Engineer  Tagged Articles RSS Feed | GameSkinny.com Engineer  RSS Feed on GameSkinny.com https://www.gameskinny.com/ en Launch Media Network This Chicago man turned his house into a Halloween video game for Trick or Treaters https://www.gameskinny.com/z3diq/this-chicago-man-turned-his-house-into-a-halloween-video-game-for-trick-or-treaters https://www.gameskinny.com/z3diq/this-chicago-man-turned-his-house-into-a-halloween-video-game-for-trick-or-treaters Mon, 02 Nov 2015 09:47:47 -0500 Cameron Patel

A man in Chicago went above and beyond this year when he found the most creative way possible to entertain all the little Halloweeners and decided to turn his house into a gigantic video game.

Rich Fiore is an engineer who used a projection to display a game that he created on the side of his house. He used Unreal Engine to create the new game and transformed a Wii Remote into a fake gun to play with. 

Haunted House Game from Rich Fiore on Vimeo.

The purpose of the game is to use the gun to shoot the ghosts and spiders coming out of the windows of the house. Fiore even created a destructible environment that shows the walls of the house falling apart whenever it's shot. 

In an interview with TechCrunch, Rich talked about his inspirations and where he hopes to take the game.

I’m a big fan of the Oculus Rift and I was joking that the opposite of the Oculus would be projecting something everyone can see. So I started doing some projections and realized it’s something I could do. I thought it’d be fun for neighborhood parties, or corporate parties, or for haunted houses.

I honestly think that there is some major commercial viability to a project like this. Just picture all the events that you go to that would be infinitely more fun with this game. It might be difficult to adapt this to multiple environments, but the game shown in the video is just a demo. He already stated in the interview that he plans to continue working on the game and improve it. Hopefully by next Halloween this will be sold commercially. 

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Wildstar - AMP Locations - Master Guide https://www.gameskinny.com/5uqck/wildstar-amp-locations-master-guide https://www.gameskinny.com/5uqck/wildstar-amp-locations-master-guide Fri, 30 May 2014 11:54:52 -0400 GameSkinny Staff

AMPs are WildStar's answer to talent trees and are a little more complex than typical MMOs. Unfortunately, they also are not terribly well explained in-game and new players are finding themselves spamming chat with: "how/where do I get X AMP?" and "WTB [insert X AMP]."

Here's where you can find every AMP in WildStar for each class. The following charts list every AMP and what they do, sorted by leveling locations. Articles are split in two, covering separate locations for the Dominion and the Exile

To see our full WildStar AMP Location Guide in convenient Google spreadsheet form, click here or goo.gl/vp4M5v.
  • Engineer AMP Location Guide
  • Esper AMP Location Guide
  • Medic AMP Location Guide
  • Spellslinger AMP Location Guide
  • Stalker AMP Location Guide
  • Warrior AMP Location Guide

Note: If there are discrepancies, please let me know in the comments section below the article that contains the error. Or, contact me via Twitter @ZacaJay.

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WildStar - AMP Location Guide - Engineer https://www.gameskinny.com/ihth6/wildstar-amp-location-guide-engineer https://www.gameskinny.com/ihth6/wildstar-amp-location-guide-engineer Mon, 12 May 2014 16:56:37 -0400 GameSkinny Staff

AMP Location Master Guide.

Here's where you can find every AMP in WildStar for the Engineer class. The following charts list every AMP and AMP effect, sorted by leveling locations. This article covers the separate locations for the Dominion and the Exile.

Tip for using this guide: Ctrl+F is your friend. Additionally, a great resource for sorting through AMPs by Tier and Assault/Support/Utility/Hybrid categories is WS-Base's AMP calculator.

To see our full WildStar AMP Location Guide in convenient Google spreadsheet form, click here or goo.gl/vp4M5v.

Note: If there are discrepancies, please let me know in the comments.

