Episodic  Tagged Articles RSS Feed | GameSkinny.com Episodic  RSS Feed on GameSkinny.com https://www.gameskinny.com/ en Launch Media Network Mayhem in paradise: Hitman episode 2 lets you kill in an idyllic seaside town https://www.gameskinny.com/jqhty/mayhem-in-paradise-hitman-episode-2-lets-you-kill-in-an-idyllic-seaside-town https://www.gameskinny.com/jqhty/mayhem-in-paradise-hitman-episode-2-lets-you-kill-in-an-idyllic-seaside-town Wed, 27 Apr 2016 13:31:53 -0400 Ty Arthur

Not quite two months on from the debut episode of this new Hitman experiment (see our review of part 1 here), a second part of the ongoing assassination saga arrives, offering yet more opportunity to take down targets in innovative ways.

Episodic Pros And Cons

While there was a lot of grumbling about Hitman being broken up into pieces and going the direction of Telltale Games or the new King's Quest entry, the episodic release schedule is actually working out in the game's favor.

Rather than playing it all through at once and getting burned out on the formula, I'm enjoying the down time away from Hitman in between episodes, and I actually look forward to seeing what the next piece is going to be like every month or so.

Obviously those who wait until the game is all together in one release will miss out on that experience, but on the other hand they won't have to deal with changes and fixes rolled out slowly during the episode release schedule.

One such change arriving with this episode was sorely needed as – glory of glories! - challenges are unlocked as soon as you complete them now, rather than having to wait until the end of the level to find out if you completed them correctly.

Welcome to Sapienza, have a nice trip!

Location, Location, Location

Aside from the two mini tutorial levels, the first episode saw Agent 47 flying to Paris for a huge fashion show inside a sprawling mansion estate. Episode 2 is equally large, but with a significantly different layout and color scheme, taking place in a fictional, picturesque seaside town called Sapienza.

Within the playable slice of the city, you'll come across locations as varied as a Rastafarian drug den, a beachfront with fishing piers, Italian slate rooftops for stealthy escapes, cafes, a full mansion, and even a secret underground laboratory filled with armed guards for that 007 feel.

Secret underground lair with a doomsday weapon? Count me in!

Along the way you can get into all sorts of shenanigans, and you'll be stealing outfits from guards, cooks, tourists, scientists, and more as you search out the perfect assassination plan.

A Whole Lotta Murder

The whole point of each episode is to learn new ways of taking down the targets by completing the level more than once. Replayability is actually built into the gameplay.

Besides unlocking challenges and having fun trying new kill methods, there's another solid reason to replay – you can learn many interesting new things about the characters by eavesdropping before each type of kill.

For instance, there are some serious Oedipal issues going on with one of your targets, and the whole saga doesn't unfold with just one kill. You have to listen in to conversations in different areas and at different times by following different kill opportunities.

Psychiatrist, cook, private detective... so many disguises to reach your target

So just how can you kill scientists Caruso and Di Santis before they finish work on their devastating virus weapon? Oh, so, so many ways. Ancient cannons, remote explosives, the tried and true garrote, dropping chandeliers, poison, sniper rifles, the list goes on.

There's a really solid balance between scripted kill methods (following the various in-game story lines) and figuring out your own kill methods using a variety of weapons.

Keeping The Formula Fresh

While in episode 2 I'm still in love with the sandbox assassination opportunities, I am concerned this formula is going to get stale sooner rather than later. The “poison someone's drink and then drown them in the bathroom” gag is already feeling overused, and it's only the second episode.

Frankly, the next couple of levels are going to have to work hard to offer different ways to use the same items, or this is going to get overly repetitive.

That being said, there's still a ton of options available for entertaining kills, and the meta-story going on in the cinematics before and after each level is actually starting to get quite intriguing.

While there's room for Hitman to tank in future episodes, so far this new take on the game is a solid success, and I'm greatly looking forward to episode 3 coming soon.

Gun, garrote, poison, accident...how will you kill in Sapienza?

