Dragons Tagged Articles RSS Feed | GameSkinny.com Dragons RSS Feed on GameSkinny.com https://www.gameskinny.com/ en Launch Media Network How and Why Dragons Are So Important to the RPG Universe https://www.gameskinny.com/j5hqn/how-and-why-dragons-are-so-important-to-the-rpg-universe https://www.gameskinny.com/j5hqn/how-and-why-dragons-are-so-important-to-the-rpg-universe Tue, 16 Jan 2018 13:13:06 -0500 Nilufer Gadgieva

Everybody loves a good dragon attacking you out of nowhere mid-game. Somehow the sheer, elegant grandeur of these creatures has been captivating audiences across cultures for a century, making them a prime symbol in almost all epic fantasy games on the market.

Our grotesque quadruped friends have both Western and Eastern roots, with the Western fella being winged, treacherous, and greedy, and the Eastern counterpart calm, serpentine, and mystical. Almost all cultures have a reference to the dragon in their scriptures, from India to Persia to Japan to Norway. Being a rather vicious reptile, it naturally induced fear into the hearts of our ancestors.

Alduin from ES V: Skyrim - he's got quite a mouth on him

Dragons have endlessly fascinated and terrified human beings, but curiously, the concept of hero versus dragon has been an almost perpetual abstract of art, media, and storytelling dating back as far as Sumerian times. In the Epic of Gilgamesh, dating back to 2100 BC, Gilgamesh is considered a dragon-slayer of Humbaba, the fire-breathing beast. The symbol of hero versus dragon has always celebrated strength and masculinity -- overcoming a great, practically invincible adversary. Such a scene has inspired countless tales such as The Hobbit.

Myths and legends have more or less remained consistent. When maps were first being made, uncharted areas were marked "Here Be Dragons" in fear of the unknown. In popular folklore from both ends of the world, dragons are known to be wiser and more intelligent than people; thus, they usually know what man wants in order to lure him to his side. Gold? You bet. Princesses? Damn right. 

Dragon Age: Inquisition - enough said

Dragons are seen as a majestic emblem of the world of the unknown, and a fundamental force of nature, sin, and power that has to be reckoned with. Some myths claim dragons had taught mankind to speak. They're multi-talented, witty, and uncertain. Some of them breathe flames, and some breathe frost. Who are they really?

Dungeons and Dragons -- one of the most popular tabletop RPGs to ever exist -- features dragons galore. This concept grew so popular among the epic fantasy and RPG genres that it found itself incorporated in some of the world's bestsellers, not surprisingly. This culture has changed our perspective of them from adversaries to powerful allies. It represents a concept, perhaps, of something we fear or once did, and our satisfying ability to conquer it. 

Nostalgia *sigh*

There are countless games featuring dragons as either bosses or allies, and many of them sold like hotcakes: Elder Scrolls V: Skyrim, the entire riveting Dragon Age series, Spyro the Dragon, the Dragon's Dogma series, and World of Warcraft. And this is just the cream of the crop. Even Pokemon's Charizard is, essentially, one of them. Nintendo's Bowser -- yes, I know he's a Koopa -- is also reminiscent of a dragon. I mean, fireballs, lava, princesses ... ring any bells?

Dragon's Dogma - he's cute tho

But since the 18th century, popular thinkers such as Diderot were astounded by the fact that there were simply "too many fabulous stories of dragons". And yet unlike vampires and werewolves, for instance, the dragon has not taken its toll on tiring its audience. And this leaves a market wide open for gamers who want to fight, befriend, or play as dragons in various broad themes -- the opportunities are endless.

I don't know about you, but I hope for more games starring my favorite pseudo-reptile!

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DragonVale Event: Dragon Breeding Combinations https://www.gameskinny.com/7579g/dragonvale-event-dragon-breeding-combinations https://www.gameskinny.com/7579g/dragonvale-event-dragon-breeding-combinations Sun, 19 Nov 2017 18:02:00 -0500 Sarah Elliman

We all know the key to DragonVale is breeding the most amazing dragons possible, but sometimes it’s hard to know which combinations create each dragon. This is especially true when certain events come around or any time new dragons are added to the roster. Here we bring you all the new and returning dragons coming to DragonVale.

New Dragons

 

Seraph Dragon

Breeding: Seraph can be bred by any two dragons with the elements light, air, and fire. Dragons such as Wind and the Infrared dragon have these particular elements.

Breeding Time: Seraph usually takes 40 hours for breeding but will take 32 hours with increased breeding.

 
Bounteous Dragon

Breeding: Bounteous can be created through any two dragons possessing the elements fire, plant, and earth. A Fire and Moss dragon may be a good option for breeding the Bounteous Dragon.

Breeding Time: Regular breeding is 14 hours, and accelerated breeding is 11 hours and 12 minutes.

Bogberry Dragon

Breeding: Bogberry can be made through any two dragons that carry the hybrid element. The Harvest and Feast dragons may be the best bet for this breeding, especially as they are returning dragons for the event.

Breeding Time: Normal breeding is 16 hours, and accelerated breeding for Bogberry is 12 hours and 48 minutes.

Teozinite Dragon

Breeding: Teozinite can be bred using any two dragons combining earth, plant, and cold elements. You could combine the Evergreen dragon alongside the Earth dragon to get this pairing.

Breeding Time: Regular breeding is 22 hours, and accelerated breeding is 17 hours.

---

Returning Dragons

Harvest Dragon

Breeding: Can be bred with any two dragons containing the elements earth, plant, and water. You can combine the River and Plant dragons to hopefully get this combination.

Breeding Time: Normal breeding time is 18 hours, and shortened breeding time is 14 hours and 24 minutes.

Leaf Dragon

Breeding: Can be bred with any two dragons containing plant, water, and light elements. You could combine the Meadow dragon with the Water dragon to achieve this dragon.

Breeding Time: Normal breeding time takes 37 hours, and decreased breeding time takes 29 hours and 36 minutes.

Feast Dragon

Breeding: Can be bred with any two dragons with the plant, earth, and light elements. You could combine the Tree dragon and the Sand dragon to get Feast.

Breeding Time: Normal breeding time takes 25 hours, and accelerated breeding takes 19 hours and 24 minutes.

Berry Dragon

Breeding: Can be bred with any two dragons containing the fire, water, and light elements. Try combining the Heat and Shimmer dragons to achieve the Berry dragon.

Breeding Time: Regular breeding time takes 16 hours, and quickened breeding time will take 12 hours and 48 minutes.

Harvest Moon Dragon

Breeding: To get the Harvest Moon Dragon, you need to breed the Harvest Dragon and Moon Dragon together.

Breeding Time: Normal breeding time takes 18 hours, and accelerated breeding takes 14 hours and 24 minutes.

Seed Dragon

Breeding: You can breed any two dragons that have the cold, water, and light elements. A combination of Phantom and Water, or perhaps Lotus and Cold, can bring this dragon about.

Breeding Time: Normal breeding time will take 18 hours, while accelerated breeding time will take 14 hours and 24 minutes.

Gourd Dragon

Breeding: The Gourd Dragon can be reproduced by breeding the Pepper Dragon and Root Dragon.

Breeding Time: Normal breeding time takes 30 hours and 52 minutes, while quickened breeding takes 24 hours and 41 minutes.

~

Those were the new and returning breeds to DragonVale for this event. If you've got any other tips or good breeding combinations for these dragons, drop us a comment below.

