element, a Lesser Demon of the same element will spawn and enter combat with your party. Each of these fights is against one level 6 Lesser Demon.

Once you have defeated awakened all four statues, the door on the platform will open for you to enter and complete the quest.

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Divinity: Original Sin Quest Guide - The Talking Statues https://www.gameskinny.com/uitqh/divinity-original-sin-quest-guide-the-talking-statues https://www.gameskinny.com/uitqh/divinity-original-sin-quest-guide-the-talking-statues Thu, 31 Jul 2014 13:41:07 -0400 Ashley Shankle

A beggar on the eastern side of the city of Cyseal tells you his story of a statue on the cliffs to the west convincing him to burn his worldly possessions, leaving him penniless and homeless. Your natural curiosity sends implores you to seek it out.

The Talking Statues can be an obtuse quest if you let it be that way. What cliffs are the man talking about? Where are they, and what are you supposed to do with them once you get there?

As with my other Divinity: Original Sin quest or puzzle guides, spoiler markers (---) for those who just need a nudge in the right direction are in key segments of this article. If you feel you've gotten all the information you want or need to progress, do not read past the (---) marker.

Where are the talking statues?

You can find the talking statues in Cyseal Northwest, and to get there you must go through a cave located in the forest just north of town.

(---)

The exact location of the cave is found here:

There is an exit on the other side of the cave, from which you will end up on Cyseal Northwest.

Note: There is a fight found within the cave, based on your choices and the quests you've picked up before getting to this point.

(---)

From the cave, head to the location marked on the map below to find the statues.

Do note there is at least one fight along the way depending on the route you take.

(---)

What do you do with the talking statues? *basically spoiler-free answer*

Notice there is a sign for an element under each one? Those are the key to finishing this quest.

(---)

What do you do with the talking statues? *straight answer*

The elemental sign held by each statue shows you what to do: use an offensive skill of that element on the statue. And don't forget poison skills are Geomancy, and hence are Earth skills.

Do this only one at a time.

(---)

Use an Earth skill on the green statue, a Water skill on the deep blue statue, an Air skill on the teal statue (the one to the upper right), and a Fire skill on the red statue.

When you hit a statue with its corresponding element, a Lesser Demon of the same element will spawn and enter combat with your party. Each of these fights is against one level 6 Lesser Demon.

Once you have defeated awakened all four statues, the door on the platform will open for you to enter and complete the quest.

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Divinity: Original Sin Quest Guide - Kitty Love https://www.gameskinny.com/lkcaq/divinity-original-sin-quest-guide-kitty-love https://www.gameskinny.com/lkcaq/divinity-original-sin-quest-guide-kitty-love Tue, 29 Jul 2014 19:45:21 -0400 Ashley Shankle

Kitty Love is only available to parties with at least one member with the talent Pet Pal, and is started by talking to Sam the cat in the King Crab Inn. Sam tells you he is in love with the mayor's cat, Maxine, and asks you to talk to her for him.

As with my other Divinity: Original Sin quest or puzzle guides, spoiler markers (---) for those who just need a nudge in the right direction are in key segments of this article. If you feel you've gotten all the information you want or need to progress, do not read past the (---) marker.

Finding Maxine

Maxine is just where you would expect her to be: lazing about the mayor's home. She can be found in the main room, where Mayor Cecil is pacing. She is rather small, so keep an eye out.

Maxine will give you her answer and send you back to Sam.

(---)

Where is Sam's collar? *basically spoiler free answer*

In a cave found on the orc-infested beach just west of Cyseal.

(---)

Where is Sam's collar? *direct answer*

You must complete the quest Crabs Versus Skeletons before you can progress Kitty Love. This quest is found in Black Cove, which is located in a cave on the orc-infested beach just west of Cyseal. If you have yet to complete it and are having trouble, I have worked up a similar Crabs Versus Skeletons guide.

The Black Ominous Key you receive from finishing Crabs Versus Skeletons can be used on the Black Ominous Gate found in the area you stumbled upon the orc and pirate skeleton battle. From here you go down to engage in a level 6 battle to receive Sam's collar.

(---)

Quest completion

Once you've gotten the collar, go back to speak to Sam with the collar in the inventory of the character with Pet Pal. Follow him once you've given it to him to complete the quest.

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Divinity: Original Sin Quest Guide - Kitty Love https://www.gameskinny.com/lkcaq/divinity-original-sin-quest-guide-kitty-love https://www.gameskinny.com/lkcaq/divinity-original-sin-quest-guide-kitty-love Tue, 29 Jul 2014 19:45:21 -0400 Ashley Shankle

Kitty Love is only available to parties with at least one member with the talent Pet Pal, and is started by talking to Sam the cat in the King Crab Inn. Sam tells you he is in love with the mayor's cat, Maxine, and asks you to talk to her for him.

As with my other Divinity: Original Sin quest or puzzle guides, spoiler markers (---) for those who just need a nudge in the right direction are in key segments of this article. If you feel you've gotten all the information you want or need to progress, do not read past the (---) marker.

Finding Maxine

Maxine is just where you would expect her to be: lazing about the mayor's home. She can be found in the main room, where Mayor Cecil is pacing. She is rather small, so keep an eye out.

Maxine will give you her answer and send you back to Sam.

(---)

Where is Sam's collar? *basically spoiler free answer*

In a cave found on the orc-infested beach just west of Cyseal.

(---)

Where is Sam's collar? *direct answer*

You must complete the quest Crabs Versus Skeletons before you can progress Kitty Love. This quest is found in Black Cove, which is located in a cave on the orc-infested beach just west of Cyseal. If you have yet to complete it and are having trouble, I have worked up a similar Crabs Versus Skeletons guide.