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10 Franchises Telltale Games Should Tackle https://www.gameskinny.com/p8erc/10-franchises-telltale-games-should-tackle https://www.gameskinny.com/p8erc/10-franchises-telltale-games-should-tackle Tue, 15 Mar 2016 12:10:05 -0400 Curtis Dillon

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1. Harry Potter

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And here we are, the number one franchise that Telltale Games should tackle. This is one I didn't actually see thrown around all that much, but it makes so much sense and fits the tone of Telltale Games perfectly.

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When this game takes place is the only sticking spot for me, because the books cover every single aspect of Harry's life -- except for the boring summer vacations. However I wouldn't be at all opposed to a series that simply retells the story of the books, with season one being the first book. Or maybe we play as a completely random student at Hogwarts who only sees the boy who lived in passing. Either way, I would be one very happy muggle!

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The Harry Potter universe is an amazing one that would look beautiful with Telltale's cel-shaded art. And the likelihood of this actually happening? Well, EA still owns the rights to the license, but the studio that made the Harry Potter movie tie-in games was shut down after the final movie/game. Since then, EA has been completely silent about the future of the IP, but that's a big name to just leave dormant. I don't think this one is all that unlikely, but it requires EA's agreement, as does Star Wars. Come on EA!

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What franchises would you like to see Telltale take a crack at? Let me know down in the comments!

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Honourable Mentions:

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  • Supernatural
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  • The 100
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  • Doctor Who
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  • Sherlock
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  • Dune
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  • Law & Order
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  • Star Trek
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  • Firefly
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  • X-Files
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  • Scott Pilgrim
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  • Sons of Anarchy
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2. Star Wars

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I think of all the suggestions I've seen thrown around of Telltale's official forums, Star Wars is the most commonly requested. I can't say that's surprising -- Star Wars is an amazing franchise, one that is now more relevant than ever and can fit into any genre and type of game/movie/TV show.

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We've only gotten one Star Wars game since EA bought the license from LucasArts in 2013, although Lego The Force Awakens is on the horizon. So Telltale would have to get the rights from EA, a company that is very protective of the franchise but seems willing to lend the license when it makes sense and will be handled well. Which is exactly how Telltale would treat the IP.

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I'm not even going to try and pitch the story, setting, or characters for this particular game, because Star Wars is an endless well of possibilities. Maybe it's a Han Solo game, an Anakin Skywalker game, or a Boba Fett game. Heck, maybe it's a Watto game. I have no idea, but I do know that whatever it is, it would sell in the millions.

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The best thing about this pitch is that it's the only one that Telltale has actually stated it would love to get its hands on. Telltale CEO Kevin Bruner said in a Reddit question that:

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"...coming from LucasArts we have so many people here that love Star Wars and have worked with the license so that would be a great fit and very cool."

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Of all the suggestions in this list, this is the one that I truly believe is more a matter of time.

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6. Halloween/Nightmare on Elm Street/etc.

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Up until a year ago, I would never have envisioned Telltale making a horror series. Sure they've done The Walking Dead, but I mean real, true horror with jump scares and serious tension. Enter Until Dawn. Sony's surprise hit of 2015 showed that interactive gaming meshes incredibly well with horror, and in doing so many claimed Supermassive Games bested Telltale and Quantic Dream at their own game. And I reckon Telltale probably took notice.

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The difference with Telltale is that it can get the rights to an iconic horror franchise. If Telltale wants to apply its style of interactive, episodic gaming to the horror genre, it could do so with Michael Myers, Freddy Krueger, Jason Vorhees, Chucky, or even The Crow. Any of those characters would make for an amazing game, although The Crow would certainly demand a different type of game.

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Play as an innocent teenage girl (or something less cliché) as Michael Myers stalks you around your suburban paradise. Or a Nightmare On Elm Street series could take you to all sorts of locales with the iconic dream sequences - Telltale could have lots of fun with those. Basically, there is a wide spectrum of horror characters that Telltale could opt to play with, and I am certain it would be a big success.

