E3 Tagged Articles RSS Feed | GameSkinny.com E3 RSS Feed on GameSkinny.com https://www.gameskinny.com/ en Launch Media Network Metro Exodus E3 2018 Preview: Gorgeous Graphics, Slow Pacing https://www.gameskinny.com/isfa4/metro-exodus-e3-2018-preview-gorgeous-graphics-slow-pacing https://www.gameskinny.com/isfa4/metro-exodus-e3-2018-preview-gorgeous-graphics-slow-pacing Fri, 22 Jun 2018 13:16:06 -0400 Erroll Maas

Despite not being as popular as other FPS franchises such as Call of Duty or Battlefield, the Metro series has been one of the most ambitious and consistent franchises over the last eight years. Since Metro 2033 launched in 2010, the series has garnered somewhat of a cult following, and it has positioned itself as one the deeper FPS experiences out there. 

So when we got the chance to take the newest game in the franchise, the upcoming Metro Exodus, for a spin at E3 2018, we jumped at the chance.

Playing a feature-complete demo, we were told that Metro Exodus is 4A's most ambitious title to date, featuring larger open areas to provide hours of gameplay, a day and night cycle to enhance immersion, and a dynamic weather system to keep environments fresh. And all of that is on top of a deep story.

With the panoramic walls around us providing shots of the entire level -- which this demo represented only a mere fraction of -- we got started. 

Set two years after the "good" ending of Metro: Last Light, Metro Exodus once again puts the player in the role of series staple Artyom, who is now on a journey to the far east with a group of Spartan Rangers, that includes his wife, Anna, and her father.

After some lengthy dialogue -- Exodus features more dialogue than both previous titles combined -- we were sent to investigate a nearby village set on top of a lake. Some of the dialogue seemed a bit misplaced in our demo, but with a release date of February 22, 2019, it should be fixed up by launch. 

Moving forward, we then had to get on a boat and travel into the village. And although the environment was utterly gorgeous, the boat sections to get from one part of the lake to another were excruciatingly slow -- and were hands down the "worst" part of the entire demo.

Once we got to the church in the village, we encountered a cult who believed electricity and technology are to blame for what the world has become. Seemingly friendly at first -- despite their strange beliefs -- it was later revealed that like most cults, none of these people were who they seemed. They had kidnapped a little girl (whom they believed to be a demon) after killing her parents. 

Our mission then changed from investigating the church to rescuing the girl from the cult.

As things went from bad to worse, fighting naturally broke out. We had to defeat some of the cult members with the weapons available to us, and these mechanics work as expected, with left and right triggers aiming and shooting, with bumpers used for projectile weapons such as throwing knives.

Like other entries in the series, enemies didn't have to be killed; players are given the choice to either kill them or just knock them out. In our demo, it was completely possible to finish the mission without killing a single person. It's a mechanic that, in previous games, has never been blatantly explained to the player, but acts as an arbiter of each game's ending, so it's natural the system would return in Metro Exodus in some way. 

However, a new, tiny wrinkle has been added to weapons in Metro Exodus: weapons can now be customized any time from the player's backpack, rather than having to find a workbench. But this doesn't make the workbench completely obsolete. The workbench still needs to be used when your weapon has been degrading by dirt, and it provides a quick way to clean them up.

As we continued our demo and progressed through the story, we headed back to our base, but not before another slower-than-necessary boat ride. This boat ride differed a bit than our last trip, though. This time, an aggressive mutated whale-like creature repeatedly attacked us and eventually destroyed our boat. Luckily, we were saved by an ally just in time so we wouldn't drown.

From there, we had to traverse a few highly irradiated areas. To do so, we had a gas mask and a radiation scanner. The gas mask protected us from radiation poisoning lowering our health, while the scanner determined whether we still require the gas mask.

Something interesting I noticed in this demo was the level of detail that went into it. The environments, although ppost-apocalypticand grimy, look visually stunning. The game was running on an Xbox One, but it's safe to say it most likely look terribly different on a PS4 and, perhaps, even better on a high-end gaming rig.

But the detail wasn't just in the environments: even the gas mask had a ridiculously high level a realism to it.

At the end of the day, it's obvious that Metro Exodus still has a few bugs and kinks to work out, but with where it's headed, it looks like both old and new fans can look forward to this upcoming entry. The increase in openness and player freedom seems to be the most important key feature in this entry, and it will be interesting to see how the game's increased impacts its gameplay over time when it releases next year. . 

Metro Exodus will be released worldwide for PlayStation 4, Xbox One, and PC on February 22, 2019. Stay tuned to game skinny for m ore news on the upcoming FPS as it develops. 

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Was Sony's E3 Conference Really That Bad? https://www.gameskinny.com/wlqlk/was-sonys-e3-conference-really-that-bad https://www.gameskinny.com/wlqlk/was-sonys-e3-conference-really-that-bad Fri, 22 Jun 2018 11:18:21 -0400 Miles T

In the blink of an eye, another exciting E3 has come and gone. Of course, there was the usual gamut of reactions to the conferences with everyone from analysts and social media personalities weighing in. 

And for the first time in a number of years, it seems Sony emerged from the conflagration less triumphant than in years past. 

Personally, I found Sony’s showing to be quite strong. Sure, it wasn't the best conference of the event, but it delivered exactly what I hoped it would, and it met my expectations almost completely.

Aside from Nioh 2, there weren't a lot of surprises -- but there also weren't a lot of filler trailers, the ones that seem to accompany most other presentations, and the ones that often don't tell you a whole lot about the game(s) in question.

Sony's conference delivered precisely what people knew it would, and while I personally enjoyed it, that can be a double-edged sword. 

Valuing Gameplay Over Trailers

Opening with a gameplay demo for The Last of Us: Part II, Sony set the tone for the night right out of the gate. It was a mantra we had seen from the company before, but one that's only gotten louder over recent months: Sony knows they have fantastic exclusives on the horizon, and they're going to flaunt them.

From the beautiful Ghosts of Tsushima to the dazzling Spider-man and enigmatic Death Stranding, Sony didn’t just tell us about these highly-anticipated games or try to build unjustified hype around them, they delivered tangible knowledge about each of them and gave viewers hard evidence of what to expect. 

But while I appreciated this tactic from Sony, others did not. While many reactions on Twitter reaction appreciated the focus on the core lineup, many more expressed feelings of tedium and dissatisfaction with the way these IPs were presented overall. 

For many, Microsoft’s conference was a more rewarding viewing experience, and I absolutely felt that twinge of ecstasy when Halo: Infinite was teased. However, I came out of their conference knowing little to nothing of what the game will end up being, how it will play, what its differences will be, or when it’s even going to release. The same could be said of Gears of War 5 or even Bethesda’s big reveal in Elder Scrolls VI. The announcements from both companies oozed class, generated hype, and created buzz, but they didn’t provide us anything more tangible than that. 

As it stands, Sony's conference produced tangible evidence in spades -- whether you "liked" the games or not. And that's important because it either tempers or excites our expectations as gamers moving toward release. 

Poor Delivery, Weak Presentation

But however much I enjoyed the conference for providing tangible evidence of the games we've been told about, it’s clear Sony struggled with how they approached actually delivering the content people wanted to see.

With a relatively short conference overall, Sony utilized overly long and unnecessary live music sequences that came off both corny and uninteresting. Had they been coupled with the gameplay, the performances would have made for far more interesting visual experiences. However, the general consensus -- and that of my own -- was that they were wasted opportunities that misused time and got in the way of a few, high-octane teaser trailers.

And that raises the most visible misstep from Sony during their conference -- their lack of personal touch.

Bethesda’s Todd Howard injected humor and charisma into that company's presentation, making light of game bugs and the Rage 2 leaks. Microsoft delivered an enthusiastic spiel that helped generate excitement for each game they showed. But Sony's conference was dearly lacking any "real" character, and it damaged viewer’s appreciation of the conference, as demonstrated by some of the reaction on Reddit.

As Bad As Everyone is Saying?   

Sony has surged ahead in the current console generation and with the PS4 outselling the Xbox One, it can be understandable if their attention was/is turning toward the next generation while merely maintaining their present advantage. They delivered on the quality of the games they demonstrated. They provided a brilliant amount of genuine gameplay, and they absolutely should be commended for that part of their presentation.

The caveat to this is that they need to be more presentable and viewer-friendly in future presentations. Sony needs to expand their willingness to show more upcoming AAA games that aren't just on PlayStation; it will aid them dramatically with gaming scene as a whole. Having actual presenters to deliver real gusto and vibrancy to their announcements will benefit them greatly -- and by proxy, make future presentations better experiences for the audience. 

Personally, I felt Sony fell in the middle of the pack for this year’s E3. I got everything I wanted to see and a couple of surprises in Nioh 2 and Ghosts of Tsushima; but nothing they presented was unexpected or novel. In future, they may want to think a bit more about the E3 audience and whether they’re willing to sacrifice themselves to hype rather than substance in order to make it a more rewarding experience for a neutral.

So was Sony's conference really that bad? I'd give it a solid "meh". 

