Endings Guide  Tagged Articles RSS Feed | GameSkinny.com Endings Guide  RSS Feed on GameSkinny.com https://www.gameskinny.com/ en Launch Media Network Resident Evil 7 Good and Bad Endings Guide https://www.gameskinny.com/aed4x/resident-evil-7-good-and-bad-endings-guide https://www.gameskinny.com/aed4x/resident-evil-7-good-and-bad-endings-guide Tue, 24 Jan 2017 00:07:28 -0500 Ty Arthur

A long, winding path in this ever-expanding series finally sees us returning to creepy mansions and actual horror with Resident Evil 7: Biohazard. Rejoice series fans; the action has been culled down and the tension is back in a game that earned a spot our list of most-anticipated horror games in 2017!

The advance RE7 demo, which released a few months back to showcase the change in direction, had four separate endings (depending on how thoroughly you explored or what options were taken), and now the full game also features multiple endings to discover.

This time around there are only two that have been discovered so far -- a “good” and “bad” ending that don't quite play out exactly how you'd think. Unlike with similar first person horror entries like Layers Of Fear with multiple routes to take, which specific Resident Evil 7 ending you get all comes down to one single choice that you can't miss.

That choice isn't directly at the end of the game though, so you'll have to play through twice to get them both or create a separate save file, and it all comes down to which of two people you decide to help out; selfishly saving a close loved one, or giving a fighting chance to a stranger in need.

It should go without saying in a guide to the endings that massive Resident Evil 7 spoilers abound, so only read on if you're ready to have the entire game spoiled!

Resident Evil 7 Good Ending - “End Of Night”

At one point in the game you will end up with two doses of serum to cure the infection, but one of them ends up being used during a boss fight to battle the mutated Jack.

That leaves you with one dose remaining, and two people to use it on before you can flee the area. To get the "good" ending (or perhaps more accurately the "happy" ending), you have to use the remaining dose of serum on your wife Mia instead of Zoe.

Choosing to save Mia

Obviously, this doesn't go over well with Zoe, who screams at you to leave. The game will diverge slightly from here if you take the other path, with you and Mia fleeing on the boat and you eventually taking control of Mia. You return to Ethan's point of view for the ending boss fight.

Following the gigantic final boss, a well-armed group of Umbrella agents show up in a helicopter... after you've already taken care of everything (thanks for the help guys!)

A familiar face will appear to take you to safety who refers to himself only as Redfield (presumably with a first name of Chris) who for some reason is now working for Umbrella? From there you and a saved Mia literally fly off into the sunset.

 Mia is alive!

Although it's the “good” ending, it leaves a lot of unanswered questions like; is Ethan infected? What happened to Zoe in this path, and what's going on with Umbrella and Redfield?

Resident Evil 7 Bad Ending - “Just A Memory Now”

To get this second ending, use the remaining dose of serum on Zoe instead of Mia. As you can imagine, that doesn't go over well with your wife.

Besides being more selfless, the idea here is that Zoe can help lead you out of the area and get you to safety, where you can then find help for Mia and hopefully make a new dose of serum. Unfortunately, it doesn't actually play out that way.

Choosing to save Zoe

As you and Zoe escape on a boat, almost immediately Zoe will be killed by the game's antagonist (woops). Later on after playing through a segment as Mia like in the other path, you will end up being forced to kill your wife when she is controlled by the game's main baddie.

 Mia is gone!

From there the ending is nearly the same -- a chopper and Mr. Redfield appear to carry you off into the sunset, only Mia is gone and only her phone and handbag remain.

What ending did you manage to get on your first playthrough, and what did you think of how Resident Evil 7's story ultimately concluded? Let us know in the comments, and sound off on whether you think the story will be explained more fully in DLC or a sequel!

Lifeline Whiteout: Are Flare Fumes Toxic And Other Silly Survival Questions https://www.gameskinny.com/z93em/lifeline-whiteout-are-flare-fumes-toxic-and-other-silly-survival-questions https://www.gameskinny.com/z93em/lifeline-whiteout-are-flare-fumes-toxic-and-other-silly-survival-questions Fri, 13 Jan 2017 13:55:56 -0500 Ty Arthur

Moving away from the fantasy and sci-fi tales of previous entries, the Whiteout edition in the ongoing Lifeline series offers a new conspiracy to unravel while you try to keep someone from doing dumb things that will get them killed.

What advice you offer in real time while getting pings on your tablet will determine whether your ward lives or dies (or in some cases, whether something even worse than death happens).

Some choices are obvious -- injured people in the snow can't outrun wolves -- but there are a couple of instances where the seemingly-obvious answer isn't the correct one. These surprise segments keep you on your toes with fakeouts on which direction will lead to death and which keep you going longer.

In the original Lifeline, telling your companion Taylor not to sleep next to a radioactive spaceship reactor actually results in freezing to death when it would seem the opposite would be the case. This time around, a similar situation occurs involving using flares in a confined space.