The Black Ominous Key you receive from finishing Crabs Versus Skeletons can be used on the Black Ominous Gate found in the area you stumbled upon the orc and pirate skeleton battle. From here you go down to engage in a level 6 battle to receive Sam's collar.

(---)

Quest completion

Once you've gotten the collar, go back to speak to Sam with the collar in the inventory of the character with Pet Pal. Follow him once you've given it to him to complete the quest.

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Divinity: Original Sin Quest Guide - Crabs Versus Skeletons https://www.gameskinny.com/xxgcy/divinity-original-sin-quest-guide-crabs-versus-skeletons https://www.gameskinny.com/xxgcy/divinity-original-sin-quest-guide-crabs-versus-skeletons Tue, 29 Jul 2014 19:30:34 -0400 Ashley Shankle

Crabs Versus Skeletons automatically enters your journal once you have traveled deep enough into Black Cove, the pirate cave found on Cyseal's beautiful and bloody western beach. You need a keen eye to complete this quest.

As with my other Divinity: Original Sin quest or puzzle guides, spoiler markers (---) for those who just need a nudge in the right direction are in key segments of this article. If you feel you've gotten all the information you want or need to progress, do not read past the (---) marker.

This guide assumes you have defeated the Source Abomination that spawns at around the same time the quest is triggered, so our adventure begins in the room just behind our now-dead lobster-clawed friend.

Be sure to grab whatever loot you can find in the room, then adjust the camera angle as seen in the image below to see the lever.

Pull it, and the painting on the wall will move to reveal a switch. Press the switch, and a hidden hatch becomes visible in the corner as seen here.

Make your way down the hatch to continue.

(---)

Which switch is the right one?

After making your way down the hatch, you will come to an area with several switches with odd names and an ominous-looking skull. This is one area I got stuck on for more than I would like to admit, and it's possible you've gotten stuck on it too. There are so many switches, and only one will lift the skull for you to proceed.

The switch you are looking for is the Blood Stained Switch, which is just to the south the arena with the giant skull, hidden behind a cluster of ferns.

(---)

Quest completion

Behind the giant skull is a battle against the skeleton pirate Pontius. Defeating him will complete the quest. Be sure to pick up all of the loot he drops, especially the keys. One opens a chest on the ship in the room and the other is needed to open another door in Black Cove.

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Divinity: Original Sin Quest Guide - Crabs Versus Skeletons https://www.gameskinny.com/xxgcy/divinity-original-sin-quest-guide-crabs-versus-skeletons https://www.gameskinny.com/xxgcy/divinity-original-sin-quest-guide-crabs-versus-skeletons Tue, 29 Jul 2014 19:30:34 -0400 Ashley Shankle

Crabs Versus Skeletons automatically enters your journal once you have traveled deep enough into Black Cove, the pirate cave found on Cyseal's beautiful and bloody western beach. You need a keen eye to complete this quest.

As with my other Divinity: Original Sin quest or puzzle guides, spoiler markers (---) for those who just need a nudge in the right direction are in key segments of this article. If you feel you've gotten all the information you want or need to progress, do not read past the (---) marker.

This guide assumes you have defeated the Source Abomination that spawns at around the same time the quest is triggered, so our adventure begins in the room just behind our now-dead lobster-clawed friend.

Be sure to grab whatever loot you can find in the room, then adjust the camera angle as seen in the image below to see the lever.

Pull it, and the painting on the wall will move to reveal a switch. Press the switch, and a hidden hatch becomes visible in the corner as seen here.

Make your way down the hatch to continue.

(---)

Which switch is the right one?

After making your way down the hatch, you will come to an area with several switches with odd names and an ominous-looking skull. This is one area I got stuck on for more than I would like to admit, and it's possible you've gotten stuck on it too. There are so many switches, and only one will lift the skull for you to proceed.

The switch you are looking for is the Blood Stained Switch, which is just to the south the arena with the giant skull, hidden behind a cluster of ferns.

(---)

Quest completion

Behind the giant skull is a battle against the skeleton pirate Pontius. Defeating him will complete the quest. Be sure to pick up all of the loot he drops, especially the keys. One opens a chest on the ship in the room and the other is needed to open another door in Black Cove.

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Divinity: Original Sin Guide - The Earth, Water, Air, and Fire Lever Puzzle https://www.gameskinny.com/iu6nk/divinity-original-sin-guide-the-earth-water-air-and-fire-lever-puzzle https://www.gameskinny.com/iu6nk/divinity-original-sin-guide-the-earth-water-air-and-fire-lever-puzzle Mon, 28 Jul 2014 22:08:44 -0400 Ashley Shankle

You're going to come across a great deal of optional content in Divinity: Original Sin, and this puzzle is just a taste of what's to come brainteaser-wise.

Some players may only want gentle nudges in the right direction. Tiers of spoilers ("if you do X, X will happen") are separated by (---). If you feel you have read enough on how to progress and don't want what's further to be spoiled on the solution, stop at the (---) marker.

You come across a hatch next to a dilapidated home to the west of Cyseal, just south east of the area with fire elementals. Found in the hatch is a cave adorned with with four elemental pillars and a tome which reads:

Water
Earth
Air
Fire
In this cell's double, your double will face your ally.

Cryptic, right? The key word to keep in mind from this, aside from the list of elements, is "ally" -- meaning a party member (or two) as opposed to the entire party. This should tell you to split your party when you find the other cell. (Note: This cell is called the "first room" further down the guide.)

