Earthworm Jim Tagged Articles RSS Feed | Earthworm Jim RSS Feed on en Launch Media Network Classic SNES Titles That Should Make a Comeback On The Switch Tue, 28 Feb 2017 12:00:01 -0500 Azreen_Azmi


Given the vast library of the SNES, there’s bound to be plenty more titles that deserve a comeback. But for now, if Nintendo can remake these five SNES classics on the Switch, it’ll make plenty of Nintendo fans happy. But which SNES titles would you like to see remade? Let me know in the comments below!


Another cult classic that was underappreciated when it was released, Earthbound is a SNES title that truly deserves a comeback on the Nintendo Switch. Known for its quirky take on RPG tropes, nods to pop culture, and unique setting, Earthbound oozes with a certain charm that’s unlike any other -- even to this day.


It’s no surprise then that it manages to amass a rabid and vocal fan base that still hopes for a sequel to this day. And we can’t think of a better place for Ness and friends to make their return, than on the Nintendo Switch.

Secret of Mana

For RPG fans, the SNES was considered the golden age for RPGs, with masterpieces such as Final Fantasy III and Chrono Trigger being released. Secret of Mana was one of those masterpieces but was sadly overlooked despite sharing the same publisher as the aforementioned RPGs.


Secret of Mana manages to hold its own with its addictive real-time combat system, fun co-op gameplay, and a haunting soundtrack that’s iconic in its own right.


A full-fledged Mana title would definitely work on the Switch as it can take advantage of the console’s ability to play multiplayer locally with the Joy-Con controllers.


Whenever someone mentions Battletoads, two things come to mind; that infectious pause menu music and the hilariously difficult bike level. Despite having a reputation for being the hardest platformer ever made, Battletoads had quite a following when it was released on the SNES back in 1991.


While Battletoads went on to have several sequels and tie-ins, with the recent being a playable character on Killer Instinct, a new release that brings back the insane difficulty and cheeky humor on the Nintendo Switch is what we're clamoring for.

Earthworm Jim

Another cult classic that was much beloved on the SNES, Earthworm Jim boasted some of the most impressive animations, many of which still hold up to this day. Combine that with a zany art style, and surprisingly tight platforming gameplay, Earthworm Jim is a SNES classic that deserves a modern remake.


Given that we haven’t had a new Earthworm Jim release since the 90s, we think it’s about time that the grooviest earthworm makes his return on Nintendo’s newest console.


A cult classic among Nintendo gamers, ActRaiser is a classic SNES title that was criminally overlooked when it was released back in 1991. Mashing up two entirely different genres -- city-building and action platforming -- ActRaiser is one of those games that fans have always been clamoring for a remake.


Sure, the thought of an ActRaiser that you can play anywhere is definitely tantalizing, but unfortunately, the original developer (Quintet) has long since become defunct. So alas, it doesn’t seem like there are any plans to remake it for the Switch, but there should be.


March 3rd is just around the corner and gamers are plenty excited for the release of the Nintendo Switch.


However, what gamers should be more excited for is the prospect of Nintendo bringing back classic Nintendo titles and remaking them for the current generation. Which classic titles you may ask?


Well, here are a few that Nintendo should consider.

Armikrog Review - A treat for point-and-click lovers Mon, 05 Oct 2015 08:15:28 -0400 Curtis Dillon

You play as an astronaut who gets stranded on an alien planet and must use his wits to survive and find his way home. No, this is not The Martian, and you aren't Matt Damon. No, this is Armikrog, and you are Tommynaut.

Armikrog is a point and click adventure/puzzle game that is very much inspired by classic point and click games, especially when you consider the talent involved made just such a game (they also made Earthworm Jim). This is a double-edged sword, however, on one hand it's great to see the resurgence of the genre and the copious amounts of humor and charm it brings, but it also reminds you how frustratingly difficult the genre can be. Armikrog is guilty in both areas.

Stylin' and profilin'

I want to start with the obvious: Armikrog is incredible looking. The game was made using hand-animated claymation, similar to movies like The Nightmare Before Christmas, Paranorman, Coraline, etc. And this painstaking technique pays dividends; right from the beginning, in which Tommynaut crash lands on this dangerous planet, you are bombarded with the wonderful art style and the charm it oozes.