Dominion Engineer AMP Locations 

Dominion - Engineer - AMP Locations
AMP Name AMP Effect Zone Location Vendor
Deft Restoration (U) Dashing restores 31% shield Capacity. Can only occur every 10s. Auroria, Hycrest -2432, -1884 Merchant Voxic
Rejuvenating Rain (S) When you deflect an attack, restore 10.5% health to self and 2 allies within 5m. Auroria, Hycrest -2432, -1884 Merchant Voxic
Self-Destruct (A/U) Taking damage that kills your bots deals 108% damage to 5 foes within 10m of the bot. Auroria, Hycrest -2432, -1884 Merchant Voxic
Keep on Truckin' (A/S) Killing a foe restores 25.3% health every 1s for 3s. Auroria, Hycrest -2432, -1884 Merchant Voxic
Quick Restart (S) Reduces Shield Reboot Time by 2s. Auroria, Hycrest -2432, -1884 Merchant Voxic
Enmity (S) Landing a hit grants Threatening for 3s. Can only occur every 5s. Threatening: Increases Threat Generation by 25%. Spearclaw Post -5487, -1089 Apprentice Laveka
Reroute Power (S) Taking damage grants a 10% chance to gain a 76% absorb shield for 10s. Spearclaw Post -5487, -1089 Apprentice Laveka
Volatility Rising (A) While between 30 and 70 Volatility gain 7 Volatility every 1.5s. Spearclaw Post -5487, -1089 Apprentice Laveka
Enmity (S) Landing a hit grants Threatening for 3s. Can only occur every 5s. Threatening: Increases Threat Generation by 60%. Ellevar, Vigilant's Stand -3180, 3671 Starts at: Gaurdian Zelcon
Reroute Power (S) Taking damage grants a 10% chance to gain a 76% absorb shield for 10s. Ellevar, Vigilant's Stand -3180, 3671 Starts at: Gaurdian Zelcon
Volatility Rising (A) While between 30 and 70 Volatility gain 7 Volatility every 1.5s. Ellevar, Vigilant's Stand -3180, 3671 Starts at: Gaurdian Zelcon
Harmful Hits (A) Landing a Critical Hit grants an Empower for 5s. Empower: Increases Critical Hit Chance by 9%. Deradune, Bloodfire Village -5621, -709 Mika
Helpin' Hand (S/U) Taking damage grants a Beacon for 30s. Beacon: Increases Incoming Healing by 5%. Stacks 3 times. Deradune, Bloodfire Village -5621, -709 Mika
Helpin' Hand (S/U) Taking damage grants a Beacon for 30s. Beacon: Increases Incoming Healing by 5%. Stacks 3 times. Ellevar, Lightreach Mission -2555-3500 Lady Saphis
Recklass Dash (U) Dashing generates 20 Volatility. Ellevar, Lightreach Mission -2555-3500 Lady Saphis
Blast Back (A/U) While above 10 Volatility, taking critcal damage causes you to deal technology damage to 5 foes within 10m. Can only occur every 1s. 10-55 Volatility: 16.5% damage. 56-100 Volatility: 22% damage. Farside, Virtue's Landing 5354, -4556 Dakahari
Extra Hurtin' (A) While between 30 and 70 Volatility gain an Empower. Empower: Increases Armor Pierce by 15%. Farside, Virtue's Landing 5354, -4556 Dakahari
Hardened Resolve (T3) (U) While below 30% health gain a Stalwart. Stalwart: Increases CC Resilience by 50%. Farside, Virtue's Landing 5354, -4556 Dakahari
Defensive Protocol (S/U) Taking a hit that applies Stun, Root, or Knockdown, and grants you an alert for 3s. Can only occur every 5s. Alert: Adds a 13% chance to Deflect incoming attacks. Illium, Legion's Way -2856, -496 Supply Officer Phenoxia
Dirty Tricks (S/U) Landing a Taunt or Intimidate applies a Blunder for 5s. Blunder: Adds 15% chance to be Deflected. Illium, Legion's Way -2856, -496 Supply Officer Phenoxia
Disciplined Soldier (T3) (A/U) Landing a Critical Hit, gains a Beacon for 3s. Beacon: Increases Incoming Healing by 10%. Illium, Legion's Way -2856, -496 Supply Officer Phenoxia
Explosive Ammo (A) Landing a critical hit deals an addition 11.1% technology damage to the for and 4 foes within 50m. Can only occur every 1s. Illium, Legion's Way -2856, -496 Supply Officer Phenoxia