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Super Mario Party Could Break The Series' Mediocre Streak https://www.gameskinny.com/t4rym/super-mario-party-could-break-the-series-mediocre-streak https://www.gameskinny.com/t4rym/super-mario-party-could-break-the-series-mediocre-streak Fri, 22 Jun 2018 10:21:31 -0400 Emily (Pokeflute)

Responses to Nintendo’s E3 Direct were mixed at best. Some were excited about all the attention Super Smash Bros. Ultimate received, and Nintendo did seem bent on catering more to its hardcore and competitive audiences with step-by-step demonstrations of new abilities and costumes for the brawler.

Other fans were disappointed with the lack of new first-party IPs and the absence of highly-desired titles like Animal Crossing. For some of us, the Direct was a mixed bag of ho-hum. 

However, buried within the Direct was a trailer for a game that probably didn’t register on many people’s radars: Super Mario Party.

There's little doubt the Mario Party series has had a rough six years. Sure, the first entries are likely some of the most beloved games of the series and for many fans, they are the touchpoint for some truly fond memories. And the series had been on a roll since Mario Party 2 for the N64 really put it on the map.

But then, something happened. After the Wii and DS released, Mario Party games sold well out of the gate; Mario Party 8 and Mario Party DS sold 8.85 and 9.31 million copies respectively. 

Thing is, though, they just didn’t have the same luster as the earlier entries in the franchise -- and that luster continued to fade with each subsequent release. Here's just how "bad" it's been in sales since 2013: three of the last four Mario Party games have combined sales of roughly 3.9 million units, a number that pales in comparison to the franchise's previous high with Mario Party 8 and Mario Party DS.*

But why? 

The games still followed the same concept, and each iteration introduced lots of new minigames, but they just weren’t as interesting or fun. They didn't receive bad reviews, per se, but they weren’t stellar, either. Mobile Mario Party games, in particular, have struggled: Mario Party: Island Tour has a 57% on Metacritic, and its follow-up Mario Party: Star Rush has a 68%. The Mario Party series desperately needed something to bring back the fun.

Enter Super Mario Party.

The changes start at the name: this is the first console Mario Party game that is not a numbered entry, implying that this game will be a break from what we’ve come to expect from the series.

The game’s Direct trailer starts by showing a group of friends gathering in a coffee shop to play. This skit demonstrates two Switch screens that have been put together to play, meaning that players could have an incentive to play locally with others, which fits perfect with the Switch's multiplayer ethos. 

It was also revealed during a later stream of the game that this is part of the Toad Rec Room mode, which allows players to connect up to three Switches and create a map together. It’s as yet unclear whether this will just be a gimmick like the Gamecube microphone, but it has the chance to facilitate the kind of console/handheld hybrid that Nintendo is really pushing with the Switch -- and it's something that can push this version of Mario Party above those that came before it.

This also has the chance to amend the aforementioned issues with mobile Mario Party games: imagine that instead of having the pared-down experience of a party game on a handheld, you could have the full console experience while still being able to take your Switch to a friend’s house or a party. This specific quirk matters because let's face it, no one wants to play "half" a Mario Party on the go. 

The Switch's Joy-Cons will also facilitate this increased multiplayer fidelity, as it seems as though each player only needs one Joy-Con to participate in a minigame. In other words, if you only have the equipment that came with your Switch, you already have enough for two players. That's a boon for Mario Party players because it means that you can whip up multiplayer sessions right out of the box. And if you group up with another Switch owner, you have enough for the full four-player experience.

This cuts down on the need for extra controllers or consoles, which has hampered the multiplayer aspect of previous Mario Party games.

The potential for this hardware is much higher, as well. Remember how fun the Wiimote was when you were swinging away in Wii Sports? The Joy-Cons provide the same potential with 100% less chance of a remote going through your TV screen. Motion control may always be remembered as a gimmick, but the Wii proved that it’s still a blast with the right people.

Lastly, online multiplayer is something that Mario Party console games have seriously lacked, and a quick search for "Mario Party 10 online" brings up a lot of frustrated players asking why they can't play online with their friends. SMP aims to rectify that by allowing you to play all 80 of the game's minigames online with others. Some may complain that this isn't the same as having the full board mode available to play online, but with the amount of time that Mario Party games take (50-turn games can frequently take hours), the choice makes sense to me.

Making minigames available for network play is the logical next baby step for a company that is frequently very conservative about its online ventures.

Amidst these changes, it seems as though Super Mario Party will keep enough series staples that the game won’t feel completely different, but instead add important, fan-requested wrinkles to the formula. The end of the trailer above shows familiar aspects like gathering stars, moving through board game-like worlds, and competing with your friends in lots of minigames. It will be interesting to see if the game includes any nods to past Mario Party games, such as including worlds from previous games, a la' Mario Kart.

With the game slated to release on October 5, we won’t have to wait too long to see how everything turns out. Some may be disappointed at the prospect of yet another Mario Party, but as for me and a lot of other Nintendo fans out there, I’m excited at the potential for something more.

*Editor's note: Sales figures for the franchise's latest releases, Mario Party: The Top 100 for 3DS were not available as of this writing. 

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The Surge 2 E3 Preview: A Ferocious Fan-Influenced Sequel https://www.gameskinny.com/t79u2/the-surge-2-e3-preview-a-ferocious-fan-influenced-sequel https://www.gameskinny.com/t79u2/the-surge-2-e3-preview-a-ferocious-fan-influenced-sequel Wed, 20 Jun 2018 16:05:41 -0400 Erroll Maas

E3 2018 was full of fantastic showcases and thrilling reveals. Some were shown at the big press conferences, while some were show behind closed doors. 

Despite not making an appearance on the main stages, The Surge 2 was one of those E3 2018 games that (mightily) impressed. 

A direct sequel to 2017's The Surge, we had the chance to take a look at a behind-closed-doors, hands-off demo of Deck 13's sci-fi action RPG sequel The Surge 2. Along with around 10 other journos, what we saw made us excited for what's to come for the franchise. The Surge 2  seems to be a vast improvement on its predecessor, and it is shaping up to be a meaty sequel.

Taking place in the dangerous Jericho City, The Surge 2 explores an area under quarantine -- and one that's much more expansive than the facility of the previous game. According to the developers, Jericho City will employ a more ambitious level design and a larger variety of environments, many of which were heavily inspired by player feedback following the first game.

However, it's not just the locale that's getting changed up. The game's protagonist will change, too. This time around, instead of taking the role of Warren, players will be able to create their own customizable character as they create their own narrative within the game world.

The number of different weapon types has also been doubled from five to 10 and includes the new double-duty type weapon we were shown.

Similar to heavy-duty weapons, double-duty weapons can be used for strong and heavy attacks, but can also be used for faster attacks. The weapon we were shown was able to switch from a heavy two-handed blunt weapon to dual-wielded smaller weapons, allowing players to adapt to each situation on the fly.

A new directional block system has also been added, which allows players to stagger enemies and execute a counter-attack when they've properly blocked an enemy attack. This can be helpful when utilizing the limb targeting system to obtain new parts. And that, too, has been tweaked in The Surge 2, offering more options to obtain the parts players want or need to build new weapons and armor.

One thing that stood out in our demo was that not all enemies were visible to the naked eye as some required special equipment to be seen. This required equipment can be obtained from enemies as well, and depending on player positioning, can help with a sneak attack when using the terrain to the player's advantage.

However, the environment can also be harmful to the player if they aren't careful, so some strategic planning may be needed to prevent an untimely death. 

The Surge 2 also contains a more advanced AI than the first game, and enemies will work together to defeat the player when in the same area.

Some enemies, such as large bosses like the robotic sentinel, Goddess Helena, can't be hit with melee attacks unless staggered first. Their defensive capabilities may seem like a problem at first, but players will have a variety of ways to deal with them as long as they can figure them out, adding to the depth of gameplay that is sure to be shown off in the near future.

The Surge 2 is shaping up to be a proper sequel, fixing some of the biggest problems players had with the first game. Taking player feedback into consideration to help improve gameplay and variety will make The Surge 2 a sequel to keep an eye on.

The Surge 2 will launch for PlayStation 4, Xbox One, and PC in 2019.

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Greedfall Preview: In Search of A Cure https://www.gameskinny.com/8ys33/greedfall-preview-in-search-of-a-cure https://www.gameskinny.com/8ys33/greedfall-preview-in-search-of-a-cure Mon, 18 Jun 2018 14:43:40 -0400 Erroll Maas

At E3 2018 we got a behind closed doors preview of Paris based developer Spiders' upcoming 17th century Baroque inspired action RPG, Greedfall.

In Greedfall, a group of mercenaries and treasure hunters have become settlers on a previously unexplored island due to their original home being ruined by pollution and a particular disease. This unexplored island is revealed to be exuding magic and is filled with plenty of treasure and secrets.

As the adventure continues, the player finds themselves caught in in a war between the settlers and the island's natives, who are protected by supernatural beings which have manifested from the island's magic. 

The player character can be customized to your liking, but seemingly always has a strange marking on their face and neck due to the previously mentioned disease.

The leader of one faction then will send you on a mission which may have you dealing with another. In our demo, we were told to go to another faction to make a deal with them -- due to one of our companion character's being the daughter of the queen of that faction, and from there we were sent to help her sister in fight against an invading faction.