Meet Tommynaut.....and a hungry-looking chap

The production value never dips throughout the 2-3 hour experience. The game was launched then quickly pulled and delayed a week to fix a few game-breaking bugs, and the delay was a wise one. I didn't encounter a single glitch, frame rate dip or anything less than top-quality animation.

There isn't a limit on the praise to be thrown at Armikrog for its clay animation. This gives the game a distinct edge that sets it apart from every other game of its kind, truly few games look quite this eye-catching and impressive.

But it's not all about the looks, Amrikrog makes excellent use of sound too. The in-game sounds are well done, especially the lack of sound to convey vast spaces, and the voice-acting is superb. Tommynaut is voiced by Michael J. Nelson of Mystery Science Theater 3000 and Beak-Beak is voiced by Rob Paulson, who provided voices for some classic cartoons like Animaniacs and Dexter’s Laboratory. While they don't speak all that often, only in cutscenes, Tommy and Beak-Beak have a great rapport and provide comedic relief that suits the game's style. It's just a shame they don't speak during the lengthy gameplay sections.

Clever plot, or plotless?

The story in Armikrog is a rather odd one. The jury is still out on whether it actually works in the end or not. Tommynaut is out with his faithful mutt, Beak-Beak, looking for a precious resource to save his dying planet. As mentioned previously, they crash land on a dangerous planet and are immediately attacked by a hairy beast with a big ol' tongue. They escape the creature by entering a fortress known as Armikrog.

It's here where the game begins. You start in a locked room, as many a puzzle game does, and you simply start clicking around to move and figure out what can be interacted with. Eventually, you'll start exploring the fortress and learning more about its history and the planet. The only problem is the way in which you are told the story, by purple Octopi, or Claypusses, is told in complete Sim-like gibberish. I don't consider it a spoiler to tell you that the dialogue is rectified and turned into plain English at the end of the game. 

So, if you want to hear the full story, you can expect to back-track through the entire game to hear what the Claypusses have to say. Honestly, this just felt like a really bizarre design choice and means a lot of people who finish the game will do so without ever hearing the full story. Seems like English-speaking Claypusses should have been there from the get-go.

Meet The Claypuss

But let's take a step back. Tommynaut and Beak-Beak traverse Armikrog and discover all of the oddities that dwell within. In the first third of the game, you discover a baby. Tommy picks up the seemingly abandoned child and tucks it into his shirt. On two random occasions the baby will begin crying and you are forced to rearrange its baby-mobile in order to stop it crying. For 90% of Armikrog I forgot the child was even there, never mind important, and yet it turns out to be just that. I won't spoil anything but rather suddenly and out-of-nowhere a big villain appears and the baby is vital to the plot. It's an odd twist that would have been better served had it been relevant earlier in the game.

For the vast majority of Armikrog the plot thrust is very simple: escape. Then it adds a much deeper layer and reveals that the literal gibberish you've been hearing throughout the game is actually the whole story. It could be considered an interesting and unique way of telling the story but the mere fact that you have to back-track the entire game, which admittedly doesn't take all that long, kind of kills it. 

Had you been learning the story (in English) throughout the game it would have made the later story beats all that more exciting. The story in Armikrog is pretty fun but the way in which it is told leaves a lot to be desired, especially if you don't go out of your way to hear it.


So what exactly do you do in Armikrog? Well, it's a fairly straightforward point-and-click adventure game. You move Tommy and Beak-Beak using the cursor, which could have been a unique cursor but it's just a standard one, and can choose to move just one character at a time, which you will have to do in specific segments. It's a nice twist being able to control both characters and makes Beak-Beak more than just a cute, albeit gruff, companion.

Oddly enough (for a point-and-click game), there is no indication of what can be interacted with. The frustration of aimlessly clicking everything ends fairly soon as you realize what can and can't be interacted with. There are a finite number of interactive objects, i.e. buttons, cranks, panels, doors, and levers, and so Armikrog is a fair bit more simplistic than the games that inspired it.

