Dragon Slayer Nominees  Tagged Articles RSS Feed | GameSkinny.com Dragon Slayer Nominees  RSS Feed on GameSkinny.com https://www.gameskinny.com/ en Launch Media Network Guild Launch's Nominees for the 2014 Dragon Slayer Awards: Best Community Manager https://www.gameskinny.com/iqldo/guild-launchs-nominees-for-the-2014-dragon-slayer-awards-best-community-manager https://www.gameskinny.com/iqldo/guild-launchs-nominees-for-the-2014-dragon-slayer-awards-best-community-manager Wed, 30 Jul 2014 09:53:28 -0400 Proto Foe

It is that time of year again, the time where all your DKP is counted up and distributed across the 'Best Community Managers' of 2014. For three years now, our sister-site, Guild Launch has hosted the Dragon Slayer Awards.

So, how exactly does the Dragon Slayer Award process work? Well, members of the communities of nominate community managers, community builders, streamers, and developers, among others. This happens over three rounds, and when those rounds have concluded the final list is released. Voting is live now and runs through to September 1st, so be sure to register your vote.

Past winners of the Community Manager award include, Jonathan "Zarhym" Brown in 2012, and Andrew "Tamat" Beegle in 2013.

The Nominees

What is a Community Manager? 

A CM can be compared to a Man-in-Black, a Sheppard, a conduit, a punching bag... but I like see them as the our best friends (within the community that we are involved in.) Among other duties, they help us through each day, tell us when we are out of line, and pass on any frustrations we may have.

They achieve this through many means; social media, live streams, blogs, live interviews, forums, and any other mediums that can enable productive communications with the community-at-large.

As a former CM, I know that a lot of what happens behind-the-scenes goes unnoticed: long hours, short weekends, infinite coffee, dropped Skype calls. Yet, when that piece of news goes out and the community reacts, good or bad, it's when you know you have done your job. These nominees all do their jobs to the highest standard.

The Question Then

Which Community Manager has ticked your boxes? Is it Tony Rey and the 'I'm a fan' mentality he brought to WildStar during the launch period? Could it be Jessica Folsom and her down-to-earth management of the ESO forums amidst the cries of foul by the community? Or is it longstanding CM, Zarhym, who never fails bring opinion and fact from both sides of the fence when discussing content with the World of Warcraft community? Or will it be one of the other, equally deserving, Community Managers? The power is in your hands.

Let your voice be heard, vote now! Feel free to vote on the other categories too.

Guild Launch's Annual Dragon Slayer Awards: Community Manager of the Year https://www.gameskinny.com/nk5nh/guild-launchs-annual-dragon-slayer-awards-community-manager-of-the-year https://www.gameskinny.com/nk5nh/guild-launchs-annual-dragon-slayer-awards-community-manager-of-the-year Mon, 05 Aug 2013 23:46:40 -0400 Amanda Wallace

Gameskinny's sister site Guild Launch is hosting its' annual Dragon Slayer Awards, and you can vote until September 3. The Dragon Slayer Awards are for gaming communities, and voted on by members of those communities. 

This year, sixteen amazing community managers have been nominated by their communities for the "Community Manager of the Year" Award. 

The Nominees
So why not just celebrate the community management teams? 

While the teams they are apart of are professional and important parts of the games they manage, these individuals stood out to the gamers that interact with them. 

They act as a sort of community liaison, and changes are made through their involvement with the games. They personally inform users of changes and through their user interaction, they can fix game bugs and community problems. 

Community Managers are the public face of their brand. A good community manager communicates quickly and effectively, and maintains an air of professionalism. 

All of the community managers nominated for this years Dragon Slayer award exhibit these characteristics.  Being a community manager isn't a walk in the park, and it's managers like the ones nominated that make the online communities you love well-rounded and amazing. 

But now it's up to you. 

Head on over to Guild Launch today to vote for your favorite community manager. Don't forget to vote for the rest of the gaming community awards! 


Guild Launch's Annual Dragon Slayer Award: Top Management Community Team https://www.gameskinny.com/tf0iy/guild-launchs-annual-dragon-slayer-award-top-management-community-team https://www.gameskinny.com/tf0iy/guild-launchs-annual-dragon-slayer-award-top-management-community-team Mon, 05 Aug 2013 02:48:57 -0400 Jamie K

Guild Launch, our sister site, recently has been hosting its annual Dragon Slayer Awards in which fans vote for nominees for different categories which range from a focus on community managers, community builders and the community members (you) of gaming. Voting is going on from July 1st until Sept. 2nd.

To get a little more insight into these awards, let's take a closer look at the Top Community Management Team award. 

The Nominees

So what does top community management team even mean?

As fans and gamers, we don't often think about what it takes to create these online communities for us. But behind the bright screens you see in front of you are other people--some maybe gamers just like you--who are working hard to make an experience you can enjoy.

That doesn't happen by magic.