Hamstring Tear (A/S) Landing a hit while behind the target applies a Snare for 2s. Snare: Reduces Movement Speed by X%. Illium, Legion's Way -2856, -496 Supply Officer Phenoxia
No Pain, No Pain (A/U) While Snared, gain an Empower. Empower: Increases PvP Offense by 4.5% Illium, Legion's Way -2856, -496 Supply Officer Phenoxia
Protection by Deflection (T3) (S/U) When you Deflect an attack grant 1 Interrupt Armor for 5s. Illium, Legion's Way -2856, -496 Supply Officer Phenoxia
Razor's Edge (T3) (A/S) When you deflect an attack it grants an Empower for 3s. Empower: Increases Strikethrough by 11.5%. Illium, Legion's Way -2856, -496 Supply Officer Phenoxia
Turn the Tables (S/U) When CC ends restore 0.15 Shield every 1s for 3s. Illium, Legion's Way -2856, -496 Supply Officer Phenoxia
Unstable Volatility (T3) (A) Landing a hit with a direct damage applies 1 stack of Unstable Volatility. Reaching 3 stacks of Unstable Volatility deals X% damage. Illium, Legion's Way -2856, -496 Supply Officer Phenoxia
Volatile Armor (A/U) Eradication ExoSuit grants an Empower. Empower: Increases Critical Hit Chance by 10%. Illium, Legion's Way -2856, -496 Supply Officer Phenoxia
Shrapnel Rounds (A) Landing a hit will deal an additional 13.3% damage every 2s for 6s. Can only occur ever 6s. Whitevale, Palerock Post 2137, -785 Zephix
Survival Instincts (T3) (S/U) Deflecting an attack increases health Regeneration by 2% health every 2.5s for the next 5s. Can only occur every 5s. Whitevale, Palerock Post 2137, -785 Zephix
Keep It Moving (U) When affected by a Root, grants 50% chance to remove the Root immediately. Can only occur every 5s. Whitevale, Palerock Post 2137, -785 Zephix
Bust and Move (U) Performing a CC Break grants a Swiftness for 5s. Swiftness: Increases Movement Speed by 11.5%. Wilderrun, Fort Vigilance 1271, -2009 Provisioner Jazira
Can't Touch This (T3) (U) While below 50% health, dashing grants a freedom for 1.5s. Freedom: Immune to CC effects. Wilderrun, Fort Vigilance 1271, -2009 Provisioner Jazira
Cruisin' for a Bruisin' (T3) (A) When your attack is deflected, gain an Empower. Can only occur every 10s. Empower:Increases Critical Hit Chance by 20% for 5s. Wilderrun, Fort Vigilance 1271, -2009 Provisioner Jazira
Exploit Weakness (T3) (A/S) Landing a Critical Hit with a Basic Attack applies an Expose for 5s. Expose: Reduces armor by 18%. Wilderrun, Fort Vigilance 1271, -2009 Provisioner Jazira
Reflexive Actions (U) Tacking critical damage restores 1 Dash Token. Can only occur every 10s. Wilderrun, Fort Vigilance 1271, -2009 Provisioner Jazira
Repeat Business (S) When your attack is Deflected, grants a Defense for 5s. Defense: Increases Deflect Critical Hit Chance by 9.6%. Wilderrun, Fort Vigilance 1271, -2009 Provisioner Jazira
Try and Hurt Me (T3) (S) While between 30 and 70 Volatility, grant 1 stack of Try and Hurt Me! every 0.5s. Reaching 3 stacks of Try and Hurt Me! restores 62% health. Wilderrun, Fort Vigilance 1271, -2009 Provisioner Jazira
Keep Up The Pace (T3) (A/U) Landing a Hit with a Physical Attack grants a Swiftness for 2s. Swiftness: Increases Movement Speed by 15%. Wilderrun, Fort Vigilance 1271, -2009 Provisioner Jazira
The Zone (A/S) While between 30 and 70 Volatility, stance swapping no longer removes Volatility. Unknown, Random Drop ????, ???? ????
Forceful Impact (A/S) When your attacks are deflected gain an Empower for 3s. Empower: Increases Assault and Support Power by 9.6% Unknown, Random Drop ????, ???? ????
Boosted Armor (T3) (S) On taking a Heal grants a Defense for 5s. Defense: Increases Armor Rating by 12.5% Unknown, Random Drop ????, ???? ????

