Fallout Tagged Articles RSS Feed | GameSkinny.com Fallout RSS Feed on GameSkinny.com https://www.gameskinny.com/ en Launch Media Network An Adventure in Modding Fallout 4 https://www.gameskinny.com/8yv6j/an-adventure-in-modding-fallout-4 https://www.gameskinny.com/8yv6j/an-adventure-in-modding-fallout-4 Thu, 12 Jan 2017 07:00:02 -0500 Sean_Labbe

There I was: 80+ mods installed and my personal version of Fallout 4 had finally been transformed into the ideal post-apocalyptic adventure I had always imagined. Visual upgrades, sound upgrades, gameplay upgrades and more had been included; with 30 hours spent tinkering and improving and testing, I was ready for my main playthrough. I created my perfect heroine: Isabella the intelligent, spunky, resourceful former lawyer thrust into a world she had no right or desire to be in. I survived my initial encounter with raiders and befriended the minutemen. Bella would need allies if she were to find her son and take revenge on those who killed her husband.

Initially I found a functional refuge in rebuilding Sanctuary, the game's first settlement. Isabella, through the help of my previous experience with the game and dozens of hours spent modding it, had developed from a spectator to a major player in the conflicts to come. It was at this point, however, that I heard one notorious line of dialogue. An unfortunate remnant of the vanilla game's many flaws, Preston Garvey had opened his mouth to force a quest down my throat once more. In all my time spent fixing every aspect of the game I had deemed broken or in need of improvement, I had found yet another complaint that needed addressing in Preston Garvey's auto-accept radiant quests.

Pure evil

Those experienced in Fallout 4's modding scene know that there have been successful attempts made at fixing this bothersome feature. In fact, for those willing to look, many of the flaws found in Bethesda games are fixable with the right combination of mods installed. This process was nothing new to me. I had spent time browsing the variety of free improvements available to PC players, and most recently console players, for years. Since I had my hands on my very first gaming computer, I had applied this process to titles such as Fallout 3, Fallout New Vegas and Skyrim. This journey often began, ended and promptly restarted whenever I would find a way to break absolutely everything.

Or when this absolute **** broke everything.

But this was part of the fun for me, the work involved brought about a reward in the improvements made. This process was rarely a chore, as it would be to those who prefer the pick-up-and-play method of things. A game that could be enjoyed well enough at its base suddenly became a castle made of sand, moldable to my every desire. All I required was the idea and the will to search for it. This often began with fundamental improvements: Unofficial patches, basic gameplay improvements, and user interface changes to change how the game feels at its core. Then I moved onto simple changes, adding weapons and armour to fulfill mine and my character's materialistic desires.

From there it was any array of mods I felt would improve the experience until the game was made up of features, items and improvements that were a far cry from its original state. I became lost in the work I had undertaken, so much so that it was only recently when I upgraded my graphics card and set out to begin a main playthrough on my new rig that I realized how much time I had spent tinkering. 30 hours, much longer than I spend on average in most games, had been spent working to make the game I had before me as ideal as I could fathom it becoming for the time being. Yet after all this effort, I was still finding flaws to fix and setbacks to solve.

Now, some may find that frustrating to read, it would be a frustrating situation to some. To me, however, this was an opportunity to experience the process over and over again as I jumped between gameplay and modding. This was an opportunity to make a game into an ongoing project I worked consistently to improve. This was a chance to create something I could be proud of, through content provided by talented authors. That, in and of itself, is the adventure of modding.

Top 5 Most Hardcore Protagonists https://www.gameskinny.com/mcgn8/top-5-most-hardcore-protagonists https://www.gameskinny.com/mcgn8/top-5-most-hardcore-protagonists Wed, 26 Oct 2016 02:00:01 -0400 Kiara Halls

Life inside a video game is hard. From farm simulators like Stardew Valley to platformers like Mario, every protagonist has it rough eking out a living in their virtual world.

But then there are protagonists who go above and beyond. They'll use any means necessary to turn their situation around, often pushing the boundaries of morality, sanity, and even what it means to be a hero. But none of those things matter to them, as they've got a job to do.

So today we're going to talk about some of the most stone-cold, ruthless, and hardcore protagonists video games have to offer. Let's get serious.

5. Mega Man (Mega Man - NES)

You may not really think about it while you're playing, but Mega Man is a pretty ruthless guy. Sure, he's a cute, blue do-gooder, but how exactly is he doing good? By murdering his own kind in cold blood. Or oil, or whatever. Throughout the Mega Man series, you charge forth and slay Robot Master after Robot Master, always pressing on, never hesitating.

In the games, it's made pretty clear that the Robot Masters have something resembling free will and emotions, but Mega Man just takes them out without a second thought. Sure, they're evil, but in Mega Man and Mega Man 9, the Robot Masters are actually a part of his family. And he doesn't seem bothered even a little bit. I guess justice runs deeper than blood. Hardcore, man.

4. Kisuke (Muramasa: The Demon Blade - Wii, Vita)

Kisuke, one of the two main characters of Muramasa, is a ninja so he's hardcore by default. But, in addition to being a ninja, he does a lot of other stuff that makes him worthy of the title.

When he's fatally wounded defending the woman he loves, he fuses his soul with that of the spirit of a swordsman to learn the terrifyingly powerful "Oboros Style." When he's forced to kill his former ninja allies to make an escape, he wears their skulls around his waist as a memorial to them.

When his aforementioned girlfriend needs a distraction so that she can enact her plan, he proceeds to take down an entire castle. And, when she (possibly) dies, and the god-like Buddha refuses to resurrect her, Kisuke just straight up tells Buddha off like he's a child. That's pretty hardcore.

3. The Lone Wanderer (Fallout Series - Xbox 360/One, PS3/4, PC)

The Lone Wanderer is actually just from Fallout 3, but for this list they're going to sub in for every Fallout player character.

Anyway, the wastelands of the Fallout series are not for the weak-willed. Almost everything is out to kill you, and even when you're at your strongest, there's a good chance that they actually will.

To survive, you're gonna have to scrape together weapons out of junk, master combat, fight giant mutants, and take lots and lots of drugs -- don't do drugs guys, you might turn into a Ghoul. Many of these drugs are injected with a needle -- the Wanderer's willingness to inject themselves using Stimpacks is reason enough to include the them, I think.

But, regardless, survival in a nuclear deathtrap isn't child's play. It's hardcore.

2. Raiden (Metal Gear Rising: Revengeance - PS3, Xbox 360, PC) 

Raiden's reappearance in Metal Gear Solid 4 was amazing. He'd gotten so cool since Sons of Liberty -- he's a cyborg now! But, in Rising, he's even cyborg-ier? The only part of him that's still flesh is his head. Raiden goes into bullet-time to chop other cyborgs' limbs off, and once he's fully dismembered them, he rips out their spines and crushes them to absorb their nanomachines. 

It's kind of crazy, actually. Even crazier is the fact that his wife was apparently okay with all those upgrades. Actually, maybe she's the hardcore one here.

1.Sasha (Severed - Wii U, 3DS)

Sasha, the hero of Severed, might actually be too hardcore for this list. When her family is kidnapped and taken to a nightmare dimension full of demons, Sasha -- bloodied, barefoot, and missing an entire arm -- immediately goes after them.

Wielding a living sword and wearing armor made from parts of vanquished boss monsters, Sasha traverses this terrifying world using only the skills she learned from her mother.

Not only that but, like Raiden, Sasha can enter bullet-time to cut her enemies to pieces and later use their parts for upgrades. I mean, just imagine that. A warrior from another dimension, clad in horrifying armor, carrying a knapsack full of monster limbs on her back. And, she eats their hearts and brains to boost her stats.

If that's not hardcore, then I don't even know what that word even means anymore.

Which characters do you think are super hardcore? Let us know in the comments!

The End is Here: Fallout 4 Comes to a Close with the Nuka World DLC https://www.gameskinny.com/of0ms/the-end-is-here-fallout-4-comes-to-a-close-with-the-nuka-world-dlc https://www.gameskinny.com/of0ms/the-end-is-here-fallout-4-comes-to-a-close-with-the-nuka-world-dlc Mon, 29 Aug 2016 15:00:02 -0400 Ty Arthur

For a horde of post-apocalyptic RPG fanatics, November of 2015 just couldn't come fast enough.

When all the atomic dust settled after Fallout 4's official launch, some were more disappointed than blown away by the changes in style, but overall the game has been a worthwhile and enjoyable experience. Fast forward nine months, and the last DLC has now arrived, capping the Fallout 4 story.

Along the way the Sole Survivor found his missing son, battled new robotic enemies in Automatron, built raider traps and combat arenas with Wasteland Workshop, explored the mysterious and radiation shrouded Far Harbor, mass-produced bowling pins for no apparent reason with the Contraptions Workshop, and performed diabolical experiments with the Vault-Tec Workshop.

The Sole Survivor's wanderings come to an end now in a very fitting location indeed: an amusement park celebrating everybody's favorite soft drink!

You also get cool new Nuka Cola glasses - what more could you want?

New And Old

While Nuka World doesn't feature as large a landmass as Far Harbor did, there's still a significantly sized new area to explore. Keeping you playing longer, some of the quests also send you back to familiar Commonwealth locations to do new things.

There are loads of new and distinctive characters, although some of them exhibit familiar behavior. Mags, for instance, is sort of the Preston Garvey of Nuka World. Oh, you completed that meaningless, non-story related task? I've got another one for you immediately!

Sigh... of course you do.

Sierra Petrovita from Fallout 3 appropriately makes a return. You didn't seriously think the owner and operator of the Nuka Cola museum wouldn't show up, did you? 

On the newer front, the Nuka Cola mascot / park information dispenser N.I.R.A. is fun character addition that gives off a feel of the ridiculous evil toaster from New Vegas.

 Beloved children mascot turned homicidal maniac

Running A Raider Empire

The biggest draw for Nuka World is easily that you finally have the option to be bad, which was almost entirely missing from the original Fallout 4 experience and a major step backwards from the previous games.

While I'm loving the shift overall, there's still a problem in the delivery, and that's in the stripped-down, binary conversation response system. Yes, you can be an evil raider now, but the conversation options are still essentially boiled down to two options:

  • A) Immediately agree to do the evil thing because that's the right thing to do
  • B) Sarcastically pretend you aren't going to do the evil thing, and then immediately agree to do the evil thing because that's the right thing to do.

After completing the opening gauntlet, the Sole Survivor becomes the new Overboss in charge of keeping three separate clans of raiders working together towards all their nefarious schemes.

I don't have to be a do-gooder anymore? Praise be unto the Atom!

There are some interesting changes, as the DLC puts you in charge of the park. For instance, nothing is marked red for stealing – since you are the boss and the whole park is under your management – but on the other hand it doesn't make sense that the raider king is still getting sent on the same menial quests as normal. Shouldn't I be ordering other people to go do this stuff?

It goes without saying you shouldn't bring the more morally upstanding companions along either. Valentine in particular hates everything you do throughout the DLC and will quickly drop his opinion of you while running the raider gangs.

