Fallout 3 Tagged Articles RSS Feed | GameSkinny.com Fallout 3 RSS Feed on GameSkinny.com https://www.gameskinny.com/ en Launch Media Network 12 Games That Helped Define My Xbox 360 Experience https://www.gameskinny.com/aegya/12-games-that-helped-define-my-xbox-360-experience https://www.gameskinny.com/aegya/12-games-that-helped-define-my-xbox-360-experience Tue, 10 May 2016 08:29:27 -0400 Joshua Handville

1) Bioshock

Considered a last-generation masterpiece, Bioshock generated an unexpected wave of universal acclaim when it released back in 2007. As a spiritual successor to System Shock 2, Bioshock plunged players into the mysterious underwater city of Rapture, and tasked them with surviving the relentless onslaught of the dystopia's genetically modified denizens. Assuming the role of dual-wielding extraordinaire Jack, players were offered a hefty arsenal of weaponry and genetically augmented superpowers – such as shooting electricity, fire or bees from your hand – to strategically eliminate their enemies with. By flawlessly intertwining this intelligent and empowering combat design with thought-provoking story progression, Bioshock provided unsuspecting shooter fans with a remarkably dynamic and memorable gaming experience.

2) Red Dead Redemption

Rockstar Games is renowned for creating some of the most massive and richly-detailed open world games on the market, and 2010’s Red Dead Redemption was no exception. Deemed a spiritual successor to Red Dead Revolver, this compelling cowboy fantasy starred players as John Marston, a deadeye ex-outlaw who’s unwillingly forced to face his criminal past and unleash swift justice on his old bandit gang. Aside from featuring a brilliantly-crafted story, Red Dead Redemption received both critical acclaim and commercial success thanks to its immersive world, which successfully peppered organic-feeling random events, addictive side activities and engrossing story missions into the game’s breath-taking recreation of the Wild West.

3) Call of Duty 4: Modern Warfare

Arguably one of the most influential last-generation titles released, Call of Duty 4: Modern Warfare saw Infinity Ward's popular FPS series stray away from its World War II roots in favor of a new modern age setting. Exhibiting more than just an aesthetic upgrade, Call of Duty 4: Modern Warfare dazzled players with its restructured single-player campaign, which felt like a blockbuster film experience thanks to the implementation of cinematic set pieces, adrenaline-pumping on-rail sections, and an excellent perspective-switching narrative. This award-winning series' installment also featured a revolutionary approach to multiplayer, which injected player customization, game-changing perks and killstreaks, and experience-based player progression into the heart of Call of Duty's addictive online experience.

4) Dead Space

Drawing inspiration from Alien and Resident Evil 4, Dead Space threatened to push weak-minded players to the brink of insanity when it released back in 2008. As engineer-turned-desperate-survivor Issac Clarke, this deep-space survival horror tasked players with strategically dismembering nightmarish alien creatures and escaping the claustrophobic confines of an infected mining ship. With near-flawless execution, Dead Space injected fear-oozing atmospheric environments and frighteningly unpredictable enemy encounters into a well-paced and tension-filled experience.

5) Fallout 3

Longtime fans waited 10 years for the next installment in this post-apocalyptic RPG series, and Bethesda Game Studios did not disappoint. Set in the year 2277, Fallout 3 starred players as a customizable Vault 101 inhabitant who's forced to leave home and traverse the ruins of Washington, D.C. after the mysterious disappearance of their father. Aside from its intriguing main storyline, this well-crafted RPG featured an abundance of attention-grabbing side quests and numerous exploration opportunities that, more often than not, motivated players to pour hundreds of hours into the game. Though crashes and progression-hindering bugs did hurt the experience, Fallout 3 still became a critical darling due in part to its addictive open-ended gameplay and undeniably satisfying sense of player progression.

6) Gears of War 2

Exhibiting significant improvements over its widely popular 2006 predecessor, Gears of War 2 saw the return of hard-as-nails solider Marcus Felix as he and the rest of Delta Squad continued their mission to eradicate the nightmarish Locust horde once and for all. Like any well-crafted sequel worth its salt, this action-packed shooter displayed a fan-pleasing assortment of new features including button-mashing chainsaw battles, an emotionally engaging story campaign, intense new multiplayer modes, and an incredibly addictive Horde mode, which challenged a team of up to four players to cooperatively annihilate waves upon waves of increasingly difficult enemies. Although Gears of War 3 would later polish many of these features to a glimmering shine, Gears of War 2 is still recognized for its substantial contribution to the ground-breaking success of the series today.

7) Dead Rising

Before an over saturation of zombie-based video games ambushed the industry like a shambling plague, there was Dead Rising – one of the Xbox 360’s first exclusive titles. Released in 2006, Dead Rising placed players behind the camera lens of Frank West, a hard-edged photojournalist tasked with investigating the Willamette Parkview Mall for answers behind a zombie outbreak. Free to wreak havoc in an undead-infested sandbox of sorts, players were encouraged to scour the mall and utilize a plethora of makeshift weaponry – lawnmowers, electric guitars, battle axes, and more – to slaughter Willamette’s reanimated denizens in ridiculous fashion. Though brain-dead NPCs, an aged save system and semi-loose controls kept it from achieving greatness, Dead Rising still proved to be strangely addicting thanks to its semi-goofy attitude and mindlessly fun gameplay.

8) Batman: Arkham Asylum

As Rocksteady Studios’ triple-A love letter to the caped crusader, Batman: Arkham Asylum skyrocketed past the expectations of even the most skeptical comic book nerd to reach widespread critical acclaim back in 2009. Besides featuring one of the best narratives in a superhero game to date, this fine-crafted action-adventure title offered players a chance to utilize Batman’s combat and stealth abilities, genius-level detective skills, and high-tech gadgetry to deliver satisfying vigilante justice to Gotham City’s most infamous villains. Chock-full of fan-pleasing goodness and surprisingly fluid gameplay mechanics, Batman: Arkham Asylum continues to influence the video game industry to this day.

9) Grand Theft Auto 5

Exceeding the high expectations of longtime fans, Grand Theft Auto 5 allowed mischief-makers to run amok in the fictional LA-inspired city of Los Santos as not one but three different protagonists, which they could seamlessly switch between at nearly any point in the game. Dynamic story missions, intriguing random events and a plethora of entertaining activities – tennis, yoga, golf and more – kept the single-player experience consistently fresh and immersive. However, it was the implementation of GTA Online, Grand Theft Auto 5's robust online multiplayer component, that truly elevated Rockstar Games' best-selling open world series to ridiculous new heights.

10) Assassin's Creed 2

Considered the pinnacle of Ubisoft's long-running series, Assassin's Creed 2 addressed many of the criticisms directed at its flawed but successful predecessor. Set in an awe-inspiring recreation of Renaissance Italy, this heart-pounding action-adventure title placed players behind the hidden blades of Ezio Auditore, a newly recruited assassin determined to seek vengeance for the tragic deaths of his father and brothers. Though this engaging set-up motivated wannabe assassins to rapidly progress through the story, Assassin's Creed 2 truly excelled at delivering players an authentic-feeling open world filled with hidden secrets to uncover and numerous side quests to complete. Add in the fact that Assassin's Creed 2 exhibited noteworthy refinements to combat and parkour traversal, and it becomes readily apparent why this particular entry in the series received universal acclaim upon release.

11) Left 4 Dead 2

As the highly anticipated sequel to Valve's first-person zombie shooter, Left 4 Dead 2 effortlessly expanded and refined its predecessor's concepts to create an addictive cocktail of white-knuckle action and cooperation-dependent gameplay. Choosing from one of four desperate survivors, players were forced to thwart off relentless zombie hordes and inevitable special infected attacks utilizing a variety of weaponry ranging from limb-severing katanas to undead-decimating grenade launchers. Though its near unrivaled split-screen play made couch co-op sessions engaging, Left 4 Dead 2's most definitive experience came in the form of Versus, a competitive 4-vs-4 multiplayer mode which tasked a team of survivors to complete campaign levels while the opposing team hunted them down as special infected.

12) The Walking Dead: Season One

Narrative-driven episodic experiences might be Telltale Games' iconic trademark, but it wasn't until The Walking Dead: Season One released that the beloved studio became a household name. Set within Robert Kirkman's zombie-plagued universe, this emotionally-draining five-part series followed new Walking Dead characters Lee Everett and Clementine as the lovable duo – and their ragtag group of survivors – fought to survive in a harsh, apocalyptic world. With unwavering dedication to meaningful player choices and compelling narrative, Telltale Games' The Walking Dead: Season One kept gamers emotionally invested right up until the game's heart-gripping conclusion.


Sadly, last month Microsoft announced that console production for the Xbox 360 would be discontinued. To the relief of late Xbox One adopters, Xbox Live, Deals With Gold, and other services will still be supported on Xbox 360 consoles as planned – though for how long still remains unknown.
It's quite difficult to accept that this officially marks the beginning of the end for a console that helped redefine an entire generation of gaming. Heck, it seems like just yesterday iconic video game series such as Bioshock, Gears of War and Dead Rising were starting their worldwide success as exclusive titles for the Xbox 360.
That's why in remembrance of Microsoft's revolutionary console, I've constructed a personal list of 12 video games that helped define my Xbox 360 experience. Who knows, perhaps these praise-worthy titles might just be some of your all-time favorites as well. (Note: This list is numbered for reference not rank.)

The Modern Day Reboot: What we can learn from Bethesda's successes https://www.gameskinny.com/yyo58/the-modern-day-reboot-what-we-can-learn-from-bethesdas-successes https://www.gameskinny.com/yyo58/the-modern-day-reboot-what-we-can-learn-from-bethesdas-successes Sun, 24 Apr 2016 16:20:09 -0400 Donald Strohman

Reboot is a term that sends a chill down many people's spines. When a market has become so dependent on well-established franchises, as opposed to trying to reinvigorate the genre by creating a new franchise, things tend to feel a bit overstuffed.

The entertainment industry has become so over-populated with reboots and or re-imaginings that anything original or inventive nowadays feels like holy intervention. However, most consumers would agree that as long as the products are good, it doesn't matter how many chapters are released in a franchise. This is where Bethesda Softworks succeeds with flying colors.

The last few generations of consoles have been a massive testing ground to see if certain game characters and their core mechanics still work with the ever-changing industry. Classic franchises like Mega Man, Earthworm Jim, and Paperboy have basically died off because their journeys into 3D territory couldn't match the quality standard they were known for in 2D.

Even the seventh generation of consoles, consisting of the PS3, Xbox 360 and Wii, was a giant laboratory for publishers to experiment on. Remember classics like Golden Axe: Beast Rider? Perhaps the 2010 reboot of Splatterhouse? If none of those ring a bell, what about the massive success that was Sonic 06?