There are five companion characters in total, one for each faction, and two of them will always be by your side. Because each companion character is tied to a different faction, having different ones come along with you will improve your otherwise tense relationship with their respective factions. 

Even with less than ideal relations, all factions are after the searching for the same thing: a cure for the disease which has afflicted their people. Although each companion will usually work together with you, they may also betray you depending on the choices you make, so you have to choose wisely if you don't want to lose an ally. All of your choices will also affect the main story in different ways, but not much detail was provided.

Each area had an open feel to it, but it didn't seem like a truly open world, as you could travel from one area to the next without having to travel in between -- due to a campfire fast travel system -- and it's unclear whether this was specific to the demo.

Because the island is teeming with magic, the creatures are less typical than what you might expect, with some only being seen during the day and some only at night. In our demo, we encountered some large and aggressive sloth bear boar hybrids that had to be taken down. Combat consists of a mixture of melee and magic, and the skill tree contains different weapon specializations and magic with over 14 different weapon classes to master -- including swords, which we saw in the demo.

Although Greedfall may not be as well known as other upcoming titles, and didn't seem to stand out as much as it could, its setting and intriguing choice and companion mechanics make it an action RPG to look out for.

Greedfall will launch for PlayStation 4, Xbox One, and PC in 2019.

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E3 2018: Did EA's Conference Signal a Change of Heart? https://www.gameskinny.com/pmqzc/e3-2018-did-eas-conference-signal-a-change-of-heart https://www.gameskinny.com/pmqzc/e3-2018-did-eas-conference-signal-a-change-of-heart Wed, 13 Jun 2018 14:57:49 -0400 Edgar Wulf

For the better part of the previous decade -- and perhaps longer depending on how you look at it -- Electronic Arts has been gradually losing the trust of its fans.

There's no doubt EA is a monolith in the video game industry; with nearly four decades of experience, the company commands a vast legacy and owns an array of highly acclaimed franchises. It is among the biggest brands represented in gaming, period.

Alas, as Uncle Ben once said: "With great power, comes great responsibility" and while definitely multiplying its powers over the years, EA has undoubtedly neglected its core responsibilities.

It's in the Game(?)

EA's revenue for fiscal 2018 is reported to be north of $5 billion, with company worth totaling more than eight. The company's catalog of games is awe-inspiring with the likes of FIFA, Need for Speed, Battlefield, Dragon Age and Mass Effect, just to name of few on the tip of the iceberg.

Each of these games, and many more, are celebrated all around the world. So how come EA, despite seemingly noble efforts, is receiving so much hate from its community? How come players have become so distrustful of this corporate entity?

For starters, EA is so far the only conglomerate to have been deemed "worst company in America" by Consumerist for two consecutive years. Not only that, but EA was ranked against other companies which, arguably, had/have a much bigger impact on the world and its inhabitants -- and thus more total employees and leverage.

For instance, EA beat companies like AT&T, Ticketmaster, and even Bank of America to gain the infamous title as recently as 2013; it was also the only company to be nominated based exclusively on video game development and publishing that year.

Perhaps it's deserved. Perhaps EA's consumers were (are) simply more vocal about their opinions than others. Perhaps it was both. Nonetheless, the company earned its first title in 2012 and retained it for 2013. And it may have been because of a not so small reason. 

Monetise Me

Particularly at the beginning of the seventh console generation, EA shifted its focus from publishing games in beloved franchises -- most of which were significant in the context of the industry's long history -- to exploring new avenues of revenue. Games were no longer being made for fun; instead, the company was using the guise of "fun" to entice the consumer into a very specific trap: microtransactions.

Whether it was season passes, premium skins, special weapons, or other additional content -- and that's to mention loot boxes -- EA is not the only company to take advantage of the relatively recent advent seeking to monetize digital content. However, it is always at the forefront, always pushing the limit to see if the consumer notices a nimble hand in their pocket.

Unfortunately, it is now the norm for every EA game -- everything seems to have a season pass and/or offer a variety of downloadable assets. Games like FIFA are unimaginable without post-investment premium player card packs.

Perhaps I'm somewhat bitter because I never got Ronaldo, but I don't think I'm alone.

For a very long time, EA's business methodology has seemingly been tremendously anti-consumer. And there are many instances indicative of that: the always-online features of SimCity, the closure of many studios which didn't correspond to EA's plans of games-as-a-service, and most recently, the whole controversy with Star Wars Battlefront II.

Has anything changed recently?

EA at E3 2018 -- Somewhat of a Changeup

EA is not known for surprises; it is a predictable company with a similar plan each year. During its press conference at E3 2018, however, it did surprise slightly. Not in terms of games -- most of which were expected -- but rather in its approach to those games.

The conference began with additional details on Battlefield V -- no loot boxes, no season pass. It was a decision clearly made based on recent experience with games such as A Way Out, which, because of its success, showed EA games can be profitable without a plethora of add-ons. A battle royale mode is coming (not enough of that on the market), so it will be interesting to see how and if it will be monetized separately, but as of now, we know that BFV won't be additionally monetized.

After a short speech by CEO Andrew Wilson, Dennis Brännvall, Design Director behind Battlefront II, came to the stage to discuss the prospects of the somewhat maligned Star Wars game: "Clearly, we didn't get it quite right," he said.

He continued by addressing changes, new additions to the game, and upcoming content. He seemed genuinely excited and passionate about the franchise. So, if you're a Star Wars fan, there may yet be a glimmer of hope. Interestingly, there was no mention of loot boxes or microtransactions. 

Afterward, Patrick Söderlund, Chief Design Officer of EA, arrived on stage to make a surprise announcement for Unravel 2 -- a sequel to a reasonably successful platformer -- which was available for download on all major platforms straight away. He also affirmed the company's dedication to supporting small developers via its "EA Originals" program and welcomed Cornelia Geppert from Jo-Mei Games to present her most recent indie project -- Sea of Solitude.

Those are by no means big titles for EA, but they perfectly cater to anyone who is looking for unique experiences, without any content hidden behind a paywall.

Finally, right before the show's highlight event -- Anthem which, by the way, would include cosmetic-only loot boxes -- Andrew Wilson took to stage once again. Before touching upon a charity program "Play To Give", supported wholly by EA, he had this to say: "We are always trying to learn, and listen, and strive to be better".

This was no doubt in great regard to the mistakes made when releasing Battlefront II -- and perhaps to EA's recent ethos in general; it has all been heard before and is very typical of EA -- damage control and empty, unfulfilled promises.

But Did It Signal a Change of Heart?

All of this has hardly been praise of EA; their presentation was bland and predictable as ever.

However, the biggest takeaway is there were at least some minor positives to be taken away. It's nice to see that EA is still supporting smaller developers, giving them complete creative freedom. Josef Fares' A Way Out is a resounding example of that.

It's even more noteworthy that microtransactions and profits seemed to take a backseat to creativity, community engagement, and (perhaps even) fun this year.

It's entirely possible EA has merely entered a state of hibernation and is, once again, testing the public waters to see how much it can actually push the consumer without attracting a negative response. Only time will tell.

But I'm still somewhat hopeful. I'm hopeful that a once-respected company will manage to look past its wealth and will instead focus its attention on what's meaningful -- its fans and games, its ethos, and its legacy.

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What did you think of EA's presentation; where there any takeaways for you? Let us know in the comments below. And for everything that is happening at this year's E3, stay tuned to GameSkinny.

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E3 2018 Nintendo Direct Recap: All the Trailers & Release Dates https://www.gameskinny.com/mlgxy/e3-2018-nintendo-direct-recap-all-the-trailers-release-dates https://www.gameskinny.com/mlgxy/e3-2018-nintendo-direct-recap-all-the-trailers-release-dates Tue, 12 Jun 2018 19:58:41 -0400 Ashley Gill

Nintendo going the Direct route for E3 these past few years has been a strange ride, but fans can always count on E3 Directs to have two things: Some anticipated reveals, and a lot of gameplay.

Though today's biggest Nintendo announcements were Super Smash Bros. Ultimate and the Fortnite launch, they did reveal a number of other ambitious projects that can find a home in most Switch libraries.

Out of all of Nintendo's showings today, I am most excited to see Kenichiro Tsukuda's DAEMON X MACHINA in action as it's been a long time since we've seen a mecha game from Armored Core's backbone producer. And the Macross guy doing the mecha designs? Yeah, I'll take that.

DAEMON X MACHINA may be my most hyped game out of this Direct, but chances are you're excited about any of the other great titles shown during the conference.

There's something for everyone in Nintendo Direct E3 2018!

Fire Emblem Three Houses trailer

It's been how long since Fire Emblem has seen a release on a home console? Ah, that's right: It's been 10 years since Fire Emblem: Radiant Dawn was released on the Wii.


Fire Emblem Three Houses
looks to be the most graphically/technically impressive game in the series yet. Look for its release in Spring 2019.

Xenoblade Chronicles 2: "Torna -- The Golden Country" trailer

The only expansion in Nintendo's lineup this E3, "Torna -- The Golden Country" is set 500 years before the events in Xenoblade Chronicles 2.

 

"Torna" won't just be a story expansion; it will also feature tweaks to the battle system, allowing you to play as both Blades and Drivers in combat. This is a sure buy for fans, look for it on the Nintendo Switch on September 21.