 

Exile Engineer AMP Locations

Exile - Engineer - AMP Locations
AMP Name AMP Effect Zone Location Vendor
Deft Restoration (U) Dashing restores 31% shield Capacity. Can only occur every 10s. Galeras, Skywatch 5758, -2582 Provisions Officer Windfree
Rejuvenating (S) When you deflect an attack, restore 10.5% health to self and 2 allies within 5m. Galeras, Skywatch 5758, -2582 Provisions Officer Windfree
Self-Destruct (A/U) Taking damage that kills your bots deals 108% damage to 5 foes within 10m of the bot. Galeras, Skywatch 5758, -2582 Provisions Officer Windfree
Keep on Truckin' (A/S) Killing a foe restores 25.3% health every 1s for 3s. Galeras, Skywatch 5758, -2582 Provisions Officer Windfree
Quick Restart (S) Reduces Shield Reboot Time by 2s. Galeras, Skywatch 5758, -2582 Provisions Officer Windfree
Enmity (S) Landing a hit grants Threatening for 3s. Can only occur every 5s. Threatening: Increases Threat Generation by 25%. Celestion, Gienview's Bulkwark 1028, -3059 Starts at: Arwick Redleaf
Reroute Power (S) Taking damage grants a 10% chance to gain a 76% absorb shield for 10s. Celestion, Gienview's Bulkwark 1028, -3059 Starts at: Arwick Redleaf
Volatility Rising (A) While between 30 and 70 Volatility gain 7 Volatility every 1.5s. Celestion, Gienview's Bulkwark 1028, -3059 Starts at: Arwick Redleaf
Enmity (S) Landing a hit grants Threatening for 3s. Can only occur every 5s. Threatening: Increases Threat Generation by 60%. Algoroc, Tremor Ridge 3766, -4650 Starts at: Pappy Grizzleston
Reroute Power (S) Taking damage grants a 10% chance to gain a 76% absorb shield for 10s. Algoroc, Tremor Ridge 3766, -4650 Starts at: Pappy Grizzleston
Volatility Rising (A) While between 30 and 70 Volatility gain 7 Volatility every 1.5s. Algoroc, Tremor Ridge 3766, -4650 Starts at: Pappy Grizzleston
Harmful Hits (A) Landing a Critical Hit grants an Empower for 5s. Empower: Increases Critical Hit Chance by 9%. Algoroc, Gallow 4089, -3938 Merchant Clara Clearfield
Helpin' Hand (S/U) Taking damage grants a Beacon for 30s. Beacon: Increases Incoming Healing by 5%. Stacks 3 times. Algoroc, Gallow 4089, -3938 Merchant Clara Clearfield
Helpin' Hand (S/U) Taking damage grants a Beacon for 30s. Beacon: Increases Incoming Healing by 5%. Stacks 3 times. Celestion, Sylvan Glade 2706, -2406 Melri Gladewalker
Recklass Dash (S) Landing a hit grants Threatening for 3s. Can only occur every 5s. Threatening: Increases Threat Generation by 60%. Celestion, Sylvan Glade 2706, -2406 Melri Gladewalker
Blast Back (A/U) While above 10 Volatility, taking critcal damage causes you to deal technology damage to 5 foes within 10m. Can only occur every 1s. 10-55 Volatility: 16.5% damage. 56-100 Volatility: 22% damage. Farside, Virtue's Landing 5354, -4556 Dakahari
Extra Hurtin' (A) While between 30 and 70 Volatility gain an Empower. Empower: Increases Armor Pierce by 15%. Farside, Virtue's Landing 5354, -4556 Dakahari
Hardened Resolve (T3) While below 30% health gain a Stalwart. Stalwart: Increases CC Resilience by 50%. Farside, Virtue's Landing 5354, -4556 Dakahari
Defensive Protocol (S/U) Taking a hit that applies Stun, Root, or Knockdown, and grants you an alert for 3s. Can only occur every 5s. Alert: Adds a 13% chance to Deflect incoming attacks. Thayd, FCON Headquarters 4215, -2257 Supply Officer Clayre
Dirty Tricks (S/U) Landing a Taunt or Intimidate applies a Blunder for 5s. Blunder: Adds 15% chance to be Deflected. Thayd, FCON Headquarters 4215, -2257 Supply Officer Clayre
Disciplined Soldier (T3) (A/U) Landing a Critical Hit, gains a Beacon for 3s. Beacon: Increases Incoming Healing by 10%. Thayd, FCON Headquarters 4215, -2257 Supply Officer Clayre
Explosive Ammo (A) Landing a critical hit deals an addition 11.1% technology damage to the for and 4 foes within 50m. Can only occur every 1s. Thayd, FCON Headquarters 4215, -2257 Supply Officer Clayre