All of these titles have two things in common:

  1. They failed to reinvigorate their franchises with the success of yesteryear (even though Sonic games are still made, few of them are of a notably good quality)
  2. They're all terrible.

Yet, with Bethesda Softworks having reworked the Fallout series to critical acclaim, reviving the Wolfenstein franchise with The New Order, and even releasing the rebooted Doom in early May, it's evident that Bethesda knows how to get a proper remake out the door. Since the gimmick of a reboot isn't leaving anytime soon, we might as well demand them to be as top quality as possible, instead of getting another Duke Nukem Forever. With this in mind, what has made Bethesda's recent reboots such a resounding success?

1. Quality, Quality, and QUALITY.

The Elder Scrolls and Fallout have been some of the most critically acclaimed series in gaming to date. With entries such as The Elder Scrolls V: Skryim and Fallout 3, it should come as no surprise that the majority of Bethesda games released nowadays have to meet high standards. Sure, every now and then you get something unsuccessful like Brink, but those little missteps aren't enough to offset the impact Bethesda has left on the market today, and it's because of these quality games.

The worlds of Skyrim and Fallout 3 are vast and endless, giving players numerous hours of content to enjoy. You can tell this company cares first and foremost about making the best games possible. For example, as with the recently closed Doom 4 Open Beta. Players from around the world were able to come together and enjoy a free multiplayer mode for a few days, helping the developers figure out what all needed changed before the release. While the majority of reactions were positive, some did point out that a few guns needed to be balanced out more (especially the Static Rifle, which many proclaimed as "useless" in multiplayer modes.) A lot of developers don't care about releasing the best game possible so much as releasing it as quickly as possible, but Bethesda Softworks is one of the select few that do wish to make these games wonderful.


2. Change is Good!

There's a reason Fallout 3 was such a resounding success, and something like Space Raiders on the Nintendo Gamecube wasn't. Bethesda Game Studios took what made the original games so good, and improved them in multiple areas (graphics, aesthetics, core mechanics, etc.) They even added some new game-play elements, such as the VATS targeting system, to set Fallout 3 apart from previous installments. Space Raiders just took Space Invaders and put it into 3D, doing nothing inventive or creative with the core mechanics. If you're going to reinvent a series, don't just copy and paste a previous title for the modern generation. Take what made these titles so good, but improve and upgrade it to the point where the audience should feel this entry was absolutely necessary.

3. Never abandon your fan base.

Listen up Capcom. Players have been asking for a new Mega Man game for years now, but you've decided to stew on your franchises because you drove them into the ground a while ago. However, that's not to say there has never been a bad Fallout game, just look at Brotherhood of Steel on PS2. You learn from your mistakes, and you move on. Also take note Konami, especially with 90% of your fan-base despising you after parting ways with Hideo Kojima. Your companies have all these franchises to explore in a new generation of gaming systems, but instead you're cancelling Silent Hills or releasing a half finished Street Fighter V. Do you know how many shock waves would be sent around the world if Fallout 4 had been cancelled? 

4. Use past mechanics as back bone, not as a gimmick

The biggest complaint I heard about the 2010 reboot of Splatterhouse was those side scrolling levels. As a bit of an homage to the original titles, Bandai Namco decided to include the aforementioned levels that fit nowhere with the new game mechanics. This isn't inventive design, this is what's called a "gimmick." For whatever reason, the studios expect you to buy games that aren't technically good or even mediocre at best, so long as they have these little bits of flashy ideas that'll grab a player's attention. Lair on PS3 relied on the gimmick of being entirely motion control based, and the game was critically panned. 

That's not to say Bethesda doesn't throw a few gimmicks here and there within their titles, but what separates something like Fallout 4 from Golden Axe: Beast Rider is that you're left with a lot more to experience well once the gimmicks have worn off. Once all the gore and the nostalgia wares off from Splatterhouse, all the player is left with is a messy, rushed to market video game.

Bethesda Softworks is a mortal game company just like any other. Someday, possibly after a massive mistake is made in management, it could all come tumbling down with the likes of THQ or 3DO. However, as long as their track record holds strong, Bethesda will be a continuously prime example of how games should be made. However, they aren't alone in creating the quality reboot territory. Rockstar Games spawned the critically acclaimed Red Dead Redemption from a lesser known, lesser enjoyed title known as Red Dead Revolver. With rumors surrounding an upcoming Red Dead prequel, it shouldn't be too hard to figure out that, so long as a a reboot is good, the audience isn't going to care how many entries there are in the franchise. 

After all, for a game series like The Elder Scrolls to stay strong from the early days of 1994, or to re-create success out of old franchises like for Fallout or Wolfenstein, you have to be doing something right. Companies shouldn't be bickering on why their low quality titles are failing, take example of Bethesda's hard work and dedication, make some of the highest quality games and spawn some of the highest quality franchises. Just make sure you try to create as few games like Rogue Warrior as possible (that's right Bethesda, I haven't forgotten that atrocity.)





Can the Automatron DLC Bring Life Back to Fallout 4? Maybe https://www.gameskinny.com/1yj3s/can-the-automatron-dlc-bring-life-back-to-fallout-4-maybe https://www.gameskinny.com/1yj3s/can-the-automatron-dlc-bring-life-back-to-fallout-4-maybe Tue, 15 Mar 2016 15:20:31 -0400 Ian Ilano Fallout 4's newest DLC may have what it takes to bring the game up to series' standards.]]>

Bethesda just announced that Fallout 4's newest DLC, Automatron, will roll in on March 22, and players everywhere are overjoyed. Automatron is the game's first add-on release since its launch back in November — and with hack-saws, pink Mr. Handys, and teddy bear donning Sentry bots — looks to bring back the iconic "Fallout Goofiness" that the base game had lacked. 

I'll say this -- Fallout 4 was not a bad game. As a huge fan of the series, I have invested hundreds of hours into each game. In Fallout 3, I can vividly recall my hours spent exploring the Capital Wasteland. In New Vegas, I remember meeting Mr. House and his army of Securitrons, shooting down Roman Legionnaire lookalikes, and donning the infamous NCR Ranger combat armor. But when it comes to Fallout 4, all I remember are two things: Super Mutants and Raiders.

And I'm sick of them both. 

Don't get me wrong though, Fallout 4 improved in a lot of ways. Bethesda gave us an impressive crafting and settlement building system, an immersive world filled with cool locations, and a fully-voiced protagonist. But the final product was a game more akin to Borderlands than any of the other previous titles. It had the graphics, the gameplay, and the level design that set it miles above its predecessors, but it lacked the content so unique to the Fallout series.

Compared to the enemies in the previous titles, you spend most of your time in Fallout 4 fighting Raiders. And as you level up, you don't encounter scarier monsters, the Raiders just become more resilient bullet-sponges. The quests you're sent on are repeatable, and get repetitive once you realize that you've been sent to the exact location that you were sent to three quests ago -- and that the Raiders you gunned down and cannibalized have all mysteriously reappeared. Things may look bleak for the longevity of Fallout 4but I believe Bethesda's upcoming DLC can change that.

Fallout 4 Automatron DLC

Fallout 4 Automatron DLC

From the looks of it, Automatron will be adding in:

  • an intricate robot crafting system (complete with voices, paint jobs, and parts)
  • robot companions
  • an all-new lightning chain gun
  • and an old friend from Fallout 3.

But most importantly, the DLC is adding in content that we've already come to expect from a Fallout game.

Automatron will be available for Xbox One, PlayStation 4, and PC on March 22. With the help of DLC like Automatron, Bethesda can turn the Boston Commonwealth into the Fallout setting that we all imagined. I dream of a city filled with colorful robots and ostentatious weaponry, new groups of enemies in place of your standard filler enemies, and goofy quests that a player can complete to their heart's content.

That's not too much to ask for, is it?

Speedrunner "Jets" through Fallout: New Vegas https://www.gameskinny.com/j9cgb/speedrunner-jets-through-fallout-new-vegas https://www.gameskinny.com/j9cgb/speedrunner-jets-through-fallout-new-vegas Wed, 06 Jan 2016 05:43:37 -0500 Zack Thompson

One Fallout fan named Kungkobra did a speedrun of Fallout: New Vegas earlier this week, clocking in an amazing 20 minutes 47 seconds for the main story. 

While most gamers wait in line with baited breath to get their hands on the newest Bethesda games so they can explore every nook and cranny of the open world and get lost in hours of sidequests and DLC, Sweden native Kungkobra decided to say, "screw all that" and see how long it would take to hammer through the main story. Using various tricks and exploits, he was able to get through the game in just under 21 minutes -- which, according to his Speedrun profile, is 6 minutes longer than it took for them to get through Fallout 3

Kungkobra was able to shave off time by using several diffferent tactics. These included switching the default language to Italian, because some of the voice actors were able to speed through their dialog. But for some of those long-winded, non-skippable characters, Kungkobra used a save quick-load exploit. Also, since combat would do nothing but cost precious seconds, the speedrunner power-leveled The Courier's Charisma and Speech perks to talk himself out of any combat situation. Because he used a female protagonist, he was able to use the Black Widow perk to its fullest extent.

But of course, the most impressive strategy Kungkobra used was the decision to cripple his character's legs at the beginning of the game. Using another quick-load exploit after doing so let the speedrunner move 160% faster than normal, which is impressive just for the impeccable timing needed to achieve this feat. 

What do you think of this speedrun? What other specialized runs of Fallout have you seen? Sound off in the comments!

Sorry, but I liked Fallout: New Vegas better than Fallout 4 https://www.gameskinny.com/p0i5z/sorry-but-i-liked-fallout-new-vegas-better-than-fallout-4 https://www.gameskinny.com/p0i5z/sorry-but-i-liked-fallout-new-vegas-better-than-fallout-4 Wed, 30 Dec 2015 07:30:01 -0500 Justin Andress

So, it’s been almost two months since Bethesda graced the world with yet another open world masterpiece in their grand tradition. The latest gem from Bethesda Softworks, Fallout 4, has been wowing critics and destroying the personal lives of fans since it was released on November 11. Finally, enough time has passed that the initial awe of any Bethesda release has worn off and people have begun trying to place this newest opus in the catalog of great Bethesda titles.

Certain new additions to the gameplay, like extra layers of weapon customization and the ability to construct a settlement from the ground up, make Fallout 4 a unique (and frickin’ awesome) addition to the canon. However, the game isn’t without it’s flaws, and fans have been quick to point them out extensively and at great length. Seriously, just check out r/Fallout if you want a healthy dose of critical commentary.

When the dust settles, though, how does Fallout 4 compare to the previous entries in the series? If you’re literate (and why would you be here if you weren’t), then you already know my thoughts. 