DAEMON X MACHINA trailer

We need more mecha games these days. Fact.


DAEMON X MACHINA
from Marvelous! is headed by Armored Core producer Kenichiro Tsukuda, with designs from Macross's Shoji Kawamori, not to mention the other talent involved. It will be making its way to the Nintendo Switch in 2019.

Super Mario Party trailer

The Mario Party games have come in a lot of numbers, but none of them have had "Super" in the name.


Super Mario Party
will be able to make use of two Switch consoles for unique four-player gameplay and minigames. For the first game in the series to be Super, you've got to assume Nintendo is confident in this entry to their long-running party game series. Expect to see this one on the Switch this fall on October 5!

Overcooked 2 trailer

Overcooked has swiftly taken over as one of the go-to co-op games for many, so it makes sense for developer Ghost Town Games to keep the ball rolling with a sequel.


Overcooked 2
will feature more recipes, kitchens, and chefs to keep returning players engaged -- and if that wasn't enough, the game will also come with online multiplayer. There's no such thing as too many cooks.

Along with all of the above, Nintendo showed the following games briefly during today's Direct:

  • Hollow Knight (2018)
  • Fortnite (Today)
  • Killer Queen Black (Winter 2018)
  • SNK Heroines (September 7)
  • Octopath Traveler (July 13)
  • Dragon Ball FighterZ (2018)

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And that's it! Everything you need to know about the great games shown at Nintendo's E3 Direct! 

As always, stay tuned to GameSkinny for more news and information on these titles as they develop. 

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Super Smash Bros. Ultimate Announced With Whole Roster, Release Date https://www.gameskinny.com/85flj/super-smash-bros-ultimate-announced-with-whole-roster-release-date https://www.gameskinny.com/85flj/super-smash-bros-ultimate-announced-with-whole-roster-release-date Tue, 12 Jun 2018 13:22:26 -0400 Ashley Gill

Rumors were flying that we'd hear about a new Smash Bros. game during this year's Nintendo Direct at E3 -- and those rumors turned out to be true, but no one could have anticipated it to have turned out to be such an ambitious project. This seems like it could be Smash's final form -- though that is surely not the case.

The new entry to the series, Super Smash Bros. Ultimate, aims to pull Smash of all generations together to make for one big cohesive fight-off. Within its roster lies every single fighter previously found in a Smash Bros. game. Newer combatants, like Kid Icarus, will be able to fight with old staples like Ice Climbers and each crossover character the series has seen in previous entries, such as Snake and Sonic.

There's a lot more to get excited about in this upcoming release than just the character roster, though. The game was shown to have a number of changes from previous iterations during today's Nintendo Direct Smash presentation with Masahiro Sakurai. Instead of boring you with a bunch of paragraphs, let's go over some of the new features/changes in some easily digestable chunks.

  • The game will have directional air dodging
  • Perfect shielding will be done upon release of the block button
  • Many characters have different Final Smash moves
  • Ryu will automatically face opponents
  • There will be male and female Pokemon Trainer options and players will be able to "main" a particular Pokemon out of their three
  • "Echo Fighters" are being introduced, which are slight variations of the character they are echoing (Daisy is an echo for Peach, for example)
  • Returning stages have been balanced or changed aesthetically
  • All stages will now have the standard as well as Omega forms, with the Omega form being universal across all stages
  • More assist trophies are being added, including the Squid Sisters from the first Splatoon
  • Many characters now have unique mechanics that will be displayed above their health gauge, like Cloud's Limit Break and Villager's pocket

Super Smash Bros. Ultimate will release on December 7, 2018

Announced roster

As it stands, Super Smash Bros. Ultimate has 65 characters announced and three Echo Fighter variations. You are sure to see some of your favorites from previous entries below, as Ultimate will feature every character ever introduced into the Smash Bros. Universe.

Two new characters have been announced for this release: Inkling and Ridley.

  • Mario
  • Samus
  • Kirby
  • Bowser
  • Link
  • Donkey Kong
  • Falco
  • Marth
  • Fox
  • Shiek
  • Zelda
  • Meta Knight
  • Villager
  • Mewtwo
  • Sonic
  • Ice Climbers
  • Pikachu
  • Captain Falcon
  • Zero Suit Samus
  • Wii Fit Trainer
  • Pokemon Trainer
  • Ness
  • Lucas
  • Peach
  • Captain Falcon
  • Inkling
  • Cloud
  • Sonic
  • Ike
  • Snake
  • Jigglypuff
  • Donkey Kong
  • Pichu
  • Roy
  • Olimar
  • Lucario
  • Dark Pit
  • Lucina
  • Robin
  • Bayonetta
  • Greninja
  • R.O.B.
  • Corrin
  • Bowser Jr.
  • Rosalina & Luna
  • Wario
  • Mii (3 modes)
  • Little Mac
  • Young Link
  • Toon Link
  • King Dedede
  • Shulk
  • Wolf
  • Yoshi
  • Ganondorf
  • Ryu
  • Luigi
  • Mega Man
  • Pac-Man
  • Wii Fit Trainer
  • Pokemon Trainer
  • Mr. Game & Watch
  • Dr. Mario
  • Palutena
  • Ridley

Nintendo had a pretty great Direct this E3, but Smash Bros. was by far the icing on the cake. Look out for more Smash Bros. Ultimate news on GameSkinny. Don't forget that ever-important December 7 release date!

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Playstation E3 2018 Showcase Recap: The Last Of Us 2, Resident Evil 2 Remake, Death Stranding, and More! https://www.gameskinny.com/yj17h/playstation-e3-2018-showcase-recap-the-last-of-us-2-resident-evil-2-remake-death-stranding-and-more https://www.gameskinny.com/yj17h/playstation-e3-2018-showcase-recap-the-last-of-us-2-resident-evil-2-remake-death-stranding-and-more Mon, 11 Jun 2018 22:54:46 -0400 Ty Arthur

Kicking off the Monday evening's E3 festivities, Sony was running up against stiff competition from the bombshell Bethesda E3 press conference and the debut of the Kingdom Hearts 3 trailer this past weekend at the Microsoft showcase.

With new games we didn't know about, as well as killer looks at The Last Of Us 2, Death Stranding, and more, Sony was more than up to the task of standing against their competitors.

All in all, it was a nice little showcase, even if it was marred by some odd jokes and musical segments that seemed to have the audience scratching their heads.

Here's everything you need to know if you missed the PlayStation E3 live stream!

The Last of Us Part 2

Easily the most-anticipated offering from Sony, the E3 trailer onslaught kicked off with a cut scene finally featuring our first good look at the world -- and a badass Ellie.

Giving the audience absolutely whiplash, the trailer went from Ellie kissing a new character named Dina to stabbing a dude in the throat and showing off some insane stealth game play.

There's some serious brutality this time around, featuring disembowelment, throat slitting, and much more. The environments also seem to be more heavily used and integrated into the game more seamlessly than in the first entry of this award-winning series.

Resident Evil 2 Remake

While we didn't see anything from that Final Fantasy 7 remake (which reportedly is descending into development hell), we did get a nice long look at the updated rendition of Resident Evil 2.

Featuring the over-the-shoulder look from RE4, it seems like we're getting an updated story as well when the game lands January 25, 2019.

Call Of Duty: Black Ops III

Yep, you read that correctly -- the conference did, in fact, cover the previous Black Ops entry instead of the new one. An odd choice, but there's good reason for PS+ players.

Remastered renditions of popular maps from earlier in the franchise will be available for Black Ops III if you pre-order the upcoming battle royale entry Black Ops 4. And if you don't have the previous game? Black Ops III is now a Playstation+ surprise free entry tonight!

Trover Saves The Universe

We didn't see much of this bizarro platformer, instead getting some rambling from two characters who are very much in the vein of Rick And Morty (which shouldn't be surprising, as this is from Squanch Games). We'll have to wait and see what's in store with the cartoon insanity ahead.

Kingdom Hearts III

Yep, after the first look from Microsoft (and the second same look from Square), we got another glimpse at Jack Sparrow joining Goofy and Sora for pirate adventures in this long, long-overdue sequel.

The number of universes colliding here has absolutely exploded from the older titles. Final Fantasy, Toy Story, Frozen, and more all showing up this time!

A special edition PS4 will launch alongside the game on January 29 and include all the games in the series, including Kingdom Hearts III

Control

This was a completely unexpected entry that we didn't have much info about prior to E3. The game appears to be about a woman with telekinetic powers in what is clearly going to be a mind-bending story that gave off a Quantum Break vibe. 

Deracine

We knew there would be something VR related at E3 2018 when the Playroom VR dudes made an appearance during the conference's intro, but we did not expect it to go this direction! 

This is set to be an artistic, atmospheric experience totally different than what you'd expect from From Software. Presumably there won't be nearly as much obnoxious, brutal death this time around.

All we really saw was paintings of wildlife, a house, and some sort of magic flower, so its totally up in the air as to what's going on here.

Destiny 2

Although there wasn't any gameplay, we did get a cut scene trailer for Destiny 2's upcoming Forsaken DLC, which comes September 4 and will include the new Gambit mode. This PvPvE mode will feature both cooperative and competitive elements, so get ready to jump back into the game!