And yet, in spite of that simplicity, you will undoubtedly spend portions of the game just clicking on anything and everything in order to progress. For example, you will find an object, like a fly, and spend an unnecessary amount of time trying to figure out what can be done with it. Eventually, by trial and error, you learn that you should put it in a dog bowl for Beak-Beak to eat. That should be obvious right? I don't think so.

Armikrog can be difficult. If you're an old-school point and click adventure fan, then this will probably be right up your alley. It's not quite as obscure and needlessly challenging as Grim Fandango, but it will frustrate casual fans of the genre. If you want to play it and don't want the frustration, use a guide; there's no shame in that!

One other aspect worth pointing out, simply because it's surprising for an adventure game, is the lack of an inventory. There's no inventory or pockets that Tommy can look into and see what he has. Rather, you just have to remember what Tommy has on his person and figure out where it goes. Again this isn't an enormous problem because you never have more than 2-3 items at any one time, and even then the actual items are pretty much always the same.

The way in which you traverse Armikrog is also worth a mention. Your primary mode of transport, besides walking, is using the very long tentacles of the Claypusses. You click on them and Tommy will jump up and grab hold of a tentacle, from here you can usually ascend or descend and discover new areas. It's a fun way to get around and the animation never tires. 

The second mode of transport is an electric rail-car. You eventually provide power to said car and Tommy can move from one location to another via a railing, this is initially very fun and never necessarily gets any less than that. However, it does get tedious. The tedium stems from the rather small levels that the game generates, meaning you end up sailing from screen to screen to screen with a single click and having to sit through (albeit short) load screens each time.


Armikrog is very much a classic point-and-click adventure game that hinges on puzzle solving. It's not a game without its flaws and simply bizarre design choices, especially considering the story, but ultimately its charm, aesthetic, and enjoyability outweigh those factors.

Armikrog is only 2-3 hours long, depending on how long it takes you to solve the puzzles, this is an advantage for the game and makes its issues seem rather trivial. The entire production of Armikrog was created with a lot of love, and it shows. Rarely have I played a more interesting and funny world like that which Pencil Test Studios have created.

The gameplay is very simple, and this is probably for the best because the interface and menus are similarly designed in a simplistic way. The story is interesting if you're willing to go out of your way to hear it, which is an unfortunate design choice in of itself, and is as fascinating as the completely underutilized villain. You'd be forgiven for thinking that Armikrog was part of a series, and the villain was previously known; Pencil Test Studios introduces and treats him as though you should know.

All in all, I would recommend Armikrog to anyone who enjoys a point-and-click adventure, and anyone who is interested in clay animation. Armikrog is a testament to animation and game design but far from the king of the point-and-click genre.

Earthworm Jim creators bringing Kickstarted Armikrog to Steam on Sept. 8 Tue, 18 Aug 2015 09:18:01 -0400 PencilPusha

Armikrog is a stop-motion claymation adventure game starring Tommynaut and Beak-Beak, who land on a strange alien planet while exploring space. Created by the same folks who brought Earthworm Jim into the world years ago, Pencil Test Studios introduced Armikrog to the world via Kickstarter and 18,126 generous gamers donated $974,578 to bring it to life.

According to the official site, Tommynaut is the main character who is a space explorer and alongside him is his blind alien dog, Beak-Beak. They crash on a strange planet while surfing through space and suddenly get captured by scary alien creatures and are thrown in a mysterious fortress. It is then that they learn the name of the planet: Armikrog.

The gameplay trailer on YouTube looks like a cartoon with an art scheme that resembles that of Earthworm Jim. Players click on items for Tommynaut to interact with, like picking up items on the ground or looking out of windows to see what's on the other side. Players can also click on levers to open doors so Tommynaut and Beak-Beak can continue to the next area. There are strange obstacles, monsters that look like evil dust bunnies with tongues like ropes that have eyes, characters that look like a strange cross between a square piece of cheese and a chip, and some weird guy with a green aura who resembles a wannabe Jedi and seeks to help Tommynaut and Beak-Beak on their quest to escape Armikrog. 

The character design is simple like the voice overs, which admittedly sound like they're still in-studio, recording.