Most people would probably praise Fallout 3 as the pinnacle of the series, but New Vegas and Fallout 3 are so close in their construction that it’s really a quibble. To say you preferred one of those titles is just expressing a preference for branching narratives verses something more carefully constructed, it’s the choice between a gray-scale color palate or a sun-soaked wasteland. I personally prefer things a little ring-a-ding-ding-ier if you catch my drift, but Fallout 3 is still an equally worthwhile title.

Fallout 4, however, is a whole other beast entirely, and while it’s exceptional, it still doesn’t quite meet the same level of perfection in Bethesda’s previous Fallout games. Here are my thoughts.

Real quick: The list below isn’t inclusive. If I missed something, or you totally disagree with me, please feel free to explain why you’re wrong in the comments below!

A Quick (But Obligatory) Note Before I Bash a Bethesda Game

Fallout 4, Fallout 3, Fallout New Vegas

Folks, Bethesda Softworks games are all universally amazing. Fallout 4 is no exception to this rule. It’s important to make that clear before we go around talking smack about a Bethesda Game. 

Think of it like this: when compared to The Godfather and The Godfather II, Godfather III is totally lackluster. But it’s still a fantastic film. It’s the same way with Fallout 4 when it’s compared with Fallout 3 and Fallout: New Vegas. Heck, Fallout 4 is probably better than Godfather III when it comes down to it. But, I digress.

The point is, no matter what negative things are said about Fallout 4 below, it’s still a wonderful game one of the best titles released this year.

Now, on to the abuse.


Fallout 4, Fallout 3, Fallout New Vegas 

The Plot Is Just a Cobbled Mish Mash Of Both Previous Games

In Fallout 3, you play a worried son striking out into the Wasteland of D.C. to find his father. Along the way, your personal quest to find your family is enveloped by a battle between the noble Brotherhood of Steel and the nefarious Enclave for control of the Capital Wasteland’s water supply. While the rest of the game offers the same variation on quests as the rest of Bethesda’s properties, the main quest follows a strict path that sees you ultimately deciding between providing clean water to the citizens of D.C. or killing everyone but the bad guys.

In Fallout: New Vegas, you play a courier who — in the opening credits — is shot in the face and left for dead. By some miracle, you survive and set out across the Mojave in search of the man who put a bullet in you. Along the way, you become embroiled in a turf war between several warring factions.

Your job is to shoot the a-hole who tried to off you and then determine the course of events that will alter the future of the Mojave Wasteland. You can actually choose between several end games in New Vegas, deciding between various shades of evil as you pick and choose which faction to side with.

Fallout 4, Fallout 3, Fallout New Vegas


Now, personally, I prefer the irradiated, blackjack-filled corners of the Mojave Wasteland. Playing as the unattached courier made it easier for me to take the game at my own pace, as opposed to having an overarching quest that feels so urgent that ignoring it seems like a real dick move. Since New Vegas’ courier had no family and only a purely personal stake in the events at hand, playing him or her as various characters both good and evil felt more natural. Meanwhile, when you’re a kid searching for his pop, making amoral decisions seems out of character. That’s my personal preference. 

Also, I liked the gambling in New Vegas. Maybe a little too much.

Now, in Fallout 4, you embark on a heroic quest to save your stolen kid, a reverse on the plot of Fallout 3 that — quite honestly — seems just lazy where it’s supposed to feel poignant and nostalgic. Again, though, the player is confronted with a quest that feels like it should take priority over, you know, having fun. Save your kid. If you let yourself get sidetracked, you’re a bad parent and a worse human being. However, like

However, like New Vegas, at the turn, your story shifts from personal quest to another turf war, this time over the charred remains of the greater Boston area a.k.a. the Commonwealth. 

In other words, the story of Fallout 4 is a mixture of 3’s hero’s quest and New Vegas’ narrative structure. Another way to say that is that in Fallout 4, they took the most popular bits of the previous two titles’ stories and slapped them together with a new coat of paint.

And that's boring, guys. Boring.

Can We Get a Tiny Bit Of Instruction, Please?

Fallout 4, Fallout 3, Fallout New Vegas

It’s a good thing that I’ve played a lot (A. LOT.) of Bethesda games in my history because Fallout 4 is not a game for newcomers. As a veteran, things like V.A.T.S. and customization and even building settlements made a kind of sense to me. Had this been my first Bethesda experience, however, I would have spent most of my time perusing Google in the opening hours so that I could learn the game from benevolent players willing to explain what the heck was going on.

V.A.T.S. Of Use

V.A.T.S., in particular, is essential to the Fallout gameplay experience. As players are aware, in order to compensate for the garbage gunplay, the developers a one-button mechanism that slows down time and allows players to pick and choose where there next few shots go. Since the game’s combat is determined purely by under-the-hood dice rolls — as opposed to actual skill in combat — this slow-down mechanic is absolutely necessary to avoid pulling your hair out while storming through the wastes. 

And there’s zero mention of V.A.T.S. in the game’s tutorial.

A Clean, Well-Lighted Place

While those players willing to follow up with the Minutemen quests and then hunt down Sturges for the Sanctuary mission do get a tutorial on base building (i.e., you’re shown the basics of keeping your settlers alive), there’s no way to seek extra instruction on the incredibly in-depth process of building the perfect settlement. Players are expected to learn the finer points of construction through a process of exhaustive trial and error. When the building process itself is pretty tedious (at least on consoles), the combination can make one of Fallout 4’s fairly unattractive.

Perks Galore

Okay, the entire Perk system in Fallout has always been a touch convoluted, but in Fallout 4, you’re given zero instruction on what to do when you’re confronted with an entire poster of possibilities. For lots of players, it’s taken several character builds (again, largely trial and error) to finally get the hang of the new perk system. That’s dozens of hours lost to fidgeting with a system that should be explained clearly from the beginning.

You Can Be An A-Hole, But You’re Still A Good Guy

Fallout 4, Fallout 3, Fallout New Vegas

One of the biggest complaints from players (at least from the lone wanderers who lurk on Reddit) is the inability to play the game as a Raider. These folks want the option to bring death, destruction and fear to the Commonwealth, thriving on a wave of murder and conquest. Sounds pretty cool, right? Well, not if you’re working at Bethesda. The Fallout developers have limited a player’s ability to control their own morality to greater lengths than ever before.

The Karma Equation

In previous games, you could never be super evil, but Bethesda did employ a karma system in Fallout 3 and New Vegas that offered different bonuses for reaching various checkpoints on either end of the spectrum. This allowed some players to be total a-holes whose evil would prohibit them from even interacting with some NPC’s; of course, the goody-two-shoes in the game playing population would never be able to interact with local scum and villainy.

In Fallout 4, however, no such system exists. Players are never really ostracized because of past behavior. Feel free to mow down everyone in that settlement. Preston Garvey is still your buddy. Murder your way through Goodneighbor and the Brotherhood of Steel are still down to hang with you. In other words, there’s no behavior that will limit your options. Unless of course you kill a player who would have otherwise given you a mission. Then you can’t play that mission. Beyond that, though, no matter how despicable your actions, the world will always greet you as a savior.

See No Evil

From a plot standpoint, previous titles also employed certain factions whose ruthless tactics appealed to more evil-leaning players. The Enclave was pretty mean, for example, and New Vegas’ Caesar’s Legion worked from a hierarchy of strength and brutality. These groups allowed players to access their darker side. After all, the Fallout universe has no Dark Brotherhood equivalent with which to sate your wicked tastes, so some folks need an outlet.

Fallout 4 has no outlets. Not even the game’s supposed big bad, The Institute, is truly diabolical. Sure, they have that whole complete control (and mild slavery) thing going against them, but the Brotherhood of Steel are fine with genocide, and the Railroad is a group of radicals who devalue human life. Every faction, though, has their positive points, too. 

In other words, there are no real clear cut evil options to side with in the game, which limits a gamer’s ability to craft the character they really want.

You’re Weren’t Really Into All That Reading, Anyway

Maybe blame this development on Bioware … 

In keeping with the simplified dialogue wheel popular in other open world games, Bethesda dropped the popular interaction system of Fallout 3 and Fallout: New Vegas in favor of something that looks like this:

Fallout 4, Fallout 3, Fallout New Vegas

The option wheel, here, basically equates to:

  • (Y) = get more info
  • (X) = the player spurs the guy to keep talking
  • (B) = the player says something rude, the guy responds, keeps talking
  • (A) = the player says something polite, the guy responds, keeps talking

That’s essentially how every conversation in Fallout 4 plays out. The player is allowed to add some flavor to their “yes” responses — flavor that ranges from “sarcastic” to dickhead — before the NPC plunges forward with their thought. There’s no illusion of interaction, here.

Meanwhile, both of the previous Fallout games featured dialogue that looked like this:

Fallout 4, Fallout 3, Fallout New Vegas

Quick side note: Remember when you could simply load points into your Charisma skill and reliably breeze through conversations as opposed to languishing on load screens as you save scum your way to positive dialogue outcomes?

See, there were sometimes as many as six, seven, or even eight possible responses to an NPC’s prompt, and each was a complete sentence that provided total context for the player’s response. Everyone had character, and (maybe best of all) the player was allowed to read and consider the ramifications of every response before moving forward. That last bit — the “considering the ramifications” bit — was extremely important if prior games because, remember, it was possible to actually alienate your colleagues and potential allies through your actions and dialogue choices.

The result is a Fallout game where the conversations have little to no weight, they merely a prelude to the action, which, if you’ll remember, is not this game’s strong suit.

In Closing...

Fallout 4, Fallout 3, Fallout New Vegas

We’ll keep it short, because, sheesh, this got lengthy. To summarize:

In Fallout 3 and Fallout: New Vegas, players were compelled to watch their step and commit to their choices because those actions had real consequences. They had the freedom to act like total monsters if they so chose, because they’re adults and that’s how they want to play their game. 

In Fallout 4, Bethesda has opted to strip down the role-playing aspects of the title and with it has gone the sense of choice and the general excitement behind most conversations. Even further, this shift has destroyed the players’ ability to channel their inner dark side. The result is a huge game with multiple branching plot lines that still feels somehow confining.

Gift Guide for The Fallout Fan in Your Life https://www.gameskinny.com/oohr4/gift-guide-for-the-fallout-fan-in-your-life https://www.gameskinny.com/oohr4/gift-guide-for-the-fallout-fan-in-your-life Mon, 09 Nov 2015 04:57:40 -0500 Dennis Adame


I hope this helps you pick out the best gift for the Fallout fan in your life. There are so many things to choose from that it can be overwhelming and I hope this helped you narrow down your choices. I hope the Lone Wanderer in your life enjoys the gift as much as they enjoy Fallout.


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NCR Ranger Armor $250


Wow, you must really love this person!


