Eve: Valkyrie  Tagged Articles RSS Feed | GameSkinny.com Eve: Valkyrie  RSS Feed on GameSkinny.com https://www.gameskinny.com/ en Launch Media Network EVE: Valkyrie will support PlayStation VR and HTC Vive https://www.gameskinny.com/puhva/eve-valkyrie-will-support-playstation-vr-and-htc-vive https://www.gameskinny.com/puhva/eve-valkyrie-will-support-playstation-vr-and-htc-vive Thu, 21 Apr 2016 14:18:09 -0400 Damien Smith

CCP, the developers of EVE: Online, announced today on Twitter that their latest title EVE: Valkyrie will support the upcoming VR headsets, PlayStation VR and HTC Vive.

What is EVE: Valkyrie?

EVE: Valkyrie is a multiplayer dogfighting shooter, set in the EVE: Online universe. It is the launch title of Facebook's VR headset, the Oculus Rift. The player takes on the role of an elite space fighter pilot who is a member of a pirate faction.

The player has to fight against other pirate factions for wealth, supremacy, and notoriety. The game features single player PVE modes, skill-based character progression, ships upgrades, competitive social multiplayer action, and a deep story based on the EVE Universe.

The ultimate dogfighting experience

CCP is aiming to deliver the ultimate space dogfighting experience with EVE: Valkyrie. It uses the most technologically advanced video game technology along with VR to further enhance the experience.

If you were thinking of playing EVE: Valkyrie but were not looking to invest in the Oculus Rift, you soon will be able to. Playstation VR is due for release in October. A date for compatibility with EVE: Valkyrie for the HTC Vive is yet to be announced but estimated to be this year.

What are your thoughts on EVE: Valkyrie? What VR headset are you most interested in? Let me know in the comments below.

Oculus Rift Will Have 30 Titles on Launch https://www.gameskinny.com/9y29b/oculus-rift-will-have-30-titles-on-launch https://www.gameskinny.com/9y29b/oculus-rift-will-have-30-titles-on-launch Thu, 17 Mar 2016 09:16:02 -0400 Teevell_6844

One of the big topics at this year's GDC is virtual reality. There were demonstrations, seminars, and presentations discussing the present and future of VR, and Oculus used this opportunity to release their lineup of games for the release of the Oculus Rift on March 28th. The 30 titles range across various genres and price points, from $4.99 up to $59.99.

Here is the full list of titles:

  • ADR1FT - $19.99
  • Adventure Time: Magic Man's Head Games - $4.99
  • AirMech: Command - $39.99
  • Albino Lullaby - $9.99
  • Audio Arena - $9.99
  • Project CARS - $49.99
  • Chronos - $49.99
  • Darknet - $9.99
  • Dead Secret - $14.99
  • Defense Grid 2 Enhanced VR Edition - $29.99
  • Dreadhalls - $9.99
  • Elite Dangerous: Deluxe Edition - $59.99
  • Esper 2 - $9.99
  • EVE Valkyrie Founder's Pack - $59.99
  • Fly to KUMA - $14.99
  • EVE Gunjack - $9.99
  • Herobound SC - $9.99
  • Keep Talking and Nobody Explodes - $14.99
  • Lucky's Tale - Bundled
  • Omega Agent - $14.99
  • Radial G - $24.99
  • Rooms - $14.99
  • Shufflepuck Cantina Deluxe VR - $9.99
  • Smashing The Battle - $19.99
  • Vanishing of Ethan Carter - To Be Confirmed
  • Vektron Revenge - $9.99
  • VR Tennis Online - $24.99
  • Pinball FX2 VR - $14.99
  • BlazeRush - To Be Confirmed
  • Windlands - $19.99 

Those who pre-order the Oculus Rift will have Lucky’s Tale, a game designed exclusively for the Rift, and Eve: Valkyrie included with their purchase. It will also come with an Xbox One Wireless Gamepad because not all VR games have been designed for the Oculus Touch, which is the motion controller specifically for the Oculus Rift.

Sony also released the launch titles of the Playstation VR today, and though it is much less expensive than the Oculus Rift, it won’t be out until October. It seems 2016 is shaping up to be a big year for virtual reality.

EVE: Valkyrie Alpha just around the corner https://www.gameskinny.com/kdnbj/eve-valkyrie-alpha-just-around-the-corner https://www.gameskinny.com/kdnbj/eve-valkyrie-alpha-just-around-the-corner Wed, 06 Jan 2016 12:33:44 -0500 shox_reboot

2016 is shaping up to be one of the better years for gamers everywhere with the amount of titles announced. Particularly for those who have been waiting for more space sims.  