Gang Warfare

One of the best aspects of Nuka World comes from the distinctive styles of the three gangs. Their outfits and behavior add something to the visual appeal of the game and make these groups seem a lot more interesting than just random wasteland raiders.

The Disciples are all about the random acts of violence, the Operators want to make some caps quickly and don't care how it gets done, while the Pack follows whoever is strongest.

You might think the whole thing would immediately implode with three chaotic evil style groups working together, but a strict code of conduct keeps the gangs bound together: don't get caught. You can kill anybody you want, so long as you don't get caught. There's no rule against tricking other people into killing each other either.

 These aren't your typical wasteland raiders!

Another change that will be welcome to many is that the focus here isn't on the settlement building with that clunky crafting system, but rather on maintaining (or destroying) relationships between the different factions in this huge settlement. There is a fun twist on settlements though - you get to setup raider camps and cause havoc on all those settlements you spent so much time building up and protecting.

If you hack the terminals of the three primary gang leaders you can learn their thoughts about you as Overboss based on what choices you make. It's a nice little touch, but it really reminded me of how much I wish the reputation system from New Vegas had made a return in Fallout 4, when we instead got the settlement system that it seems like no one really loves.

Bottom Line

As a final farewell to what was probably the most anticipated title of 2015, Nuka World does an admirable job sending off the game as hope springs anew for a proper full-length follow-up game.

At the same time, it also highlights a lot of game's flaws and reminds a player why they loved the previous two entries so much. There were a few minor bugs in my advance copy (all my weapons leak water now after equipping the Nuka Cola squirt gun for instance), but I suspect those will be quashed before long. 

If you decide to grab this final DLC for Fallout 4, of course we've got you covered with full guides on exploring every nook and cranny of the amusement park. For a full breakdown of how to start the Nuka World DLC quest and complete the opening gauntlet, head over here.

Farewell old friend!

Note: GameSkinny received a copy to review. 

5 Potentially Amazing Fallout 4 DLCs That Don't Exist But Should https://www.gameskinny.com/jrh7u/5-potentially-amazing-fallout-4-dlcs-that-dont-exist-but-should https://www.gameskinny.com/jrh7u/5-potentially-amazing-fallout-4-dlcs-that-dont-exist-but-should Wed, 24 Aug 2016 09:25:33 -0400 Jim H. Moreno

The upcoming Nuka-World DLC for Fallout 4 will be the final DLC for the game, according to Bethesda. As a gamer-for-life and a long-time fan of everything Fallout, I find that knowing there’ll be no more official Fallout 4 DLCs to be bittersweet. On one hand, Fallout 4 is a cool game, at its core. On the other, the game had so many problems and missed opportunities at launch that still haven’t been addressed, and there’s no sign they may ever be.

Fallout 4 DLCs were a prime place to address those many problems and missed opportunities, but didn’t. Which means we’ll probably never get the DLCs we really wanted, including these potentially amazing DLCs inspired directly from within the game.

Murphy the Madwoman

Mama Murphy is one of the people traveling with Preston Garvey you help save from Raiders and a Deathclaw in Concord. After reaching Sanctuary, she’ll ramble about the place doing odd jobs, much like the others do. If you listen carefully, you’ll get to hear her tell stories of her youth, back when she was known as ‘Murphy the Madwoman’.

One story she tells involves how she once took down a Deathclaw with a single bullet. Another time, she tells how she used her bare hands to rip a female Raider’s head clean off. Mama Murphy sounds like she was a badass back in the day! What if the stories were true? And what if we could have played through them as a DLC? There’s a really good chance that Mama Murphy is a Psyker, and going back into her past, either playing as her, or as an observer, to see how she really earned the Murphy the Madwoman title would have been fantastic.

Ol’ Peg

Walking around Bunker Hill, you’ll probably encounter a Caravan Worker, as she spins one of the best tales I’ve ever heard in the entire Fallout series. It goes like this:

“So one day my grandpappy was egging. It was a foul day, fog so thick you couldn't see your hand in front of your face. He was stumbling along and then he heard a tremendous clamoring. From the ocean. Like nothing he ever heard before or since. He stood still for a long time and the fog cleared for a brief moment. And that's when he saw the outline of the great behemoth. Massive... bigger than anything you or I will ever see. Ol' Peg. A giant blue ghoul whale.”

I was just one of many who thought we’d discover more of this story, and perhaps even get a glimpse of Ol’ Peg herself, with the Far Harbor DLC. Sadly, no. Although there are a few whale-sized skeletons lying about in Far Harbor, there’s nothing else to lend any credit to the story. Imagine a DLC where the USS Constitution finally does make it out to sea, with you on board, and during the process of helping Ironsides with some nautical tasks - there, off the port bow, you get to encounter Ol’ Peg. Well, all we can do now is imagine it.

Broken Mask

The ‘Broken Mask’ incident occurred in the heart of Diamond City in 2229. Piper mentions it briefly in one of her newspaper articles. As the story goes, a Mr. Carter was at the city’s central bar, drinking and probably being an absolutely normal citizen, when he suddenly went berserk and shot several of his fellow citizens to death. Diamond City security responded, and expended a large amount of gunfire to bring Mr. Carter down. Mr. Carter’s corpse then revealed him to be a Synth, and the realization that Synths were real, and could look and act like any human, changed the people of Diamond City completely.

Fallout 4 has more than a few classic noir influences, including the companion Nick Valentine. An authentic noir mystery would have made an excellent DLC addition. I can imagine being a Diamond City resident, or security team member, who witnesses the Broken Mask event, and then goes about the city and surrounding areas making sure all is safe, helping the city residents keep it together amidst a strong aura of untrust and paranoia, and possibly even uncovering a little bit more about the Institute. I trust the Bethesda (or Obsidian?) writing team could have pulled this off very well. But we’ll probably never know for sure.

Combat Zone

Much has already been written about the failure of the Combat Zone in Fallout 4. It has multiple pre-arrival references in game, and even the streets outside it help build an idea that it’s going to be one of those seriously cool Fallout encounters we’ve come to know and love.

What we get is -- well, not that. When code and audio files were found that seemingly hinted at the Combat Zone possibly being closer to what we expected it to be, we thought it would be made into a DLC, for sure. Again, all we got was more disappointment. The Combat Zone is a sizeable location, with multiple levels and sections tailored to allow a player to become owner and host of their own fight club. As it is now, after rescuing Cait and quickly dispatching another horde of Raiders, it’s nothing more than wasted space. And if you’re playing on Survival mode, which extends the time bad guys respawn, it’s a wasted space that stays a waste for a long, long time.

East City Downs

Almost the exact same story for the Combat Zone can be applied to the East City Downs location. When I first heard of it in game, my initial thought was ‘whoa, is this a Final Fantasy/chocobo races Easter egg’ done Fallout style? Alas, if only! No, instead you arrive on the scene, and are yet again met with hostility.

I can’t help but think how awesome it would be to have a DLC that allows me to build my own robots, craft and tweak their programming to make them high-speed racing machines, then pit them against other robots in the hopes of earning tons of caps. Automatron was the first DLC released, and while it does allow for the building of robots, the East City Downs location is completely shunned. So is the Combat Zone, for that matter. And like the Combat Zone, East City Down is now a large, empty, and worthless place taking up what could be some fantastic DLC space.

With no more official DLCs expected from Bethesda, here’s hoping the outstanding Fallout 4 modding community can answer the call for the ones on this list. There are of course many other ideas for awesome DLC out there, and I would love to hear which ones you’re eager for. Share your best Fallout 4 DLC ideas in the comments below!

On This Day in Geek: May 25th https://www.gameskinny.com/x1x1g/on-this-day-in-geek-may-25th https://www.gameskinny.com/x1x1g/on-this-day-in-geek-may-25th Wed, 25 May 2016 04:55:36 -0400 Donald Strohman

May 25th is "National Geek Pride Day," a day that brings all of the world's biggest nerds into celebration over their favorite passions. Whether your heart is permanently set into the world of Dungeons & Dragons, or you find yourself attending every Comic Con you can get yourself into, we all have our personal fandoms that drive us to appreciate what it means to be a geek. 

In celebration of "National Geek Pride Day," let's explore some important moments in the world of the geek that took place on this day of May 25th.

240 B.C - The perihelion passage of Halley's Comet is recorded for the first time.

1939 - Sir Ian Murray McKellen, well known for his portrayal of Gandalf in The Lord of the Rings franchise, is born. 

1944 - Frank Oz, Muppets puppeteer and voice actor for Miss Piggy, Fozzie Bear, and Sam Eagle, is born.

1953- In a Nevada testing site, the United States military conducts its first and only nuclear artillery test. (Sorry guys, no real world Fallout yet!) 

1953 - The first public television station in the United States began broadcasting from the University of Houston.

1961 - U.S. President John F. Kennedy announces before Congress his goal to begin the Apollo program, and his ultimate goal of putting a man on the Moon before the end of the decade.

1963 - Comedian Mike Myers, known for his work in Wayne's World, Saturday Night Live, and Shrek, is born.

1973 - Surreal comedian Demetri Martin is born. 

1977 - The role-playing game Arduin is created.

1977 - Star Wars (later referred to as Star Wars Episode IV: A New Hope) is released into theaters.

1977- The Chinese government removes a decade long ban on the work of William Shakespeare, ending the Cultural Revolution started within the country in 1966.

1986 - Hands Across America, a benefit event to fight poverty and starvation,  takes place. People across the country joined hands and formed a chain across the country for fifteen minutes.

1996 - Bradley Nowell, lead singer of the band Sublime, passes away from a heroin overdose.

2008 -  NASA's Phoenix lander arrives in the Green Valley region of Mars, in order to search for environments that could sustain water and microbiological life. 

2012 - Men in Black III is released into theaters after a ten year hiatus in the film franchise.

2012 - The Dragon became the first commercial spacecraft to successfully rendezvous with the International Space Station.

  • May 25th is also referred to as Towel Day in honor of the Hitchhiker's Guide to the Galaxy writer Douglas Adams.
  • For the non-geek crowd, May 25th also serves as the day for:  
    • National Tap Dance Day
    • International Missing Children's Day
    • Lebanon Liberation Day

Be sure to let us know if we missed any other important events that happened to take place on National Geek Pride Day! As far as celebrations go, be sure to not get too partied out from all the "National Geek Pride Day" festivities, as one can only imagine how crazy people will get over the following day in May 26th,"National Paper Airplane Day"! 

12 Most Ridiculous Robots in Fallout 4's Automatron DLC https://www.gameskinny.com/cevh1/12-most-ridiculous-robots-in-fallout-4s-automatron-dlc https://www.gameskinny.com/cevh1/12-most-ridiculous-robots-in-fallout-4s-automatron-dlc Thu, 12 May 2016 12:13:38 -0400 Reggie Ramone

One of the best DLCs for Fallout 4 is Automatron, giving the Sole Survivor the opportunity to build their own customized and unearthly robots. In my tragic journeys through the Capital Wastelands, robots have been the most intriguing prospects to companion or hack. Literally obsessed with the Assaultron's death beam. Not so obsessed after it glitches and decimates one of my settlements. Fortunately, Automatron give you total control: allowing you to build your own robot companions that won't incinerate your populations.