 

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Dragonvale World: Guide to Spells https://www.gameskinny.com/hxas2/dragonvale-world-guide-to-spells https://www.gameskinny.com/hxas2/dragonvale-world-guide-to-spells Tue, 15 Nov 2016 07:54:27 -0500 Capt. Eliza Creststeel

Spell, Book and Candle

Enhancing your menagerie of exotic creatures in Dragonvale World are spells you can cast upon your dragons to give them abilities and change their appearance.

For the most part, though spells appear only cosmetic with no game impact, they do matter! Spell can speed up breeding time and give other bonuses.

Also, parents can pass on spells to their offspring and maybe even upgraded versions! So, it would benefit the Dragon Breeder to combine dragons with more powerful spells.

Select your dragon from your park habitats and tap the Spells tab above their head. Then, select from the available spells at the bottom. The padlock symbol means a spell is currently locked.

Breath Spells are viewed as Scrolls, Body Spells as Books and Aura Spells as rune stones. 

To add a spell, it must be unlocked first and will cost you a certain amount in Dragoncoins to apply it.

Breath Spells

These spells changes the magic breath the dragon spews from its mouth. They vary by element like Fire, Jungle, Earth, Frozen, Water, Fairy, Air, and also two Epic elements, Fossil and Rainbow.

Jungle Earth Frozen

You must reach certain levels to unlock more options and you can only apply one breath to a dragon at a time.

Aura Spells

These spells create an orb that floats over the dragon's head, turning in a circle. Like Breath Spells, they vary by element (Fire, Jungle, Earth, Frozen, Water, Fairy, Air, etc.)

     
Jungle Earth Fire

Again, you can only apply one aura to a dragon at a time. And each must be unlocked and purchased to use.

Body Spells

This last group are special spells that change your dragon's appearance.

   
Shrink Bobblehead
  • Shrink: Reduces the size of your Dragon,
  • Bobble-Head: Makes the Dragon's head larger.
  • Hatchling Form: Makes the Dragon look like a cute baby again but keeps it's level and abilities.

These spells can be combined to create unique versions of your creations.

I've been tinkering with spells on my little Wildfire dragon there, and I think they help bring out his personality. What are your favorites?

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New Mobile Game DragonVale World Available on Android and iOS https://www.gameskinny.com/37iah/new-mobile-game-dragonvale-world-available-on-android-and-ios https://www.gameskinny.com/37iah/new-mobile-game-dragonvale-world-available-on-android-and-ios Fri, 04 Nov 2016 03:26:26 -0400 Stefano Bonacchi

Backflip Studios, creators of DragonVale, have just announced DragonVale's sequel. Called DragonVale World.

The new game has better graphics and animations, more than a hundred new dragons, and overall seems to be an enhanced version of the previous one.

The Basic gameplay is unchanged however, and the game has still kept the usual formula about breeding and collecting dragons; adding to it some quirks like the ability to customize a dragon's appearance.

The upcoming game has been announced by Backflip in a youtube trailer (see header). DragonVale World is free to play, as with the previous game, financed by in-app purchases, a rather effective marketing strategy as of late.

DragonVale in fact is one of the most downloaded mobile games of the last few years, giving the sequel a huge fanbase to start from.

If the sequel is able to capitalize on what made DragonVale successful -- its addictiveness and its huge amount of cutesy dragons-- it is reasonable to expect the game will be well liked by fans of the series and of the genre.

DragonVale World Official Site

DragonVale World on the Google Play Store and on iTunes.

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Puzzle & Dragons: It's Like Candy Crush, But Way Better... https://www.gameskinny.com/nzkh5/puzzle-dragons-its-like-candy-crush-but-way-better https://www.gameskinny.com/nzkh5/puzzle-dragons-its-like-candy-crush-but-way-better Tue, 25 Oct 2016 10:18:48 -0400 StraightEdge434

With over 16 million downloads from Google Play and iTunes, there is no doubt that Candy Crush Saga -- and its kin, Candy Crush Soda and Candy Crush Jelly -- are extremely popular mobile game apps. The purpose of the game is simple: switch candy of the same color next to each other to get as many combos (and points) as possible.

However, there is a game out there that follows a similar rule, but is more rewarding, more challenging, and more interactive... Puzzle & Dragons!   

The rules of the game are very similar to Candy Crush Saga, except there is a twist. You don't get to make just one move. You can move your orb anywhere you want on the board for four seconds (or more if you have certain Awakenings, but I won't get into those right now). Within a certain amount of time, the goal is to try to group three of the same color together and make as many combos as possible. As the message in the commercial states: "Make more combos, kick more butt."

So how does Puzzles & Dragons work?

In Puzzle & Dragons, stamina is very similar to turns in Candy Crush Saga. For example, if a dungeon (fancy way of saying level) requires 10 stamina, and you have 30 stamina, you can go ahead and try that dungeon. If you lose, you have 20 stamina left, and can retry the dungeon over (you get the idea). However, there is one positive aspect, each point of stamina is refilled every three minutes! In the past, stamina refilled one point every ten minutes. Updates in the past reduced the time to five minutes, and then to three.

 (Source: Google Play)

Puzzle & Dragons has an online community, meaning that you can play with other people over WiFi. For example, there are a set of dungeons  that you can attempt with a friend, or someone that you know who plays this. 

Though the game is free, it does have IAP currency called "Magic Stones." Magic Stones can be used to completely refill your stamina, expand Friend Space so that you can add more players to your Friend List, increase Monster Box Capacity so that you can store more monsters, continue in the middle of a dungeon if you die instead of having to start over, and most importantly, roll the gacha! Good news however! The game gives you free Magic Stones almost on a daily basis, so there is almost no need to purchase Magic Stones with real money!

(Just one of my teams. Taken a while ago)

The game was created by GungHo Online Entertainment. It is available for iOS, Android, and Kindle Fire platforms. Originally, Puzzle & Dragons was released in Japan, later being released in North America, Europe, South Korea, Hong Kong, and Taiwan. A 3DS version of the game is available, though it's very different from the mobile version. 

It' fair to point out that Puzzle & Dragons has clones that resemble it in many aspects. Some examples are, Tower of Saviors, Dragems, and Angel Salvation. I myself have never played any of the clones, because I prefer the real deal instead.

There are always new cards, updates, mechanics, dungeons, etc. being added on a monthly basis, so there's always something to look forward to!

But what makes Puzzle & Dragons better than Candy Crush?

That is actually a somewhat interesting question to ask. Apart from constant updates that improve the game by giving it new mechanics like multiplayer, new dungeons, new monster cards, and so on, the game has a certain charm to it. And what is that charm? Difficult to answer since everyone prefers something different.

However, some of the key aspects are that you only have to wait three minutes for stamina to recharge (one point for every three minutes). That is far better than having to wait 10 minutes, no? Sure, there is a "cheat" that allows Candy Crush Saga players to have infinite lives, but where is the fun in that? Besides, is it really necessary to screw around with your phone just to expose such a cheat?

The gacha allows you to obtain monster cards like this, this, and this (and many more!). Just look at that gorgeous art! Does Candy Crush Saga have anything like that? Didn't think so... 

Interactive online community. Apart from sending messages to other players, and co-oping with them in multiplayer dungeons, Puzzle and Dragons has a great fan-base. Everyone always tries to help each other out, especially in the forums.

Then we have holiday events! I'm not sure if Candy Crush Saga follows the same practice, but every Halloween, Christmas, summertime, and other small seasonal holidays, Puzzle and Dragons hosts festive events with tons of free in-game prizes, gifts, updates, etc. Currently, there is a Halloween event going on.

Lastly, from time to time, the game hosts competitive tournaments. So, if you're one of those players that loves competition, and reaps the rewards, then this game is definitely for you!

