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One Size Does Not Fit All: An Accessibility Conversation with Schell Games
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by Mark Delaney
What does accessibility mean in games, especially in VR games? That was my question to Schell Games, who did not disappoint with this deep dive.
Bakugan: Battle Planet Anime Expo Interview with Justin Gary
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by Erroll Maas
At Anime Expo 2019, we asked what it takes to successfully reboot a franchise.
Creative Director of Warface Talks About the Game's New Mission; the Future of Shooters and More
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by Caio Sampaio
We had an exclusive interview with Michael Khaimzon to discuss the upcoming content of Crytek's F2P title and the future of FPS games.
Interview with Hearthstone World Championship 2016 Finalist -- DrHippi
Exclusive
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by Sergey_3847
Here is an exclusive interview with DrHippi after BlizzCon 2016 taking questions on his career as a professional gamer.
Innerspace Exclusive: Interview with Creative Director
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by Autumn Fish
Interview with Creative Director at PolyKnightGames on their aerial adventure through a series of interconnected sphere's called Innerspace.
Exclusive Interview: Margaret Krohn with PlanetSide 2
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by Rothalack
Mark catches up with Margaret and gets the skinny on how her new position is going and what it's doing for the greater good of PlanetSide 2.
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