However, the game has an inviting alien world waiting to be explored. The levels are all different, wacky in design, extremely detailed and very colorful.

Armikrog is coming to PC and Mac via Steam on September 8.

10 Games Franchises that Need Another Installment Mon, 31 Mar 2014 11:26:57 -0400 Death Metal Hero

Legend Of Dragoon

This cult classic is one of my all time favorite games. Released in North America for the PS1 way back in June of 2000. This 4-disc long epic was the gateway game that introduced me to Japanese RPGs. Since its release, it has steadily grown a huge cult following. But my hopes and dreams were shattered back in 2012, when Sony simultaneously announced that there was a Legend Of Dragoon 2 in development, but it had been cancelled.




Black had some of the best sounding guns during the PS2 era. But the destructibility was the best part, some franchises now a days still don't have that level of destructible environments. The thing that stings the most is that Black 2 was in development, but was scrapped due to differences with EA. Criteron is well known for their Burnout franchise, and now they're working on the Need For Speed franchise. How about you guys take a break from the racing genre and give a little love to first person shooters?

Star Fox

No, I'm not talking about Star Fox Assault or Star Fox Adventures, I mean Star Fox 2. Apparently this game was already in development and was actually finished, but was never released due to the impending onslaught of the Nintendo 64. I don't want spin offs or new concepts, I want a direct sequel to Star Fox. But apparently that is too much to ask for.


*Cough--Just release Star Fox 2 already for the WiiU virtual console--Cough*

Chrono Trigger

There are 13 different endings in Chrono Trigger, and one of those endings is a perfect set up for a Chrono Trigger 2. Although having another installment in the Chrono franchise would be satisfying as well, seeing as the last installment-Chrono Cross-came out in North America 14 years ago. The series is long overdue for another adventure, and there are millions of fans who are ready to dive in head first.

Earthworm Jim

Earthworm Jim has been missing in action for 15 years now, with the third installment leaving a bad taste in my mouth. A remake of the original Earthworm Jim was released for XBLA and PSN back in 2010. So there is still hope that a sequel to the Earthworm Jim franchise may still happen. Hopefully the legendary Tommy Tallarico can come back and compose for the series as well.

Super Mario RPG

Super Mario RPG: Legend Of the Seven Stars is by far one of the best RPGs and best Super Mario games of all time, at least in my opinion. Although we have seen Mario delve into the RPG waters again with Paper Mario, but that just wasn't the same to me. There was some real magic in Super Mario RPG, and I believe that was thanks to Squaresoft (now Square Enix). Maybe they should take a trip back down memory lane, and make a sequel to it.


I can see it now... "Super Mario RPG 2: Smithy Returns!"

Megaman X

Yeah, I know the Megaman X franchise has had a lot of sequels, 8 of them to be exact. But the series went a bit downhill for me after Megaman X5. I think it would be amazing to have a Megaman X9 in the same spirit and style as the original. Megaman 9 and Megaman 10 have seen this treatment on XBLA, PSN and WiiWare. Why not bring back the cream of the crop?


Let's face it, the so-called reboot of Turok was complete trash; You could unload 3 clips of assault rifle ammo into a raptors face before you could kill it, or just press B to insta-kill it with a knife. Even Turok: Evolution made my face hurt. I think it's about time the franchise went back to its roots with atmosphere, difficulty and exploration. Bring back Tal'set as well, because having a Native American protagonist is always awesome.


It seems Valve is very afraid of the number 3, seeing as its been 7 years since the release of Half-Life 2: Episode 2 and 10 years since the initial release of Half-Life 2. I understand that having a phobia can be very hindering, but nothing is more liberating and euphoric than overcoming your fears. I think it would be very healthy for the company to conquer this fear and show the world that a trilogy CAN have 3 installments. Either way, I support their decision.

Dino Crisis

Essentially Dino Crisis was Resident Evil with Dinosaurs, and that is some truly awesome stuff. The last installment Dino Crisis 3 was a train wreck, and was released 11 years ago. I think it's time to stop running the Resident Evil franchise into a ditch, and start working on a franchise that has long been forgotten. Even a reboot would suffice.