With all the differences Puzzle and Dragons has over Candy Crush Saga, it makes it into a vastly better game. So if you want some Dragons to puzzle with after crushing all the candy, then have a look on iOS and Android. But of course, happy puzzling!

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Indie rampage game Dragon Rage on Sale on Steam Until October 7th https://www.gameskinny.com/qf36v/indie-rampage-game-dragon-rage-on-sale-on-steam-until-october-7th https://www.gameskinny.com/qf36v/indie-rampage-game-dragon-rage-on-sale-on-steam-until-october-7th Sun, 25 Sep 2016 14:25:15 -0400 Richard Sherry

Developer Bulletproof Outlaws have announced that their fast-paced, old-school arcade action game Dragon Rage is on sale at 30% off until October 7th.

Dragon Rage is a colorful, hand-drawn game that, while short, is full of hectic fun and stress-relieving destruction. Reminiscent of the classic Rampage games, it’s all about the carnage.

A quiet mountain village is soon turned into a manic warzone as you, a giant pink dragon, go on a frenzy of obliteration after having a bad day. Devour your human prey and raze their homes to the ground as you satisfy your Hunger Meter, allowing you to super-charge attacks and rain fiery death down from above. Fill your Egg Meter enough and you’ll be ready to lay eggs -- it won’t be long before you have an unstoppable army of young ones to wipe out the village and its rulers.

But be warned: once you start doing damage, the village is sure to fight back. Increasing levels of defenses include knights, wizards and lethal ballistas all trying to smite you.

Dragon Rage supports a number of Steam features including:

  • Steam Achievements
  • Steam Trading Cards
  • Steam Leaderboard Support
  • Gamepad Support

Originally released in July 2016, the game has received mostly positive community response for its chaotic gameplay, however has been criticized for its short 15-20 minute completion time.

Dragon Rage retails at $6.99/£4.99/€6.99 but at sale prices you can pick it up for $4.89/£3.49/€4.89 if you're looking for some cheap dragon demolition fun!

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A Dragon Named Coal and other games seeking support through Square Enix Collective https://www.gameskinny.com/p6sim/a-dragon-named-coal-and-other-games-seeking-support-through-square-enix-collective https://www.gameskinny.com/p6sim/a-dragon-named-coal-and-other-games-seeking-support-through-square-enix-collective Thu, 08 Sep 2016 01:13:06 -0400 Kris Cornelisse (Delfeir)

A Dragon Named Coal is the latest entry into the Square Enix Collective program. Featuring dragons, whether they be the fierce and noble or cute and cuddly, a disney-esque presentation style combined with gorgeous pixel art. The aforementioned art is merely a front to a much darker and more serious tale, drawing inspiration from the likes of Game of Thrones or Berserk to create intricate plots with consequences to your actions.

A Dragon Named Coal is also heavily inspired by such classic heavy hitters as Castlevania: Symphony of the Night, to deliver a sidescrolling action RPG with a variety of skills and variety in playstyle. So if you want to see more potentially interesting and creative game ideas spring up and succeed rather than fall away into obscurity... or worse, have them never be developed at all, then you might want to have a look at A Dragon Named Coal.

Sadly, the game isn't presently finished (though a demo is available), but with your assistance it could come out looking more like the game you want it to be.

Notable publisher and developer Square Enix have been maintaining their Collective program for some time now, which seeks to bring promising games in development into the community limelight. Rather than pick existing games that are already running (or have previously run) crowdfunding programs, they instead aim to have people provide feedback on the game so the developers can hone their ideas further. Viewers then vote for whether or not they'd back the game, and those with considerable notice may receive Square Enix assistance in their funding ventures, which can certainly help bridge the gap from concept to creation.

While there are many other games that have passed through the Collective with some success, such as The Turing Test, A Dragon Named Coal is the most recent and one that has caught my eye with its promises. There are a lot of interesting ideas drawn from sources that I'm quite fond of, and the dichotomy between the charming lead character and the potentially grim narrative are concepts I'd love to see explored.

Given that the initial Kickstarter rush appears to have died down and we're now into a more steady stream of crowdfunding ventures, it's quite easy for these projects to pass us by. This is likely further tempered by less than stellar results from big campaigns -- Mighty No. 9 comes to mind -- so having the Collective present games for feedback and general approval before seeking out funding seems like a smart decision and one I wholly endorse.

If any of this strikes your fancy, be sure to check out the links provided and show your support. With a little love from fans, we may get to play through the adventures of the adorable black dragon Coal sooner rather than later.

While you're there, be sure to give further attention to some of the other projects there. Square Enix is doing good work by helping out smaller developers, so it'd be a shame to waste the opportunity!

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Dragon Age Inquisition in 5 Minutes... maybe a little longer https://www.gameskinny.com/d7fcq/dragon-age-inquisition-in-5-minutes-maybe-a-little-longer https://www.gameskinny.com/d7fcq/dragon-age-inquisition-in-5-minutes-maybe-a-little-longer Tue, 03 May 2016 06:10:41 -0400 Thomasfrost1

The sky is falling! The sky is Falling!

Relax, the sky isn't falling. It just has a giant hole in it which seems to be raining out a never ending army of demons. 

Dragon Age Inquisition is a lot like Mass Effect; this is most likely because they are made by the same company. This means that any decision you make in the game can completely change the story line. Along with this fact, the game has two predecessors and the choices made in the previous games changes the current game dramatically. Now, this doesn't mean that you have to play the older games; Dragon Age Inquisition created a site where you can make all of the big choices in the previous games which can change your story. I personally have always loved this function, and it creates many many more hours of game-play.

 

Characters 

Dragon Age is divided into three distinctive character types, Rouges who are excellent at range and speed, Warrior who is your classic knight types, and mages who are pretty self explanatory. These character types are easily one of the biggest decisions you will have to make in the game. Once you make your choice, you are locked into that classes' weapons for the remainder of the game. This can be fairly annoying when your warrior has only one ranged attack with a fairly long cool-down.

 

Romance

Electronic Arts, the company that developed Mass Effect and Dragon Age, is infamous for including romance in their games. Dragon Age Inquisition has quite a few characters your Inquisitor can romance, but this isn't your standard romance like in other EA games. Romances in this game are graphic and highly suggestive, such as the "Ride the Iron Bull" quest (Iron Bull being the name of one of the Inquisitor's companions). Having romance in game does create a lot more fun in the game-play due to the amount of effort a player has to make in order to create a flourishing romance in the game world. In order to make a romance really work in Dragon Age, the player needs to constantly check in with their possible lover. This can prove to be pretty tiresome when the character you are attempting to court has either moved locations or is on the opposite side of the world.

 

Crafting

The ability to craft weapons and armors out of materials you find on your quests can give any player a huge advantage in the game. When I played this game, I focused on finding the rarest metals in order to have stronger armor then I could purchase at my current level. This technique makes sure that you are not only saving money but makes leveling up less important to continue the game. I personally rushed the final boss while being five levels below him. Due to the strength of my weapons and armor, not to mention the special equipment I had, I was able to easily beat the boss without my health ever dropping below 60%. Dragon Age is a bit unfair when it comes to special items. My favorite item is a necklace that prevents 100% of enemy melee damage every three seconds. This item is fairly easy to get mid game and makes whomever you choose to wear it practically invincible seeing as how the majority of your enemies use physical type attacks with a cool-down of around one and a half seconds.

Multiplayer

Dragon Age Inquisition does feature a multiplayer mode which is the same game type as in their Mass Effect series. This means multiplayer is a survival mode while completing a number of objectives with a team. The multiplayer mode features a standard RNG based reward system in order to obtain characters such as archers, mages, and warriors, and the chests you can purchase for in game currency or real money also contain possible weapons and armor to equip to certain characters. The multiplayer is a very well done feature that provides hours of game-play and excitement throughout the game.