When we say 'team' it means literally that. It takes a lot of different people with a lot of different skills to make things run smoothly online. A fellowship of professionals coming together for one commonality: gaming.

According to one Community Manager Caroline Chen, this could include as many roles as:

Community Manager 

The top voice of the brand, often having the authority of the developers and producers behind him/her. Their behavior is closely monitored, because one mistake and half of the world (maybe even parts of the Shire, too, who knows) will hold you to it. The online digital landscape is a cruel world to journey through, as many people can attest--like Microsoft's Adam Orth who found out the hard way that 140 characters can be pretty powerful. A community manager also might need other skills, such as a background in media, game development, linguistics, and perhaps more depending on the company involved.



People able to naturally be the brand's voice. These are the people who also need to understand the games where they are engaging fans. In general, they are the ambassadors of gaming developers and producers. They are there to drive fancy avatars around the forums and sites, while they try to navigate between being friendly and being an advocate.



This is that guy who looks at all those boring numbers, figures, and stacks of feedback information from fans and coworkers to gauge the rate of return the game or company is getting from all those hours workers are putting in typing away, while running on little else but coffee and the office candy jar. They look at the big picture - filtered through their caffeine haze.




All those awesome artsy people who come up with graphics such as profile avatars, banners, and all the cool post graphics for Facebook that make you want to give them a thumbs up. Here's to you, graphics people. Here's to you. 

This is only a general overview, as each gaming community is tailored to their specific needs; such as how large they are, or how much fan engagement gives them a return on their time.

Team Community 

Gamasutra's Julien Wera summed up community management saying it "...is located between customer support and communication." So in other words, although it's true that often this team does help with customer support, they aren't directly responsible for it.

The whole spectrum of community management is pretty vast. Just like you can't learn how to play League of Legends in one weekend, management teams are people who have well established experience with communities. Often, their jobs can include entertaining, informing, and more. They have to know how to speak, when to speak, and when not to speak. It's probably harder being in this business than being a celebrity. At least when Lindsey Lohan has a break down people still love her after. Have a breakdown with a gaming fan in any major game development or production company? No rehab in the world can save you from that, my friend.

Which leads us to one last part of the job description probably taken for granted: keeping your community from destroying itself. Often this translates into using mediums like community rules, fan site programs, and more. It means encouraging growth and creativity, while still keeping the reigns in on the form it shapes into.

Community management isn't easy, so when a group of games or companies are nominated for an award of job-well-done, that has to be pretty up there on the awesome list.

Still, there is a big difference between being nominated and winning--you! 

You, the fans, will decide. So make your way over to Guild Launch to vote today! While you're at it, you should also vote for all of their other awards too.

What was the Most Notable Kickstarter of the Year? https://www.gameskinny.com/lbvfr/what-was-the-most-notable-kickstarter-of-the-year https://www.gameskinny.com/lbvfr/what-was-the-most-notable-kickstarter-of-the-year Mon, 05 Aug 2013 00:03:58 -0400 Stephanie Tang

GameSkinny's sister site Guild Launch is a Player community and guild hosting platform designed by gamers for gamers. Guild Launch also hosts the Dragon Slayer Awards, the only awards show that is decided by the gaming community for gaming community. These awards are voted on by you, the gaming public, not the usual round of industry experts or corporate sponsorships.

Voting is open until September 2, since Guild Launch also sponsors the MMO track at DragonCon, they'll be allowing attendees to vote from the convention floor.

Most Notable Kickstarter

Among the nine Dragon Slayer categories, you have the most Notable Kickstarter of the Year. Ever since the 'Ouya explosion', crowdfunding has become almost the choice one of game developers looking to cash in on their creativity. While it has spawned a new era of internet panhandling for projects that simply will never fly and online scams as obvious as a chain letter, Kickstarter has also helped to broaden the gaming landscape in the same way that platforms such as Steam Greenlight have begun branching out into. 

There are plenty of success stories since Kickstarter came into its own, but only a few have managed to meet those goals. Fewer still have managed to exceed them, and hold onto the burgeoning fan support that pushed them above the Kickstarter limits and beyond. 

The Nominees

Camelot Unchained

Set in a post-apocalyptic Earth, Camelot Unchained  liberally mixes fantasy and horror elements into a nightmarish realization of the world we know that is more Giger and Lovecraft than Tolkien. Completely at odds to the usual run of MMO flavor, CU promises the purest form of Realm versus Realm focused gameplay you will ever see.

Not for this game, the empty promises of Guild Wars 2 where the much-hyped World versus World feels almost unfinished in its realization compared to all the rest. Epic RvR battles for CU are the be all and the end all. With the creation of the internal Unchained Engine, players will be able to fight those epic battles promised in so many other games within a dynamic world without slideshows or limitations.

When the funding period for CU's Kickstarter closed on May 2, $2,232,933 had been raised by 14,873 backers, some chipping in as high as $10,000 each. 