It looks like EVE: Valkyrie, developed by CCP Games, will be the one to kick things off this year with the announcement of its alpha, enabling players around the world with an Oculus Rift DK2 to sign up for the alpha beginning on the 18th of January via the official website

Now that's out the way, for those who might be wondering what EVE: Valkyrie is all about, it's a multiplayer dogfighting shooter set in the EVE Online universe. You know, that notoriously hardcore MMO set in space?

EVE: Valkyrie looks a lot less complicated!

If you were one of the first waves who pre-ordered the Oculus Rift headset, EVE: Valkyrie will be one of the games bundled with it on its release on March 28, 2016. To those that pre-order later, a later ship date will follow. 

Keep in mind though that while EVE: Valkyrie is a launch title for the Oculus Rift, it is still considered 'early access'. In CCP's words:

We consider early access to EVE: Valkyrie as a launch title for the Oculus Rift, and we plan to continue to add features to the game long after the Rift hits shelves, at no additional charge.

EVE: Valkyrie will be available on the PlayStation 4 as well as a PlayStation VR title. 

CCP Games - Interview with the Video Production Team https://www.gameskinny.com/0hhgm/ccp-games-interview-with-the-video-production-team https://www.gameskinny.com/0hhgm/ccp-games-interview-with-the-video-production-team Sun, 10 Nov 2013 11:17:29 -0500 Poetic Stanziel

Similar to the previous interview with the Software Director for CCP Games' EVE Universe properties, this interview first appeared in my blog back in September 2013. My blog no longer exists, but I feel that these are good interviews and should continue to be made available to those people that are interested, whether they are interested in CCP Games, EVE Online, or video production.

Following the interview is a link to a script, followed by the video that resulted from that script.

To start off, tell us a bit about yourselves, your CCP names (if you have one), your job at CCP Games, and your specific role in video production.

The CCP video production is split into three sections. There is the trailer team of six which makes our CG trailers, two work in EVE-TV which does all live broadcast production like our tournaments and Fanfest and finally there is the live action team with us two (CCP Loki and CCP ArnarV.) We produce the “In Development” videos which is a series of interviews with developers working on EVE and DUST, and we also do some more “CCP” videos, like the Midwinter Festival one.

Our video-specific team consists of:

CCP Loki : Producer, Writer, Director, Post
CCP ArnarV : Producer, DP, Director, Audio, Editor, Post

For the In Development series, CCP Guard has played host and worked with the team on ideas and concepts. CCP RealX has helped with Music and SoundFX throughout.

Where do the ideas for these videos come from? Who is involved in the process of nailing down the initial story that is used to introduce EVE players to new features and concepts?

CCP Loki: "One of us initially comes up with an idea to base the video on which we then start bouncing back and forth until we are happy with a certain frame to work from. I then take all those ideas and mold them into a script which we iterate and polish together. Some things then just happen on the set and a lot of good lines and ideas have been borne last minute during filming."

How long from start (conceptualization) to finish (finished product) does the process take?

CCP Loki: "The time varies depending on the video. Sometimes we get really ambitious ideas with lot of special effects and those can take more time than others. Fastest take around three days from the time we start filming but the longest ones can stretch into two weeks."

How much assistance can you normally get from other departments? Such as art? There are a number of special effects in each video, such as greenscreening, ships overhead, the dude that is run over and explodes, which I assume requires work outside of the video department itself.

CCP ArnarV: "When it comes to post work we try to do as much as we possibly can ourselves. I do all filming, sound, editing and color as well as all green-screen comps.  Loki does a lot of the compositing with 3D assets and occasional editing. For complicated and time consuming shots we often draft our friends from the trailer team to help us get things done. We also sometimes get custom artwork from the Art department."

We asked the police if they were willing to chase us with lights flashing so we could film it and they said no.

How much input does CCP Guard (and the other actors) have in their roles?

CCP Loki: "It depends on what we are doing but CCP Guard often has a lot of input in his scenes and often improves and even adlibs some of his dialog."

Do you ever have difficulty getting the assistance and resources of organizations outside of CCP? (I'm recalling a video in which CCP Guard "visits" a prison.)?

CCP Loki: "People are usually very receptive of our requests. I think the small size of the community in Iceland helps us since there is always somebody who knows someone. We have been able to go on coast guard choppers and film in police stations."

How much practical filming is done? Or do you rely on stock footage? I'm thinking to the cop-chase scene in the Crimewatch video. I've never been to Reykjavik, so am not sure if we're seeing the Reykjavik skyline in those shots. Are we looking at stock video or were you able to enlist the assistance of the local police?