Ghost of Tsushima 

E3 was our first game play glimpse at this open world entry set in feudal Japan. There's a lot of clear influences from different games here that look like they will add up to something unique.

The stealth aspects and an enemy in a stronghold calling for reinforcements gave off a Far Cry/Horizon Zero Dawn flavor, although the action-oriented combat seems brutal and brings to mind Nioh.

Speaking of, Nioh 2 was also officially confirmed, although we saw nothing of the gameplay and just got a little cut scene of a character turning into an oni.

Marvel’s Spider-Man

This slick super hero entry is looking very strongly like an upgraded version of previous game Shattered Dimensions, with a return of the fan-requested web swinging.

The story seems to revolve around a prison break featuring Electro, Rhino, Vulture, Negative Man, and Scorpion, and will showcase strong open world elements with sandbox combat improvisation.

Death Stranding

Hideo Kojima's messy split with Konami, resulting in the announcement of this Norman Reedus-driven bizarro horror game way back in 2016, has been one of the biggest mysteries of the gaming universe.

Don't expect any answers, as there are now only more questions, with the trailer featuring a baby in the birth canal. That's just the beginning of the "delivery" motifs, as gameplay showcased two different characters carting around increasingly huge loads on their backpacks across the game world.

Other than some invisible thing that apparently walks on its hands as an enemy, and dying apparently being part of the gameplay, we probably came away from this trailer more confused than before.

There's no release date yet, but we do know now that Mads Mikkelson from Hannibal will also be a character.

 ---

That's all the biggest announcements and reveals from the Playstation E3 2018 showcase! What was your favorite trailer, and what game are you most looking forward to playing?

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E3 2018 Bethesda Showcase Recap: Attention, There's a New Elder Scrolls in the Works https://www.gameskinny.com/svmlt/e3-2018-bethesda-showcase-recap-attention-theres-a-new-elder-scrolls-in-the-works https://www.gameskinny.com/svmlt/e3-2018-bethesda-showcase-recap-attention-theres-a-new-elder-scrolls-in-the-works Sun, 10 Jun 2018 23:50:13 -0400 Jonathan Moore

Going into E3 2018, Bethesda's press conference was one of the most hotly-anticipated keynotes of the entire show. With surprise pre-show reveals for both Rage 2 and Fallout 76 landing in May, Bethesda gave fans, critics, and journalists alike plenty of reasons to get hyped. 

So like rapt little lemmings, we all did the only thing there was to do: we tuned in. 

Thankfully, we were all right in thinking this showcase was going to have some truly killer trailers. Bethesda kept things moving fast; they showed lots of trailers and (mostly) kept the pontificating to a minimum. On top of the trailers, there were also some big (BIG) reveals. And we got a lot more info on both Rage 2 and Fallout 76

Here's everything you need to know if you (somehow) missed the livestream. 

Elder Scrolls 6

We got an Elder Scrolls 6 reveal. Holy shit. We have a teaser trailer. I repeat we have a teaser trailer. You can view it above.

We don't have a release date yet, but it's coming, folks. It's freaking coming. 

 

Fallout 76

Fallout 76 will release on November 14. 

First revealed on May 30, we finally got confirmation that Fallout 76 is, in fact, an entirely online open world survival RPG. You can play it solo, experiencing a story and leveling up by completing quests and other normal wasteland activities. However, the big draw is teaming up with a group of friends and exploring the wasteland. 

And to make things fit even more with the Fallout ethos, there won't be hundreds or thousands of players running around the wasteland at a single time. Instead, there will be only "dozens" of players in a given instance.  

Earlier in the day, another Fallout 76 trailer was shown during the Microsoft conference. There, Bethesda's Todd Howard said that the game would be a prequel set 25 years after the first bombs dropped. He also confirmed that the game would take place in the Appalachian Moutains of West Virginia -- and that it would be "four times bigger" than Fallout 4

But at Bethesda's press conference, we were shown more of the game. 

Players will find themselves emerging from one of the very first vaults to open up after the bombs fell. With a brand-new gameplay trailer, we got to see what the game will actually play like. I won't even try to steal the other awesomeness and beauty of it from you. You can view it above.  

Fallout 76 will employ all new rendering tech to achieve 16x the detail for the environment and weather across the map when compared to Fallout 4. And new Fallout creatures will make their debuts in Fallout 76, many of which not only look completely amazing, but ones that also use the real-life folklore of West Virginia as inspiration. 

A series of "informational" videos was also shown that expanded on what we'll see in Fallout 76's gameplay -- and how some of the game's systems work in multiplayer. You'll be able to team up with friends and create camps and settlements complete with all the accouterments you'll need to explore and conquer the wasteland. You can build wherever you want and move your settlements and camps wherever you want.

Additionally, there will also be multiple atomic missile sites peppered around the Fallout 76 map. In the vein of player agency, you can literally do whatever you want with them. You'll need to work with friends to acquire codes -- or take them off dead bodies -- to access the missiles that you can then launch on a rival camp ... or anything else you want to rain devastation upon. You'll be able to farm rare and valuable resources from the fallout areas. 

The game will feature 100% dedicated servers, and Bethesda is planning on supporting the game for years to come.  

There will be a Power Armor collector's edition that will feature a fully functional T-51 power armor helmet, an awesome glow in the dark map, figurines, and in-game bonuses. A price for the collector's edition was not revealed. Lastly, there will be a beta for the game, but no further details were revealed as of this writing. 

Rage 2

Many gamers were surprised when Bethesda announced Rage 2 back in May. Depending on what forums or social media networks you visited, you might know that a lot of fans weren't too keen on a followup to Rage, a game that met with mixed reviews when it was originally released. 

However, here we are nonetheless, talking about what we now know about the FPS sequel. But from what Bethesda has shown so far, the game doesn't look half bad. 

Following a live performance from Andrew W.K., the gameplay trailer above was shown. Player will find themselves in the shoes of Walker, the last ranger of the wasteland -- and someone who is, of course, going to save the world as he knows it.

Set against a dystopian backdrop, where the future is full of mangled and irradiated wasteland gangs, Rage 2 embraces its ludicrous nature and give players all the guns, powers, and vehicular combat they could want.

We're sure to see more of the game ahead of its Spring 2019 release.

Elder Scrolls Legends

Elder Scrolls Legends will be relaunching with improved visuals later this year. It will be coming to the Nintendo Switch, PS4, and Xbox One. 

That's basically it. The game is still the same kickass card game you've come to love -- just now on more platforms!  

Elder Scrolls Online

Named MMO of the year for the past three years, the Elder Scrolls Online has only gotten better in the last year, with the release of the Morrowind and Summerset DLCs greatly expanding the game.

Bethesda announced two brand-new DLCs -- both slated to come out some time this year. The first will be a dungeon-centric DLC named Wolfhunter. All we currently know is that it will "be based on werewolves." No other information was provided.

The other DLC will be story DLC set in Murkmire. This one will go into deep Argonian lore and culture. 

Yep, we're going back to Blackmarsh. 

Doom Eternal

It was just a trailer, but Doom guy facing off against hordes of demons and hellknights in a hellscape right here on Earth. Crushing skulls and pumping shotties, Doom guy  is ready to save the world (again). 

Doom Eternal will be a direct sequel to 2016's rebooted Doom. The Doom-slayer will be even more powerful this time around, facing off against twice as many demons than in the original game. 

A pure callback to Doom II: Hell on Earth, Doom Eternal will premiere in full at Quake Con in August. 

Prey 

If you haven't played Prey, you should do yourself a favor: stop reading this and go play it. 

And considering how good the game is and well players and critics alike have received it, there was little doubt it would be eventually receiving DLC. 

In fact, it's receiving two DLC packs. 

"Mooncrash" (a $19.99 add-on available right now) sees the player venture to the moon and fight mimics and all things that are bad. From the trailer above, it looks like a survival battle simulation gauntlet. It also looks like you'll probably die a lot. 

Then there's "Typhon Hunter", which features a tense MP mode of 1v5. Here, in what's essentially Extinction, one player goes toe to toe with five mimics, who can be anything in the game, creating a fierce game of cat and mouse.\

"Typhon Hunter" will be available later this summer, and it will support VR.

Wolfenstein

Starting things off, Wolfenstein 2 will be coming to the Nintendo Switch on June 29. 

However, that's not the biggest news of the night featuring our favorite Nazi killer.

Wolfenstein's next adventure will put players in the boots of BJ's twin daughters. Wolfenstein: Young Blood pushes the Wolfenstein story forward to the 1980s, where the future is a bleak and violent place.

It will be a co-op experience, where you can play solo but also with friends. Young Blood is set to release sometime in 2019

Lastly, Wolfenstein: Cyber Pilot will is a VR game currently in the works. The only information given was that players will be able to hack into Nazi units to save the world. 

Fallout Shelter

The mobile simulation game that's been played by 120 million people since its release three years ago, Fallout Shelter is about to see an influx of even more players. 

The big news is that the game will be coming to the PS4 and the Nintendo Switch -- right now. It's completely free.  

Elder Scrolls: Blades

Elder Scrolls: Blades is taking the franchise back to its roots in games like Elder Scrolls: Arena. Set to release for mobile devices this fall, players can currently sign up for early access at Playblades.com. It will be free to play. 