Buy it here


If you want to go above and beyond and make a Fallout fan pass out when they open your gift, look no further than the Wasteland Ranger Armor Set by JunkPunkStudios. This armor is perfect for cosplay or is just something amazing to own. The armor looks just like it does in the game and is handmade. It is based on the NCR Ranger Armor from Fallout: New Vegas and will be a great addition to any Fallout fans collection.


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Fallout 3 S.P.E.C.I.A.L Soundtrack $85


Buy it here.


Know a Fallout fan who is also obsessed with the comeback of vinyl? Then you're  in luck because the complete Fallout 3 soundtrack has been released on vinyl. It will cost you $85, but you will get so much for your money. The soundtrack is over 80 minutes long, features a SPECIAL book jacket and includes all 29 songs written by Inon Zur. You had better hurry though because only 2,500 are being made, and when they are gone, they are gone.


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Hoodies $60


Buy it here.


Who doesn’t love a nice warm hoodie to keep them warm during a nuclear winter? I know I sure do. That’s why one of the best gifts to get the Fallout fan in your life is a rad Fallout themed hoodie. They have tons to pick from and they will each cost you about $60, but who can really put a price tag on warmth? With so many to choose from it’s hard to pick just one but I would suggest, the Vault 111 Hoodie, Thirsty Zapper Hoodie (image above) and the New CA Republic Hoodie.


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The Fallout 4 Vault Dwellers Wasteland Survival Guide $23.73 or $40


Buy it here.


It is a prime member item so it will be cheaper is you are a prime member.


The Fallout 4 Vault Dwellers Wasteland Survival Guide (Strategy Guide) is another must-have for Fallout fans who want to know even more about Fallout 4 and all it has to offer. The guide will have the locations of all the collectables, big guns and all the best armor so it is a must-have for any wanderer’s Survival. The guide will also include 7 lithographs, a poster and a mobile version of the guide perfect for putting on a phone and using with the sweet Pip-boy from the Pip-boy edition of the game. It will cost you $40.


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Ladies Clothing $44-$48


Buy it here.


It’s not only men that play Fallout or video games. There are girls that play as well. For the female lone wanderer in your life, what better than some sweet Fallout clothing.Two really cool cardigan sweaters are available for $44 each, one with the Vault-Tec logo on the back and one with Vault 111 on the front. There is also a belted dress available for $48 that is all grey and features the Vault-Tec logo on the front.


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Fallout Anthology $50


Buy it here.


Why not get your favorite Fallout fan the complete series and a mini nuke, too (fake of course)!! Costing only $50 for five games and accompanied with a sweet mini nuke collectable case, this is something that will blow them away. (See what I did there?) 


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Vault 111 SteelSeries Items$70-$115


Buy it here.


What better way for fans to listen to not only the sounds of Fallout but also their favorite music than through a pair of sweet Fallout themed headphones? These are just a Fallout-themed  version of SteelSeries Siberia headset, but it is a great headset nonetheless. The headset works with phones,PC and consoles and features a retractable mic. The headset will set you back $115, but your loved one will be the coolest kid on the block with these on their head.


The Vault 111 SteelSeries Rival Mouse is also a great deal, coming in at $70. The mouse, once again, is just SteelSeries Rival mouse, but with a Fallout theme to it. The mouse features intelligent lighting and will react to things that happen in-game. It also has two side buttons and a rubberized coating for better grip when gaming.


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Fallout 3 and Fallout New Vegas Games $20


Buy it here.


Is there really anything to say? Buy your loved ones the games that helped create the world of Fallout. With a going price of only $20 you don’t even need a high sneak level to know that that’s a steal.


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Bobbleheads $15


Buy it here.


Bobbleheads are a huge part of Fallout, The bobbleheads increase your stats and make you even more of a threat in the Wasteland. So it only seems fitting that you try and collect them all in real life as well. They may not make you smarter or stronger, but they do make you cooler! You have five options in this price range, Endurance, Strength, Intelligence, Perception and Arms Crossed. They each stand 7 inches tall and cost $15.


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A Fallout Pop! Vinyl Figure $12


Buy it here.


Pops! have slowly become huge and are made for just about anything. You name it and there most likely is a Pop! figure for it -- from video games, movies, TV shows and even comic book characters. So it was only a matter of time before they made figures for Fallout. They have all the big characters, male/female characters, Deathclaws, Ghouls and even adorable little Vault Boy. Coming in at just $12 each, this is the perfect gift for the not only the Fallout fan in your life but also the Pop! collector.


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Sugar Bombs T-Shirt $9.99


Buy it h1ere.


Sugar Bombs are an important part of every breakfast so why not share them with the world? Let everyone in your vault know just how much you love the taste of the sugary puffs with this great T-shirt for only $9.99. It’s on sale right now, so hurry on over and pick it up.


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You are probably looking for a gift for the gamer in your life right about now, right? I mean why else would you be looking at this page of sweet gift ideas for fans of the Fallout franchise? With so many Fallout goodies to choose from it can be hard to pick just one. That’s where I come in! Fallout 4 is the biggest game of 2015 and so it makes sense that if you know a gamer, they probably know a thing or two about the game. Here are a few gift ideas for you to buy the Fallout fan in your life. 

Will Fallout 4 suffer from the Bethesda Curse? https://www.gameskinny.com/hm3yu/will-fallout-4-suffer-from-the-bethesda-curse https://www.gameskinny.com/hm3yu/will-fallout-4-suffer-from-the-bethesda-curse Thu, 05 Nov 2015 18:20:00 -0500 Travis Shuman

Everything moves so fast these days. Everyone's living in the 'right now', and it's largely because of how far technology has advanced in the past couple decades. For the video game industry, this means consumers want the latest products as soon as possible. This, in turn, forces developers to produce under the constant pressure of the impending deadline threatening to crush them with each new day.

Video game development is a constantly evolving creature, and so developers are always learning as they go. Combine this with a constant rush to produce, and you sometimes get games that are hardly fit for store shelves. These games can be full of glitches or bugs that range from virtually harmless to completely and utterly game breaking. 

Bethesda, while known for producing quality AAA titles, is also known for what I call the 'Bethesda Curse'. As a large portion of the video game community will agree, Bethesda has a knack for releasing massive, open world games, only to have players find they're full of glitches. 

With Fallout 4 on the horizon, the question remains...will it suffer the same initial fate as its predecessors?

Frame Rate Issues

One of the biggest issues with Bethesda titles is not supporting the demand for increasingly large save files. This issue was especially prominent in The Elder Scrolls V: Skyrim. Aside from some standard glitches expected from the game, players found that the further they ventured into their travels, the more the frame rate began dropping. This was caused by the increasing size of the save file, eventually causing the game to become completely unplayable. 

Certain fixes were attempted by Bethesda when the issue first hit the media, but the problem continued to be a nuisance for months afterwards.

Physical Abnormalities

Visual glitches are probably the most common problem found in modern gaming. They range in their severity, but never fail to rear their ugly heads more often than we'd like. Skyrim had a popular one where a hit from a Giant had a chance to cause a glitch in the physics of the game, which ended in players being launched hundreds of feet into the air like a rocket. Instant death followed, of course.

Another common annoyance was unfinished walls/floors. This was found in Fallout 3 and more commonly in Fallout: New Vegas. Falling through a floor would cause players to infinitely fall, while sliding into a wall would get players stuck between objects. Either one resulted in the game having to be restarted.

Storage Issues

We're far beyond the age of multiple disk games, and yet performance becomes a major issue once Bethesda's games are re-released as Game of the Year Editions. Fallout 3 became unplayable once the game and all the DLCs were crammed into one disk; Fallout: New Vegas suffered the same fate.

So is Bethesda's next AAA giant destined for the Curse?

Fallout 4 will undoubtedly feature several DLC add-ons to support the game during the year after its launch. But fans hope Bethesda can get its act together this time around so they can enjoy this amazing game as it was meant to be played. From Day One. 

This doesn't seem likely, however, as history tends to repeat itself. Technological advancements aren't slowing down, and as technology gets more complex so does fixing problems. Generation 'right now' will continue to push for faster releases and developers will continue to learn as they go to try and have all the latest capabilities in their games.

Unfortunately, these games won't be ready for consumers and we'll spend the next 6 months dancing around game-breaking bugs. While we'll undoubtedly be enjoying the massive game that is Fallout 4 straight through to 2016, don't be surprised when it comes with a bad aftertaste.

Going Platinum: Fallout 3 trophy guide https://www.gameskinny.com/vhufj/going-platinum-fallout-3-trophy-guide https://www.gameskinny.com/vhufj/going-platinum-fallout-3-trophy-guide Wed, 14 Oct 2015 11:30:13 -0400 Travis Shuman

Welcome, one and all, to Going Platinum. In this series, we'll be culminating the best tips and tricks to achieve all trophies in various Playstation games. Trophies range in difficulty, from bronze to silver and finally gold, all in the pursuit of the ominous platinum trophy, which is only bestowed to those who have obtained all else.

The series will tackle any trophy above bronze that is not automatically obtained through the main story of a game. They will range from older PS3 titles (post trophy inclusion), to the newest AAA PS4 titles to hit the shelves.

In honor of Bethesda's upcoming Fallout 4, which officially releases November 10th, we're starting out strong with the game that brought the Fallout series back to life and introduced it to the massive fan base it has today: Fallout 3.

Note: This series will only be covering the necessary trophies to earn Platinum status. DLC added afterward with trophy compatibility is not included.

Scourge of Humanity - Silver: Reach level 20 with Bad Karma.

Paradigm of Humanity - Silver: Reach level 20 with Neutral Karma.

Last, Best Hope of Humanity - Silver: Reach level 20 with Good Karma.

These three are easily done in the same playthrough by simply saving just before turning level 20 and altering the player's karma to match each trophy.

Weaponsmith - Silver: Make one of every custom weapon. Schematics are scattered throughout the wasteland but the easiest way to earn this trophy is to simply save it for the end of your playthrough. There exists a perk that will instantly grant you the ability to make any custom weapon without schematics. Then it's simply a matter of obtaining basic ingredients to make each one.

Silver-Tongued Devil - Silver: Win 50 speech challenges. Easily done by heading to Little Lamplight and speaking with Knock-Knock. When he tells the player a joke, a high enough speech skill allows them to lie and say it was funny. This becomes a loop that players can exploit to reach their 50 speech challenges in minutes.

Data Miner - Silver: Hacked 50 terminals. No fast track to this one but Fallout 3 has a ton of hackable computers that should make this trophy easily obtainable. The best tip to not get locked out of a computer while hacking it: back out before running out of password attempts. Simply exiting the screen and going back in refills the number of attempts and allows players to infinitely try until they succeed.

Keys are for Cowards - Silver: Picked 50 locks. Also pretty much a give away as players will find themselves lock picking their way to this trophy naturally through the progression fo the game.