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9. Dragon Ball

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Dragon Ball is a hugely popular franchise that has seen a resurgence in recent years, as has anime in general. Dragon Ball is the very best anime has to offer -- with hilarious, lovable characters, insane action, unique aesthetic, and love-to-hate bad guys. There's a huge well of story and characters to draw upon here, and Telltale could flourish.

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I say Dragon Ball, but I'm not implying it has to be the original series. I would be just as happy with Z, but I think the original would be an easier feat, considering it has far fewer crazy action scenes. That being said, the more serious tone of Dragon Ball Z would probably suit Telltale better.

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I would obviously love to play as one of the iconic characters, be it Goku, Vegeta, Gohan, Bulma, or someone out of left field, like Bardock. But Telltale could also create a completely original character who only crosses paths with Goku. If Telltale were able to get legendary artist Akira Toriyama on board, I think this could be something very special!

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4. Psycho

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"We all go a little mad sometimes."  And you might think I'm a little mad for pitching Psycho as a 5 episode interactive game but, truth be told, I'm not so much thinking Psycho as I am Bates Motel.

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If you have not seen Bates Motel, a series I cannot recommend highly enough, I'll give you the elevator pitch. A young Norman Bates and his mother, Norma, buy the rundown motel just outside of White Pine Bay. Norman isn't a psycho just yet, he's just a shy high school student, but he is showing some tendencies. The town of White Pine Bay is every bit as corrupt as Norman's mind -- with drugs, bad cops, and evil businessmen. Isn't that perfect for Telltale?

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Maybe we play as Norman as he struggles with his inner demons. Or maybe we play as Norma, who has to cover up her son's antics while trying to make something of herself in the bizarre little town. Or maybe we play as Norman's brother, Dylan, who also has to cover up for Norman, deal with their crazy mother, as well as make money by operating a drug farm. Any of those would be fascinating choices, and there are even more options than that. Maybe this is a more personal choice, but I really think it would make for a fascinating, and very different, type of Telltale game.

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5. Fallout

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Now this one might seem really out of left field, but it's a lot less so than Minecraft: Story Mode -- and that worked surprisingly well. A Fallout series, I think, would be a perfect fit for the Telltale treatment.

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My pitch for this series would be for it to start pre-war, and you get warning that the bombs are incoming. You then would have to find shelter, but make dire consequences as to who can join you. This would immediately separate it from the Bethesda Fallout games, because it would be much more serious and emotional, and wouldn't place you in a Vault.

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Maybe episode one ends with the bomb dropping, and the rest of the series is about you coping with the new world. Or, maybe the entire 5 episodes are preparing for the bombs to drop, with season 2 then being post-war. Whatever the story, I'm sure Telltale and Bethesda could come up with something really interesting that gives us a new way to view the world of Fallout, while staying true to the series.

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3. The Godfather

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This one pretty much writes itself. The Godfather is a hugely popular franchise, but I guess it might have a more niche appeal than many of the other choices in this list. The last film came out in 1990, almost 30 years ago, and the two games that came in the past decade were good, but didn't sell huge numbers. That being said, I think The Godfather would be an amazing fit.

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So much like 2006's The Godfather on PS2, I imagine playing as a brand new initiate who must rise the ranks in Don Corleone's "family". You would go out and interrogate perps, persuade shop owners to give protection money, manage various rackets, and, of course, whack some dudes. All while dealing with the pressures of being part of a crime syndicate.

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If you've seen The Godfather, or any gangster flick, you can see why this would make for a thrilling video game. Imagine the web of lies you would have to manage in order to stay one step ahead, and the horrible things you would have to do in order to ascend. Once again, it writes itself.

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7. The Simpsons

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It's been a long time since we've gotten a proper game based on The Simpsons. The last game came almost a decade ago and was pretty decent. Before that we had Hit & Run, which was an awesome game that followed the GTA craze of the time period and gave us an open world with car theft. I think we're long overdue for a great game about America's best family, and Telltale could pull it off.