Hamstring Tear (A/S) Landing a hit while behind the target applies a Snare for 2s. Snare: Reduces Movement Speed by X%. Thayd, FCON Headquarters 4215, -2257 Supply Officer Clayre
No Pain, No Pain (A/U) While Snared, gain an Empower. Empower: Increases PvP Offense by 4.5% Thayd, FCON Headquarters 4215, -2257 Supply Officer Clayre
Protection by Deflection (T3) (S/U) When you Deflect an attack grant 1 Interrupt Armor for 5s. Thayd, FCON Headquarters 4215, -2257 Supply Officer Clayre
Razor's Edge (T3) (A/S) When you deflect an attack it grants an Empower for 3s. Empower: Increases Strikethrough by 11.5%. Thayd, FCON Headquarters 4215, -2257 Supply Officer Clayre
Turn the Tables (S/U) When CC ends restore 0.15 Shield every 1s for 3s. Thayd, FCON Headquarters 4215, -2257 Supply Officer Clayre
Unstable Volatility (T3) (A) Landing a hit with a direct damage applies 1 stack of Unstable Volatility. Reaching 3 stacks of Unstable Volatility deals X% damage. Thayd, FCON Headquarters 4215, -2257 Supply Officer Clayre
Volatile Armor (A/U) Eradication ExoSuit grants an Empower. Empower: Increases Critical Hit Chance by 10%. Thayd, FCON Headquarters 4215, -2257 Supply Officer Clayre
Shrapnel Rounds (A) Landing a hit will deal an additional 13.3% damage every 2s for 6s. Can only occur ever 6s. Whitevale, Palerock Post 2137, -785 Zephix
Survival Instincts (T3) (S/U) Deflecting an attack increases health Regeneration by 2% health every 2.5s for the next 5s. Can only occur every 5s. Whitevale, Palerock Post 2137, -785 Zephix
Keep It Moving (U) When affected by a Root, grants 50% chance to remove the Root immediately. Can only occur every 5s. Whitevale, Palerock Post 2137, -785 Zephix
Bust and Move (U) Performing a CC Break grants a Swiftness for 5s. Swiftness: Increases Movement Speed by 11.5%. Wilderrun, Fool's Hope 2066, -1729 Merchant Snowglimmer
Can't Touch This (T3) (U) While below 50% health, dashing grants a freedom for 1.5s. Freedom: Immune to CC effects. Wilderrun, Fool's Hope 2066, -1729 Merchant Snowglimmer
Cruisin' for a Bruisin' (T3) (A) When your attack is deflected, gain an Empower. Can only occur every 10s. Empower:Increases Critical Hit Chance by 20% for 5s. Wilderrun, Fool's Hope 2066, -1729 Merchant Snowglimmer
Exploit Weakness (T3) (A/S) Landing a Critical Hit with a Basic Attack applies an Expose for 5s. Expose: Reduces armor by 18%. Wilderrun, Fool's Hope 2066, -1729 Merchant Snowglimmer
Reflexive Actions (U) Tacking critical damage restores 1 Dash Token. Can only occur every 10s. Wilderrun, Fool's Hope 2066, -1729 Merchant Snowglimmer
Repeat Business (S) When your attack is Deflected, grants a Defense for 5s. Defense: Increases Deflect Critical Hit Chance by 9.6%. Wilderrun, Fool's Hope 2066, -1729 Merchant Snowglimmer
Try and Hurt Me (T3) (S) While between 30 and 70 Volatility, grant 1 stack of Try and Hurt Me! every 0.5s. Reaching 3 stacks of Try and Hurt Me! restores 62% health. Wilderrun, Fool's Hope 2066, -1729 Merchant Snowglimmer
Keep Up The Pace (T3) (A/U) Landing a Hit with a Physical Attack grants a Swiftness for 2s. Swiftness: Increases Movement Speed by 15%. Wilderrun, Fool's Hope 2066, -1729 Merchant Snowglimmer
The Zone (A/S) While between 30 and 70 Volatility, stance swapping no longer removes Volatility. Unknown, Random Drop ????, ???? ????
Forceful Impact (A/S) When your attacks are deflected gain an Empower for 3s. Empower: Increases Assault and Support Power by 9.6% Unknown, Random Drop ????, ???? ????
Boosted Armor (T3) (S) On taking a Heal grants a Defense for 5s. Defense: Increases Armor Rating by 12.5% Unknown, Random Drop ????, ???? ????
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WildStar: Engineer Class/Combat Overview https://www.gameskinny.com/w8qxp/wildstar-engineer-classcombat-overview https://www.gameskinny.com/w8qxp/wildstar-engineer-classcombat-overview Thu, 12 Dec 2013 06:49:15 -0500 Rothalack