One-Man Scouting Party - Silver: Discovered 100 locations. Easiest way to get this trophy is to choose the Explorer perk upon reaching level 20. This will show all the locations on the map. From there simply walk to each one until the trophy appears.

The Bigger They Are - Gold: Kill all the Super Mutant Behemoths. This trophy isn't as hard as it originally sounds. Super Mutant Behemoths aren't impossible to kill and can usually be taken down quickly with the right weapons. Their locations are the GNR Plaza (which players should reach through the main story), Evergreen Mills in a cage, West of Jury Street Metro Station, the rotunda of the Capital Building, and between Takoma Park and Takoma Industrial.

Yes, I Play With Dolls- Silver: Collect 10 Vault-Tec Bobbleheads. This one is just a matter of doing some footwork:

  • Strength - Lucas Simms' House in Megaton.
  • Perception - The Republic of Dave.
  • Endurance - Deathclaw Sanctuary.
  • Charisma - Vault 108.
  • Intelligence - Rivet City science lab.
  • Agility - Greener Pastures Disposal Site.
  • Luck - Arlington cemetery in the basement with the creepy shrine.
  • Barter - Evergreen Mills Bazaar.
  • Big Guns - Fort Constantine's CO Quarters.
  • Energy Weapons - Raven Rock just before reaching Colonel Autumn. THIS ONE IS MISSABLE. SAVE BEFORE EXITING THE BASE.
  • Explosives - WKML Broadcast Station.
  • Lockpick - Bethesda Ruins.
  • Medicine - Dad's desk in Vault 101. Players that miss it at the start can go back while doing the mission that brings them back into the vault for one last time.
  • Melee Weapons - Dunwich Building.
  • Repair - Evan King's house in Arefu.
  • Science - Vault 106.
  • Small Guns - National Guard Depot.
  • Sneak - Yao Guai Tunnels.
  • Speech - Paradise Falls in Eulogy Jones' Pad.
  • Unarmed - Unmarked area called Rockopolis. Look for the banner strung atop some rocks just West of Smith Casey's Garage.

Vault-Tec CEO - Gold: See above.

All Vault-Tec Bobbleheads on Display

And that just about covers things over here. Play smart and everything here can be obtained in a single play through. Fallout 3 is a long game, and this platinum will still take players quite a while to get, but that just means that they're all the more rewarding to display on a PSN account. 

Stay tuned, because next up in Going Platinum, we'll be heading to the Nevada Desert for more post-apocalyptic trophy hunting.

Fallout 4 DLC Available for Preorder on Xbox One https://www.gameskinny.com/dky8v/fallout-4-dlc-available-for-preorder-on-xbox-one https://www.gameskinny.com/dky8v/fallout-4-dlc-available-for-preorder-on-xbox-one Thu, 01 Oct 2015 20:08:14 -0400 cdiponzia

The upcoming Bethesda game Fallout 4 now has a DLC avaliable for preorder on Xbox One. The details of the DLC have yet to be made clear, but the marketing executive Peter Hines says there will be updates concerning the preorder details for the PlayStation 4 and PC versions soon. 

The season pass for Fallout 4 can also be preordered for $30. However, there is also the Digital Deluxe Bundle for $90. The Digital Bundle contains a copy of the actual game as well as a glorious season pass. Just keep in mind not to purchase both. It will be the same as buying two season passes.

Just know that none of the DLC for Fallout 4 will be exclusive to any one system.

Also, a little extra bonus for Xbox fans, whoever preoders Fallout 4 on Xbox One will get a free copy of Fallout 3.

Fallout 4 is set to release on November 10th and its DLCs sometime in 2016. The game will release for PC, Xbox One, and PlayStation 4. 

Bethesda Softworks releases second Fallout 4 S.P.E.C.I.A.L. video, "Perception" https://www.gameskinny.com/nudk3/bethesda-softworks-releases-second-fallout-4-special-video-perception https://www.gameskinny.com/nudk3/bethesda-softworks-releases-second-fallout-4-special-video-perception Wed, 16 Sep 2015 05:55:37 -0400 Marshall Jenkins

It seems a pattern has emerged for Bethesda in the months leading up to the release of their heavily awaited post-apocalyptic RPG Fallout 4. In true wasteland fashion, Bethesda Softworks has elected to teach incoming players about the various systems in their game by giving brief instructional videos tailored in the style of 1950s infomercials.

"Following total atomic annihilation, the rebuilding of this great nation of ours may fall to you."

Or in several players cases, the destruction of this great nation

The first video in the S.P.E.C.I.A.L series, Strength, focuses on the importance of equipment load and melee combat. This video focused on the attribute Perception and introduced and reintroduced the popular VATS system (Vault-Tec Assisted Targeting System). This feature allows players to pause combat to scan targets for weak points and gives a probability-to-hit percentage that allows for a more strategic play style as opposed to real-time combat. 

"The higher your Perception, the more accurate you will be. You'll put Davy Crockett to shame."

Perception also gives way to furthering your sneaking and stealing abilities in the Wasteland. Leveling up your perception will give you a higher chance of success with stealing items or pickpocketing higher level NPCs. 

While this information is not new to veteran Fallout players, these short videos are a great way to introduce these role-playing concepts to new players. Next up is E for Endurance. Are you excited for Fallout 4? Let us know what attributes you will be focusing on in the comments below. 

Fallout history 101 part five: VIPs and select locales https://www.gameskinny.com/q6z73/fallout-history-101-part-five-vips-and-select-locales https://www.gameskinny.com/q6z73/fallout-history-101-part-five-vips-and-select-locales Thu, 27 Aug 2015 06:30:23 -0400 Chelsea Senecal

Fallout history part five will detail the characters and places that make the game come alive. It's hard to decide just who is the most interesting or which destination is the most important. This lesson includes non companions whose story is worth mentioning and places that are not essential to the story, but create the depth of history we know the series to have.

Origins of The Brotherhood of Steel

Other posts in this series begin as early as possible. However, the people mentioned here are not around until after the bombs drop. Lets begin in 2077, among the chaos of war. Roger Maxson, a military officer, and his men desert the oath of service after executing several scientists in the Mariposa Military Base. Maxson and his men found human experiments for the FEV and, in despair and confusion of witnessing this, assumed control. His men and local families not only survived the nuclear attack in the base but also prevented the FEV from leaking into the Wasteland. Afterwards, the group migrated to the Lost Hills bunker and created The Brotherhood of Steel.

Arthur Maxson is the last descendent of the legendary Roger Maxson 

Harold and The Master

Five years before the war, Harold is born and kidnapped and taken to Vault 12 by a robot that stunned him. Vault 12's weird experiment involved the inhabitants being no more than 15 years old. Harold managed to escape the same year and went on to become a merchant. He first settled in the Hub where he was successful, although the fear of mutant cattle became alarming to his work. In an attempt to explore the problem, he and his friend Richard stumbled across the Mariposa Military Base and was infected by the FEV. Richard fell into a pool of the FEV and Harold assumed him to be dead. Richard later became The Master of the mutants by experimenting on those who wandered into Mariposa. He is later successful and creates his army called "the Unity".

The Master

He later woke up already mutating. A few years later, a tree begins to grow out of his head. Harold travelled for almost 150 years until the tree in his head (Bob) became ill. He revisited Vault 12 and they took him in and cured Bob's disease. Harold's memory of the vault was had faded over a long life and felt like "a new experience" because of it. He stayed with Vault 12 for a while and eventually left to wander the Wastes again. Bob continued growing and eventually rooted himself in the Capital Wasteland where he gained the attention of a cult-like group who also planted themselves in that spot called Oasis. 


Children of the Cathedral

The Master created a false religion called the Children of the Cathedral. This religion, or cult, was a coverup for the Master's plan to implement the FEV into humans as a baptism. 

Shady Sands and the NCR

Shady Sands was founded in 2142 and quickly emerged as a peaceful, progressive, and an economically viable homestead for many travellers. Because of their success, mostly due to the town elder's daughter, Tandi, Shady Sands was eventually renamed The New California Republic. They continued to grow in influence and eventually became the dominating political force in the northern California/Oregon area.

The Enclave

These guys. Jeez. Ok, they're a pre-war organization composed primarily of top-tier government officials and they knew nuclear war was inevitable. So they did a bunch of shady stuff like develop the FEV to create a mad-scientist-esque army of mutants (that didn't happen) and they stole weaponry from RobCo and REPCONN to make power armor. They ordered all the freaky experiments for Vault-Tec to test any scenario that might occur in space travel. Yeah. The plan was just to annihilate earth and start over on another planet to slowly destroy that one too. They pretty much pulled the strings for everything before and after they left their safe oil rig in the middle of the ocean.

...or, whatever.

Alright, that's all for part five. There are so many important people and places so this should be covered again. Next time, Fallout History 101: Candy and Comics. 

Sugar Bombs! Grognak the Barbarian! Sunset Sarsaparilla!

Fallout history 101 part four: Vault-Tec https://www.gameskinny.com/kmj8o/fallout-history-101-part-four-vault-tec https://www.gameskinny.com/kmj8o/fallout-history-101-part-four-vault-tec Mon, 24 Aug 2015 11:17:29 -0400 Chelsea Senecal

The Vault-Tec corporation is perhaps the single element of the Fallout lore that allows the games to even exist. All surviving humans in the Fallout universe either came from a vault or have ancestors that did.

It's hard to forget the feeling of leaving one for the first time in either Fallout 3 or the original. The desolate waste sprawling in front of you as far as the eye can see. And then stumbling upon a decayed and desolate vault, its mystery waiting for you to unpack it.

Some of the lore (the FEV in the primer, for example) mentioned in this article refers back to the previous parts of this series. Links to previous parts for the lazy: primer: plague, oil crisis, and the Great Warpart two: Weapons and Robots; part three: SPACE!

As I stated in part one, the Fallout wiki and the Fallout Bible are thorough resources for all who seek a more comprehensive explanation than what I am about to outline. In preparation for Fallout 4 this November, I present the shortened history of Fallout, Chapter four: Vault-Tec.

In short, Valut-Tec corporation worked with the government to offer refuge in case of nuclear holocaust.

This is what the public believed anyway. In reality, the years leading up to the Great War pressured every corporation to seek government contracts for the opportunity to create huge corporate wealth that is often associated with war.

In doing so, Vault-Tec offered their services as test facilities for either social or scientific experimentation that would make Josef Mengele mad with desire. 


We're still accepting applications for the panther experiment...

Because of the imminent nuclear threat, many vaults practiced drills for their inhabitants ad-nauseum. The result of these excessive drills caused many vaults to lock without any inhabitants (who later learned the hard way that it wasn't a drill after all). These empty vaults often housed spare water-chips and G.E.C.K.s raided by outsiders hundreds of years later. 