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We could obviously play as Homer, and that would be fine, or it could follow the template I set for Scooby-Doo, and let us play as each Simpson throughout the five episodes. One reason I love the idea of The Simpsons being episodic is that we could get a Treehouse of Horror episode, and a Christmas episode, helping reflect the show and vary the look of the episodes.

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I won't try to pitch a plot for the series because, as South Park pointed out, The Simpsons has done it all. So whatever it's about, be it Sideshow Bob, Mr. Burns, Kang & Kodos, a giant dome, or something more meta, I'm totally down for a return to Springfield, Telltale-style!

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8. BioShock

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BioShock is an amazing game series that is chock full of story, zany characters, creepy atmosphere, and political/societal undertones. What more do you need to make a Telltale Games series?

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The first assumption would be to have the game take place in the BioShock we know from the first two games. But I would far rather go a little further back and base the series on John Shirley's prequel novel, Rapture. Now I know a lot of video game tie-in novels are fairly forgettable, but Rapture is the opposite of that -- it's essential reading for any BioShock fan.

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The novel begins with Andrew Ryan in New York as he is informed of the bombing of Hiroshima. This is the final straw for Ryan, who decides to put all of his fortune into building a new city under the sea. Ryan hires a man named Bill McDonagh to oversee the plumbing of the city, and this is the protagonist of the novel. It's a fantastic novel that I implore everyone to read, as it features the literal rise and fall of Rapture. We get to see it be built, function, and thrive as a city and society, then succumb to inequality, greed, claustrophobia, and the lure of Plasmids.

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Setting a game in this amazing time period of Rapture would be the perfect bookend to the Rapture arc. Rapture is a setting that, having been in three video games, has been explored a ton, but it's so rich with depth that there is plenty room for more.

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10. Scooby-Doo

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I want to start with this one because I've already written at length as to why I believe this would make a fantastic Telltale game. If you don't want to read that article -- though you should 'cause it's pretty great -- I can sum it up for you.

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The season would consist of 5 episodes, as usual, with each episode featuring a different playable member of Mystery, Inc. Episode 1 might start off with a fan-favorite like Shaggy. The next episodes would move on to Daphne, Fred, and Velma. Episode 5 would have you playing as Scooby while all the other teens are captured. The first four episodes would feature contained mysteries, but with an overarching mystery slowly developing and culminating in this last episode.

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Everything about Scooby-Doo lends itself to the Telltale formula, from the art style to the various well-known characters, as well as the crime-solving aspect. These two are a perfect match in my eyes, and I really hope this one happens -- though I won't be holding my breath.

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This is a list that many people, including myself, having been throwing around for years now. Ever since Telltale's The Walking Dead became a mega-hit, people have tried to guess what might be next. Part of the intrigue stems from the fact that no other developer makes adventure games based on well-known franchises, and because of that we all want our personal favorite franchises to be tackled next.

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There are several properties that I've longed for Telltale to get its hands on, including Dexter -- though I think the ship has sailed on my serial killer friend (so it won't be on this list). I'm also still clinging on to the very faint hope of The Wolf Among Us Season 2, but it seems Telltale is constantly finding new, bigger properties. So we're unlikely to see Bigby Wolf make a return.

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Like I said, everyone has their personal choices, and I've given a few honorable mentions to those I saw lobbied for most by fans on Telltale's official forums. But at the end of the day, this list is primarily my own picks -- although I left a few out for failing to see how it could possibly work (like a WWE game). So not even I can justify some choices.

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Without further ado, let the games begin!

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Hitman Episode 1 Offers Huge Sandbox Assassination Opportunities https://www.gameskinny.com/wc414/hitman-episode-1-offers-huge-sandbox-assassination-opportunities https://www.gameskinny.com/wc414/hitman-episode-1-offers-huge-sandbox-assassination-opportunities Thu, 10 Mar 2016 02:58:53 -0500 Ty Arthur

Somehow it's been four years since the last proper Hitman release (Android titles aside), and here we are with a new self-titled entry that caused quite a stir not too long ago with that ugly pre-order fiasco.