NDA has been lifted for press for levels 1-15 in the WildStar beta! The internet is now seeing its first glimpse into how players are interacting with the game. In this quick video, we have our buddy Mark Taylor, aka Lord Hammer from Guild Umbra, giving us the skinny on his favorite class, Engineer.

The video covers a few things about the Engineer.
  • Engineer bots (pets).
  • Group combat.
  • Dungeon combat.
  • Class strengths and weaknesses.
  • Tanking/DPSing with Engineer.
  • Death and resurrection
  • Repairing gear

This is just the first of many things we will be releasing about the WildStar Beta over the coming weeks!

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Boreala Sparkforge https://www.gameskinny.com/eoudy/boreala-sparkforge https://www.gameskinny.com/eoudy/boreala-sparkforge Sat, 03 Aug 2013 23:13:44 -0400 VoidPhoenix

Boreala Sparkforge, Iron Legion Engineer

It can be quite difficult to find armor that looks great on Charr characters, especially for engineers and other medium-armor-users. Bora here is designed around the style of asura technology, which is appropriate given her story. The dye colors include Abyss, Sky, and Regal. Her rifle is the Pact Shotgun.

Boreala Sparkforge (2)

More lore-related details below:IRON LEGION CLASSIFIED DOCUMENT: Dossier - Boreala Sparkforge, Forge Warband

Age: 33
Gender: Female
Height: 7’4”
Weight: 251 lb.

Iron Legion Soldier
Legionnaire of Forge Warband

Established as a joint operation for the purpose of maintaining the legions’ technological advantage, Forge Warband is composed primarily of Iron Legion engineers, supported by a small squad of Ash Legion commandos and the occasional non-Charr asset.

Whenever a new technology is discovered, Forge is one of the warbands tasked with investigating, securing, understanding, and re-purposing it for the legions. Their initial focus has been on refining more stable and reliable versions of Asura crystalline capacitors, producing a few prototype models of repulsor-based firearms and impact-absorbing armor underlays, which the warband makes extensive use of themselves.

Forge members are often deployed alongside Blood and Ash warbands, giving them opportunities to test new gear under actual combat conditions.

Commanding Officer's Notes:

I chose Boreala to lead this operation because she’s completely unfettered by tradition, superstition, or conventional expectations of what’s technologically possible. She cares about results, and if using some insane combination of magic and non-Charr technology will get those results, she’ll do it in a heartbeat.

This hasn’t earned her many friends among those that still (for good reason) shun anything that stinks of Flame Legion sorcery or foreign magic, but the kind of soldier who doesn’t bat an ear at making an impromptu alliance with a den of Skritt to save an Iron Legion weapons research facility from a -REDACTED- attack is exactly what this program needs.

Ash Legion spooks have given their approval as to her loyalty: she’s a bit too friendly with the other races at times, but there are no indicators that would point towards discontent or risk of security leaks.

She keeps a tight leash on her warband where safety and discipline are concerned, but otherwise allows them free reign to pursue their own projects, which currently include -REDACTED-, -REDACTED-, and improved -REDACTED-.

~Centurion -REDACTED-


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