Most vaults planned to house around 1,000 inhabitants, although a few had special orders. Vault 112, for example, only housed 85. It experimented in cryogenics and virtual reality. Instead of serving as a "temporary" shelter until the "all clear" signal, Vault-Tec meant for 112 to last indefinitely, with the 85 inhabitants in a controlled stasis.  

Vault 77 intended to house only one man (AKA Puppet man) in an experiment on isolation, and well, what he does with crates full of puppets.

The seemingly normal vaults, such as 8 and 13, served as control groups to the other, more insidious ones. Vault 101 is another example of the false normalcy. Vault-Tec intended 101 to be sealed forever, even after other vaults received the "all-clear" signal. This experiment would test genetics and the effects of breeding among a small population over several generations.

Most vaults were to last about 900 years although some vaults were designed to fail in the radioactive fallout. Vault 87, the home of the supermutants, is one of these cases. Unaware of the FEV leaking into the vault, the overseer blindly followed orders, causing mutations almost immediately. For the next 200 years, the mutants kidnaped wastelanders to expose to the FEV to create a mutant army. This eventually ended when the FEV ran dry, forcing the mutants to migrate in search of more.

Vault 108 (my personal favorite) studied "conflict for leadership" and provided a large armory without any entertainment in a vault meant to last only 20 years. Therefore, it is the most decrepit and dirtiest vault without working computers. The story of 108 is unclear, however, the only survivors are clones of the original inhabitant, Gary!

Gary. Gary? Gary! 

Many housed social observations:

  • Vault 11 - the psychological toll of sacrificing fellow inhabitants
  • Vault 19 - study of paranoia and the segregation of dwellers based on arbitrary colors
  • Vault 68 - 999 men, 1 woman
  • Vault 42 - dim lighting
  • Vault 43 - a panther is thrown into the mix

While others housed scientific experiments:

  • Vault 22 - growing and surviving from plants grown exclusively in the vault
  • Vault 106 - the effects of hallucinogenic drugs on mass population
  • Vault 92 - study of white noise (under the guise of musical preservation) to better understand hypnosis for soldiers
  • Vault 12 - the effects of radiation leaking in from a malfunctioning door (leading to ghoul mutation)

Out of 122 vaults, the Fallout Wiki lists 31 that Vault-Tec purposely sabotages to experiment on "survivors." Even more exist outside of the canon. With their twisted agenda, it's a wonder how anyone survived.

Thanks again for checking it out! Next time, Fallout history 101 part five: Important people and places. It's more interesting than it sounds.

Fallout history 101 part three: SPACE! https://www.gameskinny.com/jkgv4/fallout-history-101-part-three-space https://www.gameskinny.com/jkgv4/fallout-history-101-part-three-space Fri, 21 Aug 2015 09:55:38 -0400 Chelsea Senecal

In part one of this series, I briefly outlined the over-arching political influences that eventually lead to the Great War and then the Fallout universe as we know it. Part two then focused on how the military developed and used weaponry and robots that the main character encounters through their journey of the Wasteland. This time, the focal point of our Fallout history lesson is space. 

As I stated in part one, The Fallout wiki and the Fallout Bible are thorough resources for all who seek a more comprehensive explanation than what I am about to outline. In preparation for Fallout 4 this November, I present the shortened history of Fallout, Chapter three: SPACE.

Aliens and abductions

In the previous two parts, we began roughly around 1942. This time, and actually the very first notch on the Fallout timeline as a whole, is 1600 - when Toshiro Kago, a samurai, is abducted by Mothership Zeta (making him the oldest living man in the Fallout universe). 97 years later, Andrew Endicott, from Salem Village, is also abducted. This is followed by Morrison Rand in 2041 and the Lone Wanderer in 2277. 

It is believed that Mothership Zeta orbited the earth from the time that it abducted Toshiro Kago until the 2280s, when Fallout 4 takes place. It is believed that Zeta sent out recon crafts for unknown missions, thus explaining the crashed UFOs in several of the games. 

In Fallout 1, while wandering through the wastes, the Vault-Dweller is stopped to check out random strange happenings. One of the more famous "stops" is the crashed UFO. Although, the crashed UFO is not on the official timeline, the UFO reads, "Property of Area 41, please return if found." So we can estimate that the military acquired the UFO and then aliens took it back sometime before 2161.

Space travel and exploration

Moving along, Carl Bell becomes the first human in space for 12 minutes before crashing down to earth and dying. This is disputed by both China and the Soviets. In 1969, Virgo II lands on the moon - the Fallout world equivalent to Apollo 11. The capsule is the placed in the Museum of Technology found in Fallout 3. Virgo III and Valiant II land on the moon again later that year.

Virgo II in the Technology Museum 

Space travel is stagnant until 2020, when the U.S.S.A (Fallout's NASA equivalent) commissions the last manned rocket to the moon, Delta IX. The rocket eventually launches in 2054. 

Delta IX 

This launch influenced the creation of the highly successful REPCONN. The original purpose of REPCONN was to manufacture space fuel with fission energy; however, plasma energy was found to do the job. Both Poseidon Energy and RobCo tried to buy REPCONN out and RobCo eventually succeded. 

Poseidon Energy still pulled some strings through corporate espionage between Carl Rook (the head of REPCONN) and his sources inside Poseidon. 

REPCONN stole schematics from Poseidon to create the Q-35 matter modulator - a plasma rifle. The military funded its development to replace old plasma rifles that were reaching the end of their lifespan. This Q-35 is the plasma rifle found through the wastes that we know and love.

Anyway, the military repurposed the Delta IX rocket as a weapon and loaded it down with nukes, although they were never used.

Yeah, okay REPCONN.

There you have it. Thanks for checking it out! Next time, we'll look at a quick history of the weird and insidious corporation: Vault-Tec!

Top 5 creepiest glitches https://www.gameskinny.com/lib1e/top-5-creepiest-glitches https://www.gameskinny.com/lib1e/top-5-creepiest-glitches Fri, 21 Aug 2015 09:12:59 -0400 Aaliyah Bandy

No game is complete without a few glitches. Some glitches are funny, some are useful, and some are just plain game-breaking. But sometimes glitches are creepy, and you feel like you need to just stay away from the game for a while. It might be haunted. 

Today, that's what we're counting down. Here are some of the creepiest glitches in video games.

Deformed Character Bodies - Super Smash Bros.

People that play Super Smash Bros. know that the game offers hours upon hours of fun. But what happens when your favorite character gets an eerie makeover?

This glitch was discovered last year. Someone posted screenshots of their game, showing off disfigured Nintendo characters. Some parts of their bodies were stretched and bent in odd ways, and other parts of their bodies were flattened into a 2D image. As far as everyone knows, these graphical errors have been fixed - but I wouldn't blame if the people who experience these glitches haven't played in a while. It's pretty nightmarish. 

Freaky Babies - The Sims

When people play The Sims, they expect a nice relaxing time - whether they're taking care of a little virtual family or killing as many of them in the most creative way possible. Either way, a Sim baby is bound to pop up eventually. Every Sim fan enjoys raising a little tot and watching it grow up - that is if the baby isn't a demon. 

Toddler Sims sometimes have a model glitch that causes them to stretch and have disfigured limbs. Whether someone messed with the game files or it happened on its own, a lot of Sim players have stumbled upon this glitch once or twice, and it's all but funny. It seems that this bug can occur in most of the PC games.

Skinless NPCs - Fallout 

The Fallout games seem to have one of the most nightmare-inducing glitches know to man. Whether the glitch was intentional or not, we all have to admit that we were shocked to see these models looking so...exposed.

Each model seems to have guts and bones, just like a real person. That makes this a lot different from other "skinless" bugs we've seen (a la Assassin's Creed: Unity). These glitches are just so shocking that people have a hard time explaining what it is to someone that has never heard of it. Some people who stumble upon this nightmare have to just walk away from the game for a few days and try to forget what they saw. Where's the eye bleach?

File Chaos -Yandere Simulator

Nothing is better for unwinding after a long day than murdering anime school girls, right? Well with Yandere Simulator that's possible. Since the game is only 10% complete, people get bored and try messing with the game files to see how much chaos they can create. But sometimes it can backfire.

You can do some serious damage to the game and make the characters look like something straight out of one of your nightmares. From making them disfigured to 'stealing' their pupils, it's safe to say that Yandere-chan goes to a very interesting school.

Monochrome Pokemon - Pokemon X and Y

When Pokemon X and Y first came out, everyone was shocked and excited to discover "Monochrome Pokemon." These were said to be even rarer than Shiny Pokemon. Only a handful of people had one of these unique and amazing Pokemon. Some people thought their lack of color made them look creepy, and the fact that some of them smiled like their normal counterparts did it made them seem even creepier. Nevertheless, people tried to figure out how to obtain one.

It turned out that these rare Pokemon were nothing more than a graphical glitch. Many people were disappointed when they downloaded an update for the game to find that their monochromes were back to normal. Maybe this would be a cool idea for Nintendo to implement in future games, but maybe not. It's nice to see Pokemon that don't have all of the color drained from their bodies, don't you think?

What kinds of creepy glitches have you seen in the past? What glitch scared you so much that you feel like it should have been a part of this list? Comment below if you think you have one that tops all of these.

Fallout history 101 part two: Weapons and Robots https://www.gameskinny.com/qqdgz/fallout-history-101-part-two-weapons-and-robots https://www.gameskinny.com/qqdgz/fallout-history-101-part-two-weapons-and-robots Thu, 20 Aug 2015 05:09:34 -0400 Chelsea Senecal

In part one of this series, I briefly outlined the over-arching political influences that eventually lead to the Great War and then the Fallout universe as we know it. While these influences are the forefront of how the Wasteland came to be, other facets also contributed to the pre-war crisis. These facets, therefore, still shape and mold the culture of Fallout’s pre-war era that the Courier, the Wanderer, or the Vault-dweller experience in the Wasteland.

As I stated in part one, The Fallout wiki and the Fallout Bible are thorough resources for all who seek a more comprehensive explanation than what I am about to outline. In preparation for Fallout 4 this November, I present the shortened history of Fallout, Chapter two: weapons and robots.


I chose to outline weapons and robots in the second part because these two elements closely tie in to the global war machine that eventually wrecked the planet. Let’s begin in 1942. The famous Sierra Army Depot is created north of Reno. The Depot originally held weapons for the military (in preparation of the Japanese threat) although its purpose changed several times before the Great War, 135 years later. It was only a year after this when nuclear testing began in the Mojave for the Manhattan Project and three years before the test bomb actually dropped.

Then we have the timeline split from real world to Fallout lore. The military performed lots of covert testing during this time (1940s-1960s). This includes the B-29 crash into Lake Mead and the reclamation of this artifact would later become a main quest for the Boomers. However, weapons don’t really get interesting until the 1990s when the Sierra Army Depot changes its purpose for the first time.