As gamers and game developers know very well, granting players the ability to design things can lead to some rather, uh - visually confusing results. With outrageous attachments like brain-domes, animal skulls, and arm saws, you can bet the Capital Wasteland is about to get a little weirder.

 Below are 12 of the oddest robot companions we've come across.


"Axel Axeface"

1. He smiles and he axes. Literally zero function beyond smiling and axing things.

Owned by: KingBarbarosa's "Mr Rogers"



2. Maybe this little guy's not ridiculous per se, but he sure looks  too complaisant and non-threatening to be a worthy companion. Amiright?

Owned by: Ser_Twist




"Ruby on the Runway"

3. The result of a real-life Codsworth Halloween costume. It just doesn't work, man.

Owned by: JustHarmony's "Clamps"


"Willy Wrencher"

4. "HEY! Got anything you need fastened or tightened? No? Oh. Well, back into the closet I guess."

Owned by: Sayomi-Neko


"Jeremiah Junkyard"

5. Jigsaw reimagined in 2278. Ugly as sin.

Owned by: SentientJelly's "Malpractice"


"Barnabas Bullworthy"

6. If this mechanical bull had it his way, it  would probably end up on top of you.

Owned by: Qunser's "Fisto"



7. Less weird, more bad-ass: this terrifying  murderer even keeps the Deathclaws up at night.

Owned by: trx131's "The Lopper"


"50 Cent"

8. Codsworth - upgraded into post-apocalyptic war tank. What am I even looking at.

Owned by: illiteratefrog


"Hell on Legs"

9. Demon wings? Check. Demon horns? Check. Hell fire? Rather not know.

Owned by: srlapo's "Erinyes"


"Daniel Dome-face"

10. Pancake-head looks like a fast runner.

Owned by: Lashmer's "Corporal Beckett"


"Mobile Trash Compactor"

11. Just when you thought the future includes trash cans on wheels.

Owned by: shmarashwanna


"Literally a brain with purple legs"

12. If I had a chance to transfer my worst enemy into a robot, this is exactly what I'd insert them into. Run, brainy, run!

Owned by: Ragekritz's "Jezebel"


 What are the weirdest robots you've ever seen or created? Let us know in the comments section below!

Fallout 4 is only fun when played in Survival Mode https://www.gameskinny.com/puwq1/fallout-4-is-only-fun-when-played-in-survival-mode https://www.gameskinny.com/puwq1/fallout-4-is-only-fun-when-played-in-survival-mode Thu, 14 Apr 2016 08:48:16 -0400 Ian Ilano

There's no arguing when I say Fallout 4 was missing something.

Although Bethesda drastically improved upon its graphics and gameplay, the final product was plain and repetitive — a game void of the content that was so unique to the Fallout series. I applaud them for making firefights more memorable, but in doing so, they created a game more akin to Borderlands than its predecessors. 

Things lightened up with the release of Automatron, the DLC that added in some much-needed Fallout goofiness, but there were still two prevalent concerns I had with the game: 

  • the difficulty
  • and the desire for exploration (or lack thereof)

Thankfully, Survival mode addresses both of these issues.

The Difficulty

A problem I had with Fallout 4 was the difficulty. Starting out was tough. However, like most games, you level up and become overpowered rather quickly. 

Even on the hardest difficulty, I was able to breeze through most enemies. Difficulty did not change an enemy's fighting pattern. You wouldn't suddenly see them engage in unorthodox fighting tactics, they simply gained more health — basically becoming better bullet sponges.

This is where one of the game's most imposing faults lie.

Bethesda spent more time making the action engaging than filling the world with meaningful content, something they did with the previous installments. It's a recipe for disaster simply because it doesn't last. 

Towards the end, the game becomes a pseudo post-apocalyptic tank simulator.

As you become more powerful, combat becomes less engaging. Once you reach end-game, you realize what you're left with is a empty, boring world with combat that's too easy and no longer fun.

In order to address this problem, Bethesda needed a different approach. Modifying the AI may be the most effective, but it'd be a considerably large project. Making the enemies have more health would be stupid — plain and simple. To fix the difficulty, what they needed was to introduce a new element of danger, one that takes advantage of objects and mechanics already in game and somehow fits in the all encompassing theme of the world...

Enter, Survival mode.

While I won't go through the list of features the mode brings to the table, I'm going to note two things: the mode makes it so that your character must stay hydrated, fed, and well-rested and you can only save in beds.

You could imagine my state of despair when I found myself half-way between two settlements thirsty, hungry, and companion-less. The sheer thrill you experience when you're desperate to find a bed to save in is an experience you'll never forget. Here are three reasons why Survival mode makes the game more difficult and more enjoyable.

  1. Remember those plants you were able to pick and plant in your settlements? Well now they serve an important purpose.

    When I'm low on food, I'll go ahead and cook whatever I can find. Radroaches, Yao Guai's, if it's kicking then it's on the menu. I once found myself stranded, hungry, and with no enemy in sight. But, I found these tarberries, saving me from my impending demise.

  2. Settlements are more than just a fun little time-waster.

    You can only save in beds, and you can only take so much with you on your journey. Settlements are now a necessity. Imagine how difficult it would be if your only safe haven was in Sanctuary — all the way across the map. Each settlement becomes their own thriving community, and it makes managing each one special.

  3. You have to pick your fights.

    Before, I would shoot just about everything. Now, I have to pick my fights. A broken leg could mean the end for me, unless of course, I'm really desperate for food.

Survival mode adds a new level of difficulty to Fallout 4. With this new mode, I feel like I am an actual survivor in this post-apocalyptic world. Everything is a threat, and one mistake can mean losing an hour worth of game time. I love it. 

It baffles me how Bethesda didn't include this game mode originally.


The Commonwealth is something else. Truth be told, I could care less if I skipped a few houses on the block. Perhaps you could attribute that to becoming used to everything you encounter always being hostile, or the overabundance of ghouls, raiders, and Super Mutants — the three enemies you'll most likely encounter over, and over, again...

Or perhaps you could attribute that to a lack of reason to explore.

More often than not, you'll encounter landmarks occupied by nothing more than hostiles. I felt that it was an absolute waste of time to clear it, especially knowing that they'll respawn once you leave. 

Because of this, I found myself skipping past potential points of interest, and actively using my Pip-boy to fast travel to locations near my intended destination. But Survival mode changes that.

Survival mode removes fast travel.

I am now forced to rely on my two feet rather than my beloved Pip-boy. What I thought was going to be a huge slap in the face from Bethesda, turned out to be a blessing in disguise.

Bethesda created a beautiful, well-designed, and unique world. Contrary to what I believed earlier, they did fill it up with meaningful content. The problem was they included no incentive to explore, so I never got the chance to discover them. I was already conditioned to hate exploring abandoned buildings and shacks.

Studies show that hours of killing raiders will stunt your desire for exploration.

Survival mode opened my eyes to the world Bethesda created for us. I knew it was aesthetically pleasing, what I didn't know was the amount of content and hidden gems they included. Through walking, I found a little boy in a fridge. I found cars lined up like Stonehenge. Heck, I even found little notes documenting the journey of a particular caravan.

These are the little things that I missed about the previous games. These little stories that you could come across as you explore the environment. I thought Fallout 4 abandoned them completely, but Survival mode helped me realize that it was still there.

If you were like me, tired and done playing Fallout 4. Give it another go. It's not the same game as it was before.

Survival mode changes it completely.

Automatron Offers a Better Playing Experience than Fallout 4 https://www.gameskinny.com/atgcn/automatron-offers-a-better-playing-experience-than-fallout-4 https://www.gameskinny.com/atgcn/automatron-offers-a-better-playing-experience-than-fallout-4 Tue, 22 Mar 2016 15:07:48 -0400 Ian Ilano

To be frank, I think Fallout 4 was a huge downgrade from the series' previous games. While it had the graphics, the gameplay, and level design that set it miles above its predecessors, the game lacked the content and pizzazz unique to a Fallout title. I bought Automatron expecting it to be just as boring and bare-boned as the base-game — but boy was I wrong.

In Automatron, players are given the ability to create their own robots, encounter new enemies, and are thrown into a story that's short, yet engaging. Ultimately, these simple additions are the three reasons why I believe Automatron is a much more enjoyable experience than Fallout 4. (I'll elaborate more on them later.)

**Please be warned that the following content contains story spoilers.**

You start the events of Automatron by responding to a distress call. After kicking some robot ass and learning the grim fate of those responsible for the signal, you meet Ada — the caravan's robot guard — and set out together to destroy the mastermind behind the evil robot attacks — The Mechanist. Completing a couple of missions will present you with the opportunity to modify Ada to progress further into the story, or build your very own robot companion.

And this brings me to the first reason why Automatron is a better playing experience than Fallout 4:

Compared to settlement building, the robot creation system is a much more immersive and has more of an impact on gameplay.

Settlement building is fun, but it seems to be separate feature of the game rather than a part of it. Creating your own robot, on the other hand, can have an effect on the way the game is played. You can create a robot companion that follows you around for the rest of the game. Settlements don't do much other than pass time. I spent a good amount of time customizing Ada to my liking. My goal was to replace her old and boring Protectotron look with the slim and sexy Assaultron body. And with the robot creator, I was able to do just that. 

"Players should be aware of the perks (Armorer and Science) that must be met before you can apply most mods."

Scrolling through the options, I'm amazed to see the degree of robot customization given to players. Players can mix-and-match body parts from different robots to create a unique robot companion outfitted with its own weaponry and taste for destruction. If you want to make a flying sentry bot, you can; feel free to paint it purple and gold, too! However, the system does require a certain amount of skill to reap the most benefits.

After installing a radar beacon on Ada, you are tasked with hunting down various Robobrains across the Commonwealth. Along the way you meet a new group of enemies, the Rust Devils. The Rust Devils are a notch above petty raiders. They're robot-loving lunatics who utilize advanced robot weaponry and are also looking to destroy The Mechanist.

And this brings me to the second reason why Automatron is more enjoyable:

The enemies you encounter in Automatron are a breath of fresh air compared to the enemies of Fallout 4.

Shooting a raider charging at you with a switchblade gets boring after a while. However, have you ever tried shooting at a man fully equipped with robot armor leading a pack of robots wielding power-saws? That's a bit more intense. 

In Automatronyou meet new enemies that not only put the base enemies in Fallout 4 to shame, but capture the original silliness and feel of a Fallout title. One of my initial complaints with Fallout 4 was the overabundance of raiders.

"Raiders are annoyingly ubiquitous."

Half of the game involves me either fighting synths, mutants, or raiders. In New Vegas, players fought Legionnaires, ex-convicts, Cazadores, giant ants, geckos — the list goes on and on. Putting that into perspective, the enemy variety in Fallout 4 is disgustingly low for a Fallout game. A Fallout game needs a wide selection of enemies. And you can't call it a Fallout game if it doesn't include a flame-spewing war machine with a Deathclaw skull as its head. I believe that's part of the criteria.