Changes In Approach And Execution

If you missed the Internet rumblings, all pre-orders were canceled, despite the fact that the game was still coming out on the same day as originally announced and not being pushed back. This led to the revelation that Hitman would be an episodic release with new sections released every few months a la Telltale Games.

We'll get into whether or not that works for that franchise in a bit, but first, let's dive straight into what really matters: the gameplay. The long and short of it is that Hitman plays essentially the same as Absolution, just in a more cohesive and streamlined way with a few tweaks.

Other than more options on every front, there are really only two major noticeable changes. First off, the story and characters are significantly less ridiculous than with Absolution. I haven't come across a BDSM ninja nun assassin cabal yet, but hey, give it time – this is just the first episode!

The second major change is a very welcome one: the areas are much larger and each mission is presented on a grander scale. Following the two tutorial levels, the first real mission in Paris covers a sprawling estate with hundreds of party goers, models, security guards, stage techs, bartenders, makeup specialists, socialites, and more. I changed outfits three times and had discovered half a dozen ways to kill people in various areas before I even saw the first of two targets.

A Dead Rising number of characters can appear on the screen at one time

Hitman's Graphics And Gameplay

Graphically, Hitman is definitely a step up from its predecessor, with a photorealistic approach on the cut scenes and a very smooth presentation during regular gameplay.

Although he doesn't do the voice acting, Agent 47's face appears to be based around Billy Crudup (Dr. Manhattan from the Watchmen movie adaptation) this time around. There's just way too many similarities in facial features for that to have been an accident.

See the resemblance?

The main mission itself in this first episode can be incredibly challenging on your first go around, taking a lot of pre-planning and exploration to get a viable assassination attempt going, but that's actually half the fun. Will you drop a chandelier, poison the target so they go to the bathroom and drown them in a toilet, shoot them from afar, get close disguised as a waiter and stab them, plant explosives and patiently wait for them to walk by, or come up with something else entirely?

There are a ton of options presented in these sandbox style missions, some of which are clearly designed to be found (mostly revolving around hearing conversations that lead to specific opportunities), and others that you can come up with on your own.

It's a lot harder, but if you get tired of trying to figure out something stealthy, you can can grab a few guns and start shooting until the targets are down. There are equally varied ways to escape an area after the target is down – including one option in a tutorial mission that lets you fly out on a jet!

Stealth and anonymity remain your strongest weapons

Replay Value And Breaking Hitman Into Episodes

Besides finding different ways to complete a mission, there's major replay value to the missions added by completing challenges. The more challenges you complete (and they can't all be done in one playthrough), the more starting options you have.

That's right – this time you get to unlock different map starting points, smuggled items dropped in specific areas, new starting outfits, and so on. There's easily dozens of different ways to approach and complete a mission, and the more you play, the more options become available.

So what about the episodic approach? All arguments of time and money aside, the episodic nature of this entry in the franchise isn't detrimental to the story or gameplay. Think about the different assassination missions of Hitman: Absolution – it was essentially built in an episodic nature already, just released all together at once.

While it's annoying that you will have to wait if you want to play the game from beginning to end in one go around. But from a gameplay perspective, it really doesn't change anything.

Considering how much fun I'm having just playing these handful of missions available in the first episode, I suspect this new approach will work well, if they can keep up the high quality in future episodes.

Note: GameSkinny was provided a copy of this game by the developer. 

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Top 7 biggest changes in Final Fantasy 7 Remake that people are angry about https://www.gameskinny.com/bg5ug/top-7-biggest-changes-in-final-fantasy-7-remake-that-people-are-angry-about https://www.gameskinny.com/bg5ug/top-7-biggest-changes-in-final-fantasy-7-remake-that-people-are-angry-about Mon, 21 Dec 2015 12:30:01 -0500 Serhii Patskan

The development of the highly anticipated remake for Final Fantasy 7 began years ago. Since then, fans built up huge amounts of expectations, and after Square Enix officially announced the release of the remake at this summer's E3, the expectations quickly reached a peak.