In Conclusion

Overall, Dragon Age Inquisition is a great game that provides endless amounts of entertainment through thousands of different story line impacting decisions and conversational aspects. If you have any comments feel free to write them below and stay tuned because next week I will be attempting to beat Dark Souls 3 in three days.

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The best computer role-playing games of our decade. https://www.gameskinny.com/11h2v/the-best-computer-role-playing-games-of-our-decade https://www.gameskinny.com/11h2v/the-best-computer-role-playing-games-of-our-decade Mon, 18 Apr 2016 04:29:53 -0400 Joshua Potter

The role-playing genre has long been the cinematic crux of gaming. From humble roots in games like Adventure on the Atari 2600, where you simply controlled a square wandering an 8-bit world, to modern powerhouse games like Final Fantasy XV that strive to revolutionize graphics engines, players have always craved the immersion granted by classic RPGs.

For PC gamers, there's a special sub-genre of RPG that is near and dear to our hearts -- the CRPG. These computer role-playing games were all the rage a decade or two ago, and have recently been making a bit of a comeback. Hallmarks of the genre included RPG elements like classes and customizable stats, turn-based combat, and often a top-down perspective. In light of this resurgence for CRPGs, we decided to round up some of the best ones from the past decade. Here they are.

1. Diablo 3

Leading the list is Activision Blizzard's own Diablo 3. Many gamers know the Diablo series from its predecessors, and held high expectations for the third installment. Naturally, the high expectations were hard to meet, and Diablo 3's initial release was shaky at best, due to issues with players not being able to play the game at all, or the in famous real money auction house.

After restructuring their staff, Activision Blizzard's game began picking up steam again. Following a new expansion, the removal of the auction house, reworks to the classes, and the introduction of "seasons" similar to other sports, Diablo 3 was able to become one of the best action role-playing games in the genre.

2. Divinity: Original Sin

With 11 different classes, attributes, and ability modifiers to define your character, talent and skill points to invest in, and a huge crafting system, Divinity: Original Sin really has a lot going on for it. The series is also cooperative, making for a great thematic adventure you can share with your friends. The game even uses an in-game relationship system based on how your characters choose to respond to the NPCs and the choices they make. There is also a turn-based system for combat, making Divinity: Original Sin stand out against its competitors, since it embraces its roots so well.

The game's humor is well established, and you are able to customize your character's attitude and choose a class right from the start. There are also several classes unique to the series, such as Wayfarers, the dexterous mages, or Enchanters, the manipulators of minds.

 3. Pillars of Eternity

Pillars of Eternity, similar to Divinity: Original Sin, has a selection of 11 classes, and races familiar to the Dungeons and Dragons crowd -- dwarves, elves and your occasional godlike being. The game includes skills that will be familiar to veterans of role-playing -- such as athletics checks and survival. This allows you to specialize your characters not only for the purposes of satisfying an objective, but also adding that extra layer of personality to who you're creating.

If you're looking for a single player experience to emulate the Dungeons and Dragons 5th edition experience, this game is one of the hottest out there.

4. Torchlight

What sets Runic Games' Torchlight apart is just how gosh-darn cute it is! The character sprites for this game are amazing. To start it off, you get to pick a pet to accompany you throughout your adventures. Your pet is able to fight alongside you in combat, and even tote your trash loot back and forth between towns. My dog being able to barter with merchants for wares is pretty extraordinary, but I think I have some ideas as to how he gets it done.

Similar in feel to early Diablo games, Torchlight was able to make an otherwise unfriendly and difficult genre of gaming feel welcoming and accessible to anyone. If you're looking for a less complex way to enjoy a dungeon crawler, or just want a fun way to enjoy an adventure with friends, this is a great place to start.

5. The Witcher

The Witcher series brought something new to the classic computer RPG genre; mixing together the elements of a 3rd person action game while still retaining a feel of a turn-based RPG. While movement in the first iteration of The Witcher is free, the main character Geralt only attacks as frequently (or infrequently) as the weapon he has equipped allows. This adds the strategic element of swapping between available weapons, and use of spells to try to maximize the damage you're dealing to enemies while keeping yourself healthy. This made the game notoriously difficult to players new to the franchise, and gave the game the attention it deserved in order to escalate into the action RPG franchise it is today.

That's the end of our list. Despite being numbered, there's no right or wrong choices here, every single one comes with a stamp of approval. All of these titles will be able to give you that sense of satisfaction your role-playing heart could ever want.

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Game of Thrones: Episode 3 Released! https://www.gameskinny.com/hk58q/game-of-thrones-episode-3-released https://www.gameskinny.com/hk58q/game-of-thrones-episode-3-released Wed, 25 Mar 2015 18:53:02 -0400 Corey Eastin

The third episode of Telltale's Game of Thrones, a game based on HBO's television series released for almost all platforms on March 24th, 2015. The new episode came to Xbox and European PlayStation users today.

                      (Ironrath, the ancestral home of House Forrester.)

Game of Thrones: A Telltale Game Series tells the story of House Forrester, a noble house loyal to House Stark. House Forrester lives on the edge of the forest north of Westeros in the halls of their ancetors, Ironrath. The house is faced with adversity after adversity following the war of the Five Kings. Controlling different members of the house, players craft the games story by the choices they make.

You can purchase each episode for only $4.99 on Xbox and PlayStation. Each console also offers a season pass which costs $24.99 on PlayStation Store and $19.99 on Xbox Marketplace. As a special promotion Steam is offering a 25% discount on Game of Thrones: A Telltale Game Series. This promotion ends March 31st, 2015.

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Bardadum: The Kingdom Roads Review -- A Familiar Path to Victory https://www.gameskinny.com/g5cjd/bardadum-the-kingdom-roads-review-a-familiar-path-to-victory https://www.gameskinny.com/g5cjd/bardadum-the-kingdom-roads-review-a-familiar-path-to-victory Mon, 16 Jun 2014 15:27:33 -0400 Elijah Beahm

We Come in Search of the Holy Grail!

Bardadum: The Kingdom Roads was something of an ironic surprise. The core gameplay of sliding around various characters to get them all to their goals has been done many times before in mobile gaming, but the title's sheer enjoyment of its medieval fantasy setting and gameplay is clear. Every aspect of this game seems just happy to be doing what it's doing and offer more to mobile gamers.

Each of the game's four worlds is divided into two tiers of difficulty. Each tier has different images you progressively unlock, helping add a little more color to the game's subdued story. While it's clear the developers wanted to go for a focus on gameplay, it's disappointing that most of our engagement with the world is purely through what we can interpret with the game's art and animations. There's not even a tutorial with text, which was confusing and a questionable decision at best. There's making something be universal, and then there's just trying to fix something that wasn't broken.

Thankfully the art is great and full of humor. The Knight's idle animation shows him going cross-eyed and then a third eye lurking in his helmet. The Witch turns into a pop singer when she reaches her cauldron. The happy little bunny rabbit looks like a coo-coo clock as he searches for his carrot. Characters glare at you if you repeatedly tap them. Even their walking animations (hard to see sadly when you've got your finger over top of them) have a great amount of distinction. The very minimal story we get is told through singular images, but the cast is expressive enough to carry the basics of any scene for players to understand.

[The] art is great and full of humor. The Knight's idle animation shows him going cross-eyed and then a third eye lurking in his helmet. The Witch turns into a pop singer when she reaches her cauldron. The happy little bunny rabbit looks like a coo-coo clock as he searches for his carrot.
 