With the help of another robot, Ada is able to gain entry into The Mechanist's facility and lead you to the final showdown with The Mechanist. After a long and grueling fight, The Mechanist steps down and the player is given two options to conclude the storyline.

And this brings me to the last reason:

The story, albeit short, is engaging and memorable.

Simply put, it's a little goofy. The Mechanist uses incredible intelligence to lead robots on a journey to cleanse the Commonwealth. The dialogue you have with The Mechanist and the other characters you meet along the way are quite memorable. Compared to Fallout 4, where I was set on a task with limited choices and end results, I felt like I had full control over what happens this time around.

However, it's not a Bethesda game (or add-on) if it's free of faults. For one, the story is short. I'll say this, though — what the game lacks in story length, it makes up in content. I also encountered a couple of bugs along the way. After constructing a robot, or interacting with terminals, sometimes my character would get stuck on a single plane and I would be walking through walls and enemies. It was solved with a simple reload, but it was pretty annoying nonetheless. Then there were the smaller bugs (people getting stuck in doors, for instance) that were nothing more than mere annoyances.

In the end, is Automatron worth buying? Yes.

For the price of $10, players gain access to a large amount of original, Fallout-worthy content. I thoroughly enjoyed time travelling with Ada and defeating The Mechanist. And if this add-on is indicative of the quality of future downloadable content, I'm very optimistic about the future state of the game.

We need more whacky content like this. So Bethesda, keep it up.

10 Franchises Telltale Games Should Tackle https://www.gameskinny.com/p8erc/10-franchises-telltale-games-should-tackle https://www.gameskinny.com/p8erc/10-franchises-telltale-games-should-tackle Tue, 15 Mar 2016 12:10:05 -0400 Curtis Dillon


1. Harry Potter


And here we are, the number one franchise that Telltale Games should tackle. This is one I didn't actually see thrown around all that much, but it makes so much sense and fits the tone of Telltale Games perfectly.


When this game takes place is the only sticking spot for me, because the books cover every single aspect of Harry's life -- except for the boring summer vacations. However I wouldn't be at all opposed to a series that simply retells the story of the books, with season one being the first book. Or maybe we play as a completely random student at Hogwarts who only sees the boy who lived in passing. Either way, I would be one very happy muggle!


The Harry Potter universe is an amazing one that would look beautiful with Telltale's cel-shaded art. And the likelihood of this actually happening? Well, EA still owns the rights to the license, but the studio that made the Harry Potter movie tie-in games was shut down after the final movie/game. Since then, EA has been completely silent about the future of the IP, but that's a big name to just leave dormant. I don't think this one is all that unlikely, but it requires EA's agreement, as does Star Wars. Come on EA!


What franchises would you like to see Telltale take a crack at? Let me know down in the comments!


Honourable Mentions:

  • Supernatural
  • \n
  • The 100
  • \n
  • Doctor Who
  • \n
  • Sherlock
  • \n
  • Dune
  • \n
  • Law & Order
  • \n
  • Star Trek
  • \n
  • Firefly
  • \n
  • X-Files
  • \n
  • Scott Pilgrim
  • \n
  • Sons of Anarchy
  • \n

2. Star Wars


I think of all the suggestions I've seen thrown around of Telltale's official forums, Star Wars is the most commonly requested. I can't say that's surprising -- Star Wars is an amazing franchise, one that is now more relevant than ever and can fit into any genre and type of game/movie/TV show.


We've only gotten one Star Wars game since EA bought the license from LucasArts in 2013, although Lego The Force Awakens is on the horizon. So Telltale would have to get the rights from EA, a company that is very protective of the franchise but seems willing to lend the license when it makes sense and will be handled well. Which is exactly how Telltale would treat the IP.


I'm not even going to try and pitch the story, setting, or characters for this particular game, because Star Wars is an endless well of possibilities. Maybe it's a Han Solo game, an Anakin Skywalker game, or a Boba Fett game. Heck, maybe it's a Watto game. I have no idea, but I do know that whatever it is, it would sell in the millions.


The best thing about this pitch is that it's the only one that Telltale has actually stated it would love to get its hands on. Telltale CEO Kevin Bruner said in a Reddit question that:


"...coming from LucasArts we have so many people here that love Star Wars and have worked with the license so that would be a great fit and very cool."


Of all the suggestions in this list, this is the one that I truly believe is more a matter of time.


6. Halloween/Nightmare on Elm Street/etc.


Up until a year ago, I would never have envisioned Telltale making a horror series. Sure they've done The Walking Dead, but I mean real, true horror with jump scares and serious tension. Enter Until Dawn. Sony's surprise hit of 2015 showed that interactive gaming meshes incredibly well with horror, and in doing so many claimed Supermassive Games bested Telltale and Quantic Dream at their own game. And I reckon Telltale probably took notice.


The difference with Telltale is that it can get the rights to an iconic horror franchise. If Telltale wants to apply its style of interactive, episodic gaming to the horror genre, it could do so with Michael Myers, Freddy Krueger, Jason Vorhees, Chucky, or even The Crow. Any of those characters would make for an amazing game, although The Crow would certainly demand a different type of game.


Play as an innocent teenage girl (or something less cliché) as Michael Myers stalks you around your suburban paradise. Or a Nightmare On Elm Street series could take you to all sorts of locales with the iconic dream sequences - Telltale could have lots of fun with those. Basically, there is a wide spectrum of horror characters that Telltale could opt to play with, and I am certain it would be a big success.


9. Dragon Ball


Dragon Ball is a hugely popular franchise that has seen a resurgence in recent years, as has anime in general. Dragon Ball is the very best anime has to offer -- with hilarious, lovable characters, insane action, unique aesthetic, and love-to-hate bad guys. There's a huge well of story and characters to draw upon here, and Telltale could flourish.


I say Dragon Ball, but I'm not implying it has to be the original series. I would be just as happy with Z, but I think the original would be an easier feat, considering it has far fewer crazy action scenes. That being said, the more serious tone of Dragon Ball Z would probably suit Telltale better.


I would obviously love to play as one of the iconic characters, be it Goku, Vegeta, Gohan, Bulma, or someone out of left field, like Bardock. But Telltale could also create a completely original character who only crosses paths with Goku. If Telltale were able to get legendary artist Akira Toriyama on board, I think this could be something very special!


4. Psycho


"We all go a little mad sometimes."  And you might think I'm a little mad for pitching Psycho as a 5 episode interactive game but, truth be told, I'm not so much thinking Psycho as I am Bates Motel.


If you have not seen Bates Motel, a series I cannot recommend highly enough, I'll give you the elevator pitch. A young Norman Bates and his mother, Norma, buy the rundown motel just outside of White Pine Bay. Norman isn't a psycho just yet, he's just a shy high school student, but he is showing some tendencies. The town of White Pine Bay is every bit as corrupt as Norman's mind -- with drugs, bad cops, and evil businessmen. Isn't that perfect for Telltale?


Maybe we play as Norman as he struggles with his inner demons. Or maybe we play as Norma, who has to cover up her son's antics while trying to make something of herself in the bizarre little town. Or maybe we play as Norman's brother, Dylan, who also has to cover up for Norman, deal with their crazy mother, as well as make money by operating a drug farm. Any of those would be fascinating choices, and there are even more options than that. Maybe this is a more personal choice, but I really think it would make for a fascinating, and very different, type of Telltale game.


5. Fallout


Now this one might seem really out of left field, but it's a lot less so than Minecraft: Story Mode -- and that worked surprisingly well. A Fallout series, I think, would be a perfect fit for the Telltale treatment.


My pitch for this series would be for it to start pre-war, and you get warning that the bombs are incoming. You then would have to find shelter, but make dire consequences as to who can join you. This would immediately separate it from the Bethesda Fallout games, because it would be much more serious and emotional, and wouldn't place you in a Vault.


Maybe episode one ends with the bomb dropping, and the rest of the series is about you coping with the new world. Or, maybe the entire 5 episodes are preparing for the bombs to drop, with season 2 then being post-war. Whatever the story, I'm sure Telltale and Bethesda could come up with something really interesting that gives us a new way to view the world of Fallout, while staying true to the series.


3. The Godfather


This one pretty much writes itself. The Godfather is a hugely popular franchise, but I guess it might have a more niche appeal than many of the other choices in this list. The last film came out in 1990, almost 30 years ago, and the two games that came in the past decade were good, but didn't sell huge numbers. That being said, I think The Godfather would be an amazing fit.


So much like 2006's The Godfather on PS2, I imagine playing as a brand new initiate who must rise the ranks in Don Corleone's "family". You would go out and interrogate perps, persuade shop owners to give protection money, manage various rackets, and, of course, whack some dudes. All while dealing with the pressures of being part of a crime syndicate.


If you've seen The Godfather, or any gangster flick, you can see why this would make for a thrilling video game. Imagine the web of lies you would have to manage in order to stay one step ahead, and the horrible things you would have to do in order to ascend. Once again, it writes itself.


7. The Simpsons


It's been a long time since we've gotten a proper game based on The Simpsons. The last game came almost a decade ago and was pretty decent. Before that we had Hit & Run, which was an awesome game that followed the GTA craze of the time period and gave us an open world with car theft. I think we're long overdue for a great game about America's best family, and Telltale could pull it off.


We could obviously play as Homer, and that would be fine, or it could follow the template I set for Scooby-Doo, and let us play as each Simpson throughout the five episodes. One reason I love the idea of The Simpsons being episodic is that we could get a Treehouse of Horror episode, and a Christmas episode, helping reflect the show and vary the look of the episodes.


I won't try to pitch a plot for the series because, as South Park pointed out, The Simpsons has done it all. So whatever it's about, be it Sideshow Bob, Mr. Burns, Kang & Kodos, a giant dome, or something more meta, I'm totally down for a return to Springfield, Telltale-style!


8. BioShock


BioShock is an amazing game series that is chock full of story, zany characters, creepy atmosphere, and political/societal undertones. What more do you need to make a Telltale Games series?


The first assumption would be to have the game take place in the BioShock we know from the first two games. But I would far rather go a little further back and base the series on John Shirley's prequel novel, Rapture. Now I know a lot of video game tie-in novels are fairly forgettable, but Rapture is the opposite of that -- it's essential reading for any BioShock fan.


The novel begins with Andrew Ryan in New York as he is informed of the bombing of Hiroshima. This is the final straw for Ryan, who decides to put all of his fortune into building a new city under the sea. Ryan hires a man named Bill McDonagh to oversee the plumbing of the city, and this is the protagonist of the novel. It's a fantastic novel that I implore everyone to read, as it features the literal rise and fall of Rapture. We get to see it be built, function, and thrive as a city and society, then succumb to inequality, greed, claustrophobia, and the lure of Plasmids.


Setting a game in this amazing time period of Rapture would be the perfect bookend to the Rapture arc. Rapture is a setting that, having been in three video games, has been explored a ton, but it's so rich with depth that there is plenty room for more.


10. Scooby-Doo


I want to start with this one because I've already written at length as to why I believe this would make a fantastic Telltale game. If you don't want to read that article -- though you should 'cause it's pretty great -- I can sum it up for you.