The game uses touch controls to move -- or those with dual sticks can use those as well. Procedurally generated dungeons and hand-crafted levels is set to bring the Elder Scrolls experience to a small screen -- but with a big bang. 

Blades will have several modes, such as The Abyss, a roguelike experience with endless dungeons, and The Arena, where players will do battle one on one with other players. 

What's more, there will be a story and quest mode that will employ a town hub. You'll be tasked with rebuilding your home town, upgrading structures, and decorating buildings. As your town levels, you'll get new NPCs and quests. 

Blades will be coming to phones every device Bethesda can get it on: PCs, consoles, VR on mobile, and high-end VR on PCs. All of the platforms will connect to each other, where, for example, mobile players can play against VR players.

Starfield

It's been 25 years since Bethesda developed a brand-new franchise. And in a look at the future of the company, Todd Harris showed that new IP during the company's presser.

The trailer starts out in space, with the camera looking down at the edge of a planet as a star peeks out from behind the bottom edge of the planet. A space station comes into view and the trailer ends as something appears to engulf the space station (or perhaps it goes into a type of hyperspace?).

Either way, the trailer looks great despite not knowing a single thing about it outside of the name and that it's probably set in space and some type of sci-fi RPG (yes, that last part is me just guessing).

There is no release date for Starfield at this time. 

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Stay tuned to GameSkinny for more news and information on all of these games as they develop. 

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Kingdom Hearts 3 to Launch in January https://www.gameskinny.com/5pof2/kingdom-hearts-3-to-launch-in-january https://www.gameskinny.com/5pof2/kingdom-hearts-3-to-launch-in-january Sun, 10 Jun 2018 10:49:56 -0400 Erroll Maas

At the Kingdom Hearts Orchestra - World Tour - in Los Angeles, it was announced that Kingdom Hearts 3 will now launch on January 29, 2019 for PlayStation 4 and Xbox One, a delay from the original 2018 launch window.

Game Director Tetsuya Nomura apologized for the slight delay and said to look forward to several trailers during E3 2018.

Square Enix will have their own E3 2018 video presentation on Monday June 11 at 10 AM PST, and Kingdom Hearts 3 will be playable on the E3 show floor at the Los Angeles Convention Center from June 12 through June 14.

Kingdom Hearts 3 will launch for PlayStation 4 and Xbox One on January 29, 2019.

Kingdom Hearts 3 was first announced to be in development during the E3 2013 Sony Press Conference and has had a number of different trailers throughout the last five years. Although Kingdom Hearts 3 is meant to be the last game in the 'Xehanort Saga', we should expect to see the series continue in the future.

Keep an eye on GameSkinny for more E3 2018 news as it happens.

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Unravel Two Out Now! https://www.gameskinny.com/ssomb/unravel-two-out-now https://www.gameskinny.com/ssomb/unravel-two-out-now Sat, 09 Jun 2018 21:16:32 -0400 Joey Marrazzo

The EA Press Conference had some great announcements including more details on Anthem, the announcement of the Respawn Star Wars game titled Star Wars: Jedi Fallen Order and FIFA 19. One of the more surprise announcements was about a sequel to the 2016 puzzle platform game Unravel.

During the EA Press Conference, a sequel titled Unravel Two was announced with a release the same day. In Unravel Two, you get a partner to play with which allows the game to become a co-op experience. 

In Unravel Two, you play as a red and blue Yarny. You use yarn from your body to swing to platforms, grab items and pull things in order to solve the puzzles. The new feature to the sequel is that you can play co-op style with a friend!

If you don't have a friend to play with, no worries! You can easily play the game solo and have control of both Yarnys. 

Unravel Two is available now for Xbox One, PlayStation 4 and PC. 

 

Did you play Unravel? Are you going to check out the sequel? Let us know in the comments!

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Rumor: Cyberpunk 2077 Will Present at E3 2018 https://www.gameskinny.com/kmame/rumor-cyberpunk-2077-will-present-at-e3-2018 https://www.gameskinny.com/kmame/rumor-cyberpunk-2077-will-present-at-e3-2018 Mon, 29 Jan 2018 10:55:26 -0500 Blackcreed11

Where is Cyberpunk 2077, and why have fans had to wait five long years for an update? Could it be possible that CD Projekt Red plans to release a more detailed trailer for their game at E3? Maybe even a demo? This could be so, given their sudden activity on Twitter. If this sudden activity plays into any account, then it could mean that Cyberpunk 2077 will be released sometime in the fall, fingers crossed.

On December 5, 2013, the Twitter account of Cyberpunk Game became active, as it released a two-minute teaser that showed a visually stunning clip of a cybernetic woman and what is assumed to be law enforcement. The trailer ends with what would be considered the biggest tease to any fandom: “COMING: WHEN IT’S READY”.  

Their last tweet, on January 10th, read simply as follow: 

Information from the Polish games site GRYOnline states that a fully playable demo will be available at E3 in Los Angeles. However, this demo will be presented behind closed doors. 

Unfortunately, these accounts are still just rumors, and until we get the green light from CD Projekt Red, the fans will not know until June 12, 2018. Naturally, that would hurt any fan who has been waiting five years for the release.

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Monster Hunter Returning to a Sony Platform Is A Big Deal https://www.gameskinny.com/6a8xr/monster-hunter-returning-to-a-sony-platform-is-a-big-deal https://www.gameskinny.com/6a8xr/monster-hunter-returning-to-a-sony-platform-is-a-big-deal Tue, 27 Jun 2017 13:46:33 -0400 eleccross

The Monster Hunter series has been running ever since 2004 with its first installment on the PlayStation 2. Monster Hunter Portable Third for the PSP, a portable remake of Monster Hunter Tri for the Wii, was the last main series Monster Hunter game on Sony platforms.

Since then, all installments have been on Nintendo consoles -- and mostly on the 3DS. Monster Hunter 4 Ultimate was named by veterans as the best in the franchise and the friendliest to new players, and it shows. MH4U is the best-selling game in the franchise in North America, with 0.71 million sales in the States.

This fame seems to be fleeting, however, as the newest installment in the franchise, Monster Hunter Generations, only sold 0.32 million -- less than half of what its predecessor achieved.

But now that the Monster Hunter franchise is ending its run as a Nintendo-exclusive series and becoming available on PlayStation once again with Monster Hunter World, things are about to change for the better. This is probably the best move the series has made in a long time.

More players means more sales

The 3DS is one of the best-selling consoles of this generation. But even so, the PS4 is a much more mainstream console and has a far bigger playerbase. From April of 2016 to April of 2017, the PS4's sales consistently remained higher than the 3DS's sales. And unlike the 3DS, it's not about to get replaced by a younger sister like the Nintendo Switch -- so there's no chance that the fanbase is going to get reduced even more by people who don't have the right console.

Additionally, on a more mainstream console, Monster Hunter World has the potential to pull in many new players that never would have touched the franchise -- whether due to not owning the 3DS or simply being overwhelmed enough by Monster Hunter's reputation to not touch it on hardware they're less familiar with.

More Power

As a home console, the PS4 is much more powerful than the 3DS handheld. So by moving Monster Hunter from the 3DS to the PS4, there's a lot more for the game to work with in terms of development options. Aside from the obvious improvement in graphics, Capcom has already shown off a lot of the new features made possible by the stronger hardware -- including larger maps with no loading screen between areas, and advanced AI that makes the monsters seem more natural and realistic.

As the game's Executive Director, Kaname Fujioka, said in an interview with Gamespot:

"The power of the current generation of hardware has really let us make these seamless environments come to life, whether it's just literally the graphical detail, more detailed structures with everything like plants and smaller animals and creatures, up to the big monsters."

With the power of modern consoles, Monster Hunter World has the potential to be the definitive Monster Hunter experience.

Monster Hunter World changing sides from Nintendo to Sony may not sit well with a lot of fans -- especially those who are waiting for Monster Hunter XX to be localized. But we should look on the bright side. On a more mainstream console, Monster Hunter has the potential to pull in all new fans to the series, potentially getting more people to rally for an XX localization or even and eventual port to the Switch. Plus with stronger hardware allowing for a much larger game, World could be the new highlight of the franchise that begins yet another upward trend to bring this beloved series into the future.

For more about Monster Hunter World as it releases, keep your eyes on GameSkinny!

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Sit the Hell Down; Anthem Doesn't Actually Look That Great https://www.gameskinny.com/pktwq/sit-the-hell-down-anthem-doesnt-actually-look-that-great https://www.gameskinny.com/pktwq/sit-the-hell-down-anthem-doesnt-actually-look-that-great Tue, 20 Jun 2017 12:17:28 -0400 ActionJ4ck

This year's E3 saw the unveiling of Anthem, a sci-fi action RPG from Dragon Age and Mass Effect developer BioWare. As one might expect for a brand new IP coming from such a well-known developer, fans went nuts. Too nuts, in fact, considering how little information we actually got from the 1 minute teaser trailer and the 7 minute gameplay reveal.

And since I'd hate to see this hype train end up barreling off the tracks Mass Effect: Andromeda style, I think it's best if everyone is just informed now: Anthem doesn't actually look that great.