Wonderful Plumage, but It's Still a Dead Parrot

Unfortunately it can sometimes be a struggle to get the characters to move. I played the game on a smart phone that's normally highly accurate with my touch controls and I would struggle to get the screen to respond. I resorted to just repeatedly smacking a character until I finally saw the game respond, then I would hold down. No other means of regaining control seemed to work, making me wish I could map the levels more zoomed in. Characters also have a habit of being close together, so accidentally grabbing the wrong person happened off and on. I imagine on a tablet these issues are barely present, but for phone users, they  may want to wait for patch to the controls.

In spite of some very familiar gameplay and a few beginner mistakes, Bardadum is a fun title. That said, the game needs just a little bit more of an X-factor. It needs that final jolt of excitement that keeps you going. The variety of level elements like teleporters and enchanted squares helps, as does a Time Attack mode, but getting to those new elements can take very long if you focus on a completionist run of each section.

There's a wealth of content here with over five hundred different puzzles across the two difficulties. Emedion Games has a brilliant concept here; they just need a little more ambition in the right areas to make it truly stand out. As it is, I can happily recommend this title, but am still left wanting something more.

Bardadum: The Kingdom Roads is available on iOS for $1.99. An Android release is reportedly coming later this year.

(Disclaimer: This review was written based on impressions of a review copy sent to me by the game's developer. Gameskinny and its writers generate genuine, unbiased, and honest reviews regardless of how the review unit or product was acquired.)

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R&D Into Australian Dragons Is a Success! https://www.gameskinny.com/1ntdo/rd-into-australian-dragons-is-a-success https://www.gameskinny.com/1ntdo/rd-into-australian-dragons-is-a-success Thu, 09 Jan 2014 20:28:14 -0500 Stephanie Tang

I've always wanted a dragon.

I was in first grade when I realized that the closest I was ever going to get was a dinosaur. Dinosaurs! Their names were a litany: Tyrannosaurus, Brachiosaurus, Diplodocus, Triceratops...

And then I found out they were dead, too. Ah, the disappointments of childhood.

Now admit it. So have you.

Of course, reality never stopped me from dreaming and taking that well-worn step through the wardrobe or past the Shire. Plenty of dragons there. When I got older, there were more! Monster Hunter, Metroid, The Elder Scrolls: Skyrim...

http://www.wallchan.com/images/sandbox/59623-skyrim-dragon.jpg

Now, with the second Peter Jackson Hobbit trilogy film just out of theaters and the third (and last) coming out later this year, a whole new generation of children are coming up dragons - and they aren't above doing more than dreaming.

On Monday, The Commonwealth Scientific and Industrial Research Organisation (CSIRO), the federal government agency for scientific research in Australia had this to say on the subject:

We’ve been doing science since 1926 and we’re quite proud of what we have achieved. We’ve put polymer banknotes in your wallet, insect repellent on your limbs and Wi-Fi in your devices. But we’ve missed something.

There are no dragons.

Over the past 87 odd years we have not been able to create a dragon or dragon eggs. We have sighted an eastern bearded dragon at one of our telescopes, observed dragonflies and even measured body temperatures of the mallee dragon. But our work has never ventured into dragons of the mythical, fire-breathing variety.

And for this Australia, we are sorry.

This apology came around because just that day, they had received the following letter:

Hello Lovely Scientist

My name is Sophie and I am 7 years old. My dad told me about the scientists at the CSIRO. Would it be possible if you can make a dragon for me. I would like it if you could but if you can’t thats fine. 

I would call it toothless if it was a girl and if it is a boy I would name it Stuart. 

I would keep it in my special green grass area where there are lots of space. I would feed it raw fish and I would put a collar on it. If it got hurt I would bandage it if it hurt himself. I would play with it every weekend when there is no school. 

Love from Sophie

http://csironewsblog.files.wordpress.com/2014/01/letter.jpg

They promised to look into it. After all, the Scientific American hypothesised whether dragon fire would be produced by flint, gas, or rocket fuel, and CSIRO already does research in alternative fuels. What better reason than to begin accelerating the dragon R&D program?

But the story hardly ends there!

The story flew across the globe faster than any sort of winged creature, even the mythical variety. Sophie's story featured on TIMEHuffington PostThe IndependentYahooBreakfast TV, and more.

People began contacting CSIRO to help.

DreamWorks Studios phoned (no, really, they did) saying they knew how to train dragons and wanted to speak with Sophie. She had gone viral.

Well, CSIRO couldn't just leave it at that. Especially since they'd promised.

So, earlier this morning at 9:32 a.m. (AEDT) on January 10, a dragon was born.

http://csironewsblog.files.wordpress.com/2014/01/3d_toothless.jpg

Baby dragon Toothless, 3D printed out of titanium at Lab 22, CSIRO’s additive manufacturing facility in Melbourne, was not entirely a new project for Australia’s finest. The scientists there have printed plenty of wild, fanciful things in the past - huge anatomically correct insects, for one. One little dragon? Piece of cake.

“Being that electron beams were used to 3D print her, we are certainly glad she didn’t come out breathing them … instead of fire,” said Chad Henry, our Additive Manufacturing Operations Manager. “Titanium is super strong and lightweight, so Toothless will be a very capable flyer.”

Even now, Toothless is well on her way from Lab 22 in Melbourne to Sophie in Brisbane.

And what about Sophie? According to her mother, she’s thrilled - and has told everyone about dragon breath, the new fuel of the future. As an extra special bonus, the response has clinched it for Sophie - she has her future career already mapped out for her.

As her mother told the Canberra Times:

”All her friends are now saying they want to be a scientist and Sophie says she now wants to work at CSIRO. She’s saying Australian scientists can do anything.”

I certainly hope so. In the meantime, I have a standing date to hang with Akatosh in the Imperial City.

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Your Monthly Dragon's Prophet Update - October https://www.gameskinny.com/fby4s/your-monthly-dragons-prophet-update-october https://www.gameskinny.com/fby4s/your-monthly-dragons-prophet-update-october Wed, 30 Oct 2013 17:06:48 -0400 Chad "Chuina" Albritton

A month of leaves changing, cooler weather, and of course Halloween is on the eve. With it, many changes and events to Sony Online Entertainment's and RuneWaker's Dragon's Prophet. Are you a consumer of all things fantasy? Do you believe games are #BetterWithDragons? Whether you are an avid player or just someone wondering about the happenings in Auratia, this column is here for you.

Ye Ol' Dragon Harrowing

First up, Halloween is an event that seems to always transcend the division between real and virtual and Dragon's Prophet is no exception. The holiday season is upon Auratia, and here are just some of the cool items and events you can participate in.

Dragon's Prophet launched its first "Harrowing" with a multitude of holiday themed items for purchase in the marketplace, while gifting special daily log in items for what they deemed the "15 days of spooky nights." A long with the ghastly items and the haunting rewards is a set of Halloween themed quests and events. Everyone likes hunting zombies with dragon's, don't they? Pop in game to check them out before they are gone.

If Lore Be Your Thing

In continuing the October theme, Sony Online Entertainment has been releasing background info regarding some evil monsters that are sure to mess up your picnicking plans. 

       The Shax                  Methus the Red Flame          Kronos the Devourer

To start, the Shax, as you might be able to tell, is not a Dragon. Now, don't get all pick on me saying, "but this is Dragons Prophet!" Trust me, this is one monster you do not want to encounter alone. The Shax are heralds of the Devourer, Kronos. These creatures are the ultimate alchemists, but they aren't used to turn dirt into gold, these creatures are a bit more sinister as they spread plague and disease.