Below we cover three of the branching paths where players meet the death screen most frequently.

Just (Don't) Do It Quickly

One of the very first options to get the amnesiac Adams killed comes after inspecting the wrecked snowmobile (if you take that route instead of going for the briefcase), where you can tell the survivor to either leave because its not worth it, or instead try to grab the wood.

Before long, Adams realizes this is a wolf den, and you've got the option to either forget the wood or "just do it quickly."

This should be an obvious choice. I mean, are you actually considering telling this person to just quickly intrude in a wolf den and expecting them to make it out the other side unscathed? If so, then you deserve that "connection lost" screen you are about to see...

 Maybe try petting them?

Don't Swim Towards The Light Carol-Anne!

After the wolf den debacle, you will reach a branching path to either investigate a crashed helicopter or head off towards some mysterious lights that turn out to be a relay station that could be very helpful.

This is one of those options where you will end up having to double back and take one path no matter what, as one entry always leads to death. Turns out there's a river between Adams and that relay station with the blinking lights, bringing us to the options of "Don't Risk It. Head For The Crash Site" or the ill-advised advice to "Swim across."

Sometimes risks like swimming across a fast current river in sub-zero temps are necessary to stay alive. This is not one of those times. Tell Adams not to take the risk and head over to the helicopter crash site instead.

 Not worth it pal!

Toxic Flare Fumes

Just under halfway through the game (if you make it all the way to the true, final ending) Adams reaches a makeshift station. After gathering up some wood, a sad truth reveals itself: there's nothing to light this with except a single flare in a tiny room.

It's time to ask yourself: are flare fumes toxic? In this, case turns out the answer is "No" (or perhaps, "doesn't matter, cuz freezing to death is worse"). If you tell Adams not to light the fire, a numbing death is all that awaits. Instead, pick "It's your only option. Use it."

Woops, sorry!

There are a truly staggering number of options to take for such a simple game, with a huge number of endings and hundreds of branching paths, so let us know: what Lifeline Whiteout endings and story branches would you like us to see cover next?

Zero Time Dilemma: True Ending and Platinum Guide https://www.gameskinny.com/76nj8/zero-time-dilemma-true-ending-and-platinum-guide https://www.gameskinny.com/76nj8/zero-time-dilemma-true-ending-and-platinum-guide Mon, 18 Jul 2016 07:18:19 -0400 ChrisDeCoster

Zero Time Dilemma isn't a terribly difficult game to get 100% completion on, but there are a few places where it's easy to get stuck.  Here are some tips and tricks to get all the endings, unlock all the files, and seek a way out.

See It All (Good and Bad)

To finish the game, you'll need to make some tough choices.  Not just to see all the game's content, but in order to reach the true ending, you'll need to do some very bad things.  As one of the game's major mechanics is jumping back and forth in time, you'll be able to do this without much difficulty or consequence.  Before you get the true ending, you must do the following (no matter how much you don't want to):

  • Execute each team in the initial vote.  While you may have successfully spread the votes out the first time, you'll have to go back and vote a few more times.  You'll know you did it right when you've seen a three cutscenes, each one showing a different team's death.
  • Push the button in the contamination room as each team member.  While doing so will lead to a game over each time, you'll still need to do it.  Don't worry, you'll get some important exposition as well, so no one will die in vain.
  • For 100% completion, you'll need to watch all the "Game Overs" as well.  As counter-intuitive as it seems, you have to do this to platinum the game.  Several of them also feature some important foreshadowing as well, so it's not a complete waste of time.

Get All the Codes

During the "Force Quit" box sections, you'll need a set of passwords to escape.  You'll get these from completing other character's endings, but if you forgot, here they are once again: 

  • For Team Q, their are two passwords, found in the "Reality" fragment and Q-END: 2.  They are 38080832 and 61404091.
  • For Team, C, the password is found in C-END: 1.  It's VIVEHODIE.
  • For Team D, the password is actually two items found in D-END: 2, and they're probably the easiest to guess.  Type in "Brooch" and either "Blue Bird" or "Music Box"
  • Additionally, Team D has another password in the "Door of Truth" fragment.  The password is the "twin's birthday," or 11162029

The Final Easter Egg: The Perceptive End

During the "Mexican standoff" scene on Team Q's route, you'll notice that their are four endings.  While the first three endings are easy to guess, (shoot Mira, shoot Eric, shoot no one) the last might be a little bit of a puzzle.  However, the answer is a huge spoiler for the finale's big reveal, so you should only do this once you've finished Q-END: 2, or you're at the very least really, really sure what Zero's true identity is.

If you tried to get this ending before, you probably noticed that you can't shoot yourself, but if you type "Q," you'll get a message asking for his real name.  "Sean" won't work either. The correct option is, of course, the real Q's true identity: Delta. Do this, and you'll get a neat little Easter egg ending.