But before we begin quelling the surge of hype, let's get something out of the way. See the screenshot below.

Yes, the graphics are gorgeous. Now let's move on with our lives.

We don't really have much gameplay to go on...

Despite the 7 minute gameplay reveal showcased at Microsoft's E3 conference, we saw a disconcertingly small amount of actual gameplay. After seeing the two players hop into the Javelin exosuits about a quarter of the way through the demonstration, viewers are treated with a minute of jetpacking, followed by a pair of generic skirmishes in which we find out that the game has guns and...bigger guns. Novel. Oh, and then they flew into a storm, which was relevant for unexplained reasons.

Though it is hard to deny that jetpacks make everything better, it's not enough to show us how, if at all, Anthem is different than a 3rd person Destiny or a sci-fi The Division. Based purely on what was shown, the game doesn't seem to feature much more than the standard multiplayer shoot'n'loot.

What should be there to exemplify what this game can offer -- that its contemporaries don't -- is that awesome BioWare narrative that players have come to know and expect. Speaking of which...

There isn't much of a story yet.

Most of the information regarding Anthem's plot came from the initial teaser trailer shown during EA's conference. The trailer tells us that humanity has been pushed behind walls by monsters and natural disasters, while promising that players must "live with the choices you make or die trying to change them".

Other than that, we have almost nothing -- which seems like a strange choice from the typically narrative-focused BioWare. And although the bit about choices certainly sounds very BioWare-ish, the gameplay reveal from Microsoft's conference showed nothing resembling the dialogue trees, moral dilemmas, or loyalty trackers that the developer is known and loved for. 

Without any explanation of why players are exploring this world or what their motivation is, that narrative immersion we've come to expect from a BioWare game simply isn't there. It's possible that this is an intentional choice by the developer, who may be choosing to abandon the plot-heavy style in favor of a more straightforward multiplayer action game. If that is the case, then that's cause for concern because... 

It may be losing its identity as a BioWare game.

Though BioWare games have definitely veered further and further into action RPG territory in the past few years -- compare Dragon Age: Inquisition and Mass Effect: Andromeda to Dragon Age: Origins and KOTOR -- they nevertheless retained their BioWare identity thanks to the developer's focus on branching narratives and memorable characters.

But if that focus is going to be dropped in favor of your standard multiplayer shootin' and lootin', Anthem will become almost indistinguishable from Destiny 2 or even The Division. And while it's not necessarily a bad thing to be like those games, it won't satisfy the expectations or tastes of players who've come to enjoy BioWare's unique style of storytelling.

If it can't offer any unique mechanics or plot, why would I pick up Anthem when I'm already dedicated to a raid team in Destiny 2 (which will probably be a couple expansions in by the time Anthem hits store shelves in fall 2018)?

That all being said, it really doesn't look like a bad game. Not by a long shot, actually. But if you plan on purchasing Anthem with the expectation that it's going to be the greatest BioWare game ever made, there is a strong chance that you're going to be let down. Instead, go in with the expectation of a sci-fi shooter you can play with your buddies. Maybe you'll be pleasantly surprised. Could Anthem still be good? Sure. Could it be spectacular? Absolutely. Just don't assume it will be when you haven't seen any actual evidence to support that idea.

What did you think of the game's reveal? Does it look like everything you wanted from Mass Effect: Andromeda? Would you rather have another Dragon Age? Let us know in the comments below and remember to check back with GameSkinny for anything and everything Anthem

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Dragon Ball Fighter Z Will Be a Better Crossover Fighter Than Marvel vs Capcom Infinite https://www.gameskinny.com/ehnnd/dragon-ball-fighter-z-will-be-a-better-crossover-fighter-than-marvel-vs-capcom-infinite https://www.gameskinny.com/ehnnd/dragon-ball-fighter-z-will-be-a-better-crossover-fighter-than-marvel-vs-capcom-infinite Mon, 19 Jun 2017 17:00:13 -0400 Jeffrey Rousseau

During Microsoft's E3 conference, Dragon Ball Fighter Z (DBFZ) was revealed. The game is a 3v3 crossover fighter inspired by the likes of Marvel vs Capcom, and is scheduled to release in 2018 for PC, Xbox One, and PlayStation 4. Publisher Bandai Namco also shared that the game is being developed by Arc System Works.

After watching the trailer, fighting game fans got clamoring. Then came the question -- is this the crossover game we've been waiting for?

If you're not embedded in the fighter scene, you may be wondering what is fueling that question and getting the fighting game community talking.

The TL;DR is that Marvel vs Capcom: Infinite (MvC:I) seems to be more of a departure of what the series has been, and not everyone is happy about it. So it could be falling from grace as the crossover fighter -- meanwhile, Dragon Ball Fighter Z looks like it could be picking up the slack as the next great crossover. 

Why? Let me count the ways...

It looks significantly better. 

The first game, Marvel vs. Capcom: Clash of Super Heroes, was bright, animated, and featured quite the cast of fighters. It was a visual treat for players as they visited stages from Mega Man, Street Fighter, and so forth. As the series continued with and Marvel vs. Capcom 2: New Age of Heroes, that stylish aesthetic continued as well. And the same flair was all over Ultimate Marvel vs. Capcom 3, where heroes and villains alike stood out in both their looks and action. 

In terms of looks, Marvel vs. Capcom: Infinite seems to have given up on their series aesthetics. Casual observers and series fans alike have noted that it looks bland, and doesn't seem as expressive or carefully crafted as previous titles in the series. This is clear as day if you look at a gameplay comparison of UMvC3 and the newest title -- there's a total lack of color and comic book visuals that these games have been known for. 

No one knows why the developers decided to go in this direction. Perhaps they wanted it to be slightly more realistic? Regardless, this is an unfortunate design choice. Simply put, it doesn't look as impressive or exciting as the MvC games that came prior. 

Meanwhile, DBFZ boasts a highly stylized aesthetic that's vibrant and eye-catching. The art style is acutely reminiscent of the anime, and the UI pops with lots of colorful animations. The attention to the series' details are admirable.

The stylized looks of DBFZ should be no surprise given its developer, Arc System Works (ASW). After all, the studio created Guilty Gear Xrd -- which is still one of the most visually impressive fighters available to this day. The developer is also no stranger to anime fighters, as it created Persona 4: Arena and its sequel. 

Just based on looks alone, DBFZ is doing what MvC:I isn't. The visual aesthetic for the game aligns with what MvC has been over the years -- the character sprites are exaggerated, the environments pop, it oozes bright colors, etc.

Just look at the footage of Goku preparing for battle, or Gohan transforming to Super Saiyan 2 -- those are some beautiful character animations. 

 

It Has That Chaotic Gameplay

Since the first Marvel fighter title, the games have become known for the frantic gameplay because of their 3v3 system. Players can summon up other members as assists during combos. Oftentimes the screen will feature a lot of chaos to the uninitiated. This three-man tag system has been a part of the Marvel vs series since the beginning.

However, Marvel vs Capcom: Infinite will not being using this trademark system. The developer has chosen to abandon it for a freeform two-man team system. This decision was made in hopes that the game will be more newcomer friendly. 

Understandably, longtime fans were not happy with this decision. Capcom has expressed time and again that it hopes to bridge the gap between causal and hardcore fans. What this means, of course, is leaving behind what makes the game uniquely challenging. We still don't know what level of prowess one will need to be effective with the latest Marvel game. But the sentiment seems to be...not as much are previous titles. 

On the other end of the spectrum, DBFZ keeps the three-man team gameplay intact. Hands-on reviewers from E3 have confirmed that the game isn't a walk in the park, either -- which is to be expected, since developer ASW isn't known to be causal friendly. In fact, their school of thought is that players should have to challenge themselves in order to win. So rather than making things easier, the developer has opted to create more robust tutorials within its games that will help players learn.

Time Will Tell Which Comes Out on Top

Many factors will influence the argument of which title is better. The main thought to consider is how the fighting game community at large will react to both games. It'll be interesting to see the attention they'll receive on the eSports scene.

At this point, it may be a little too early to compare Dragon Ball Fighter Z and Marvel vs Capcom Infinite. We'll have to wait until we see more gameplay footage -- or until we can get our hands on these titles ourselves as MvCI releases this September and DBFZ releases in early 2018.

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Nintendo Plans on Continual Support of the 3DS into 2018 https://www.gameskinny.com/2z0ry/nintendo-plans-on-continual-support-of-the-3ds-into-2018 https://www.gameskinny.com/2z0ry/nintendo-plans-on-continual-support-of-the-3ds-into-2018 Mon, 19 Jun 2017 09:57:59 -0400 CarlyEvans

At E3 this past week, IGN had an exclusive interview with Nintendo of America President, Reggie Fils-Aime, where he shared Nintendo's future plans for the 3DS -- particularly, the fact that the company still plans to support its handheld console and provide new content for it well into 2018. 

According to Fils-Aime:

"The way we continue to make Nintendo 3DS vibrant as a platform is first we continue to innovate from form factor standpoint. So the New 2DS XL is just the latest for us in having form factor innovation."

Fils-Aime continued to share the strategies his company knows will work for the 3DS. Offering different colors and changes in screen sizes has continued to be a major factor of success for the 3DS as well as the 2DS. 