The race for robots

The Depot’s mission did a 180 to actually rid the US of weaponry deemed harmful the country or planet. Military downsizing caused a race for the technological advancement of robots that General Atomics International eventually achieved in 2037 with Mister Handy. The Mister Handy units become fairly popular and are eventually improved upon when Robert House opens RobCo in 2042. RobCo is responsible for Liberty Prime, Pip-Boys, Protectrons, Stealth Boys and the most popular operating system (2075) in circulation until the Great War- and is perhaps why Fallout 4 did not change the look and feel of the computers.

 From the makers of Stealth Boy and security robots: The best OS in the land. 

Power Armor and AI

The rest of the 2040s and 2050s are in a constant state of global chaos between the Plague, famine, and war. In 2059, the technology race comes to a head when artificial intelligence is born from automated personality. Think the Sink in the Big-MT evolving into Yes Man or Victor. Meanwhile, automobiles become obsolete due to oil depletion and this pressures scientists to hurry the development of fusion energy.  

"Did I just say "exploiting"? That's not a very nice word!" 

Six years later, Power Armor is introduced. Although the prototypes were cumbersome and inefficient, the precedent set forth a second wave of technological advancement for military purposes. The T-45d Power Armor is perfected by 2067, in time for Operation: Anchorage. Because of Power armor development, the fusion cell is developed the next year.

Although originally meant to provide power to the US during the energy crisis, it was not enough to rebuild the static US. Because of its development, Chryslus Motors invents the fusion-powered car in 2070. 

The Great War

By 2077 (The Great War), Robert House goes into stasis and Power Armor is used on rioting US citizens. The Sierra Army Depot is evacuated, the Platinum Chip (a data storage device that contains offensive and defensive information and sought after by Robert House to protect “the strip”) is developed, and virtual reality is tested.

After the Great War, several vaults and bunkers sit empty with the exception of robots and vermin. By 2081, Sierra Army Depot’s AI, Skynet becomes self-aware. The survivors of the war spend the next two hundred years recovering and building upon the pre-war artifacts for defense and education. Among the more organized, The Brotherhood of Steel and the Enclave continue developing and testing Power Armor, manufacturing robots, and eventually perfecting Liberty Prime (originally intended for Operation: Anchorage). 

"Death is a preferable alternative to Communism." 

Next time: Aliens, abductions, and space travel!

Fallout history 101 primer: plague, oil crisis, and the Great War https://www.gameskinny.com/qwrbh/fallout-history-101-primer-plague-oil-crisis-and-the-great-war https://www.gameskinny.com/qwrbh/fallout-history-101-primer-plague-oil-crisis-and-the-great-war Wed, 19 Aug 2015 09:29:38 -0400 Chelsea Senecal

Fallout first appeared on the shelves in 1997. When Black Isle Studios developed the first game, a full world of lore waited for discovery. In the next 19 years, with 6 more games added to the franchise, Bethesda created an even more intricate and entangled history. While wandering the wastes, it's easy to ask yourself, "How did this all unfold? How did the US turn into such a radioactive, dangerous, and strange world?"

The Fallout wiki and the Fallout Bible are thorough resources for all who seek a more comprehensive explanation than what I am about to outline. However, there is just SO MUCH that it is often more useful to thin out the minor stuff from the important details. In preparation for Fallout 4 this November, I present the shortened history of Fallout, Chapter one.

Fallout lore actually begins in the 1600s, although not much happens except for a few alien abductions. Around World War II, things start kicking. The world wars go over as they do in real history books, except for one minor difference: the creation of the US commonwealth.

Where real history splits into Fallout lore

Between 1945 and 1961, the Fallout timeline and the real-world timeline no longer coincide. Although the exact moment is unknown, evidence suggests that the time split is closer to the 60s by examining the etymology of "hippie." 

We can see peace signs on the Brotherhood of Steel Bunker in the Hidden Valley, and we can hear Megaton residents expressing distrust of hippies. However, like I said, it is unclear, and even the hippie argument is not very solid.

 "Veronica wuz here."  

The split timeline split happens, and everything goes normally until 1969 when the US splits into 13 commonwealths, adding a middle tier to the government level between federal and state. This is done to add “more democracy” in trying to resist the communist threat.

The New Plague

Then there are a TON of events between space travel and military advancements that take place between the 1960s and the 2050s. I will cover these in more depth in later parts. Briefly: turmoil over food rations and oil cause tensions between the US and Mexico until the “New Plague” hits the US, killing “tens of thousands.”

The virus is believed to have originated from an early strand of the military funded West Tec project, FEV and is responsible for mutant creation, not radiation. Even though, the use of FEV for mutant creation did not happen until after the Great War. 

The New Plague, however, caused the first nation-wide quarantine, effectively ending tensions with Mexico over oil scarcity.

Nation-States and the Resource Wars

In April of 2052, the European Commonwealth (Fallout’s version of the EU) and the Middle East fight in the Resource wars. This weakens the EU and they eventually disband into nation-states later in the year while many nations go bankrupt. 

By 2060, the Resource Wars are called off due to dry oil fields in the Middle East and almost total ruin on both sides. However, conflict still exists between the nation-states to grab any resources available. 

These conflicts call the US to protect the Alaskan Pipeline in Anchorage from the Chinese.


By 2054, the world is afraid of nuclear war. The Middle East is hoarding weapons and the US is still suffering from the Plague. With the EU disbanded, broke, broken, and fighting, the US scrambles to create weapons and defense for the nation. 

The creation of vaults begin and power armor is born in 2065.

Operation: Anchorage

In 2066, the world is void of all oil. China, already on the verge of collapse, tries to negotiate with the US over the last remaining resources, but the US declines. 

By that winter, China becomes desperate and invades Anchorage. The US eventually fends of China (2077) while Canada is protesting any war involvement. This causes tensions between the US and Canada until Canada is completely annexed by 2076. In August of the same year, food and energy riots rage across the US. 

Martial Law is declared, and the US military uses power armor against its own rioting citizens.

The Great War

The government, aware of the imminent war, head to safe quarters in March, while the rest of the country carries on. October 23, 2077 the Great War happens (enter, Fallout 4’s prologue). It’s two hours of nuclear bombardment. Who struck first is unclear, but the aftermath left the earth barren and disfigured. 

The West Tec facility is directly hit, creating The Glow and unleashing the FEV into the air.

The Glow 

Upcoming Histories

The rest of the lore also feeds into this strand of events. These are just the main governmental factors that propelled the Great War.

In the upcoming weeks, I will detail the pop culture (sugar bombs and Grognak the Barbarian), space travel (Mothership Zeta and Delta IX), important people and places (Shady Sands and Herald), weaponry and robots (power armor, Mariposa, and Skynet), and weird vault lore (Vault 92 and Gary!). So stay tuned. 

Come 'ere and give ol' Bender a kiss

Come 'ere and give ol' Bender a kiss. 


Fallout Shelter for Android - first impressions https://www.gameskinny.com/wleja/fallout-shelter-for-android-first-impressions https://www.gameskinny.com/wleja/fallout-shelter-for-android-first-impressions Thu, 13 Aug 2015 09:23:27 -0400 Zach Stratton

"OK, Bethesda, jeez, you don't have to twist my arm. I'll download your... OH MY GOD THIS GAME IS AWESOME," said every Android user in the world this morning.

After seemingly snubbing Android users in favor of Apple users, Fallout Shelter was finally released in the Google Play Store this morning and I have to say, as a huge fan of the Fallout franchise, this is a pretty great game. I never indulge in microtransactions, but I am sorely tempted by this game. Those sweet, sweet lunchboxes call out to me.

The game is simple and straightforward, but I only just began playing. It is apparent to me that the game will quickly grow very complex, and the learning curve is well-crafted, easing me into the different aspects of play. It is easy to play and pleasing to the eye, with the classic Fallout aesthetic shining through.

 Vault, Sweet Vault

What I like the most so far is the fact that the game is incredibly accessible to people who know nothing about Fallout. It is a great game in its own right, not piggybacking off of the success of the franchise at all. In fact, it is quite the opposite; it adds quite a bit to the universe. I hope, as I am sure Bethesda is as well, that Fallout Shelter will bring many new players into the fold.

Click my beautiful vault above for a link to the Google Play Store page!

See you soon with a full review.

The 16 biggest AAA releases still to come in 2015 https://www.gameskinny.com/xlbqj/the-16-biggest-aaa-releases-still-to-come-in-2015 https://www.gameskinny.com/xlbqj/the-16-biggest-aaa-releases-still-to-come-in-2015 Sat, 08 Aug 2015 15:39:18 -0400 Daniel R. Miller



Release Date: 12/8/2015
Platforms: PC, Xbox One, PS4

Just to be clear, Hitman is not a reboot.  It is simply going to return to its roots, and the title is a representation of that ideal.


The original games were built around the idea of a sandbox assassination, delivering multiple methods for the player to complete their contracts in a large space.  Absolution streamlined these idea to make the series more appealing on a commercial level, but IO Interactive is doing away with that completely to give fans, both new and old, the real Hitman experience.


So there you have it. Which release are you most excited for? Let us know in the comments!


Xenoblade Chronicles X

Release Date: 12/4/2015
Platforms: Wii U

The original Xenoblade Chronicles almost didn't make it to the United States.  If it weren't for the fan campaign, Operation Rainfall, we wouldn't be anticipating the arrival of its spirtual successor, Xenoblade Chronicles X.


Although it is not a direct sequel, X does evolve the core Xenoblade experience by adding even more futuristic elements, presenting a world that is far more advanced technologically. Players will also have the ability to pilot a mech across the game's open world. The game also promises to be a less linear experience than its predecessor, letting players customize their own character's appearance and class.


Just Cause 3

Release Date: 12/1/2015
Platforms: Xbox One, PS4, PC

The open-world action movie that is the Just Cause series is going next-gen this December.  If you're looking for emotionally gripping narratives here, you've come to the wrong place - unless a tinge of anger followed up by a massively chained set of explosions really tugs at your heart strings.


Just Cause is and always has been about creatively insane stunts, corny dialogue, and destroying anything and everything, just because you can (as the name implies).  And now with even more processing power to work with, Just Cause 3 is sure to be the craziest game in the series yet.


Star Wars: Battlefront

Release Date: 11/17/2015
Platforms: PS4, Xbox One, PC

Personally, I think Battlefront is the most intriguing AAA game left on the 2015 game calendar.  As a life long Star Wars fan that poured countless hours into the original games, I'm excited to see how DICE adapts their design philosophies to the Star Wars brand.


I have my doubts about a consistent 60 FPS during online multiplayer matches, but battles look like they are going to be as layered and dynamic as any of the original games.  The lack of space combat is a bit of a bummer, but isn't that what sequels are for?