The other cell is just north west of this one, in the area with fire elementals. Fight them and make your way down the hatch to find the room mentioned in the tome.

This room has similar elemental pillars to the other, but the words on the tome itself are a little different (Note: This is called the "second room" further down the guide.):

Earth
Water
Air
Fire
In this cell's double, your double will face your ally.

Notice the elements are in a different order, and again it mentions "ally", hinting you should split your party. Do just that, and send two party members to the first room.

(---)

Figuring out the order to pull the levers

The first cell you came across asked for Water, Earth, Air, and Fire. The second cell requests Earth, Water, Air, and Fire. As pulling a lever sets off an elemental attack in the opposite room, you may assume you need to pull the levers in the order the tome in the opposite room requests -- and that assumption would be correct.

(---)


Before pulling levers willy-nilly, be sure to move your character(s) in the opposite room to the outside of the middle of the pillars. The pillars' attacks aim in the center, and they do hurt and apply status effects.

Order of levers in the first room

You must pull the levers in the first room in the order the tome found in the second room lists: Earth, Water, Air, and Fire.

Order of levers in the second room

You must pull the levers in the second room in the order the tome found in the first room lists: Water, Earth, Air, Fire.

(---)

After you're done pushing buttons and pulling levers

A mysterious enemy will appear in the opposite room once you have finished a lever puzzle. This happens in both rooms upon puzzle competion, each fight against one level 5 opponent modeled after one of the default characters.

After these fights, be sure to pick up the pendants and loot that drop to the floor.

Head down the newly-revealed hatches in each room to come upon two pedestals, one on each side. Drag the pendants from your inventory to their respective pedestals to open the gates and receive a good deal of loot for lower level characters.

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Divinity: Original Sin Guide - Beginner's Questions and Answers https://www.gameskinny.com/exwkx/divinity-original-sin-guide-beginners-questions-and-answers https://www.gameskinny.com/exwkx/divinity-original-sin-guide-beginners-questions-and-answers Fri, 18 Jul 2014 18:43:51 -0400 Ashley Shankle

Diving into Divinity: Original Sin is a daunting task for new CRPG players thanks to the game's overall depth in systems as well as dialogue. This little FAQ hopes to help some of you having trouble pushing through the first part of the game by giving you a little information that will go a long way.

The questions and answers below aren't in any particular order. All are questions I've seen more than once within the game's new player community on official and unofficial forums (and admittedly, questions asked by my friends).

One piece of advice I can just lay out right now is as follows: Read every tooltip, every piece of dialogue, and every book you come across in-game. It's an RPG, get used to reading.

Since this list of tasty information has gotten to be larger than expected, here are some links to take you directly down to what you're looking for.

Above all, be sure to have fun with what may just be Larian's best game to date!

How do I split item stacks in my inventory?

Hold Shift, click on the item you want to split, and drag it to another inventory slot. You will be asked how many of that item you would like to go into the second stack.

How do I craft?

First: You do not need to find an most items' recipes before you can make them, though for some players finding recipes is part of the fun.

All crafting can be done in your inventory by dragging one component onto another -- though some components are tools themselves.

Don't let the simplicity of the above fool you: You need a recipe's required Crafting or Blacksmithing level to craft. Don't worry about spending points on these abilities, as there are plenty of belts and bracers with bonuses to them.

One thing to note is crafted items scale with your level. Something a level 8 character will craft will be more powerful than one a level 3 character crafts using the same recipe.

How do I inspect equipment?

Much like repairing, you have two options:

  • Requesting an item inspection from an NPC via the bartering menu
  • Having a character with at least that item's minimum Loremaster level, and having an Identifying Glass in their inventory

Simply right click the item you want to identify and choose "Identify" to reveal its stats.

Do note that not every NPC can identify equipment, nor can you see their Loremaster level. If you see the identify button on the bottom of the barter menu lit up, they should be able to do it.

How do I repair equipment?

There are two methods of equipment repair:

  • Requesting repair from an NPC in the barter menu
  • Having a character with at least one level in Blacksmithing and a Repair Hammer in their inventory

Doing repairs with an NPC or player character with a Blacksmithing level of less than five will lower the maximum durability of equipment.

Make sure the item you want to repair and the Repair Hammer are both in the character with at least a level in Blacksmithing's inventory, then right click the item and then "Blacksmithing" to repair.

Do note that not every NPC can repair equipment, nor can you see their Blacksmithing level. If you see the repair button on the bottom of the barter menu lit up, they can do it.

How do I learn new skills?

Skills are learned via skill books, which can be found on your adventures and at times via the NPC barter menu. In order to learn a skill, your character must be the required level and have proficiency in the required ability (Aerothurge, Man-at-Arms, Pyrokinetic, etc.).

Right click a skill book in your inventory and select "Use" to learn the skill contained within. This will consume the book, and the skill will appear on your hotbar if there is room. If there is no room on your hotbar, open your skill menu to drag it onto it.

Remember you can only have as many skills of a single ability that your level in them allows. For instance, a level 1 Pyrokinetic can only learn three Pyrokinetic skills. A level 2 can use 5, and so on. You can forget skills in your skill book should you want switch one ability for another. You will have to find another skill book to re-learn any skills forgotten this way.

Where do I buy skill books in town?

There are a few NPCs in Cyseal that will have a number of random skill books available for purchase. The links covering the NPC names lead to screenshots showing their locations.