Next on the list is Methus the Red Flame; this deadly dragon story revolves around the search for power and a lack of common sense. During an early period of terror and fighting, Methus was tricked by the black dragon Kronos. Methus released the Devourer in an attempt to gain ultimate power, but in the end was destroyed by its own greed. A lesson to you trick or treaters out there whose eyes are too big for your stomachs!

The last and possibly most sinister of these monsters is Kronos, the destroyer of worlds. Kronos, was one of the earliest dragons and an advisor to the first dragon, Morgath. To the tune of old myth, Kronos slowly began to turn into what prophecy destined to be the Devourer.

 If you enjoy any of these tidbits then be sure to click the links above for the full lore on these deadly desires.

Wait, did you say dragons?


Pictured above is just a glimpse of the October 11th in-game event: The Royal Dragon Procession. This parade of players and their collections brought the best aqua dragons out on parade to honor the Dragon God known as Izamu, the Relentless Tide. This community event was also featured on the weekly Scales and Tales live stream that Sony Online puts out every Thursday. 

PVP, Game Updates, and More

With the launch of Dragon's Prophet just a month ago came one of its most anticipated features, the Frontier System. The Frontier System allows guilds and groups of players to build alliances and take over ownership of the Frontier islands. These islands are not just instances of lands, but actual player communities filled with housing creations and outposts. PVP is enabled on these islands most of the time, but every now and then the territory will enable a Territory War, an all out battle for control.

These wars allow player Alliances to fight for control over the islands. Those in charge can set taxes, set up defenses, and rule over their citizenry. To initiate the war, the destruction of the Crystal Tower must commence (currently only possible by SOE itself). Afterwards,  the objectives begin. Alliances can gain capture points by capturing enemy outposts, gathering resources, and over taking the citadel. There are many other items and abilities that influence the war and add for extra fun. For a full write-up of the Frontier System and the details within check out the Dragon's Prophet forums

On the subject of updates, this month's patches have mostly been associated with the holiday events and bug fixes. Some of the major fixes this month were a change in the attribute transfer system, a revamp of the party window, fixes to mounted combat, a few other minor fixes. Here are the full patch notes for this month's patches: October 17th, October 24th, October 30th

As always, we here at GameSkinny are constantly looking to provide the latest Dragon's Prophet news, whether its official or player driven. Do you have a suggestion for an article or have an in game even you'd like covered? Be sure to shoot an email to chuina@gmail.com 

Until next time, Dragon Tamer Chuina signing off.

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Your Monthly Dragon's Prophet Update - October https://www.gameskinny.com/fby4s/your-monthly-dragons-prophet-update-october https://www.gameskinny.com/fby4s/your-monthly-dragons-prophet-update-october Wed, 30 Oct 2013 17:06:48 -0400 Chad "Chuina" Albritton

A month of leaves changing, cooler weather, and of course Halloween is on the eve. With it, many changes and events to Sony Online Entertainment's and RuneWaker's Dragon's Prophet. Are you a consumer of all things fantasy? Do you believe games are #BetterWithDragons? Whether you are an avid player or just someone wondering about the happenings in Auratia, this column is here for you.

Ye Ol' Dragon Harrowing

First up, Halloween is an event that seems to always transcend the division between real and virtual and Dragon's Prophet is no exception. The holiday season is upon Auratia, and here are just some of the cool items and events you can participate in.

Dragon's Prophet launched its first "Harrowing" with a multitude of holiday themed items for purchase in the marketplace, while gifting special daily log in items for what they deemed the "15 days of spooky nights." A long with the ghastly items and the haunting rewards is a set of Halloween themed quests and events. Everyone likes hunting zombies with dragon's, don't they? Pop in game to check them out before they are gone.

If Lore Be Your Thing

In continuing the October theme, Sony Online Entertainment has been releasing background info regarding some evil monsters that are sure to mess up your picnicking plans. 

       The Shax                  Methus the Red Flame          Kronos the Devourer

To start, the Shax, as you might be able to tell, is not a Dragon. Now, don't get all pick on me saying, "but this is Dragons Prophet!" Trust me, this is one monster you do not want to encounter alone. The Shax are heralds of the Devourer, Kronos. These creatures are the ultimate alchemists, but they aren't used to turn dirt into gold, these creatures are a bit more sinister as they spread plague and disease.

Next on the list is Methus the Red Flame; this deadly dragon story revolves around the search for power and a lack of common sense. During an early period of terror and fighting, Methus was tricked by the black dragon Kronos. Methus released the Devourer in an attempt to gain ultimate power, but in the end was destroyed by its own greed. A lesson to you trick or treaters out there whose eyes are too big for your stomachs!

The last and possibly most sinister of these monsters is Kronos, the destroyer of worlds. Kronos, was one of the earliest dragons and an advisor to the first dragon, Morgath. To the tune of old myth, Kronos slowly began to turn into what prophecy destined to be the Devourer.

 If you enjoy any of these tidbits then be sure to click the links above for the full lore on these deadly desires.

Wait, did you say dragons?


Pictured above is just a glimpse of the October 11th in-game event: The Royal Dragon Procession. This parade of players and their collections brought the best aqua dragons out on parade to honor the Dragon God known as Izamu, the Relentless Tide. This community event was also featured on the weekly Scales and Tales live stream that Sony Online puts out every Thursday. 

PVP, Game Updates, and More

With the launch of Dragon's Prophet just a month ago came one of its most anticipated features, the Frontier System. The Frontier System allows guilds and groups of players to build alliances and take over ownership of the Frontier islands. These islands are not just instances of lands, but actual player communities filled with housing creations and outposts. PVP is enabled on these islands most of the time, but every now and then the territory will enable a Territory War, an all out battle for control.

These wars allow player Alliances to fight for control over the islands. Those in charge can set taxes, set up defenses, and rule over their citizenry. To initiate the war, the destruction of the Crystal Tower must commence (currently only possible by SOE itself). Afterwards,  the objectives begin. Alliances can gain capture points by capturing enemy outposts, gathering resources, and over taking the citadel. There are many other items and abilities that influence the war and add for extra fun. For a full write-up of the Frontier System and the details within check out the Dragon's Prophet forums

On the subject of updates, this month's patches have mostly been associated with the holiday events and bug fixes. Some of the major fixes this month were a change in the attribute transfer system, a revamp of the party window, fixes to mounted combat, a few other minor fixes. Here are the full patch notes for this month's patches: October 17th, October 24th, October 30th

As always, we here at GameSkinny are constantly looking to provide the latest Dragon's Prophet news, whether its official or player driven. Do you have a suggestion for an article or have an in game even you'd like covered? Be sure to shoot an email to chuina@gmail.com 

Until next time, Dragon Tamer Chuina signing off.

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Dragon's Prophet Launch Is Here: 10 Reasons to Become a Dragon Lord https://www.gameskinny.com/64e29/dragons-prophet-launch-is-here-10-reasons-to-become-a-dragon-lord https://www.gameskinny.com/64e29/dragons-prophet-launch-is-here-10-reasons-to-become-a-dragon-lord Wed, 18 Sep 2013 00:22:26 -0400 Chad "Chuina" Albritton

Yes it is true--Dragon's Prophet, a fantasy MMORPG in development by RuneWaker Entertainment and Sony Online Entertainment has been in an open beta/prelaunch state for a few months now, but the time is now upon you future Auratians to rise up and open those gates to the #SuperMetal world that is Dragon's Prophet.

Whether you are a new or old player, you may not be fully up to date with all the changes that have been made over the past few months to prepare for the imminent launch. Luckily for you, we here at GameSkinny have been covering the game and all its eccentricities for quite some time. 