100 Of The Best Boss Fights: 100 - 91 Thu, 06 Mar 2014 09:36:41 -0500 Death Metal Hero


Part 2: 90 - 81


Part 3: 80 - 71


Part 4: 70 - 61


Part 5: 60 - 51


If there is a boss fight that you would like to see on the list, please let me know.

91.) Doom - Spider Mastermind

The original Doom is still an awesome game now a days, and one of the best fights was definitely the Spider Mastermind. Doom had a lot of grotesque and disgusting looking creatures, but a giant brain on top of a mechanical spider? YUCK! Time to bring out the big guns and spam this hellspawn's face full of rockets, just make sure you have enough health.

92.) Darksiders 2 - The Guardian

Darksiders 2 is one of my all time favorite games. Fighting the first major boss, The Guardian was one of the most epic and amazing moments I have ever experienced in a game. Jesper Kyd hits it out of the park with the powerful theme that goes with this fight. Simply fantastic. Make sure to summon Death's mighty steed, Despair. You are going to need to cover a lot of ground rather quickly. Once the Guardian slams his massive hammer into the ground, pull out your pistol and aim for his arm. Once it explodes you need to quickly get to the rubble and climb towards the life gem that is animating the Guardian and destroy it. The other arm is a bit tricky though, seeing as you need him to get the giant Cannon ball he shoots to hit him. Nothing a little line of sighting can't fix though.



93.) Batman: Arkham City - Solomon Grundy

If there was one thing I was not expecting in Arkham City, it is getting the crap scared out of me. Finding out that you need to fight Solomon Grundy was terrifying , especially with the menacing music playing in the background. "Solomon Grundy born on a Monday, christened on Tuesday, married on Wednesday!" absolutely scary. Make sure your skills with the explosive batgel are adequate. The whole goal of the Solomon Grundy fight is to destroy the electric generators that keep him animated. The first phase is easy, but when phase two hits and you see his exposed rib cage, things get a bit scary. Seeing as he is on fire! Just make sure once all the generators are destroyed that you give him a face full of Batman's fist.

94.) Shadow Of The Colossus - The Final Colossus

Shadow Of The Colossus is an amazing game by itself, but what really stood out for me was the final fight. Crossing a massive field just to get to the final boss is pretty epic. But then you have to actually climb all the way to the very top of this monstrous beast. The whole fight is jaw dropping. Running from cover to cover trying to avoid his massive fire blasts is exhilarating. Getting to head of the colossus is a challenge in itself, just make sure you have a lot of stamina its a long way to the top. My favorite part was jumping from arm to arm and then climbing up his shoulder, you got to see just how high up you are.

95.) Yoshi's Island - Baby Bowser

Fighting baby bowser in phase one is easy and starts off as a normal boss fight. But when phase two hits, the adult diapers are going on. An eerie guitar riff shrieks into existence as bowsers castle crumbles around you. In the distance is the dawning of a new day. Suddenly a gigantic form of bowser appears in the background and phase two starts. A small little Yoshi versus a monstrous bowser who shoots fireballs the size of cars.  Just be sure to grab some of the giant eggs and aim for his nose, but watch your step its a long way down. A truly epic and amazing fight.

96.) Serious Sam 3 - The Guardian Of Time

I love the Serious Sam franchise, it's the right combination of challenge, old school FPS action and cheesy humour. Serious Sam has always had epic boss fights with gigantic enemies, which has a special place in my heart. The final boss in Serious Sam 3 is pure chaos, seeing as it takes about an hour to get to him. Because you have to fight through about two-thousand enemies just to start the fight, and when you do, about a hundred more enemies show up. Grab a Jetpack and get ready to fly. All you need is one of the conveniently placed metal rods and throw it at the guardians back. After six rods you should be able to nuke him down with a few serious cannon shots. Try not to get stomped on though, and make sure your jetpack fuel does not run out while you are a couple hundred feet up. 