  • Shereth, located on the second storey of the King Crab Inn, sells Witchcraft and Scoundrel skill books.
  • Conrad, the ship captain at the harbor, sells random skill books
  • Cylia, located in the Marketplace, sells Aerothurge and Hydosophist skill books.
  • Aureus, stationed in the first floor of the Legion Headquarters, sells Man-at-Arms skill books.
  • Arhu, found on the second storey of the Legion Headquarters, sells Pyrokinetic and Geomancer skill books.
  • Fletcher, another vendor in the Marketplace, sells Expert Marksman skill books.

Some vendors also sell two or three random skill books, though their stock is not reliable enough to list here.

How do I open my skill menu/see my skills?

Press 'K' with the character selected whose skills you would like to look at, or click the book icon under their portrait on the left side of the screen.

What's the best way to make money?

There are a few ways to make money in Divinity: Original Sin, but by far the best method is by stealing and selling paintings. Paintings can be found in most homes, and can be sold for a pretty penny to NPCs who can actually afford them.

Also keep an eye out for gold plates, utensils, and cups. Plates do not show when you hold 'Alt,' and not all are gold. You can click and drag to your inventory to see the type of plate before deciding to go crazy looting them.

The short answer is to steal everything.

How do I steal without being caught?

Stealth is your friend! Clicking the 'Sneak' button next to your action bar or pressing 'C' will allow you to don a not-so-clever disguise. If an NPC isn't looking directly your way, you can steal whatever you can find.

Do note that if an NPC looks at you while disguised, you will be revealed. If they catch you in the act more than once, you'll have trouble on your hands.

A note about backpacks

Those backpacks hanging out in your characters' inventories aren't just for decoration. You can use these to more easily organize your inventory and make things less cluttered.

These things are nearly bottomless pits, but do keep in mind items do not suddenly become weightless once they are placed in a backpack.

How do I complete X quest?

If you find yourself stuck on a quest, the answer to this is usually to look to the Journal to see that quest's key points and dialogue from relevant NPCs. Every piece of relevant NPC dialogue is found under the 'Dialogue' tab of your Journal in chronological order (newest to oldest).

If you're stuck on a more obtuse and less dialogue-oriented quest, keep your eyes peeled and consider all the spells (and spell scrolls) available to you. Some, such as 'Fire! Fire! Fire!' right as you enter Cyseal simply require you have the right spell on hand to complete.

If you are in a dungeon but stuck on a quest, keep in mind to look everywhere, hold Alt whenever possible, and to keep an eye out for secrets. Remember your Perception affects how far away you can see traps and hidden switches or buttons.

How do I run from a fight?

There are two buttons on the right side of the screen during combat, one with an image of a shield and the other with one of a running boot.

The shield allows you to delay that character's turn, while the button with the boot lets you run away from combat.

Do note you cannot flee from combat unless you have a clear path to an exit. If you are in a room and surrounded by enemies, you will not be able to run.

The delay button allows you to wait until the end of that combat phase to make use of that character for strategic purposes.

How do I see enemy stats during battle?

Hold 'Ctrl' while mousing over other characters (friend and foe alike) to see their stats under their health bar. Your Perception must be a certain amount to see enemy stats.

Is Pet Pal really worth it?

This is an understandable question to come from new players, and the answer is: Yes.

Pet Pal is a talent worth having, as many animals have entertaining dialogue. Some even dole out quests of their own or help you complete other quests. One character with Pet Pal is all you need. Good luck catching up with rats to talk to them!

Enemies a level higher than me are kicking my butt!

You generally do not want to pick a fight with enemies that are a higher level than you unless you are confident in your battle abilities -- this means knowing what your (and your enemies') skills do, what your stats are, and taking advantage of the environment and possible status effects. It's all too easy to be bombarded with status effects if you are not aware of your surroundings.

If you have at least one mage in your party, you may want to consider having staves of varying elements to take advantage of enemy weaknesses and environmental opportunities. Be sure to keep a look out for skill books in NPC bartering menus as well to keep your arsenal up to date with your level and needs.

As with traditional CRPGs (and D&D), one level can make all the difference. There's a reason it takes so long to level up. If you are convinced you simply cannot pass a point at your current level, seek other quests for experience points before pushing on. Save often!

How do I complete 'Fire! Fire! Fire!' (put out the burning ship)?

You can use almost any offensive water spell to put out the fire on the ship. If you did not use the Rain spell scroll you found in the tutorial dungeon, you can use it here.

At least one NPC in town should sell a Rain scroll, with the nearest being Cylia in the Marketplace. Conrad, the ship captain, may have one as well. You can rush to the Library to get Jahan to join your party, but this may take too long.

There is a time limit on this quest, as the boat will eventually burn up. Another quest will open up if you do complete it, but neither quests are mandatory.

The tutorial dungeon tries to teach you to pay attention to your surroundings and use whatever methods are available to you to make your way through Cyseal. This task is a prime example of that, and should really drill in that you need to think outside the box.

What do the RP dialogue options between characters affect?

They affect both quests and your characters' traits. Choose carefully based off how you're approaching the game.

If you're trying to complete as much as possible in one run, choose carefully lest you end a quest before it can truly finish. If you're looking to optimize your characters' stats, keep traits in mind. Lastly, just choose what you feel will fit your characters if you're RPing it up.

You can only have one trait out of each horizontal pair displayed below. For example, if you are altruistic you can not be egotistical. This works both ways.

Note: Obedient will provide +2 to Willpower when an obedient character sees a character with level 5 Leadership.