Fallout 4

Release Date: 11/10/2015
Platforms: PC, Xbox One, PS4

If there's any upcoming release that can force its way into the Game of the Year conversation, it's Fallout 4.  The track record is there to prove it.  Bethesda has taken home the Golden Joystick in 2006, 2009, and 2012 for Oblivion, Fallout 3, and Skyrim, respectively.  


The competition is fierce this year, but no game will offer its players a bigger playground with as much freedom as Fallout 4 will.  No matter who wins, one thing is for sure: the people who have won the most this year is the gamers.


Rise of the Tomb Raider 

Release Date: 11/10/2015
Platforms: Xbox One

Even though it's just a timed exclusive (and most games are nowadays anyway), Xbox One gamers will have a pretty solid head start on Rise of the Tomb Raider when it hits Microsoft's current gen console this November.  Rise of the Tomb Raider is the follow up to 2013's Tomb Raider, a massively successful reboot of the classic '90's and early 2000's franchise.


With Tomb Raider's popularity officially revitalized, there are (unsurprisingly) already talks of a third game, so it's safe to say that Lara Croft is going to be relevant for a long time to come.


Call of Duty: Black Ops III

Release Date: 11/6/2015
Platforms: PS4, Xbox One, PC, PS3, Xbox 360

Wondering whether there will be another Call of Duty game is like wondering if the Earth is still rotating around the sun.  If it isn't, something is horribly wrong.  The most profitable first-person shooter franchise of all time has another game coming out this year, and for the first time ever, it's Sony, not Microsoft, that has scored the timed exclusivity deal on the game's DLC. 


Black Ops III continues to push the franchise into the future and will build on the freedom of movement mechanics introduced in last year's entry, Advanced Warfare.  Look for a lot of gamers to decry yet another cash cow release, then turn around and buy the game Day 1.


Halo 5: Guardians

Release Date: 10/27/2015
Platforms: Xbox One

Easily the Xbox One's most anticipated exclusive, Halo 5: Guardians is the latest entry in the legendary first-person shooter franchise and the first to take advantage of next-gen technology.


Guardians will also predominantly feature a protagonist who is not Master Chief.  Players will also be taking the role of Locke, another Spartan soldier whose mission it is to search for the Master Chief. 


The campaign mode will feature a larger emphasis on co-op gameplay, as the game will have squads of Spartans following the player character around, making it conducive for people to drop in and drop out at their leisure.


Assassin's Creed: Syndicate

Release Date: 10/23/2015
Platforms: PS4, PC, Xbox One

It wouldn't be a fourth quarter release without another Assassin's Creed title.  Syndicate is the latest in a long (looong) line of annual historical assassination romps, and this time players will explore London in 1868 during the Industrial Revolution.


Ubisoft is hopeful that Syndicate will help the series move past last year's troubled release, Assassin's Creed Unity, and will attempt to bring more sense and context to the story as it pertains to the modern world.


Tom Clancy's Rainbow Six: Siege

Release Date: 10/13/2015
Platforms: PC, Xbox One, PS4

Rainbow Six: Siege is a tactical multiplayer shooter that offers multi-faceted environments with intense close-quarters action that demands its players consider every step before taking them.  The result is a controlled chaos that's addictive to watch and a bit intimidating to play (in a good way).


Environments are both destructible and reinforceable, which helps to promote replayability by adding an element of unpredictability to each match.  Siege looks like it has all the makings of a popular eSport, so expect this game to be relevant for a while.


Rock Band 4

Release Date: 10/6/2015
Platforms: Xbox One, PS4

It's been about five years since the last entry of Rock Band hit store shelves.  Co-op music games pretty much fell off the face of the planet soon afterwards, so it's refreshing to see not only the franchise, but the genre make a long-awaited return.


Rock Band 4 will be compatible with over 2,000 tracks from the previous games and runs at a crisp 1080p, 60 FPS.  It's worth noting that the developers elected to drop the keyboard peripheral, but they maintain that the game will still utilize the guitar, bass, drums and vocals.


Tony Hawk's Pro Skater 5

Release Date: 9/29/2015
Platforms: PS4, Xbox One, PS3, Xbox 360

The Warehouse level in the original Tony Hawk's Pro Skater back in 1999 is the stuff of gaming legends.  The series has had quite an extended hiatus, with the last official entry dating all the way back to 2002. So the pressure is on developer Robomodo to re-create the magic of the original games for a whole new generation of gamers.


Robomodo did release an HD remake of the original game back in 2012 to incredibly mixed results, so there is some legitimate concern to whether or not they can pull this off.


Super Mario Maker

Release Date: 9/11/2015
Platforms: Wii U

Super Mario Maker aims to give Nintendo users the largest community-driven content marketplace on the Wii U.  The game lets players take classic Mario levels and scenarios and turn them all on their heads by throwing all manner of enemies, traps, and power-ups together to create all kinds of chaos.  However, players can only upload their creations after they beat it themselves - so nobody can complain that a level is impossible to beat.


Metal Gear Solid V: The Phantom Pain

Release Date: 9/1/2015
Platforms: PS4, Xbox One, PC, Xbox 360, PS3

Hideo Kojima's swan song with Konami is almost upon us.  The legendary game designer has been declaring the end of his time with the series since Sons of Liberty, but unfortunately Konami has seen to it that this time it's for real. 


After getting a taste of what to expect from the game last year with Ground Zereos, the experience will be evolving even more into what is undoubtedly the most open-ended Metal Gear game to date.


Players will have no limits in how they go about playing The Phantom Pain.  Campaign missions can be accomplished in multiple ways, or even dynamically aborted if you feel like going off the beaten path to explore the wilds of Afghanistan.  All the while, you will be building up and defending your heavily customizable fortress, Mother Base, from enemy players online. 


Mad Max

Release Date: 9/1/2015
Platforms: Xbox One, PS4

Mad Max: Fury Road is arguably the best movie to release this year, and now Avalanche Studios is capitalizing on the brand's revitalized popularity with a new open-world action game simply titled Mad Max.  


The game features a heavy emphasis on vehicle combat and customization, and it takes inspiration from the Batman Arkham series in its close quarters combat system.  Players will be able to upgrade Max in a variety of ways, from unlocking offensive and defensive buffs to being able to disarm and use enemy weapons to their own advantage.


The world itself is massive, and rewards players for taking the time to explore by offering up tidbits of information as to what an area was like before the apocalypse, creating a sense of character within each region.


Until Dawn

Release Date: 8/25/2015
Platforms: PS4

Until Dawn is an interactive narrative that likens itself to a horror film and comes from developer Supermassive Games. It stars Hayden Panettiere as one of eight playable characters whose fate will be in the hands of the player.  The game is built in the same vein as Telltale's The Walking Dead and Heavy Rain, with branching choices that will dictate the end of the story.   


Until Dawn tells the story of a group of friends that take a trip to a secluded cabin in the mountains.  As it turns out, there is a serial killer on the loose and the group has to survive the night by any means possible.  


In Until Dawn, every character can live or die, but no matter how the story plays out, you cannot lose even if everyone dies.  Every playthrough is meant to be unique to every player, so in that sense, the game can be infinitely replayable.


2015 has seen its share of game releases that made even the most patient and frugal gamers ignore their instincts and splurge on Day 1.  Bloodborne, The Witcher 3: Wild Hunt and Batman: Arkham Knight have already released to great acclaim, and have all either been on par with or outscored last year's Game of the Year, Dragon Age: Inquisition.  What's exciting about this is that the best game of 2015 might not even be out yet. To keep things concise, this list will only consist of brand new games with confirmed release dates - so remasters, ports and games with placeholder release dates will not be included. Here are the big AAA game releases officially due this year.

Why its okay if Fallout 4 looks like Fallout 3 https://www.gameskinny.com/45r60/why-its-okay-if-fallout-4-looks-like-fallout-3 https://www.gameskinny.com/45r60/why-its-okay-if-fallout-4-looks-like-fallout-3 Thu, 06 Aug 2015 10:08:47 -0400 Chelsea Senecal

Let me just start off by saying, Fallout is my jamJam and toast. I've played since the original Fallout was a $10 bargain PC game. So, naturally, I am here to defend it. Recently, Fallout 4 has come under some scrutiny because of the Gamescom gameplay trailer.

Some of the criticisms say that it looks like Fallout 3 dragged some in-game objects over to Fallout 4, close-ups of NPCs look rough, and facial expressions lack realism. All of these things may end up being true. However, the series has always recycled past game objects, textures, and landscapes. Not only did Fallout and Fallout 2 look almost identical, the new gen games look very similar as well. The most dramatic change between the two is just their place from the once lush D.C to the always barren Mojave. 

But graphics aren't why we play Fallout

Honestly, it's not even the main bullet point goal of "find a G.E.C.K." Fallout 2 and Fallout 3 had this same end goal. What makes a Fallout game a Fallout game is the lore, the journey, and the immersion. That's why the replay value is so high; you just know you haven't seen everything or met everyone who might have a problem.

After 400 hours in both 3 and New Vegas, I don't open metal boxes or desks anymore searching for loot. I'm looking for a side quest I may have missed, reading dossiers about NCR rations, or taking in the wasteland and contemplating how the hell it got to this. 

I understand that graphics affect immersion. The smoother and more realistic the graphics are, the better the experience most players will have. However, I'm willing to sacrifice amazing graphics for an even more amazing story and mechanics that Bethesda has always delivered. In the end, I'll remember the story more. 

Fallout is a war game. The post-apocalyptic future isn't pretty, but it is exciting and engaging. That's what keeps us coming back.

The truth behind Fallout 3's Presidential Metro https://www.gameskinny.com/leg7i/the-truth-behind-fallout-3s-presidential-metro https://www.gameskinny.com/leg7i/the-truth-behind-fallout-3s-presidential-metro Wed, 22 Jul 2015 09:54:04 -0400 Ford James

In Fallout 3’s third expansion, Broken Steel, the player takes a ride on the President’s very own metro train. This train is one of the only vehicles in the game that the player can interact with, which prompted some of the folks at 4chan to do some investigating.

Originally, it was believed that the presidential train was a hat placed upon an NPC who had their speed set to abnormally fast and would run along a set path, thus giving the appearance of a working train system. However, the sleuths at PCGamer have dug a little deeper.

The truth is even stranger still: the train is in fact an armor piece that replaces the player character’s right hand entirely and gives the impression the player is inside a train. This also means it isn’t an NPC that powers the train, it’s the player themselves. A unique camera animation then plays along the track the ‘train’ takes.

Running the animation in GECK, Fallout 3’s editor, shows the train and player character to flip sideways, which is odd as it definitely doesn’t happen in-game. Nevertheless, an ingenious solution which most likely saved Bethesda a lot of time.