Nearly a month ago, Max and I were able to meet with the Dragon's Prophet producers and Max even snagged an interview which can be seen here. If you haven't had a chance to try out this game or are still unsure of whether try it out, here is why you should.

The 10 Top Reasons Why You Should Try Dragon's Prophet

Dragon's Prophet may seem a bit generic when looking at it from the outside but let me assure you, it has its moments and they are quite grand!

1. Combat: Despite whether our proverbial need to slam a large stick into someone's skull is enough to be a main feature of a game, combat is one of the main ways we currently interact with online worlds. For years now, games have focused on bringing forth new combat models and abilities to entice players to experience something new and exciting. Dragon's Prophet is a game that succeeds in doing so.

Get ready to blast your way through Auratia with intense combo-based abilities that will make you utilize your keyboard. The only thing that can get annoying while playing is the auto-target mechanism in the game. You will often pull more mobs accidentally than on purpose, but it's also a reason to be careful whilst tredding the paths laden with the blood of dragons (okay, maybe a bit too dramatic there).

2. Crafting: Are you a player that sees combat as a nonsensical past time? Would you much rather evoke your inner Monet or Frank Lloyd Write to create rather than destroy? These next two items on the list are for you!  

Crafting in Dragon's Prophet is fantastic. It may require just a few clicks and is far from a mini-game experience, but the level of intricacy in the system is something that has us still baffled. Players can create the usual myriad of items but the difference here is in the pudding. Leveling up is centered around creation and breaking down of items but what you will quickly find out is that there are many ways to enhance the items you are making. The great thing about crafting in the game is the fact that, if prepared correctly, the crafted item in question can stand toe to toe with those items dropped by mobs.

The crafting in the game deserves a lot more than a short snippet on a top-ten list. If you are interested in learning more about the game's craft-tastical abilities then be sure to check out this wonderful guide at TenTonHammer.

3. Housing: Everyone loves becoming virtual architects and realtors, and don't tell me the idea hasn't crossed your mind. It's the reason for Rift's Dimensions and the reason EverQuest II launched with such ability years before. Dragon's Prophet loves the idea of housing too it seems, and while it may not be as expansive as Rift's, it is still a great way to pass the time and build your own home in the virtual world.

Housing comes in two forms. If players want, they can join one of the many housing islands in the game (soon to be incorporated with the Citadel system). These lands will cost a premium to own but are incorporated in the world with other houses on the island. For those who want a little more privacy there are apartments for rent which are a tad bit cheaper.

4. Intricate Pet System: It wouldn't be right if Dragon's Prophet wasn't all about dragons, and thankfully there are plenty of dragons around. The game takes collecting pets to a new level as you can now collect and train hundreds of dragons at a time. Each dragon will offer unique advantageous during combat situations and some can even grant your character new abilities. 

Dragons are more than just tanks or damage dealers too. Not only can you use your dragons to collect resources for you (yep, boring harvesting is now out the window) but your dragon is also your main mode of transportation. Also, coming with launch is the Inartia Rising update, which will add a form of mounted combat. Check #7 on our list for more details.

5. Guilds Matter: Want to succeed in Dragon's Prophet? Join a guild! Guilds are more than just social tools when it comes to exploring the dangers of the world. Guilds can offer you perks for joining and even have the ability to break down dragon flutes and spawn ultra rare dragons for you to capture and tame. 

I am always an advocate for joining guilds in MMORPGs simply because these are meant to be social experiences. Sure, you can solo your way up to max level, but why would you want to? Guilds will not only get you some great perks but will help you have the most fun in Dragon's Prophet.

6. (Coming at launch): Citadel PVP: Coming with launch is the newest update: Inartia Rising. The update plans to finally implement the much talked about Citadel PVP. New to the game are alliances and high lords, in which players will be able to ally their guilds and form factions. Those alliances can then battle over the housing islands and take control over the land. Check for our write-up on the Citadel PVP system later this week.

7. (Coming at launch): Mounted Combat: A long with the Citadel PVP system comes a new way to take to the skies in this draconian adventure. Soon your dragons will be, excuse the pun, leveling up with new air combat abilities. These abilities will be determined by breed and might not be extensive at first. We will have something to say after the launch. Be sure to check back.

8. Dungeons Galore: Are you the spelunking type that just craves endless dungeon runs? Well, good news--Dragon's Prophet  has nearly as many dungeons as it does dragons and they are great for both solo and group play. There are 2-3 dungeons (instances) per main zone and they often flow with the storyline, so grab your sword and take part in the loot-grabbing--I mean.. story.

9. Lore: Though at times, the story is presented quite roughly,  the lore of Auratia is deep and intricate with sugar-coated nerdgasms to sink those teeth in. Each zone and quest within is inundated with more than you can eat story line. If you can get past the problems that come with translations and some times dry writing, you will definitely enjoy the story a long the way. I is an unpolished diamond for sure.

10. Constant Updates: One thing that I can fully attest to is the passion of the development team in charge. Bi-monthly updates have been steadily increasing the experience and have no sign of stopping. If you treasure online experiences where the developers are active, friendly, and as passionate as the players that play it, than you will probably be hooked. You may come for the game, but you will, without a doubt, stay for the community.

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A Look Into My Friends Favorite Game https://www.gameskinny.com/swzum/a-look-into-my-friends-favorite-game https://www.gameskinny.com/swzum/a-look-into-my-friends-favorite-game Sun, 25 Aug 2013 20:50:05 -0400 Dallas Ward

I recently asked my friend Stephen what his favorite game is. His answer was somewhat surprising, but a good choice all the same. His favorite game is The Legend of Dragoon. Since I never owned a Playstation (and as such never played the game), I was interested in hearing what made the game so good for him.

So what is your favorite game?

If I had to pick a favorite game it would be The Legend of Dragoon, a 4 disc, epic length RPG on Playstation one.

What makes Legend of the Dragoon unique to other RPGs?

This game has the traditional turn-based combat of RPGs, like the Final Fantasy series, but I consider it one of the earliest and best modern action RPGs because of the timed hit system. Legend of Dragoon’s combat is similar to games like Super Mario RPG but goes the extra step of having the characters gain new combos as they level up from which you can choose your favorite based on the number of hits, simplicity, or just the coolest looking one to you and the more you use them the better your character gets with them.

So clearly you really love the combat. Are there any other combat mechanics you liked?

On top of the timed hits you later gain access to the titular dragoons which are basically people with the power of dragons. When your character transforms into a dragoon they have an extremely cool cinematic (at least for the time) and their attack combo is upgraded. This is also where you get your characters get their magic which, just like the regular attacks, are unique to each character and more are unlocked as the character grows.

So what else did you like?

Well I remember it being one of the first games I played with actual cutscenes. They looked really good too, you could probably look up some to see what I mean. They did a really good job having with mood coloring for the different areas too.

Too my good friend Stephen, I say thank you for the interview.

It was really interesting talking to Stephen about his favorite game. Talking with friends about their favorite games is really fun and interesting, because everyone has different tastes. You get insight into how other people see games and it makes you better overall at analyzing video games. So go chat up a friend about their favorite game. You might be surprised at the response.

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EverQuest II Prepares for 10th Anniversay with a New Expansion: Tears of Veeshan https://www.gameskinny.com/5d60i/everquest-ii-prepares-for-10th-anniversay-with-a-new-expansion-tears-of-veeshan https://www.gameskinny.com/5d60i/everquest-ii-prepares-for-10th-anniversay-with-a-new-expansion-tears-of-veeshan Fri, 02 Aug 2013 01:12:47 -0400 Chad "Chuina" Albritton

Holly Longdale, senior producer on EverQuest II takes the stage during the EverQuest II keynote and delivers us some wonderful news. 