Altruistic
Reputation increased by 2.
Egotistical
Bartering increased by 1.
Independent
Willpower increased by 1.
Obedient
Willpower +1 whenever character with Leadership in sight.
Pragmatic
Crafting increased by 1.
Romantic
Lucky Charm increased by 1.
Blunt
Immune to the Charm status effect.
Considerate
Charisma increased by 1.
Compassionate
Critical chance increased by 1%.
Heartless
Chance to hit +20% when backstabbing.
Bold
Initiative increased by 1.
Cautious
Sneaking increased by 1.
Forgiving
Immune to the Cursed status effect.
Vindictive
Chance to hit +20% on attacks of opportunity.
Spiritual
Immune to the Fear stats effect.
Materialistic
Loremaster increased by 1.
Righteous
Leadership increased by 1.
Renegade
Pickpocketing increased by 1.

 

What do my stats do?

While you can see this information in-game by mousing over any stat, trait, talent, or ability, here's a table listing out all stats on the far left of the first page of a character sheet.

Strength Increases chance to hit with Strength-based weapons, effectiveness of Man-at-Arms skills, how much you can carry, and the maximum weight of items you can throw (along with how far you can throw them).
Dexterity Increases chance to hit with Dexterity-based weapons, effectiveness of Expert Marksman and Scoundrel skills, and Defence Rating.
Intelligence Increases effectiveness of Witchcraft and elemental skills.
Constitution Increases your Vitality and maximum Ability Points.
Speed Increases combat movement speed, Initiative, base Action Points, and Action Points per turn.
Perception Increase Critical Chance, Initiative, base Action Points, ranged accuracy, Hearing, and ability to detect traps and objects.
Sight Determines how far away you can see and how quickly you can detect enemies.
Hearing Determines how quickly you see enemies on your minimap.
Movement Determines how far you can move using an Action Point.
Initiative Affects your place in combat turn order.

 

What do status effects do?

There are a number of status effects found in Divinity: Original Sin, some of them being more obvious than others.

Below is a quick rundown of most of the status effects you'll come across in-game and what they do. I'm not 100% on some status effects, but I'll be sure to update any inaccuracies once possible.

Bleeding Target takes damage over time.
Blessed +30% Chance to Hit
 Blind Target cannot attack non-adjacent units.
 Burning  Target rakes fire damage over time.
-20% Fire resistance
+40% Water resistance
 Charmed Target changes sides for the duration.
 Chilled Target more easily frozen.
-44 Movement
-10% Water resistance
+10% Fire resistance
 Crippled -4 AP Recovery
-6 Movement
 Cursed  -30% Chance to Hit
 Diseased  -3 Constitution
-2 Body Building
 Drunk  +2 Luck
-3 Intelligence
-5 Initiative
 Fear Target attempts to run until effect ends.
Fortified +65 Armor
Frozen Target cannot move or act.
-20% Water resistance
+40% Fire resistance
+65 Armor
Hasted +4 Starting AP
+4 Maximum AP
+3 AP Recovery
+64 Movement
Healing Target restores HP over time.
 Infectious Disease -3 Constitution
Invisible Target is invisible.
 Knocked Down Target cannot move or act.
Lucky +2 Lucky Charm
 Muted Target cannot use spells or scrolls.
 Poisoned Target takes Poison damage over time.
Raged +50 Damage
+4% Critical Chance
-25% Hit Chance
 Slowed  -64 Movement
-4 Starting AP
-4 Maximum AP
-4 Recovery AP
 Stunned  Target cannot move or act.
 Petrified  Target cannot move or act.
Warm Target more easily caught on fire.
-10% Fire resistance
+10% Water resistance
 Weak -50% Damage
-2 Strength
 Wet Target more vulnerable to electric and ice attacks.
-20% Air resistance
+10% Fire resistance
Willpower Loss -2 Willpower
-2 Body Building
]]>
Divinity: Original Sin Guide - Beginner's Questions and Answers https://www.gameskinny.com/exwkx/divinity-original-sin-guide-beginners-questions-and-answers https://www.gameskinny.com/exwkx/divinity-original-sin-guide-beginners-questions-and-answers Fri, 18 Jul 2014 18:43:51 -0400 Ashley Shankle

Diving into Divinity: Original Sin is a daunting task for new CRPG players thanks to the game's overall depth in systems as well as dialogue. This little FAQ hopes to help some of you having trouble pushing through the first part of the game by giving you a little information that will go a long way.

The questions and answers below aren't in any particular order. All are questions I've seen more than once within the game's new player community on official and unofficial forums (and admittedly, questions asked by my friends).

One piece of advice I can just lay out right now is as follows: Read every tooltip, every piece of dialogue, and every book you come across in-game. It's an RPG, get used to reading.

Since this list of tasty information has gotten to be larger than expected, here are some links to take you directly down to what you're looking for.

Above all, be sure to have fun with what may just be Larian's best game to date!

How do I split item stacks in my inventory?

Hold Shift, click on the item you want to split, and drag it to another inventory slot. You will be asked how many of that item you would like to go into the second stack.

How do I craft?

First: You do not need to find an most items' recipes before you can make them, though for some players finding recipes is part of the fun.

All crafting can be done in your inventory by dragging one component onto another -- though some components are tools themselves.

Don't let the simplicity of the above fool you: You need a recipe's required Crafting or Blacksmithing level to craft. Don't worry about spending points on these abilities, as there are plenty of belts and bracers with bonuses to them.

One thing to note is crafted items scale with your level. Something a level 8 character will craft will be more powerful than one a level 3 character crafts using the same recipe.

How do I inspect equipment?