The season would consist of 5 episodes, as usual, with each episode featuring a different playable member of Mystery, Inc. Episode 1 might start off with a fan-favorite like Shaggy. The next episodes would move on to Daphne, Fred, and Velma. Episode 5 would have you playing as Scooby while all the other teens are captured. The first four episodes would feature contained mysteries, but with an overarching mystery slowly developing and culminating in this last episode.


Everything about Scooby-Doo lends itself to the Telltale formula, from the art style to the various well-known characters, as well as the crime-solving aspect. These two are a perfect match in my eyes, and I really hope this one happens -- though I won't be holding my breath.


This is a list that many people, including myself, having been throwing around for years now. Ever since Telltale's The Walking Dead became a mega-hit, people have tried to guess what might be next. Part of the intrigue stems from the fact that no other developer makes adventure games based on well-known franchises, and because of that we all want our personal favorite franchises to be tackled next.


There are several properties that I've longed for Telltale to get its hands on, including Dexter -- though I think the ship has sailed on my serial killer friend (so it won't be on this list). I'm also still clinging on to the very faint hope of The Wolf Among Us Season 2, but it seems Telltale is constantly finding new, bigger properties. So we're unlikely to see Bigby Wolf make a return.


Like I said, everyone has their personal choices, and I've given a few honorable mentions to those I saw lobbied for most by fans on Telltale's official forums. But at the end of the day, this list is primarily my own picks -- although I left a few out for failing to see how it could possibly work (like a WWE game). So not even I can justify some choices.


Without further ado, let the games begin!

Next Fallout game could be coming sooner than we thought https://www.gameskinny.com/fyxx7/next-fallout-game-could-be-coming-sooner-than-we-thought https://www.gameskinny.com/fyxx7/next-fallout-game-could-be-coming-sooner-than-we-thought Tue, 15 Mar 2016 03:57:06 -0400 Eric Levy

It wasn't too long ago that we opened the doors of Vault 111 to travel the radioactive Boston wasteland and fight Deathclaws.  Fallout 4 was released in November 2015 and was, hands down, the best-selling game of the holiday season.  Bethesda has also unveiled details on Fallout 4's season pass and how they plan to support the game throughout 2016 and, most likely, some of 2017.  One thing they left out, however, is that a follow-up might already be in the works.

Ryan Alosio, who provided the voice of Deacon in Fallout 4, let the news slip on a post he uploaded to Instagram.  Alosio said: 

"it would be very helpful to gather more followers for the fantastic Fallout 4 tribe here, internally there is movement gearing up for the pre-production of Fallout 5 ….(shhh), obviously I can’t get into any details at all right now but it will be a very interesting journey moving forward."

Alosio deleted his post soon after, but not before FragHero took a screenshot of his post:

Thanks to FragHero for the screengrab

While this is still a rumor, it may not be one to take with a grain of salt.  This may seem hard to believe, given how long the wait was between Fallout 3 and Fallout 4, but Alosio could be referring to a Fallout game in the same vein as Fallout:  New Vegas.  New Vegas came out just two years after Fallout 3, and now that Bethesda is familiar with the next-gen consoles, a new Fallout game coming soon may not be as far-fetched as it sounds.  

Is Violence Inherent in the System? Or the Game? https://www.gameskinny.com/gni2p/is-violence-inherent-in-the-system-or-the-game https://www.gameskinny.com/gni2p/is-violence-inherent-in-the-system-or-the-game Mon, 14 Mar 2016 16:00:58 -0400 _Glitchchic_

It's no secret that in 2013 Obama sought to give the CDC $10million to study the links between gaming and media with violence. This has been a concern to parents and families for years, but what do we know about it?

The Entertainment Software Rating Board (ESRB) now determines game rankings based on 30 categories of inappropriate content that could appear in each game. When searching the site, you can sort between a summary of these through eight categories: Violence, Blood/Gore, Sexuality, Nudity, Language, Substances, Gambling, and Humor. 

Big name games like Black OPs, labeled M for Mature with an age rating of 17+, have even gone out of their way to attempt to dull down the violence with game options that turn off blood/gore and harsh language. I've noticed this myself while going through the game settings.  

Over the past two months, there were also two articles on The Guardian about video games and violence. One titled, "Do video games make children violent? Nobody knows – and this is why" by Rich Stanton points out two major problems with continued research into this topic. The first, that defining "violence" or "aggression" is difficult when comparing them to the games used by the person(s) being studied; each game contains different forms and levels of violence. People in reality do too, so determining what to compare in both cases is not an exact science. 

The second is that even though there may be a slight correlation it cannot be determined that the games are the main factor in a person's reaction. In regard to his own research Stanton states:  

"What the Conduct Disorder study is saying is that there’s a relationship here worth looking into, but it can’t point the finger at anything, and that above all the association is weak. This conclusion has to be interpreted in the context of (a) the solid data and (b) other studies arguing for a much larger and in some cases causal effect between violent video games and aggressive behavior. The fact these findings are so uncertain also highlights the difficulties researchers face in getting a handle on the subject."

Even with this being the case, we are still being given evidence that we should worry about game content. Wikipedia has a list of controversial and regionally censored games. Among these games are Fallout 3, Grand Theft Auto: Sand Andreas, Gotcha, Death Race, and Saints Row lV. So even if the violent game content is not the sole factor in recorded studies it does have a hand in it. This means it needs to continue to be addressed and studied. ratings need to continue to adapt to fit the expanding contents concepts these games contain. Overall it may have more of an effect than we realize. 


Fallout Shelter has new rooms and more available for your Vault https://www.gameskinny.com/i72df/fallout-shelter-has-new-rooms-and-more-available-for-your-vault https://www.gameskinny.com/i72df/fallout-shelter-has-new-rooms-and-more-available-for-your-vault Mon, 29 Feb 2016 05:44:46 -0500 KendraG

Fallout Shelter is getting its biggest update since its release. New rooms, new mechanics, new pets, and more are going to be filling your vault with the latest update. 

In a nod to Fallout 4, the new Weapons and Armor crafting rooms, players can turn junk items into things that the player can use by crafting. Now that players will need junk, the Lunchboxes will have a fifth item of junk. Junk will also be available from your Wasteland wanderers. 

Ever just killed off one of your dwellers because you did not want their hairstyle dirtying the gene pool of your vault? Well, now that won't be a problem because the Barbershop is a newly available room for your vault. Players will now be able to customize the look of their vault dwellers. 

Expanding on the last update that brought cats and dogs to the vault, parrots will now be available as pets. Some more dogs and cats have also been added, as well as new pet bonuses. 

Also, the game can now simulate the passing of the day with a moving sun. 

Is your body ready? No saving in Fallout 4's revamped survival mode. Plus, mod news! https://www.gameskinny.com/k5lwl/is-your-body-ready-no-saving-in-fallout-4s-revamped-survival-mode-plus-mod-news https://www.gameskinny.com/k5lwl/is-your-body-ready-no-saving-in-fallout-4s-revamped-survival-mode-plus-mod-news Tue, 23 Feb 2016 16:12:14 -0500 Anson Chan

In Fallout: New Vegas, you could choose between several fairly standard difficulty settings. If you wanted to, you could also choose to turn on Hardcore mode, a setting that could cause you to question your life choices. Among other things, Hardcore mode made it so that your character can suffer from dehydration, hunger, etc. -- and best of all, each individual bullet had a weight assigned to it. 

Fallout 4's upcoming revamp to the Survival difficulty seeks to one-up that level of difficulty by implementing features that wouldn't be out of place in a Dark Souls game. As expected, you will have to deal with diseases and the like while combat is going to be overhauled to make enemies feel less like bullet sponges.

However, in what may be a first for many, you will not be able to fast travel, and on top of that, you will not be able to save the game until your character sleeps. While it's a bit early to guess how much this will affect Fallout 4's core gameplay, one thing is for certain: you will love Preston Garvey even more once he sends you to the other corner of the map and you die halfway there.

On the bright side, cheats mods!

When Fallout 4 was first unveiled at E3 2015, one of the major selling points was that consoles will get mod support. Naturally, this came with the caveat that the PC versions of Fallout 4 will get mod support first, but this was to be expected. 

Fortunately, you won't have to wait much longer, because the Fallout 4 Creation Kit is expected to release sometime between the first and second DLC packs (for PCs). This means that you can expect to see the Creation Kit sometime in April, while the Xbox One gets mod support a month after, followed by the PS4 in June.

Fallout 4's greatest companion will have a central role in upcoming DLCs https://www.gameskinny.com/p8tlc/fallout-4s-greatest-companion-will-have-a-central-role-in-upcoming-dlcs https://www.gameskinny.com/p8tlc/fallout-4s-greatest-companion-will-have-a-central-role-in-upcoming-dlcs Wed, 17 Feb 2016 16:57:08 -0500 Anson Chan

If you've played Fallout 4, then you probably already know of the greatest companion ever, Preston Garvey. To the enemies that you meet in the main game, he goes by many names: the Settlement Sergeant, the Colonial Crusader, the Boston Boy Scout, and on the list goes.

That may be all fine and dandy for the existing enemies of the Commonwealth, but did you know that Fallout 4's upcoming DLC was made specifically with Preston in mind? That's right, with each DLC, Preston's legend grows until every raider in every corner of post-apocalyptic America suffers from a sudden (and explosive) loosening of the bowels once they hear the phrase "something different for you."

"But that's preposterous," you say. "How could the true General of the Minutemen possibly achieve such greatness?" Well, dear friend, one only has to look at the description of the DLCs to realize that they are merely prophecies of Preston's rise to power. 

Search your feelings, you know it to be true

Just take a look at the Automaton DLC's description:

"...the mysterious Mechanist has unleashed a horde of evil robots into the Commonwealth."

And who would be the first victims of his evil onslaught? It can't be the Brotherhood of Steel, or the Institute, or even the Railroad. After all, they can defend themselves, or hide in a worst case scenario.

So who's left? The defenseless, those who can't run because they have nowhere to run to, and those who can't afford to run -- in other words, the everyday settlers of the Commonwealth. And who will they turn to because the Sole Survivor is too busy looking for aluminum? That's right, with a righteous shout of his battle cry -- "Another settlement needs our help!" -- Preston Garvey will be the one who jumps to the rescue.

And once the Mechanist is defeated, what then? Well, the Champion of the Commonwealth has to do something in his spare time to keep his settlement-saving skills sharp, so that's where the Wasteland Workshop DLC will come into play. After all, who can possibly capture Deathclaws and imprison them in settlements for his own amusement? The fearless Preston Garvey, who toyed with a Deathclaw while the Sole Survivor was a measly low level character cowering in Power Armor, that's who.

Until the very stars are ours

"But wait," you say. "What of Far Harbor? It says that the Valentine Detective Agency sends you to Maine. How does that have anything to do with Preston?"

While that may be true, at least initially, all you have to do is read the DLC description just a little bit more to see how Preston will spread his justice all over the continental United States. 

See it yet? The part that says that the DLC will be "filled with new faction quests, settlements, lethal creatures and dungeons"? No, your eyes do not deceive you: there are going to be settlements in Far Harbor. And where there's settlements, Preston Garvey is there too -- until the very stars themselves know the motto: "I've gotten word about a settlement."