Massive Chalice

In Massive Chalice, your immortal King or Queen can pass one their abilities and powers to the next generation as you fight to repel a demonic invasion of your homeland. 

The project lead is Brad Muir, who was a designer on Jack Black's awesome rock epic Brutal Legend, and creator of Iron Brigade, Double Fine's tower defense shooter. This time, he and the Double Fine crew have created a replayable, turn-based strategy game in a fantasy setting but add a hereditary concept.

Do you choose to retire a hero so they can begin siring the next generation or fight to death and leave behind a relic for your descendants to add to their own powers?

The original goal for the MC Kickstarter was $725,000 but they blew past that and received $1.2 million in pledges. Curiously, there were no stretch goals; Double Fine was simply asking for what they felt they needed to make Massive Chalice a reality.

Shroud of the Avatar

Immersing the player in a lush world filled with regular MMORPG features, Shroud of the Avatar: Forsake Virtues by Portalarium also features a classless system where the player is free to build their persona the way they feel, not based on career or race restrictions. 

Richard Garriot a.k.a. Lord British the creator of the highly successful and ground-brekaing Ultima game series in the early 80s heads the project combined with a team whose members have worked in such titles as the Wing Commander series, City of Heroes, The Sims, Guitar Hero, Star Wars: The Old Republic. Wizard 101, and even Guild Wars

Portalarium's Kickstarter met its initial $1 million goal... and then nearly doubled it. Over 22,000 backers signed up with a majority pledging as high as $80. 

Dreamfall Chapters

Funcom's The Longest Journey and its sequel Dreamfall: The Longest Journey, released in 1991 and 2006 respectively, are hallmarks for the success of powerful storytelling in video games. Now, independent studio Red Thread Games, founded by original series creator Ragnar Tørnquist (who also created The Secret World and Anarchy Online universes), is picking up where Funcom left off, seeking out the rest of Zoë Castillo's story.

A 3-D adventure game for Mac, Linux, and PC, Dreamfall Chapters is the conclusion of a story that has taken nearly two decades in the telling. Sci-fi Stark and magical Arcadia are brought back to life in vibrant, deeply detailed teaser trailers, sketching out the balance between the parallel worlds, and the people that can pass between them, and Zoë, the girl who can Dream her way in both at the same time.

At the close of the funding period on March 10, the Kickstarter project had made $1,538,425 from 21,858 backers reaching nearly all the available stretch goals, expanding the world, the scope of game distribution, and the languages available. 

Pathfinder Online

Pathfinder Online is a fantasy sandbox MMO developed by Goblinworks based on the Pathfinder tabletop game and uses a unique process called "crowdforging" to determine what features are implemented in the game and in what order.

The game is an escape from the usual fantasy MMO tropes with a skill training system equivalent to EVE Online where skill training requires a time lapse that farming mobs or spamming abilities will not help you acquire any faster. It combines a player-built world, a customizable classless system, and a superstar development team including Ed Greenwood the creator of Forgotten Realms, Paizo Publishing the original publisher of Pathfinder, and Frank Mentzer who designed some of the most memorable adventures in Dungeons & Dragons.

By the closing date on January 14, the PO Kickstarter project had made $1,091,194 of its $1 million goal with 8,732 backers, several who contributed $5,000 and up.


Hex: Shards of Fate is a bold new idea; the first combination of digital trading card game and MMO, which means that you will undertake quests, and join social groups and guilds while gathering your cards and building your decks.

Like an MMO, the player can travel a large world as they gather their decks to locate new challenges and find unique items as well as new threats. It will include PvE and AI opponents as well as PvP deck battles.

Within thirty days, Hex raised over $2 million from its original $300,000 goal with nearly 18,000 backers. Some 4,000 of those backers pledged between $125 and $500.

Shadowrun Returns

With roots as a tabletop roleplaying game from FASA, Shadowrun was a combination of classic fantasy roleplaying in a world of magic and cyberpunk tech mixed with gritty action and epic storylines. 

It enjoyed a twelve-year run before FASA closed their doors in 2001. In 1993, Beam Software created the first Shadowrun game as an action RPG for the Super Nintendo. It received numerous awards and critical praise for its combination of tabletop style RPG, epic story and action combat. There were three other Shadowrun games during the franchise run.

Now, the team at Harebrained Schemes has resurrectedShadowrun. Led by former FASA developer and the creator of the original Shadowrun RPG, Jordan Weisman, their Kickstarter set a goal to develop a next-gen version for Windows, Linux and as an iOS mobile app.

The Kickstarter project had an initial goal of $400,000. Within thirty days, they not only reached their goal, but 36,276 backers pledged more than four times the initial amount.


Time to Weigh In!

With fan enthusiasm still on the rise, and with more than the original goal in their pockets to play with, these teams are neck-deep in the development of their respective projects.

Which one of them will win the crown for most Notable Kickstarter of the Year?

Click here to vote for them now!