  • Heroic Characters: Step into level 85 characters with a full set of armor, a pre-created character template and a flying mount and experience high level content for free
  • New Signature line quests: Dungeons will contain multiple story arcs, no more playing the same story a thousand times!
  • Dragon Abilities: Themed AA's for archetypes from dragons starting at level 10, this will bring the AA points to 340.
  • New Itemization Plan: The plan promises focus on moving itemization towards a more complex system where players will have to make choices in their armor to facilitate their choice in combat (I.E. glass cannons versus warrior mages) *More Details Soon
  • Improvements to Dungeon Finder 

  • New Class: Channeler! The Channeler will be a Priest Archetype class with primary focus on pet roles and use of the bow. The pet is the main source of power for the class and can be customized as you level to create a unique experience. They plan to test the class during SOE Live.
  •  New Dungeons: Pick Claw Depths, High Keep, Temple of Veeshan and more! 

There will be further details discussed at later panels this weekend. Be sure to keep that browser on lock as Max and I delve into all things SOE Live.

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Exclusive Interview: Todd Carson with Dragon's Prophet https://www.gameskinny.com/gktme/exclusive-interview-todd-carson-with-dragons-prophet https://www.gameskinny.com/gktme/exclusive-interview-todd-carson-with-dragons-prophet Wed, 19 Jun 2013 09:45:26 -0400 Rothalack

This is a very exciting interview with Todd Carson.  We got to go by the SOE booth right after they received the nomination for Best RPG at E3.  Todd goes on to give us the skinny on their new game Dragon's Prophet.

PvP System in the Works

The most enticing of what was said is the PvP system they plan and are developing currently.  The PvP system will be tied very closely with the housing system.  When you purchase a lot and build a house it will be on a floating island where others can go and purchase houses as well.  (An important fact about the housing is that it is persistent, as in you will have the same neighbor until you decide to move.)  

Then for each island there will be a citadel, or castle which can be captured and controlled by guilds.  Once you have control of the citadel you then get to dictate the tax rates and other things to the houses on the island.  The PvP comes in with this because other guilds can come in and try to capture the citadel and control it for themselves.

Guild Leveling and Perks

Todd also gives us some information on how guilds work.  There will be a guild leveling and perk system.  For example a guild at level three gets a magic flute that summons a rare dragon that the guild can tame.  He mentions that in the beta people already demand level three guilds already!  Another perk you receive for leveling up the guild is increased capacity, at level one you have 50 available spots.

Classes

Another topic discussed is the classes.  There are four classes, Guardian, Ranger, Sorcerer, and Oracle.  Guardian's being a warrior type class, ranger being the ranged class (he mentions one of the available weapon types for ranger are a sword/gun combination), Sorcerer being the magic caster class, and finally Oracle is, he describes as, a monk or ninja class.  Lots of damage, but wheres cloth armor so very vulnerable.

Training Dragons

He also describes how capturing and training dragons works.  There are hundreds of different dragons in the game all with their own unique abilities.  Mark asked if your class would affect the types of dragons you can acquire and Todd assures us that your class does not affect which you can tame.

In order to capture the dragons you play a quick mini game.  You bring the dragons health down enough to start the mini game. Then once you have done this you jump on the dragons back and being the mini game.  This mini game is trying to stay on the dragon by keeping a reticle in the center of a circle by tapping w, a, s, and d.

The game is currently in Open Beta, check it out here!

Interview by Mark Taylor AKA Lord Hammer from Guild Umbra.

Filmed and Edited by Brian Schaaf AKA Rothalack, Staff Editor for GameSkinny.

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Legend of Dragoon: a Classic Review https://www.gameskinny.com/u0xfg/legend-of-dragoon-a-classic-review https://www.gameskinny.com/u0xfg/legend-of-dragoon-a-classic-review Fri, 14 Jun 2013 19:39:33 -0400 Zach Long

It was Y2k

Legend of Dragoon came out on June 11th 2000, in North America and I'm not entirely sure when I got it. I just remember playing it and it being the best game I had ever played. It was tough and you got to become some sort of dragon/human hybrid that kicked serious butt.

The Story

Every great game has to have an excellent story. While Legend of Dragoon is thirteen years old, its story still stands up fairly well in modern times. Some of the dialogue is cheesy but somehow it works with the nostalgic graphics. Throughout the game you learn about the Dragon Campaign and Dragoons and other things that go along with it. About seven hours into the game 3/4 of your team can become dragoons. The story is still fairly engaging even after all these years, and with minimal voiceovers. 

The World

This game is an RPG. While you don't get to pick what skills you learn, you do gain experience and level up as you face various enemies. There are plenty of different enemy types with a multitude of special abilities and attributes to keep you on your toes during each new area you venture to. It's a pretty big world, given the time the game came out, and is fun to explore. While not open-world it is open-world in the it's the year 2000 sense.

The Gameplay

What it all comes down to is the gameplay. Most of the game is spent running around and solving very minor "how do I get there" puzzles and of course in combat. The combat in this game is still fantastic. It's turn-based strategy but with sort of quick time events. It's actually pretty simple but still quite challenging. These quick time events are known as additions. Each character, with the exception of two, have these additions and they gain new ones as you level up. When you choose your basic attack you have to press buttons at the appropriate time or your combo ends. Some enemies can even throw you if you mess up or they can counter you and if you don't press the right button, circle, you will be hit back and take damage, also ending your combo. These additions level up as you successfully complete them and each one does different things. Some deal more damage as they level, others garner more spirit points, we'll get to those in a second, and others increase both as they level.

Spirit points are gained by dealing damage to your opponents. Depending on the addition you choose and how well you complete said addition determines how many spirit points you gain. Once you get one-hundred spirit points you are able to turn into a dragoon, these only accumulate on characters that can turn into dragoons. After turning into a dragoon, depending on the level, you get to do a move in that form. You get one move for every Dragoon level, assuming you've accumulated enough SP to be at max dragoon level when you evolve. After completing all your move, one per turn, you revert back to your normal self. As a dragoon you do a regular attack, which had a spinning wheel to determine its effectiveness, sort of like the additions in regular form but in spinning wheel mode. You also have magic attacks. These magic attacks are based on your level and do different elemental effects.

Then it was done.

All-in-all Legend of Dragoon still stands out as my favorite PSOne game and I think it stands the test of time pretty well for such an old game. If you're a graphics freak you probably wouldn't be able to go back to it, but if you want a unique storyline, fun combat, and some seriously tough boss battles, then this is the PSOne classic for you. It's still available on the PSN market for $5.99.

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New Starter Zone Trailer For Dragon's Prophet! https://www.gameskinny.com/pc4pm/new-starter-zone-trailer-for-dragons-prophet https://www.gameskinny.com/pc4pm/new-starter-zone-trailer-for-dragons-prophet Thu, 06 Jun 2013 15:36:10 -0400 ShackAttackMike

Yet again Sony Online Entertainment has released another trailer for their newly launched MMO Dragon's Prophet; only this time it's a trailer for their all new starting zone Puretia, Land of the Living Dead. The trailer above shows what you'll be able to expect from the new starting zone. From the looks of it, the new zone will feature new mobs and NPCs, along with a hole new city to explore.   

Dragon's Prophet is in open beta and is a free to play fantasy MMO where you hunt and train dragons. 

Make sure to check out GameSkinny's Dragon Prophet Contest where two lucky GameSkinny members could become official Dragon’s Prophet Correspondents and cover SOE Live in Las Vegas for GameSkinny.

For more info on Dragons Prophet make sure to follow me on Twitter and Facebook.

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