Can Fallout 4's upcoming DLC live up to previous Fallout DLCs? https://www.gameskinny.com/c1m0f/can-fallout-4s-upcoming-dlc-live-up-to-previous-fallout-dlcs https://www.gameskinny.com/c1m0f/can-fallout-4s-upcoming-dlc-live-up-to-previous-fallout-dlcs Tue, 16 Feb 2016 18:22:44 -0500 Anson Chan

Following up on one of the largest game releases in recent history, Bethesda has just announced that Fallout 4 will receive a substantial amount of DLC content. Among other things, players will get to go to Maine (to exterminate some dirty synths, if that's what they're into), fight the Mechanist and his robots in the Commonwealth, and capture some of the Commonwealth's most dangerous enemies for sport.

However, a question still remains: will it all live up to the (generally speaking) much-lauded DLCs of previous Fallout games -- and more importantly, our expectations?  

What's it going up against?

With Fallout 3's DLCs, we got three entirely new areas (Mothership Zeta, Point Lookout, and The Pitt), one somewhat linear mission pack of sorts (Operation Anchorage), and one story extension that took place in the same general area as the main game. All DLCs were priced at $10 each.

With the vast majority of Fallout: New Vegas's DLCs, you've got four brand new areas and one minor DLC that is more or less just a weapon pack. All DLCs were $10, aside from Gun Runner's Arsenal, which was $4.

Overall, the previous DLCs substantially increased the amount of content that was available in the Fallout games, generally providing at least three entirely new open world areas for each game.

By the numbers (or pricing)

If you were to individually purchase all of the DLCs that have been announced for Fallout 4 so far, you would spend $40. 

The Automatron DLC, priced at $10, will likely be in the same vein as Broken Steel in that you won't get an entirely new and unique area to explore, but you will get to explore more of the Commonwealth. Fortunately, there's most likely going to be a somewhat lengthy questline, plus you get to make your own companion, so it should be more or less Fallout 4's equivalent to Broken Steel in terms of content.

The Wasteland Workshop DLC, priced at $5, seems to be a step above the minimalist Gun Runner's Arsenal DLC, in that the new content will actually be noticeable. However, it might be somewhat lackluster in the sense that it relies on you actually having to pay attention to your settlements, which may not be for everyone. Plus, it probably wouldn't add many quests, if any. You probably won't miss anything if you skip this one.

At $25, the Far Harbor DLC is easily the priciest DLC to ever grace any Fallout game. According to Bethesda, Far Harbor will feature:

"...the largest landmass for an add-on that we’ve ever created, filled with new faction quests, settlements, lethal creatures and dungeons."

On one hand, new creatures, quests, and dungeons are more or less a given with most Fallout DLCs. Plus, the "largest landmass" is somewhat of a misleading term, seeing as how the previous DLC areas would be limited by the fact that they're on last gen consoles. On the other hand, the fact that there's going to be settlements in it means that, realistically, it would have to have a map that is somewhere around half the size of the base game's map. Might want to wait and see, due to the price, but it might be promising.

A test of faith

As it stands now, the season pass will be more than worth it, considering how you only have to pay $30 for $40 of content. However, if you wait until after March 1, you might want to wait a bit longer to see what the unannounced DLC might be, seeing as how you will be paying $50 for $40 of content (that we know of). 

And the best Fallout 4 companion award goes to...Preston Garvey https://www.gameskinny.com/5rkfc/and-the-best-fallout-4-companion-award-goes-topreston-garvey https://www.gameskinny.com/5rkfc/and-the-best-fallout-4-companion-award-goes-topreston-garvey Fri, 08 Jan 2016 11:51:52 -0500 Anson Chan

Now that Fallout 4 has been out for just over a month, it's entirely possible that you may have finished the main quest and are looking to complete your second playthrough. Maybe you want to experiment with a different playstyle, maybe you want to see if there are any major decisions or interesting locations that you missed the first time, or maybe you just love Fallout 4 that much. 

But regardless of where you are in the game, there is always that question of "Which companion should I bring with me?" Sure, you could opt for someone like Paladin Danse or Piper, but why bother with them when you can get the best companion in the game relatively early on? That's right, within the first couple of quests you receive, you can obtain Preston Garvey. 

Easily the best companion in any game ever. 

After all, no other companion in Fallout 4 hands out free XP like Preston Garvey. Finish one of his quests to help the (totally self-sufficient) settlers that inexplicably send you to all the corners of the map, and he will chime in with joy that he has heard of another settlement that needs your help (which just happens to be on the other side of the map).

There is no sound more angelic than Preston saying "I've got something a bit different for you" or "There's another settlement that needs our help. Here, I'll mark it on your map."

Make no mistake, Preston Garvey is also one of the fiercest fighters in the Commonwealth as well. Take a trip to Vault 81, and you too can tell a tale of how you and Preston Garvey took down a Deathclaw. With his extremely lethal and not at all inaccurate Laser Musket, Preston Garvey will always hit his target, and even if he somehow misses, he will bludgeon said target to death since he can only fire once every couple of seconds. 

And let's not forget about the companion loyalty system in Fallout 4. Move aside, Dogmeat, because there is no companion more loyal than Preston Garvey. Once you enlist the Colonial Duster (which, thankfully, can't be upgraded with Ballistic Weave due to it's absurd stats) clad Minuteman, he will make sure that you're on the most morally righteous path possible by treating you like you're his own (11-year-old) child.

Clearly, there is no greater companion in Fallout 4 than Preston Gravy, for who else would lead the Commonwealth to a brighter future?

Fallout 4: The 5 Best Settlements (so far) https://www.gameskinny.com/33dhr/fallout-4-the-5-best-settlements-so-far https://www.gameskinny.com/33dhr/fallout-4-the-5-best-settlements-so-far Mon, 16 Nov 2015 09:56:13 -0500 Curtis Dillon


Well, I think we all feel a little less S.P.E.C.I.A.L right now. But don't feel too bad, these five settlements show you the incredible depth to which you can build and create in Fallout 4. They also give you tons of great ideas and inspire you to get back out there and start building your own Sanctuary worthy of the name!


It's hard to believe these, along with hundreds more on the web, settlements were created in less than a week. It's exciting to think what might be created in 6 months to a year. There are some very creative people out there and seeing their structures inspires me to get back into the Commonwealth and crafting a megastructure of my own, which will likely end up being a two story house with some beds, maybe a balcony if I'm feeling really creative. Regardless, happy building wastelanders!


1. Wolverine's Sanctuary


This surprisingly pretty version of Sanctuary was built by (Reddit user) striker8807. He clearly spent a lot of time building houses (with great interiors), lights, walling off the town, and the awe-inspiring Wolverine light-show.


This Sanctuary beats out the Red Rocket Fortress because it has Wolverine. Duh! If you want to see much more of this awesome settlement, check out the Imgur album: 



2. Red Rocket Fortress


The Red Rocket Gas Station is a nice one for building because it's on flat ground and relatively isolated, but you take one look at this fortress and you just want to close the garage door on yours and never return.


This construction is an engineering masterpiece. It looks like a city unto itself. When I see settlements like this, I feel like Homer when he tried to build the BBQ...WHY DOESN'T MINE LOOK LIKE THAT?!


Hit this link to see a ton more photos of this insane fortress by cptnFrog!


3. Bliss


This, probably more than any other I've seen, is the most idyllic settlement yet. This one truly looks like a slice of humanity has returned and somewhere you would want to live, were there a nuclear apocalypse.


The green grass, the pretty strung lights, the windmill, the shapely shacks, and the nicely timed sunlight, make this settlement one of the more relaxed and attractive. Who, in the Commonwealth, wouldn't want to live here? To see another picture of this peaceful settlement at night, click here.


This particular settlement was posted to Reddit by DJWhitePeople.


4. Treehouse of Horror


Wow. That was the only word that came to mind when I set my eyes upon this image. To build a normal settlement is hard but to build one around the tree in Sanctuary, as well as make it look genuinely well-designed and liveable, is no easy feat.


Sadly this is the only image available of this incredible settlement and that is why it doesn't feature higher in this list, but it certainly channels the inner child in all of us! Thanks to Qz7624 on Reddit.


5. Skywalker


You might look at this quickly and think it doesn't look all that special but it provides you with a plethora of architecture ideas. I hadn't considered connecting two buildings to one another before seeing this ingenious design. Well, thanks to Kuyozi via the Kinda Funny PS4 community, I've got lots of potential blueprints running through my mind.


This building is a lot harder to create than you might think and requires some impressive foundation set-up. At number 5, it doesn't quite match-up to the settlements yet to come, but it's very creative and inspiring, yet manageable for the average gamer - which the next 4 are not.


Fallout 4 is awesome. It's an incredible game with tons of quests, great characters, beautiful/insane world - a game that we deemed a masterpiece and in a league of its own. The game would still be a masterpiece if that was all that it included but it has a small little feature that a couple of people are enjoying. That feature is settlement building.


Building your own settlement in Fallout 4 has turned out to be perhaps the best new feature and the biggest surprise of the entire game. This mechanic has taken the gaming world by storm and there is even a subreddit dedicated to showing off your very own settlements. The five settlements you are about to check out in this slideshow were taken from that Reddit page, as well as the Kinda Funny PS4 community.


There are hundreds, maybe thousands, of awe-inspiring settlements created in Fallout 4 already. Seeing what gamers have managed to create in less than a week is truly incredible. If you've dabbled in the settlement building, get ready to feel pitiful, if you haven't dabbled, prepare to be daunted.

Fallout 4's dialogue wheel: bringing a good game down? https://www.gameskinny.com/ups3n/fallout-4s-dialogue-wheel-bringing-a-good-game-down https://www.gameskinny.com/ups3n/fallout-4s-dialogue-wheel-bringing-a-good-game-down Tue, 10 Nov 2015 05:30:11 -0500 John Adamczyk

With Fallout 4 releasing all over the place, it's hard not to see bits and pieces over the net, and some of us, myself included, just didn't have the time or cash for the real deal, and now that it's here, I'm glad I didn't.

I'm sure I'll eventually jump onto the Fallout 4 bandwagon, having played through every title, even the less-than-stellar Brotherhood of Steel, but one mechanic makes me want to wait for a sale: the dialogue wheel.

Some story-driven games have taken advantage of this concept in the past. Of note, the Mass Effect series, and, to provide a more recent comparison, The Witcher 3: Wild Hunt, have both used the dialogue wheel to great effect. 

However, this isn't a mechanic that belongs in the Fallout franchise, and here's why.

Let's use The Witcher 3 as an example. In the Witcher series, you're playing as Geralt. No matter who you, the player outside the game are, you are taking on the role of a character with a very specific backstory and complex personality. While the choices you make for Geralt will influence the way the story plays out, his personality is still distinctly Geralt, no matter how you play the game. It is a series that has been building an established character, so giving him voice-acted lines and a dialogue wheel makes perfect sense.