97.) Contra 3 - The Skeleton

When I first played Contra 3, I had a blast. But when I got to the skeleton boss I had to change my underwear. Seeing those giant claws rip through the metal doors like paper was really frightening. Plus the frantic nature of the fight made my adrenaline pop a few dozen times. With it's eye beams that chase you around the room, and his fire breath that is nearly impossible to dodge. Oh, don't forget the bombs he throws into the room that give you two seconds to get to a safe corner. If you can beat him without getting a continue, then you are a god! 

98.) Megaman X - Sigma

I am on a Super Nintendo binge with this list, but hey it is what it is. Megaman X has one of the coolest, and most challenging final fights. Seeing as the final battle is three phases long. First you need to destroy Sigma's pet, which is a bit easy seeing as it only does four different attacks. Then you need to fight Sigma himself, which is really intense, because he has a beamsabre and shoots energy from his head! After all that, the battle body of Sigma is revealed and underwear needs to be changed. Although there is not a lot of movement or attacks going out. The final phase is still scary and intense because of how much damage you take per hit, a quarter of your total health! Megaman X took me a decade to beat, because of how hard that fight is.

99.) Zombies Ate My Neighbors - The Titanic Toddler

A classic Super Nintendo game that I still have yet to finish, mainly because of how insanely hard it is. Even the first major boss, a fifty-foot tall baby is a nightmare. Seeing as the gigantic baby is on a massive sugar rush and runs faster than the speed of sound. This boss is not all too difficult, just pop a few monster potions and bash his meaty legs in until he turns into a survivor. Just watch out for his gigantic milk bottle and his temper tantrums. Hilarious and frightening at the same time.

100.) Earthworm Jim 2 - The Fish

Bob the killer fish is the first and easiest boss in Earthworm Jim 2, all you need to do is walk up to him and the game does the rest. Jim promptly reaches into the fish bowl, and devours Bob in a single bite. The first time I saw this I burst out laughing, so much that I nearly wet myself.


There have been some really cool, and most epic boss fights in the history of video games. But with there being so many, how do we know which ones are the best? It's all a matter of opinion, with that said this is my list for the 100 best boss fights of all time. 




What makes a boss fight the best? Well a number of things; The fight has to be memorable, it can also be epic, or outright insane. A boss fight can be unforgiving in difficultly, or it can be as simple as pressing the A button. Whatever the boss fight is, all that matters is that I enjoyed it in one way or another.

Armikrog in its Final Hours Wed, 26 Jun 2013 14:52:20 -0400 Reilly C.

Armikrog is in it's final hours on Kickstarter and despite the lull it experience this past week, funding picked up quick and the game is in its final stretch.  This is gonna be a close race but I am confident it will meet its goal and hopefully the stretch goal as well.

What is Armikrog?

Armikrog is a stop motion animated point and click game that is the soul successor to The Neverhood.  The story is of a space explorer named Tommynaut and his talking dog Beak-Beak as they crash land on a mysterious planet and are incarcerated in a bizarre fortress that they then need to escape.

The game is made completely out of sets and clay animated characters by three friends that worked on the original Earthworm Jim game as well as The Neverhood.  Most might remember Earthworm Jim from back in the 90's but I think far less might know about The Neverhood and how different and unusual of a game it really was.  It stood out because it really was attempting something no one else had ever really done before.  

Looking back on it, the game looked rather rough but they were working on something no one else had even ventured into before.  Mistakes need to be made, but thanks to that these fellas have learned a lot and, with only three people, are making a game that looks vastly superior!

Stretch Goals and Bonuses?

There is only one at the moment and it is to bring it to the WiiU.  They even have pictures depicting how you would use the WiiU tablet in conjunction with the game on their Kickstarter page.

Early Wii U Concepts

On top of that, if you pledge soon, you will also get an animated short showing how Tommynaut and Beak Beak became friends!

What's it Cost?

For the minimum, you can fund the game and get a copy for $20.  This is the typical but obviously if you pitch in some more money you will get a bunch more.  Art, the sound track, developer commentary and more.  

If you are feeling REALLY generous you can fork over a mere $10,000 get flown out there, animate an actual sequence for the game and spend the day with them as well as getting all the other prizes.

Final Thoughts?

I wish these guys luck no matter what and would love to see more from them in the future.  Go check it out and see if you like what these guys are cooking and just remember to pledge quick before time runs out!