When the developers showed the gameplay of the remake at the recent PlayStation Experience event, it became obvious that the new Final Fantasy 7 is not the game everybody thought they'd see.

It’s time to look at the biggest changes that will come with the release of the game. Old fans will have trouble accepting the new battle system and changed game mechanics while new players might find the action-based combat more engaging than the turn-based approach, which was popular in the '90s. But the biggest gripe is that the game will be released in episodes, which is considered by many to be completely unnecessary and simply allows the publisher to make more money.

1. New battle system is much faster

Final Fantasy 7 Remake combat

If you compare two generations of Final Fantasy games from the '90s and 2000s, you will see that they have two different battle systems: the games from the '90s, beginning with Final Fantasy 4, use an active time battle system while all the latest games have a modern action-based approach. The turn-based combat is still used today mostly on games for 3DS, such as highly acclaimed Bravely Default, but AAA projects strayed away from the concept a long time ago.

This led to a huge number of complaints from the devoted fans who expected the ATB system to come back in a new high definition environment. Square Enix decided differently, and this may have serious consequences on the sales numbers. The developers obviously wanted to appeal to both old and new generations of gamers, but it looks like the decision-making process took a slightly odd turn there.

In defense of the new battle system, the producer of the remake Yoshinori Kitase said the following:

“I can’t say the new game is completely action-based, but it has more of that element and real-time than the previous game. However, what makes Final Fantasy and RPGs different from other games is that the players have the ability to choose weapons, capabilities and magic to be strategic minded, so while the new game has more real-time element, it will also maintain that strategy building element, balancing these two factors perfectly to enhance the gaming experience.”

There is still time before the release, and it is possible that developers will adjust the battle system to the needs of the fans.

2. Graphics are better than ever

Final Fantasy 7 Remake graphics

The current generation of consoles allowed developers of Final Fantasy 7 Remake to upgrade the graphical side of the game significantly. It was rumored that the Square Enix’ own Luminous Engine used for Final Fantasy XV would also be used for Final Fantasy 7 Remake. But the producer of Final Fantasy XV, Hajime Tabata, confirmed that Luminous Engine would not be used for the remake.

Now it is clear that the Final Fantasy 7 Remake was fully re-imagined by the means of Unreal Engine 4. This leads to a conclusion that Final Fantasy 7 Remake will have even better graphics than the upcoming Final Fantasy XV (fully developed on Luminous Engine) and Kingdom Hearts III (partially developed on UE4 and partially on Luminous Engine). This is equally good news for both old fans and new players.

3. Changes in the gameplay mechanics

Final Fantasy 7 Remake gameplay

It’s still not completely clear how the characters will interact with each other, but we can discuss a few noticeable changes provided in the latest trailer. For example, one of the characters’ abilities listed is called “Defend.” This suggests that the player can choose a character and protect the other one during the fight, thus taking the hit points onto the defending character instead.

The rest, such as Attack, Magic, Summon, and Items are all obvious choices and safely migrated from the original game. It also looks like the players will be able to use all their abilities on the go during the combat and freely switch between the three available characters. This means only one thing - the gameplay in the Final Fantasy 7 Remake will be super interactive, fast and exciting.

There is also an additional bar underneath the characters’ names that fills every time they deal damage, and when the bar is full, the characters can perform a critical hit. The one thing that is unclear is the dodge mechanic. If it will be similar to the evade mechanics in Final Fantasy XIII: Lightning Returns, it would be a welcome addition. As of now, there are no hints on this matter neither in the trailer nor from the developers.

There are a lot of other things that need to be revealed, such as the world and the map, but it looks like we will be slowly learning the details as they will be officially announced by the publisher.