Now, let's compare that to the Fallout series. These are games with a distinct character creation system. You determine your character's race, gender, capabilities, and name. Then, when you begin encountering other characters in the world, the dialogue options you're prompted with are a tool through which you shape your character's personality. 

Note the scroll wheel and the extensive options being presented, each of which is provided to you, the player, word-for-word before delivering it to the NPC. 

Now, however, the options in dialogue are severely limited.

With your character being fully voiced, Bethesda is trading in a player-perceived 'voice' and personality for the protagonist, and replacing them with a voice and personality intended for the character. This might be passable in a game like The Witcher because it is Geralt's story, but in the Fallout series, it's supposed to be your story.

Now, with Fallout 4, you are, essentially, making choices for a character who will then play out those choices as he or she sees fit. You are given no insight into the character's exact delivery of your decision until your choice is made.

What do I mean by this?

Let's take a look at one of the earliest dialogue wheel options we've been presented by Bethesda.

Obviously, each choice on this wheel presents the gist of what your character is going to say, but you have no idea how the character is going to deliver it. He isn't going to just say "I'M BUSY," or "GO AWAY" in the scene above. You aren't absolutely aware of what your character is about to say or do, even if you get to nudge the character toward that specific action.

This creates a dramatic disconnect between the character and the player, and leads to you and your character being portrayed separate entities.

To provide an example of why not being entirely in the "head" of your character in this sort of game can be a problem, look no further than The Witcher 3, where one option is to "shove" a character aside. What Geralt ends up doing is pushing the character down, breaking his leg, and, consequently, breaking off all ties with him.

That's not to say this is a crucial flaw of the dialogue wheel in The Witcher 3. In fact, it's somewhat amusing that the game gives the nonchalant option of "shove" for what Geralt does to Djikstra, as it shows how brutal of a character he is. However, not communicating the exact details of what your character is going to say, combined with the fact that the protagonist has a canonical voice in all dialogue, creates a very clear disconnect between player and protagonist.

If this is the direction Bethesda wishes to take the series, more power to them, however, it is a drastic change in how Fallout will immerse the player and tell its story. 

What are your thoughts? Is the dialogue wheel a welcome change for convenience? Do voice-overs add more to the game? Or are these features that will ultimately detract from the immersive, player-driven experience that the Fallout series has traditionally offered?

Gift Guide for The Fallout Fan in Your Life https://www.gameskinny.com/oohr4/gift-guide-for-the-fallout-fan-in-your-life https://www.gameskinny.com/oohr4/gift-guide-for-the-fallout-fan-in-your-life Mon, 09 Nov 2015 04:57:40 -0500 Dennis Adame


I hope this helps you pick out the best gift for the Fallout fan in your life. There are so many things to choose from that it can be overwhelming and I hope this helped you narrow down your choices. I hope the Lone Wanderer in your life enjoys the gift as much as they enjoy Fallout.


Image source


NCR Ranger Armor $250


Wow, you must really love this person!


Buy it here


If you want to go above and beyond and make a Fallout fan pass out when they open your gift, look no further than the Wasteland Ranger Armor Set by JunkPunkStudios. This armor is perfect for cosplay or is just something amazing to own. The armor looks just like it does in the game and is handmade. It is based on the NCR Ranger Armor from Fallout: New Vegas and will be a great addition to any Fallout fans collection.


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Fallout 3 S.P.E.C.I.A.L Soundtrack $85


Buy it here.


Know a Fallout fan who is also obsessed with the comeback of vinyl? Then you're  in luck because the complete Fallout 3 soundtrack has been released on vinyl. It will cost you $85, but you will get so much for your money. The soundtrack is over 80 minutes long, features a SPECIAL book jacket and includes all 29 songs written by Inon Zur. You had better hurry though because only 2,500 are being made, and when they are gone, they are gone.


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Hoodies $60


Buy it here.


Who doesn’t love a nice warm hoodie to keep them warm during a nuclear winter? I know I sure do. That’s why one of the best gifts to get the Fallout fan in your life is a rad Fallout themed hoodie. They have tons to pick from and they will each cost you about $60, but who can really put a price tag on warmth? With so many to choose from it’s hard to pick just one but I would suggest, the Vault 111 Hoodie, Thirsty Zapper Hoodie (image above) and the New CA Republic Hoodie.


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The Fallout 4 Vault Dwellers Wasteland Survival Guide $23.73 or $40


Buy it here.


It is a prime member item so it will be cheaper is you are a prime member.


The Fallout 4 Vault Dwellers Wasteland Survival Guide (Strategy Guide) is another must-have for Fallout fans who want to know even more about Fallout 4 and all it has to offer. The guide will have the locations of all the collectables, big guns and all the best armor so it is a must-have for any wanderer’s Survival. The guide will also include 7 lithographs, a poster and a mobile version of the guide perfect for putting on a phone and using with the sweet Pip-boy from the Pip-boy edition of the game. It will cost you $40.


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Ladies Clothing $44-$48


Buy it here.


It’s not only men that play Fallout or video games. There are girls that play as well. For the female lone wanderer in your life, what better than some sweet Fallout clothing.Two really cool cardigan sweaters are available for $44 each, one with the Vault-Tec logo on the back and one with Vault 111 on the front. There is also a belted dress available for $48 that is all grey and features the Vault-Tec logo on the front.


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Fallout Anthology $50


Buy it here.


Why not get your favorite Fallout fan the complete series and a mini nuke, too (fake of course)!! Costing only $50 for five games and accompanied with a sweet mini nuke collectable case, this is something that will blow them away. (See what I did there?) 


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Vault 111 SteelSeries Items$70-$115


Buy it here.


What better way for fans to listen to not only the sounds of Fallout but also their favorite music than through a pair of sweet Fallout themed headphones? These are just a Fallout-themed  version of SteelSeries Siberia headset, but it is a great headset nonetheless. The headset works with phones,PC and consoles and features a retractable mic. The headset will set you back $115, but your loved one will be the coolest kid on the block with these on their head.


The Vault 111 SteelSeries Rival Mouse is also a great deal, coming in at $70. The mouse, once again, is just SteelSeries Rival mouse, but with a Fallout theme to it. The mouse features intelligent lighting and will react to things that happen in-game. It also has two side buttons and a rubberized coating for better grip when gaming.


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Fallout 3 and Fallout New Vegas Games $20


Buy it here.


Is there really anything to say? Buy your loved ones the games that helped create the world of Fallout. With a going price of only $20 you don’t even need a high sneak level to know that that’s a steal.


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Bobbleheads $15


Buy it here.


Bobbleheads are a huge part of Fallout, The bobbleheads increase your stats and make you even more of a threat in the Wasteland. So it only seems fitting that you try and collect them all in real life as well. They may not make you smarter or stronger, but they do make you cooler! You have five options in this price range, Endurance, Strength, Intelligence, Perception and Arms Crossed. They each stand 7 inches tall and cost $15.


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A Fallout Pop! Vinyl Figure $12


Buy it here.


Pops! have slowly become huge and are made for just about anything. You name it and there most likely is a Pop! figure for it -- from video games, movies, TV shows and even comic book characters. So it was only a matter of time before they made figures for Fallout. They have all the big characters, male/female characters, Deathclaws, Ghouls and even adorable little Vault Boy. Coming in at just $12 each, this is the perfect gift for the not only the Fallout fan in your life but also the Pop! collector.


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Sugar Bombs T-Shirt $9.99


Buy it h1ere.


Sugar Bombs are an important part of every breakfast so why not share them with the world? Let everyone in your vault know just how much you love the taste of the sugary puffs with this great T-shirt for only $9.99. It’s on sale right now, so hurry on over and pick it up.


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You are probably looking for a gift for the gamer in your life right about now, right? I mean why else would you be looking at this page of sweet gift ideas for fans of the Fallout franchise? With so many Fallout goodies to choose from it can be hard to pick just one. That’s where I come in! Fallout 4 is the biggest game of 2015 and so it makes sense that if you know a gamer, they probably know a thing or two about the game. Here are a few gift ideas for you to buy the Fallout fan in your life. 

11 best missions in Fallout: New Vegas https://www.gameskinny.com/h1ylm/11-best-missions-in-fallout-new-vegas https://www.gameskinny.com/h1ylm/11-best-missions-in-fallout-new-vegas Sun, 08 Nov 2015 18:08:10 -0500 Curtis Dillon


And that's it, the very best Fallout: New Vegas has to offer. Those 11 missions are all fantastic, and of course there are tons more that could have made the list but these 11 encapsulate the Fallout experience better than all the rest.


Fallout: New Vegas is an incredible game that came out just 2 years after Fallout 3, developed by Obsidian, not Bethesda. In many ways it is a better game than Fallout 3 and gives players an insane amount of choice like few other games have. It begins with you being shot in the head and buried in the ground, and ends (depending on your choices) with you as the king of New Vegas. It's a fantastic story arc and immersive world like few others.


Fallout 3 is seven years old. Fallout: New Vegas is 5 years old. Fallout 4 arrives in less than 24 hours. Go outside, maybe go for a walk and get some fresh air, spend time with loved ones and generally live life, because that all goes out the window tomorrow. However, take always take a few minutes break and come visit GameSkinny!


All Or Nothing/ No Gods No Masters/ Veni Vidi Vici


Because the last mission is mind-blowing. Similarly to Fallout 3, New Vegas went all out for the last mission and did everything to make the frame rate plummet!


The final mission focuses on the battle for Hoover Dam, the winner of which gets control of the New Vegas Strip, and therefore the Mojave. This mission and it's overall effect on the entire game, from beginning to end, is one of the reasons I think it's probably a better game than Fallout 3. I say this because Fallout is a series about choice; the moment you emerge from the Vault, or Dr. Henry's house, the world is entirely yours to explore. And the main quest in New Vegas is all about choice.


It's a power struggle, you're the middle man between the NCR, Mr. House, and Caesar's Legion. But unlike most video games, you aren't forced into choosing a side and being the lacky, you can take a side or you can screw everyone over and take the glory for yourself. Whichever way you approach the mission, it's a sight to behold!


The fight on the dam is literally awesome. Caesar's soldiers are fighting NCR troops, explosions are raging, the Brotherhood of Steel, the Enclave remnants, Securitrons, and whoever else you recruited, are doing their thing. Then the amazing spectacle of the Boombers B-29 flies overhead and drops bombs on the Dam, significantly changing the battle. After that, you can fight Leate Lanius, war monger of Caesar's Legion, and/or General Oliver of the NCR. So you either take control of the dam for Caesar, retain it for the NCR, destroy it, or connect it to Mr. House's mainframe. The outcome is yours to decide and having such varied options makes for fantastic replay value.


Beyond the Beef


I think, perhaps more than any other mission, 'Beyond the Beef' showcases why we love Fallout so much. This mission has everything; mystery, crime, secret societies, hierarchy, and even cannibalism!


As part of your recruitment mission to find help for the Hoover Dam fight, you're tasked with enlisting the White Glove Society, who occupy The Ultra Deluxe resort on the Strip. The Ultra-Deluxe is possibly the nicest place in all of New Vegas, it's super clean, white and everyone is well dressed - it feels like a pocket of civilized society has been revived. So you'll speak to Heck Gunderson, a decidedly out-of-place farmer who is looking for his son. You offer to help find his son and go speak to a receptionist by the name of Marjorie, who explains that not only did a bride recently go missing but that the White Glove Society was once cannibalistic, however the practice is now forbidden.