CCP Arnar: "We rarely use stock footage and try to do all practical filming. The police chase for the Crime Watch video is a good example of a good practical shot. We asked the police if they were willing to chase us with lights flashing so we could film it and they said no. "That sucks," we thought, and started searching for some stock footage but could not find any that was good enough. CCP Loki then came up with a great idea when he passed a police car driving home one day. He put a GoPro camera on the back of his car and loitered around the main police station in Iceland. When he saw a police car come out he placed himself in front of it and filmed the car for a while. We then added the sirens and lights in post."

The Skyward Sphere Project. Perhaps explain how that project came to be. Maybe explain the work and planning that went into the entire project before the the launch. How many videos were there leading up to launch day? What technical hurdles did you have to cross? What permissions were necessary to launch into the stratosphere.

CCP Loki: "The basic idea I believe was born with the one and only Greg Fountain who is currently the Marketing Director for World of Darkness.   The idea was to send up a balloon with and iPad or something like that to celebrate the players of EVE.  We played around with the idea and made some changes, for example we felt that the iPad was unfeasible and instead opted to send first a pod and later a Rifter model. The project was a cooperation with the University of Reykjavík so we had about 13 students helping us out.

"The first test flight consisted only of trackers and a Samsung Galaxy Note streaming live video, we did not use nearly enough gas so the estimated 90 minute flight lasted 5 hours and was last seen drifting between Iceland and the Faroe islands.  Flight two had some problems in its windy takeoff making all video material unusable.  However it flew exactly as predicted and came down less than three miles from the estimated landing site.  Flight three again flew as predicted except the pod separated from the balloon somewhere along the way.  Finally flight 4 was completed streaming live over the internet and this time carrying a Rifter without any major incidents.

Skyward Sphere was in cooperation with the University of Reykjavík so we had about 13 students helping us out.

"Amazingly we never ran into any problems when dealing with the civil air authorities and they gave us a green light and before each flight we would contact air traffic control and launch once the airspace was clear.  The only time we had a major delay was when they were waiting for this Piper Super Cub to clear the area so we could launch but once it turned that the plane in question was the spotter plane we had Arnar filming in then we got the green light.  Furthermore the Icelandic coast guard was kind enough to use one of their exercise flights to recover the kit so we got to participate in a search and rescue flying in a Super Puma over the Icelandic highlands in the middle of winter."

Perhaps you can describe the sorts of equipment you use to film the video. And the sorts of software you use to edit, composite, etc. the video?

CCP ArnarV: "We recently started using the Canon 1DC which shoots wonderful 4K footage. Prior to the 1DC we used the 5D Mk3. Filming in 4k gives great opportunity to play around with framing as well as cropping into the image. We light scenes with 4tube Kinos and 1x1 Litepanels. Audio is most often a DPA 4061 Lav over Sennheizer G3 wireless into a Roland R-26.

"For editing we use Adobe Premiere CC with the Cineform codec and for composition the almighty Adobe After Effects CC with the Magic Bullet suites, Primatte, Optical Flares and Element 3D."

What do you all do at CCP when you're not creating great videos?

CCP Loki: "I currently hold the title of producer, scrum master of triLambda which is basically the graphics department of EVE and occasional producer of “other” projects."

CCP ArnarV: "As Senior Video Producer, I rarely see a dull moment as I am also the in-house photographer, creator and caretaker of the 2000 gallon reef fish tank in the Reykjavik office as well as the game room maintenance guy where I set up and tweak arcade and pinball machines."

CCP Guard: "As Community Developer for CCP I work on a wide variety of projects, some temporary and others more persistent. I work with developers on communication to the community, I work with players on organizing and advertising gatherings, I host and help organize live streams, plan player gatherings and special events for CCP, write news and messaging pieces, act as stakeholder on one of the design team, liaise with community members and organize support for all sorts of fan projects to name a few things. These days I’m getting more involved with some of the DUST community plans, getting some cool things off the ground hopefully...or should I say...on the ground? You could say my role is that of a creative lead for the community team but my job changes a lot from week to week depending on what falls in my lap. One day I’m doing regular old stuff, the next day I’m in a helicopter with these crazy video producers or brokering a sponsorship deal with a UFC fighter :). I like not always knowing what happens next!"


Watch the Christmas 2012 EVE Online trailer. It not only describes free gifts for the players, but is also a celebration of Icelandic culture. Here is the actual script that was used, in PDF form.