4. PlayStation 4 exclusivity is temporary

Final Fantasy 7 Remake ps4 exclusivity

At the end of the trailer for Final Fantasy 7 Remake you will see the following announcement: “Play it first on PlayStation 4.” This means that the game will be released on PS4 first, and then probably ported to Xbox One and PC. However, the date of the actual release hasn’t been disclosed yet.

After a brief analysis of the available information, we can make an assumption that it will happen only after the release of Kingdom Hearts III and Final Fantasy XV, which is scheduled for the late 2016. This means that Final Fantasy 7 Remake will see the light of the day no earlier than 2017. On top of that, 2017 is the 20th anniversary of the original Final Fantasy 7, which is a perfect occasion for the release of the remake.

The temporary exclusivity approach has two sides to it. First, it’s a great idea to introduce the game on the most powerful console to date and present it in all its glory. Then, it would take some time to properly port it to PC, which is crucial. Second, it can suffer in the sales department. Just look what temporary exclusivity on Xbox One did to The Rise of Tomb Raider – the sales were way below the publisher’s expectations.

5. Original story will be expanded

Final Fantasy 7 Remake story

The fact that Final Fantasy 7 Remake is actually happening is a dream come true. Fans all over the world have been waiting for this to happen for so many years. However, this time the developers decided to expand the story of the game and not just present the same game in a new cover.

This doesn’t mean that the game will be completely different, it will add new elements here and there, but even these few bits will give the remake a whole new sense. This is what Yoshinori Kitase said about the story aspect of the Final Fantasy 7 Remake:

“With FINAL FANTASY VII REMAKE, we have the opportunity to go beyond the story, world and experience of FINAL FANTASY VII in ways we’ve always dreamed of - from the depths of Midgar to the skies above the Planet.”

6. Multiplayer: to be or not to be?

Final Fantasy 7 Remake cloud

Some Final Fantasy games had trading card mini-games that could be easily implemented today in the Final Fantasy 7 Remake with an online co-op mode. This would add an additional layer to the re-imagination of the franchise’s most iconic game.

Fans have long been waiting for a multiplayer fighting game based on Final Fantasy characters, where players could unlock items and earn achievements for the main game. However, a huge number of fans does not want to see any sort of multiplayer shenanigans in the game at all, openly opposing any of these ideas coming up online.

The gaming industry is unstoppably moving from traditional single-player campaigns towards massive multiplayer modes. This doesn’t mean that Final Fantasy 7 Remake will definitely have one, but it is an idea that has the right to live.

7. Episodic nature of the game

Final Fantasy 7 Remake episode

This is probably the most controversial matter on the list. People simply don’t want to see the game split into parts. However, the developers stressed many times before that the original Final Fantasy 7 was one big game, which had to be split up for the re-release in order to contain all the aspects of the story. If they decided to release the remake as one game, then they would have to cut out big chunks of the original content, which apparently they didn’t want to do.

This means that we will end up getting the Final Fantasy 7 Remake in a few separate releases. Right now fans are outraged by this, but only time will show, if the decision was correct or not. There is no exact information about the number of episodes, but Square Enix ensured everybody that each episode will have the size of a full game.

What are your thoughts on the changes in the Final Fantasy 7 Remake? Share them in the comments section below!

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Blues & Bullets: Episode 1 "End of Peace" Review https://www.gameskinny.com/7jco3/blues-bullets-episode-1-end-of-peace-review https://www.gameskinny.com/7jco3/blues-bullets-episode-1-end-of-peace-review Tue, 22 Sep 2015 10:04:12 -0400 Elijah Beahm

Blues & Bullets is what happens when you combine a gritty noire mystery, ancient cults, and alternate timelines. As impressively executed as it is ambitious, A Crowd of Monsters' five part season starts off with a solid and foreboding opening that leaves you wanting more in "End of Peace."

Season 1
Episode 1 of 5
Platforms: PC (Reviewed), Mac, Xbox One
Price: $4.99 - $19.99
Rating: 8/10

This game was reviewed using a review copy of the game provided by the game's developer.

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