Not only were tech innovation and variation discussed, but the interview also addressed what makes owning any gaming device worth it -- the games:

"We’re going to continue to bring new content, and that’s what’s going to keep this device vibrant and keep it going well into 2018 and beyond.

New content will continue to be released to the 3DS. Although the Switch has gained a tremendous amount of publicity and attention, Nintendo will stand by its previous handhelds as well. 

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Ni No Kuni II: Revenant Kingdom Will Feature Online Multiplayer https://www.gameskinny.com/1pi3m/ni-no-kuni-ii-revenant-kingdom-will-feature-online-multiplayer https://www.gameskinny.com/1pi3m/ni-no-kuni-ii-revenant-kingdom-will-feature-online-multiplayer Fri, 16 Jun 2017 14:59:49 -0400 Erroll Maas

From Bandai Namco's booth at E3 2017, the general director of Ni No Kuni II: Revenant Kingdom, Akihiro Hino, shared more information about the upcoming JRPG sequel.

When asked about multiplayer, Hino confirmed the game will have a multiplayer feature, saying: 

“You will be able to play online with your friends in various capacities.”

Currently, there are no other details about the game's multiplayer features.

Hino also talked about the significance of playing the first game prior to playing Ni No Kuni II -- saying that there will be returning characters and references from the first game, which are being kept secret for now. But players do not need to play the first game to enjoy the sequel, as their stories are completely separate.

In addition to this, Hino discussed the new battle mechanics and the importance of the game's new kingdom building feature as well.

Ni No Kuni II will release worldwide on November 10 for PlayStation 4.

Stay tuned in to GameSkinny for more news and information about Ni No Kuni II: Revenant Kingdom leading up to its release.

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Shantae: Half-Genie Hero DLC Campaign "Pirate Queen's Quest" Announced https://www.gameskinny.com/c80gf/shantae-half-genie-hero-dlc-campaign-pirate-queens-quest-announced https://www.gameskinny.com/c80gf/shantae-half-genie-hero-dlc-campaign-pirate-queens-quest-announced Wed, 14 Jun 2017 19:24:12 -0400 Greyson Ditzler

Shantae: Half-Genie Hero, the quirky and colorful Metroidvania game that came from WayForward Technologies last year, has had its first additional DLC character campaign announced.

The campaign will feature a new story that with the Shantae series' recurring antagonist Risky Boots attempting to conquer Sequin Land, using her variety of pirate tools and crew members to advance through the game's levels, leading up to the evil plan that Shantae is meant to stop. WayForward has said in prior statements regarding this update that Risky will have a playstyle similar to that of Shantae and the Pirate's Curse, which involved a series of quickly accessible tools, rather than Shantae's slower animal transformation dances.

The game will also be playable at the XSeed booth at E3 2017, according to WayForward's official Twitter:   

Shantae: Half-Genie Hero - Pirate Queen's Curse is currently planned for release on all platforms sometime this summer. A price has not yet been revealed, but as promised in the Kickstarter, this DLC, as well as all future DLC, will be free to backers.

If you would like to see more details regarding Pirate Queen's Quest, then you can read the whole update on the Half-Genie Hero Kickstarter page here.

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7 of the Biggest Fails in E3 History https://www.gameskinny.com/eos6v/7-of-the-biggest-fails-in-e3-history https://www.gameskinny.com/eos6v/7-of-the-biggest-fails-in-e3-history Wed, 14 Jun 2017 11:06:51 -0400 Craig Snyder

Conferences and live events have a lot of pros and cons. For E3, there's the excitement of brand new content being unveiled. There's also the chance that something really ridiculous and stupid is going to be shown, or that hardware will completely fail during a live demonstration. We've all seen it.

If you watched this year's E3, you may have caught a few moments that make you want to facepalm a little -- but I bet it was nothing like these seven E3 failures I'm about to show you. Let's take a look at the worst flops in the history of the Electronic Entertainment Expo!

Wonderbook (E3 2012)

I don't know what Sony was thinking with this one. We all know about the Wii Remote, and it did pretty well. Now, imagine a Wiimote for the PS3 that specifically caters to a small set of games inspired by Harry Potter. Imagine shaking this controller wildly at some book-shaped peripheral to advance through cinematics in a game. You're now picturing what Sony was passing off the Wonderbook as.

Sony had the right idea with getting Harry Potter author J.K. Rowling to cosign and help with the design and launch of the Wonderbook, but the presentation and gameplay at E3 was just cringe-worthy. Book of Spells was the launch title shown at this E3 with that Wiimote knockoff, and it had zero hype to it.

To top it all off, the Wonderbook presentation was riddled with technical issues. This thing was dead on arrival -- and even those content-thirsty Potter fans were saying so.

Battle Tag (E3 2010)

Let's go ahead and acknowledge that 2010 is a little late to be jumping on the laser tag bandwagon. I remember playing this in my parents' yard with friends circa 2002.

Another mistake they made right out of the gate is having Joel McHale, the American comedian on the right of the stage, participate in the presentation. As a comedian, he knows when something is stupid. You can tell that he knows this thing is stupid. The presentation is filled with him cracking jokes and awkward pauses from the main presenter. When you bring a comedian out to help present something that comes off as a hack bit, how can anyone take it seriously?

Assassin's Creed: Brotherhood had just recently left the presentation stage, so the bar was set pretty low. However, when those girls started running through the crowd and shooting toy guns at each other, things got pretty awkward. It was literally just laser tag that cost $130. Ubisoft threw up an airball with this one.

Wii Music Drum Solo (E3 2008)

Miyamoto brought out someone special to help introduce the new Wii Music gimmick at E3 2008: DJ Ravidrums, well-known for his live remix DJing and drumming. That's like bringing Kyrie Irving out to a carnival to shoot hoops at a 4-foot distance. This guy was set up to be laughed at from the very start.

It's bad enough that we had to endure a stage full of adults performing the worst-ever rendition of the Super Mario Bros. theme song just moments earlier, but Ravidrums' solo was really the cherry on top. Not a single person watched this and said, "Wow, I want to be just like that."

Mr. Caffeine (E3 2011)

When the host is unbearable, the show will be unbearable. If you're the type that just can't look away from a train wreck, Ubisoft had a real treat for you in 2011.

From pronouncing Tom Clancy as "Tom Callancy" to admitting his failed efforts at penis-inspired humor, this guy was a mess. His Wayne's World transitions between the game showcases were just too much. The guy was high energy, as his name might suggest -- but no one was laughing with him.

When you've got to ask for the audience to applaud for you over and over, you're doing something wrong. Just ask Jeb Bush.

Sony's Entire Press Conference (E3 2006)

You know your confidence is low about launching a product when you've got to present it with warnings about how it requires "huge financial investment" -- and that's exactly what Sony did for the PlayStation 3 in 2006. At $599, the price tag on this console was ridiculous for something that was being presented 11 years ago. Many consoles aren't even that price today.

The fails kept coming and coming. Genji 2 was presented as the most cliché ancient Japanese game ever. The "giant enemy crab" where you need to "attack its weak point" gets me every time. "Riiidge Racer" was also a complete letdown. "Real-time weapon change" was actually being advertised as something cutting edge and amazing. It just kept going and going.

This press conference helped Microsoft and Nintendo more than it did Sony.

Jamie Kennedy's Activision Press Confererence (E3 2007)

Watching the clip above, it's fair to assume the guy is either drunk or high (or even both). This is the press conference where Activision is supposed to be selling Call of Duty 4: Modern Warfare to us all -- but instead we're all focused on the awkward banter of a disoriented "comedian."

The jokes revolved mostly around sex and drugs. And maybe that appeals to the Call of Duty or Tony Hawk crowd, but this is the wrong guy to deliver. The entire press conference consisted of Kennedy making half-assed attempts at embarrassing the developers and audience -- going as far as to call all of them virgins at one point.

Crude humor can work if it's done correctly, but this was just sad.

Konami's Entire Press Conference (E3 2010)

This one is enough to make you think that Battle Tag may actually be a good investment. After watching this a few times, I get the vibe that it was actually intended to be as awful as it was. Maybe they wanted it to be this way so that all of the attention was on them. Does that make it more or less cringy?

I'll give Ninety-Nine Nights II's producer, Tak Fuji, credit for coming out and speaking a non-native language to present his game. But man…a lot of interesting quotes came out of this one, like the classic "one million troops" or "extreeeme hack-and-slash title". He explains that the game requires you to be tactical, stating, "If you just continue to press the same button like the X, X, X, and Y, Y, Y, and X, X, and Y, Y, Y again, you will be sucked."

Truly a sound bite for the ages. 

Naoki Maeda, the producer of Dance Masters, shows up next and is barely comprehensible as he explains to us that we can "move our fat bodies freely" with his new game. Silent Hill's presentation was taken hostage by a death stare. Lucha Libre AAA: Héroes del Ring's presentation featured three knockoff, masked wrestlers on the stage engaging in a slap fight. This press conference was an absolute circus.

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Congratulations on making it through all of the list. Some of that was tough to watch, right? Have any moments that I forgot about that you'd like to share with us? Drop a comment below! And be sure to check out the rest of our E3 coverage here on GameSkinny.

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