Much like repairing, you have two options:

  • Requesting an item inspection from an NPC via the bartering menu
  • Having a character with at least that item's minimum Loremaster level, and having an Identifying Glass in their inventory

Simply right click the item you want to identify and choose "Identify" to reveal its stats.

Do note that not every NPC can identify equipment, nor can you see their Loremaster level. If you see the identify button on the bottom of the barter menu lit up, they should be able to do it.

How do I repair equipment?

There are two methods of equipment repair:

  • Requesting repair from an NPC in the barter menu
  • Having a character with at least one level in Blacksmithing and a Repair Hammer in their inventory

Doing repairs with an NPC or player character with a Blacksmithing level of less than five will lower the maximum durability of equipment.

Make sure the item you want to repair and the Repair Hammer are both in the character with at least a level in Blacksmithing's inventory, then right click the item and then "Blacksmithing" to repair.

Do note that not every NPC can repair equipment, nor can you see their Blacksmithing level. If you see the repair button on the bottom of the barter menu lit up, they can do it.

How do I learn new skills?

Skills are learned via skill books, which can be found on your adventures and at times via the NPC barter menu. In order to learn a skill, your character must be the required level and have proficiency in the required ability (Aerothurge, Man-at-Arms, Pyrokinetic, etc.).

Right click a skill book in your inventory and select "Use" to learn the skill contained within. This will consume the book, and the skill will appear on your hotbar if there is room. If there is no room on your hotbar, open your skill menu to drag it onto it.

Remember you can only have as many skills of a single ability that your level in them allows. For instance, a level 1 Pyrokinetic can only learn three Pyrokinetic skills. A level 2 can use 5, and so on. You can forget skills in your skill book should you want switch one ability for another. You will have to find another skill book to re-learn any skills forgotten this way.

Where do I buy skill books in town?

There are a few NPCs in Cyseal that will have a number of random skill books available for purchase. The links covering the NPC names lead to screenshots showing their locations.

  • Shereth, located on the second storey of the King Crab Inn, sells Witchcraft and Scoundrel skill books.
  • Conrad, the ship captain at the harbor, sells random skill books
  • Cylia, located in the Marketplace, sells Aerothurge and Hydosophist skill books.
  • Aureus, stationed in the first floor of the Legion Headquarters, sells Man-at-Arms skill books.
  • Arhu, found on the second storey of the Legion Headquarters, sells Pyrokinetic and Geomancer skill books.
  • Fletcher, another vendor in the Marketplace, sells Expert Marksman skill books.

Some vendors also sell two or three random skill books, though their stock is not reliable enough to list here.

How do I open my skill menu/see my skills?

Press 'K' with the character selected whose skills you would like to look at, or click the book icon under their portrait on the left side of the screen.

What's the best way to make money?

There are a few ways to make money in Divinity: Original Sin, but by far the best method is by stealing and selling paintings. Paintings can be found in most homes, and can be sold for a pretty penny to NPCs who can actually afford them.

Also keep an eye out for gold plates, utensils, and cups. Plates do not show when you hold 'Alt,' and not all are gold. You can click and drag to your inventory to see the type of plate before deciding to go crazy looting them.

The short answer is to steal everything.

How do I steal without being caught?

Stealth is your friend! Clicking the 'Sneak' button next to your action bar or pressing 'C' will allow you to don a not-so-clever disguise. If an NPC isn't looking directly your way, you can steal whatever you can find.

Do note that if an NPC looks at you while disguised, you will be revealed. If they catch you in the act more than once, you'll have trouble on your hands.

A note about backpacks

Those backpacks hanging out in your characters' inventories aren't just for decoration. You can use these to more easily organize your inventory and make things less cluttered.

These things are nearly bottomless pits, but do keep in mind items do not suddenly become weightless once they are placed in a backpack.

How do I complete X quest?

If you find yourself stuck on a quest, the answer to this is usually to look to the Journal to see that quest's key points and dialogue from relevant NPCs. Every piece of relevant NPC dialogue is found under the 'Dialogue' tab of your Journal in chronological order (newest to oldest).

If you're stuck on a more obtuse and less dialogue-oriented quest, keep your eyes peeled and consider all the spells (and spell scrolls) available to you. Some, such as 'Fire! Fire! Fire!' right as you enter Cyseal simply require you have the right spell on hand to complete.

If you are in a dungeon but stuck on a quest, keep in mind to look everywhere, hold Alt whenever possible, and to keep an eye out for secrets. Remember your Perception affects how far away you can see traps and hidden switches or buttons.

How do I run from a fight?

There are two buttons on the right side of the screen during combat, one with an image of a shield and the other with one of a running boot.

The shield allows you to delay that character's turn, while the button with the boot lets you run away from combat.

Do note you cannot flee from combat unless you have a clear path to an exit. If you are in a room and surrounded by enemies, you will not be able to run.

The delay button allows you to wait until the end of that combat phase to make use of that character for strategic purposes.

How do I see enemy stats during battle?

Hold 'Ctrl' while mousing over other characters (friend and foe alike) to see their stats under their health bar. Your Perception must be a certain amount to see enemy stats.

Is Pet Pal really worth it?

This is an understandable question to come from new players, and the answer is: Yes.

Pet Pal is a talent worth having, as many animals have entertaining dialogue. Some even dole out quests of their own or help you complete other quests. One character with Pet Pal is all you need. Good luck catching up with rats to talk to them!

Enemies a level higher than me are kicking my butt!

You generally do not want to pick a fight with enemies that are a higher level than you unless you are confident in your battle abilities -- this means knowing what your (and your enemies') skills do, what your stats are, and taking advantage of the environment and possible status effects. It's all too easy to be bombarded with status effects if you are not aware of your surroundings.