From here you speak to the manager, Mortimer, who you can drag answers out of. Turns out Mortimer wants to turn to Society back to their old ways and he has a plan for doing so; Mortimer is going to serve human meat to the society and not tell them until after it is eaten. Hence, why people have been going missing. Of course you can either help Mortimer or stop his insanity, change the meat from human to animal and allow him to expose himself, or even kill someone else, use their meat and save Heck's son, thus appeasing everyone.


There's actually more ways to do this mission as well but for time's sake I'll just say that it's a very diverse mission that is very unique and Fallout-y - full of moral dilemmas and morbid hilarity. It frankly doesn't get much better than 'Beyond the Beef', and not just in New Vegas but all of Fallout.


So why isn't it number 1?


Arizona Killer


In how many games do you get to kill an important political figure? Well, quite a few actually. However the mission 'Arizona Killer' is a fairly unique one, for Fallout anyway.


The mission begins with Caesar giving you instructions to off the New California Republic President, Aaron Kimball. After receiving some armour and suggestions to rig a bomb, you make your way to the Dam and, Assassin's Creed style, blend into the crowd. Before Kimball lands on the stage you have some time to decide how you want to kill him, and prepare to do so.


The ways you can kill Kimball are vast and fun to do over and over. Of course you can take the classic sniper approach and pick off Kimball from a distance. However, there's a number of very creative options you can choose from. For example, you can use your science skill to rig an anti-aircraft gun to shoot down his Vertibird before it lands. You can also sabotage the Vertibird's computer system, so that it crashes when it attempts to take off. Other options include planting a bomb on the Vertibird, sneaking up on him using a Stealth Boy and using a good 'ole Power Fist, using a Fat Man from distance, or even planting C4 in an NCR soldier's hat, who is being decorated by Kimball, and detonating it when they're shaking hands.


This is a fantastic mission that gives the player a plethora of choices, some quick and easy, others more challenging, and some downright hilariously dastardly. 'Arizona Killer' is easily one of the best missions in Fallout: New Vegas.




This mission is all about justice and revenge. There are a lot of better missions in Fallout: New Vegas but few feel as satisfying as 'Ring-a-Ding-Ding!'


After chasing Benny, the douche that shot you at the beginning of the game, you find out that he's at the Tops Casino, and once you gain entrance to the Strip you can confront him. But, seeing as this is Fallout, you don't have one option, you have several. You can run in and immediately shoot Benny in the face, which I'm sure many did. Players can speak with the casino owner, present evidence of Benny's guilt, and get him taken care of. You can also talk to the coward, who asks you to meet him upstairs to discuss a deal - which he of course does not show up to. Instead his goons do while he tucks tail and runs to Caesar's Legion.


Personally I was a fool and agreed to speak to him upstairs. After killing his goons I was enraged even further and made it my mission in (Fallout) life to kill the rat. When you arrive at Caesar's Legion you discover Benny, kneeling on the floor, hands tied. Caesar offers for you to kill him there and then, or to throw him into the arena with you and fight man-to-man. I chose the latter and beat Benny with my bare hands. I was more than satisfied with this option and hearing his smart-aleck quips as I punched his stupid face was the best end to the bitter rivalry.




There's a few missions in the Fallout series that I regard highly because, during the mission, things happen within the world that seem impossible. Basically, the wasteland in the Fallout games is very static and unchanging - there are no weather effects, no set-pieces, and it all looks fairly drab. So when things do happen in the world, it always takes me by surprise - blowing up Megaton being a good example.


One of these moments happens in 'Volare!', although on a smaller scale. So once you've gained the trust and good will of the Boomers faction, old Pearl will tell you about the dream she has of raising the old B-29 bomber from the seabed where it lies. From here you talk to a few around Nellis Air Base and get the necessary equipment to go raise the B-29, including a rebreather that allows you to swim indefinitely. Then you go to the spot on the map where the plane is said to be, swim down and find the old girl in her resting place. After attaching ballasts to both wings you swim back to shore and hit the detonator; there's the dull boom of an explosion, and seconds later the B-29 bursts through the surface.


I was expecting to attach the ballasts, then head back to Pearl and have her tell me the plane was retrieved. However I got to see the plane rise from the grave and rest on the water, it was a really simple thing compared to games like Uncharted, Call of Duty or Tomb Raider, but that's part of the brilliance of Fallout,  a world where the small becomes meaningful. This mission is made even more important and memorable when, during the fight for Hoover Dam, you get to see the B-29 fly overhead in all her glory and drop bombs....but more on that later.


Nothin' But A Hound Dog


This here is another mission that you may not see on too many 'Top 10' lists but it makes our list (of 11) because of the freedom of choice it offers and the outcome.


The mission begins when you talk to The King at his School of Impressions on the New Vegas Strip. The King tells you that there's something wrong with his dog, Rex, and asks you to speak to Julie Farkas. Once you've spoken to her you will be off for a trek up the mountain to meet Dr Henry. The doctor at Jacobstown explains that Rex needs a new brain. From here you can choose one of four new brains, from living dogs in the wasteland, each giving you various perks.


The first brain is at the Gibson scrap yard, which can be bought for 700 caps or, of course, by force. This brain will give Rex +25 attack damage and the Faithful Protector perk. The next brain belongs to a mutt by the name of Violetta. This brain offers +50 movement speed and can only be obtained via murder. The third belongs to Lupa, a regal dog owned by The Legion. Should you want Lupa's brain, which grants Rex a +10 damage threshold, you must fight her in the arena with nothing but a machete. The final brain is that of an NCR guard dog that is only available at a particular time and grants no bonuses.


Once you choose the brain and obtain it, Dr. Henry will implant it in Rex and give him a new leash of life. See what I did there. Horrible puns aside, the quest ends with The King allowing you to take Rex with you as a permanent companion and, truth be told, he's probably the best one in the game.


For Auld Lang Syne


This mission can be a tricky one to trigger, and as such it can be easily missed. To start this mission you must have Arcade Gannon as your companion and he has to trust you (with 2 trust points). The mission also only begins when you've reached a certain point in the main quest. Eventually, should all those stars align, Arcade will tell you about his old pals in the now-defunct Enclave, who could help out the NCR in the battle for Hoover Dam.


So the quest consists of you travelling across the wasteland and trying to find and recruit Arcade's buddies. You will likely meet one or more of these citizens on your journey but you will have to go to Novac, Jacobstown, Cannibal Johnson's cave, Westside, and NCR Sharecropper Farms. Once you've rounded up the remnants and meet up at the old bunker, they ask if you want them to aid you against the Legion, or the NCR. Whichever option you choose will make one or two different characters leave and you can't change that.


So this is another mission that sees you recruiting for the big upcoming battle with the NCR or the Legion, or both, at Hoover Dam. This is a fun one that is easily missable but it has genuine ramifications on the endgame and your companion.


Birds of a Feather


'Birds of a Feather' is a mission in which you have a short-lived career as a bouncer, then trek far across the Mojave in search of a female companion, who you then send to her death, and finally oversee a weapons deal that turns south.


The Van Graff's are one of the main gangs on the New Vegas Strip, and 'Birds of a Feather' is your primary altercation with them. The reason this mission makes the list is because of how morally grey it leaves you feeling -- should you really have fooled Rose of Sharon Cassidy into coming with you, only to get her killed? Of course you have the choice to fight the Van Graff's but that option is basically suicide and Cass usually dies anyway.


'Birds of a Feather' encapsulates the Fallout experience; making difficult choices that might leave you feeling dirty afterwards but which ultimately benefit you.


9. One For My Baby


And for the third mission in the list we have another from early in the game. After leaving Goodsprings you ventured off into the wasteland to discover, survive, and hunt Benny. On the way from Goodsprings to New Vegas, you most likely encountered the motel shanty-town of Novac, I mean, it's pretty hard to miss with that giant dinosaur at the gate.


Despite being one of the smaller towns in the game, Novac is chock full of zany characters, bizarre goings-ons, and great quests. The most important quest of all though is 'One For My Baby' -- which sees you get a companion, assuming you play it properly that is.


So you enter the Dinosaur and go up to the mouth, which is wisely being used as a watchtower. The night guard is a surly guy named Boone, who isn't much of a talker. Eventually you will find out that Boone is pissed because his wife was sold to slavers, and he wants you to find out who in Novac made the deal. Long mission short, you steal the slaver bill of sale from the safe at the front desk of the Dino Dee-Lite motel. Once you find out who sold Boone's wife you can lure them out in front of the dinosaur, wearing Boone's beret so that he knows, and allow him to snipe the persons head off.


Not only is this a very cool mission that involves slave trading, espionage, treachery, and murder, but it results in you getting a companion that can shoot from long-distance. 


10. Come Fly With Me


I know not everyone loves this mission, particularly because it is a lot of "go here, get that, come back, go again." However, the pay-off to this quest is one of the most memorable in the entire game.


The plot begins when you reach the REPCONN Test Site and are greeted by a gravelly voice on the intercom. Eventually you meet up with the voice and it is that of Chris Haversam, a deluded human man living with ghouls. The leader of the ghouls, Jason Bright, explains that he, Chris, and the ghouls have been planning for years to reach the "sacred place." Where that is, exactly, is debatable but the common assumption is the Moon. Anyway, you have to clear the facility of Nightkin, find atomic fuel, fix the rocket thrusters, and bring 3 Sugar Bombs, in order to get the rockets working.


Once the rockets are in working order you have the duty/joy of telling jerk Haversam that he cannot accompany the ghouls on their journey. Then you make your way to the viewing platform and initiate the launch sequence. Watching the roof open up and the rockets take off is the type of sight rarely seen in Fallout, and it gave you the feeling that you'd accomplished something. Sadly one of the rockets thrusters malfunctioned and it flew off in a different direction and likely crashed but that only made the mission more memorable.


11. Ghost Town Gunfight


We're starting with a somewhat straightforward mission but one that set the tone for everything to come. 'Ghost Town Gunfight' is one of the first missions in New Vegas, not long after your character wakes up from being shot in the head.


Upon entering the dusty town of Goodsprings, you learn that a guy by the name of Ringo stumbled through recently and said he was being chased by a gang known as the Powder Gangers. From here you can choose to help Ringo (possibly with the townsfolk) and fight off the Powder Gangers when they come to Goodsprings, or you can side with the Powder Gangers and gain their respect.


You don't know it at the time but this early mission telegraphs what is to come - choosing sides and fighting to liberate or crush the good people of the Mojave.


Holy crap! The time has almost arrived - Fallout 4!


Not long ago we counted down the top 11 missions in Fallout 3, which you may want to read before moving forward. Anyway, there's no better time to look back at previous Fallout games, plus it can help serve as a reminder as to why we love the series so much.


So today we're going to look back at the very best missions from Fallout: New Vegas, a game every bit as awesome as Fallout 3, maybe even better.