If you have at least one mage in your party, you may want to consider having staves of varying elements to take advantage of enemy weaknesses and environmental opportunities. Be sure to keep a look out for skill books in NPC bartering menus as well to keep your arsenal up to date with your level and needs.

As with traditional CRPGs (and D&D), one level can make all the difference. There's a reason it takes so long to level up. If you are convinced you simply cannot pass a point at your current level, seek other quests for experience points before pushing on. Save often!

How do I complete 'Fire! Fire! Fire!' (put out the burning ship)?

You can use almost any offensive water spell to put out the fire on the ship. If you did not use the Rain spell scroll you found in the tutorial dungeon, you can use it here.

At least one NPC in town should sell a Rain scroll, with the nearest being Cylia in the Marketplace. Conrad, the ship captain, may have one as well. You can rush to the Library to get Jahan to join your party, but this may take too long.

There is a time limit on this quest, as the boat will eventually burn up. Another quest will open up if you do complete it, but neither quests are mandatory.

The tutorial dungeon tries to teach you to pay attention to your surroundings and use whatever methods are available to you to make your way through Cyseal. This task is a prime example of that, and should really drill in that you need to think outside the box.

What do the RP dialogue options between characters affect?

They affect both quests and your characters' traits. Choose carefully based off how you're approaching the game.

If you're trying to complete as much as possible in one run, choose carefully lest you end a quest before it can truly finish. If you're looking to optimize your characters' stats, keep traits in mind. Lastly, just choose what you feel will fit your characters if you're RPing it up.

You can only have one trait out of each horizontal pair displayed below. For example, if you are altruistic you can not be egotistical. This works both ways.

Note: Obedient will provide +2 to Willpower when an obedient character sees a character with level 5 Leadership.

Altruistic
Reputation increased by 2.
Egotistical
Bartering increased by 1.
Independent
Willpower increased by 1.
Obedient
Willpower +1 whenever character with Leadership in sight.
Pragmatic
Crafting increased by 1.
Romantic
Lucky Charm increased by 1.
Blunt
Immune to the Charm status effect.
Considerate
Charisma increased by 1.
Compassionate
Critical chance increased by 1%.
Heartless
Chance to hit +20% when backstabbing.
Bold
Initiative increased by 1.
Cautious
Sneaking increased by 1.
Forgiving
Immune to the Cursed status effect.
Vindictive
Chance to hit +20% on attacks of opportunity.
Spiritual
Immune to the Fear stats effect.
Materialistic
Loremaster increased by 1.
Righteous
Leadership increased by 1.
Renegade
Pickpocketing increased by 1.

 

What do my stats do?

While you can see this information in-game by mousing over any stat, trait, talent, or ability, here's a table listing out all stats on the far left of the first page of a character sheet.

Strength Increases chance to hit with Strength-based weapons, effectiveness of Man-at-Arms skills, how much you can carry, and the maximum weight of items you can throw (along with how far you can throw them).
Dexterity Increases chance to hit with Dexterity-based weapons, effectiveness of Expert Marksman and Scoundrel skills, and Defence Rating.
Intelligence Increases effectiveness of Witchcraft and elemental skills.
Constitution Increases your Vitality and maximum Ability Points.
Speed Increases combat movement speed, Initiative, base Action Points, and Action Points per turn.
Perception Increase Critical Chance, Initiative, base Action Points, ranged accuracy, Hearing, and ability to detect traps and objects.
Sight Determines how far away you can see and how quickly you can detect enemies.
Hearing Determines how quickly you see enemies on your minimap.
Movement Determines how far you can move using an Action Point.
Initiative Affects your place in combat turn order.

 

What do status effects do?

There are a number of status effects found in Divinity: Original Sin, some of them being more obvious than others.

Below is a quick rundown of most of the status effects you'll come across in-game and what they do. I'm not 100% on some status effects, but I'll be sure to update any inaccuracies once possible.

Bleeding Target takes damage over time.
Blessed +30% Chance to Hit
 Blind Target cannot attack non-adjacent units.
 Burning  Target rakes fire damage over time.
-20% Fire resistance
+40% Water resistance
 Charmed Target changes sides for the duration.
 Chilled Target more easily frozen.
-44 Movement
-10% Water resistance
+10% Fire resistance
 Crippled -4 AP Recovery
-6 Movement
 Cursed  -30% Chance to Hit
 Diseased  -3 Constitution
-2 Body Building
 Drunk  +2 Luck
-3 Intelligence
-5 Initiative
 Fear Target attempts to run until effect ends.
Fortified +65 Armor
Frozen Target cannot move or act.
-20% Water resistance
+40% Fire resistance
+65 Armor
Hasted +4 Starting AP
+4 Maximum AP
+3 AP Recovery
+64 Movement
Healing Target restores HP over time.
 Infectious Disease -3 Constitution
Invisible Target is invisible.
 Knocked Down Target cannot move or act.
Lucky +2 Lucky Charm
 Muted Target cannot use spells or scrolls.
 Poisoned Target takes Poison damage over time.
Raged +50 Damage
+4% Critical Chance
-25% Hit Chance
 Slowed  -64 Movement
-4 Starting AP
-4 Maximum AP
-4 Recovery AP
 Stunned  Target cannot move or act.
 Petrified  Target cannot move or act.
Warm Target more easily caught on fire.
-10% Fire resistance
+10% Water resistance
 Weak -50% Damage
-2 Strength
 Wet Target more vulnerable to electric and ice attacks.
-20% Air resistance
+10% Fire resistance
Willpower Loss -2 Willpower
-2 Body Building
]]>
Beginners Guide - Tips on How to Play Divinity: Original Sin https://www.gameskinny.com/2ehto/beginners-guide-tips-on-how-to-play-divinity-original-sin https://www.gameskinny.com/2ehto/beginners-guide-tips-on-how-to-play-divinity-original-sin Wed, 16 Jul 2014 12:57:42 -0400 Mitchell Bovee

 At first glance, Divinity: Original Sin by Larian Games can seem like a bit much to wrap your head around, but with a few helpful hints for starting out, you can get into the swing of things and begin your epic adventure.

You create two unique characters at the start of the game

Creating these characters is not as simple as in most games. You choose a skill preset at the beginning, but this is really just a guideline. Every time you level up, you distribute skill points anywhere you want, making you character proficient in whatever you choose. Want to be a warrior? Put points into strength and one or two-handed weapons. A flame-based wizard? Put points into intelligence and your pyro skills. You can create a list of skills custom fit to your play style, and you can continue to add skills by finding skill books through out the game.

Character Creation in Divinity

 

You also get to recruit two followers in the first town

One is a tank, DPS heavy character named Madora. The other is a support wizard with healing and lightning powers named Jahar. Now with these two characters in mind, you might want to create your own two characters to different specifications in order to get the most out of your party. Also make sure to pay attention to your surroundings, as many skills have an affect on areas, such as lightning to water, and fire to oil. 

Example of environmental damage in Divinity

One key difference between Original Sin and other RPG's today is its lack of hand-holding

One key difference between Original Sin and other RPG's today is its lack of hand-holding.

You create your characters, and you are just thrown into the world. There is a brief tutorial that touches on the basics, but if you want to know what you need to do, you really need to examine your quest log, and what characters tell you. There is no arrow telling you where to go, part of the game is discovering it all for your self. You need to be able to read into the dialogue to figure out what your next objective is.

How to Make Money in Divinity: Original Sin - Fast

Early on, players may find problems with having enough money. A solution many found is to steal any paintings you see. Practically every thing in the game can be taken, as long as you aren't caught by the owner. Paintings fetch a pretty penny from the vendors, (also worth noting that practically everyone can sell you items in the game), and paintings are found in almost every building in town. Sell a few of these, and you should have enough gold to get some armor, arrows, swords, and maybe even a few skill books.

These are just some tips to help you take in the world of Divinity: Original Sin, but the possibilities are truly endless

Once you get the hang of things you will be able to discover everything you are truly capable of doing.

Oh... and one last thing. You may want to get the Pet Pal trait early on in the game. This allows you to talk to animals all through out the game. Just a tip.

For more guides to Divinity: Original Sin, feel free to check out the guides section of the Steam community for the game, for tips on class building, quest help, and even modding guidelines.

]]>
Beginners Guide - Tips on How to Play Divinity: Original Sin https://www.gameskinny.com/2ehto/beginners-guide-tips-on-how-to-play-divinity-original-sin https://www.gameskinny.com/2ehto/beginners-guide-tips-on-how-to-play-divinity-original-sin Wed, 16 Jul 2014 12:57:42 -0400 Mitchell Bovee

 At first glance, Divinity: Original Sin by Larian Games can seem like a bit much to wrap your head around, but with a few helpful hints for starting out, you can get into the swing of things and begin your epic adventure.

You create two unique characters at the start of the game

Creating these characters is not as simple as in most games. You choose a skill preset at the beginning, but this is really just a guideline. Every time you level up, you distribute skill points anywhere you want, making you character proficient in whatever you choose. Want to be a warrior? Put points into strength and one or two-handed weapons. A flame-based wizard? Put points into intelligence and your pyro skills. You can create a list of skills custom fit to your play style, and you can continue to add skills by finding skill books through out the game.

Character Creation in Divinity

 

You also get to recruit two followers in the first town

One is a tank, DPS heavy character named Madora. The other is a support wizard with healing and lightning powers named Jahar. Now with these two characters in mind, you might want to create your own two characters to different specifications in order to get the most out of your party. Also make sure to pay attention to your surroundings, as many skills have an affect on areas, such as lightning to water, and fire to oil. 

Example of environmental damage in Divinity

One key difference between Original Sin and other RPG's today is its lack of hand-holding

One key difference between Original Sin and other RPG's today is its lack of hand-holding.

You create your characters, and you are just thrown into the world. There is a brief tutorial that touches on the basics, but if you want to know what you need to do, you really need to examine your quest log, and what characters tell you. There is no arrow telling you where to go, part of the game is discovering it all for your self. You need to be able to read into the dialogue to figure out what your next objective is.

How to Make Money in Divinity: Original Sin - Fast

Early on, players may find problems with having enough money. A solution many found is to steal any paintings you see. Practically every thing in the game can be taken, as long as you aren't caught by the owner. Paintings fetch a pretty penny from the vendors, (also worth noting that practically everyone can sell you items in the game), and paintings are found in almost every building in town. Sell a few of these, and you should have enough gold to get some armor, arrows, swords, and maybe even a few skill books.

These are just some tips to help you take in the world of Divinity: Original Sin, but the possibilities are truly endless

Once you get the hang of things you will be able to discover everything you are truly capable of doing.

Oh... and one last thing. You may want to get the Pet Pal trait early on in the game. This allows you to talk to animals all through out the game. Just a tip.

For more guides to Divinity: Original Sin, feel free to check out the guides section of the Steam community for the game, for tips on class building, quest help, and even modding guidelines.

]]>